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RESEARCH WORK

Mobile Legends: A Threat to Students

Introduction

Mobile Legends—Bang Bang or simply Mobile Legends is one of the most


played online application games around the world. It was developed and published by
Moontoon. The mechanics of the game is the two opposing teams fight to reach and
destroy the enemy’s base while defending their own base. However, as one of the
witnesses about how hooked people are into this game, this topic will increase awareness
on the negative effect of Mobile Legends on students. This paper will also discuss that
despite the joy and the satisfaction that we get in playing this mobile application, the
negative impact of this game is still present. This mobile game is attracting students to a
new form of addiction and it is becoming one of the mortal enemies of the students,
Some claimed that playing Mobile Legends is one way to release stress and free time but
the excessive use of playing this game may affect these students on how they do their
work on their daily lives and it may also affect one’s health in terms on physical, social
and mental health.

Statement of the problem

1. How does Mobile Legends affects the students?


2. What is so attracting and addicting on Mobile Legends?
3. Why is it necessary for the students to have an awareness about the threat of
Mobile Legends?
Definition of terms

1.) Mobile Legends – The main topic of our research paper.


2.) Threat – something that could cause trouble, harm, etc. : the possibility that
something bad or harmful could happen.
3.) Students – are the subject used to perform the study towards the threat of mobile
legends.
4.) Online Application Game – is any game that is played online, or has a majority of
its content/ gameplay online.

Review of Related Literature

Games addiction shows the bad effect among the people nowadays. Addiction to
the internet shares some of negative aspects of substance addiction and has been shown to
lead to consequences such as failing school, family and relationship problem (Brian. D.
NG, M.S & Peter. W. H, 2005).

Moreover, Zhou (2007) stated that the physical symptoms of Internet and online
game addiction were cervical spondylitis, neurasthenia and insomnia. In addition, In
United Kingdom, the research done by David Rudd (2011) stated that the addiction in
playing online game is believed to drive someone to extreme circumstances so much so
that from some evidence demonstrated parents tend to believe that their child is in
a position where their health and future is a worry.

Some researchers claim that teenagers choose online gaming as a way or method
to cope with daily problem and stress. Online gaming can also become a dysfunctional
media-focused coping strategy (Thalemann, 2009). It is reported that this is similar to
how teenagers react towards frustration and stresses (Wölfling, Thalemann, & Grüsser,
2008). For example, problematic gamers will indeed show off emotions like anger,
depression and frustration. But it’s not all bad, problematic gamers can show positive
emotions depending on the outcome of the game. This seems particularly problematic
because those teenagers who play online games excessively are likely to develop a
healthy lifestyle because they are constantly playing online games instead of occupying
themselves with school, friends and family. Therefore, their psychosocial development
may be significantly impaired. The consistent blocking out of and passive coping with
stressful experiences is a strategy that may be successful in the short-term. However,
from a long-term perspective, it may not work quite as well and could have deadly
consequences. In this case, it appears more likely that once new stressors appear,
teenagers continue to use escapist and media-focused coping mechanisms. In United
Kingdom, the research done by David Rudd (2011).

Methodology

This study aims to analyze the effects of Mobile Legends on Students. The first step
is observing how students act and do their work, which gives the researcher a better
comprehension about the how the students is affected by the game. Second step is
observing and examining Mobile Legends. The second process is an opportunity to
understand he how this game works and if it is really bewitching to any user. The third step
is to analyze the effect of Mobile Legends on Students.

Knowing and Observing Students

Observing and Examining Mobile


Legends

Analyzing the effect of Mobile


Legends on Students

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