Professional Documents
Culture Documents
Sibelius Edition
User Guide
Edition 1
November 2005
All rights reserved. This User Guide may not be reproduced, stored in a retrieval system or transmitted in
any form or by any means – electronic, recording, mechanical, photocopying or otherwise – in whole or
in part, without the prior written consent of the publisher. Although every care has been taken in the
preparation of this User Guide, neither the publisher nor the authors can take responsibility for any loss or
damage arising from any errors or omissions it may contain.
Sibelius, the Sibelius logo, Scorch, Flexi-time, Espressivo, Rubato, Rhythmic feel, Arrange, ManuScript,
Virtual Manuscript Paper, House Style, SoundStage, Opus, Inkpen2, Helsinki, magnetic, multicopy, Opti-
cal, Dynamic parts, the blue notes and double helix logos, SibeliusMusic.com, SibeliusEducation.com,
‘The fastest, smartest, easiest way to write music’ and ‘99% inspiration, 1% perspiration’ are all trade-
marks or registered trademarks of Sibelius Software Ltd. in the USA, UK and other countries. All other
trademarks are acknowledged as the property of their respective owners.
Garritan Personal Orchestra® is a registered trademark of Garritan Corp. Use of the Garritan Personal
Orchestra® library and the contents herein are subject to the terms and conditions of the license agree-
ment distributed with the library. You should carefully read the license agreement before using this prod-
uct. The sounds presented in Garritan Personal Orchestra® are protected by copyright and cannot be
distributed or copied, whether modified or unmodified. Kontakt™ is a trademark of Native Instruments
GmbH. Steinway™ is a trademark of Steinway & Sons and is used by permission. VST™ is a trademark of
Steinberg. The information contained herein may change without notice.
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installation on Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installation on Mac OS X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Technical help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Getting started 9
GPO in five minutes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Choosing a sound set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Choosing instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
What Sibelius interprets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Basic percussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Advanced use 27
Setting up Kontakt Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Garritan Personal Orchestra Options . . . . . . . . . . . . . . . . . . . . . . . . . 30
Fine-tuning your performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Woodwinds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Brass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Percussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Keyboards and harp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Appendices 47
Appendix A: List of instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Appendix B: Percussion instrument mappings . . . . . . . . . . . . . . . . . 66
License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Garritan Personal Orchestra Sibelius Edition User Guide
Introduction
We have all cherished the sound of a symphony orchestra. Orchestral music is
everywhere around us – in the movies, on television, in interactive games, live
performances, radio and in public venues. It is hard to escape the power and influ-
ence that orchestral music has. What makes orchestral music so expressive and
vibrant is its wide variety of instruments.
Sometimes we might even wonder how it feels to conduct an orchestra or how our
music would sound in the hands of a capable orchestra. New computing and sam-
pling technology now makes this possible.
We have put together a package that will allow you to realize your creative poten-
tial. The following presents some of the outstanding features of Personal Orches-
tra:
* A complete orchestra at your fingertips: Garritan Personal Orchestra is an afford-
able, easy-to-use and thoroughly comprehensive orchestral library. It includes
all the major instruments of the orchestra: strings, brass, woodwinds, percus-
sion and keyboards.
* Highest-quality orchestral instruments: includes quality instruments such as a
Steinway™ piano, a Stradivarius violin, Guarneri and Gagliano Violins, Wurl-
itzer harp, Haynes flutes, Heckel bassoons and many other exquisite instru-
ments.
* No sampler required: the entire orchestral library is integrated with the Native
Instruments Kontakt™ Player and works directly within Sibelius. No need to
purchase a separate sampler.
* Notation integration: Sibelius can automatically realize great-sounding orches-
tral playback directly from the score.
* Suited for everybody: professional film composers can use this collection for
quick orchestral sketches and capturing creative ideas. Hobbyists can use it for
adding orchestrations to their tracks. Educators and students can use it for
scoring projects or studying orchestration.
Garritan Personal Orchestra is a dynamic library with a very active community.
Please check www.garritan.com or www.sibelius.com for the latest up-to-date
information, FAQs, troubleshooting, helpful hints and tutorials.
4
Installation on Windows
Installation on Windows
System requirements
Requires 2GB hard disk space (in addition to Sibelius 4); Windows XP (or some
Windows 2000 configurations); DVD drive; Sibelius 4.1 or later. Additionally:
* Scores that use up to about 8 different sounds: 1.8GHz processor or faster, 1GB+
RAM (1.5GB+ recommended), preferably ASIO-compatible sound card.
* Scores that use up to about 20 different sounds: 2.5GHz processor or faster,
1.5GB RAM. ASIO-compatible sound card strongly recommended (not sound
chip on motherboard), preferably separate graphics card.
