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LINKS DE ARTICULOS CIENTIFICOS

1. Virtual Reality : Recent Advances in Virtual Rehabilitation System Design


http://web.b.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzE1NjI4MzJfX0FO0?no
bk=y&sid=c01f517e-7dff-4c18-ae6d-978fc07cdf97@pdc-v-sessmgr06&vid=6&format=EB
2. Virtual Reality : Advances in Research and Applications
http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzE0MTkxODlfX0FO0?si
d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB
3. Virtual Reality : Rehabilitation in Motor, Cognitive and Sensorial Disorders
http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzg0NDg2OV9fQU41?si
d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB
4. Virtual Reality : People with Special Needs
http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzg3ODE1MF9fQU41?si
d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB
5. Seeing Is Believing: Using Virtual and Augmented Reality to Enhance Student Learning.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=02600eb0-0fa8-
4086-afc4-5c0768204190%40sdc-v-sessmgr04
6. Virtual Reality-based Assessment and Rating Scales in ADHD Diagnosis.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=dbdd1d96-ced3-
4185-ab8c-854c010fffe3%40sessionmgr4007
7. Medicine Meets Virtual Reality 22 : NextMed / MMVR22
http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzEyMzg5MzRfX0FO0?s
id=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB
8. JUMPING INTO THE WORLD OF VIRTUAL & AUGMENTED REALITY.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=bc4d8c79-6395-
4f1b-b0dd-071de502bddd%40sessionmgr4007
9. A Virtual Reality Teaching Simulation for Exercise During Pregnancy.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=6fdbeb61-c4af-4822-
8ad4-44bc77613478%40sessionmgr4009
10. Teaching Application of Computer Virtual Reality Technology in International Education
of Chinese Language.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f894aa47-3ee9-
4a88-baaa-c6d454918b5c%40sessionmgr4009
11. Using Exaggerated Feedback in a Virtual Reality Environment to Enhance Behavior
Intention of Water-Conservation.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=4c66b969-2b3d-
4195-ab79-268070b06d7b%40sdc-v-sessmgr05
12. Recent Advances on Using Virtual Reality Technologies for Rehabilitation
http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzEyMjYwNjNfX0FO0?si
d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=3&format=EB
13. Study on response time measurement of distracted driving by virtual reality driving
simulator. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=46ca20c1-
dd3e-497c-833c-0d759f69bc1f%40sdc-v-sessmgr03
14. Bandwidth-Efficient Live Virtual Reality Streaming Scheme for Reducing View
Adaptation Delay.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=659f68c7-6552-48f1-
b627-cb980799ef60%40sessionmgr4010
15. Visual perception of one’s own body under vestibular stimulation using biometric self-
avatars in virtual reality.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=163bd9fe-2c72-
4890-8fc8-543db4754bf6%40sessionmgr4008
16. First-person view of one’s body in immersive virtual reality: Influence on episodic
memory. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=bd742ba7-
2f23-42e8-aeb2-32a5bb5d1147%40sdc-v-sessmgr06
17. Virtual reality - a valuable tool to advance treatment of mental disorders.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=94f9db87-8e18-
4e5e-bc7c-dc091fda0fdb%40sdc-v-sessmgr05
18. Perspective Electrical Circuit Simulation with Virtual Reality.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9d99c5b8-c2a2-
442e-86f2-e45eb18018ce%40sessionmgr4008
19. Leveraging the Affordances of Virtual Reality Systems Within K-12 Education.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=2555e82a-c439-
4175-9a25-98a4c9664e8b%40sessionmgr4010
20. EFFECTS OF MULTISENSORY STIMULATION WITH VIRTUAL REALITY THERAPY ON
PSYCHOLOGICAL PARAMETERS IN PATIENTS WITH STROKE.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f2deb323-1895-
