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CLASS & LEVEL BACKGROUND PLAYER NAME

Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Judge actions, not words.
16 Thinking is for others. Actions are what
ARMOR matter.
PROFICIENCY BONUS CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum 12


Strength
DEXTERITY


Dexterity
Constitution
12
CURRENT HIT POINTS IDEALS
Intelligence
● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total SUCCESSES


Animal Handling (Wis) 1d10+2 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
+5 2d6+3 Paladin
Insight (Wis)
Divine Sense

Intimidation (Cha) +5 1d12+3 Lay on Hands (5)
WISDOM Investigation (Int)
Dagger +5 1d4+3

Medicine (Wis)
Human:
Nature (Int)
Lay Hands - 5hp ___ +1 To all abilities
Perception (Wis)
Scimitar +5 1d6+3
Performance (Cha)
Folk Hero
CHARISMA Persuasion (Cha)
Defining Event: Trained the
Religion (Int)
peasantry to use farm
Sleight of Hand (Dex)
Stealth (Dex)
implements as weapons

Survival (Wis)
against a tyrant's soldiers.
SKILLS ATTACKS & SPELLCASTING
Shortly afterwards joined a
PASSIVE WISDOM (PERCEPTION)
monastic order so he could
Greatsword
CP
Lance devote his life to serving the
Scimitar people and protecting the
Holy Turnip Grenade 2d8
Armor: All, Shields
SP
Shield (+2 Ac)
land.
Weapons: All Dagger
EP Chainmail Feature - Rustic Hosptitality
Herbalist's Tools
Tools: Herbalism Kit, Land GP
Explorer's Pack
Shovel
Vehicles Iron Pot
PP
Common Clothes
Languages: Belt Pouch
Potion x2
Common Slime Armour - Adamantine No
Elvish Crit
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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