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INTRODUCTION

These rules came about due to necessity. I had bought the figures and then found there were no rules that
I liked. Therefore myself and my wargaming partner Gus Murchie decided that we would write our own.
These rules are now presented before you. Designed for 25mm figures, other scales can be used by
halving the scales for 15mm etc. They can also be used for earlier rebellions with just a few mods. Some
of the ideas may be familiar to you, some not, but they do work and are great fun. One thing that will
take a bit of getting use to is no fixed turn length. This is decided by the use of playing cards, a red card
allows an action by a Government unit while a black card allows a Jacobite unit an action while a joker
ends that specific turn, cards are reshuffled and the next turn starts. This makes you think a bit more about
tactics as it is possible for a unit to move in, then a joker to be drawn and their card is first to be drawn
next turn, enabling them to charge in. The next thing that we wanted was random movement. We like
this because it stops the “if they are 16 inches away I can shoot at least twice before they contact me”.
The rules don’t cover every eventuality but if like us you enjoy this approach to wargaming then I’m sure
you and your wargaming partner will be able to sort it out.

HAPPY GAMING AND CRUSH THE REBELLION.

Graham Cookson

1
TO GET YOURSELF STARTED.
20 SIDED DICE, 6 SIDED DICE, AVERAGE DICE, TAPE MEASURE, PACK OF PLAYING CARDS, TERRAIN AND
TWO ARMIES (SEE LISTS LATER IN RULES).
TROOP TYPES .
FRENCH LINE ( IRISH PICQUETS , ROYAL ESCOSSAIS ) CLOSE FORMATIONS. REGULARS.

BRITISH LINE - CLOSE FORMATION. REGULARS.

BRITISH MILITIA ( INDEPENDENT HIGHLAND MILITIA COMPANIES )CLOSE FORMATION. MILITIA .

HIGHLAND CLANS - CLAN FORMATION. HIGHLANDERS.

LOWLAND MILITIA ( LORD LEWIS GORDON’S ABERDEEN REGIMENT ) CLOSE FORMATION. MILITIA .

CAVALRY ( KINGSTON’S HORSE , DRAGOONS ,BAGOT’S HUSSARS , PRINCES LIFEGUARDS , FITZJAMES


HORSE ) LOOSE FORMATION. ALL REGULARS EXCEPT LOWLAND HORSE THAT ARE MILITIA .

DISMOUNTED CAVALRY - AS ABOVE .OPEN FORMATION.

ARTILLERY (BRITISH ARTILLERY CONSISTED MAINLY OF BATTALION GUNS, WHILST JACOBITE


ARTILLERY CONSISTED MAINLY OF VARIOUS POOR QUALITY SMALL CALIBRE GUNS). OPEN FORMATION.
BRITISH ARE REGULARS WHILE HIGHLAND CREWS ARE MILITIA.

PERSONALITY FIGURES - YOU ON THE BATTLE FIELD - TREATED AT ALL TIME AS IN OPEN FORMATION.

BASING
CLOSE AND CLAN INFANTRY ON BASES 1.5 INCHES BY 2 INCHES.
4 FIGURES PER BASE.

OPEN INFANTRY ON BASES 2 INCHES BY 1 INCH.


2 FIGURES TO A BASE.

CAVALRY ON BASES 2 INCHES BY 2 INCHES.


2 FIGURES PER BASE.

ARTILLERY ON BASES 2 INCHES BY 2.5 INCHES.


BRITISH 4 CREW FIGURES, JACOBITE 3 CREW FIGURES (BOTH OPEN).

PERSONALITY FIGURES WHATEVER SIZE LOOKS NICE AND GIVES ROOM TO DO A DETAILED BASE.

EACH INFANTRY OR CAVALRY FIGURE CAN REPRESENT BETWEEN 30 TO 40 MEN.


EACH ARTILLERY PIECE REPRESENTS 1 ACTUAL GUN. MAX OF 4 FIGS PER GUN.
EACH HIT REMOVES ONE FIGURE.

2
MOVES
EACH UNIT IS ALLOWED 1 PHASE PER TURN. THEY MAY BE ANY OF THE FOLLOWING:
1. MOVE / WHEELING / FORMATION CHANGE.
2. FIRE.
3. CHARGE.
4. RELOAD (ARTILLERY ONLY).
5. REFORM (RECOVER FROM DISORDER).