4bd0-a6ff-0f8f6e84bfab%40sdc-v-sessmgr02
21. Seeing the future: VIRTUAL REALITY PROVIDES A CLEAR VIEW OF EDGE-ON-HUDSON.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=960968f0-a30b-
4d9c-81c0-b8929ecb1c2a%40sdc-v-sessmgr06
22. Navy carrier flight deck crews use simulation to train in virtual reality.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=b82fd727-4c25-
4113-8082-a4fa32b61a68%40sdc-v-sessmgr05
23. Virtual reality of workplaces could "revolutionize" interest in skilled trades: Indigenous
consulting firm unveils technology to deliver interactive work experiences.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=890019ab-fa80-
4252-b36e-bd0da6647647%40sessionmgr4007
24. Virtual reality in the hotel industry: assessing the acceptance of immersive hotel
presentation.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3b2e5505-89b3-
4fa4-a55c-7a0250644341%40sessionmgr4006
25. Virtual reality within the areas of sport and health.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3d0a4f76-615c-
4616-9a11-5d6f433727ae%40sdc-v-sessmgr01
26. Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality
Environment by Elementary School Students.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1059c8ca-ea75-
45d2-af69-c147d2074876%40sdc-v-sessmgr01
27. Monitoring Indicators of the Flipped Classroom Learning Process based on Data Mining -
Taking the Course of "Virtual Reality Technology"as an Example.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9b2340e4-9e97-
4f72-8353-ad31d4c72d66%40sdc-v-sessmgr01
28. Effect of a four-week virtual reality-based training versus conventional therapy on upper
limb motor function after stroke: A multicenter parallel group randomized trial.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=a80da6ba-a6a0-
4753-999c-898d0018e4cb%40sessionmgr4006
29. Effects of virtual reality high heights exposure during beam-walking on physiological
stress and cognitive loading.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fb086d94-ea9a-
40c4-a70f-7b62af4de1ed%40sdc-v-sessmgr03
30. Participant concerns for the Learner in a Virtual Reality replication of the Milgram
obedience study.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=2251c778-fa7a-
4271-b428-3a6a2206d3a0%40sessionmgr4007
31. Effects of prolonged exposure to feedback delay on the qualitative subjective experience
of virtual reality.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=e4310afe-4943-
4355-9efc-1f24534312c5%40sessionmgr4009
32. Experiences of treadmill walking with non-immersive virtual reality after stroke or
acquired brain injury – A qualitative study.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fa5a86af-98eb-4ac2-
937b-07562caa856c%40sessionmgr4010
33. Where am I in virtual reality?
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=4ce651c0-6def-
414d-9342-adc4e7f6d9da%40sdc-v-sessmgr01
34. A SYSTEM FRAMEWORK DESIGN FOR VIRTUAL REALITY GAME USING GAMEPLAY BIG
DATA TECHNOLOGY.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=dfda4ca4-2010-
4b57-8f95-9ce19c1ddfd0%40sessionmgr4006
35. Why Virtual Reality Will Transform a Workplace Near You.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=6b3f4f90-d0c8-4168-
8f75-97cb2c291660%40sdc-v-sessmgr01
36. Influence of reward learning on visual attention and eye movements in a naturalistic
environment: A virtual reality study.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7eb070b4-68b8-
4dd6-b741-2a736a611745%40sessionmgr4009
37. Virtual mortality and near-death experience after a prolonged exposure in a shared
virtual reality may lead to positive life-attitude changes.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f8d0eac0-b4d1-43fa-
a9d1-1310bcd0a29e%40sessionmgr4009
38. Building long-term empathy: A large-scale comparison of traditional and virtual reality
perspective-taking.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f934653f-cd70-4ffd-
9372-2b027852572c%40sessionmgr4009
39. Claustrophobia Game: Design and Development of a New Virtual Reality Game for
