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Player - Barding Player - Barding Player - Barding Player - Barding

Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue


Birthright Fierce Shot King's Men Swordmaster

Raise your standard of living from prosperous to When you are using a great bow your Raise your maximum Endurance score When you are fighting in a defensive
Rich; from now on, your Standing rating doesn't
ranged Damage bonus is based on your by 3 points. Additionally, from now on stance, you get a bonus to your Parry
decrease during a Fellowship phase.
favoured Body score. the cost of raising your skill rating in equal to the Encumbrance rating of your
If, during play, you receive a wound that would Sword, Long Sword, Spear, or Great sword (either a sword or a long sword).
normally kill you (a coup de grace or a killing Bow is lowered by 1 Experience point at
blow) you can choose between the following each level.
options:

1. You die, and let your direct descendant inherit


the Birthright Virtue as an additional Cultural
blessing (a free Virtue at character creation), or

2. You are save by some miraculous circumstance


that leaves you wounded but alive. You then reset
your Standing rating to zero, as you are then
presumed dead by your own folk. You can do this
only once, and never again.

Player - Barding Player - Beorning Player - Beorning Player - Beorning


Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
Woeful Foresight Brothers to Bears Night-goer Skin-Coat

Raise your maximum Hope score by 1 Raise your maximum Endurance score In this state, you can spend a point of When you are hit by a Piercing blow in
point. Additionally, once every Adven- by 3 points. Additionally, from now on Hope to explore an area within three days combat, you may choose to reduce your
turing phase, you may invoke your power your sight and hearing are greatly en- of travel, until sunrise wakes you. Endurance score by a number of points
of foresight. When this happens, the hanced at night, and let you see or hear before rolling for Protection, to lower
Loremaster should give you a relevant better than under the light of the sun, Your spirit form takes the appearance of a the Injury rating of the blow by an equal
piece of information regarding negative and at a greater distance: when you make full-grown bear. It is visible to onlookers, number.
events likely to occur during your current a roll using a perception skill at night you and leaves tracks on the ground. While
adventure. If no such information is always add your Attribute score to the you are outside your body, any action
available - or the Loremaster prefers not result, as if enjoying an attribute bonus. you attempt is resolved using your Attrib-
to divulge it - at the start of the next utes and skills as usual, but any strenuous
Fellowship phase, he must award you one activity causing the loss of Endurance
Experience point instead (your foresight wakes you up. Any harm suffered while
contained a more intimate message, lead- travelling in spirit form is transferred to
ing to a sudden bout of insight or deeper your body at the moment of awakening.
understanding).
Player - Beorning Player - Beorning Player - Dwarf Player - Dwarf
Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
Great Strength Twice-baked Honey Cakes Broken Spells - Spells of Opening Broken Spells - Spells of Prohi-
and Shutting bition and Exclusion
If your Fatigue rating is equal to or less Raise your company's Fellowship rating This fragment must be recited in front of You may carve these signs on a rock or
than 12, when you are fighting in a close by one point. Additionally, when you are a door or gate, to magically lock it, or on the bark of a tree within the perimeter
combat stance, you receive a bonus of +3 on a journey, you and your fellow travel- recited backwards to open it if locked. of your camp, and their power will wake
to your Parry score. lers reduce the difficulty of all your Fa- The spell has no effect on a door that has you at the first sign of danger.
tigue tests by a value equal to your Wis- been blocked by magic and now requires
dom rating. a particular word to open it, but might Carve the runes and go to sleep. You will
work if the entrance was barred by the immediately awaken if any threatening
same type of magic. presence approaches.

Player - Dwarf Player - Dwarf Player - Dwarf Player - Dwarf


Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
Broken Spells - Spells of Secrecy Durin's Way Old Hatred Ravens of the Mountain

