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HLTH2203 – TOUCH FOOTBALL MATRIX

WEEK 1 - WEEK 2 - PASSING WEEK 3 – ROLL WEEK 4 - EVASION WEEK 5 – ROUND WEEK 6
MOVEMENT BALL ROBIN
Cat and Mouse (Stage Partner Work/Teacher Tag (Stage 1) Rob the Nest (Stage 2) STUDENT CHOICE OF
1) Says (Stage 1) WARM UP IN TEAMS
 Passing
 Movement
 Roll Ball
 Evasion
 Individual activity
 In pairs  SLAM, STEP,
WARM UP  Quick hands CLEAR  4 teams
Ss2.2 ACPMP064 Ss2.2ACPMP064  STEP, SLAM,
 In pairs Ss2.2 ACPMP065 CLEAR
 Quick hands
 STEP, LOAD,
 Legs loaded
EXPLODE
 Eyes up
S.s2.2ACPMP064
 Side on
NO LESSON –
Ss2.2 ACPMP064
EARLY FINISH
Tricky Touchdowns Zig Zag Passing (Stage 2 Down the Field (Stage Creating Space (Stage Round Robin 2.00PM
(Stage 1 – progress to – progress to stage 3) 2) 2) Tournament (Stage 4)
stage 2)

SKILL 1
 In pairs  In pairs then  In pairs then  In pairs  6 even teams
 STEP, LOAD, groups of 4 groups of 4  STEP, SLAM, Team 5 = umpire first
EXPLODE  STEP SHIFT, FLICK  SLAM, STEP, CLEAR round
 Quick feet  STEP, SHIFT, ROLL CLEAR  STEP, SHIFT, FLICK Team 6 = stay in same
 Tap your toe and Ss2.1 ACPMP061 Ss2.1 ACPMP061  STEP, LOAD, place each rotation
go EXPLODE
Ss2.2 ACPMP065 Ss2.1 ACPMP061
Zig Zag Space (Stage 2) Around the World Initiating the touch Back to Back (Stage 3)
(Stage 2) (Stage 3)

– students will be able


 Groups of 4
SKILL 2 to
  STEP, LOAD,
 In pairs Groups of 4
EXPLODE
 STEP, LOAD,  STEP, SLAM,
CLEAR  SLAM
EXPLODE Ss2.1 ACPMP061
 STEP, SHIFT, FLICK  5 even groups  BEND, TWIST,
 STEP, SHIFT, ROLL EXTEND, BALANCE
S,s2.1ACPMP063  STEP, LOAD,
EXPLODE
Ss2.2 ACPMP065
 Standing side on  Accurate passes in  Evade defenders  Fast movements  All strategies that
with legs loaded in front of players to  Create space to evade have been
order to explode gain metres  Correct roll ball defenders previously learnt
to score a  Evade defenders technique  Creating space to are to be applied
TACTICS &
touchdown/effect gain metres
STRATEGIES a touch
 How to create
space
 Starting a game
 Appropriate  Passing rule  Roll ball rule  5m offside rule  5m offside rule
tagging areas  Cannot drop the  5m offside rule  Roll ball rule  Roll ball rule
 Must be a ball otherwise a  Starting a game  Appropriate  Appropriate
controlled touched turnover occurs tagging areas tagging areas
down to the  Starting a game  How to start a  How to start a
RULES ground to score a game game
touchdown  Controlled touch  Controlled touch
 Starting a game downs downs
 Backward passing  Backward passing
rule rule
 No dummy half
rule
Capture the Flag (Stage Pass Ball (Stage 3) Double Defence (Stage Mini Games (Stage 4) Round Robin
3) 3) Tournament (Stage 4)

 5 even teams  6 even teams


GAME  Two even teams  STEP, SHIFT, FLICK  STEP, LOAD,  6 even teams
  Teams of 5 Team 5 = umpire first
STEP, LOAD,  Tap your toe and EXPLODE
EXPLODE go  STEP, SLAM,  Tap your toe and round
CLEAR Team 6 = stay in same
Ss2.3ACPMP068  STEP, LOAD, go
EXPLODE  BEND, TWIST,  STEP, SHIFT, FLICK place each rotation
EXTEND BALANCE  STEP, SHIFT, ROLL
Ss2.3 ACPMP067
 BEND, TWIST, Ss2.3 ACPMP067
EXTEND, SLAM, ACPMP068
STEP
Ss2.3 ACPMP068

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