Professional Documents
Culture Documents
Released Date:
3/6/07
CONTENTS
Section 1: Definition of Waste
Seven Types of Waste
Section 2: Principles of 5S
Elements of 5S
Glossary
Page 1 of 1
SECTION 1 - DEFINITION OF WASTE
1. Defects
2. Over-Production
3. Unnecessary Inventory
4. Excess Motion
5. Over-Processing
6. Transportation
7. Waiting
1. Defects
Production of a part that is scrapped or requires rework.
Having to rework parts because of manufacturing errors is a
large source of waste. Associated costs include quarantining
inventory, re-inspecting, rescheduling, and capacity loss.
2. Over-Production
Producing more, sooner, or faster than is required by the next
process. Overproduction is highly costly to a manufacturing
plant because it prohibits the smooth flow of materials and
actually degrades quality and productivity. Overproduction
also creates excessive lead times, results in high storage
costs, and makes it difficult to detect defects.
3. Unnecessary Inventory
Holding or purchasing unnecessary raw materials, work in
process, and finished goods. Excess inventory including
stockpiling inventory between processes ties up a great deal
of cash, which is wasteful. Excess inventory tends to hide
problems on the plant floor, increases lead times, consumes
productive floor space, and inhibit communication.
Page 1 of 3
I.E. Manual Section 1 Definition of Waste Rev. 2.0, 22-FEB-07
4. Excess Motion
Movements of people or equipment that do not add value to
the product. This waste is often related to ergonomics and is
seen in all instances of bending, stretching, walking, lifting,
and reaching. Unnecessary or awkward operator motions put
undue stress on the body and cause waste.
5. Over-Processing
Efforts that create no added value from the customer’s view.
Unclear customer requirements often cause the manufacturer
to add unnecessary processes, which add cost to the product.
Using a more expensive or otherwise valuable resource than
is needed for the task also considered as over-processing.
6. Transportation
Movement between plants or areas that does not add to the
value of finished goods or service. Each time a product is
moved it stands the risk of being damaged, lost, delayed, etc.
Poor layouts also lead to things being moved multiple times.
7. Waiting
Idle time created when people, materials, information, or
equipment is not available when required. Whenever products
are not moving or being processed, the waste of waiting
occurs. Waiting also occurs when the hands of the operator
are idle; when an operator’s work is put on hold because of
line imbalances, lack of parts or machine downtime; or when
the operator is simply monitoring the machine as it adds value.
Page 2 of 3
I.E. Manual Section 1 Definition of Waste Rev. 2.0, 22-FEB-07
Page 3 of 3
SECTION 2 - PRINCIPLE OF 5S
ELEMENTS OF 5S
I.E. Manual Section 2 Principles of 5S Rev. 1.0, 17-MAR-06
PRINCIPLES OF 5S
What is 5S?
• A process and method for creating and maintaining an organized, clean,
high-performance workplace.
• A conditioning discipline for kaizen.
Page 1 of 3
I.E. Manual Section 2 Principles of 5S Rev. 1.0, 17-MAR-06
Page 2 of 3
I.E. Manual Section 2 Principles of 5S Rev. 1.0, 17-MAR-06
Page 3 of 3
SECTION 3 - PRODUCTION LINE CONCEPT
DEVELOPMENT
TAKT Time
Efficiency Factor
Standard Time for Assembly Elements
Line Balancing – Loss to Balance
Labor Distribution
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
The Efficiency Factor is a key input into the Labor Distribution Sheet.
Page 1 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
This is a good time to review the Tool Plan to discover the limiting tool rate. For
medium to large products, the Weekly Customer Demand often corresponds with
limiting tool rate.
Once the Target Takt Time has been established for a specific product, the I.E.
may then start to generate a line concept using this time as a controlling variable.
Page 2 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
Use the Takt Time from step #5 as a target for grouping labor elements into work
stations. The time for each station, called the Station Cycle Time, should be less
than the target time to satisfy Customer Demand from step #4, but should be as
close to the target time as possible to reduce waiting time.
