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A

Project Report
on
“OUTSIDERS”

Submitted in partial fulfillment of the


requirements for the award of the degree of
BACHELOR OF TECHNOLOGY
IN
INFORMATION TECHNOLOGY

Session 2018 - 19
Submitted By:
Chitra Joshi(15EMBIT021)
Divya Ameta(15EMBIT024)
Himmat singh Rathore(15EMBIT028)
Kirti Gattani(15EMBIT034)
Rahul Dhamaniya(15EMBIT052)
Under the Guidance of: Submitted to:
Mr. Amarjeet Jhajharia Mr. Rohit Negi
Assistant Professor Project Incharge
Assistant Professor

Department of Information Technology


M.L.V. Textile and Engineering College,
Pur road, Bhilwara(Raj.)-311001
Candidates declaration

I hereby declare that the work presented in this project titled ”Outsiders” submit-
ted towards completion of project in Eighth semester of B.TECH(IT) at the M.L.V.
Textile and Engineering College,Bhilwara.It is an authentic record of my original
work pursued under the guidance of Mr. Amarjeet Jhajharia,Assistant Pro-
fessor,M.L.V. Textile and Engineering College,Bhilwara.
I have not Submitted the matter embodied in this project for the award of any other
degree.

(Name and signature of Students)

Place:Bhilwara
Date:

ii
Information Technology

BONAFIDE CERTIFICATE
This is to certify that the project work entitled “Outsiders” is carried out by

Chitra Joshi
Divya Ameta
Himmat Singh Rathore
Kirti Gattani
Rahul Dhamaniya

Under my supervision and guidance during the academic year 2018-19 and to the
best of our knowledge is original work.

Submitted for viva-voice examination held on Date :

Project Guide Internal Examiner External Examiner

iii
Acknowledgement

We take immense pleasure in thanking Mr. Shailendra Sharma Principal M.L.V.


Textile and Engineering College,Bhilwara for permitting us to carry out this project
work.

We give our thanks to Mr. Nitesh Chouhan,HOD ,Mr. Rohit Negi,Assistant


Professor and to my college M.L.V. Textile and Engineering College,Bhilwara for
their extreme co-operation.

We pay our thanks to Mr.Amarjeet Jhajharia ,Assistant Professor for his/her


encouragement and appreciations that we have received from him/her.

We are also thankful to all the faculty members, because in the suggestions and
the guidance.

Finally, yet importantly, we would like to express our heartfelt thanks to our beloved
parents for their blessings, my friends/classmates for their help and wishes for the
successful completion of this project.

Chitra Joshi
Divya Ameta
Himmat Singh Rathore
Kirti Gattani
Rahul Dhamaniya

B.Tech IV Year
Discipline of Information Technology

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Abstract

• Outsiders is an Android Application The App works just like users could use this
app to search for rooms in a particular city, in a particular area, in a particular
budget and with certain preference.
• People can rent out the Room one they don’t use.
• Users can shortlist multiple room from multiple locations .
• Also the users(tenant) can contact comment through the Application.
• Also This will provide Mess food Facility to college students and professor.

v
Contents

1 INTRODUCTION 4
1.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.2 Aim of this Project . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.3 Scope of the work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.4 Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

2 Literature Review 6

3 System Architecture 10
3.1 Flow Diagram of Project . . . . . . . . . . . . . . . . . . . . . . . . . 10

4 Implementation of Project 12
4.1 Software Requirement . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4.2 Hardware Requirement . . . . . . . . . . . . . . . . . . . . . . . . . 16

5 Designing 17
5.1 Usecase Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
5.2 Class Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
5.3 Activity Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

6 Development Model 21
6.1 Planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
6.2 Systems Analysis and Requirements . . . . . . . . . . . . . . . . . . 21
6.3 Systems Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
6.4 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
6.5 Integration and Testing . . . . . . . . . . . . . . . . . . . . . . . . . 22
6.6 Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
6.7 Operations and Maintenance . . . . . . . . . . . . . . . . . . . . . . 22

