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DOÑA ROSARIO HIGH SCHOOL

P. Urduja St., Dona Rosario Subd., Novaliches, Quezon City


Tel. No. 949-87-26

Chapter 1

Effects of Gadget Usage on the Study Habits of Selected Grade 9

Students

Introduction

Change is the constant thing in this world. It is inevitable. It occurs into

everything, even if it is small or humongous. The changes have

consequences either good or bad. An example of these is Technology. The

word technology comes from the Greek word “techne” and “logos.”Logos

means word, the utterance by which inward thought is expressed, a

saying, or an expression. Technology is a body of knowledge devoted to

creating tools, processing actions and the extracting of materials. The term

‘Technology” is wide, and everyone has their way of understanding its

meaning. We use technology to accomplish various tasks in our daily lives,

in brief; we can describe technology as products and processes used to

simplify our daily lives. We use technology to extend our abilities, making

people the most crucial part of any technological system (Ramsey, 2013).

In the connection with the advancement of technology, there is what we

can call “gadgets.” A gadget is a small machine that has particular usage.

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It has been rampant nowadays. People used this for many purposes, such

as tools for their daily transactions and connections, for pastimes, for

hobbies and more. Most of the people who used this were the millennials

who cannot afford a day without using gadgets. Numerous gadgets had

been invented through the help of technology, there were computers,

tablets, laptops and mostly the cellphones. For today’s generation,

students are obsessed in it. They generally want to buy the latest release

of gadgets just to contented and be ‘in’. As a result, they always involve

gadgets in their everyday lives, as well as in their studies. But instead of

using it as an instrument for their academics, students use them for

entertainment and gaming purposes. They rarely open their books and do

school works as using gadgets, specifically, social media has been taking

up most of their time. Technology, which is itself shaped by society,

actively shapes society by influencing the way in which people behave, the

way in which social roles, relations and institutions are constructed, and

the manner in which culture manifests itself (Brey, 2018).

Technology is booming rapidly from year to year, and the younger

generations are the ones caught in this rapid change. Due to that, this

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research was conducted to determine the impact of gadgets on the

academic performance of Grade 9 students.

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Statement of the Problem

This study aimed to determine the effects of gadget usage on the study

habits of selected Grade 9 students.

Specifically, the study sought answer to the following questions:

1. How were the respondents described in terms of:

1.1 sex;

1.2 average of 1st quarter grades; and

1.3 average of 2nd quarter grades?

2. How may the respondents' usage of gadgets be described as to:

2.1 type of gadget;

2.2 hours of usage;

2.3 purpose for usage; and

2.4 time of usage?

3. What study habits do the respondents have?

4. How did the use of gadgets affect the respondents' study habits?

5. What recommendations may be given to make gadget usage beneficial

to the respondents' study habits?

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Scope and Limitation of the Study

The researchers intend to emphasize the effects of gadgets in the

study habit of the selected Grade 9 students of Doña Rosario High School

during the S.Y. 2018-2019

Assumptions

This study is based on the following assumptions:

1. All data/information obtained were valid and authentic.


2. The profiles of the respondents differ in sex and the average of 1 st

and 2nd quarter grades.


3. The effect of gadgets on one’s study habit.
4. The recommendations given to make gadgets beneficial to the

respondents study habits.

Significance of the Study

This study dealt with the effects of gadget usage on the study habits

of selected students. Certain benefits were derived from this which

rebounded to the following individuals and groups:

GOVERNMENT for this will help the government to eliminate the

vile effects of gadgets among students through excogitating different

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applications or programs that would captivate the students into learning

and proper use of gadgets at the same time.

TEACHERS for this study will facilitate educators in giving advices

to students regarding the appropriate usage of gadgets. This will also help

them understand how gadgets affect ones study habit.

STUDENTS for this will provide student’s knowledge on how

gadgets affect their studies and how they should be more responsible on

using them. This study will also set information that they can use in order

to have proper guidance in using gadgets while achieving their goals.

PARENTS for this study will provide knowledge and will set as their

reminder that they should be responsible in monitoring their child

especially in their education and proper use of gadgets.

COMMUNITY for this will help community to be aware of the

possible aftermath of over using gadgets.

USERS for this would teach students who are using devices to limit

their time on different entertainment sections and instead use gadgets as

an instrument for learning.

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Definition of Terms

For better understanding the following terms were conceptually and

operationally defined.

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Aftermath. This refers to the the consequences or effects of a

significant event.

Captivate. This means to attract and hold the attention of someone

by being interesting or pretty.

Excogitating. This means to invent or plan something.

Humongous. This refers to something big.

Inevitable. This refers to the incapable of being avoided or

evaded.

Millennial. This refers to the people born in the 1980s, 1990s, or

early 2000s.

Modification. This refers to a change in something.

Rampant. This means growing quickly and in a way that is difficult

to control.

Vile. This means very bad or unpleasant.

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Chapter 2

REVIEW OF RELATED LITERATURE AND STUDIES

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This chapter presents the related literature and studies concerning

the effect of gadgets after the thorough and in-depth search done by the

researchers. The literature shows different researches about the effects of

modern technology to one while the related studies include other forms of

investigation similar to this study. This will also present the conceptual

framework and paradigm to fully understand the research to be done and

the definition of terms for better comprehension of the study.

LITERATURE refers to the books and writings published on a

particular subject. It is also the selection and annotation of available

documents (both published and unpublished), which contain information,

ideas, data and evidence related to the topic that a person proposes to

research on. These materials are usually printed and found in books,

encyclopedias, professional journals, magazines, newspapers and other

publications.

