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AN INTRODUCTION

To The Uncharted Seas

The islands and oceans of The Uncharted Seas are These adventurers have come to the Uncharted
about to boil and burn with strife and war, as the Seas for various different reasons, like the Iron
Human, Orc, Dwarf and Elf adventurers from the Old Dwarves who have come to create new townships,
World collide with the Ancient Rulers of the Land, the while the Imperial Humans has come to escape the
Dragon Lords. strict rule of the Imperial Overlord in the Imperial
City. The Orc Raiders have come for plunder with
A dwarf sea captain named Crooked Rollo sailed the Goblins of Morcas and the Gnomes of Ungnir
into the Uncharted Seas in 2706 by the Old World chasing in the wake of their raiding ships, and the
calendar (4357 as the Dragon Lords record time). Thaniras Elves have come in search of new sorceries
Rollo landed on the south coast of Armidia to make to enhance their power.
repairs to his iron ship, the Leather Head, and
returned to Kulloria to give a full report to his liege, During the 10 years that followed the accidental
King Ringvald the Stout of Kulloria, of the lands and rediscovery of the Uncharted Seas by Crooked
people. Rollo, these rival factions had little contact. They
have begun to call the region the Broad Blue like the
King Ringvald realised the potential that the locals, because it is so expansive and the horizon
Uncharted Seas presented for expanding the almost endless.
power and influence of the dwarves of Kulloria, and
assembled a fleet of ships to sail west from the Old For a while, the Broad Blue was big enough to
World, and settle on its islands. His fleet landed at contain the Old World adventurers without conflict,
Aron-delf and Gelf on Karneia in 2708 (4359), and but now they are fighting like rats in a barrel, and their
quickly followed by building settlements on Helg fleets are engaged in great battles throughout the
(2715), Demaros (2716) and Lamorna (2718). The region. The waters of The Karneian Sea, The Boiling
dwarves were the first of the Old World races to fully Seas and the Strait of Cerac now provide the setting
explore the Uncharted Seas, but their example was for devastating broadsides, brutal boarding actions
repeated by the Humans in Armidia, the Orcs in The and narrow escapes from certain death.
Darnak Cluster and the Elves on Trelang.

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In the Old World, the Humans, Orcs and Dwarves The Helganth Warriors have spread across the
are at war with the Elves, whose kingdom has grown Uncharted Seas since they abandoned their
at the expense of its neighbours. In the islands of the homeland and their capital Dracinia. Some of them
Uncharted Seas the Elves are at a disadvantage have settled in the forests of Traal and Sorylia under
because their rivals have been in the Broad Blue for the rule of the Dragon Lords, but many more have
longer, and have committed more of their forces to joined the Thousand Bandits, or live a continuous
settling in the region. The enmities of the Old World existence on the sea. They trade with the Iron
have little sway here, as the Dwarves are neutral to Dwarves, and fight at any opportunity against the
the presence of the Orcs, and the Orcs are in tacit Bone Griffons, Vyrdam Humans, Northern Vosk and
alliance with the Humans. It is only the Elves who Shroud Mages when they meet them.
remain hated by everyone, and hate them back
equally. The Vyrdam Humans have fought for the Dragon
Lords in campaigns against the Northern Vosk and
The naval battles continue though, because the Old the Helganth Warriors. They have a large trading fleet
World adventurers are fighting over control of the and a prosperous citizenry that has come into conflict
islands of the Broad Blue, regardless of changes in with the Iron Dwarves and Imperial Humans who

