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12 Principles of Animation.
Anticipation
This technique helps to guide the audience eye s to where the action is going to
occur. This is the major action the character is about to perform like Jump,run.
For example a batsman raising his bat before hitting the ball, when he raises his
bat we know the action which is going to follow next is hitting the ball that is
anticipation.
Drawings which starts from the first to the last, step by step in details drawing
each and every frame.
While pose to pose is a key drawing which depicts major action or pose change
of a character at regular intervals.
Pose-to-pose action became the standard animation technique in early days of
hand drawn animation because it breaks down structured motion into a series of
clearly defined key poses.
Both these principals can be blended/mixed together.
Making the start and end slow while the middle action is speeded up to give more
realism to the action performed.
Example can be a runner starts slow and speeds up in the middle and while
stopping he slows down.
This is easily achieved with 3 dimensional software s, which can easily fine tune
this action.
Arcs
Most living beings and creature move in curve path and not straight, using Arcs
gives more realistic motion to characters in animation which helps achieve a
natural look.
Even the natural movement of our eye is in arcs, that is in certain degree of
rotation.
Timing
Exaggeration
They are the original principles but with today advancement in technology
they need some modification, but complete alteration of these principles
may not be advisable.
Remember that these principles are not just used in animation alone, but
you may find the reflection of these principles in graphics advertisements
as well.