Professional Documents
Culture Documents
MOBILE-COMMERCE
SUBJECT: CS 782
SUBMITTED BY
ABDUS SAMAD MOLLAH
YEAR: 4TH
ROLL NO.: 100
UNIVERSITY ROLL NO.:
071090101102
DEPARTMENT OF COMPUTER
SCIENCE & ENGINEERING
1
NETAJI SUBHAS ENGINEERING
COLLEGE
ACKNOWLEDGEMENT
2
CONTENTS
Topic
Page No
ABSTRACT
4
INTRODUCTION
5-6
WHAT IS M-COMMERCE?
7
ATTRIBUTES OF M-COMMERCE
11
3
WAP ARCHITECTURE
18
APPLICATIONS OF MOBILE-COMMERCE
23-30
M-COMMERCE REVENUES
31-32
ISSUES IN M-COMMERCE
34-36
CONCLUSION
37-41
REFERENCES
42
ABSTRACT
M-commerce (mobile commerce) is the buying and selling of goods and services
through wireless handheld devices such as cellular telephone and personal digital
assistants (PDAs). Known as next-generation e-commerce, m-commerce enables users
to access the Internet without needing to find a place to plug in. The emerging
technology behind m-commerce, which is based on the Wireless Application Protocol
(WAP), has made far greater strides in Europe, where mobile devices equipped with
Web-ready micro-browsers are much more common than in the United States.
4
In order to exploit the m-commerce market potential, handset manufacturers such as
Nokia, Ericsson, Motorola, and Qualcomm are working with carriers such as AT&T
Wireless and Sprint to develop WAP-enabled smart phones, the industry’s answer to
the Swiss Army Knife, and ways to reach them. Using Bluetooth technology, smart
phones offer fax, e-mail, and phone capabilities all in one, paving the way for m-
commerce to be accepted by an increasingly mobile workforce.
As content delivery over wireless devices becomes faster, more secure, and scalable,
there is wide speculation that m-commerce will surpass wireline e-commerce as the
method of choice for digital commerce transactions. The industries affected by m-
commerce include:
* Financial services, which includes mobile banking (when customers use their
handheld devices to access their accounts and pay their bills) as well as brokerage
services, in which stock quotes can be displayed and trading conducted from the same
handheld device
* Telecommunications, in which service changes, bill payment and account reviews can
all be conducted from the same handheld device
* Service/retail, as consumers are given the ability to place and pay for orders on-the-fly
* Information services, which include the delivery of financial news, sports figures and
traffic updates to a single mobile device
IBM and other companies are experimenting with speech recognition software as a way
to ensure security for m-commerce transactions.
INTRODUCTION
5
participants came to have unprecedented access to a deluge of
data and information.
6
Extraordinary market statistics are emerging from a related field:
wireless telecommunication. Conceived in the 1980s primarily to
carry voice transmissions, the medium today has developed into
a fair bearer of data-including Internet communications. Wireless
and mobile networks have experienced exponential growth in
terms of capabilities of mobile devices, middleware development,
standards and network implementation, and user acceptance .
Currently, more than 800 million cell phones and other mobile
devices are in use worldwide, and out of those, more than 140
million users are in US alone. The worldwide numbers are
projected to rise to 1 billion soon, thereby exceeding the
combined total of all computing devices several fold. In addition,
areas around the world where wired penetration is relatively
lower, mobile phones have actually become many subscribers’
primary means of Internet access. Countries with a lack of
regular telecom infrastructure are likely to adopt wireless and
mobile communications to serve both urban and rural areas.
7
WHAT IS M-COMMERCE?
8
HISTORY OF MOBILE-
COMMERCE
9
• 1998: The first sales of digital content as downloads to
mobile phones were made possible when the first
commercial downloadable ringtones were launched in
Finland by Radiolinja (now part of Elisa Oyj).
• 1999: Two major national commercial platforms for mobile
commerce were launched: Smart Money
(http://smart.com.ph/money/) in the Philippines, and NTT
DoCoMo’s i-Mode Internet service in Japan.
M-profits.
10
• 2008: UCL Computer Science and Peter Bentley ran
dedicated courses in mobile commerce.
11
• The future development of the mobile telecommunication
sector is heading more and more towards value-added
services. Analysts forecast that soon half of mobile
operators‘ revenue will be earned through mobile
commerce.
ATTRIBUTES OF M-COMMERCE
• M-Commerce is an enabling technology for delivering
greater business volume, customer loyalty, and support for
urgent transactions such as travel changes and stock
transactions.