If the Station Time is greater than the Target Takt Time, the Engineer may:
• Improve the assembly method to reduce the Station Time.
• Reduce cycle time of a process, such as blister sealing or heat staking.
• Move a small portion of the work to another station.
• Add additional, identical stations. In this case:
Target Station Cycle Time = Takt Time X Number of Stations Required
• Add automation. This is the last option to consider.
Page 3 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
The Labor Distribution Sheet is a valuable tool used to calculate Target Takt
Time, number of stations required, station loading, loss to balance, total labor
and line running rates.
If necessary, the engineer will need to return to step 8 and Regroup Assembly
Elements in order to better match the Target Takt Time.
Page 4 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
LOSS TO BALANCE
120%
Poor Balance Improved Balance
100% 0% 0% 4%
7% 9%
18%
28% 31%
80% 39%
60%
Waiting
Working
40%
20%
0%
Page 5 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
3/20/06
1 6
Determine Gross Determine
Operating Time Assembly Element
(Minutes/Week) Sequences
2
Determine Efficiency
7
Factor
Establish Time
(% Efficiency)
Standard For
Assembly Elements
3
Calculate Net
Operating Time
(Minutes/Week) 8 11
Group Assembly Loss to Balance
Elements Into Line No OK?
Stations
Yes
4
Get Weekly
Customer Demand
(Toys/Week)
5
Calculate Target
Takt Time
(Seconds/Toy)
10 No
Line Rate
OK?
Yes
Page 6 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
Paid Breaks =0
Remember that this factor will be based on individual plant guidelines and will
vary due to historic plant performance, product complexity, cleanup, delays,
fatigue, downtime, etc. The Engineer will consult his Manager or Director for
guidance.
This means that a finished product must be produced every 10.5 seconds in
order to fulfill the customer’s demand of 31,000 units every week. This takes into
account lost time due to breaks and efficiency.
Page 7 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
Remember that this factor will be based on individual plant guidelines and will
vary due to historic plant performance, product complexity, cleanup, delays,
fatigue, downtime, etc. The Engineer will consult his Manager or Director for
guidance.
This means that a finished product must be produced every 15.7 seconds in
order to fulfill the customer’s demand of 17,500 units every week. This takes into
account lost time due to breaks and efficiency.
Page 8 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
Page 9 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
Now we must combine elements using the Target Takt Time as our goal, taking
into consideration the sequence dependency, work station design and possible
material movement.
For a first pass let’s look at the simplest approach assuming a basic single
assembly fixture, then passed on for clean, inspect and test, and finally
packaging.
Page 10 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
And the final station would have the following elements: (Station 3)
Obviously we have a problem. Since the station times are slower than the Target
Takt Time, the line would not meet Customer Demand. Therefore we must
revisit the work elements and move some in order to get closer to our Target
Takt Time.
Page 11 of 12
I.E. Manual Section 3 Production Line Concept Development Rev. 2.0, 22-FEB-07
And the final station would have the following elements: (Station 4)
Element Dependent Added or Time
Number Description on Non added (seconds)
15 Test for sound of BB 12 Non 3
16 Get polybag Non 3
17 Load ball to polybag 11,13,14,15 Added 4
18 Aside bagged ball to m/c 17 Non 4
So now we have a line concept that meets our Target Takt Time.
Page 12 of 12
SECTION 4 - LABOR DISTRIBUTION SHEET (LDS)
I.E. Manual Section 4 Labor Distribution Sheet Rev. 2.0, 22-FEB-07
1. Weekly Demand:
Based on quota forecasts projected over available working weeks and
hard tooling capacity.
2. Efficiency factor:
Efficiency Loss is due to cleanup time, material delay, fatigue and product
complexity. Each facility viewed it differently and it is best to consult the IE
Manager or Director for this information.