7 Project Evaluation 23

1
CONTENTS

7.1 Result . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

8 Screenshots of Project 24
8.1 Login and Registration . . . . . . . . . . . . . . . . . . . . . . . . . 24
8.2 User Profile Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
8.3 List of Colleges where user can see the available rooms in particular
block of area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
8.4 Shortlisting of Room and Comments Features. . . . . . . . . . . . . 27
8.5 Like and comment feature . . . . . . . . . . . . . . . . . . . . . . . . 28
8.6 Posting of Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
8.7 Mobile no verification . . . . . . . . . . . . . . . . . . . . . . . . . . 30
8.8 More Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

9 Application 32

10 Conclusion and Future Scope 33


10.1 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
10.2 Future Scope of Project . . . . . . . . . . . . . . . . . . . . . . . . . 33

11 References 34

2
List of Figures

3.1 Flow Diagram of Project . . . . . . . . . . . . . . . . . . . . . . . . . 10


5.1 The Use Case Diagram for Login and registration . . . . . . . . . . . 17
5.2 The Use Case Diagram for Listing of Colleges . . . . . . . . . . . . . 18
5.3 The Use Case Diagram for Posting of Room . . . . . . . . . . . . . . 18
5.4 The class Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
5.5 Activity Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
8.1 Login and Registration . . . . . . . . . . . . . . . . . . . . . . . . . 24
8.2 User Profile Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
8.3 List of Colleges where user can see the available rooms in particular
block of area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
8.4 Shortlisting of Room and Comments Features. . . . . . . . . . . . . 27
8.5 Like and comment feature . . . . . . . . . . . . . . . . . . . . . . . . 28
8.6 Posting of Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
8.7 Mobile no verification . . . . . . . . . . . . . . . . . . . . . . . . . . 30
8.8 More Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

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Chapter 1

INTRODUCTION

1.1 Motivation

when students and professionals Search rooms and relevant facilities when they came
to a new place and it’s very common issue that it is very difficult to finding the room
in an unknown city and relevant facility at the same place.

So they will needed a resource that will find the room and other facility in an
unknown city and easily available at all time when they are in unknown city.

so we will overcome this essue to provide such facility.

1.2 Aim of this Project

The Aim is that to solve the problem of students and professors regarding rooms
and relevent facilities when they came to a new place and provide the room and
mess food facility in an unknown city and relevent facility at the same place.
So this app will help to rent out room for students ,families or Professors. so the
app will help in order to advertisement their rooms.

1.3 Scope of the work

The software will solve the problem of students and professors regarding rooms and
relevent facilities when they came to a new place and it’s very common issue to
finding the room in an unknown city and relevent facility at the same place.

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CHAPTER 1. INTRODUCTION

The app will help to rent out room for students ,families or Professors so the app
will help in order to advertisement their rooms.
also through this app student and profesors can easily rent out the room at low
price.and this will provide student and professor to find room at nearest location.

1.4 Features

• Easy Search for room.


• Easy Filteration of rooms to location wise.
• Free advertisement of room for rent out.
• Shortlisting of Rooms.
• Establish the communication between owner tanent (chat calling system through
Outsiders)Provide Mess food Facility.

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Chapter 2

Literature Review

Literature review is a text written by someone to consider the critical points of


current knowledge including substantive findings as well as theoretical and method-
ological contributions to a particular topic. Main goals are to situate the current
study within the body of literature and to provide context for the particular reader

GOVERNMENT STRATEGY AND INCENTIVES IN THE HOUSING


SECTOR

Some of the dominant strategies for housing and service provision for the Kenyas
urban poor include slum upgrading and site and service schemes. However, the ef-
ficiency of these strategies has been limited by ambivalent government attitude to
irregular settlement. These strategies have failed because of a reliance on inappropri-
ate building by-laws and infrastructural standards and modern designs, construction
technology and conventional building materials that all make housing unaffordable
to the poor, even after subsidies. Thus, government initiatives in assisting house
owners in management have proven to be pathetically slow with many of the houses
provided being economically and socially irrelevant, this further prompting the rise
of informal settlement (Macoloo, 1994)