12
• Mobility—users carry cell phones or other mobile
devices
WIRELESS
TELECOMMUNICATIONS
TECHNOLOGY ROADMAP
Cellular Networks
13
Advanced Mobile Phone Service (AMPS) –the world’s
first standardized analogous service, discovered in
1983 by AT&T Bell Laboratories
14
British Telecom Cellnet inaugurated the world’s first
commercial GPRS in June 2000.
2.75G
15
commercially launched in Korea by SK Telecom in
October 2000.
16
The first commercial 3G services were launched in
Japan by NTT DoCoMo in May 2001.
WIRELESS MESSAGING
DEVELOPMENTS
1990s.
18
Protocol Forum in mid-1997 with a view to forging an
open, extensible and unified industry standard for delivering
sophisticated telephony services over wireless networks to
mobile devices.
19
content wirelessly to a target WAP device and not merely
respond passively to data requests, allowing automated
dispatch of time-critical information such as alerts and
notifications to WAP subscribers.
20
WAP ARCHITECTURE
21
MOBILE COMPUTING
INFRASTRUCTURE
• HARDWARE:
Attachable keyboard
Interactive pagers
Other devices
Notebooks
Handhelds
Smartpads
E-mail handhelds
22
Suitably configured wirelined or wireless WAN modem
• Software:
It is also cheap
23
Mobile application user interface- Application logic under the
browser
Microwave
Satellites
Radio
Infrared
Wireless systems
25
Mobile network operators have a number of advantages
over other portal players:
They have an existing customer relationship and
personal data.
They can identify the location of the subscriber.
Traditional portal doesn’t usually have a billing
relationship with the customer.
Provide bundle services: Provides offers with a
combination of various purchases from different suppliers
with discounts. So, e.g, if customer wants to buy product A
from supplier X, he may find out about an offer from the
Telecom Operator about two products A and B from different
suppliers at a lower price.
Act as a front- end to the bank: The customer pays to the
operator who, in this case, is also responsible for payment
refund to the customer if the latter is not satisfied with the
products.
Act as Trusted Third Party: In cases the customer wants to
buy a number of goods from various suppliers who must
interoperate.
26
APPLICATIONS OF MOBILE
COMMERCE
Mobile financial applications (MFA) –
mobile banking
brokerage service
mobile money transfer
mobile micropayments.
These services could turn a mobile device into a business tool,
replacing bank, ATM, and credit cards by letting a user conduct
financial transactions with mobile money. Secure transactions are
required before any of these applications are widely deployed.
One interesting mobile financial application is micropayment
involving small purchases such as vending and other items. A
mobile device can communicate with a vending machine using a
27
local wireless network to purchase desired items. Micro-payments
can be implemented in a variety of ways.
the user could make a call to a certain number where per-
minute charges equal the cost of vending item.
This approach has been used by SONERA, a Finnish wireless
provider, in their famous Coke (and now Pepsi) machine service.
In effect, it collects money from the users and credits it to the
vending providers.
using pre-paid numbers purchased from a service provider,
bank, or credit-card company.
To support financial transactions including micro-payments, a
mobile service provider could act as a bank, acquire a bank, or
compete with a bank.
28
type of individual mobile users, a network provider may consider
using a “push” or “pull” method of mobile advertising based on a
per-user basis or a class of users. Other interesting issues include
the number of advertisements and the
level and type of content that should be transmitted. These
advertisements should be limited to avoid overwhelming the user
with information and also to avoid the possibility of congestion of
the wireless links. Wireless networks may consider such
advertising lower priority traffic if network load crosses a certain
threshold. Since these services need the current location
information of a user, a third party may be needed to provide
location services. However, this may require a sharing of
revenues between the network service provider and location
service provider.
29
signals may not work well inside a truck, a separate wireless LAN
can be provided on-board for intratruck communication and
tracking. An interesting research problem is to determine an
appropriate match for the amount of inventory carried by trucks
in a geographical area with dynamically changing delivery
demands. Also traffic in a city may affect the just-in-time delivery
in nearby areas.
31
From a technological point of view, a mobile user can send a
query message to a centralized location, which in turn can
interface several different stores/dealers and decide if the item is
available or not (and if yes, at what price). Alternatively,
stores/vendors may connect their inventory record systems to
this site. Since the inventory of different vendors may use
different code names, a uniform product naming system (or
existing code such as UPC) that allows for easy translation to
standard web content will be required.
Two factors to consider are:
(a) how the database will price its services to vendors/dealers
and
(b) the correctness of information (related to availability or price)
from inventory to the database or website.