Modern technology is the advanced technology that is useful in

many ways. The modern technology today is important in our life now

because we use it in our daily life. Technology is the development of basic

skills, methods, and processes. We use technology for the better purposes

it helps people to make their task easy and effective. Technology work in

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our daily life to have an access to everything we need through the use of

modern technology like the internet.

Advanced technology keeps improving and the demand for it is still

increasing. Technology has always been advancing throughout the years.

It has made a big impact on people especially lifestyle.

Capula (2018), a teacher in Fausto Gonzales Sioco Memorial School,

stated in her article that dealing with the modern gadgets occupied a

major position in their daily lives. Though they were invented to make life

better for us in the first place. It is an undeniable fact that many of the

gadgets have negative effects and influence upon the quality of pupils’

performance in many ways. The modern gadgets have a great impact on

the learners’ academic performance. In the year where electronic gadgets

are not yet invented like computers, students are not yet engage in

activities using technologies. Learners rely on books and visits library

facilities to study, read their notes and review their lessons. And now that

the gadgets are available to all pupils, learners achieved low academic

grades.

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Manila Times (2015) reported excessive use of mobile phones

caused students to fare poorly in elementary, junior high and high school,

not only because it makes them lose their concentration due to a lack of

sleep, but also because it apparently compromises what they have studied,

researchers say. Students who spend several hours each day staring into

mobile phones or smartphones tend to change their sleeping habits and

stay up late to use the devices, education ministry research published.

Another works by Xinhua (2014) Filipinos are using their mobile phones

not only to communicate but also as mobile computers as well, according

to a recent market study issued. TNS, a global customised research

company, said in its report that Filipino consumers are not just using cell

phones to call and texting messages and photos, but also as a means to

have “internet-on-the-go” allowing users to be always online. 38,000

respondents in Metro Manila percent, 75 of the respondents surveyed used

mobile phones to take photos or videos; 45 percent to browse the

internet; 44 percent to access their social networking sites; and 37 percent

to check their emails. “Based on the findings of the study, the increase in

various mobile activities explain the growing trend of Wi-Fi accessibility in

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public areas,” said the TNS Philippines Managing Director Gary de

Ocampo.

Many students become addicted to these sites and digital gadgets

and these results into many distractions while they are trying to study or

prepare for a test. This has a negative impact on their academic

performance. They start getting low grades in school due to the lack of

studying and reduction in writing skills (Simardeepvath, 2013).

According to Muduli, J.R. (2014), the dependency of people on these

technological gadgets and services provided by these has reached at such

level that, without these, they can’t think a step forward in the direction of

their growth. The degree of dependency is leading to addiction of the

tech-devices and services.

Kids know technology better than most adults. It has become the

easiest way they learn, because it is such an integral part of their life.

Engaging with technology in the classroom has not only helped them learn

better, but they also acquire multi-tasking skills. At this day in age, they

hardly know how to learn without it. This knowledge is important, because

they would be way behind in the real world without it (Wantulok, 2015).

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Technology has made our youth the most vulnerable group among

today’s population, because of their accessibility and addiction to newer

gadgets, which are cheap and easily available. Society has always been

worrying about the term ‘Drug Addiction’ of our youth but ‘Gadget

Addiction’ is a more critical area of concern in the present era and is a

threat to the social infrastructure in the future. Addiction is an irrepressible

urge which is accompanied by loss of control leading to lower emotional

intelligence indirectly deteriorating the academic and professional

performance as well as hampering their family life leading to life

threatening problems in future (Kumar & Sherkhane, 2018).

However, even in the case of such promising apps, we still have to

put in time, effort and thought if we want to learn. Herbert Simon, a

pioneer of cognitive psychology, wrote that “although we have a

reasonable basis for hope that we may find ways to make learning

processes more efficient, we should not expect to produce the miracle of

effortless learning”. The immense computing power we possess definitely

has the potential to make learning easier – but only if we acknowledge it

will never make it effortless (Christodoulou, 2015).

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Letting children use gadgets excessively could give them call "screen

dependency," experts from the National Center for Mental Health (NCMH)

warned. In a report, Dr. Mark Anthony Pascual of the NCMH warned

parents that long-term exposure to gadgets results in "over-stimulation"

and "sensory overload" among children. "They may have problems

managing their stress and regulating their mood in the long run," Pascual

told GMA News (2018).

Overall, internet usage in the Philippines remains on a growth

trajectory with seven million users added over last year. Internet

penetration now stands at around 63 percent out of 105.7 million Filipinos.

Moreover, more than half of the population, or 61 million, access the

internet using a mobile device, a report from Inquirer net (2019) shows.

STUDIES refer to the inquiries or investigations already conducted

to which the present proposed study is related or has some bearing or

similarity. They are usually unpublished materials such as manuscripts,

thesis, and dissertations.

Today’s classrooms are equipped with the latest technology to

enhance instruction. Technology users are moving towards being more

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mobile, and teachers and students are a significant part of that trend. On

2013, Lenovo, the world’s top PC vendor reported that they sold more

smartphones and tablets than PCs for the first time ever. Calgary- based

SMART Technologies’ SMART Boards are popular with both teachers and

students. Teachers can project presentations onto the SMART Boards and

they can write, touch and interact with their content. Document cameras

are also a fun way for teachers to show students new and interesting ways

of looking at objects. Whether they are zooming in on the smaller details

of a 3D object, or observing science experiments, students can share an

equal view of the lesson without crowding the teacher’s desk. Whether a

student is listening to his own music while studying, or a teacher is playing

an audio book to her students, mp3 players are an increasingly common

sight in schools. Both teachers and students can make full use of mp3

players in their school activities (Gammuac, 2013).