Carve these runes on a concealed door, When fighting underground, your Parry When you are fighting Orcs and their If you are in Wilderland, you raven
personal hiding place or object, and it rating receives a bonus of +3. kind using hand-to-hand weapons, add a friend is never far away. You can sound a
will be noticed only if someone searches bonus of +3, or your Valour rating call and summon him to your presence in
for it with great care. These signs are (whichever is higher), to the total Endur- a matter of minutes. As soon as he joins
invisible to the untrained eye as long as ance loss inflicted by each of your blows. you, you may command him.
the power within them is still working;
they can only be seen and read when the Usually, the raven is eager to please you,
spell is spent or broken. but an unusual or less than reasonable
request might put their faithfulness to test
The object concealed by the spell can and require a Courtesy roll against a TN
only be found with an extraordinary of 14.
Search result, unless the searcher is a
Dwarf (in which case a simple success is Further information is listed on p. 129 of
enough). the Adventurer's Book.
Player - Dwarf Player - Elf of Mirkwood Player - Elf of Mirkwood Player - Elf of Mirkwood
Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
The Stiff Neck of Dwarves Deadly Archery Elvish Dreams Shadow Bane

You add a number equal to your current When you spend a point of Hope to At the end of a day of activity, you re- When you are fighting in a Forward
Shadow score to all your rolls involving invoke an Attribute bonus on a ranged cover a number of endurance points stance against servants of the Shadow,
the use of a Common skill (with the attack roll using a bow, you receive an equal to your Wisdom rank. If you then your attack rolls gain a bonus equal to +3,
exception of all custom skills). additional bonus equal to your basic take a prolonged rest, you recover nor- or to your Valour rating (whichever is
Heart score. mally. higher).

Player - Elf of Mirkwood Player - Elf of Mirkwood Player - Elf of Mirkwood Player - Elf of Mirkwood
Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
The Speakers Wood-elf Magic - Stinging Ar- Wood-elf Magic - Elf-lights Wood-elf Magic - Enchanted
row Sleep
To use this gift you must make an appro- Spend a point of Hope when you let Spend a point of Hope to light a torch, You may snuff out the elf-light when
priate skill roll. Which skill you use loose an arrow and it will fly up to twice or a lamp. Any speaking creature who someone enters the area illuminated by
depends on what you are trying to do its normal range, OR spend a point of sees its flame must try to get near it by the light. The first living creature with an
and is at the Loremaster's discretion, but Hope after a successful ranged attack any means possible, or spend a point of Attribute level lower than 6 that enters
here are a few examples: to interpret the using a bow or great bow to produce an Hope (or Hate) to ignore the spell effect. the area drops immediately in an en-
words of the stones in a path requires a automatic Piercing blow. chanted sleep.
roll of Riddle; to restrain a scared horse You may snuff out the light at will, even
requires a roll of Song; to listen to the from a distance, either to extinguish the
voice of a river requires a roll of Insight. flame quickly and quietly, or to cause it
to flare suddenly to blind and confuse
your enemies (those standing close to the
flare fight as if Weary for one round of
combat).
Player - Hobbit Player - Hobbit Player - Hobbit Player - Hobbit
Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
Art of Disappearing Brave at a Pinch Fair Shot Tough in Fibre

At the start of an episode where the location you are When you spend a point of Hope to When you make a ranged attack, you can If you are uninjured, you recover three
in is entered by newcomers, and if the location offers
invoke an Attribute bonus, you addition- roll the Feat die twice and keep the best Endurance points plus your favoured
even the smallest opportunity to hide or sneak
silently away, you can spend a point of Hope to ally cancel all penalties enforced from result. Heart rating every day; if you are
disappear. You could slip into a convenient shadowy being Weary. Wounded an your injury has been treat-
corner, a thick patch of undergrowth, a crowded ed successfully, you recover four Endur-
room, a sharp bend in a passage underground or any
ance points; if you are Wounded and
other potentially concealing feature - the final
decision on whether there is available a concealment your injury hasn't been treated you re-
lies with the Loremaster. cover two Endurance points.

No roll is needed, and you are considered to be


present in the area, but unseen to the eyes of the
interlopers. If the newly arrived individuals knew
that you were present, it is as if you actually disap-
peared into thin air. You can at any moment choose
to reveal yourself, simply by stepping into the open
from your hiding place.

