1 Acid 5 Necrotic You have made a pact with a powerful entity from one of the 2 Cold 6 Poison planes of chaos. While not necessarily insane, creatures of chaos are fickle and impulsive. Their motives are often 3 Fire 7 Radiant unknowable, except for that they seek to tear down societal 4 Lightning 8 Thunder boundaries and systems of law. The most notable beings of chaos powerful enough to forge a pact are the Slaad Lords of Limbo such as Ygorl, Lord of Entropy and Ssendam, Lord of At 10th level, whenever you reduce a creature to 0 hit points Madness, as well as the primordial Bazim-Gorag. with damage from rolling on the Chaos Damage table, you gain temporary hit points equal to the total Chaos Damage The Chaos Incarnate lets you choose from an expanded list of dealt that turn + your warlock level. spells when you learn a warlock spell. The following spells are Additionally, you have resistance to the last damage type added to the warlock spell list for you. you rolled on the Chaos Damage table. Chaos Incarnate Expanded Spells Spell Level Spells At 14th level, you can distort the fabric of the universe to suit your whims. As an action on your turn, you can affect a 45-foot 1st chaos bolt, color spray cube of space centered on you with the following effects: 2nd alter self, dragon's breath • determine the direction of gravity, if any • deal 1d8 damage of your choice from the Chaos Damage 3rd erupting earth, gaseous form table to up to 3 creatures within the affected area 4th confusion, polymorph • change any materials in the affected area into other materials or states of matter • fabricate nonmagical objects or structures from available 5th animate objects, destructive wave materials • destroy nonmagical objects or structures into their parts Starting at 1st level, your attacks are imbued with random, or raw components explosive energy. Whenever you hit a creature with an attack, • cause an area of flat terrain to become difficult terrain or you can deal 1d4 extra damage to all other creatures you vice versa choose within 5 feet of it. The type of damage is determined The distortion lasts a number of rounds equal to your by rolling on the Chaos Damage table. Charisma modifier (minimum of 1) or until you choose to end it (no action required), and you must use your action each turn to maintain or change the effects. When it ends, the At 6th level, you can rearrange the battlefield by destroying environment and all materials in the area revert back to the and reforming creatures elsewhere. As a reaction when you way they were before you used this feature. Once you use this are dealt damage, you can teleport up to 60 feet away and take feature, you can’t use it again until you finish a long rest. only half damage. Alternatively, if you were dealt damage from an attack, you can force the attacking creature to make a Charisma saving throw against your spell save DC. On a failed save, you Credits teleport it up to 60 feet away from its original position and Created by /u/DungeonRacer deal it 2d8 force damage. Once you use this feature, you must Art - "Limbo" by Aleksi Briclot finish a short or long rest before you can use it again. Art - "Foreboding Ruins" by Adam Paquette At 2nd level, a warlock gains the Eldritch lnvocations feature. A warlock with the Chaos Incarnate patron can choose from Tiny aberration, chaotic neutral the following invocations, in addition to the ones in the Player's Handbook. Armor Class 13 (natural armor) If an eldritch invocation has a prerequisite, you must meet it Hit Points 12 (4d4+2) to learn the invocation. You can learn the invocation at the Speed 30 ft. same time that you meet its prerequisite. STR DEX CON INT WIS CHA Prerequisites: Chaos Incarnate Patron, Pact of the Chain 8 (-1) 15 (+2) 14 (+2) 5 (-3) 6 (-2) 7 (-1) As an action on your turn, you can command your familiar to move up to its movement and explode, automatically Skills Perception +1, Stealth +4 destroying the familiar. All creatures in a 20 foot radius must Damage Resistances acid, cold, fire, lightning, thunder make a Dexterity saving throw against your spell save DC, Senses darkvision 60 ft., passive Perception 11 taking 5d10 damage on a failed save, or half as much on a Languages Slaad, telepathy 60 ft. success. Roll on the Chaos Damage table to determine the Challenge 1 (200 XP) type of damage. Shapechanger. The slaad can use its action to polymorph into a beast form that resembles any tiny Prerequisites: Chaos Incarnate Patron, Pact of the Blade sized beast. Its statistics are the same in each form, You can change the form of your pact weapon as a bonus except for the changes to its speed(s). Any action on your turn. If you do this, your next attack with it this equipment it is wearing or carrying isn't transformed. turn deals 1d8 extra damage on a hit. Roll on the Chaos Damage table to determine the type of damage. Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects. Regeneration. The slaad regains 1 hit point at the Prerequisites: Chaos Incarnate Patron start of its turn if it has at least 1 hit point. Once per turn, you can choose one creature you damaged when rolling on the Chaos damage table. You deal extra Actions damage to it equal to your Charisma modifier. If the creature Multiattack. The slaad makes two attacks: on with its has resistance against the damage type rolled, you ignore it. bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Prerequisites: Chaos Incarnate Patron, Pact of the Tome target. Hit: 4 (1d4+2) piercing damage. Anyone who looks closely at your Book of Shadows other than Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., you must make a Wisdom saving throw against your warlock one target. Hit: 4 (1d4+2) slashing damage, and the spell save DC (creatures of lawful alignment have target must succeed on a DC 11 Constitution saving disadvantage). On a failed save, it is afflicted with Short-Term throw or be until poisoned the end of its next turn. Madness. Alternatively, if you choose, the creature acts in a way contrary to its alignment or normal behavior (determined by the DM) for 1d10 minutes. At 3rd level, a warlock receives a pact boon from their patron. A warlock of the Chaos Incarnate patron that chooses the Pact of the Chain can select the Slaad Spawn as their familiar's form. In its natural form the Slaad Spawn is a tiny, semi-humanoid creature with toadlike features. This document was lovingly created using GM Binder.
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