their opinion of each other. This bickering is a fatal have settled on Vyrdam. Since the arrival of these
weakness, as the Dragon Lords have noticed their intruders the Vyrdam nobility has begun to consider
intrusion into the lands that pay the Dragon Lords fighting against the Dragon Lords, and building
tribute. If the four Great Houses of the Dragon Lords Vyrdam into a strong independent nation.
were to unite against these interlopers they would
crush them, but the Great Houses are suspicious The Shroud Mages settled in Mysonnia over two
of each other, and the vassal nations of the Dragon hundred years ago, after sailing from the Old World
Lord Empire are at risk of throwing off their ancient as passengers on the first iron ships. They have
yoke of slavery. almost a free hand to do as they wish, so long as
they defend the south east waters of Dragon Lord
GOING NATIVE territory against the Thousand Bandits and the Bone
Griffons. The Shroud Mages are cunning diplomats
The Dragon Lords call their vassal races Subasha, and powerful mages who use bribes to divide their
and include among their number the reptilian races of rivals, and elemental magic to confuse their enemies.
the Old Kreel and the Helganth Warriors, as well as
the Vyrdam Humans. These three are all slave races, HIDDEN PERILS
though many Kreel and Helganth live free of Dragon
Lord interference among the Thousand Bandits. The Uncharted Seas are home to dangerous factions
The Shroud Mages of Mysonnia are also Subasha, that owe no fealty to the Dragon Lords, they are
though they enjoy many freedoms under the rule of weaker than the Dragon Lords but powerful enough
the Dragon Lords, so long as they swear fealty. to maintain their freedom. The adventurers of the
Old World have yet to encounter them in strength,
The Old Kreel live all across the islands of the Broad and are foolish if they choose to underestimate them.
Blue except for in The Voskian Wastes, they provide These factions include the undead Bone Griffons,
manual labour for the Dragon Lords and march in the Thousand Bandits, the Northern Vosk and the
their armies, but the Kreel that are free of slavery mercenary Sky Pirates.
fight the Dragon Lords at every opportunity. The
Kreel are in cautious dialogue with the Iron Dwarves The Bone Griffons were enemies of the Dragon Lords
in Karneia, they are engaged in a guerrilla war thousands of years ago, but they were defeated
against the Imperial Humans in Armidia, and fight for in battle and cursed by Dragon Lord mages. Their
the Thousand Bandits in some of their raiding fleets. homeland Sancerac was swallowed by the sea and

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All the ships in this document have been
painted by Roger Dixon, one of our forum
members, who we would like to thank for
letting us use the images. Roger is a big
fan of the Uncharted Seas and collects
just about everything we make!

became The Shifting Shores. The Bone Griffons THE DRAGON LORD’S CHRONOLOGY
disappeared for centuries, but now they have returned OF THE UNCHARTED SEAS
to reap vengeance on the Dragon Lords.
0 – The year that is recognised among Dragon Lord
The Northern Vosk spend their winters secluded in Scholars as the first year in the reign of the Great
their settlements in the cold wastes of the tundra. In Ancient Lord Anas Imor, founder of the kingdom of
the spring and summer they are the scourge of the Principia, and the first of the Great Lords to tame the
Broad Blue, as they raid across the coastlines of Fire Dragons.
its many islands. In the autumn they sail home with
plunder and slaves, to the safety of their homes. 401 – The Ancients conquer all the lands of Shenerac
(now called The Thousand Islands and The Darnak
The Sky Pirates command ships that fly in the sky, Cluster). The first, and most venerated ruler of their
held aloft by balloons filled with arcane energies. great empire, is King Shen Shen.
There are several splinter groups within the Sky
Pirates who fight amongst themselves when they are 670 – The Helganth found the city of Dracinia and
not hiring themselves as mercenaries to the fleets of settle the region now called the Shrouded Isles),
the Broad Blue. The Sky Pirates take the money of their scholars travel far and wide to collect knowledge
the Dragon Lords, Shroud Mages, Vyrdam Humans, from other cultures.
Iron Dwarves, Orc Raiders and Imperial Humans,
but treat the Northern Vosk, Thaniras Elves and 994 to 2494 – A period that is called The Long War by
Thousand Bandits as sworn enemies. the scholars of Dracinia, they recorded almost every
major siege, battle and assassination and palace
The Thousand Bandits comprise many different coup that occurred among the Dragon Lords and the
communities living in The Thousand Islands. They Ancients. They were almost constantly at each others
are led by independent captains who owe nominal throats, and during the fifteen hundred years of The
allegiance to the Bandit King, Drak the Toothless. Long War the Helganth knew relative peace, before
They include Dragon Lord outcasts and Helganth the two Great Rivals dragged them into the violence
exiles, as well as fugitive Kreel and mutinous Orcs. and sowed the seeds of their downfall.
The Thousand Bandits have some dealings with
the Shroud Mages, but are at constant war with the 2871 – A heavily armed merchant fleet from the Old
Orc Raiders, Imperial Humans, Bone Griffons, Iron World builds a settlement on Armidia and trades with
Dwarves and Dragon Lords. the Helganth. They defeat a Dragon Lord scouting
force, and supported by additional warships make

