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MIDTERM EXAM REVIEWER

Economics and Consumer Behavior


CHAPTER 1 • Economics: Study of production and
consumption
Consumer Behavior (CB) • Economists focus on the macro
• Set of value-seeking activities that take perspective of CB bounded by broad
place as people go about addressing assumptions
their real needs • Data is derived from historical
• Involves multiple psychological events sales records
like: • Studies involve:
• Thinking • Commodity consumption of
• Feeling nations over time
• Behaving • Tracking changes in
• Entire process culminates in value consumption with different
price levels
The Basic Consumption Process Consumer Psychology

Consumer Behavior and Marketing


• Marketing: Multitude of value-
producing seller activities that facilitate
exchanges between buyers and sellers,
including:
Consumption • Production
• Process by which consumers use and • Pricing
transform goods, services, or ideas into • Promotion
value • Distribution
• Outcomes affect the consumer’s well- • Retailing
being and quality of life CB and Other Disciplines
• Sociology: Study of groups of people
Consumer Behavior as a Field of Study within a society
• Consumption is affected by
• CB shares strong interdisciplinary bonds group dynamics
with: • Anthropology: Field of study involving
• Economics interpretation of relationships between
• Psychology, particularly social consumers and:
psychology • Things they purchase
• Marketing • Products they own
• Anthropology
• Activities in which they
participate

Firm Orientations and Consumers


• Competition drives companies toward a
high degree of consumer orientation
• Firm's actions and decision
making prioritize consumer
value and satisfaction above all
other concerns
• Key component of a firm with CB and Marketing Strategy
market orientation
- Culture that embodies • Resource-advantage theory: Prominent
importance of creating theory that explains why companies fail
value for customers or succeed
among all employees • Product: Potentially valuable bundle of
• Stakeholder marketing: Firms recognize benefits
that more than just the buyer and seller • Attribute: Tangible feature of a
are involved in the marketing process product that potentially delivers
• Primary stakeholders a benefit of consumption
- Customers, employees,
owners, suppliers, and Characteristics of Successful Innovations
regulating agencies
• Secondary stakeholders
- Mass media,
communities and trade
organizations

Relationship Marketing
• Activities based on the belief that the
firm’s performance is enhanced through
repeat business Different Ways of Doing Business
• Touchpoints: Direct contacts
between the firm and a
customer
• Channels of making contact
• Phone, email, text messaging,
online social networking, and
face-to-face contact

Importance of CB

Interpretive Research
• Seeks to explain the inner meanings and
motivations associated with specific
consumption experiences
• Qualitative research tools: • Predictive analytics: Application
Means for gathering data in a of statistical tools in an effort to
relatively unstructured way discover patterns in data that
• Include case analysis, allow prediction of consumer
clinical interviews, and behavior
focus group interviews
Changing Economy
Interpretive Research Orientations • Factors contributing to stagnant income
• Unemployment
• Limited prospects in the
workforce
• Decreased opportunity to work
at an acceptable wage
• Consumers are cautious about expenses
and react favorably to price-cutting
policies
CHAPTER 2

Quantitative Consumer Research Consumer Value Framework (CVF)


• Addresses questions about consumer • Consumer behavior theory
behavior using numerical measurement • Illustrates factors that:
and analysis tools • Shape consumption-related
• Measurement is structured behaviors
• Data are not researcher dependent • Determine the value associated
• Enables researchers to better test with consumption
hypotheses
• Doesn't require deep interpretation

Consumer Behavior Is Dynamic


• Internationalization
• Companies are required to deal
with geographical and cultural
distances
• People from different cultures
interpret products and
behaviors differently
• Consumer perception will
determine the success or failure Value
of the product • Personal assessment of the net worth
• Technological advances have made obtained from an activity
geographical distance a nonissue

Big Data
• Represents massive amounts of data
available to companies that can be used
to predict customer behaviors
Utilitarian Value needed to increase the value
• Gratification derived because from consumption
something helps a consumer solve a
problem or accomplish some task Value Co-Creation
• Consumers provide a rational • Realization that a consumer is
explanation for their purchases necessary and must play a part in order
• Value is provided because the object or to produce value
activity allows something good to • Consumers add resources in the form of
happen or be accomplished knowledge and skills to do their own
part in the consumption process
Hedonic Value
• Value derived from immediate Market Characteristics
gratification that comes from some
activity
• Provided by the actual experience and
emotions associated with consumption
• End in and of itself rather than a means
to an end
• Emotional and subjective in nature
• Action to obtain hedonic value can be
difficult to explain objectively

