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The islands and oceans of The Uncharted Seas are These adventurers have come to the Uncharted
about to boil and burn with strife and war, as the Seas for various different reasons, like the Iron
Human, Orc, Dwarf and Elf adventurers from the Old Dwarves who have come to create new townships,
World collide with the Ancient Rulers of the Land, the while the Imperial Humans has come to escape the
Dragon Lords. strict rule of the Imperial Overlord in the Imperial
City. The Orc Raiders have come for plunder with
A dwarf sea captain named Crooked Rollo sailed the Goblins of Morcas and the Gnomes of Ungnir
into the Uncharted Seas in 2706 by the Old World chasing in the wake of their raiding ships, and the
calendar (4357 as the Dragon Lords record time). Thaniras Elves have come in search of new sorceries
Rollo landed on the south coast of Armidia to make to enhance their power.
repairs to his iron ship, the Leather Head, and
returned to Kulloria to give a full report to his liege, During the 10 years that followed the accidental
King Ringvald the Stout of Kulloria, of the lands and rediscovery of the Uncharted Seas by Crooked
people. Rollo, these rival factions had little contact. They
have begun to call the region the Broad Blue like the
King Ringvald realised the potential that the locals, because it is so expansive and the horizon
Uncharted Seas presented for expanding the almost endless.
power and influence of the dwarves of Kulloria, and
assembled a fleet of ships to sail west from the Old For a while, the Broad Blue was big enough to
World, and settle on its islands. His fleet landed at contain the Old World adventurers without conflict,
Aron-delf and Gelf on Karneia in 2708 (4359), and but now they are fighting like rats in a barrel, and their
quickly followed by building settlements on Helg fleets are engaged in great battles throughout the
(2715), Demaros (2716) and Lamorna (2718). The region. The waters of The Karneian Sea, The Boiling
dwarves were the first of the Old World races to fully Seas and the Strait of Cerac now provide the setting
explore the Uncharted Seas, but their example was for devastating broadsides, brutal boarding actions
repeated by the Humans in Armidia, the Orcs in The and narrow escapes from certain death.
Darnak Cluster and the Elves on Trelang.
their opinion of each other. This bickering is a fatal have settled on Vyrdam. Since the arrival of these
weakness, as the Dragon Lords have noticed their intruders the Vyrdam nobility has begun to consider
intrusion into the lands that pay the Dragon Lords fighting against the Dragon Lords, and building
tribute. If the four Great Houses of the Dragon Lords Vyrdam into a strong independent nation.
were to unite against these interlopers they would
crush them, but the Great Houses are suspicious The Shroud Mages settled in Mysonnia over two
of each other, and the vassal nations of the Dragon hundred years ago, after sailing from the Old World
Lord Empire are at risk of throwing off their ancient as passengers on the first iron ships. They have
yoke of slavery. almost a free hand to do as they wish, so long as
they defend the south east waters of Dragon Lord
GOING NATIVE territory against the Thousand Bandits and the Bone
Griffons. The Shroud Mages are cunning diplomats
The Dragon Lords call their vassal races Subasha, and powerful mages who use bribes to divide their
and include among their number the reptilian races of rivals, and elemental magic to confuse their enemies.
the Old Kreel and the Helganth Warriors, as well as
the Vyrdam Humans. These three are all slave races, HIDDEN PERILS
though many Kreel and Helganth live free of Dragon
Lord interference among the Thousand Bandits. The Uncharted Seas are home to dangerous factions
The Shroud Mages of Mysonnia are also Subasha, that owe no fealty to the Dragon Lords, they are
though they enjoy many freedoms under the rule of weaker than the Dragon Lords but powerful enough
the Dragon Lords, so long as they swear fealty. to maintain their freedom. The adventurers of the
Old World have yet to encounter them in strength,
The Old Kreel live all across the islands of the Broad and are foolish if they choose to underestimate them.