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raids on Dragon Lord garrisons on Karneia during the and fertile plains to their enemy the Dragon Lords.
following years. Thus Shenerac becomes what is now known as the
Thousand Islands and the Darnak Cluster.
2897 – The Ancients defeat the Old World settlers
on Armidia and destroy their warships, but spare the 3604 – The city of Dracinia dies as the Helganth
survivors and assemble a great war fleet. nobility are killed by the Withering, and their people
flee across the seas in all directions in search of a
2899 – The Ancients war fleet sails east with the land that is safe from the Winds of Death that bring
survivors of the defeat on Armidia, it then sails along the Withering with it. Their priests engage ritual to
the coast of the Old World displaying its weapons, make the lands of the Helganth safe from invasion,
banners and troops to all those that it passes. During bringing supernatural mist and fog to the region, so
its journey, the survivors are released and Ancients that it is called The Shrouded Isles.
envoys speak with the rulers of the Imperial Navy and
Iron Dwarves. The envoys decree that the western 3736 – The rise of the Thousand Bandits, a period
seas are forbidden to them, and that any sea captains in which Ancients stragglers band together with
that sail to the Forbidden Isles will be slain. Dragon Lord outcasts and Helganth exiles in order to
raid merchant vessels in the Strait of Cerac.
3580 – The War of the Wyrm, the Ancients land on
Principia supported by their allies the Vyrcerac and 3877 – The Vosk appear in the northern wastes, and
Sancerac, they defeat House Melkharn on land and build several settlements.
House Traal at sea, while House Kalath and House
Morgloth march or sail towards their enemies. 4083 – Return of the undead warriors of Sancerac,
as their lands rise again from the seas, they now fly
3581 – The Griffons of Sancerac slaughter the the banner of the Bone Griffons, and seek revenge
Ancestor Dragons, assisted by the greatest mages of on the Dragon Lords, both for the shame of their
the Ancients. In revenge the Dragon Lord high mages defeat during the War of the Wyrm and their long
summon the Auspicious Withering, and smite their exile beneath the waves.
enemies with sickness, disease and plague.
4154 – The Shroud Mages slowly gain the trust of
3583 – The Vyrcerac armies return to their homeland, the Dragon Lords after several campaigns in the
the Dragon Lords follow them and conquer the land. Thousand Islands, and receive Mysonnia as a token
They declare that the Vyrcerac have no kingdom, and of their patronage in return for their fealty against all
are nothing more than Subasha, a vassal people, enemies of the Dragon Lords.
and rename their territories as Vyrdam.
4357 – The Uncharted Seas are rediscovered by
3584 – The Curse of the Sands is laid on the Griffon a dwarf sea captain called Crooked Rollo, after he
territory of Sancerac, whose wizards succeed in blunders through The Boiling Seas in a foul storm.
halting their deaths due to the Withering, but they
continue to exist as the undead. Their kingdom sinks 4370 – A Tepes expeditionary fleet encounters a
below the seas and their cities are often smothered in Dragon Lord scout fleet led by Jester Scormas of the
sand. This region is now called The Shifting Shores. Melkharn, it is the first time that the Dragon Lords
have been seen. The Tepes fleet is all but destroyed,
3588 – The beginning of The Exodus of the Ancients and its commander Ousmanri Tepes is captured. He
from the Uncharted Seas, they seek to escape the is a valuable prisoner for the Dragon Lords as he
wrath of the Dragon Lords, already weakened as is the second son of the head of the Tepes family,
they are by the deaths caused by the Withering. Faisal Tepes.