TAKE A PACK OF PLAYING CARDS AND ALLOCATE ONE CARD PER UNIT, RED FOR GOVERNMENT AND
BLACK FOR JACOBITES PLACE ALL THE CARDS PLUS THE JOKERS IN A PILE THEN TURN OVER THE FIRST
CARD AND THAT UNIT IS ACTIVATED. THIS CARRIES ON UNTIL EITHER ALL THE CARDS ARE TURNED OR
A JOKER IS TURNED, BOTH RESULT IN THE PACK BEING RESHUFFLED AND A NEW TURN STARTING.
THE FLEXIBILITY OF THE PHASING SYSTEM ALLOWS YOU TO SHOOT AT A UNIT, THEN THE NEXT TURN
CHARGE IN IF YOU ARE LUCKY AND YOUR COLOUR CARD IS DRAWN FIRST.
NOTE: A UNIT THAT IS THE TARGET OF A CHARGE IS ALSO PHASED. THE UNIT’S FIRE AND FOLLOWING
MELEE WILL COUNT AS A PHASE , BUT IF THE UNIT HAS ALREADY USED ITS PHASE FOR THIS TURN IT
MAY STILL FIRE AND FIGHT BUT AT HALF EFFECT AND NO VOLLEY FIRE.

MOVE AND RANGE CHART


TROOP TYPE WEAPON / RANGE COLUMN / CLAN LINE OPEN
MUSKET /
FRENCH ,BRITISH REGULARS 3 X DAV 2 X DAV
18 INCHES
MUSKET /
BRITISH MILITIA / LOWLAND 3 X D6 2 X D6
18 INCHES
MUSKET /
HIGHLAND CLAN 3 X D6
16 INCHES
PISTOL/
CAVALRY MOUNTED 4 X D6 3 X D6
6 INCHES
MUSKET /
DISMOUNTED CAVALRY 3 X D6
18 INCHES
BALL / 36 INCHES ROAD FIELD PROLONG
ARTILLERY
CASE / 12 INCHES 3 X DAV 2 X DAV 1 INCH
PERSONALITY MTD / FOOT 4 X D6 /2 X D6

COLUMN = 1 BASE FRONTAGE.


LINE = 1 BASE DEPTH.
CLAN FORMATION = MINIMUM OF 2 STANDS DEEP, ONLY HIGHLANDERS MAY ADOPT THIS FORMATION
AND IT IS COMPULSORY FOR HIGHLAND UNITS.

MOVEMENT / MODIFIERS
TO MOVE : DECIDE HOW MANY DICE YOU WILL ROLL , UP TO THE MAX. . YOU MUST MOVE THE FULL
DISTANCE ROLLED .IF THAT MOVE CAUSES YOU TO HIT A FRIENDLY UNIT, THEN MOVING UNIT
BECOMES DISORDERED.

WHEELING: HIGHLANDERS MUST WHEEL AT THE BEGINNING OF THEIR TURN, OTHERS MAY WHEEL
AT ANY TIME DURING THEIR TURN.

FORMATION CHANGE: DECIDE NO. OF DICE TO BE ROLLED FOR THE FORMATION YOU ARE IN AT PRESENT
THEN LOSE HIGH DICE.

+ 1 DIE IF CHARGING. IF CHARGE FAILS TO REACH THEN YOU BECOME DISORDERED .


ROUGH TERRAIN - CLOSE / CLAN LOSE HIGH DIE , LOOSE LOSE LOW DIE .
LINEAR OBSTACLE - ALL LOSE LOW DIE.
ROUGH = ALL WOODS , RIVERS , STREAMS ,BOGS/MARSH ,GORSE , FIELDS , VILLAGES , HILLS .
LINEAR = WALLS , HEDGES

3
FIRING
TARGET AND COVER TYPE
CLAN IN CLAN IN LOOSE IN LOOSE IN OPEN IN
CLAN IN
TROOP TYPE LIGHT HEAVY LIGHT HEAVY HEAVY
OPEN
COVER COVER COVER COVER COVER
CLOSE CLOSE IN OPEN IN
CLOSE
IN LIGHT HEAVY LIGHT
IN OPEN
COVER COVER COVER
LOOSE
OPEN IN
IN OPEN
OPEN
COVER
FRENCH LINE
CLOSE 8 7 6 5 4 3
BRITISH LINE
CLOSE 9 8 7 6 5 4
BRITISH MILITIA
CLOSE 8 7 6 5 4 3
HIGHLAND
CLAN 6 5 4 3 2 1
LOWLAND MILITIA
CLOSE 8 7 6 5 4 3
CAVALRY
PISTOLS/MUSKET 3/7 2/5 1/4 0/3 0/2 0/1
OPEN
ARTILLERY BALL
OPEN 8 6 5 4 3 3
ARTILLERY CASE
OPEN 11 9 8 7 6 5

PROCEDURE
TO THE ABOVE NUMBER ADD THE MODIFIERS BELOW THEN ROLL 1 X D20 PER FIGURE IN THE FRONT
RANK OF BASES ONLY AND IF THE SCORE IS LESS THAN THE TOTAL A HIT HAS BEEN CAUSED. ALL HITS
CAUSED HAVE A SAVING THROW, A SCORE OF 5 OR 6 ON A D6 SAVES. ROLL ONE DIE PER HIT RECEIVED.