Plant with a 10% efficiency loss = Plant with a 90% Efficiency factor
5. Takt time:
Factor used to determine the Maximum amount of time that can
be allowed to produce a unit in order to achieve the desired rate . This is
the targeted time. Ideally, we want all operations in column D to reflect
this number. As defined in previous sections:
Page 1 of 5
I.E. Manual Section 4 Labor Distribution Sheet Rev. 2.0, 22-FEB-07
6. Operation Number:
Sequential number that corresponds to flowchart operation number.
7. Operation Description.
14. H: Pieces per hour = Production per hour required at 100 % performance.
Divide 1000 pieces by standard hours per M in column G
Page 2 of 5
I.E. Manual Section 4 Labor Distribution Sheet Rev. 2.0, 22-FEB-07
Item # 17 - 1 x 100
Item # 15
Page 3 of 5
I.E. Manual Section 4 Labor Distribution Sheet Rev. 2.0, 22-FEB-07
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I.E. Manual Section 4 Labor Distribution Sheet Rev. 2.0, 22-FEB-07
Page 5 of 5
SECTION 5 - STANDARD DEVELOPMENT CYCLE
1 2 3 4
Equipment, Work to be Parts TAKT Time
Tools, & Fixtures Accomplished Required
5
Principles of
Motion Economy
6
Develop Work 10 - Revision
Place Layout
7
Develop Method
and PMD
8 9
Detailed Description Time Standard
of Method
Page 1 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
2. Work to be Accomplished.
The goal of the engineer is to break the entire toy manufacturing process
into individual operations that closely match the TAKT time or even
multiples of the TAKT time. Each operation becomes one step in the
construction of the toy. By moving labor from one operation to another,
the engineer can balance the process such that all operations have nearly
equal cycle times. The engineer must also understand the quality
requirements of the toy.
3. Parts Required.
The engineer must know the size, shape, and characteristics of each part.
He must understand if special handling or packaging is required to prevent
damage. Tape, plasties, adhesives, solvents, etc. must also be known.
4. TAKT Time.
The engineer, with the help of his supervisor, must know the target cycle
time for the line, also known as the TAKT time. The TAKT time takes into
consideration the customer requirements, cycle time of limiting molds, and
number of shifts that the line will run.
Page 2 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
equally, and by minimizing idle time. Once again, the engineer must refer
to the Principles of Motion Economy.
9. Time Standard.
The PMD provides an accurate cycle time for the operation. When cycle
times have been established for all stations, a Labor Distribution Sheet is
prepared to establish the Time Standard.
Page 3 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
1. The two hands should begin and complete their motions at the same
time.
6. There should be a defined and fixed place for all parts and tools.
10. The location of parts and tools should allow the best sequence of
motions.
12. The height of the work place and chair should allow either sitting or
standing.
Page 4 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
1. The two hands should begin and complete their motions at the same
time.
If one hand or the other is idle for a significant portion of the cycle,
consider making 2 assemblies at the same time. By having both hands
performing the exact same motions, the balance between left and right
hands is often improved.
For the same reason that it is easier to carry 2 pails of water than 1 pail,
the best way to work is to have the motions balanced. Correct balance
reduces fatigue.
6. There should be a defined and fixed place for all parts and tools.
Locate the parts and fixtures close to the operator. Remember to locate
materials along the natural curved path of the hands. Use of well
Page 5 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
designed bins and hoppers with sloped bottoms helps the engineer to
provide a station that can deliver parts closer to the operator.
In the same way that playing cards are easier to pick up from a soft
surface, small parts such as washers and nuts are also easier to pick up
from a soft surface.
10. The location of parts and tools should allow the best sequence of
motions.
The smaller the parts and the finer the work, the more important it is to
have adequate lighting.
12. The height of the work place and chair should allow either sitting or
standing.
Operators with chairs can choose to stand for a while in order to change
posture and reduce fatigue.
The height of the chair and work station should be designed so that the
work surface is between 1” and 4” lower than the elbow, as the operator
sits with arms at his/her sides.
Page 6 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
For example, files should have a handle so that the sharp point does not
hurt the hand.