Player - Hobbit Player - Woodman of Wilderland Player - Woodman of Wilderland Player - Woodman of Wilderland
Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
Small Folk A Hunter's Resolve Herbal Remedies - Fragrant Herbal Remedies - Poison Reme-
Weeds dies
When you are being attacked in close Once per day you may spend a Hope You have developed the habit of chew- You can find the necessary ingredients to
combat by a creature bigger than you point to recover a number of Endurance ing some herbs and roots that are said to concoct a drink that, when ingested, will
(very often), your basic Parry rating is points equal to your favoured Heart bring vigour back into a man's limbs. As help a victim shake off the effects of
calculated using your favoured Wits rating. long as you are in a wild area, you can spider-poison, or to prepare a salve that
score, instead of your basic Wits. collect enough herbs for their effect to be when applied to a wound or a bruise will
noticeable. neutralise the action of Orc-poison.
Outside of combat, you gain the 'Small'
Trait, and can invoke it using the usual When your Endurance rating drops to Spend a point of Hope and roll Craft
Trail rules. equal or below your Fatigue score for the against a TN of 16 to neutralise the ef-
first time, you are not yet considered fects of a single poison type on all mem-
Weary. You become Weary only when bers of your Company.
your Endurance drops again.
Player - Woodman of Wilderland Player - Woodman of Wilderland Player - Woodman of Wilderland Player - Woodman of Wilderland
Cultural Virtue Cultural Virtue Cultural Virtue Cultural Virtue
Hound of Mirkwood Hound of Mirkwood - Support Hound of Mirkwood - Harass Hound of Mirkwood - Protect
Enemy
Raise your maximum Hope score by 2 You can train your hound to assist you in You may spend a Fellowship phase and You may spend a Fellowship phase and
points. one activity. A dog can be trained to two Experience points to teach your one Experience point to teach your
support you when making any one of the animal companion to harass your oppo- hound to steadfastly defend you when you
When you are engaged in battle, if an attack withdraw to attack your enemies with a
following skill rolls: Awe, Awareness, nent when fighting at close quarters.
aimed at you produces an C result, the ranged weapon.
Explore, or Hunting. It takes a Fellow-
blow hits and automatically wounds the
ship phase and one Experience point to When you are fighting alongside your
hound instead (in place of the effects of a
teach your dog to complete an additional animal companion, your immediate If you want to fight in a rearward stance,
normal hit). You may prevent this by taking
task. adversary in close combat is always con- your dog protects you, counting as a
the automatic wound yourself (you cannot
sidered to be Weary. companion fighting in a close combat
roll for Protection). A wounded hound is put
out of combat for the remainder of the scene, When you are making a roll using one of stance (so that you need only another
and will return at your side at the start of the the skills imparted to your dog, you may companion in close combat). Additionally,
next session only if you succeed in a Healing you are allowed to choose a rearward
roll the Feat die twice, and keep the best
roll with a TN of 16. If you fail, the hound stance even if the total number of enemies
result.
will not recover until the next Fellowship is more than twice the number of com-
phase. panions (up to three times).

Player - Woodman of Wilderland Player - Woodman of Wilderland Player - Barding Player - Barding
Cultural Virtue Cultural Virtue Cultural Reward Cultural Reward
Natural Watchfulness Staunching Song Dalish Longbow (great bow) Spear of King Bladorthin (spear)

When you are outside, you may upgrade At the end of a fight, if you have been When you get a Aon the Feat die using a When you make a ranged attack using a
the quality of a successful Awareness roll Wounded, you may roll Song against Dalish longbow, the target must roll the Spear of King Bladorthin, you roll the
by one level, turning a success into an TN 14. On a successful roll, you recover Feat die twice and choose the worst Feat die twice and choose the best result.
extraordinary one. Additionally, during a number of additional Endurance points result for his Protection test roll.
the day, you may make an Explore roll equal to your Wisdom rating, twice your
with a TN of 14 to gather information Wisdom rating if the roll was a great
regarding the area surrounding you, as if success, or three times your Wisdom
you were observing it from a vantage rating if the roll was an extraordinary
point (the top a tall tree, a small hill). success. Additionally, your injury is
considered to have been treated success-
fully. You may spend a point of Hope to
do the same for another member of your
Company.
Player - Barding Player - Beorning Player - Beorning Player - Beorning
Cultural Reward Cultural Reward Cultural Reward Cultural Reward
Tower Shield (great shield) Giant-slaying Spear (great spear) Noble Armour (leather armour) Splitting Axe (axe or great axe)

When you are using the Tower shield, When you attack using a Giant-slaying When wearing Noble armour, your When you get a A on the Feat die using a
your Parry bonus gets and additional +2 Spear, your close combat Damage rating Valour and Wisdom scores enjoy a bonus Splitting Axe, the target rolls one Success
against ranged weapons. is raised by +4 against creatures greater of +3 as far as calculating Tolerance for an die less on his Protection test.
than human-sized. Encounter is concerned.

