Professional Documents
Culture Documents
ACARA Year 2
achievement By the end of Year 2, students recognise increasing and decreasing number sequences involving 2s, 3s and 5s. They represent multiplication and
standard division by grouping into sets. They associate collections of Australian coins with their value. Students identify the missing element in a number
sequence. Students recognise the features of three-dimensional objects. They interpret simple maps of familiar locations. They explain the effects of
one-step transformations. Students make sense of collected information.
Students count to and from 1000. They perform simple addition and subtraction calculations using a range of strategies. They divide collections and
shapes into halves, quarters and eighths. Students order shapes and objects using informal units. They tell time to the quarter-hour and use a calendar
to identify the date and the months included in seasons. They draw two-dimensional shapes. They describe outcomes for everyday events. Students
collect, organise and represent data to make simple inferences.
Year 3
By the end of Year 3, students recognise the connection between addition and subtraction and solve problems using efficient strategies for
multiplication. They model and represent unit fractions. They represent money values in various ways. Students identify symmetry in the environment.
They match positions on maps with given information. Students recognise angles in real situations. They interpret and compare data displays.
Students count to and from 10 000. They classify numbers as either odd or even. They recall addition and multiplication facts for single-digit numbers.
Students correctly count out change from financial transactions. They continue number patterns involving addition and subtraction. Students use
metric units for length, mass and capacity. They tell time to the nearest minute. Students make models of three-dimensional objects. Students conduct
chance experiments and list possible outcomes. They conduct simple data investigations for categorical variables
Content Year 2 Recognise and represent multiplication as repeated addition, groups and arrays (ACMNA031 - Scootle )
Descriptors Recognise and represent division as grouping into equal sets and solve simple problems using these representations
(ACMNA032 - Scootle )
Count and order small collections of Australian coins and notes according to their value (ACMNA034 - Scootle )
Interpret simple maps of familiar locations and identify the relative positions of key features (ACMMG044 - Scootle )
Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify
some events as ‘certain’ or ‘impossible’ (ACMSP047 - Scootle )
Identify a question of interest based on one categorical variable. Gather data relevant to the question (ACMSP048 - Scootle )
Collect, check and classify data (ACMSP049 - Scootle )
Create displays of data using lists, table and picture graphs and interpret them (ACMSP050 - Scootle )
Year 3 Investigate the conditions required for a number to be odd or even and identify odd and even numbers (ACMNA051 - Scootle
)
Recall multiplication facts of two, three, five and ten and related division facts (ACMNA056 - Scootle )
Represent and solve problems involving multiplication using efficient mental and written strategies and appropriate digital
technologies (ACMNA057 - Scootle )
Represent money values in multiple ways and count the change required for simple transactions to the nearest five cents
(ACMNA059 - Scootle )
Create and interpret simple grid maps to show position and pathways (ACMMG065 - Scootle )
Identify symmetry in the environment (ACMMG066 - Scootle )
Identify angles as measures of turn and compare angle sizes in everyday situations (ACMMG064 - Scootle )
Conduct chance experiments, identify and describe possible outcomes and recognise variation in results (ACMSP067 - Scootle
)
Identify questions or issues for categorical variables. Identify data sources and plan methods of data collection and recording
(ACMSP068 - Scootle )
Collect data, organise into categories and create displays using lists, tables, picture graphs and simple column graphs, with
and without the use of digital technologies (ACMSP069 - Scootle )
Interpret and compare data displays (ACMSP070 - Scootle )
Overview Week 1 Money (finishing off from last term)
Week 2 Multiplication/division
Week 3 Multiplication/division/Odd and even numbers
Week 4 Mapping/symmetry and angles
Week 5 Mapping
Week 6 Data
Week 7 Data
Week 8 Chance
Week 9 Chance
Key Questioning - How do you know?
- How can you prove it?
- Can you show me another way?
- How did you work it out?
- What strategies did you use? (link to Maths toolbox)
Proficiencies Fluency - using the language of chance to describe outcomes of familiar chance events
- includes recalling multiplication facts
- interpreting maps and communicating positions
Understanding - identifying and describing the relationship between multiplication and division
- identifying environmental symmetry
Reasoning - includes formulating problems from authentic situations
- comparing angles and creating and interpreting variations in the results of data collections and data displays
Problem - includes formulating problems from authentic situations
Solving - includes formulating and modelling authentic situations involving planning methods of data collection and representation
Assessments Formative - Questioning
- Work samples
- Photographs
- Videos of students explaining their thinking
- Observation
Summative Money Design a Christmas stocking to sell at the Christmas pageant – choose items from the board to add to your
stocking – write the individual prices and calculate the amount your stocking is worth. If you were handed a
$_____ note for your stocking, how much change would you need to give? How many different ways could
customers pay for your stocking using coins and notes?
Multiplication/Division Number cloud.
Mapping Zoo map
Data
Chance
Vocabulary Tier 1
- Count
- Pay
- Coin
- Note
- Cost
- Many
- Add
- Repeat
Tier 2
- Represent
- Compare
- Chance
- Spend
- Purchase
- Group
- Interpret
Tier 3
- Multiply
- Change
- Divide
- Location
- Graph
- Plot
- Data
- Probability
- Coordinates
- Array
- Likely
- Unlikely
- Impossible
- Certain
- Grid references
Planning overview
Grid references:
- Introduce students to grid references – explicit teaching of how to read these.
- Practice identifying grid references
- Have students put items on a map using grid references – ask questions and have students explain their answers using language of
location e.g. Tom would take the longest to get to school because he has to go around the hospital, to the left of the forest and then
down to the school etc.
- Give students copies of Monarto zoo map – On the class excursion, the students are going to visit the meerkats, rhinos, cheetahs,
giraffes and reptiles. Plan a route that the class could take around Monarto Zoo to visit all of these animals, include the grid references
for each one in your plan for their day.
- I went to the theme park – I went on these three rides, map out which way you would go.
Creating maps:
- Create a map – partially create a map, set a timer, have students add one thing then move to next person etc.
- Assessment: Create your own zoo and design a map for the people who visit your zoo. Must include grid references, key, and symbols.
(Partially create – what do you think this could be? Can you complete the map?)
Investigations:
- Miss Hewitt said that there are more white cars in the carpark than any other colour. Do you agree? Why/why not? Can you prove it?
- Miss Kneebone wants to know what fun activities everyone in room 11 would like to do in our last week of school. Collect this data for
her. Compare your data with a partner – what do you notice? Why is this the case?
Assessment: Investigation into what foods students would like at the end of term class party