* Scores that use reverb or more than 20 different sounds will need a faster proces-
sor and more RAM.
5
Garritan Personal Orchestra Sibelius Edition User Guide
Installation on Mac OS X
System requirements
Requires 2GB hard disk space (in addition to Sibelius 4); Mac OS 10.3.9 or later;
DVD drive; Sibelius 4.1 or later. Additionally:
* Scores that use up to about 8 different sounds: G4/G5, 1GB+ RAM (1.5GB+ rec-
ommended).
* Scores that use up to about 20 different sounds: 1.8GHz processor or faster,
1.5GB+ RAM.
* Scores that use reverb or more than 20 different sounds will need a faster proces-
sor and more RAM.
6
Technical help
Technical help
Before seeking technical help, please ensure that your query is not answered by
the Handbook, tutorial videos, Sibelius Reference or the online Help Center:
choose Help > Help Center in Sibelius, or visit www.sibelius.com/helpcenter.
You can also ask your question on the chat page in the online Help Center, where
you can get help from other Sibelius users.
We provide help on installing Garritan Personal Orchestra Sibelius Edition and
using it with Sibelius. If you have problems with your computer, printer, sound-
card, MIDI equipment, scanner, web site, or other software, we will only be able to
offer general advice and may not be able to help – your hardware/software or
Internet provider is ultimately responsible for solving this kind of problem.
7
Garritan Personal Orchestra Sibelius Edition User Guide
* Germany: M3C Systemtechnik GmbH, Grossbeerenstr. 51, 10965 Berlin, tel:
030 789 0790 (Monday-Friday 13.00-17.00), fax: 030 785 6849,
email: support@m3c.de
* Greece: Nakas Music House SA, 19km Leoforos Lavriou, Peania, 190 02, tel: 01
210 668 6000, fax: 01 210 668 6108, email: s.beratis@nakas.gr
* Hungary: Midisoft Studio kft, Szuglo u.54, 1145 Budapest, tel: 1 467 3310 / 1
469 0699, fax: 1 467 3323, email: midisoft@mail.datanet.hu
* Iceland: Tonastodin, Skipholt 50d, 105 Reykjavik, tel: 552 1185, fax: 562 8778,
email: tonastodin@tonastodin.is
* Ireland: One Source Computer Services, Connect House, 115 Cork Street, Dub-
lin 8, tel: 01 453 1233, fax: 01 454 5495, email: source@indigo.ie
* Italy: Midiware, Via Cassia 1081, 00189 Rome, tel: 06 3036 3456 (Monday and
Thursday afternoons), fax: 06 3036 3382, email: supporto@midiware.com
* New Zealand: Computer Music Systems, PO Box 8, Helensville, tel: 09 420 9952,
fax: 09 420 9957, email: info@computermusic.co.nz
* North, Central & South America: Sibelius Technical Help, 1407 Oakland Blvd.,
Suite 103, Walnut Creek, CA 94596, USA. Email:
soundshelpusa@sibelius.com, fax: 1-925-280-0008, tel: 1-925-280-2101,
Monday to Friday 7:00am to 4:00pm PST, except holidays.
* Norway: Siv. Ing. Benum AS, PO Box 145, Vinderen, Oslo 0319, tel: 22 13 99 00,
email: post@benum.no
* Poland: Media Business Solutions, 21 Chelmska St. bud. 4 p. 41, 00-724 Warsaw,
tel: 048 22 851 10 40, fax: 048 22 851 10 41, email: info@mbspro.com.pl
* Singapore & Malaysia: Graphic Edumedia, 61 Kaki Bukit Ave 1, #04-20 Shun Li
Industrial Park, Singapore 417943, tel: 674 93656 / 674 95691, fax: 065 674
95691, email: gmmrkc@pacific.net.sg
* South Africa: Tuerk Music Technologies, Commercial City, Cnr. Tungsten &
Hans, Strydom Park, PO Box 1016, Randburg 2125, tel: 011 792 8402, fax: 011
792 8465, email: hohner@hot.co.za
* Spain: Microfusa, Sepulveda 134, Barcelona 08015, Spain. Fax: 93 347 19 16, tel:
93 435 36 82.
* Sweden: Fitzpatrick AB, Box 7292, 187 14 Taby, tel: 08 587 915 00, fax: 08 587
915 99
* Switzerland: Giant Electronics Ltd., PO Box 142, Rue du Controle 15, 2501
Bienne, tel: 032 322 5274, fax: 032 322 5278, email: bonjour@giant.ch
* UK: Technical Help, Sibelius Software Ltd., The Old Toy Factory, 20–22 City
North, Fonthill Road, London N4 3HF. Email: soundshelpUK@sibelius.com,
fax: 020 7561 7888 (+44 20 7561 7888), tel: 020 7561 7997 (+44 20 7561 7997)
Monday-Friday 10am-6pm UK time except public holidays.