Tools for fine work, like paint brushes, typically require careful control and
are smaller in diameter.
Tools for heavy work, such as hammers, require force rather than fine
control and are larger in diameter.
Page 7 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
• What is PMD?
o PMD is a procedure which breaks manual operations into basic
motions and assigns a predetermined time to each motion. This
time is affected by the nature of the motion and the conditions
under which it is done.
Page 8 of 9
I.E. Manual Section 5 Standard Development Rev. 1.0, 28-FEB-07
PMD CARD
TRANSPORT (T) BODY MOTIONS
TYPE 1-NORMAL TYPE 4-SPECIAL TYPE DESCRIPTION VALUE
INCHES VALUE VALUE B1-FT FOOT AND LOWER LEG 6
0 1 4 B2-HZ HORIZONTAL - STEP, WHOLE LEG 11
1 2 5 B3-VT VERTICAL - BEND, STOOP, ARISE 20
2-4 4 6 B4-EY EYE FIXATION, EYE TRAVEL 6
5-8 6 8 B5-SF STATIC FORCE 7
9-13 8 10
14-18 10 12
19-23 12 14 MOTION PATTERN CONSTRUCTION TABLE
24-29 14 16 P11 P12 P21 P22 G2 G01 G02 G03
30-36 15 17 P11 6 9 12 14 7 7 10 13
P12 9 11 14 17 10 10 13 16
GRASP P21 12 14 18 20 14 14 17 20
TYPE CONDITION DIMENSION VALUE P22 14 17 20 22 17 17 20 23
G0 CONTACT 0 G2 7 10 14 17 6 6 9 12
G1 NO OBSTRUCTION >1/8" 1 G01 7 10 14 17 6 6 9 12
G2 NO OBSTRUCTION <1/8" 3 G02 10 13 17 20 9 9 12 15
G3 REGRASP 4 G03 13 16 20 23 12 12 15 18
G01 OBSTRUCTION >3/4" 3
G02 OBSTRUCTION 1/4"-3/4" 6
G03 OBSTRUCTION <1/4" 9
RL = RELEASE OBJECT IN HAND - VALUE = 0
POSITION
NOT
SYMMETRICAL SYMMETRICAL
VALUE VALUE CLEARANCE
P11 4 P12 7 1/32" - 1/4" TIME VALUE 1 = .001 MINUTE
P21 11 P22 14 <1/32"
Page 9 of 9
SECTION 6 - WORKSTATION DESIGN
Appendix:
7-Step Ergonomic Checklist (BOSCH)
I.E. Manual Section 6 Workstation Design Process Rev. 1.0, 9-FEB-07
WORKSTATION DESIGN
PREREQUISITES
Before beginning the workstation design you must know:
• The required parts and quantity, including tape, adhesive, etc.
(See flow chart or parts list)
• All of the required processes.
• The exact method and sequence that you wish the operator to
use, including which hand is used for each part, fixture, or tool.
(See PMD. If not available, you must determine this before
designing the station.)
• How the incoming and outgoing assembly will be transported.
(See Line Layout)
• How the parts will be packaged, quantity per container, type
and size of container, and special requirements such as layered
parts, protective wrapping, and reusable packaging. (See
packaging specification)
• Quality requirements for the operation. (See quality
specifications)
• Will trash be generated at the station? (See packaging
specification)
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6 Fixtures Required
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I.E. Manual Section 6 Workstation Design Process Rev. 1.0, 9-FEB-07
Pacing Conveyor
Calculations
Or
Distance
Line Speed =
Takt Time
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Anthropometric Data
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Poor lighting
can cause
defects and
stress.
If required,
provide
additional
light.