Marketing Strategy
• Way a company goes about creating • Market segmentation: Separation of a
value for customers market into groups based on the
• Effectively developed and implemented different demand curves associated
when there is a complete with each group
understanding of the value consumers • Requires marketing researchers
seek to identify segments and
• Marketing myopia: Company views describe its members
itself in a product business rather than • Product differentiation: Consumers do
in a value- or benefits-producing not view all competing products as
business identical to one another
• Corporate strategy: Way a firm is
defined and sets its general goals Perceptual Map
• Marketing tactics: Way by which • Tool used to depict graphically the
marketing management is implemented positioning of competing products
• Involve price, promotion, • Helps identify competitors and
product, and distribution opportunities for doing more business
decisions • Diagnoses potential problems in the
marketing mix
Total Value Concept • Used in every competitive industry,
• Total value proposition - Basic benefits, including in the nonprofit sector
the augmented product, and the feel
benefits • Blue ocean strategy: Positioning a firm
• Augmented product: Original far away from competitors’ positions so
product plus the extra things that it:
• Creates an industry of its own
• Isolates itself from competitors
• Ideal point
• Combination of product
characteristics that provide the
most value to an individual
consumer or market segment

Customer Lifetime Value (CLV)


• Approximate worth of a customer to a
company in economic terms
• Overall profitability of an individual
consumer Phases of perceptions
• CLV = npv (sales ─ costs) + npv (equity) Sensing
• Npv - Net present value • Immediate response to stimuli
that have come into contact
CHAPTER 3 with one of the consumer’s five
senses
Learning and Perception • Grounded cognition: Notion
that bodily sensations influence
thoughts and meaning
independent of effortful
thinking
Organizing
• Cognitive organization: Process
by which the human brain
assembles sensory evidence
into something recognizable

Exposure, Attention, and Comprehension Reacting - End of the perceptual process


• Occurs as a response or
• Exposure: Bringing some stimulus behavior
within proximity of a consumer so that
the consumer can sense it
• Attention: Purposeful allocation of
information-processing capacity toward
developing an understanding of a
stimulus
• Comprehension - Consumers attempt to
derive meaning from information they
receive

Sensing, Organizing, and Reacting


Selective Perception the perception of increased
spending
• Change in product design -
Small changes tend to go
unnoticed
• Just meaningful difference
(JMD)
• Smallest amount of change in a
stimulus that would influence
Subliminal Processing consumer consumption and
• Strength of certain stimuli is lower than choice
the absolute threshold of perception
• Absolute threshold: Minimum Types of Memory
strength of a stimulus that can • Implicit: Memory for things that a
be perceived person did not try to remember
• Subliminal persuasion: Behavior change • Creates preattentive effects
induced by subliminal processing • Explicit: Memory that develops when a
person is exposed to, attends, and tries
Applying the JND Concept to remember information
• JND (just noticeable difference): One
stimulus is stronger than another Preattentive effects: Learning that occurs
• Weber’s law without attention
• Consumer’s ability to detect
differences between two levels Mere Exposure Effect and Mere Association
of a stimulus decreases as the Effect
intensity of the initial stimulus • Mere exposure effect
increases • Consumers will prefer stimuli
• Marketers need to understand that: they have been previously
• Little changes made at a time exposed to over stimuli they
may be unnoticed by a have not seen before
consumer • Mere association effect
• Major changes made at once • Transfer of meaning between
will be noticed objects that are similar only by
accidental association
• Implications of JND for marketers who
attempt to provide value for consumers Involuntary Attention
• Pricing - Consumers do not • Attention that is beyond the conscious
perceive small differences in control of the consumer
price as truly different • Likely to trigger an orientation reflex
• Quantity - Small differences are
not perceived as being different Factors That Help Create Attention
• Quality - Small improvements
may not have any impact on
consumers
• Add-on purchases - Small
additional purchase tacked onto
a large purchase may not create
Intentional and Unintentional Learning Discriminative Stimuli and Shaping
• Intentional learning • Discriminative stimuli: Occur solely in
• Process by which consumers set the presence of a reinforcer
out to specifically learn • Shaping: Desired behavior is altered
information devoted to a over time, in small increments
certain subject • Punishers decrease the likelihood that a
• Unintentional learning behavior will persist
• Occurs when behavior is • Extinction: Process through which
modified through a consumer- behaviors cease due to lack of
stimulus interaction without reinforcement
any effortful allocation of CHAPTER 4
cognitive processing capacity
toward that stimulus Comprehension
• Way people cognitively assign meaning
Behaviorism and Cognitive Learning Theories to things they encounter
• Behaviorist approach to learning • Influenced by internal factors within the
- Does not place consumer
emphasis on the • Includes cognitive and affective
cognitive mechanics of elements
the learning process • Signal theory
• Information processing perspective
• Focuses on the cognitive Characteristics of the Message
processes associated with • Physical characteristics: Tangible
comprehension and how these elements or the parts of a message that
precipitate behavioral changes can be sensed
Unintentional Learning: Behavioral Learning • Simplicity
Theory Perspectives • Message congruity: Extent to which a
• Classical conditioning message is internally consistent and fits
• Change in behavior that occurs surrounding information
simply through associating • Figure-ground distinction: Notion that
some stimulus with another each message can be separated into the
stimulus that naturally causes focal point (figure) and the background
some reaction (ground)
• Behavioral response is already • Type of language
associated with unconditioned • Figurative language: Use of
stimulus expressions that send a
• Unconditioned response occurs nonliteral meaning
naturally as a result of exposure • Used when describing
to an unconditioned stimulus brands that compete on
• Instrumental conditioning hedonic value
• Behavioral response can be • Literal language - Used when
conditioned through describing brands that compete
reinforcement on utilitarian value
- Reinforcements - • Message source - Comprehension varies
Punishments or based on:
rewards • Likeability
- Positive reinforcers • Attractiveness
take form of a reward • Expertise
• Trustworthiness
• Congruence