8
Getting started
Getting started
For help in choosing which sound set is most appropriate for which kind of score,
see Choosing a sound set on page 12.
10
GPO in five minutes
hoops normally associated with getting great sample playback from a notation
application.
You don’t need to insert a whole new staff when you want your violin to switch
from arco to pizz. You don’t need to add hidden notes to activate a keyswitch. You
don’t need to laboriously record in modulation wheel changes or sustain pedal
MIDI messages to achieve volume changes or legato.
Instead, you simply mark up your score with normal, musical markings: add slurs
for legato, add hairpins for volume changes, add up-bow and down-bow articula-
tions for quick runs of string notes, add “pizz.” and “arco” as text. Sibelius inter-
prets all of these markings automatically to take advantage of many of the
advanced capabilities of the Garritan Personal Orchestra library.
For more information about exactly which markings Sibelius interprets, see What
Sibelius interprets on page 19.
11
Getting started
* Choose the desired sound set, then click Close to confirm your choice.
See 4.10 Playback and input devices in Sibelius Reference for more help on
using this dialog.
12
Choosing a sound set
* GPO Chamber Ensembles: A flexible sound set consisting of all the solo
instruments in the collection, as well as most of the ensemble (Plr) instruments,
allowing you to build ensembles from individual instruments to your own
requirements. A comprehensive set of percussion and keyboards, including the
piano duo instruments, means just about every chamber ensemble possibility is
covered.
* GPO Classical Orchestra: This sound set has an emphasis on strings, including
as many variations and effects as possible. Percussion is trimmed back, but
there is a full complement of keyboard instruments, as well as most of the wind
and brass sounds. This sound set is ideal for the kinds of forces used in
Beethoven symphonies.
* GPO Keyboards and Percussion: This sound set gives access to all the key-
boards and percussion sounds in the library, some of which are not available in
any other set.
* GPO Kontakt Gold Combo: This sound set is only suitable for use if you
already have Kontakt Gold installed as well as GPO Sibelius Edition. It com-
bines the best of both Kontakt Gold and GPO, allowing access to the instru-
ments otherwise not represented in GPO, such as voices, guitars and bass
guitars, euphonium, Rhodes keyboard and saxophones.
* GPO Modern Orchestra: This is intended to be an all-purpose sound set, fea-
turing guitar and tenor sax from the Kontakt Player Silver/Gold library and
offering the best set of options for winds, brass, percussion and strings. It has
only a few solo strings and fewer keyboards but almost all the percussion
options, catering more for the colorful orchestrations of modern orchestral
music. This sound set is ideal for the kinds of forces used in twentieth century
orchestral music, e.g. film scores.
* GPO Romantic Orchestra: Fewer percussion and string instruments give more
options for subtle changes of wind and brass in this sound set. However, a full
complement of Romantic-era percussion is available. Try using the “Lush”
string instruments for that big Mahler-esque sound.
* GPO String Orchestra: All of the collection’s 95 string instruments are included
in this sound set. Each instrument has been carefully matched with effects such
as pizzicato, tremolo, mute, solo and tutti to allow easy score playback setup.
Most of the percussion and keyboard sounds are also available in this set.
* GPO Wind Orchestra: This sound set features all solo wind and brass instru-
ments and as many of the ensemble (Plr) samples as possible to allow for the
maximum number of simultaneous individual wind and brass parts. It also
includes a wide selection of percussion, keyboards, tenor sax from Kontakt
Player Silver, and a double bass (string bass) instrument.
13
Getting started
Different sound sets for different scores
Because each of the sound sets contains a different subset of the available sounds,
you will often need to choose different sound sets for different scores. To change
the sound set used by a score, see How to change sound set on page 12.
Sibelius will prompt you to reset the sounds in your score, so click Yes to confirm
the change. If Sibelius doesn’t prompt you to reset sounds, open Window > Mixer
(shortcut zXM or M on Mac) and click the Reset Sounds button. When you save
your score, Sibelius will also save your choice of sound set.
If you open a score that uses a different GPO sound set to the currently chosen
one, Sibelius will automatically switch to that sound set, so you don’t need to keep
track of which sound set you use for each score. If, for some reason, Sibelius can’t
find the GPO sound set used by a particular score, it will allow you to reset the
sounds to the sound set currently in use instead.