We also believe that software agent technologies will prove to be
invaluable as multiple agents can be deployed (cooperating &
negotiating) to conduct various transactions at different places.
32
help reduce anxiety levels of owners and improve the general
conditions of automobiles on the road leading to a reduced
number of traffic jams, accidents, and even fatalities. From a
technological point of view, automobiles can be equipped with
smart sensors that keep track of how much wear and tear a car
component has gone through. This information can then be
transmitted using a radio/microwave/satellite system to a
specified service center or other location. Some implications of
such applications are privacy, security, reliability, and cost of
deployment. However, we envision that car dealers, repair shops,
automobile owners, and even law enforcement officers (from the
public safety point of view) would be interested in such an
application.
33
Mobile auction, entertainment and other services – With an
increasingly mobile society, more and more people are on the
move. While mobile, people may prefer to be involved in some
business or entertainment activities. Many of these services can
be offered to people through mobile devices and wireless
networks. These include mobile auction/reverse auction, video-
on-demand services, and other entertainment-oriented services.
The technologies needed include mobile devices with capabilities
to match desired applications, suitable mobile middleware, and
wireless networks with high bandwidth (such as emerging LEO
satellites or third generation wireless networks). Continued
connectivity is a real important issue as it may affect the
perceived quality of service for entertainment/information
services. For auction/ reverse auction, frequent disconnection
may seriously affect the usefulness of this service unless it can be
guaranteed that if users get disconnected, the state of auction
will be maintained and disconnected users will not suffer any loss
during periods of disconnection.
34
management (B2B, attempting to goods, boxes, troops
B2C) reduce the amount & people
of inventory needed
by managing in-
house & inventory-
on-move
Product location & Applications helping Finding the location
shopping (B2B, B2C) to find the location of a new/used car of
of product & certain model, colour
services that are & features
needed
Proactive service Applications Transmission of
management (B2B, attempting to information related
B2C) provide users to aging(automobile)
information on components to
services they will vendors
need in very- near-
future
Wireless re- Applications that Instant claim-
engineering (B2B, focus on improving payments by
B2C) the quality of insurance companies
business services
using mobile devices
& wireless
infrastructure
Mobile auction or Applications allowing Airlines competing
reverse auction users to buy or sell to buy a landing
(B2B, B2C) certain items using time slot during
multicast support of runway congestion
wireless (a proposed solution
infrastructure to air-traffic
congestion problem)
35
per event or
subscription basis
Mobile office(B2C) Applications Working from traffic
providing the jams, airports &
complete office conferences
environment to
mobile users
anywhere, anytime
Mobile distance Applications Taking a class using
education (B2C) extending streaming & video
distance/virtual
education support
for mobile users
everywhere
Wireless data Applications Detailed information
center(B2B, B2C) supporting large on one or more
amount of stored products can be
data to be made downloaded by
available to mobile vendors
users for making
“intelligent”
decisions
36
M-COMMERCE REVENUES
• SOURCES -
eCommerce Portals
Short Messaging Services (SMS)
Subscription-Based Services
Revenue accrued from introducing new customers
Revenue-sharing between Wireless Network Operators
37
• Global m-Commerce Revenues:
38
A FEW MORE STATISTICS
• Global Internet and Wireless Users:
Subscribers 2001 2004 2007
Internet 533 945 1460
users
(millions)
Wireless 16 41.5 56.8
Internet
users as % of
all Internet
users
39
ISSUES IN M-COMMERCE
WIRELESS PRIVACY- Mobile network location-based services
offer content and service providers an unprecedented avenue to
target consumers based on their physical locale. With location
technology steadily improving, it is plausible subscribers could
soon be placed with near pinpoint accuracy. Consumer advocates
view this to be a threat to personal privacy, with the associated
issues of undue surveillance, spam and profiling.
It is conceivable location data could be collected to explicitly
track the physical movement of a particular subscriber within the
network coverage. This could escalate to become a personal
safety issue if the location information fell into the wrong hands
through inadvertence or malicious theft.
PREVENTIVE MEASURES:
• Stringent industry self-regulation such as using low
granularity location information when precision is neither
critical nor desirable.
• Obtaining explicit user consent before releasing location
details to advertisers
• Guaranteeing user anonymity even when data is used---by
applying only aggregate information without identifying
specific individuals.