Issue of unintended consequences of use of technology in class

room is important because unintended consequences can cause disruption

in class room and negate the institutional policies regarding strategic

direction and intervention in teaching and learning process. Current

literature on the use of e-learning for teaching focuses on factors which

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increases the effectiveness of e-learning but there is very little research on

unintended consequences of e-learning, particularly in regard to

developing countries. The present research seeks to fill in this gap in the

research. This research investigates the consequences of the use of

technology during classroom activities in higher education institutions of

Philippines when the students are expected to do class work and attend to

their work in the college. These questions were studied using a survey

method of research. The students sample consisted of 221 students from

different state colleges and universities in Caraga region of Philippines.

Students' perceptions on positive and negative consequences were

observed. The most observed positive consequences were instant

messaging through chatting, lesson enquiry about assignments, sending

and receiving e-mails, research through surfing the net including data

gathering by downloading files and sharing cultural experiences with

others through internet. Among the negative consequences listed by

students were accessing social websites like face book, twitter etc. during

class work, playing games, playing music, answering and returning calls

and downloading and using copyrighted material. It is further observed

that incidence of positive and negative consequences vary with the use of

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technology. The ranking of positive and negative consequences differ in all

the three cases of use of technology - computer with internet, laptop with

internet and mobile with internet. From the frequency analysis of positive,

negative and net consequences of use of technology in class room it is

observed that students are most likely to have negative consequences

using mobile with internet. It is concluded that most students in state

colleges and universities in Caraga region in the Philippines are likely to

use technology in classroom for the purpose of positive consequences

supporting the view that use of technology helps in enhancing learning

related activities in classroom (Gorra & Bhati, 2016).

However, in the present era the introduction of modern

technological gadgets has captured the attention of global population. The

dependency of people on these technological gadgets and services

provided by these has reached at such level that, without these, they can’t

think a step forward in the direction of their growth. The degree of

dependency is leading to addiction of the tech-devices and services. Youth

is the most vulnerable group among the population to be addicted to

technology. In the year where electronic gadgets are not yet invented like

computers, students are not yet engage in activities using technologies.

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Students rely on books and visit library facilities to study, read their notes

and review their school lesson. During those years, despite the lack of

computers and hi-tech gadgets students still achieve high and good grade

sand the students are still focused on their students. They strive hard just

to attain higher and better grades in their education (Muduli, 2013).

According to Darling-Hammond (2014) an analysis of effective

technology use for at-risk students found that simply replacing teachers

with computer-based instruction typically yields no learning benefits.

Rather, blending leads to higher engagement and learning gains (Menorca,

Idos, Manangan & Patacsil 2017).

Educational Technology or E-learning in the field of education is the

trend that is already adopted as an aid to classroom delivery. It is rapidly

emerging as a predominant paradigm in the delivery of education in the

society and has been observed that the use of e-learning is the best way

to transfer knowledge from the teacher to students. There are evidences

that the e-learning has now become an essential component in the

delivery of many higher education courses and has been instrumental in

supporting and facilitating teaching and learning. Research shows that

there are issues and challenges that threaten the adoption and

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sustainability of e-learning especially in rural communities. The importance

of this is that the performance of a teacher will be based on the

performance of the students that has captured the lesson delivered in the

classroom. This performance is weighted according to the grade of the

student in the class. Therefore the use of e-learning would have an impact

on the performance of students (Sobejana, 2016).

The Philippine government has been committed to bring the

educational system into a modernized status, in particular, on basic

education, in its effort to make each and every student at par with other

students of neighbouring developed countries. This is because in today’s

knowledge economy, the capability to utilize and produce information and

to transform it into knowledge and vast array of goods and services is

deem essential to social development and growth of the economy. Along

with this effort are the continuous curricular changes and amendments,

reorientation, teacher training and investment in school facilities and

infrastructures, one of which is geared towards the vision of equipping

each public school with the modern computer and other information and

communication ICT related gadgets and instructional materials. The

Department of Education (DepEd) has initiated in 1996 a computerization

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program with the goal of preparing Filipino students for employment and

competitive career by teaching them to master the new forms of

technology being used in the workplace. Philippine education experts have

long realized that public schools do not just want to teach students how to

use technological tools, computers and other high-tech learning gadgets.

They also would like to harness and enhance the power of technology

towards developing the entire teaching-learning process, specifically in its

bid to make each and every public school student empowered in this

highly globalized and integrated world economy. However, despite the

eagerness and the efforts of the government to bring the education

system into the advanced technology era, integrating ICTs into the

learning teaching equation is not that simple and easy as it seems, and

certainly there are more wide and broad prerequisites of achieving and

attaining classroom technological advancement. Teachers, being the

immediate medium of transferring knowledge and information to students

would be a great consideration in this study, for in their hands depend the

attainment of the Philippine education system’s vision on the

modernization of Basic Education. Challenged by new and innovative

approaches, it may be painful to some teachers to lost grip from traditional

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teaching practices and strategies. In the other way, it may bring

awareness and confidence to other teachers who tend to open their minds

and hearts in embracing the demands of the advancing technology trends

particularly on the attainment of quality education through innovative

instruction. (Mariano, 2013)

The introduction of modern technological gadgets has captured the

attention of global population. The dependency of people on these

technological gadgets and services provided by these has reached at such

level that, without these, they can’t think a step forward in the direction of

their growth. The degree of dependency is leading to addiction of the

tech-devices and services. (Muduli, 2013)

Technology has been found to have its negative impact on academic

performance on most of children. There are many technological gadgets to

which children are addicted. They waste their valuable time on these silly

gadgets without worrying about the studies. This is resulting in their poor

academic performance. This is one of the biggest problems created by

growing technology. Kahari (2013) stressed that cell phone is a very

important tool for study as most of the respondents used their phones for

study purposes. Cellphones are increasingly one of the most popular

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information access devices and what stands out from the study is the high

use of interactive, multi user functions which can at times be disruptive or

beneficial during study. In essence, the study revealed that cell phones are

beneficial for learning that learners have a tendency to abuse them.