VOLLEY FIRE. REGULARS AND MILITIA MAY FIRE A VOLLEY, THE TARGET MUST BE WITHIN 9 INCHES
AND THE FIRING UNIT MUST BE FORMED . REGULARS ADD + 2 AND MILITIA ADD + 1 TO THE “TO
HIT” SCORE . IF FORCED TO PHASE A UNIT THEN THIS IS NOT POSSIBLE.

ARTILLERY FIRE.
THIS IS CARRIED OUT IN THE SAME WAY AS SMALL ARMS FIRE BUT WHEN FIRING BALL TREAT EACH
CREW FIGURE ON THE BASE AS 1 FIGURE FIRING AND 2 FIGURES WHEN FIRING CASE . EG. A BRITISH 3lb
BATTALION GUN WITH 3 CREW FIGURES STILL REMAINING WISHES TO FIRE AT A CLAN UNIT AT 6 INCHES
RANGE WITH CASE , THEREFORE THE UNIT WOULD THROW 3 X 2 = 6 DICE REQUIRING A 11 TO HIT IF THE
CLAN WERE IN THE OPEN.
MODIFIERS.
+1 MILITIA WHO VOLLEY FIRE, FIRING AT FLANK, ELITES/GUARDS.
+2 REGULARS WHO VOLLEY FIRE, TARGET MOUNTED, FIRING AT REAR.
1 COLUMN TO THE LEFT IF TARGET IS IN COLUMN.
-1 FIRERS ARE POOR QUALITY.

COVER TYPES.
LIGHT COVER = OPEN WOODS, ORCHARDS, BEHIND HEDGES.
HEAVY COVER = CLOSE WOODS, PREPARED DEFENCES, WALLS.

4
MELEE
CHARGING INTO COMBAT.

ON YOUR PHASE YOU MAY DECLARE A CHARGE, HOPING TO GET INTO MELEE. ROLL THE MOVEMENT
DICE AND MOVE TOWARDS THE ENEMY UNIT.
IF YOUR CHARGE FAILS TO REACH YOUR PHASE IS OVER AND YOU BECOME DISORDERED.
IF YOU REACH, THE DEFENDERS FIRE AT YOU. IF CASUALTIES ARE CAUSED THEN YOU CHECK MORALE. IF
SUCCESSFUL, THEN DEFENDERS CHECK. IF BOTH PASS THEN MELEE FOLLOWS.
A UNIT THAT IS THE TARGET OF A CHARGE IS AUTOMATICALLY PHASED. THE UNIT’S FIRE AND
FOLLOWING MELEE, WILL COUNT AS A PHASE, IF THE UNIT HAS ALREADY USED IT’S PHASE IT MAY STILL
FIRE AND FIGHT BUT AT HALF EFFECT AND MAY NOT VOLLEY FIRE.

PROCEDURE

ROLL 1 X D6 FOR EACH FIGURE IN THE FRONT RANK OF BASES, THEN ADD THE FOLLOWING FACTORS
BELOW AND THEN COMPARE DICE. A SCORE GREATER THAN THE ENEMIES CAUSES A CASUALTY. SAVING
THROWS ARE 5 / 6 ON A D6, EACH HIT REMOVES A FIGURE, IF INF OR CAV. WHILE EACH HIT ON AN
ARTILLERY BASE REMOVES A CREWMEMBER.

MODIFIERS
+1 GUARD, CHARGING, CLAN IN MELEE BUT DIDN’T CHARGE IN ALSO 2nd ROUNDS ETC, ARMED WITH
BAYONETS (REG/MILITIA) , DEFENDING IN FORMED ORDER , LANCERS ( 1st ROUND ) ,CAV V’s INF .
+2 CLAN FORMATION WHO CHARGED INTO MELEE (1st ROUND ONLY), DEFENDING WALL ETC.
+3 DEFENDING WORKS / BUILDING.
-1 ATTACKED IN FLANK, DISORDERED, DOWNHILL, LANCERS 2nd ROUND, MILITIA.
-2 BROKEN, OPEN ORDER ATTACKED FROM REAR.

