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Martial Sorcerer Regardless of how they came to find their

A young man stands in a field training with his magic a Martial Sorcerer is someone who took

father, ready to enter service under the knight a path different than most Sorcerers. A Martial

of the lord and wanting to be as prepared as Sorcerer found their magic and rather than

possible. As he strikes forth with the training purely tap into their magic they learned, or

sword yet again it burst into green flame, he were forced to learn, how to combine it with

panics and drops it as the flame disappears, he martial prowess and physical combat. This

and his father both confused. As he picks it up makes a Martial Sorcerer special, as it means

his hand sparks the sword once again, the any sorcerer can become one, whether granted

showing of the magic in his blood manifesting, their magic from the divine or from a draconic

perhaps a boon, perhaps something that needs ancestor.

to be hidden from the lord so the son isn’t Some cultures will treat a Martial Sorcerer the

chased from the town. same regardless, as with any there are some

A man stands among a group of soldiers, ready who see this magic as dangerous and

to find a new life for himself. In the past he hid uncontrollable, and some who see it as a

his arcane talents, the village he was from powerful tool best used for a specific goal, and

feared and hated him for it and he in turn did some who see it as a gift from forces beyond

the same. Now he stands beside the general of the mortal realm. Often times however a

the unit, ready to charge into battle alongside Martial Sorcerer has some kind of military

him, not fearing his magic but embracing it. background, whether by joining or following in

Once his magic was revealed in the training he their parent’s footsteps, or being recruited.

was taken from the normal soldiers and put They also often tend to be found among other

alongside a select few who shared similar mages of various kinds, as they can help teach

talents and trained to harness his magical talent them how to harness their magic as they learn

with his martial training. Where once a young to combine it with their physical skills.

