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Deathwatch Kill Team (Warhammer 40,000: Kill Team (2018)) [101pts]

Kill Team List (Deathwatch) [101pts]


Configuration

List Configuration
Selections: Matched Play: Kill Team
Categories: C ,S :M ,L :K T ,L :B -F K T

Leader [16pts]

Watch Sergeant [16pts]


Selections: Boltgun, Leader
Categories: F :D ,I ,A A ,I ,D V ,M ,L
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Watch Sergeant, Special Issue Ammunition: Dragonfire bolt,
Hellfire round, Kraken bolt, Vengeance round, Wargear: Special Issue Ammunition, Weapon: Boltgun, Frag grenade, Krak grenade

Ability Description Ref

And They Shall


You can re-roll failed Nerve tests for this model.
Know No Fear

Core
As long as this model is on the battlefield and not shaken, you gain an additional Command
Resourceful Manual
Point at the beginning of the battle round.
p68

Transhuman
Ignore the penalty to this model's hit rolls from one flesh wound it has suffered.
Physiology

Model M WS BS S T W A Ld Sv Max Ref

Watch Sergeant 6" 3+ 3+ 4 4 1 3 9 3+ 1

Special Issue
Modifier Ref
Ammunition

Dragonfire bolt Add 1 to hit rolls for this weapon when targeting a model which is obscured.

Hellfire round This weapon always wounds on a 2+.

Add 3" to the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the attack by
Kraken bolt
1 (e.g. an AP of 0 becomes -1), to a maximum AP of -2.

Vengeance Subtract 3" from the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the
round attack by 2 (e.g. an AP of 0 becomes -2), to a maximum AP of -3.

Wargear Ability Ref

Special When this model fires an auto bolt rifle, bolt carbine, bolt pistol, bolt rifle, combi-melta (boltgun profile only),
Issue combi-plasma (boltgun profile only), heavy bolt pistol, stalker bolt rifle or stalker pattern boltgun, you can
Ammunition choose one kind of ammunition from the table above, and apply the corresponding modifier.

Weapon Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Specialists [57pts]
Veteran Gunner [21pts]
Selections: Deathwatch frag cannon [5pts], Heavy
Categories: F :D ,I ,A A ,I ,D V ,M ,S
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Veteran Gunner, Wargear: Deathwatch frag cannon, Weapon:
Frag cannon - Frag round, Frag cannon - Shell, Frag grenade, Krak grenade

Ability Description Ref

And They Shall


You can re-roll failed Nerve tests for this model.
Know No Fear

Core
This model does not suffer the -1 penalty for shooting with a Heavy weapon after moving in the
Relentless Manual
preceding Movement phase, or for shooting an Assault weapon after Advancing.
p72

Transhuman
Ignore the penalty to this model's hit rolls from one flesh wound it has suffered.
Physiology

Model M WS BS S T W A Ld Sv Max Ref

Veteran Gunner 6" 3+ 3+ 4 4 1 2 8 3+ 4

Wargear Ability Ref

Deathwatch frag cannon When attacking with this weapon, choose one of its profiles below.

Weapon Range Type S AP D Abilities Ref

Frag cannon - Assault


8" 6 -1 1 This weapon automatically hits its target.
Frag round 2D6

Frag cannon - Assault If the target is within half range of this weapon, its attacks are
24" 7 -2 2
Shell 2 resolved with a Strength of 9 and an AP of -3.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1
Veteran Gunner [18pts]
Selections: Infernus heavy bolter [2pts], Sniper
Categories: F :D ,I ,A A ,I ,D V ,M ,S
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Veteran Gunner, Wargear: Infernus heavy bolter, Weapon:
Frag grenade, Infernus - Heavy bolter, Infernus - Heavy flamer, Krak grenade

Ability Description Ref

And They Shall Know No


You can re-roll failed Nerve tests for this model.
Fear

Core Manual
Marksman You can re-roll hit rolls of 1 for this model when it makes a shooting attack.
p75

Ignore the penalty to this model's hit rolls from one flesh wound it has
Transhuman Physiology
suffered.

Model M WS BS S T W A Ld Sv Max Ref

Veteran Gunner 6" 3+ 3+ 4 4 1 2 8 3+ 4

Wargear Ability Ref

Infernus When attacking with this weapon, choose one or both of its profiles below. If you choose both, subtract 1
heavy bolter from all hit rolls made with this weapon.

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Infernus - Heavy bolter 36" Heavy 3 5 -1 1 -

Infernus - Heavy flamer 8" Assault D6 5 -1 1 This weapon automatically hits its target.