Player - Dwarf Player - Dwarf Player - Dwarf Player - Elf of Mirkwood


Cultural Reward Cultural Reward Cultural Reward Cultural Reward
Axe of the Azanulbizar (great axe) Dwarf-wrought Hauberk (mail Helm of Awe (helm) Bitter Spear (spear)
armour)
When you are attacking an enemy with When you invoke an Attribute bonus on When making a roll using Awe, you roll If you get a A on the Feat die when the
an Attribute level of 6 or less, if you get a a Protection test, use your favoured Body the Feat die twice and keep the best attacking with a Bitter Spear, you get a
A on the Feat die using this axe, your rating as a bonus. result. +4 to your injury rating.
opponent is made Weary for the remain-
der of the combat.
Player - Elf of Mirkwood Player - Elf of Mirkwood Player - Hobbit Player - Hobbit
Cultural Reward Cultural Reward Cultural Reward Cultural Reward
Spearman's Shield (buckler) Woodland Bow (bow) Bow of the North Downs (bow) King's Blade (short sword)

Apply the Parry bonus of this buckler You are always allowed to make one When making a ranged attack using a If you roll a great of extraordinary success
even if you are using a two-handed additional opening volley, even when no Bow of the North Downs, ignore the on an attack using a King's blade, you
weapon in close combat. opening volleys are allowed (unless you bonus given by a shield to your target's automatically inflict a Piercing blow.
are surprised). Parry rating.

Player - Hobbit Player - Woodman of Wilderland Player - Woodman of Wilderland Player - Woodman of Wilderland
Cultural Reward Cultural Reward Cultural Reward Cultural Reward
Lucky Armour (armour) Bearded Axe (long-hafted axe) Feathered Armour (armour) Shepherd-bow (bow or great bow)

If hit by a Piercing blow while wearing When you get a A on the Feat die using a When making a roll using Stealth wear- When you get a A on the Feat die using a
Lucky Armour, roll the Feat die twice Bearded Axe, you may smash your op- ing Feathered Armour, roll the Feat die Shepherds-bow, inflict extra damage
and keep the best result on the Protec- ponent's shield OR disarm him (in addi- twice and keep the best result. equal to your Damage rating (regardless
tion test. tion to the normal effects of successful of the level of success).
attack).
Player Player Player Player
Quality Quality Quality Quality
Cunning Make (armour, head- Close-fitting (armour or head- Reinforced (shield, unique) Grievous (weapon, unique)
piece or shield) piece)
The Encumbrance rating of the selected The selected item's Protection rating gets The shield's Parry bonus is raised by one. The weapon's Damage rating is raised by
item is reduced by 2 (to a minimum of a bonus of +1. In addition, the shield cannot be two (a weapon that can be wielded with
zero Encumbrance). smashed. one or two hands gets the bonus to both
This upgrade may be applied to any suit its damage ratings).
This upgrade may be applied to any of armour or helm multiple times (always This upgrade may be applied only once,
defensive item, and can be selected mul- up to a maximum of three Qualities per to any type of shield (buckler, shield or This upgrade may be applied only once,
tiple times (always up to a maximum of item) great shield). to any one weapon.
three Qualities per item).

Player Player Player Player


Quality Quality Trait Trait
Keen (weapon, unique) Fell (weapon, unique) Beast-lore Boating

The weapon's Edge rating is reduced by The weapon's injury rating is raised by The forests, plains, marshes, and moun- You know how to handle a boat in the
one (note that an edge rating of a A two. tain ranges of Wilderland teem with life. running waters of a river, or in the tricky
becomes a rating of 10). Your knowledge of beasts can provide currents of a lake.
This upgrade may be applied only once, information regarding an animal you are
This upgrade may be applied only once, to any one weapon type. hunting, or tell you whether a cave you
to any one weapon type. chose as refuge is likely to be the den of a
dangerous creature.
Player Player Player Player
Trait Trait Trait Trait
Burglary* Cooking Elven-lore Enemy-lore*