THE ROLE OF THE PRIVATE SECTOR IN ROOM RENT

Private sector rent is defined as any process which is not connected at all with the
actions of the state neither directly constructed by state nor financially sponsored
by the state where production is not expected to have a social element (Golland,
1996).
(Ambrose and Barlow, 1987) have argued that three factors are important in influ-

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CHAPTER 2. LITERATURE REVIEW

encing the level of new house building. These are direct capital investment by the
state for public housing, state support for production and consumption and changes
in the profitability of house builders in the private sector.
The private sector can play an important role in housing provision provided that the
state offers sufficient and appropriate incentives to the sector (Mitullar, 2003). The
clear motivation that underlies the private sector is profit (or potential profitability)
with profit maximizing options being in the context of housing, producing and sell-
ing more of the product; reducing the cost of production through lower raw material
and wage costs and finally increasing the price of the product or service (Hancock,
1998). Profitability in housing is advocated to be based on three variables; House
prices, land prices and building costs, where: Profit=House prices-Land prices +
Building costs (Golland, 1996).

THE ROLE OF OBJECT ORIENTED PROGRAMMING (OOP)


The concept of object-oriented modeling is becoming increasingly practical because
of its ability to thoroughly represent complex relationships as well as to represent
data and data processes in a consistent manner. This concept has been implemented
in computer software engineering; ranging from system analysis, system design, op-
erating system, computer programming and database management system (Cohn,
1996).

THE ROLE OF RELATIONAL DATABASE MANAGEMENT SYSTEM


(RDBMS)
(Levin, 1999) Database Management System (DBMS) has replaced the file system
data management by having a pool of data that can be shared by multiple applica-
tion programs and users concurrently. DBMS also provide logical and physical data
independence, so that changing of data structure or application program will not
affect one another.

Buying a property vs renting is a never-ending debate, but the outcome depends


largely on your income and circumstances. If you’re looking to move house, and want
to find a suitable rental property or shared accommodation, these apps are available:

99ACRES

Created by the popular property search portal 99acres.com, this app offers the same

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user experience as the website, on the go. The app, which is free for Android users,
allows you to browse properties for rent, along with high quality pictures, videos
and maps. It is best known for the numerous options it provides, with listings of
around 10 lakh properties across the country. It also promises instant contact be-
tween landlords and interested tenants through phone calls, texts or e-mail.

MAGICBRICKS

Another app version of a property portal, MagicBricks uses GPS to zero in on


your preferred location and helps you search for properties across all major Indian
cities. It boasts a simple, intuitive interface that lets you contact homeowners with
just a tap. Though it caters primarily to property buyers and sellers, renters can
also use this app to their advantage. You can set alerts for when properties that
matches your preference become available, and let the app do the rest.

NOBROKER

This app stands for what everyone looking to rent wants to do: cut the broker
out of the equation. It lets you find and rent a house without paying any bro-
kerage. Most of us feel that having to pay a hefty brokerage fee is unfair. The
NoBroker app resolves this by letting home owners list their properties easily and
then putting them in touch with potential tenants. You can contact the homeowner
directly through the app after shortlisting a property.

FLATCHAT

This app provides a platform where homeowners and potential tenants can share
their location, find contacts in their vicinity and chat with them. It also allows you
to to sign up to find suitable flatmates to share a rental with. This can make the
otherwise difficult process hassle free, since you can find people with the same bud-
get and location preference as you, as well similar hobbies and habits. So far, the
app is only functional in Bengaluru, Mumbai, Pune, Delhi, Hyderabad and Chennai.

NESTAWAY

This app’s appeal lies in the fact that it offers many fully furnished rental options

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CHAPTER 2. LITERATURE REVIEW

with standardized amenities, and NestAway takes responsibility for making sure
that these are in working order. Once you shortlist a property, you can schedule a
visit through the app, saving you the trouble of calling and coordinating with owner
or agent. The app stores important documents like rental agreements and receipts
for easy access. It also allows you to book yourpreferred accommodation instantly,
with just a few taps.

