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TImeline Project

Evolution OF 3D Modeling
By : Andrew Tram

2010s
Texture Mapping - Matures into Multistage process
providing greater graphical realism by implementing
several shaders into a single rendering engine.

Venkat Krishnamurty Mark Levoy

2000s 1996
Shaders - Became standard on Krishnamurty & Levoy
Computers allowing Widespread Advancement on
adoption of Normal Mapping, Bump Mapping that
Bump Mapping & other 3D imitates Light effects
of Bumps & Dents
techniques to increase Details

1982
LINKS-1 Computer Graphics
System
1978 Developed by Osaka University
Development of Bump Mapping for rapid Rendering of Highly
provided 3D objects more Realistic Realistic 3D computer graphics
Textures

1970s
Henri Gouraud , Jim Blinn, 1974
Bui Tuong Phong Edwin Catmull
developed Texture
Advancements on Shad-
Mapping, a Fundamental
ing Techniques to give 3D technique used to paint
objects more Realistic and 3D Models
less-Flat appearance

Early 1960s
1968
Pierre Bezier made
Arthur Appel described
Early Advancements in
the Algorithm for
3D Modeling when
Ray-Casting, which is the
working on designing
foundation for nearly all
Automobile bodies for
Modern 3D Graphics
Groupe Renault

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