Treatment of Claustrophobia.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ae97462c-9b9e-
4a00-8efb-f441ce964ade%40sdc-v-sessmgr03
40. Research on the Application of Virtual Reality Technology in Landscape Design Teaching.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=19665976-357d-
48b1-b7ab-01b2dd0436d6%40sdc-v-sessmgr04
41. Learners' Experience Towards e-Assessment Tools: A Comparative Study on Virtual
Reality and Moodle Quiz.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=916d8397-0129-
4400-bc9c-b84d13353bc5%40sdc-v-sessmgr04
42. Virtual reality interactive teaching for Chinese traditional Tibetan clothing.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7fa709ad-0136-
4201-a66e-5743197d6231%40sdc-v-sessmgr02
43. Computer Distance Virtual Experiment Teaching Application Based on Virtual Reality
Technology.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=adb7abd2-65a8-
462d-b397-f492dc08e7ba%40sessionmgr4006
44. Dance Posture Analysis Based on Virtual Reality Technology and Its Application in Dance
Teac. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=61f555f3-
17bb-4c15-9b43-fa2499b63f05%40sdc-v-sessmgr02
45. COMPLETE SYSTEMETIC REVIEW ON CHALLENGES OF COLLABORATIVE VIRTUAL REALITY
ENVIRONMENT.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=98e17a44-e299-
4a27-868c-96699597aff0%40sessionmgr4008
46. 3D scanning, 3D virtual reality, and 3D printing for Najaf Holy City's cultural heritage and
identity. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=91b90821-
7203-4285-bb85-b24c448aa8ad%40sessionmgr4008
47. Evaluating the effect and mechanism of upper limb motor function recovery induced by
immersive virtual-reality-based rehabilitation for subacute stroke subjects: study
protocol for a randomized controlled trial.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=42f83111-be67-
4dd8-8f23-5e8b5d524be8%40sessionmgr4008
48. Virtual reality assessment of walking and non-walking space in men and women with
virtual reality-based tasks.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d8f3b162-450e-
44bc-842a-164bd4dbf609%40sessionmgr4010
49. Virtual Reality of 3D Digital Factory Based on Coastal Environment.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=bf89f05b-3d3d-
4580-a4d7-03ad547b3be5%40sessionmgr4010
50. Gaming in Virtual Reality and War: the Royal Way to Teaching?
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=b8d175fc-14b7-
43dd-98b0-e415bfe4f6a0%40sessionmgr4006
51. Meta-Analysis of the Efficacy of Virtual Reality Exposure Therapy for Social Anxiety.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=deeaea57-8f34-
4a9c-a6b0-331983dd22bb%40sdc-v-sessmgr05
52. Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d4163f7c-11cb-
463d-9430-6000f22511b6%40sdc-v-sessmgr04
53. VIRTUAL REALITY MARKET SET TO GROW IMMENSELY OVER THE NEXT FIVE YEARS.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1c1b9867-e681-
4c83-94cb-0613c0fd1ca4%40sdc-v-sessmgr04
54. VIRTUAL AND AUGMENTED REALITY IN LIBRARIES.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=b4f91154-9d80-
4137-abe1-bb9c5f018597%40sdc-v-sessmgr02
55. Empirical Study on the Optimization Strategy of Subject Metro Design Based on Virtual
Reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=da98ed7c-
20c5-49c0-9182-fe1593919740%40sessionmgr4007
56. Realistic Virtual Cables in a 2D Environment Representing a 3D Virtual Reality.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3f88c2e4-590d-
4194-8512-c21cbfb8546f%40sessionmgr4009
57. AUGMENTED AND VIRTUAL REALITY IN THE LANGUAGE CLASSROOM: PRACTICAL IDEAS.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=2c2fa230-b131-
43e8-b804-884d136bdc2d%40sdc-v-sessmgr01
58. A Review on Using Opportunities of Augmented Reality and Virtual Reality in
Construction Project Management.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=23079702-fef2-47e9-
9ade-d0a8bb496a63%40sdc-v-sessmgr06
59. The respective contributions of visual and proprioceptive afferents to the mirror illusion