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I.E. Manual Section 6 Workstation Design Process Rev. 1.0, 9-FEB-07
Avoid
Stress of
Extended
Reaches
Avoid
Stress of
High
Reaches
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Screwdriver
With
Counterbalance
Soldering
Iron
Stand
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Air Tool
Stand
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I.E. Manual Section 6 Workstation Design Process Rev. 1.0, 9-FEB-07
Hole For
Trash
Trash Bin
Hole For
Trash
Trash Bin
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Assemble &
Unload During
Dry Time
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APPENDIX: Manual Workplace Systems –
7-Step Ergonomic Checklist (BOSCH)
Industrial Electric Drives Linear Motion and Service Mobile
Hydraulics and Controls Assembly Technologies Pneumatics Automation Hydraulics
2"
female to the 95th percentile male
workers (custom workstations are also
available). When selecting workstation
height, consider the following: ELBOWS
ELBOWS
4"-8"
WORKPIECE
C
Heavy work 4-8” below elbow
4 Bosch Rexroth Corp. Linear Motion and Assembly Technologies Workstation Components 8981 500 179 2/05
15 15
94 94
Proper lighting is
extremely important.
Proper lighting is extremely important.
The correct lighting for a task reduces
errors and increases worker perfor-
mance. Here are a few guidelines for
matching the light intensity to the task.
SIMPLE
ASSEMBLY
• 500 lux for simple assembly tasks such
as telephones, small motors, printers,
and automotive components.
DELICATE
ELECTRICAL
ASSEMBLY
1-800-REXROTH
(1-800-739-7684) Grab area for 5’5” woman
8981 500 179 2/05 Workstation Components Linear Motion and Assembly Technologies Bosch Rexroth Corp. 11
Notes
SECTION 7 - LINE LAYOUT GUIDELINES
Aisle Guidelines
One Piece Flow vs. Batch and Queue
Line Layout Checklist
I.E. Manual Section 7 Line Layout Guidelines Rev. 1.0, 2-FEB-07
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I.E. Manual Section 7 Line Layout Guidelines Rev. 1.0, 2-FEB-07
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I.E. Manual Section 7 Line Layout Guidelines Rev. 1.0, 2-FEB-07
AISLE GUIDELINES
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I.E. Manual Section 7 Line Layout Guidelines Rev. 1.0, 2-FEB-07
AISLE GUIDELINES
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AISLE GUIDELINES
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AISLE GUIDELINES
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GLOSSARY
I.E. Manual Glossary Rev. 1.0, 17-MAR-06
GLOSSARY
4 M’s – the basic components of a production system that can add value in the
conversion process to produce a product or service; commonly referred to as
the sources of variation from a six sigma perspective.
• Man
• Machine
• Material
• Method
5 Why’s – the practice developed by Taiichi Ohno of asking ‘why’ five times
whenever a problem is encountered in order to identify the root cause of the
problem so that effective countermeasures could be developed and
implemented; supports concepts of Root Cause Analysis and general
problem solving.
Affinity Diagram – a problem-solving tool for gathering and grouping ideas into
like relationships; used especially in brainstorming to align like concepts.
Page 1 of 8
I.E. Manual Glossary Rev. 1.0, 17-MAR-06
Batch – the opposite of one-piece flow. The practice of making large lots of a
part or assembly.
Black Belt – a person who has completed five weeks of Six Sigma training,
culminating in two projects that show substantial financial benefit to the
company.
Change Agent – a person with the personality and catalytic force to help lead a
company’s lean transformation.
Continuous Flow – refers to items that are processed and moved directly to the
next process one piece at a time; each upstream processing step completes
its work just before a downstream processing step requires the item; also
referred to as ‘one-piece flow’.
Page 2 of 8
I.E. Manual Glossary Rev. 1.0, 17-MAR-06
Cycle time – the time required to complete one cycle of an operation. If cycle
time for every operation in a complete process can be reduced to equal takt
time, products can be made in one-piece flow.
DFMA – acronym for Design for Manufacture and Assembly; a system that
allows you to systematically analyze your product designs with the goal of
reducing manufacture and assembly costs, improving quality and speeding
time to market.
Downtime – the time that a machine or process is not working properly and
cannot produce product.