The presence of cell phones presents a host of options and challenges for

today’s students. Cellular phone is undeniably convenient and helpful tools

for study. However, it can be a hurtful source of distraction depending on

the attitude and use pattern of a student.

Similarly, Coughlan (2015) emphasized that students are always

busy sending and receiving messages while studying. As a result, they got

lower score in the test and were less effective at tasks such as note taking.

This generation of “voracious texters” might be affected by so many online

distractions. When students did not use mobiles, they were better at being

able to recall information. With the exam season under way, there are

family arguments about whether teenagers really can learn at the same

time as using several online gadgets. In addition he said, how well young

people could carry out a task, such as watching a lecture on a video and

then taking notes and answering questions, while facing a series of

interruptions on their internet connected mobile phones. Mobiles and

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portable devices are now such a pervasive part of young people’s lives,

how much students could really study at the same time as interacting

online.

Technology has always flourished for the gain of mankind. The

major achievements of technology have left man spell-bound and every

part of the world today is enjoying the comforts provided by technology.

Thanks to technology, all the countries are interlinked and we are now

living in a global village. Modern technology has greatly improved people's

lives through different fields such as medicine, work, education and

industry, especially education. However, we cannot say that technology is

all good in itself. It is a two-edged sword and we have to see to what

extent it has really helped improved people's standard of living. There are

many possible effects on using it. And it depends only on the way the

users used it. They have to know how to use it for their benefit and should

not abuse its use. It should be properly used rather than rely on it totally

(Lolong, 2013).

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Conceptual Paradigm

In the era of great innovations, where all there is to do turns out to

be simple, everything that one desire becomes real and all that is required

turns into our own in a bit, since there are a ton of media gadgets these

days. It might be for the betterment but the harmful effects of technology

to everyone, specifically to the students, cannot be denied.

Gadget usage has been dominant nowadays, that even students

have their fair share of its marketability causing them to be also involved

in its dilemma. The researchers aim to know the effects brought by these

to them through this study. In which involves the I-P-O or the Input-

Process-Output.

The input consist the profile of the respondents wherein the details

and problems encountered by them are seen.

The process consists of survey questionnaire, gathering of data,

statistic analysis and analysis of the effect of gadget usage on one’s study

habit.

The output consist the positive and negative impact of excessive

usage of gadgets on students.

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Theoretical Framework

Technology plays vital role in our daily lives. These include electronic

games, home computers, handheld devices, and different type of gadgets.

Gadgets are popular in children and as likely in elders. In this norm we

can’t keep our children out of this. The effect of these gadgets has been

tremendous, world is growing rapidly due to internet use it is often

debated that whether the impact that it has made on the youth is a

positive or negative one (Tsitsika & and Janikian, 2013). Almost every day,

a new gadget or media device is introduced to the world. Specifically,

these gadgets are mostly used by students to aid them in their scholastic

purposes or just mere leisure usage at home.

This paper presents the impact of gadgets on children in positive

and negative manner. Research has been conducted in how gadgets

impact on cognitive and motor skills of children. It also describes the ways

for parents how they can monitor their children by limiting their time of

gadget uses. As the gadgets are increasing day by day, it is leading to the

technology addiction among children. The paper concludes with

recommendations for further study of better understanding of more

problems in children by growing impact of computers.

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Chapter 3

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RESEARCH DESIGN AND METHODOLOGY

This chapter presents the design and procedures undertaken during

the conduct of the study. It presents the method used in the study, the

respondents, the source of materials, instruments used, validation of the

instruments, data gathering procedures and statistical treatment of data.

Research Design

In this study, researchers used descriptive method of research to

gather information about the present existing conditions needed in the

chosen field of study. Descriptive method was applied and used

throughout survey investigation wherein the researchers used frequencies,

average and statistical calculations to determine, describe and analyze the

respondents study habits in relation to gadget usage.

According to Wikipedia, Descriptive research is used to describe

characteristics of a population or phenomenon being studied. It does not

answer questions about how/when/why the characteristics occurred.

Rather it addresses the "what" question (e.g. what are the characteristics

of the population being studied). The characteristics used to describe the

situation or population are usually some kind of categorical scheme also

known as descriptive categories. Descriptive research generally precedes


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explanatory research. For example, over time the periodic table’s

description of the elements allowed scientists to explain chemical reaction

and make sound prediction when elements were combined. Hence,

descriptive research cannot describe what caused a situation. Thus,

descriptive research cannot be used as the basis of a causal relationship,

where one variable affects another.

Sampling Technique

Random sampling was used in this study to determine the effects of

gadgets on the Grade 9 students of Doña Rosario High School. Simple

random sampling is the basic sampling technique wherein a selected group

of subjects (a sample) were chosen for study from a larger group (a

population). Each individual is chosen entirely by chance and each member

of the population has an equal chance of being included in the sample.

Respondents of the Study

The respondents will involve Fifty (50) Grade 9 students from

random selection, enrolled during the school year 2018-2019 at Doña

Rosario High School. They were all asked to answer the test questions

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freely so that the researchers could determine the effects that had taken

place.

Research Instruments

The survey questionnaires are the main instrument that will be used

in the data gathering process. This will be the researchers’ way to

determine the relationship between gadget usage to their study habits.