in virtual reality.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1f3ec085-a348-476f-
85d7-72cb64418647%40sessionmgr4006
60. Virtual reality perspective-taking increases cognitive empathy for specific others.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1326c52e-2564-
48dd-abeb-c43b4ba098f6%40sessionmgr4006
61. Action-Centered Exposure Therapy (ACET): A New Approach to the Use of Virtual Reality
to the Care of People with Post-Traumatic Stress Disorder.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9dbbb1ff-c6fe-4525-
a2af-28972596232a%40sdc-v-sessmgr06
62. A Human-Computer Interaction System for Agricultural Tools Museum Based on Virtual
Reality Technology.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9f570b20-a6a2-
4933-9404-daa70bc8a3b2%40sdc-v-sessmgr01
63. A Glance into Virtual Reality Development Using Unity.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=92769ab4-6ce8-
445a-88e9-85f8ae8565cf%40sessionmgr4010
64. Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile
Platforms. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3943c2f7-
e9e2-4d1a-ba8f-0ff4ea3dcbb3%40sdc-v-sessmgr05
65. Usability Evaluation of Network Course Interface and Research on Teaching Method in
Virtual Reality Situation.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ec66b6b8-f06a-
4d08-bdc3-aab89fc362f4%40sdc-v-sessmgr05
66. HOLOLENS AND VIVE PRO: VIRTUAL REALITY HEADSETS.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=503f12cb-e700-
447d-b19d-66d4a5fd8a2b%40sessionmgr4009
67. Using virtual reality in medical education to teach empathy.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=8da69cd3-e4f4-
4519-b600-3399ce635dd9%40sdc-v-sessmgr01
68. Virtual Reality Therapy for Mental Stress Reduction.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7e901b38-2fdc-
4936-a776-44def6454c09%40sdc-v-sessmgr06
69. Analysis of cognitive and attentional profiles in children with and without ADHD using
an innovative virtual reality tool.
http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=23dffa4f-e2c8-4e6e-
a06a-20d8a5db2ed3%40sessionmgr4010
70. Clinical efficacy of virtual reality for acute procedural pain management: A systematic
review and meta-analysis.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d0d6c62a-0477-
47c9-aaf2-2cbf9b2c3488%40sessionmgr101
71. The same video game in 2D, 3D or virtual reality – How does technology impact game
evaluation and brand placements?
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ca6630e5-96e0-
488e-85e6-b21f3aa912d1%40sessionmgr103
72. The application of computer virtual reality technology in college physical training
ecological environment.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=facb9bc4-d0bd-
45b6-84a0-498dcf36d8bf%40pdc-v-sessmgr06
73. Augmented Reality and Virtual Reality in Education. Myth or Reality?
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=003e43c1-ce98-
43a9-8516-969eecb2f4ed%40sessionmgr104
74. A Visual Programming Tool to Design Mixed and Virtual Reality Interactions.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=a3bc4e75-eba6-
41d1-9071-3bb73f162ecf%40sessionmgr103
75. Using Virtual Reality to Elicit Dysfunctional Thoughts in Individuals With Gambling
Disorder. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d675ff80-
8de9-4d21-8f92-169b442eb909%40pdc-v-sessmgr02
76. FROM "GALAPAGOS SYNDROME" TO GLOBALIZATION: JAPANESE BUSINESSES BETWEEN
TRADITION AND VIRTUAL REALITY.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ec69d885-3b01-
44b9-959d-9c936e11ccd8%40pdc-v-sessmgr06
77. Brain-Machine Interface Training System of Motor Imagery Based on Virtual Reality.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d58373df-aa31-
40a2-8e91-b89517a42c3f%40pdc-v-sessmgr03
78. Disseminating Civil Engineering through Virtual Reality: An Immersive Interface.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=478c3df2-288e-
438c-a9c9-1baa01e2eda1%40pdc-v-sessmgr02
79. The immersive turn: hype and hope in the emergence of virtual reality as a nonfiction
platform. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=357289d2-