EG. A BRITISH UNIT (12 FIGURES) DEFEND UP HILL WITH BAYONETS AGAINST A CLAN FORMATION THAT
CHARGED IN. (24 FIGURES IN TWO RANKS OF BASES).
BRITISH +1 BAYONETS, +1 DEFENDING IN ORDER = +2
JACOBITES +1 CHARGING, +2 CLAN CHARGING 1ST ROUND, -1 DOWNHILL = +2

BRITS ROLL 12 DICE 666555443321


MODIFIERS +2 888777665543
CLAN ROLL 12 DICE 665555444421
MODIFIERS +2 887777666643

RESULT: BRITISH LOSE 2 FIGURES AND THE JACOBITES LOSE 1 FIGURE, ASSUMING NO ONE PASSES
THEIR SAVING THROWS BOTH SIDES CHECK MORALE AND IF PASSED THEY FIGHT AGAIN NEXT TURN.

5
MORALE
HOW TO CHECK: ROLL 1 DICE PER BASE LEFT IN UNIT, ADJUST AS BELOW AND THEN CONSULT CHART.
REGULARS ROLL AVERAGE DICE, MILITIA AND HIGHLAND ROLL D6.

WHEN TO CHECK.
1. WHEN CHARGING AFTER RECEIVING ENEMY FIRE BUT ONLY IF CASUALTIES CAUSED.
2. STAND AGAINST A CHARGE
3. CLAN FORMATION UNIT THAT TAKE SMALL ARM/ARTILLERY FIRE FOR THE FIRST TIME.
4. END OF MELEE ROUND.
5. BELOW 50% UNIT STRENGTH (AND EVERY TIME RECEIVES A CASUALTY THEREAFTER).

MODIFIERS.
+/-2 PERSONALITY FIGURE PRESENT , HOLDING WORKS / BUILDING .
+/-1 HOLDING HEDGE / WALL.
-2 DISORDERED, LOST
-3 CHARGED IN FLANK, BRITISH UNIT CHARGED BY CLAN FORMATION FOR 1st TIME.
-4 BROKEN .
-5 CHARGED IN REAR .
+2 CAVALRY CHARGING, WON MELEE .
+5 CHARGING OPEN TROOPS .

RESULTS.
SCORE EFFECT
20 + GET IN THERE . MOVE TOWARDS ENEMY UNTIL 12
INCHES AWAY THEN ATTEMPT TO CLOSE . LASTS
UNTIL NEW CHECK REQUIRED .
11 - 19 NORMAL CARRY ON IN GOOD ORDER .
6 - 10 DISORDERED UNIT IS SHAKEN , NO ADVANCE
THIS TURN , MAY MOVE AND FIRE BUT AT HALF
EFFECT ( NO VOLLEY FIRE ) . MAY BE REMOVED BY
USING A PHASE TO REFORM OR BY ANOTHER TEST.
3-5 BROKEN RETIRE 12 INCHES FACING ENEMY . NO
ADVANCE THIS TURN. MOVES AND FIRES AT
QUARTER EFFECT ( NO VOLLEY FIRE ). LASTS UNTIL
UNIT IS RALLIED ( SEE BELOW ) .
0-2 ROUT UNIT THROWS AWAY WEAPONS AND RUNS
FOR HOME. MAY NOT BE RALLIED.

RALLIES
ROLL DICE AS ABOVE AND ADD MODIFIERS BELOW

+2 NOT FIRED AT THIS TURN


+3 PERSONALITY PRESENT
+1 PERSONALITY WITHIN 6”

6
ARMY LISTS
PLEASE FIND BELOW A QUICK SET OF ARMY LISTS THAT SHOULD HELP WHEN NOT FIGHTING AN
HISTORICAL BATTLE. FIRST DECIDE THE NUMBER OF UNIT THAT YOU WOULD LIKE, THEN ROLL D100 FOR
EACH UNIT AND COMPARE THE RESULT WITH THE FOLLOWING TABLE TO SEE WHAT TROOP TYPE IT IS, IF
ANY.
LEADERS: EACH ARMY WILL CONTAIN ONE PERSONALITY FIGURE BUT IN BIG GAMES PERSONALITY
FIGURES MAY BE REPRESENTED FOR EACH BATTLE (LEFT, CENTRE, RIGHT ).

JACOBITE ARMY
01-05 ARTILLERY 1 GUN +3 CREW
06-20 CAVALRY ROLL 1-2 PRINCES LIFE GUARD 4 FIGURE UNIT
D6 3-4 LOWLAND HORSE 6 FIGURE UNIT
5 BAGGOT’S HUSSARS 4 FIGURE UNIT
6 FITZJAMES 4 FIGURE UNIT
21-40 LOWLAND 12 FIGURE UNIT
MILITIA
41-90 HIGHLAND UNIT 1 32 FIGURE UNIT
ROLL D6 2-3 24 FIGURE
UNIT
4-6 16 FIGURE
UNIT
91-00 FRENCH 12 FIGURE UNIT

NOTE.
TO REPRESENT THE LOW LEVEL OF CAVALRY ON THE JACOBITE SIDE, A MAXIMUM OF 2 CAVALRY UNITS
ARE ALLOWED. IF MORE THAN TWO UNIT ARE ROLLED, RE-ROLL AND ANY MORE CAVALRY UNITS ARE
LOST.
HIGHLAND UNITS MAY ONLY FORM CLAN FORMATION.