Blue except for in The Voskian Wastes, they provide These factions include the undead Bone Griffons,
manual labour for the Dragon Lords and march in the Thousand Bandits, the Northern Vosk and the
their armies, but the Kreel that are free of slavery mercenary Sky Pirates.
fight the Dragon Lords at every opportunity. The
Kreel are in cautious dialogue with the Iron Dwarves The Bone Griffons were enemies of the Dragon Lords
in Karneia, they are engaged in a guerrilla war thousands of years ago, but they were defeated
against the Imperial Humans in Armidia, and fight for in battle and cursed by Dragon Lord mages. Their
the Thousand Bandits in some of their raiding fleets. homeland Sancerac was swallowed by the sea and
became The Shifting Shores. The Bone Griffons THE DRAGON LORD’S CHRONOLOGY
disappeared for centuries, but now they have returned OF THE UNCHARTED SEAS
to reap vengeance on the Dragon Lords.
0 – The year that is recognised among Dragon Lord
The Northern Vosk spend their winters secluded in Scholars as the first year in the reign of the Great
their settlements in the cold wastes of the tundra. In Ancient Lord Anas Imor, founder of the kingdom of
the spring and summer they are the scourge of the Principia, and the first of the Great Lords to tame the
Broad Blue, as they raid across the coastlines of Fire Dragons.
its many islands. In the autumn they sail home with
plunder and slaves, to the safety of their homes. 401 – The Ancients conquer all the lands of Shenerac
(now called The Thousand Islands and The Darnak
The Sky Pirates command ships that fly in the sky, Cluster). The first, and most venerated ruler of their
held aloft by balloons filled with arcane energies. great empire, is King Shen Shen.
There are several splinter groups within the Sky
Pirates who fight amongst themselves when they are 670 – The Helganth found the city of Dracinia and
not hiring themselves as mercenaries to the fleets of settle the region now called the Shrouded Isles),
the Broad Blue. The Sky Pirates take the money of their scholars travel far and wide to collect knowledge
the Dragon Lords, Shroud Mages, Vyrdam Humans, from other cultures.
Iron Dwarves, Orc Raiders and Imperial Humans,
but treat the Northern Vosk, Thaniras Elves and 994 to 2494 – A period that is called The Long War by
Thousand Bandits as sworn enemies. the scholars of Dracinia, they recorded almost every
major siege, battle and assassination and palace
The Thousand Bandits comprise many different coup that occurred among the Dragon Lords and the
communities living in The Thousand Islands. They Ancients. They were almost constantly at each others
are led by independent captains who owe nominal throats, and during the fifteen hundred years of The
allegiance to the Bandit King, Drak the Toothless. Long War the Helganth knew relative peace, before
They include Dragon Lord outcasts and Helganth the two Great Rivals dragged them into the violence
exiles, as well as fugitive Kreel and mutinous Orcs. and sowed the seeds of their downfall.
The Thousand Bandits have some dealings with
the Shroud Mages, but are at constant war with the 2871 – A heavily armed merchant fleet from the Old
Orc Raiders, Imperial Humans, Bone Griffons, Iron World builds a settlement on Armidia and trades with
Dwarves and Dragon Lords. the Helganth. They defeat a Dragon Lord scouting
force, and supported by additional warships make
This glossary is compiled not only from the invaluable Bone Griffons
resources present in these locations, but the Originally the loyal vassals of the Ancients, the
personal notes of many travellers of the Old World Dragon Lords infected them with a plague which
and Uncharted Seas. Their input is vital in regards turned them into undead. They are neutral to the
to dialect and colloquialisms, and has been greatly Vyrdam Humans, Northern Vosk, Imperial Navy,
enhanced by cooperation with the Idsith scholars of Iron Dwarves and Old Kreel, but are at war with the
the Kreel. Dragon Lords, Thaniras Elves, Thousand Bandits,
Shroud Mages and Orc Raiders.
The Kreel have settlements throughout the Uncharted
Seas, and have at one time or another been both Bransgar (Brans-gar)
vassals and slaves of the Dragon Lords. Their A term used to refer to the burly humanoids of
spoken tradition of story telling is much like that of Svanurgast.
the Svanurgast, and is a deep well of history.
Cabals
It was not an intention to provide a comprehensive list Political factions within the Dragon Lord hierarchy.
of place names in this scroll, only locations that have
two or more names, or have a peculiar quirk to their Cadres
nature. There are only a few mentions of particular The senior families of the Dragon Lords.
individuals, as there are many hundreds of notable
personalities alive and dead in both the Old World Canthus (Kan-thuss)
and the Uncharted Seas, all of which deserve more One of the elf clans, they are led by Morwyn
detailed reference in longer scrolls. Ormyre.