Krak grenade 6" Grenade 1 6 -1 D3 -

Veteran Gunner [18pts]


Selections: Comms, Infernus heavy bolter [2pts]
Categories: F :D ,I ,A A ,I ,D V ,M ,S
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Veteran Gunner, Wargear: Infernus heavy bolter, Weapon:
Frag grenade, Infernus - Heavy bolter, Infernus - Heavy flamer, Krak grenade

Ability Description Ref

And They
Shall Know No You can re-roll failed Nerve tests for this model.
Fear

Core
Once per Shooting phase, if this model is not shaken, when you pick another model from your kill
Scanner Manual
team within 6" of this model to shoot, you can add 1 to hit rolls for that model in this phase.
p70

Transhuman
Ignore the penalty to this model's hit rolls from one flesh wound it has suffered.
Physiology

Model M WS BS S T W A Ld Sv Max Ref

Veteran Gunner 6" 3+ 3+ 4 4 1 2 8 3+ 4

Wargear Ability Ref

Infernus When attacking with this weapon, choose one or both of its profiles below. If you choose both, subtract 1
heavy bolter from all hit rolls made with this weapon.

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Infernus - Heavy bolter 36" Heavy 3 5 -1 1 -

Infernus - Heavy flamer 8" Assault D6 5 -1 1 This weapon automatically hits its target.

Krak grenade 6" Grenade 1 6 -1 D3 -

[ ]
Non-specialists [28pts]

Veteran [14pts]
Selections: Boltgun
Categories: F :D ,I ,A A ,I ,D V ,M ,N -
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Veteran, Special Issue Ammunition: Dragonfire bolt, Hellfire
round, Kraken bolt, Vengeance round, Wargear: Special Issue Ammunition, Weapon: Boltgun, Frag grenade, Krak grenade

Ability Description Ref

And They Shall Know No Fear You can re-roll failed Nerve tests for this model.

Transhuman Physiology Ignore the penalty to this model's hit rolls from one flesh wound it has suffered.

Model M WS BS S T W A Ld Sv Max Ref

Veteran 6" 3+ 3+ 4 4 1 2 8 3+ -

Special Issue
Modifier Ref
Ammunition

Dragonfire bolt Add 1 to hit rolls for this weapon when targeting a model which is obscured.

Hellfire round This weapon always wounds on a 2+.

Add 3" to the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the attack by
Kraken bolt
1 (e.g. an AP of 0 becomes -1), to a maximum AP of -2.

Vengeance Subtract 3" from the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the
round attack by 2 (e.g. an AP of 0 becomes -2), to a maximum AP of -3.

Wargear Ability Ref

Special When this model fires an auto bolt rifle, bolt carbine, bolt pistol, bolt rifle, combi-melta (boltgun profile only),
Issue combi-plasma (boltgun profile only), heavy bolt pistol, stalker bolt rifle or stalker pattern boltgun, you can
Ammunition choose one kind of ammunition from the table above, and apply the corresponding modifier.

Weapon Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Veteran [14pts]
Selections: Boltgun
Categories: F :D ,I ,A A ,I ,D V ,M ,N -
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Veteran, Special Issue Ammunition: Dragonfire bolt, Hellfire
round, Kraken bolt, Vengeance round, Wargear: Special Issue Ammunition, Weapon: Boltgun, Frag grenade, Krak grenade

Ability Description Ref

And They Shall Know No Fear You can re-roll failed Nerve tests for this model.

Transhuman Physiology Ignore the penalty to this model's hit rolls from one flesh wound it has suffered.

Model M WS BS S T W A Ld Sv Max Ref

Veteran 6" 3+ 3+ 4 4 1 2 8 3+ -

Special Issue
Modifier Ref
Ammunition

Dragonfire bolt Add 1 to hit rolls for this weapon when targeting a model which is obscured.

Hellfire round This weapon always wounds on a 2+.

Add 3" to the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the attack by
Kraken bolt
1 (e.g. an AP of 0 becomes -1), to a maximum AP of -2.

Vengeance Subtract 3" from the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the
round attack by 2 (e.g. an AP of 0 becomes -2), to a maximum AP of -3.

Wargear Ability Ref

Special When this model fires an auto bolt rifle, bolt carbine, bolt pistol, bolt rifle, combi-melta (boltgun profile only),
Issue combi-plasma (boltgun profile only), heavy bolt pistol, stalker bolt rifle or stalker pattern boltgun, you can
Ammunition choose one kind of ammunition from the table above, and apply the corresponding modifier.

Weapon Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

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