GOVERNMENT ARMY
01-10 ARTILLERY 1 GUN +4 CREW
11-15 HIGHLAND UNIT 16 FIGURE UNIT
16-25 HIGHLAND MILITIA 12 FIGURE UNIT
26-40 DRAGOONS/ 6 FIGURE UNIT
LIGHT HORSE
41-85 INFANTRY 1-2 = 12 FIGURE UNIT
3-6 = 16 FIGURE UNIT
86-00 NO UNIT

NOTES.
MAX. OF ONE HIGHLAND UNIT. ANY MORE UNITS ARE LOST. HIGHLAND UNIT MAY ONLY FORM CLAN
FORMATION.

7
BASIC PAINTING GUIDE
THIS PAINTING GUIDE IS NOT PERFECT, AS RESEARCH WILL SHOW THAT NOT EVERYBODY COULD AGREE
ON HOW PEOPLE WERE CLOTHED. I SUGGEST THAT YOU PICK A REFERENCE BOOK AND GO BY THAT, BUT
IF YOU ARE INTERESTED, PLEASE FIND BELOW A QUICK GUIDE TO THE UNIFORMS THAT I HAVE PAINTED
MY ARMIES IN, I HOPE THIS WILL HELP YOU. AT THE END OF THIS BOOKLET THERE IS A SHORT LIST OF
READING MATERIAL THAT MIGHT HELP YOU DO YOUR OWN RESEARCH.

JACOBITE FORCES

INFANTRY
HIGHLAND INFANTRY
THIS TYPE OF INFANTRY FORMED THE VAST MAJORITY OF ANY JACOBITE ARMY. CONTRARY TO
POPULAR BELIEF THEY DID NOT GO TO WAR ALL DRESSED IN THE SAME STYLE OF TARTAN, MOST WORE
THEIR OWN HOME SPUN TARTANS. THE ONLY PIECE OF CLOTHING THAT COULD BE CONSIDERED OF A
UNIFORM TYPE WAS THE WEARING OF A BONNET ALTHOUGH THE COLOURS DID VARY BUT THE MAIN
COLOUR WAS BLUE. FLOWERS AND CERTAIN LEAF TYPES WERE WORN BY CERTAIN CLAN TO IDENTIFY
THEMSELVES. THE HIGHLANDERS WOULD CONTRARY TO POPULAR BELIEF HAVE BEEN ARMED WITH
BROADSWORD, POLEWEAPONS, FIREARMS OF VARIOUS AGES, DIRKS (A TYPE OF DAGGER ABOUT 18"
LONG) AND A ROUND LEATHER COVERED SHIELD CALLED A TARGE.

LOWLANDERS
THERE WERE A FEW LOWLAND REGIMENTS FORMED AND THEY ALL WORE CIVILIAN DRESS BUT THEY
DID WEAR A BONNET AND THEY ALL WERE EQUIPPED WITH A TARTAN SASH. A NUMBER OF BRITISH
DESERTERS HELPED TO FILL THE RANKS SOME KEEPING THEIR UNIFORM BUT MOST DISCARDED IT AS
QUICK AS POSSIBLE TO AVOID RETRIBUTION IF CAUGHT. THEY WERE ALL WELL ARMED WITH MUSKETS.

FRENCH UNITS
ROYAL ECOSSAIS
THESE FORMED A BODY OF 300 MEN.
TRICORN BLACK FELT WITH WHITE LACE EDGE.
COAT BLUE WITH RED COLLAR, CUFFS AND TURNBACKS.
WAISTCOATS RED.
SHIRT WHITE.
TROUSERS WHITE.
GAITERS WHITE, THIGH LENGTH.
LEATHERWORK BROWN.

REGIMENTS DILLON, RUTH AND LALLY


50 MEN FROM EACH OF THE 6 FRANCO IRISH REGIMENTS WERE TO BE SENT TO HELP BUT ONLY THE MEN
FROM THE 3 REGIMENTS ABOVE REACHED SCOTLAND.
TRICORN DILLON AND RUTH BLACK WITH WHITE LACE, LALLY YELLOW LACE.
COAT DILLON, RED WITH BLACK FACINGS, RUTH, RED WITH BLUE FACINGS, LALLY, RED
WITH GREEN FACINGS.
WAISTCOATS DILLONS RED, RUTHS BLUE, LALLYS GREEN.
SHIRTS WHITE.
TROUSERS DILLONS WHITE, LALLYS WHITE, RUTHS BLUE.
GAITERS WHITE, THIGH LENGTH.
LEATHERWORK BROWN.