This venerable talent includes pickpock- You know how to prepare food, from The memory of three ages of the world, Enemy-lore is not a single Speciality; you
eting, lock picking and, in general, any simple bread to your folk's special dishes. Elven-lore preserves recollections of must select the race of enemies this Spe-
shadowy way to get hold of possessions deeds and places lost to the Old lore of ciality applies to. This Trait gives you
of others or access protected areas. Treas- other races. You are also versed in the knowledge of the characteristics, habits,
ure-Hunters are generally skilled bur- Ancient Tongue of the Elves beyond the strengths and weaknesses of your chosen
glars. Sea. enemy; warriors and hunters often owe
their survival to such knowledge. Slayers
invariably dedicate themselves to the
destruction of an enemy.

Player Player Player Player


Trait Trait Trait Trait
Fire-making Fishing Folk-lore* Gardener

You know how to make a fire almost You are able to catch fish with net, spear, You possess some knowledge of the The tending of gardens has awoken in
anywhere out of almost anything, if bow or line, or even with your hands, if many traditional customs, beliefs and you a love for all growing things, and lets
needs be. you are given time to exercise your pa- stories of the various communities that you recognise easily those plants and
tient craft. compose the Free Peoples. Likely the fruits that are wholesome and most nour-
result of your wanderings, this infor- ishing.
mation may help you when dealing with
strangers, letting you come up with some
useful fact regarding their folk or a smat-
tering of the appropriate language. Wan-
derers generally pick up this Trait during
their time on the road.
Player Player Player Player
Trait Trait Trait Trait
Herb-lore Leechcraft Mountaineer Old lore

Whether used to identify a spice, a plant You are skilled, according to the tradi- You are familiar with the difficulties of You are learned in the traditions and the
with curative properties or a blend of tion of you people, in the healing of often encountered when crossing moun- rumour of bygone days. Your knowledge
pipe-weed, herb-lore is a knowledge wounds and sickness. tain passes, and with the ways in over- may derive from different sources, from
favoured by many races of Middle-earth. coming them. stories heard around the fire to the dusty
Among other uses, this Trait may prove records of a chronicler.
helpful when cooking, or when prepar-
ing a healing salve.

Player Player Player Player


Trait Trait Trait Trait
Rhymes of Lore* Region-lore (Anduin-lore, Mirk- Smoking Smith-craft
wood-lore)
Rhymes of Lore are brief compositions You may call upon your knowledge of You have mastered the art of smoking You love making things with hammer
in verse created by many cultures to an area when planning to traverse it as the herb called pipeweed or leaf, using a and anvil, and have spent many hours in
remember significant facts from ancient part of your journey. pipe of clay or wood. Practitioners of the front of the searing fire of the forge. You
history. Your knowledge of them can art say it gives patience and clarity of can judge the quality of most products of
supplement a test of Lore, but is used mind, and helps the greatly to relax, metalwork.
especially in conjunction with any Cus- concentrate or to converse peacefully
tom skill (Courtesy, Song, or Riddle). with others.
Scholars may credit much of their
knowledge to rhymes.
Player Player Player Player
Trait Trait Trait Trait
Stone-craft Story-telling Shadow-lore* Swimming

Cutting rock to build works of stone You are a masterful narrator of deeds and You have recognised that there is a shad- You are an accomplished swimmer, able
such as walls, halls and towers is a pre- stories, able to weave plots and facts with owy thread unifying most of what is to cross a swift stream, or to swim for an
cious skill, revered among the highest passion and vividness. malicious, dark and terrible in Middle- extended period.
forms of craftsmanship. You are able to earth, and that the thread is thickening
discern the diverse qualities of the many year after year. A quality shared by the
building materials employed in Middle- wise of the land, the truth behind this
earth, and to evaluate the use they are put knowledge is getting plainer as the time
to. passes. Wardens, committed to opposing
the shadow at every turn, collect this
knowledge wherever they can.

