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Aditya Burle

Home Address: burlea@rose-hulman.edu Current Address:


335 Hawthorne Road (609)-955-0959 5500 Wabash Avenue
North Brunswick, NJ 08902 Holds U.S Citizenship Terre-Haute, IN 47803

Objective: To utilize my knowledge of computer science to increase the quality and efficiency of software used
to enable clients grow and manage their business.

Education: B.S. in Computer Science


Rose-Hulman Institute of Technology, Terre-Haute, IN
Expected Graduation Date: May 2022
Overall GPA: 3.35
Relevant Courses: Object Oriented Software development, Data Structures and Algorithm Analysis,
Introduction to Computer Systems (a class focusing on the C programming language)

Languages: Java, C, Arduino


Software: Eclipse IDE, Plant UML, Version Control (GitHub)

Projects:
Arduino Controlled Robot: January 15th, 2019 – February 15th, 2019
 Worked in a group with two others where we utilized Arduino, a C based functional programming
language, to wire and program a robot that can be controlled autonomously and via remote control
(via PlayStation 2 controller) to participate in a competition
 Documented and later presented our design process, decisions, and progress to a room full of other
students
Navigation System: January 23rd, 2019 – February 15th, 2019
 Created a navigation system with four others that interacts with the user to add, store, navigate,
and list over 50 locations and routes using Java
 User could find the shortest path between any given locations, as well as find all possible
destinations given time and distance constraints
 Emphasis was placed on creating the most efficient code possible while still easily readable,
causing us to take the efficiencies of our data structures into consideration
 Documented and later presented our work in front of other students
Bubble Bobble: October 17th, 2018 – November 9th, 2018
 Worked with two others to create a replica of the flash game Bubble Bobble, where the user
controlled a character to move through platforms and shoot various monsters in Java from scratch
 Utilized object-oriented design principals and UML diagrams to plan out a design optimal for
efficiency and storing data
 Documented and later presented our game in front of other students
Extracurriculars:
Mars Rover
 Collaborated in a robotics team on campus consisting of more than 12 members who work
together to build a rover capable of performing a series of tasks at a competition held in Arizona
 Navigated and contributed to a large, old codebase utilizing prior documentation and old planning
diagrams
 Helped create a rover that can detect images, receive and act upon inputs via an Xbox controller,
autonomously navigate a rugged terrain via GPS navigation, and preform soil testing on the rover
itself to detect signs of life

References available upon request

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