CAVALRY UNITS
THIS WAS THE WEAKEST OF ALL THE ELEMENTS THAT FORMED THE JACOBITE ARMY.

LOWLAND HORSE THIS WAS A POORLY RATED UNIT OF CIVILIAN MOUNTED CAVALRY.

PRINCES LIFEGUARD A SMALL UNIT NUMBERING ABOUT 200 TO 300 AT ITS PEAK .

8
TRICORN BLACK WITH GOLD LACE.
COAT BLUE WITH RED CUFFS.
WAISTCOAT RED WITH GOLD LACE.
BREECHES WHITE OR BUFF.
LEATHERWORK BROWN, BUT SOMETIMES PLAID STRAPS WERE USED.
THIS UNIT WAS DESCRIBED AS BEING ARMED WITH SWORD, PISTOLS AND MUSKETS.

BAGGOT'S HUSSARS

THIS SMALL UNIT OF CAVALRY ABOUT 150 STRONG AT IT'S PEAK WERE DESCRIBED AS WEARING A
LARGE FUR CAP, JACKET OF CLOSE TARTAN TYPE, CIVILIAN TROUSERS AND DRAGOON BOOTS. THEY
WERE ARMED WITH SABRES, PISTOLS AND MUSKETS.

FITZJAME'S HORSE

THIS FRENCH UNIT WAS REPORTED TO BE ONLY 50 STRONG AT CULLODEN, THEY ACQUIRED THEIR
HORSE AT THE EXPENSE OF THE OTHER CAVALRY UNITS GIVING UP THEIRS.

TRICORN BLACK WITH WHITE LACE.


COAT RED WITH BLUE CUFFS AND TURNBACKS, IT WAS ALSO STATED THAT UNDER THE
COAT THEY WORE A BREASTPLATE.
WAISTCOAT BUFF
TROUSERS BUFF AND SOFT DRAGOON BOOTS.
LEATHERWORK BROWN.
ARMED WITH SWORD, PISTOLS AND MUSKETS.

ARTILLERY
JACOBITE ARTILLERY WAS A VERY MIXED BAG OF GUN SIZES. THE CREW WERE NORMAL CIVILIANS AND
SO WERE DRESSED MUCH LIKE THE LOWLAND INFANTRY. EARILIER IN THE WAR THEY DID RECEIVE
TRAINING FROM FRENCH ARTILLERY OFFICERS BEFORE THEY WERE EITHER CAUGHT OR SURRENDERED.

9
GOVERNMENT ARMY.
INFANTRY UNITS
THE GOVERNMENT ARMY WAS A VERY MIXED ARMY, IN THE FACT THAT IT CONTAINED REGULAR
TROOPS WHICH INCLUDED BOTH ENGLISH AND SCOTTISH RAISED REGIMENTS, WHICH RESULTED IN
FAMILY MEMBERS FIGHTING AGAINST EACH OTHER. THE ARMY ALSO CONTAINED HIGHLAND MILITIA
UNITS AND HIGHLAND CLANS THAT REMAINED LOYAL DURING THE UPRISING.

HIGHLAND CLAN UNITS.


THESE WOULD HAVE BEEN ARMED AS THE HIGHLAND CLANS FIGHTING IN THE JACOBITE ARMY.

HIGHLAND MILITIA.
THIS WAS A UNIT RAISED IN THE 1720'S AND UNLIKE THE OTHER HIGHLAND UNITS THERE WAS AN
OFFICIAL UNIFORM.

BONNET BLUE WITH RED RIBBON.


JACKET RED WITH BUFF CUFFS, NO COLLAR OR LAPELS ON JACKET.
PLAID DARK AND MID GREEN.
SOCKS ALTHOUGH PERSON TASTE DICTATED THE OFFICIAL ISSUE WAS WHITE WITH RED
CHECK.
LEATHERWORK BLACK OR BUFF.
WEAPONS MUSKET, BAYONET, PLUS STANDARD HIGHLAND WEAPONS (BROADSWORD, DIRK
AND TARGE ALTHOUGH THIS LAST ITEM WAS USUALLY LEFT BEHIND).