3590 – The Ancients homeland is flooded and


ruined by its own sorcerers, to deny its rich valleys

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GLOSSARY
A Quick Guide to Who is Who In The
Uncharted Seas

Names and Locations Arkos


The Old World and the Uncharted Seas are made One of the families of the Imperial State, their most
up of many kingdoms and empires, all with their senior noble is Duke Vir Dequene.
own languages and terminology. Some even have
more than one name for the same thing, whether it Armouries
is an individual, a faction, or a place or region on a The individual offices and cabinets of the dwarf
map. They often have a common prefix or suffix so kings.
that several names sound might very similar, often
making it confusing if those names refer to completely Arthris
different subject matter. One of the city factions of Vyrdam, they are led by
Ren Hordras.
All information provided here is taken from either the
libraries of the Imperial City, the halls of the Great Aslauga
Houses, or the catacombs of Dracinia. Therefore One of the orc tribes of The Great East Spur, they
many of the terms that are given here conflict with are led by Chief Grudoc Grum.
each other, but are also self-referential. The charts
and tomes used as resource material often mention Bekel
places and factions only briefly, and provide no clues A term used to refer to the people of Bekel in the
as their origin or content. Old World.

This glossary is compiled not only from the invaluable Bone Griffons
resources present in these locations, but the Originally the loyal vassals of the Ancients, the
personal notes of many travellers of the Old World Dragon Lords infected them with a plague which
and Uncharted Seas. Their input is vital in regards turned them into undead. They are neutral to the
to dialect and colloquialisms, and has been greatly Vyrdam Humans, Northern Vosk, Imperial Navy,
enhanced by cooperation with the Idsith scholars of Iron Dwarves and Old Kreel, but are at war with the
the Kreel. Dragon Lords, Thaniras Elves, Thousand Bandits,
Shroud Mages and Orc Raiders.
The Kreel have settlements throughout the Uncharted
Seas, and have at one time or another been both Bransgar (Brans-gar)
vassals and slaves of the Dragon Lords. Their A term used to refer to the burly humanoids of
spoken tradition of story telling is much like that of Svanurgast.
the Svanurgast, and is a deep well of history.
Cabals
It was not an intention to provide a comprehensive list Political factions within the Dragon Lord hierarchy.
of place names in this scroll, only locations that have
two or more names, or have a peculiar quirk to their Cadres
nature. There are only a few mentions of particular The senior families of the Dragon Lords.
individuals, as there are many hundreds of notable
personalities alive and dead in both the Old World Canthus (Kan-thuss)
and the Uncharted Seas, all of which deserve more One of the elf clans, they are led by Morwyn
detailed reference in longer scrolls. Ormyre.

GLOSSARY OF TERMS Celos (Kel-loss)


One of the elf clans, they are led by Ketarine
Ancients Erithmis.
A term used to refer to the people of Shenerac, who
left the Uncharted Seas. Corvus/Corvinus (Kor-veen-uss)
One of the families of the Imperial State, their most

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senior noble is Duke Emin Kostic. Great East Spur in the Old World.