Questionnaires, as defined by Merriam Webster’s Dictionary, is a

set of questions to obtain statistically useful or personal information from

individuals. This was given to respondents in a form of survey, assisted by

researchers to collect the information or data needed.

Construction of Instruments

The researchers made an instrument through reading articles,

books, journals and thesis proposals related to the research topic. They

gathered some ideas, comments, and suggestions for any necessary

corrections to ensure further improvement. The researchers excluded

irrelevant questions and changed difficult terminologies into simpler ones

in order to ensure better understanding.

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Validation of the Instruments

The validation of the instruments took place through the approval of

the research adviser. The said validation involved collecting and analysing

of data to assess the accuracy of an instrument. Pilot testing was also

done to guarantee that the respondents will be able to clearly understand

everything placed in the questionnaires.

Administration of Instruments

Permission was asked from the class instructor if a survey can be

conducted. Once approved, the instruments were distributed to the

selected students. They were given enough time to fill up the

questionnaires. Another way in the administration of the questionnaire was

through the student’s vacant time.

Statistical Treatment of Data

Percentage is a display of data that specifies the percentage of

observations that exist for each data point or grouping of data points. It is

a particularly useful method of expressing the relative frequency of survey

responses and other data. It is also used to determine the findings,

analysis and interpretation based on percentage using formula:

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P – F/N × 10

Where:

P – stands for Percentage

F – stands for Responsive Frequency

N – stands for total no. of respondents

Frequency is a tabular representation of a survey data set used to

organize and summarize the data. Specifically, it is a list of either

qualitative or quantitative values that a variable takes in a data set and the

associated number of times each value occurs.

Weighted Mean refers to a statistical method that is similar to an

arithmetic mean, where an average is calculated by taking into account

not only the frequencies of the values of a variable but also some other

factors such as their variance. It is very common in statistics, especially

when studying populations.

Weighted mean is also known as weighted average. The

respondents used this method to establish the frequency and weights of

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respondents’ answer to the given questionnaires to be divided by the total

number of respondents. Using the formula:

WM=F×W
N

LikertScale, named for Rensis Likert (pronounced "lick-urt") who

published a seminal report describing its use, possibly is the most widely

employed form of attitude measurement in survey research. Similar to

nearly all psychometric scale measures, the Likert scale consists of multiple

items that typically are summed or averaged to produce a more reliable

measure than could be obtained by use of a single item.

Likert developed the principle of measuring attitudes by asking

people to respond to a series of statements about a topic, in terms of the

extent to which they agree with them, and so tapping into the cognitive

and affective components of attitudes.

A Likert-type scale assumes that the strength/intensity of experience

is linear, i.e. on a continuum from strongly agree to strongly disagree, and

makes the assumption that attitudes can be measured. Respondents may

be offered a choice of five to seven or even nine pre-coded responses with

the neutral point being neither agree nor disagree.

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In its final form, the Likert Scale is a five (or seven) point scale

which is used to allow the individual to express how much they agree or

disagree with a particular statement.

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Chapter 4

PRESENTATION, ANALYSIS, AND INTERPRETATION OF DATA

This chapter deliberates the data analysis and findings obtained

from the distributed questionnaire. This study was designed to arbitrate

the effects of gadget usage to the grade 9 students’ study habit.

Table 1

Respondents as to Sex

Sex F % Rank
Female 27 54 1
Male 23 46 2
Total: 50 100

Table 1 shows the frequency and percentage distribution of the

respondents as to sex.

The table above flaunts that 27 or 54% of the respondents are

female while 23 or 46% are male. It is a common thinking that girls use

gadgets more due to social media while boys only use gadgets for games.

Table 2

Respondents as to Average of 1st Quarter grades

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Average of 1st F % Rank

quarter grades
74- below 1 2 5
75-79 10 20 3
80-84 19 38 1
85-89 17 34 2
90-95 3 6 4
95-above 0 0 6
Total: 50 100

Table 2 shows the frequency and percentage distribution of

the respondents as to average of first quarter grades.

The table shown specifies that 19 or 38% students have

the average of 80-84 while 17or 34% students has 85-89.

Table 3

Respondents as to Average of 2nd Quarter grades

Average of 2nd F % Rank

quarter grades
74- below 0 0 4.5
75-79 13 26 2

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80-84 15 30 1.5
85-89 15 30 1.5
90-95 7 14 3
95-above 0 0 4.5
Total: 50 100

Table 3 shows the frequency and percentage distribution of

the respondents’ second quarter grades.

The table above visualises that 15 or 30% of the respondents

has 85-89 as their average, while the same number of respondents has

the average of 80-84 is 30%.

Their first and second quarter grades show that the

respondents improved over time.

Table 4

Respondents as to Type of Gadget

Type of Gadget F % Rank


Phone 47 94 1
Tablet 7 14 2.5
Laptop 6 12 3
Computer 7 14 2.5
Other 0 0 4
Multiple Responses

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Table 4 displays the frequency and percentage distribution of

the respondents as to type of gadgets used.

The table shows that the usage of phone with 47 or 94%

subjugated the result while computers collected into 7 or 14%, laptop with

6 or 12% and tablet with 7or 14% as well.

In an article produced by Lifehacker (2014), it was validated

that phones are more versatile than computers and are more accessible

and handy.

Table 5

Respondents as to Hours of Usage

Hours of Usage F % Rank


1-2 5 10 4.5
3-4 15 30 1
5-6 6 12 3
7-8 3 6 5
9-10 11 22 2
11-12 5 10 4.5
Whole day 5 10 4.5

Table 5 exhibits the frequency and distribution of the

respondents as to their hours of usage of gadgets.

