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<I Time Off Reviews

I'M CRUISING T HROUGH AN


amaranth-tinged vac uum in a
dangerously vulnerable starship.
Asteroids phase in and out of
view, each a mineral mass my
photon cannons can mine for fuel.
In the distance, a distress signal
beckons from one of the nearly
unlimited number of planets I
can visit if I choose to. I'm lost in
space, and I feel fine. PLANETS IN THE MILKY WAY:
This is No Man's Sky, an absurdly 100,000,000,000
ambitious sci-fi experiment out PLANETS IN NO MAN'S SKY:
now for PlayStation 4 and PC. 18,446, 7 44,073, 709,551,616
One of the year's most eagerly
awaited games is, unlike most
megabits nowadays, the product rumpled button-ups and sports
of a handful of programmers a thick beard. His laid-back
led by creator Sean Murray at a demeanor b elies an intellectual
tiny Guildford, England, studio intensity that has earned him a
named Hello Games. Since it was cult following online. "I'm really
first announced three years ago, enamored with the idea of players'
No Man's Sky has earned legions being able to express themselves
of fans as well as doubters who in games," he says. Murray
wondered if the game could argues that most contemporary
possibly deliver on its promise blockbusters eschew this in
to let players loose in a digital favor of too-linear game play and
universe bigger than the Milky Way theatrical action.
and populated by alien life-forms That's why No Man's Sky is
to study, exploit or destroy. built upon real-world equations
Murray is a lanky for describing natural objects.
30-something who favo rs Instead ofhandcrafting every
<I Time Off Reviews

planet, moon and star, Hello pack and a "multi-tool"-a sort of


Games inserts formulas that tell space-age Swiss Army knife that
an algorithm what planets, moons doubles as a weapon. Repair your
and stars should look like and ship by alchemizing the right
how they ought to behave. Same materials and you can lift off into
goes for the alien flora and fauna space, all of which is seamless,
you'll find there. In mathematics, since there are no loading screens
the process is called "procedural of any kind in No Man's Sky.
generation." It's essentially a way From orbit, you can leap to other
to get massive planets or dock at space stations
You can output(a to trade with other species. Or
become a universe) from become a space pirate. Or fashion
space pirate. relatively minor yourself as an intergalactic
Or fashion
yourself as input(some Claude Levi-Strauss. It's a cosmic
an inter- numbers). As a carte blanche.
galactic result, No Man's Ultimately, playing the game
Claude Levi- Sky is populated engenders old-school optimism.
Strauss. It's by over Where contemporary science
a cosmic
carte 18 quintillion- fiction seems mired in dystopian
blanche that's 18 followed visions of the future, No Man's
by as many Sky produces something akin
zeros-unique planets. Even if to the giddy awe of 1960s pulp
a player could visit one every magazines. This is by design:
second (and travel between them No Man's Sky is a challenge from
instantly), seeing the entire game Murray to a games industry that
would take nearly 585 billion real- has grown rich and complacent
life years. by aping Hollywood's preferred
Players start on a random themes and penchant for franchise
planet beside a crashed spaceship sequels. While its scope is the
and must first learn to survive. headline attraction, No Man's Sky's
To get the ship working, you have real triumph is the way it manages
to probe for resources using a jet to gin up limitless wonder. D

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