Dark Ones Guild/Guildhouse/Guilder


A term used by the Dragon Lords to refer to the The foundation of dwarf society, an organisation of
Shroud Mages. workers with common interests that can range in
size from a small collective to an extensive network
Dawn City of communities.
One of the city factions of Vyrdam, they are led by
Keros Tellemion, but the city is commanded by Ryn Hamatcha (Ham-at-cha)
Drantre, a Kindrake commander. This is the name of a race of lizardmen in the Old
World, it is also name of a swamp.
Dead City/Dracinia (Drat-sinnia)
A millennia old acropolis on Wyron, it spans fifty Helganth
miles of the coastline, and has several layers of Helganth was the weakest of three kingdoms that
deep catacombs. ruled over The Uncharted Seas in ancient times.
It is now a term used to refer to the descendents of
Delfdran the Helganth, who live among the Dragon Lords and
One of the three dwarf kingdoms, it is ruled by King the Old World invaders.
Ingvar Wyrmson.
Hilmegga
Disciples One of the orc tribes of The Great East Spur, they
The warrior caste of the Dragon Lords. are led by Chief Aurolfa the Eagle.

Dragon Lords House Moriarnus (Mori-arn-uss)


The ancient race that rules the Uncharted Seas, The most respected faction of the Shroud Mages.
commanding their vassals, the Kindrake, Subasha
and Saahdas. It is at war with the Iron Dwarves, Orc Idsith (Id-zith)
Raiders, Imperial Navy, Thaniras Elves, Northern The scholars and story tellers of the Kreel.
Vosk, Old Kreel, Thousand Bandits and the Bone
Griffons, but has the Vyrdam Humans and Shroud Imperials
Mages as their allies. An abbreviation used to refer to citizens of the
Imperial State.
Dragutin (Drag-ootin)
One of the families of the Imperial State, their most Imperial Council
senior noble is Oleg Thematz. The kingdom of the Imperial Overlord.

Great Divide Imperial Legislature


A term used to describe the separation of Delfdran The laws and bureaucracy of the Imperial State.
from Venvalder and Kulloria in 2569.
Imperial Navy
Great East Spur/The Spur The representative military force of the Imperial
The south eastern continent of the Old World. State within the Uncharted Seas. They are at war
with the Dragon Lords, Shroud Mages, Thaniras
Great Houses Elves, Old Kreel and Vyrdam Humans, while they
The four ruling factions of the Dragon Lords. have an uneasy alliance with the Iron Dwarves.
Their ships frequently fight with Orc Raider vessels,
Great Lord but avoid conflict with the ships of The Kingdom, the
The ruling individual of each Dragon Lord faction. most powerful faction within the Orc Raider fleets.

Grennam Imperial Overlord


One of the city factions of Vyrdam, they are led by The supreme ruler of the Imperial State.
Sorith Kiades.
Imperial State
Grotheperga (Groth-perga) The collective of the Overlord, Council and
A term used to refer to a period in Old World history. Legislature.

Groth/Grothgarda (Groth-garda) Iron Dwarves


The most powerful and advanced orc tribe of The The common name given to the dwarves of Kulloria

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in the Old World, the same term is used to refer to Morgloth (Mor-gloth)
the Venvalder and Delfdran dwarves. They have One of the Great Houses of the Dragon Lords, it is
an uneasy alliance with the Imperial Navy, and ruled by Great Lord Thulen Hallur.
have occasional dealings with the Orc Raiders
and Old Kreel, but they are at war with the Shroud Northern Vosk
Mages, Thaniras Elves, Thousand Bandits, Vyrdam They are the hunters and warriors of the Voskian
Humans, Northern Vosk and Dragon Lords. Wastes, who raid and plunder the coasts of the
lands in the Uncharted Sea. They are at war with
Kalath the Dragon Lords, Vyrdam Humans, Thaniras Elves
One of the Great Houses of the Dragon Lords, it is and Iron Dwarves, but have little contact with the
ruled by Great Lord Mesmar Grukarren other factions.