Characteristics of the Message Receiver


• Intelligence or ability
• Prior knowledge
• Involvement
• Familiarity or habituation
• Physical limits
• Expectations
• Brain dominance

Characteristics of the Environment


Sensory Memory
• Information intensity: Amount of
• Iconic storage: Storage of visual
information available for a consumer to
information as an exact representation
process within a given environment
of the scene
• Framing: Meaning of something is
• Echoic storage: Storage of auditory
influenced by the information
information in sensory memory
environment
• Haptic perception: Interpretations
• Prospect theory: Suggests that
created by the way some object feels
a decision can be framed in
different ways and that the
Workbench Memory
framing affects risk assessments
• Encoding
consumers make
• Process by which information is
• Message media
transferred from workbench
• Construal level theory
memory to long-term memory
• Information environment can
for permanent storage
cause individuals to think about
Retrieval
things in different ways
• Process by which information is
• Timing
transferred back into
workbench memory for
Multiple Store Theory of Memory
additional processing when
• Sensory memory: Area where a
needed
consumer stores encounters
Mental Processes That Help Consumers
exposed to one of the five
Remember Things
senses
• REPITITON
• Workbench, or working,
• DUAL CODING
memory: Storage area where
• MEANINGFUL ENCODING
information is stored while
• CHUNGKING
being processed and encoded
for later recall
Long-Term Memory and Learning
• Long-term memory: Repository
• Semantic coding: Type of coding
for all information that a person
wherein something are converted to
has encountered
meaning that can be expressed verbally
• Memory trace: Mental path by which
Multiple Store Approach to Memory
some thought becomes active
• Spreading activation: Way cognitive • Episodic memory: Memory for past
activation spreads from one concept to events in one’s life
another • Stores brands associated with
positive events, which tend to
• Tag: Small piece of coded information be preferred by consumers
that helps with the retrieval of • Social schema or social stereotype
knowledge • Cognitive representation that
• Rumination: Unintentional but gives a specific type of person
recurrent memory of long-ago events meaning
that are spontaneously triggered
• Nostalgia

Elaboration
• Extent to which a consumer continues
processing a message even after an
initial understanding is achieved
• Personal elaboration
• Process by which people
imagine themselves somehow
associating with a stimulus that
is being processed

Schema
• Portion of an associative network that
represents a specific entity and thereby
provides it with meaning
• Brand schema - Smaller part within
one’s total associative network
responsible for defining a marketing
entity
• Product schema - Each time a consumer
encounters a product, the mind
compares all associations in the schema
to see if the thought is correct

Product and Brand Schemas


• Exemplar: Concept within a schema
that is the single best representative of
some category
• Provides consumers with a basis
of comparison for judging
whether something belongs to a
category
• Prototypes: Schema best
representative of some category but
that is not represented by an existing
entity
• Script: Schema representing an event

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