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The table shows that 15 or 13% of the respondents use

gadgets for 3-4 hours, 11 or 22% uses for 9-10 hours, 6 or 12% uses for

5-6 hours, 5 or 10% uses gadgets for 1-2,and whole day 11-12 while only

3 or 6% uses for 7-8 hours.

It corroborates the research conducted by MarketWatch (2018)

that articulates how children spends three hours and 48 minutes of the

day on smart phones, computers and tablets.

Table 6
Respondents as to Purpose of Usage

Purpose of Usage F % Rank


To communicate with friends and 43 86 1
classmates.
To search for homework and activities. 41 82 2
To access information from online books, 31 62 3
websites and articles.
To learn more about a certain topic. 25 50 5
To provide assignment such as 27 54 4
powerpoints, words, excels and etc.
To speed up school works 21 42 7
To advance study on self study. 19 38 8
To get information and samples regarding a 24 48 6.5
subject.
To watch videos for educational purpose 24 48 6.5
To take online exams. 11 22 9
Multiple Responses

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Table 6 displays the frequency and distribution of the

respondents as to their purpose of using gadgets.

The table shows how 43 or 86% of the students choose

communication as a main reason for gadget usage. Seconded by the

usage of it to research for home works and activities. This denotes how

the usage of gadgets can be a tool or aid for one’s education and study

habit

Table 7

Respondents as to Time of Usage

Time of Usage f % Rank


I use gadgets during break time. 26 52 2
I use gadgets when my teacher I not yet 22 44 4.5
around.
I use gadgets during class hours. 1 2 8
I only use gadgets at home. 25 50 3.5
I use gadgets every morning. 22 44 4.5
I use gadgets every night. 25 50 3.5
I use gadgets whole day. 10 20 6
I use gadgets if needed. 23 46 5
I seldomly use gadgets. 2 4 7
I use gadgets when I have nothing to do. 32 64 1
Multiple Responses

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Table 7 shows the frequency and distribution of the

respondents as to their time of gadget usage.

The table above enunciates that 32 or 64% students use

gadgets when they have nothing to do, followed by ‘Using gadgets during

break time’ with 26 or 52%.

This signifies that the respondents crave for gadgets when

they have nothing to do or play with, making it a past time and using it for

entertainment purposes.

Table 8

Respondents as to their Study Habits

Students’ Study Habits wm Rank Interpretation


Studying at night before going to 2.34 8 2

sleep.
Studying during my vacant time. 2.56 6 2
I study when there is upcoming 2.84 3 3

exam or activity.
Studying while listening to music. 2.76 4 4
Studying while watching 2.48 7 2

educational videos.
Studying during class hours. 2.92 2 4
Studying before preparing for 6.2 9 3

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school.
Studying if there’s no one around. 2.5 10 2
Studying in a quiet place. 2.96 1 3
Studying after taking a nap. 2.58 5 3

Legend:

4 - Always 2 - Sometimes

3 - Often 1 – Never

Table 8 shows the study habits of the respondents.

The data on rank 1 with the weighted mean of 2.96 that is

interpreted as ‘Often’ is the indicator “Studying in a quiet place”.

On rank 2, 2.92 weighted mean and interpreted as ‘Always’ is

the indicator “Studying during class hours”.

While on rank 3, which has the weighted mean of 2.84 and is

interpreted as ‘often’ is the indicator ‘I study when there is an upcoming

exam or activity”.

This implies that students are more likely to study in a tranquil

place. And tend to be more efficient under pressure.

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Table 9

Respondents as to effects of Gadgets on their Study Habits

Effects of Gadgets on Study wm Rank Interpretation

Habits
It made me more creative. 3.08 3 3
I can easily search information 2.96 5 4

anywhere.
It helped increase my sense and 3.32 1 4

imagination better.
I became more familiar in using 3.02 4 4

computer for PowerPoint and etc.


I enjoy learning more. 3.14 2 4
It made may studying easier. 2.94 6 4
It started to take most of my time. 2.84 7 3
I am more likely to procrastinate. 2.44 10 2
I am having difficulties in 2.62 9 3

concentrating in my studies or in

doing my home works.


I started depending in plagiarism 2.68 8 3

when it comes to activity and

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assignment.

Legend:

4 - Highly Agree 2 - Slightly Agree

3 - Agree 1 - Disagree

Table 9 gleaned above shows how the usage of gadgets

affects one’s study habit.

Dominating the first rank which has the weighted mean of

3.32 and is interpreted as ‘Highly Agree’ is the indicator “It helped increase

my imagination better”.

Seconded by rank 2 with the weighted mean 3.14 interpreted

as ‘Highly Agree’ is the indicator “I enjoy learning more”.

Followed by rank 3, 3.08 weighted mean, interpreted as

‘Agree’ is the indicator “It made me more creative”.

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This infers that the usage of gadgets in connection with study

habits enhances the right hemisphere of the brain or the one that

performs tasks that has to do with creativity and arts.

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Chapter 5

SUMMARY OF FINDINGS, CONCLUSIONS AND

RECOMMENDATIONS

This chapter shows the outline of discoveries gained from the

dissected and translated information, the ends shaped and proposals

made.

Summary of Findings

The following summary of findings is sequenced based on the

aforementioned problems in Chapter 1, namely:

1. How were the respondents described in terms of:


1.1 sex;
1.2 average of 1st quarter grades; and
1.3 average of 2nd quarter grades?
2. How may the respondents’ usage of gadgets be described as to:
2.1 type of gadget;
2.2 hours of usage;
2.3 purpose for usage; and
2.4 time of usage?
3. How did the use of gadgets affect the respondents’ study habits?
4. What recommendations may be given to make gadget usage

beneficial to the respondents’ study habits?