REGULARS.
THE REGULARS FORMED THE BACKBONE OF THE GOVERNMENT ARMY, ABOUT 20 REGIMENTS ARE
REPORTED TO HAVE TAKEN PART IN THE CAMPAIGN THEY HAD THE FOLLOWING REGIMENTAL No.'s OR
NAMES WHICH ARE FOLLOWED BY THEIR FACING COLOUR. DRUMMERS WORE REVERSE COLOURS
UNLESS THEY WERE FROM A ROYAL REGIMENTS WHERE THEY KEPT THE SAME UNIFORM AS THE OTHERS
IN THE REGIMENT EXCEPT THAT ALL DRUMMERS WORE A MITRE HAT BUT WHICH WAS SHORTER THAN
THE GRENADIER MITRE.
1ST BLUE.
3RD BUFF.
4TH BLUE.
6TH YELLOW.
8TH BLUE.
13TH YELLOW.
14TH BUFF.
20TH YELLOW.
21ST BLUE.
25TH YELLOW.
27TH BUFF.
34TH YELLOW.
36TH GREEN.
37TH YELLOW.
44TH YELLOW.
46TH YELLOW.
47TH WHITE.
48TH BUFF.
BATTEREAU'S YELLOW.
LOUDON'S WHITE.

HEADGEAR GRENADIERS WOULD WEAR A MITRE WITH REGIMENTAL COLOURS AND THE
OTHERS WOULD WEAR A TRICORN WITH WHITE LACE / SILVER FOR OFFICER.
COAT RED WITH CUFF LAPELS AND TURNBACKS IN THE FACING
COLOUR.
WAISTCOATS RED.
TROUSERS RED EXCEPT FOR ROYAL REGIMENTS WHICH WORE BLUE.
GAITERS WHITE, BROWN OR BLACK. THE WEATHER WAS NOT VERY NICE.
LEATHERWORK BUFF.
WEAPONS MUSKET, BAYONET AND A SHORT SWORD.
10
CAVALRY

THERE WERE 4 UNITS OF DRAGOONS AND A MILITIA STYLE UNIT CALLED KINGSTON'S LIGHT HORSE
WHICH TOOK PART IN THE CAMPAIGN. THE LIGHT HORSE UNIT WAS DISBANDED AFTER CULLODEN BUT
WAS REFORMED AS A REGULAR REGIMENT SHORTLY AFTER.
THE FACING COLOURS WERE AS FOLLOWS.

10TH DRAGOONS YELLOW.


11TH DRAGOONS WHITE.
13TH DRAGOONS GREEN.
14TH DRAGOONS YELLOW.
KINGSTON'S LIGHT HORSE GREEN.

TRICORN BLACK WITH WHITE / SILVER LACE.


COAT RED WITH NO COLLAR OR LAPELS BUT WITH CUFFS AND TURNBACKS IN THE
FACING COLOUR.
WAISTCOAT FACING COLOUR.
BREECHES RED.
CLOAK RED AND LINED EITHER IN BUFF OR FACING COLOUR.
LEATHERWORK BUFF.
HORSE FURNITURE FACING COLOUR EDGED IN YELLOW.
WEAPONS SWORD, PISTOLS AND A MUSKET. THE MUSKET WAS USED WHEN DISMOUNTED
AS AT THE BATTLE OF CLIFTON MOOR.

ARTILLERY
ROYAL ARTILLERY
AT THE BATTLE OF CULLODEN CAPTAIN CUNNINGHAMS COMPANY OF ARTILLERY COMPRISED OF 10 x 3lb
BRASS CANNONS.

TRICORN BLACK WITH YELLOW LACE FOR GUNNERS AND GOLD FOR OFFICERS.
COAT BLUE WITH RED LAPELS, CUFFS AND TURNBACKS FOR GUNNERS AND THE
OFFICER HAD THE SAME EXCEPT THAT HE HAD BLUE LAPELS.
WAISTCOAT BLUE FOR GUNNERS, RED FOR OFFICERS.
TROUSERS BLUE FOR GUNNERS, RED FOR OFFICERS.
GAITERS WHITE.
LEATHERWORK BUFF.
WEAPONS GUNNERS CARRIED A MUSKET AND BAYONET.
OFFICERS CARRIED A FUSIL AND A SWORD.

11
FURTHER READING
THE JACOBITE REBELLIONS 1689-1745 OSPREY MEN AT ARMS 118
CULLODEN OSPREY CAMPAIGN SERIES
HUNGRY LIKE WOLVES (THE BATTLE OF CULLODEN). STUART REID
BATTLES OF THE 45 THOMASSON, K., BUIST, F. (1962)

12
FIGURE AVAILABILITY
THE FOLLOWING LIST OF MANUFACTURES IS NOT A FULL LIST. IT IS A LIST OF FIGURES THAT I HAVE
COME A CROSS.

6mm
I HAVE NOT COME ACROSS ANY PARTICULAR FIGURES ALTHOUGH ANY SEVEN YEARS WAR FIGURES
WOULD DO FOR THE GOVERNMENT AND YOU COULD POSSIBLY USE ENGLISH CIVIL WAR HIGHLAND
FIGURES FOR THE JACOBITES. THIS WOULD POSSIBLY BE BETTER THOUGH IF YOU INTENDED TO FIGHT
THE EARLIER REBELLIONS.