Player Player Player Player


Trait Trait Trait Distinctive Feature
Trading Tunnelling Woodwright Adventurous

You find yourself at ease when negotiat- You are accustomed to the difficulties of The art of cutting and carving wood Your spirit is attracted by new experi-
ing the buying and selling of items, or moving in passages dug under the earth; deftly to create useful tools or beautiful ences and challenges, especially when
even information. for example, you do not easily lose your things has long been your trade. You can they seem perilous enough to put your
sense of direction while underground. easily mend broken instruments and even mettle to the test.
weapons with wooden parts.
Player Player Player Player
Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Bold Cautious Clever Cunning

You trust your capabilities to the point You prefer a careful approach to all your You are ingenious and smart, quick to Your wit is sharp, and you are ready to
that you are not easily daunted, readily endeavours, as you know that things can learn and able to make intuitive leaps. use it to your advantage.
placing yourself in danger. always go wrong.

Player Player Player Player


Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Curious Determined Eager Elusive

Your inquisitive nature is easily aroused When you set yourself a goal, you pursue When an endeavour appeals to your When you choose not to be seen, you
by what is often not your concern. it relentlessly. interest, you are filled with excitement can be as evasive as a fish in muddy wa-
and impatience. ters.
Player Player Player Player
Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Energetic Fair Fair-spoken Fierce

You are forceful, vital and enthusiastic, You are considered beautiful by most Your speech and manners are naturally When provoked by deed or word, or
which often proves contagious. people, even by those not belonging to pleasant and respectful. when you deem it necessary, you let
your folk. loose your savage side, demonstrating
your aggressiveness.

Player Player Player Player


Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Forthright Generous Grim Gruff

Your speech is plain and direct, as your You give with an open hand, always Your countenance is threatening, and You often appear taciturn and surly; the
words relate your thoughts without mindful of the need of others. betrays the harshness of your spirit. truth is that you have little patience in
evasiveness. dealing with others, and prefer to keep to
yourself rather than indulge in conversa-
tions of little consequence. To some,
your abruptness is a sign of your reliabil-
ity.
Player Player Player Player
Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Hardened Hardy Honourable Just

You show the mettle of a seasoned ad- You can withstand long hours of toil and You abide by a set of high principles that, You are not easily deceived by appear-
venturer. Misfortune has taken its toll on travel far without rest, or under extreme among other things, require you to treat ances, and can usually tell right from
you, or your eyes have already witnessed conditions. others (even your enemy) with respect, wrong.
too many hard deeds. to keep your word when given, to bear
yourself with dignity in any circum-
stance, and to seek to be fair in judge-
ment.

Player Player Player Player


Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Keen-eyed Lordly Merciful Merry

The keenness of your eyesight surpasses Your dignified bearing arouses feelings of You show forgiveness to enemies and are Your spirit is not easily discouraged, and
that of most folk. reverence and respect in onlookers. quick to pity, as the hurts or sadness of you can find light in the darkest of shad-
others deeply move you. ows.
Player Player Player Player
Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Nimble Patient Proud Quick of Hearing

Your movements are sure and agile. You are slow to lose your temper, and You hold in high esteem all your feats No sound escapes your attention.
can suffer fools, delays or even hardship and achievements or those of your peo-
without complaint. ple.

Player Player Player Player


Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Reckless Robust Secretive Steadfast

You often do not think about the conse- You are blessed with vigorous health, You do not easily share your thoughts, You are firm in temperament and belief,
quences of your actions, daring to do and seldom suffer from ailments or dis- and prefer to conceal your intuitions and usually base your actions solely on
things that others are afraid to even con- eases. from the eyes of others, especially outsid- your own judgement.
template doing. ers to your folk.
Player Player Player Player
Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
Stern Suspicious Swift Tall

You possess a severe nature, and express You strongly believe in the old proverb You move swiftly, and are quick to take You tower above most of your folk.
it in your behaviour, body language and that says that 'he who trusts not, is not action.
speech. deceived' and live by its words.

Player Player Player Player


Distinctive Feature Distinctive Feature Distinctive Feature Distinctive Feature
True-hearted Trusty Vengeful Wary

You are sincere, and your words and You are reliable and faithful, and your You do not forget slights and insults, not You are always mindful of your sur-
actions show your honest intentions. word is a valid pledge. to mention betrayals. You are prone to roundings, and observant of the speech
holding grudges or actively seeking satis- and behaviour of strangers.
faction.
Player Player Monster Monster
Distinctive Feature Distinctive Feature Special Abilities Special Abilities
Wilful Wrathful Bewilder Commanding Voice

Your confidence in your own judgement You are easily angered, and when seri- Reduce the creature's Hate point score Reduce the creature's Hate point score
makes you deaf to all counsel but your ously provoked you cannot contain your by one to reduce the Parry rating of a by one to restore one Hate point to all
own. fury. hero to the basic combat TN of their creatures of the same kind involved in
chosen stance. the confrontation (not including the
creature using the special ability).