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Chapter 3

System Architecture

3.1 Flow Diagram of Project

Figure 3.1: Flow Diagram of Project

In the starting of the application Both owner and tenent has to register on the
application with the profile setup.
After the registration is done,user has to login in the application.
After the login in the application owner has the option of posting the room on the
application with the various details like location, available for, tenant preference ,

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CHAPTER 3. SYSTEM ARCHITECTURE

rent amount and all other required details.


For the tenant after the login there is screen of the available rooms which are posted
by the owners. By the listing of rooms tenant can select the room against his or her
requirement and contact to the owner.

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Chapter 4

Implementation of Project

4.1 Software Requirement

1. Android studio:-

Android Studio is the official integrated development environment (IDE) for Google’s
Android operating system, built on JetBrains’ IntelliJ IDEA software and designed
specifically for Android development. It is available for download on Windows, ma-
cOS and Linux based operating systems. It is a replacement for the Eclipse Android
Development Tools (ADT) as the primary IDE for native Android application de-
velopment.

Android Studio was announced on May 16, 2013 at the Google I/O conference. It
was in early access preview stage starting from version 0.1 in May 2013, then en-
tered beta stage starting from version 0.8 which was released in June 2014. The first
stable build was released in December 2014, starting from version 1.0. The current
stable version is 3.3, which was released in January 2019.
Android Studio is the official IDE for android application development.It works
based on IntelliJ IDEA, You can download the latest version of android studio
from Android Studio 2.2 Download, If you are new to installing Android Studio on
windows,you will find a file, which is named as android-studio-bundle-143.3101438-
windows.exe.So just download and run on windows machine according to android
studio wizard guideline.
If you are installing Android Studio on Mac or Linux, You can download the latest
version from Android Studio Mac Download,or Android Studio Linux Download,
check the instructions provided along with the downloaded file for Mac OS and
Linux. This tutorial will consider that you are going to setup your environment on

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CHAPTER 4. IMPLEMENTATION OF PROJECT

Windows machine having Windows 8.1 operating system.

2.XML:-

Extensible Markup Language (XML) is a markup language that defines a set of


rules for encoding documents in a format that is both human-readable and machine-
readable. The W3C’s XML 1.0 Specification[2] and several other related specifica-
tions[3]—all of them free open standards—define XML.

The design goals of XML emphasize simplicity, generality, and usability across the
Internet.[5] It is a textual data format with strong support via Unicode for different
human languages. Although the design of XML focuses on documents, the language
is widely used for the representation of arbitrary data structures such as those used
in web services.

Several schema systems exist to aid in the definition of XML-based languages, while
programmers have developed many application programming interfaces (APIs) to
aid the processing of XML data.
Hundreds of document formats using XML syntax have been developed,[7] including
RSS, Atom, SOAP, SVG, and XHTML. XML-based formats have become the default
for many office-productivity tools, including Microsoft Office (Office Open XML),
OpenOffice.org and LibreOffice (OpenDocument), and Apple’s iWork[citation needed].
XML has also provided the base language for communication protocols such as
XMPP. Applications for the Microsoft .NET Framework use XML files for config-
uration, and property lists are an implementation of configuration storage built on
XML.

Many industry data standards, e.g. HL7, OTA, FpML, MISMO, NIEM, etc. are
based on XML and the rich features of the XML schema specification. Many of
these standards are quite complex and it is not uncommon for a specification to
comprise several thousand pages.
In publishing, DITA is an XML industry data standard. XML is used extensively
to underpin various publishing formats.
XML is widely used in a Services Oriented Architecture (SOA). Disparate systems
communicate with each other by exchanging XML messages. The message exchange
format is standardised as an XML schema (XSD). This is also referred to as the
canonical schema.

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4.1. SOFTWARE REQUIREMENT

3.Java:-

Java is a set of computer software and specifications developed by James Gosling


at Sun Microsystems, which was later acquired by the Oracle Corporation, that
provides a system for developing application software and deploying it in a cross-
platform computing environment. Java is used in a wide variety of computing plat-
forms from embedded devices and mobile phones to enterprise servers and super-
computers. Java applets, which are less common than standalone Java applications,
were commonly run in secure, sandboxed environments to provide many features of
native applications through being embedded in HTML pages. It’s still possible to
run Java in web browsers after most of them having dropped support for Java’s VM.