40
card number and expiration date are largely secure en route,
although this does not prevent subsequent misappropriation at
the destination. To further fortify security, credit card companies
have implemented authentication systems that verify the
identities of transacting parties. Advocated by Visa and
Mastercard, the Secure Electronic Transaction system is
supported by major banks but has been relatively costly for
merchants to implement, delaying its widespread adoption. But
the biggest shortcoming of credit card settlement schemes by far
relates to the expensive fixed transaction overheads that favour
higher value transactions, precluding cost effective use for small
value payments.
41
their wireless devices not just for voice but data services such as
mobile commerce.
42
Obstacles preventing M-Commerce:
OBSTACLES PHONES PDAs
Credit card security 52% 47%
concerns
Fear of 'klunky' user 35% 31%
experience
Don't understand how it 16% 16%
would work
Never heard of it before 10% 12%
Others 11% 13%
43
CONCLUSION
Considering that most people would rather lose their wallet than
misplace their cell phone, it’s fitting that the mobile world is
quickly becoming a new hub for business. For many of us, our
cell phone never leaves our side. It holds a place at the
dinner table, is easily accessible in our bag’s front pocket,
and often, somehow it even manages to end up sharing our
pillow at night. Busy schedules mean people are often on the
move and when marketers and companies can’t reach
consumers at their computers, on TV, before the previews at
the movies, with billboards, or magazine and newspaper ads,
they must feel assured that they can still reach them on their
cell phones.
By 2015, it’s estimated that shoppers from around the world will
spend about $119 billion on goods and services bought via their
mobile phones, according to a study by ABI Research released
this past February. In the United States alone, mobile shopping
rose from $396 million in 2008 to $1.2 billion in 2009, and mobile
campaign spending also increased by 25 to 30% over the past
year, with companies shelling out just under $313 million
according to the same study. Senior Analyst Mark Beccue, said
that he’s forecasting U.S. sales to reach about $2.2 billion in
2010.
44
Here are five mobile commerce trends to keep an eye on
for the remainder of 2010.
1. Bargain Hunting
45
fourth quarter of 2009, he started to notice something
unexpected and a bit “weird.”
2. Mobile Ticketing
“Do you have the tickets?” We’ve all been asked or have asked
that question always expecting an affirmative answer, but despite
our positive thinking someone often forgets the tickets. But that
could very well be a conversation and frustration of the past
given that mobile ticketing transactions are expected to exceed
$100 billion worldwide by 2012, according to a study released this
month by Juniper Research. No doubt, the convenience of mobile
ticketing, where customers can order, pay for, and validate
tickets anywhere or anytime from their cell phones, is a driving
force in its popularity.
46
Websites like Fandango and MovieTickets.com have made
snagging seats to the hottest movie of the moment that much
easier (or more competitive) with their mobile ticketing apps. A
few months ago, Inception, starring Leonardo DiCaprio, was sold
out all weekend, but mobile ticketing likely helped movie goers
nab those last few seats. And industry sources say that mobile
ticketing can account for up to 10% of ticket sales for
blockbusters like Avatar on opening weekend. “It’s a small but
growing percent of overall ticket sales,” said Harry Medved,
director of marketing at Fandango.
3. Banking
We’ve been getting used to mobile banking for a while now. Most
of us have our accounts setup online and check our balances on
the phone. But according to data released by comScore, 13.2
million people accessed their bank accounts from their phones
during the month of April alone, which is a 70% increase from a
year ago. And similarly, the number of people using mobile
banking apps more than doubled, to about 5 million in the last
year.
4. Tangible Goods
47
million dollars in goods sold via the mobile app, which was a
200% increase from 2008. The launch of their app notified
bidders with push alerts and SMS notifications when they had
been outbid, and allowed them to cast another attempt or keep
track of ending auctions. According to eBay, one item is
purchased every two seconds using eBay mobile app, with
apparel, auto parts, cell phones/accessories, sporting goods and
collectibles ranking as the top five categories of purchased items.
5.Marketing
48
Text message marketing, where customers opt-in to receive news
about deals or offer coupons, has been a widely adopted practice
as it’s a direct way to engage with consumers that has a high
likelihood of being read. Retailers are also investing more time
and money into creative ways to reach consumers via their
mobile phones with campaigns that enhance the brand identity or
the shopping experience. eBay’s recent launch of their Fashion
App is a great example. The app allows users to browse for
clothes, have access to exclusive sales, and “try on” an outfit by
snapping a picture with the iPhone’s camera. It then let’s you
share your outfits with friends on Facebook and Twitter. All of the
features really add to the shopping experience, but most
importantly, consumers are able to buy and bid on what they like.
REFERENCES
• An Introduction to E-Commerce, Winter
49
• www.wikipedia.org
50