Major Findings

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As to major findings of the study, the following were noted:

1. Demographic Profile of the Respondents


1.1 Twenty-seven or 54% are female and twenty-three

or 46% are male.


1.2 Nineteen or 38% of the respondents as to average

of first quarter grades was 85-89.


1.3 Fifteen or 30% of the respondents has an average of

85-89 while the same number of respondents has an

average of 80-84 as to second quarter grades.


2. Description of Gadgets
2.1 Forty-seven or 94% of the respondents are using

phone. Tablet and computer has the same number

of users with 7 or 14%.


2.2 Fifteen or 13% of the respondents uses gadgets for

3-4 hours.
2.3 Forty-three or 86% of the students choose

‘communication’ as a main reason for gadget usage

while ‘to research for home works and activities’ is

the second reason.


2.4 Thirty-two or 64% students use gadgets ‘when they

have nothing to do’, followed by twenty-six or 52%

students choosing ‘during free time’.


3. Description of Study Habits

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On rank 1 is “Studying in a quiet place” with a

weighted mean of 2.96, interpreted as Often.


On rank 2 is “Studying during class hours” with a

weighted mean of 2.92 and interpreted as Always.


And on rank 3, the indicator is “I study when

there is an upcoming exam or activity” with a weighted

mean of 2.84 and interpreted as Often.

4. Effects of Gadgets as to Students’ Study Habits

On the 1st rank with a weighted mean of 3.32 is

“It helped increase my imagination better”, interpreted

as Highly Agree.

While on the 2nd rank is “I enjoy learning more”

interpreted as Highly Agree and with a weighted mean

of 3.14.

And on the 3rd rank interpreted as Agree is “It

made me more creative” with a weighted mean of 3.08.

Conclusions

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From the summary of findings, the researchers formulated the

following conclusions:

1. Females tend to use gadgets more.


2. 19 or 38% students have the average of 80-84.
3. 15 or 30% respondents have the average of 85-89 and 80-84

which indicates that they have improved over the grading period.
4. Majority of the respondents use phone.
5. Students use gadgets for 3-4 hours which is the average

consumption for children.


6. Most of the respondents uses gadget in order to communicate.
7. Majority of the respondents use gadgets during their free time.
8. The situation and place of where to study has an impact on the

respondents study habit.


9. The usage of gadget helped increase the respondents’

imagination and creativity. It also made them enjoy learning

more.

Recommendations

In the rundown of findings and sequiturs. The following

recommendations were given:

1. The respondents should still spend time outdoor and less on

widgets regardless of its pros.


2. Students should turn gadgets into a tool that would help them in

studying instead of making it a distraction with their academics.

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3. Students’ improvement should have recognition to keep gadgets

as an academic tool.
4. Strict monitoring of parents and teachers with the use of phones

and educating them how to use it responsibly would be a great

help for the students.


5. Parents should monitor their children when using gadgets to

ensure that it is used for sensible and academic purposes.


6. The respondents should seek more purpose into using gadgets,

such as turning it into an accessory to help them with their study.


7. Gadget usage can serve as a past time however it should not

take up most of one’s time. The students should still have

discipline and limitations upon using techies.


8. The school should provide a place wherein students can study

peacefully without any distractions, as it can help them learn

better.
9. Technology companies should devise more applications and

features that would serve as an abetment to the students that

would capture their interest into learning and encourage them to

study.

References

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Capula (2018). “Effects of Gadget in Student’ Performance” Sun.Star

Pampanga. Retrieved from https://www.pressreader.com. (September 7,

2018).
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Coughlan (2015) “Gadgets thesis CHAPTER” Janeth Dico. Retrieved from

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Gammuac (2013). “Classroom Gadgets – Using Technology to Enhance

Learning.”Retrieved from: http://calgaryherald.com/technology/classroom-

gadgets-using-technology-to-enhance-learning. (February 17, 2017).

Gorra & Bhati (2016). “Students' perception on use of technology in the

classroom at higher education institutions in Philippines.” Retrieved from

https://ro.uow.edu.au/buspapers/874/.

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DOÑA ROSARIO HIGH SCHOOL
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Tel. No. 949-87-26

Inquirer net (2018). “PH is world leader in social media usage” Philippine

Daily Inquirer. Retrieved from https://business.inquirer.net/246015/ph-

world-leader-social-media-usage. (February 15, 2018).

Kahari (2013). “Gadgets thesis CHAPTER” Janeth Dico. Retrieved from

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Kumar & Sherkhan (2018). “Assessment of gadgets addiction and its

impact on health among undergraduates.” Retrieved from

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2018).

Muduli, J.R. (2014). “Addiction to technological gadgets and its impact on


health and lifestyle: a study on college students.” Retrieved from
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Manila Times (2015). “Overuse of mobile gadgets hampers students’ ability


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of-mobile-gadgets-hampers-students-ability-to-study-and-sleep/181132/.
(May 05, 2015).

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DOÑA ROSARIO HIGH SCHOOL
P. Urduja St., Dona Rosario Subd., Novaliches, Quezon City
Tel. No. 949-87-26

Mariano (2013). “THESIS on the use of computer technology in secondary


schools” Retrieved from
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Menorca, Idos, Manangan & Patacsil (2017). “The Impact Of Gadgets


In Learningamong Grade 11 Students.” Retrieved from
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warns/story/. (February 23, 2018).


Simardeepvath (2013). “The Effects of Gadgets in the Study Habits of SHS
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students in basic English in selected higher education institutions in Davao

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content/uploads/2017/01/1_Educational-technology-and-academic-

performance-of-students-in-basic1.pdf. (January 15, 2016).