FEP – Final Engineering Pilot – assembling and evaluating parts with line tooling
in order to in order to discover design, parts, and line tooling issues.
Final Release – release of documents, drawings, parts lists and specifications for
a toy.
First Pass Yield – a measure of products or services that are done right the first
time.
First Shots – the first parts produced by a mold that meet specifications.
Green Belt – a person who has completed three weeks of Six Sigma training,
culminating in a project that shows substantial financial benefit to the
company.
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I.E. Manual Glossary Rev. 1.0, 17-MAR-06
JIT – a system for producing and delivering the right product, at the right cost or
price, at the right time, and in the right quantities; key elements of a JIT
system are flow, pull, standardized work, and takt time.
Kitting – a process in which assemblers are supplied with kits, a box of parts,
fittings and tools, for each task they perform. This eliminates time-consuming
trips from one parts bin, tool crib or supply center to another to get the
necessary material.
Lead Time – total time a customer must wait for receipt of an order from the time
the order is placed. When a production system is running at or below
capacity, lead time should approximate throughput time.
Milk Run – a routing for a supply or delivery vehicle to make multiple, sequential
pick-ups and drop-offs at different locations.
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I.E. Manual Glossary Rev. 1.0, 17-MAR-06
bill of materials listing every item needed for each product to be made, and
information on current inventories of these items in order to schedule the
production and delivery of the necessary items.
Muda – waste; waste of time, material, motion, process; the opposite of value;
activities for which the customer is not willing to pay for; activities that
consume resources but add no value. See 7-Wastes.
Muri – hard to do; refers to tasks or activities requiring greater effort than need be
due to variations in production, poor job design or ergonomics, poor part fit,
inadequate tools or jigs, and unclear specifications.
Pace Rating – estimating the pace of an operator. 100% is the pace that a
normal, trained operator can work at. Pace rating is used with Time Study.
Point-of-use – the location where tools or materials should be placed so that the
operator has access to them at the exact location where they will be used.
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I.E. Manual Glossary Rev. 1.0, 17-MAR-06
PP – Production Pilot - assembling and evaluating parts with line tooling and
production personnel in order to in order to discover design, parts, line
tooling, and production issues.
Productivity – the amount of output per unit of input (labor, equipment, and
capital). There are many different ways of measuring productivity. For
example, in a factory productivity might be measured based on the number of
hours it takes to produce a good, while in the service sector productivity might
be measured based on the revenue generated by an employee divided by
his/her salary.
Setup time – the time it takes to change over a tool, die, mold, paint or resin in a
process step; time is calculated starting the end of the last good part made to
the first good part made.
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I.E. Manual Glossary Rev. 1.0, 17-MAR-06
Six Sigma objectives are directly and quantifiably connected to the objectives
of the business.
Standard work – a precise description of each work activity specifying the cycle
time, takt-time, work sequence of specific tasks and the minimum inventory of
parts on hand needed to conduct the activity.
Supermarket – another term for store, or storage area; usually refers to parts,
components, sub-components, and can include finished goods.
Takt Time – a reference number that is used to help match the rate of production
to the rate of sales; the pace of production synchronized with the rate of
sales; the available production time divided by the rate of customer demand;
“Takt” is a German word for pace or beat.
Throughput Time – time required for a product to proceed from raw materials to
customer receipt; includes both processing time and queue time.
Tool Plan – A Mattel document which defines critical tooling parameters for a toy,
such as mold cycle times, number of cavities, etc.
Value Added – work that the customer is willing to pay for; a transformation of the
shape or function of the material/information in a way that the customer will
pay for; opposite of Non-Value Added.
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I.E. Manual Glossary Rev. 1.0, 17-MAR-06
Value Stream – the specific activities required to design, order, and provide a
specific product, from concept to launch, from order to delivery, and raw
material through receipt.
Waterspider – a skilled and well-trained person who makes the rounds supplying
parts, assisting with changeover, providing tools and materials, and any
additional help needed to maintain Standard Work and keep the flow going.
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