Writing in the Java programming language is the primary way to produce code that
will be deployed as byte code in a Java virtual machine (JVM); byte code compilers
are also available for other languages, including Ada, JavaScript, Python, and Ruby.
In addition, several languages have been designed to run natively on the JVM, in-
cluding Clojure, Groovy, and Scala. Java syntax borrows heavily from C and C++,
but object-oriented features are modeled after Smalltalk and Objective-C.[12] Java
eschews certain low-level constructs such as pointers and has a very simple memory
model where objects are allocated on the heap (while some implementations e.g. all
currently supported by Oracle, may use escape analysis optimization to allocating
on the stack instead) and all variables of object types are references. Memory man-
agement is handled through integrated automatic garbage collection performed by
the JVM.
On November 13, 2006, Sun Microsystems made the bulk of its implementation of
Java available under the GNU General Public License (GPL).
The latest version is Java 11, released on September 25, 2018. Java 11 is a currently
supported long-term support (LTS) version (”Oracle Customers will receive Oracle
Premier Support”); Oracle released for the ”legacy” Java 8 LTS the last free ”public
update” in January 2019 for commercial use, while it will otherwise still support
Java 8 with public updates for personal use up to at least December 2020. Oracle
(and others) ”highly recommend that you uninstall older versions of Java”,[15] be-
cause of serious risks due to unresolved security issues.[16][17][18] Since Java 9 is no
longer supported, Oracle advises its users to ”immediately transition” to Java 11.
Extended support for Java 6 ended in December 2018.

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CHAPTER 4. IMPLEMENTATION OF PROJECT

4. Firebase:-

Firebase evolved from Envolve, a prior startup founded by James Tamplin and
Andrew Lee in 2011. Envolve provided developers an API that enables the integra-
tion of online chat functionality into their websites. After releasing the chat service,
Tamplin and Lee found that it was being used to pass application data that weren’t
chat messages. Developers were using Envolve to sync application data such as game
state in real time across their users. Tamplin and Lee decided to separate the chat
system and the real-time architecture that powered it. They founded Firebase as a
separate company in September 2011 and it launched to the public in April 2012.
Firebase’s first product was the Firebase Realtime Database, an API that syn-
chronizes application data across iOS, Android, and Web devices, and stores it on
Firebase’s cloud. The product assists software developers in building real-time, col-
laborative applications.
In May 2012, one month after the beta launch, Firebase raised in seed funding
from venture capitalists Flybridge Capital Partners, Greylock Partners, Founder
Collective, and New Enterprise Associates.
In June 2013, the company further raised in Series A funding from venture capitalists
Union Square Ventures and Flybridge Capital Partners.
In 2014, Firebase launched two products. Firebase Hosting and Firebase Authenti-
cation. This positioned the company as a mobile backend as a service.
In October 2014, Firebase was acquired by Google.
In October 2015, Google acquired Divshot to merge it with the Firebase team.
In May 2016, at Google I/O, the company’s annual developer conference, Firebase
expanded their services to become a unified platform for mobile developers. Firebase
now integrates with various other Google services, including Google Cloud Platform,
AdMob, and Google Ads to offer broader products and scale for developers.[16]
Google Cloud Messaging, the Google service to send push notifications to Android
devices, was superseded by a Firebase product, Firebase Cloud Messaging, which
added the functionality to deliver push notifications to iOS and Web devices.
In January 2017, Google acquired Fabric and Crashlytics from Twitter to add those
services to Firebase.
In October 2017, Firebase launched Cloud Firestore, a realtime document database
as the successor product to the original Firebase Realtime Database.

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4.2. HARDWARE REQUIREMENT

4.2 Hardware Requirement

1. Memory(RAM):-

Minimum 1 GB; Recommended 4 GB or above.

2. Processor:-

Minimum 1 GHz; Recommended 2GHz or more.