farmhand scared to share his magic was, there


is now a proud soldier ready to defend his
homeland alongside the elite of the army, his
magic seen as a gift and tool that can save lives
rather than a risk to the safety of those around.
Level Gained Feature Gained Bonus Spells
1st level Martial Form, Bonus
Level Gained Spell Name
spells
1st Armor of Agathys
6th level Force Infused Strikes
3rd Blur
14th level Enhanced Defenses
5th Haste
18th level Martial Paragon
7th Fire Shield
9th Steelwind Strike
Martial Form
(Xanathar’s Guide to
You have learned how to harness your magic Everything)
not just as magic, but as a way to enhance your
Force Infused Strikes
st
own physical body and skills. Starting at 1
Starting at 6th level you have learned how to
level, and whenever you gain a level in this
channel your magical energy into your
class, you add 1 additional hit point to your hit
weapons in an instant. All of your weapon
point maximum, and you gain proficiency with
attacks now deal an additional 1d8 force
light and medium armor, shields, and martial
damage (not only on melee weapon attacks, but
weapons. You also learn the Green Flame
also to spells such as green flame blade). In
Blade cantrip, not counting against your
addition you can spend 1 of your sorcery points
number of cantrips known. In addition you
to deal additional damage equal to your
learn the spells on the below table, not counting
charisma modifier + your proficiency bonus
against your number of spells known.
points of damage on any weapon damage roll,
and you can spend 1 additional sorcery point as
part of the same damage roll to force the target
of the attack succeed on a Strength saving
throw against your Sorcerer spell save DC or
be pushed up to 10ft directly away from you. If
multiple creatures are effected by the same
attack or spell both creatures are also affected
by this feature, requiring no additional sorcery
points to be spent. You can only add this extra
damage once per turn.
Martial Paragon
Starting at 18th level you have mastered the
ability to blend your magic and your martial
prowess, and have learned how to channel it
into your body at a higher intensity for a short
time. As an action you can magically transform
your body by spending 6 sorcery points and
you gain the following benefits for 1 minute; it
Enhanced Defenses ends early if you die, fall unconscious, or
th
Starting at 14 level you have learned how to dismiss it as a bonus action:
channel your magic’s defensive capabilities  Your form emits bright magical energy
more effectively. Whenever you take damage from it, shedding bright light in a 10ft
you can use your reaction to expend a spell slot radius and dim light for an additional
to reduce the damage you take by 5x the spell 10ft. Any hostile creature within the
slot’s level, and if the creature that dealt bright light has disadvantage on attack
damage to you is within 30ft of you it takes rolls against you, and if they deal
force damage equal to the spell slot’s level. damage to you they take 2d10 points of
force damage.
 During this time if you make a weapon
attack as part of your action (whether as
part of a spell or the attack action) you
may make one extra melee weapon
attack as part of that action.
Necromancer Sorcerer born into the cult and exposed to powerful
magic from the god, or recruited by such cults
A women quietly walks across the recent
for the “blessings” they have, but some find
battlefield, forced to stop at every sudden
other paths. Like any other sorcerer it is rare
movement and be quiet, hoping the zombie
they fully understand their power, but can come
hoard that has arisen in the wake of the chaotic
to harness it thru practice.
magical energy won’t find her. It takes her days
to cross a few hundred feet, forced to crawl at
times and stay hidden, soaking this energy into
her very own body. Years after her child is
born he begins to demonstrate signs of magic,
but dark signs. The necromantic energy left on
that battlefield now granting him power of his
own.
A man gifts a dark artifact used in thousands of
dark rituals to a women, telling her she must
wear it around her neck for the entirety of her
pregnancy. If she does the blessing of the god Level Gained Feature Gained
1st level Unnatural Inheritance,
of death will be upon her family, the chosen of Bonus spells
the cult preparing for a child to be born who is 6th level Practiced Necromancy
14th level Mastery of Undeath
infused with the dark magic of their deity from
18th level Embraced Nature
the very moment his life will begin.
Whether by chance or being chosen a sorcerer Unnatural Inheritance
You are not only capable of grasping the
can be born with the very essence of
magic’s that animate the dead, but are infused
necromancy and dark magic in their blood.
with some its unnatural durability. Starting at
Though far less common, they are no less
1st level, and whenever you gain a level in this
dangerous than other sorcerers, and are often
class, you add 1 additional hit point to your hit
more dangerous as they can build their own
point maximum, and once per rest if you would
small force. This makes them a terrifying foe,
be reduced to 0 HP you can instead choose to
and a powerful ally. They are often found
go to 1 HP. You also learn the Chill Touch
among cults to gods of death where a child is
cantrip, not counting against your number of just your magical powers. Starting at 6th level
cantrips known. In addition you learn the spells you have resistance to Necrotic damage. When
on the below table, not counting against your you animate a body you can animate one
number of spells known. additional body from spells like Animate Dead,
Bonus Spells Dance Macabre, and Create Undead. In
Level Gained Spell Name
addition, whenever you deal Necrotic damage
1st Ray of Sickness
3rd Gentle Repose to a creature you can add your Charisma
5th Animate Dead modifier to the damage.
7th Blight
9th Dance Macabre
(Xanathar’s Guide to Mastery of Undeath
Everything)
Your mastery of Necromancy has taught you
dark secrets, including making far more
powerful undead than most others can. Starting
at 14th level any undead creature you animate,
from spells like Animate Dead and Dance
Macabre, add your proficiency bonus to their
attack rolls, damage rolls, and AC. They also
have a bonus to their hit point maximum equal
to your character level + your charisma
modifier. In addition, if an undead creature
attempts to hit you with an attack or target you
with a single target spell it must first succeed
on a Wisdom saving throw against your
Sorcerer spell save DC, on a failure the creature
must either target a different creature or forfeit
the action. If you deal damage to a creature it
no longer needs to make this saving throw to
Practiced Necromancy
target you.
You have steeped yourself not only in your
innate magic, but in the power of necromancy
itself and have become infused with it beyond
Embraced Nature
You have not only learned how to harness all of
your innate necromantic energies, but you have
embraced the very essence of undeath into
yourself, taking on even more of its aspects.
Starting at 18th level your body slowly begins
to change; you begin to pale over time, you
begin to lose weight and become gaunter, &
your hair begins to darken. You no longer to
eat, drink, breath, or sleep (though you must
sleep for the benefits of a long rest). You also
begin to age slower, aging at a rate of 1 year for
every 10 years of life. You also gain immunity
to Necrotic damage. In addition, you can use an
action to cause a burst of necrotic force to
emanate from you in a 30ft radius, forcing all
creatures within 30ft of you to succeed on a
Constitution saving throw against your Sorcerer
spell save DC or take 10d8 + your level in
Necrotic damage and suffer one level of
exhaustion, taking half damage on a successful
save and suffering no other effects. If this
reduces a creature to 0 HP you gain a number
of temporary HP equal to your level + your
charisma modifier. Once this feature is used
you can’t do so again until you finish a long
rest.
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