Sibelius will only switch the sound set used by Kontakt Player if the sound set cur-
rently in use is a GPO sound set; if Kontakt Player is in use but set to play back via
e.g. the Kontakt Gold sound set, it will instead prompt you to reset the sounds.
Similarly, if you have GPO Sibelius Edition installed, but Kontakt Player is not cur-
rently set as an active playback device, Sibelius will not activate the Kontakt Player
device; instead, it will prompt you to reset the sounds.
14
Choosing instruments
Choosing instruments
One of the joys of Garritan Personal Orchestra Sibelius Edition is the enormous
variety and attention to detail that is provided by having, for example, 95 different
string sounds and effects or 28 individual wind instruments available to you.
So even though Sibelius always chooses appropriate sounds for each staff in your
score, you may want to take advantage of some of this remarkable variety. Here are
some ideas to get you started.
15
Getting started
Naming conventions
When you use the Mixer to change the sounds used by your score, you will notice
that the Garritan Personal Orchestra instruments are named in a specific way,
with different suffixes depending on the type of instrument:
* KS = keyswitch – see Keyswitch instruments below
* NV = non-vibrato; only specified where there is also a V alternative
* V = vibrato; only specified where there is also an NV alternative
* Solo = a solo instrument; there will also normally be either a section alternative
or Plr1, Plr2, etc. instruments
* Plr1, Plr2 = instruments designed for doubling up to produce ensembles – see
Building ensembles with players below
* Overlay = instruments designed to be added to existing combinations of Plr1,
Plr2 etc. instruments – see Building ensembles with players below
* ag = aggressive; Sibelius does not use these by default, but they are available if
you require a more aggressive sound for a passage
Keyswitch instruments
Several Garritan Personal Orchestra instruments make use of a technique called
keyswitching. Instruments that support keyswitching use specific MIDI pitches
(normally at the extremes of register, either very low or very high on a MIDI key-
board) to tell the sampler to switch to a different sample. For example, for a violin
sound, one keyswitch may tell the sampler to switch to a pizzicato sample, another
keyswitch may tell the sampler to switch to a half-step (semitone) trill sample,
another may tell it to switch to a whole-step (tone) trill sample, another still may
tell it to switch to a tremolando sample, and so on.
This is a convenient way of combining a number of different sounds and effects
within an instrument that can be loaded into a single slot in the Kontakt Player.
Keyswitch instruments are, therefore, larger and will take up more memory,
though this should not normally be a problem, provided you are using Kontakt
Player’s Direct From Disk (DFD) streaming feature, which loads the samples bit by
bit from your hard drive as they are needed rather than loading them into mem-
ory in their entirety before starting playback.
By default, Sibelius will choose to use keyswitch instruments (denoted by having
KS in their names) where available, because this allows the greatest flexibility and
expression in playback.
If you know that you don’t need the extra sounds provided by a keyswitch instru-
ment – e.g. if you never need tremolo, trill or pizzicato techniques in your string
writing – then you can choose one of the smaller, more specialized instruments
instead.
16
Choosing instruments
Building ensembles with players
In orchestral scores using double, triple or greater numbers of wind and brass
instruments, two systems of notating these instruments are commonly used:
either each instrument (e.g. horn 1, horn 2, etc.) has its own staff in the score, or
more than one instrument (but normally no more than two) share the same staff.
The Plr1 and Plr2 instruments are specially designed to ensure that if both instru-
ments play the same note simultaneously, they do not use the same sample, thus
avoiding the “phasing” that can jar the listener’s ear. For an even bigger sound, you
can add the FHorn Overlay f instrument to either of your existing horn parts.
To make use of these ensemble sounds in Sibelius, you will need to add extra
staves. You can, for example, add an extra staff, copy the music from the primary
instrument staff to the new one, assign the new staff to use (say) the Plr2 instru-
ment, then hide it using Layout > Focus on Staves.
For more details of using ensemble sounds, see Instruments sharing the same
staff below.
17
Getting started
other, but in order to avoid phasing problems they should not be used with the
solo instruments from which they are derived. For example, to solve the case of
four horns, where Horn 1 and Horn 2 might sometimes play in unison, and so
might Horn 3 and Horn 4, assign the staves as follows:
% Horn 1 = French Horn 1 Solo KS
% Horn 2 = French Horn 2 Plr 1
% Horn 3 = French Horn 2 Solo KS
% Horn 4 = French Horn 1 Plr 1
* When using keyswitch instruments (e.g. Vlns 1 KS), beware that if multiple
staves are playing back on the same slot, if one of the staves requires an effect
that uses a keyswitch (e.g. pizz., tremolos, etc.), all of the staves playing back on
that slot will play the same effect. So you cannot have two staves sharing the
same Vlns 1 KS slot, one playing arco, and another playing pizzicato – this is
because keyswitches apply to the entire instrument, rather than individual
notes. To obtain correct playback in this case you need to create a new staff and
copy the relevant section into it, then set the new staff to use another instru-
ment (or a different Kontakt Player slot) in the Mixer.