Kasmyr/Kasmyrians (Kaz-meer-rienz) Old Kreel


A term used to refer to the people of Kasmyria in the The name of the lizardmen that live throughout the
Old World. Uncharted Seas, some of whom are slaves, some
are vassals and some live free. They are allied
Kindrake to the Thousand Bandits, neutral to the Northern
The elite warriors and sailors of the Dragon Lords, Vosk, Bone Griffons and Iron Dwarves, but are at
they are not Dragon Lords themselves, but hold high war with the Dragon Lords, Orc Raiders, Imperial
rank among their masters. Navy, Thaniras Elves, Shroud Mages and Vyrdam
Humans.
Kulloria (Kull-or-ria)
One of the three dwarf kingdoms, it is ruled by King Orc Raiders
Ringvald the Stout. The orcs are a mixed bag of different tribes,
including the Aslauga, Hilmegga and Wechtas,
Lamorna who are nominally commanded by the Grothgarda
One of the city factions of Vyrdam, they are led by orcs of The Kingdom. They have dealings with the
Glaumus Kethre. Imperial Navy, and have some contact with the Iron
Dwarves, but they are at war with the Dragon Lords,
Laushema (Low-shema) Shroud Mages, Thaniras Elves, Thousand Bandits,
One of the city factions of Vyrdam, they are led by Bone Griffons, Old Kreel and the Vyrdam Humans.
Hanni Orthrus.
Reithanir (Rei-than-ear)
League A term used to refer to the elves of the White Plains,
A term that is used to refer to a collective of guilds. and the elves of the Kingdom of Thaniras.

Lethrenn Rhyss/Rhyssinicans (Riss-ini-cans)


One of the elf clans, they are led by Arias Hedren. A term used to refer to the people of Rhyssinica in
the Old World.
Magus/Council of Elders
A term used to refer to the most respected artisans Saahdas (Sar-dass)
and elders of the dwarves, the Forgemasters, A term used by the Dragon Lords to refer to the
Smithsons and Anvilelders, who left the Old World in citizens of their vassal states.
2410 shortly before the fall of Shandelfan.
Salath (Sal-lath)
Mashosh (Mash-osh) A powerful composite bow used by the Dragon
A liquid that is made from Shadow Coil, and used on Lords.
Dragon Lord ships.
Sancerac (San-ker-rac)
Melkharn (Mel-karn) This is the original name for the land that is now The
One of the Great Houses of the Dragon Lords, it is Shifting Shores, it is also used to refer to the people
ruled by Great Lord Senan san Garran. of Sancerac, and is occasionally used to refer to the
Bone Griffons.
Morcas
A term used to refer to the goblins of the city of Scathawes (Scath-ors)
Morcas in the Old World, they are led by King A term used to refer to the treelike woodland
Dretch the Reaver. creatures of the Uncharted Seas, from which the
Dragon Lords harvest the timber to use for the

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masts of their magical dragon hide sails. senior noble is Faisal Tepes.

Sea Haven Thaniras (Than-ear-rass)


The original name of the Imperial City. One of the elf clans, they are led by Irna Sonnekhet.
It is also a term used to refer collectively to the elves
Selethian (Sel-ee-thian) of the Old World in the Uncharted Seas, which is a
One of the elf clans, they are led by Frea Yaldoran, misnomer given that the Thaniras Subiran does not
who is also Queen of the Thaniras Kingdom. have a presence in that region. They are at war with
all of the factions of the Uncharted Seas, though
Shadow Coil they rarely encounter those of the southern lands.
A liquid derived from Mashosh, used on the timber
of Dragon Lord ships. Thaniras Kingdom
A term used to refer to a period in Old World
Shandelfan history, it is also the collective name for the united
A term used to refer to a period in Old World history, Subiran of the elves under one monarch.
also the name of a collection of dwarf kingdoms.
The Auspicious Withering/The Withering
Sharack Rock A term used to describe an event brought about by
A mountain that rose up into the sky as a side effect the sorcery of the Dragon Lords in 3581, in which
of the sorcery cast by the Ancients in 3590 that a plague was spread across the Uncharted Seas,
flooded the lands of Shenerac, it is the home of the killing hundreds of thousands.
Skyborn Pirates, who sail flying ships.
The Broad Blue
Shenerac (Shen-er-rac) A term used by sailors to describe the seas and
This was the name of the empire of the Ancients, oceans of the Uncharted Seas.
and is the original name for the land that is now The
Thousand Islands and The Darnak Cluster. The Cabal
The Shroud Mage council that rules over Mysonnia.
Shroud Mages
These dwarves were once citizens of the The Cluster
Shandelfan Kingdoms in the Old World, and An abbreviation used to refer to The Darnak Cluster.
settled in Mysonnia centuries ago. They are allied
to the Dragon Lords and Vyrdam Humans, they The Curse of the Sands/The Curse
also have dealings with the Thousand Bandits and A term used to refer to an event brought about by
Orc Raiders, but are at war with the Iron Dwarves, the sorcery of the Dragon Lords in 3584, in which
Imperial Navy, Bone Griffons, Old Kreel and the region of Sancerac was sunk below the sea and
Thaniras Elves. smothered with sand.