10mm
AS ABOVE I DON'T KNOW OF ANY PARTICULAR FIGURES FOR THE 45 BUT I DID START OFF WARGAMING
THE JACOBITE REBELLIONS USING TWO ARMY PACKS FOR THE JACOBITE AND GOVERNMENT ARMY
AVAILABLE FROM CONFLICT MINIATURES, ALTHOUGH ONCE AGAIN THEY WERE SUITED TOWARDS THE
'15 AND '19 REBELLIONS.

15mm
LANCASHIRE GAMES DO A RANGE FOR THE 45. (VERY NICE)
OLD GLORY. (ONLY SEEN IN MAGAZINES)

25mm (MY FAVOURITE)


THERE ARE QUITE A FEW MANUFACTURERS WHO PRODUCE HIGHLANDERS, MAINLY FOR THE ENGLISH
CIVIL WAR, THESE FIGURES COULD BE USED AT A PUSH FOR THE REAR RANKS OF A CLAN UNIT IN THE 45
OR ANYWHERE IN A UNIT OF AN EARLIER REBELLION. MOST ENGLISH ARMY FIGURES OF THE SEVEN
YEARS WAR RANGES WOULD DO PARTICULARLY ONES WITHOUT BACKPACKS.
FRONT RANK AS FAR AS I KNOW ARE THE ONLY PRODUCERS OF A RANGE SPECIFICALLY FOR THE 45. IT
WAS THESE FIGURES THAT RE-IGNITED MY INTEREST IN THE 45 AND SO RESULTED IN THESE RULES
WHICH I BELIEVE DOES THE FIGURES JUSTICE. ALL THAT SAID THE RANGE IS STILL NOT COMPLETE IN MY
EYES AND COULD DO WITH A FEW EXTRA FIGURES IN THE RANGE TO FINISH IT OFF, NOTABLY
1. DISMOUNTED GOVERNMENT DRAGOONS ( A MUST TO REFIGHT CLIFTON MOOR).
2. DISMOUNTED LOWLAND CAVALRY, ALTHOUGH THEY DO ONE, THIS IS THE ONLY FIGURE I FEEL LETS
DOWN THE RANGE AS IT IS FIRING A PISTOL LEFT HANDED, A NICE FIGURE IN ITSELF BUT A UNIT MADE
UP OF THEM LOOKS NAFF.
3. A SELECTION OF FRENCH INFANTRY IN BONNETS, THIS MIGHT BE EASILY DONE BY JUST SELLING
SEPERATE HEADS THAT COULD FIT IN THEIR EXISTING SEVEN YEARS WAR FRENCH RANGE.
4. JACOBITE DISMOUNTED CAVALRY TO REPRESENT FITZJAMES, BAGGOTS AND THE LIFEGUARDS.

13
CASUALTY RECORD
CAVALRY

NAME...................... OO OO OO
REGULAR/MILITIA OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO
REGULAR/MILITIA OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO
REGULAR/MILITIA OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO
REGULAR/MILITIA OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO
REGULAR/MILITIA OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO
REGULAR/MILITIA OO OO OO
AMMO OOOOOOOOOO
CARD
AMMO.LOWLANDERS GET D6 ROUNDS OF AMMO WHILE ALL OTHERS GET DAV+5
ROUNDS OF AMMO. TO ADD A BIT OF FUN DONT ROLL UNTIL THEY FIRST FIRE.

14
CASUALTY RECORD
ARTILLERY

NAME...................... OO
CARD OO
BALL OOOOOOOOOOOOOOO
CANNISTER OOOOOOOOOO

NAME...................... OO
CARD OO
BALL OOOOOOOOOOOOOOO
CANNISTER OOOOOOOOOO

NAME...................... OO
CARD OO
BALL OOOOOOOOOOOOOOO
CANNISTER OOOOOOOOOO

JACOBITE ARTILLERY USE 2XD6 FOR BALL AND 1XD6 FOR CANNISTER TO DETERMINE AMMO
GOVERNMENT USE 3XDAV FOR BALL AND 2XDAV FOR CANNISTER

15
CASUALTY
RECORD
INFANTRY
NAME......................
OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
NAME...................... OO OO OO OO OO OO OO OO
REGULAR/MILITIA/CLAN OO OO OO OO OO OO OO OO
AMMO OOOOOOOOOO
CARD
AMMO.HIGHLANDERS GET D4 ROUNDS OF AMMO WHILE ALL OTHERS GET DAV+5
ROUNDS OF AMMO. TO ADD A BIT OF FUN DONT ROLL UNTIL THEY FIRST FIRE.

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