Monster Monster Monster Monster


Special Abilities Special Abilities Special Abilities Special Abilities
Craven Denizen of the Dark Dreadful Spells Fear of Fire

If at the beginning of a round the crea- While the creature is in the dark (at Reduce the creature's Hate point score The creature loses one point of Hate at
ture is found without Hate points, it tries night, underground, or in a dense forest) by one to force one companion to make the end of the first round of combat
to flee the battlefield. its Attribute level is doubled as far as all a Corruption test. If he fails it, he gains a fought against a direct adversary wielding
rolls are concerned (attack and Protection Shadow point and suffers the effects of a torch or other sort of burning item.
tests included). the creature-specific spell (as detailed in
the creature's description).
Monster Monster Monster Monster
Special Abilities Special Abilities Special Abilities Special Abilities
Fell Speed Foul Reek Great Leap Great Size

Creatures capable of flight or posessing a An overpowering stench forces any hero Reduce the creature's Hate point score The creature is so resilient and tough that
great agility can choose which heroes to engaged with the monster to spend a by one to attack any one companion, in it is not knocked out or killed when
engage at the beginning of every turn point of Hope to attempt any action any combat stance including Rearward. reduced to zero Endurance or if wound-
(even when in inferior numbers), can other than an attack (including combat ed once. The creature keeps fighting at
attack heroes in any stance, and can tasks). zero Endurance or when wounded once,
choose to abandon combat at the begin- until wounded twice, or reduced to zero
ning of any round. Endurance AND wounded.

Monster Monster Monster Monster


Special Abilities Special Abilities Special Abilities Special Abilities
Hatred (subject) Hate Sunlight Hideous Toughness Horrible Strength

When the creature is confronted by the The creature loses one point of hate at Reduce the creature's Hate point score Following a successful attack, reduce the
object of its hate, all its Weapon skills and the end of the first round of combat by one to reduce the Endurance loss creature's Hate point score by one to
Attack forms are considered to be fa- fought while exposed to the light of the caused by an enemy's attack by a number increase the target's Endurance loss by a
voured. sun. of points equal to the creature's Attribute number of points to equal to the crea-
Level. ture's Attribute Level.
Monster Monster Monster Monster
Special Abilities Special Abilities Special Abilities Special Abilities
No Quarter Savage Assault Seize Victim Snake-like Speed

If the creature has just knocked out a If the creature's main form of attack has If the creature's main form of attack has When a hero has rolled for an attack
character, reduce its Hate point score by just hit producing a great or extraordi- hit, the creature may hold on to the against the creature, reduce its Hate point
one point to immediately roll a second nary success, reduce its Hate point score target to reduce the mobility of the vic- score by one to double the creature's
attack on the same target using the crea- by one point to immediately roll a se- tim: a seized victim cannot change basic Parry score (not including the bo-
ture's secondary weapon (against the cond attack on the same target using the stance, and sees its Parry rating reduced nus due to a shield). If the TN to hit the
usual TN): if the roll succeeds with a creature's secondary weapon. to half (rounding fractions up). creature is now higher than the roll, the
great or extraordinary success, the target attack missed.
is considered to have been administered a
coup de grace and is killed (regardless of
damage inflicted).

Monster Monster Monster


Special Abilities Special Abilities Special Abilities
Strike Fear Thick Hide Thing of Terror

Reduce the creature's Hate point score When the creature succeeds in a Protec- A hero facing such a terrifying creature
by one to force all companions to make a tion test against a close-combat weapon, must make a Fear test at the beginning of
Fear test (against TN 14, unless a differ- obtaining a great or extraordinary suc- every round of combat, until he fails or
ent difficulty is included in the ability cess, the attacker drops his weapon he succeeds with a great or extraordinary
description). (under normal circumstances, the success ( the test is made against TN 14,
dropped weapon may be recovered unless a different difficulty is included in
spending an entire action). brackets in the ability description).

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