Shrouded Isles The Exodus


This region is mostly unsettled and almost A term used to describe an event when the Ancients
impossible to navigate safely. There is an almost left the Uncharted Seas in 3588.
constant mist, there are eerie noises day and night,
ships sink without explanation and their crews die The Forbidden Isles
suddenly. A term used by the Imperial State and the Kullorians
for the Uncharted Seas.
Subasha (Soo-basha)
A term used by the Dragon Lords to refer to the The Kingdom
warriors of their vassal states. The empire of the Grothgarda orcs in the Old World,
it is ruled by King Lothar.
Subiran (Soo-bi-ran)
A term used to refer to the clans of the elves. The Thousand Bandits
A term used to refer to the different factions of
Svanurgast (Svan-er-gast) Dragon Lord outcasts, Ancients stragglers, Helganth
A term used to refer to the people of Svanurgast, a exiles and Kreel that live in The Thousand Isles, and
region in the Old World. prey on ships that pass near their hideouts. They
have some dealings with the Shroud Mages and Old
Tepes (Tep-ech) Kreel, but are at war with the Orc Raiders, Imperial
One of the families of the Imperial State, their most Navy, Bone Griffons, Iron Dwarves, Vyrdam Humans

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and Dragon Lords.
Volgothra
Traal (Tra-al) A monstrous creature that grows from a composite
One of the Great Houses of the Dragon Lords, it is of several sunken Dragon Lord ships.
ruled by Great Lord Vannos san Nar.
Vosk/Voskians
Travellers/Travelers A term used to refer to a barbarous faction of
A term used to refer to adventurous Imperial warriors and hunters.
scholars.
Vyrcerac (Vear-ke-rak)
Ungnir (Ung-near) This is the original name for Vyrdam, it is also
A term used to refer to the gnomes of the Ungnir used to refer to the people of Vyrcerac, and is
Mountains, they are led by King Bran Rhew. occasionally used to refer to the people of Vyrdam.

Vaka Vyrdam Humans (Vear-dam)


One of the families of the Imperial State, their most The inhabitants of Vyrdam, they are a nation of
senior noble is Anthonas Vaka. peoples who are subservient to the Dragon Lords,
and are referred to as Subasha as an insult to
Venvalder their rank (or lack thereof). They are allied with the
One of the three dwarf kingdoms, it is ruled by King Shroud Mages and Dragon Lords, but are at war
Bold Bruin. with the Iron Dwarves, Imperial Navy, Thaniras
Elves, Northern Vosk, Old Kreel, Thousand Bandits
Verdam and Orc Raiders.
One of the city factions of Vyrdam, they are led by
Byrel Paniskles. Wechtas (Vek-tass)
One of the orc tribes of The Great East Spur, it is led
Vianden (Vee-and-en) by Chief Red Thori.
One of the clans of the elves, they are led by
Gormlaitha Began.

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