3. Ethernet connection (LAN) OR a wireless adapter


(Wi-Fi)

4. Hard Drive:-

Minimum 32 GB; Recommended 64 GB or more.

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Chapter 5

Designing

5.1 Usecase Diagram

A use case diagram at its simplest is a representation of a user’s interaction with


the system that shows the relationship between the user and the dierent use cases
in which the user is involved. A use case diagram can identify the dierent types of
users of a system and the dierent use cases and will often be accompanied by other
types of diagrams as well. The Use Case Diagrams of Our Project is as follow .

Figure 5.1: The Use Case Diagram for Login and registration

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5.1. USECASE DIAGRAM

Figure 5.2: The Use Case Diagram for Listing of Colleges

Figure 5.3: The Use Case Diagram for Posting of Room

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CHAPTER 5. DESIGNING

5.2 Class Diagram

a class diagram in the Unified Modeling Language (UML) is a type of static structure
diagram that describes the structure of a system by showing the system’s classes,
their attributes, operations (or methods), and the relationships among objects.
The class diagram is the main building block of object-oriented modeling. It is used
for general conceptual modeling of the structure of the application, and for detailed
modeling translating the models into programming code. Class diagrams can also
be used for data modeling. The classes in a class diagram represent both the main
elements, interactions in the application, and the classes to be programmed.

Figure 5.4: The class Diagram

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5.3. ACTIVITY DIAGRAM

5.3 Activity Diagram

Activity diagrams are graphical representations of workflows of stepwise activities


and actions with support for choice, iteration and concurrency. In the Unified Mod-
eling Language, activity diagrams are intended to model both computational and
organizational processes (i.e., workflows), as well as the data flows intersecting with
the related activities. Although activity diagrams primarily show the overall flow of
control, they can also include elements showing the flow of data between activities
through one or more data stores

Figure 5.5: Activity Diagram

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Chapter 6

Development Model

The system-development life cycle enables users to transform a newly-developed


project into an operational one. The SDLC highlights dierent stages (phrases or
steps) of the development process. The life cycle approach is used so users can see
and understand what activities are involved within a given step.
Following are the seven phases of the SDLC.

6.1 Planning

This is the rst phase in the systems development process.The purpose of this step
is to nd out the scope of the problem and determine solutions. Resources, costs,
time, benets and other items should be considered at this stage.In this phase we
have completed Survey in dierent colleges of Rajasthan and found that there in a
common problem of Finding the room and relevant facilities. And We decided to
design a System to overcome this problem.

6.2 Systems Analysis and Requirements

This is the second phase in the systems development process.In the event of a prob-
lem, possible solutions are submitted and analyzed to identify the best t for the
ultimate goals of the project. This is where teams consider the functional require-
ments of the project or solution.in this phase we determined requirements of the
System we are going to design.for front end we choose Xml.for back end we choose
PHP , MYsql,Java,Firebase,Firestore.

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6.3. SYSTEMS DESIGN

6.3 Systems Design

The third phase describes, in detail, the necessary specications, features and oper-
ations that will satisfy the functional requirements of the proposed system which
will be in place. This is the step for end users to discuss and determine their specic
business information needs for the proposed system.in this phase we have designed
static form of Application

6.4 Development

This is the fourth phase in the systems development process.The development phase
marks the end of the initial section of the process. Additionally, this phase signies
the start of production. The development stage is also characterized by installation
and change. Focusing on training can be a huge benet during this phase.in this
phase we have create a database and create dierent tables in this.

6.5 Integration and Testing

The fth phase involves systems integration and system testing.Testing may be re-
peated, specically to check for errors, bugs and interoperability. This testing will be
performed until the end user nds it acceptable.

6.6 Implementation

The sixth phase is when the majority of the code for the program is written. Addi-
tionally, this phase involves the actual installation of the newly-developed system.
Both system analysts and endusers should now see the realization of the project
that has implemented changes.

6.7 Operations and Maintenance

The seventh and nal phase involves maintenance and regular required updates. This
step is when end users can ne-tune the system, if they wish, to boost performance.

