Professional Documents
Culture Documents
APD2505
Session Objectives
At the end of the module, the delegate would have
understood
• Introduction: design history
• Methods
• The sketch
• The model
• The technology & CAD
• Visualization Systems
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• Principles of design
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• Six decades since the first concept was created, the fundamental principle
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• In the mid-1950s, design and technology had become the strongest selling APD2505
points for new cars, and considerations such as fuel economy and purchase
cost were superseded by horsepower counts, interior space, and luxurious
extras
• The 1952 Lincoln, which “surrounds you with glass – 3271 square
inches... Designed for modern living. The 1951 Kaiser – a car with
Anatomic Design
• Styling was the industry’s key selling factor, as a economic and social
miracle
• While the motor industry was born of engineering, it was the application
of style – initially in the form of hand built coach work on standard, mass-
produced chassis – that spawned the contemporary car market
• General Motors’ genius, swiftly adopted by the rest of the industry, was to
realize that although technological innovation drove sales, novelty and
modernity could equally be implied through the colour, shape, and style of
car bodywork, in much the same way as the fashion industry
• Design had become big business, and the realization that consumer
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• GM’s head designer, Harley Earl, introduced female designers to develop APD2505
cars that might appeal to the female consumer, initially focusing on interiors
and trim
• Initially, the dream cars were standard production cars draped in extras,
outrageous trims, custom paint jobs, or unusual options.
• By 1953, GM were advertising “Dreams – on wheel”, five mock-up
production cars that were stars of the early Motorama shows and illustrated
as “new processes, new materials, and new techniques being developed”
• 1953 saw the debut of Chevrolet’s Corvette, a fibreglass-bodied vehicle
that was billed as the first American sports car
• The Motorama was a musical display centered on the dream cars of the
future, such as the Cadillac El Camino, Pontiac Strato Street, and Wildcat
• GM showed the XP-21 Firebird, a gas turbine-powered vehicle that proved
a stunning evocation of Detroit’s ability
• 1954 was also the year of the first Ford Thunderbird
• The 1956 show introduced the Firebird II, and five other prototypes – the
Chevrolet Impala, Oldsmobile Golden Rocket, Cadillac Brougham Town
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replaced the traditional dashboard with futuristic dials and discs, with a TV
camera instead of rear-view mirrors. A huge, clear-glass canopy drew
comparisons with the most visible futuristic symbol of the day, the jet
fighter, and a “new visual vocabulary, inspired by the jet and the rocket”
became the standard sight on American roads
• Dream cars were hailed as crucial experiments in future transport: “for
many years it has been General Motors’ practice to take design and
engineering ideas beyond the workshop stage and build them into actual
running cars – ‘experimental laboratories on wheels’
• The term ‘concept car’ was reputedly coined in around 1980, turning these
cars from unachievable dreams into more tangible, realizable objects
• Concepts are also the proving ground foe new types of car, fracturing the
industry into hundreds of market segments. The highly specialized market
research meant that manufacturers could accurately predict who would want
to buy what.
• The 1970s and 1980s saw the concept become a search for a new type, not
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Methods
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expression, but without those concept cars might never see the day light 13
M.S Ramaiah School of Advanced Studies - Bangalore
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sunlight, reflections, and shadow play and alter the carefully conceived form
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designing completely in the computer simply because you don’t have the
ability to walk around the car in real time”
• Major design studio will typically have a daylight viewing area – a
carefully concealed courtyard where models can be assessed without
revealing them to outside sources
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Guidelines:
1a. Provide the same means of use for all users: identical whenever
possible; equivalent when not.
1b. Avoid segregating or stigmatizing any users.
1c. Provisions for privacy, security, and safety should be equally available to
all users.
1d. Make the design appealing to all users.
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Guidelines:
2a. Provide choice in methods of use.
2b. Accommodate right- or left-handed access and use.
2c. Facilitate the user's accuracy and precision.
2d. Provide adaptability to the user's pace.
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Guidelines:
3a. Eliminate unnecessary complexity.
3b. Be consistent with user expectations and intuition.
3c. Accommodate a wide range of literacy and language skills.
3d. Arrange information consistent with its importance.
3e. Provide effective prompting and feedback during and after task
completion.
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Guidelines:
4a. Use different modes (pictorial, verbal, tactile) for redundant presentation
of essential information.
4b. Provide adequate contrast between essential information and its
surroundings.
4c. Maximize "legibility" of essential information.
4d. Differentiate elements in ways that can be described (i.e., make it easy
to give instructions or directions).
4e. Provide compatibility with a variety of techniques or devices used by
people with sensory limitations.
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Guidelines:
5a. Arrange elements to minimize hazards and errors: most used elements,
most accessible; hazardous elements eliminated, isolated, or shielded.
5b. Provide warnings of hazards and errors.
5c. Provide fail safe features.
5d. Discourage unconscious action in tasks that require vigilance.
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Guidelines:
6a. Allow user to maintain a neutral body position.
6b. Use reasonable operating forces.
6c. Minimize repetitive actions.
6d. Minimize sustained physical effort.
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Guidelines:
7a. Provide a clear line of sight to important elements for any seated or
standing user.
7b. Make reach to all components comfortable for any seated or standing
user.
7c. Accommodate variations in hand and grip size.
7d. Provide adequate space for the use of assistive devices or personal
assistance.
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Please note that the Principles of Universal Design address only universally
usable design, while the practice of design involves more than consideration
for usability.
Designers must also incorporate other considerations such as economic,
engineering, cultural, gender, and environmental concerns in their design
processes. These Principles offer designers guidance to better integrate
features that meet the needs of as many users as possible.
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Nakamura again
"Retro represents a frustration among designers forced to work to a
management business case."
Ford's Ed Golden:
"Automobile journalists and consumers are at the polar ends of satisfaction.
But journalists have a very powerful influence." (Your Guide's reaction to
that one: right on both counts.)
Summary
In this session following aspects of design method
and principles were explained
• Introduction: design history Seating design pitfalls
• Methods
• The sketch
• The model
• The technology & CAD
• Visualization Systems
• principles of design
C.Gopinath MSRSAS