1. Virtual Reality : Recent Advances in Virtual Rehabilitation System Design
http://web.b.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzE1NjI4MzJfX0FO0?no bk=y&sid=c01f517e-7dff-4c18-ae6d-978fc07cdf97@pdc-v-sessmgr06&vid=6&format=EB 2. Virtual Reality : Advances in Research and Applications http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzE0MTkxODlfX0FO0?si d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB 3. Virtual Reality : Rehabilitation in Motor, Cognitive and Sensorial Disorders http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzg0NDg2OV9fQU41?si d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB 4. Virtual Reality : People with Special Needs http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzg3ODE1MF9fQU41?si d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB 5. Seeing Is Believing: Using Virtual and Augmented Reality to Enhance Student Learning. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=02600eb0-0fa8- 4086-afc4-5c0768204190%40sdc-v-sessmgr04 6. Virtual Reality-based Assessment and Rating Scales in ADHD Diagnosis. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=dbdd1d96-ced3- 4185-ab8c-854c010fffe3%40sessionmgr4007 7. Medicine Meets Virtual Reality 22 : NextMed / MMVR22 http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzEyMzg5MzRfX0FO0?s id=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=2&format=EB 8. JUMPING INTO THE WORLD OF VIRTUAL & AUGMENTED REALITY. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=bc4d8c79-6395- 4f1b-b0dd-071de502bddd%40sessionmgr4007 9. A Virtual Reality Teaching Simulation for Exercise During Pregnancy. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=6fdbeb61-c4af-4822- 8ad4-44bc77613478%40sessionmgr4009 10. Teaching Application of Computer Virtual Reality Technology in International Education of Chinese Language. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f894aa47-3ee9- 4a88-baaa-c6d454918b5c%40sessionmgr4009 11. Using Exaggerated Feedback in a Virtual Reality Environment to Enhance Behavior Intention of Water-Conservation. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=4c66b969-2b3d- 4195-ab79-268070b06d7b%40sdc-v-sessmgr05 12. Recent Advances on Using Virtual Reality Technologies for Rehabilitation http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzEyMjYwNjNfX0FO0?si d=7ffe5327-db4c-4442-b98d-a5c3ee62adce@sdc-v-sessmgr02&vid=3&format=EB 13. Study on response time measurement of distracted driving by virtual reality driving simulator. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=46ca20c1- dd3e-497c-833c-0d759f69bc1f%40sdc-v-sessmgr03 14. Bandwidth-Efficient Live Virtual Reality Streaming Scheme for Reducing View Adaptation Delay. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=659f68c7-6552-48f1- b627-cb980799ef60%40sessionmgr4010 15. Visual perception of one’s own body under vestibular stimulation using biometric self- avatars in virtual reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=163bd9fe-2c72- 4890-8fc8-543db4754bf6%40sessionmgr4008 16. First-person view of one’s body in immersive virtual reality: Influence on episodic memory. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=bd742ba7- 2f23-42e8-aeb2-32a5bb5d1147%40sdc-v-sessmgr06 17. Virtual reality - a valuable tool to advance treatment of mental disorders. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=94f9db87-8e18- 4e5e-bc7c-dc091fda0fdb%40sdc-v-sessmgr05 18. Perspective Electrical Circuit Simulation with Virtual Reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9d99c5b8-c2a2- 442e-86f2-e45eb18018ce%40sessionmgr4008 19. Leveraging the Affordances of Virtual Reality Systems Within K-12 Education. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=2555e82a-c439- 4175-9a25-98a4c9664e8b%40sessionmgr4010 20. EFFECTS OF MULTISENSORY STIMULATION WITH VIRTUAL REALITY THERAPY ON PSYCHOLOGICAL PARAMETERS IN PATIENTS WITH STROKE. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f2deb323-1895- 4bd0-a6ff-0f8f6e84bfab%40sdc-v-sessmgr02 21. Seeing the future: VIRTUAL REALITY PROVIDES A CLEAR VIEW OF EDGE-ON-HUDSON. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=960968f0-a30b- 4d9c-81c0-b8929ecb1c2a%40sdc-v-sessmgr06 22. Navy carrier flight deck crews use simulation to train in virtual reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=b82fd727-4c25- 4113-8082-a4fa32b61a68%40sdc-v-sessmgr05 23. Virtual reality of workplaces could "revolutionize" interest in skilled trades: Indigenous consulting firm unveils technology to deliver interactive work experiences. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=890019ab-fa80- 4252-b36e-bd0da6647647%40sessionmgr4007 24. Virtual reality in the hotel industry: assessing the acceptance of immersive hotel presentation. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3b2e5505-89b3- 4fa4-a55c-7a0250644341%40sessionmgr4006 25. Virtual reality within the areas of sport and health. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3d0a4f76-615c- 4616-9a11-5d6f433727ae%40sdc-v-sessmgr01 26. Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1059c8ca-ea75- 45d2-af69-c147d2074876%40sdc-v-sessmgr01 27. Monitoring Indicators of the Flipped Classroom Learning Process based on Data Mining - Taking the Course of "Virtual Reality Technology"as an Example. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9b2340e4-9e97- 4f72-8353-ad31d4c72d66%40sdc-v-sessmgr01 28. Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: A multicenter parallel group randomized trial. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=a80da6ba-a6a0- 4753-999c-898d0018e4cb%40sessionmgr4006 29. Effects of virtual reality high heights exposure during beam-walking on physiological stress and cognitive loading. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fb086d94-ea9a- 40c4-a70f-7b62af4de1ed%40sdc-v-sessmgr03 30. Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=2251c778-fa7a- 4271-b428-3a6a2206d3a0%40sessionmgr4007 31. Effects of prolonged exposure to feedback delay on the qualitative subjective experience of virtual reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=e4310afe-4943- 4355-9efc-1f24534312c5%40sessionmgr4009 32. Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fa5a86af-98eb-4ac2- 937b-07562caa856c%40sessionmgr4010 33. Where am I in virtual reality? http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=4ce651c0-6def- 414d-9342-adc4e7f6d9da%40sdc-v-sessmgr01 34. A SYSTEM FRAMEWORK DESIGN FOR VIRTUAL REALITY GAME USING GAMEPLAY BIG DATA TECHNOLOGY. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=dfda4ca4-2010- 4b57-8f95-9ce19c1ddfd0%40sessionmgr4006 35. Why Virtual Reality Will Transform a Workplace Near You. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=6b3f4f90-d0c8-4168- 8f75-97cb2c291660%40sdc-v-sessmgr01 36. Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7eb070b4-68b8- 4dd6-b741-2a736a611745%40sessionmgr4009 37. Virtual mortality and near-death experience after a prolonged exposure in a shared virtual reality may lead to positive life-attitude changes. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f8d0eac0-b4d1-43fa- a9d1-1310bcd0a29e%40sessionmgr4009 38. Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=f934653f-cd70-4ffd- 9372-2b027852572c%40sessionmgr4009 39. Claustrophobia Game: Design and Development of a New Virtual Reality Game for Treatment of Claustrophobia. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ae97462c-9b9e- 4a00-8efb-f441ce964ade%40sdc-v-sessmgr03 40. Research on the Application of Virtual Reality Technology in Landscape Design Teaching. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=19665976-357d- 48b1-b7ab-01b2dd0436d6%40sdc-v-sessmgr04 41. Learners' Experience Towards e-Assessment Tools: A Comparative Study on Virtual Reality and Moodle Quiz. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=916d8397-0129- 4400-bc9c-b84d13353bc5%40sdc-v-sessmgr04 42. Virtual reality interactive teaching for Chinese traditional Tibetan clothing. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7fa709ad-0136- 4201-a66e-5743197d6231%40sdc-v-sessmgr02 43. Computer Distance Virtual Experiment Teaching Application Based on Virtual Reality Technology. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=adb7abd2-65a8- 462d-b397-f492dc08e7ba%40sessionmgr4006 44. Dance Posture Analysis Based on Virtual Reality Technology and Its Application in Dance Teac. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=61f555f3- 17bb-4c15-9b43-fa2499b63f05%40sdc-v-sessmgr02 45. COMPLETE SYSTEMETIC REVIEW ON CHALLENGES OF COLLABORATIVE VIRTUAL REALITY ENVIRONMENT. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=98e17a44-e299- 4a27-868c-96699597aff0%40sessionmgr4008 46. 3D scanning, 3D virtual reality, and 3D printing for Najaf Holy City's cultural heritage and identity. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=91b90821- 7203-4285-bb85-b24c448aa8ad%40sessionmgr4008 47. Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=42f83111-be67- 4dd8-8f23-5e8b5d524be8%40sessionmgr4008 48. Virtual reality assessment of walking and non-walking space in men and women with virtual reality-based tasks. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d8f3b162-450e- 44bc-842a-164bd4dbf609%40sessionmgr4010 49. Virtual Reality of 3D Digital Factory Based on Coastal Environment. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=bf89f05b-3d3d- 4580-a4d7-03ad547b3be5%40sessionmgr4010 50. Gaming in Virtual Reality and War: the Royal Way to Teaching? http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=b8d175fc-14b7- 43dd-98b0-e415bfe4f6a0%40sessionmgr4006 51. Meta-Analysis of the Efficacy of Virtual Reality Exposure Therapy for Social Anxiety. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=deeaea57-8f34- 4a9c-a6b0-331983dd22bb%40sdc-v-sessmgr05 52. Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d4163f7c-11cb- 463d-9430-6000f22511b6%40sdc-v-sessmgr04 53. VIRTUAL REALITY MARKET SET TO GROW IMMENSELY OVER THE NEXT FIVE YEARS. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1c1b9867-e681- 4c83-94cb-0613c0fd1ca4%40sdc-v-sessmgr04 54. VIRTUAL AND AUGMENTED REALITY IN LIBRARIES. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=b4f91154-9d80- 4137-abe1-bb9c5f018597%40sdc-v-sessmgr02 55. Empirical Study on the Optimization Strategy of Subject Metro Design Based on Virtual Reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=da98ed7c- 20c5-49c0-9182-fe1593919740%40sessionmgr4007 56. Realistic Virtual Cables in a 2D Environment Representing a 3D Virtual Reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3f88c2e4-590d- 4194-8512-c21cbfb8546f%40sessionmgr4009 57. AUGMENTED AND VIRTUAL REALITY IN THE LANGUAGE CLASSROOM: PRACTICAL IDEAS. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=2c2fa230-b131- 43e8-b804-884d136bdc2d%40sdc-v-sessmgr01 58. A Review on Using Opportunities of Augmented Reality and Virtual Reality in Construction Project Management. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=23079702-fef2-47e9- 9ade-d0a8bb496a63%40sdc-v-sessmgr06 59. The respective contributions of visual and proprioceptive afferents to the mirror illusion in virtual reality. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1f3ec085-a348-476f- 85d7-72cb64418647%40sessionmgr4006 60. Virtual reality perspective-taking increases cognitive empathy for specific others. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=1326c52e-2564- 48dd-abeb-c43b4ba098f6%40sessionmgr4006 61. Action-Centered Exposure Therapy (ACET): A New Approach to the Use of Virtual Reality to the Care of People with Post-Traumatic Stress Disorder. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9dbbb1ff-c6fe-4525- a2af-28972596232a%40sdc-v-sessmgr06 62. A Human-Computer Interaction System for Agricultural Tools Museum Based on Virtual Reality Technology. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=9f570b20-a6a2- 4933-9404-daa70bc8a3b2%40sdc-v-sessmgr01 63. A Glance into Virtual Reality Development Using Unity. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=92769ab4-6ce8- 445a-88e9-85f8ae8565cf%40sessionmgr4010 64. Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=3943c2f7- e9e2-4d1a-ba8f-0ff4ea3dcbb3%40sdc-v-sessmgr05 65. Usability Evaluation of Network Course Interface and Research on Teaching Method in Virtual Reality Situation. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ec66b6b8-f06a- 4d08-bdc3-aab89fc362f4%40sdc-v-sessmgr05 66. HOLOLENS AND VIVE PRO: VIRTUAL REALITY HEADSETS. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=503f12cb-e700- 447d-b19d-66d4a5fd8a2b%40sessionmgr4009 67. Using virtual reality in medical education to teach empathy. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=8da69cd3-e4f4- 4519-b600-3399ce635dd9%40sdc-v-sessmgr01 68. Virtual Reality Therapy for Mental Stress Reduction. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7e901b38-2fdc- 4936-a776-44def6454c09%40sdc-v-sessmgr06 69. Analysis of cognitive and attentional profiles in children with and without ADHD using an innovative virtual reality tool. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=23dffa4f-e2c8-4e6e- a06a-20d8a5db2ed3%40sessionmgr4010 70. Clinical efficacy of virtual reality for acute procedural pain management: A systematic review and meta-analysis. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d0d6c62a-0477- 47c9-aaf2-2cbf9b2c3488%40sessionmgr101 71. The same video game in 2D, 3D or virtual reality – How does technology impact game evaluation and brand placements? http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ca6630e5-96e0- 488e-85e6-b21f3aa912d1%40sessionmgr103 72. The application of computer virtual reality technology in college physical training ecological environment. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=facb9bc4-d0bd- 45b6-84a0-498dcf36d8bf%40pdc-v-sessmgr06 73. Augmented Reality and Virtual Reality in Education. Myth or Reality? http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=003e43c1-ce98- 43a9-8516-969eecb2f4ed%40sessionmgr104 74. A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=a3bc4e75-eba6- 41d1-9071-3bb73f162ecf%40sessionmgr103 75. Using Virtual Reality to Elicit Dysfunctional Thoughts in Individuals With Gambling Disorder. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d675ff80- 8de9-4d21-8f92-169b442eb909%40pdc-v-sessmgr02 76. FROM "GALAPAGOS SYNDROME" TO GLOBALIZATION: JAPANESE BUSINESSES BETWEEN TRADITION AND VIRTUAL REALITY. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=ec69d885-3b01- 44b9-959d-9c936e11ccd8%40pdc-v-sessmgr06 77. Brain-Machine Interface Training System of Motor Imagery Based on Virtual Reality. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d58373df-aa31- 40a2-8e91-b89517a42c3f%40pdc-v-sessmgr03 78. Disseminating Civil Engineering through Virtual Reality: An Immersive Interface. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=478c3df2-288e- 438c-a9c9-1baa01e2eda1%40pdc-v-sessmgr02 79. The immersive turn: hype and hope in the emergence of virtual reality as a nonfiction platform. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=357289d2- e6a7-431f-9671-fc245b892362%40sessionmgr103 80. Are we there yet? Media content and sense of presence in non-fiction virtual reality. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fb6d7e8f-4e68- 4937-a9f3-b3ce7b43dada%40sessionmgr120 81. Virtual reality witness: exploring the ethics of mediated presence. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=7401fdea-2d3e- 4f15-81b5-f6d2a8501dca%40pdc-v-sessmgr01 82. The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=74853fc5-9070- 40b3-b243-14027c3cc3cf%40pdc-v-sessmgr02 83. “I Can See It!” Math Understanding Through Virtual Reality. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=203dba01-6b09- 4e9e-8671-03e49fc08d49%40pdc-v-sessmgr03 84. LAW, VIRTUAL REALITY, AND AUGMENTED REALITY. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=09f0ab5a-f383-4026- b76e-78168330b9e4%40sessionmgr104 85. Análisis de la Escala de Berg e do Timed Up and Go administrada a personas con mal Parkinson: realidad virtual como método de intervención. http://web.b.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=fa46a5a1-0c3c-4c30- 8d19-741eda3ea133%40sessionmgr103 86. 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