Professional Documents
Culture Documents
Versions with the same first two numbers are network compatible.
Versions 1.x.x cannot play with 2.x.x. Versions from 1.00 to 1.0.8 can
play with each other in normal network games. However, versions
before 1.0.7 do not have full fuel support and versions before 1.0.8
cannot play missile battles and do not understand damage.
22.07.2013 v2.4.2.2b
- Adjusted drafting algorithm
- Added DraftingSpeedEffectPower (1.0 means the old linear, 2.0 quadratic)
21.07.2013 v2.4.2b
- Tuned tyre wear and drafting
- TyreWear value 1 activates tyre wear when there is a pit, 2 always
- Added TyreWearExtraForTerrainViscosity
- Added TyreWearExtraForGrip
- Added DraftingSpeedForMaxEffect
19.07.2013 v2.4.1b
- Added tyre wear support (read README-tyres.txt)
- Added drafting support (read README-drafting.txt)
- Track maximum size to 4000 by default
- Increased the max spectator count to 40
- Added car parameter 'rotations' (min 64, max 360). Max image width is 16384.
- Added GhostAlphaMode to sliders.ini, values 0-6, default: 3, (0 = invisible)
- Added command /listtracks <part_of_name>
- Added command /mute <player> <time_in_sec> (use 0 to unmute)
- Added command /muteall [0|1] (use 1 to mute all non-admins for this cup)
- Added command /startfueladmin
- Added command /reloadcars [0|1], sets whether server reloads cars after cup
- Added command /sendinterval [1..20], default: 5 (to adjust server traffic)
- Added command /sayadmin <msg>, sends a message with different color
- Added command /aicar [<index> <car>], resets when a new cup is started
- ForceRaceMissiles is now public (set it to 1 to have missiles in races)
- MaxMissilesPerPlayer option now visible in help texts
- Fixed StartPos in racestats.log
20.10.2008 v2.0.0
- Track restrictions removed from the demo version
- Game engine improvements: smoother network game and more accurate lap times
- Added OpenGL and smooth FPS support
- New track record format and directory, old players and records not valid
any more. Old player data can be imported but a new id is generated.
- Support for total conversion mods (read README-totalmod.txt)
- New server script options (/source and /cmd, read README-autoserver.txt)
- Track loading always done using a fixed scale. No need to test tracks
with different resolutions any more. To disable this feature, set
UseFixedLoadScale to 0 in sliders.ini (not recommended).
- Start positions can be freely adjusted
- You can make Single Lap Tracks meaning the last control line specifies
the finish line and only one lap is driven
- New view modes in editor: Terrains and Full View
- Random start mode added, added command /startmode [0|1]
- Added /startpos that can be used to force player start positions
- Added command /demoplayersallowed [0|1]
- A track can be selected multiple times in tracks menu by holding Shift.
- It is possible to kick spectators by IP and define how many spectators are
allowed with /spectatorsAllowed, /who also lists spectators
- Fixed sticky Alt after Alt+Tab
- Tracks can have gravity (to enable for example space ship races or battles)
- Automatic support for more resolutions, including widescreen ones
- Cars of disconnected players are stopped
- Added command line parameter -capture <n> which saves the first n seconds
of recordings as bmp files in directory capture
- Command /continue always restarts the server in Cup End mode
- Fixed editor sometimes showing a new tile in a slightly inaccurate position
- Updated libraries, using DirectDraw is now optional and not default
14.04.2006 v1.0.8
- 7 tracks by Punatiainen included
- Missile battle and XBumpz (read README-battle.txt)
- Damage (for battles and races)
- New starting orders: previous race position and best lap
- New HUD mode (read README-fuel.txt for info about configuring)
- Better PunaBall stats
- Better fuel level notifications
- Possible to change the initial fuel amount in network games
- Better joystick support
- History shown in cup stats
- Possible to add track specific autoserver macros
- Fixed failed track loading crash bug in v1.0.7
- Remixed the music
14.02.2006 v1.0.7
- Experimental fuel support
- Added server commands /continue and /restart
20.09.2005 v1.0.6
- AI players
- Automatic prediction adjustment
- Support for server statistics scripts
- Other minor fixes
10.06.2005 v1.0.5
- Experimental PunaBall support, new related server commands
- Fast forward, forward warp and slow motion in record playing
- Start demo added (in demo versions)
- Possible to remove race stats panel to see more track
- Other minor fixes
25.04.2005 v1.0.4
- Possibility to record and play race videos
- Joystick support
- Fixed tracks getting corrupt in high resolutions with certain
video cards
23.01.2005 v1.0.3
- Fixed a potential Linux SIGPIPE crash
- Possibility to toggle predictive camera during race
- Possible to change the car to follow in spectator mode
- More record server related options
- Fixed problems with space in pattern file name
- Detecting crashes with faulty nVidia drivers
- French language added
- Other minor changes
31.12.2004 v1.0.2
- Fixed Linux sound
- Minor installer changes
- Spanish and Dutch added
30.11.2004 v1.00
- First official release
- Compatibility problem fixes
23.01.2004 v0.84
- Master server support (server lists)
- Better network and load diagnostics (F10 during race)
- Network protocol improved (and new bugs planted?)
- Possibly fixed some font issues (fonts sometimes broken)
- Fixed a big OpenAL related memory leak
- Updated some SDL libraries
16.12.2003 v0.82
- Added the possibility to select different cars for different players
- Cars should not get stuck so easily any more
18.11.2003 v0.80
- Editor included
- Improved record import and export
- Automatic track loading
- Possibility to login after the game has already started
- Kicking and banning (removing players from a cup)
- Higher process priority in Windows (and possibility to adjust it)
- Decreased default output.txt logging
- Graph data for races in log.txt
10.09.2003 v0.72
- Lots of minor stuff
- Pasting server names
- Starting lights
- Penalty for too early starts
- 8-bit characters allowed in messages
- Preparation for editor
- etc.
21.06.2003 v0.71b
- Minor server command fix
21.06.2003 v0.70b
- Track file format changes (added track pattern files)
- Three new tracks
- Lots of minor improvements, for example:
- Server commands
- HTML record summaries
- Random track selections
- Cup aborting
- Possibility to adjust client prediction times when the race is on
- New command line options
- Included info for modders
07.06.2003 v0.65b
- Smoke and skidmarks
26.05.2003 v0.60b
- Track records
- New tracks automatically found
- Lots of invisible changes (and probably some new bugs, too)
10.05.2003 v0.56b
- Minor fixes
- A bit more stat info with stat key
09.05.2003 v0.55b
- Network code changes
- Server allows different client UDP ports (this should
help playing with NAT clients)
- Not reconnecting in busy loop any more
- Improved track file format (added tile groups)
- More tracks
- Player names and laps shown with stats key
03.05.2003 v0.51b
- Bug fixes
02.05.2003 v0.50b
- Sound effects
- Changing start order
22.04.2003 v0.40b
- Different cars supported
17.04.2003 v0.32b
- Fixed one big memory leak and several minor issues
17.04.2003 v0.31b
- Reduced cars getting stuck in collisions
16.04.2003 v0.30b
- More or less working client/server cup implemented