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Tel. No. 949-87-26

Vega (2013). “Technology Integration Research Review.” Retrieved from

https://www.google.com/amp/s/amp.edutopia.org/technology-integration-

research-learing-outcomes. (February 5, 2013).

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Top 10 Reason” Retrieved from https://marketing.pinecc.com/blog/the-

importance-of-technology-in-education-pine-coves-top-10-reasons.

(February 12, 2015).

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Philippine Star. Retrieved from
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use-cellphones-mobile-computers-study. (July 2, 2013).

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ZOE NICOLA M. VERZO

#9D St. Lukes St. San Paulo Subd. Brgy. Nagkaisang Nayon.

Novaliches, Q.C.

Email Address : zeyenvrz@gmail.com

Mobile Number: 09263930545

PERSONAL INFORMATION

Date of Birth : November 6, 2002

Nationality : Filipino

Age : 16

Height : 5`0”

Weight : 105 lbs.

Civil Status : Single

Religion : Roman Catholic

Language/Dialect Spoken : English and Tagalog

EDUCATIONAL ATTAINMENT

Secondary : Dona Rosario High School

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Novaliches, Quezon City

June 2015 - Present

Elementary : Dona Rosario Elemetary School

Novaliches, Quezon City

December 2013 – 2015

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ARABELLA D. ESCOL

#28 Carinosa St. Villa Verde Homes. Brgy. Sta. Monica.

Novaliches, Quezon City

Email Address: arabellaescol@gmail.com

Mobile Number: 09092563763

PERSONAL INFORMATION

Date of Birth : July 05, 2003

Nationality : Filipino

Age : 15

Height : 4`11”

Weight : 108 lbs.

Civil Status : Single

Religion : Roman Catholic

Language/Dialect Spoken : English and Tagalog

EDUCATIONAL ATTAINMENT

Secondary : Dona Rosario High School

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Novaliches, Quezon City

June 2015 - Present

Elementary : Villa Verde Elementary School

Novaliches, Quezon City

June 2010 – 2015

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JOHN MARK C. LECCIONES

#61 Pasacola dulo. Dormitory, Novaliches, Quezon City

Email Addres: johnmarklecciones@gmail.com

Mobile Number:

PERSONAL INFORMATION

Date of Birth : September 17, 2002

Nationality : Filipino

Age : 16

Height : 5`2”

Weight : 105 lbs.

Civil Status : Single

Religion : Roman Catholic

Language/Dialect Spoken : English and Tagalog

EDUCATIONAL ATTAINMENT

Secondary : Dona Rosario High School

Novaliches, Quezon City

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June 2015 - Present

Elementary : Odelco Elemetary School

Brgy. San Bartolome, Quezon City

June 2010 – 2015

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JONAISAH A. SANGCOPAN

#21 VSTH, Ramirez Subd. Brgy. Nova Proper Quezon, City

Email Address: jamaica.sangcopan.9@gmail.com

Mobile Number: 09981998790

PERSONAL INFORMATION

Date of Birth : January 29, 2003

Nationality : Filipino

Age : 16

Height : 5`3”

Weight : 110 lbs.

Civil Status : Single

Religion : Islam

Language/ Dialect Spoken : English and Tagalog

EDUCATIONAL ATTAINMENT

Secondary : Dona Rosario High School

Novaliches, Quezon City

61
DOÑA ROSARIO HIGH SCHOOL
P. Urduja St., Dona Rosario Subd., Novaliches, Quezon City
Tel. No. 949-87-26

June 2015 - Present

Elementary : Dona Rosario Elemetary School

Novaliches, Quezon City

June 2010 – 2015

62
DOÑA ROSARIO HIGH SCHOOL
P. Urduja St., Dona Rosario Subd., Novaliches, Quezon City
Tel. No. 949-87-26

MHEA B. OPIANA

#20 Enriquez Comp. P Dela Cruz St. Nagkaisang Nayon

Novaliches, Q.C.

Email Address: mheaopiana@gmail.com

Mobile Number: 09065994819

PERSONAL INFORMATION

Date of Birth : May 12, 2002

Nationality : Filipino

Age : 15

Height : 5`0”

Weight : 108 lbs.

Civil Status : Single

Religion : Roman Catholic

Language/Dialect Spoken : English and Tagalog

EDUCATIONAL ATTAINMENT

Secondary : Dona Rosario High School

63
DOÑA ROSARIO HIGH SCHOOL
P. Urduja St., Dona Rosario Subd., Novaliches, Quezon City
Tel. No. 949-87-26

Novaliches, Quezon City

June 2015 - Present

Elementary : Masarawag Elementary School

Guinobatan, Albay , Bicol

June 2010 – 2015

64
DOÑA ROSARIO HIGH SCHOOL
P. Urduja St., Dona Rosario Subd., Novaliches, Quezon City
Tel. No. 949-87-26

LYBBIE E. TABINAS

#11 Area A Pasacola St. Nagkaisang Nayon Novaliches, Q.C.

Email Address: tabinaslybbie@gmail.com

Mobile Number: 09254886709

PERSONAL INFORMATION

Date of Birth : August 07, 2002

Nationality : Filipino

Age : 16

Height : 5`0”

Weight : 88 lbs.

Civil Status : Single

Religion : Roman Catholic

Language/Dialect Spoken : English and Tagalog

EDUCATIONAL ATTAINMENT

Secondary : Dona Rosario High School

Novaliches, Quezon City

June 2015 - Present

65
DOÑA ROSARIO HIGH SCHOOL
P. Urduja St., Dona Rosario Subd., Novaliches, Quezon City
Tel. No. 949-87-26

Elementary : Dona Rosario Elemetary School

Novaliches, Quezon City

June 2010 – 2015

66

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