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Chapter 7

Project Evaluation

7.1 Result

1. Effectiveness:-

The project or app we will develope are cost effective and time saving.This app
will designed for college students and Professors so it is very effective to college
student and Professor who are coming from outside the cities and finding the rooms
at near the college.And It will provide rent room at very low price.

2. Efficiency:-

The project and app we will develope are efficient.This project are developed at
a time and the cost to this project are few.the all activities are done according to
user requirement.and The user can easily access to this application.It is very usefull
to People who were willing to give room at rent. so efficiency of this project are
improve.

3. Impact:-

This project or Application are positive impact on user. User like college student
and Professors that are new to cities and willing to stay near the own college,so they
will easily find the rooms at near the college using location based searching.Also this
will very usefull to Provide Mess food Facility to user.It will wider used by college
students and professor.

23
Chapter 8

Screenshots of Project

The screenshots are:-

8.1 Login and Registration

Figure 8.1: Login and Registration

24
CHAPTER 8. SCREENSHOTS OF PROJECT

8.2 User Profile Setup

Figure 8.2: User Profile Setup

25
8.3. LIST OF COLLEGES WHERE USER CAN SEE THE AVAILABLE ROOMS IN PARTICULAR BLOCK OF
AREA.

8.3 List of Colleges where user can see the available rooms in particular
block of area.

Figure 8.3: List of Colleges where user can see the available rooms in particular block of area

26
CHAPTER 8. SCREENSHOTS OF PROJECT

8.4 Shortlisting of Room and Comments Features.

Figure 8.4: Shortlisting of Room and Comments Features.

27
8.5. LIKE AND COMMENT FEATURE

8.5 Like and comment feature

Figure 8.5: Like and comment feature

28
CHAPTER 8. SCREENSHOTS OF PROJECT

8.6 Posting of Room

Figure 8.6: Posting of Room

29
8.7. MOBILE NO VERIFICATION

8.7 Mobile no verification

ver.jpg

Figure 8.7: Mobile no verification

30
CHAPTER 8. SCREENSHOTS OF PROJECT

8.8 More Details

detail.jpg

Figure 8.8: More Details

31
Chapter 9

Application

1.This app is made only for those college students and professors which are new to
a perticular city and enable to find the rooms.

2.college students and professors are find the rooms and mess food facility at near
the college in very few minute.

3.Those who are willing to give room at rent are post the available room on this app.

4.Provide Rent room at very low price.

5.provide mess food Facility.

32
Chapter 10

Conclusion and Future Scope

10.1 Conclusion

Finally We would like to conclude that we develop Project on “OuTsiders” will help-
ful for All the college students Which are new to a particular city and enable to find
the rooms and relevant facilities.In such case the app will provide all the necessary
help in order to finding rooms.Also the app will help to the people generally rent
out their rooms.

10.2 Future Scope of Project

The App ”Outsiders” is a kind of mobile app which is used for Providing Rooms
and Mess food Facility to College Students and Professors.

The app will help to rent out room for students ,families or Professors so the app
will help in order to advertisement their rooms.

Here are the future scope of the project:


We will try to add all govt college to this app so the all govt college students and
professors are utilize this app features.

33
Chapter 11

References

1. Innovate.mygov.in, 2018
Innovate.mygov.in. (2018). MyGov Innovation — SIH 2018.
https://innovate.mygov.in/sih2018/ [Accessed 23 Aug. 2018].

2. National Car Rental Increases Efficiency for Business Travellers with New Mobile
App”, General Interest Periodicals—Canada Business And Economics, 2013.
https://www.semanticscholar.org/paper/MILC

3. ”Mobile Devices; Genesys Redefines the Mobile Customer Experience by Linking


Mobile Apps with Customer Service Agents”, Investment Weekly News, 2012.
https://www.semanticscholar.org/paper/Development-and-evaluation-of-mobile-application
Manalu-Wibisurya/f86ebcaddc1a4b0b14fe0fcc1308635ba170c9a1

4. https://economictimes.indiatimes.com/wealth/real-estate/here-are-5-apps-to-help-
you-find-a-room-house-to-rent/articleshow/57220384.cms?from=mdr

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