e6a7-431f-9671-fc245b892362%40sessionmgr103
80. Are we there yet? Media content and sense of presence in non-fiction virtual reality.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fb6d7e8f-4e68-
4937-a9f3-b3ce7b43dada%40sessionmgr120
81. Virtual reality witness: exploring the ethics of mediated presence.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7401fdea-2d3e-
4f15-81b5-f6d2a8501dca%40pdc-v-sessmgr01
82. The effect of virtual reality-based balance training on motor learning and postural
control in healthy adults: a randomized preliminary study.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=74853fc5-9070-
40b3-b243-14027c3cc3cf%40pdc-v-sessmgr02
83. “I Can See It!” Math Understanding Through Virtual Reality.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=203dba01-6b09-
4e9e-8671-03e49fc08d49%40pdc-v-sessmgr03
84. LAW, VIRTUAL REALITY, AND AUGMENTED REALITY.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=09f0ab5a-f383-4026-
b76e-78168330b9e4%40sessionmgr104
85. Análisis de la Escala de Berg e do Timed Up and Go administrada a personas con mal
Parkinson: realidad virtual como método de intervención.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fa46a5a1-0c3c-4c30-
8d19-741eda3ea133%40sessionmgr103
86. Virtual reality for older users: a systematic literature review.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=6d58a9e3-ef15-
4122-87ee-0e0127886962%40sessionmgr103
87. Touring the ‘World Picture’: virtual reality and the tourist gaze.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f854b2e4-9d15-
40bc-9afd-1621dbd98ee6%40pdc-v-sessmgr03
88. Virtual reality exposure therapy for fear of driving: analysis of clinical characteristics,
physiological response, and sense of presence.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=cd6fb406-e868-
46ab-885a-066628e77cbd%40sessionmgr103
89. A Pilot Study of the Impact of Repeated Sessions of Virtual Reality on Chronic
Neuropathic Pain.
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443a-98fa-508e79635cff%40sessionmgr103
90. Virtual reality and human consciousness: The use of immersive environments in delirium
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bbdf-4026-860f-ae46650d7c29%40pdc-v-sessmgr03
91. "Romania 100 - I Choose Romania" Virtual Reality Project.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=2240a2bf-7f83-
4d13-8952-8cb891d7e799%40sessionmgr103
92. Designing a Virtual Reality Learning Management System.
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4e74-86c6-83a337545387%40pdc-v-sessmgr01
93. A REWIEV ON AUGMENTED REALLITY AND VIRTUAL REALITY IN ENGINEERING
EDUCATION.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=a8f07562-c11d-
4733-881e-6757c829a4e6%40sessionmgr101
94. e-Learning in the Era of Virtual Reality.
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473e-920f-df887a0c7b70%40sessionmgr101
95. Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the
Microsoft Kinect.
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42f8-92f1-326f2cb5be78%40sessionmgr103
96. Virtual reality set to become a mainstream care modality by 2021--are you ready?
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4a0c-9e61-283702ad07fe%40sessionmgr103
97. DESIGN AND APPLICATION OF VIRTUAL REALITY TECHNOLOGY IN 3D INTERIOR DESIGN
AND SIMULATION SYSTEM.
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43e6-9aef-b5f045fc0945%40sessionmgr104
98. Quality assessment for virtual reality technology based on real scene.
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b3b2-0abaa19165a6%40pdc-v-sessmgr03
99. TOWARDS IMMERSIVE DESIGNING OF PRODUCTION PROCESSES USING VIRTUAL
REALITY TECHNIQUES.
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493d-bd77-0051ad5533c4%40pdc-v-sessmgr06
100. USE OF VIRTUAL REALITY FOR THE THERAPY OF PENSIONERS WITH
COMMUNICATION DISORDERS.
http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=0bfbe8b0-f96f-4dd4-
980e-8e524ada4e35%40pdc-v-sessmgr02
101.

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