* There are similar issues to consider when working with lots of percussion staves
in the same score – see Choosing the right percussion sound on page 26.
18
What Sibelius interprets
Dynamics
As in normal Sibelius playback, all instruments in GPO Sibelius Edition respond
to dynamics – both by way of Expression text such as p, ff, etc., and cresc./dim.
hairpins – but the precise manner in which they respond depends on whether
they are percussive or sustaining instruments (see Percussive and sustaining
instruments on page 15).
Percussive instruments (such as piano, harpsichord, timpani, etc.) cannot increase
the dynamic of a note while it is being played, so if you add a crescendo hairpin
beneath a bar of quarter notes (crotchets) in the timpani staff, each successive
note will get louder, but the decay of each note will not get louder. These instru-
ments play dynamics via MIDI velocity (as in normal Sibelius playback), and
respond to Espressivo and changes to Live Playback as you would expect.
Sustaining instruments (such as violin, trumpet, organ, etc.) can increase the
dynamic of a note while it is being played – by bowing with greater force, by
increasing the pressure of the column of air, by opening the swell box, etc. – so if
you add a crescendo hairpin beneath a bar of quarter notes (crotchets) in a violin
staff, the volume will continuously increase.
For sustaining instruments, Sibelius converts dynamics such as mp, ff, etc. to
appropriate values for the modulation controller (which controls volume), accord-
ing to the mapping set in Play > Garritan Personal Orchestra Options, under
Dynamics for Modulation Wheel Instruments, also taking into account the cur-
rent Espressivo setting and any adjustments to Live Playback velocity. You can
optionally also tell Sibelius to alter the attack of each note (which adjusts the note
velocity), by switching on Change attack with dynamics. This has the effect of
giving louder notes a more definite attack.
Sibelius is also able to interpret other dynamics specific to sustaining instruments,
such as sfz (a sudden attack that quickly subsides), fp (a forte attack, immediately
dropping to piano), and so on. Again, you can adjust the amount and speed of the
19
Getting started
decay of these so-called “envelope” effects in Play > Garritan Personal Orchestra
Options, under Envelope. These options do not affect percussive instruments.
Sibelius only recognizes the standard dynamic markings from ppp–fff, plus fp,
fz and sfz. More extreme dynamics can, of course, be written, but will not be
played back differently via GPO Sibelius Edition.
Sibelius will attempt to read dynamics at either or both ends of a hairpin to deter-
mine the starting and ending dynamics. Consider these two examples:
mf f
The example above left will play back exactly as you would expect, beginning mf
and ending f. The example above right is more ambiguous: so Sibelius will obey
the setting chosen in the Playback panel of Properties for the hairpin. If you don’t
want to use the Properties window to define the start or end dynamic for a hair-
pin, you can alternatively insert some Expression text, then hide it. (Refer to 5.14
Properties in Sibelius Reference for help with the Properties window.)
Sibelius does not interpret the text cresc. or dim. on its own, because such text
items do not show the duration of the change in dynamics, or the start and/or end
dynamic of the change. If you want such dynamics to appear in your score and
play back correctly, simply insert hairpins (and Expression text for the start and/
or end dynamics, if you wish) and hide them.
Slurs
Sibelius interprets slurs written for sustaining instruments to mean that the notes
under the slur should be played legato. Using the legato feature will make notes
blend into an unbroken and seamless musical phrase, by removing the attack por-
tion of the sample to connect the notes for a smoother sounding effect. The result
sounds like a real legato phrase.
Slurs on percussive instruments have no audible effect beyond that which is
defined in Sibelius’s standard Play > Performance dialog.
Tremolos
Several GPO instruments, including the string sectional instruments (except dou-
ble basses), employ keyswitches (see Keyswitch instruments on page 16) to
produce special effects including tremolos, trills, and so on.
Instruments such as Vlns 1 KS, for example, include a keyswitch for unmeasured
(i.e. very fast) tremolos. Sibelius will automatically use these sampled tremolos if
20
What Sibelius interprets
it calculates that, based on the number of tremolo strokes in a single-note tremolo,
it would be played unmeasured rather than as a series of repeated notes of a par-
ticular value.
You can adjust the threshold above which Sibelius should use sampled tremolos –
see Garritan Personal Orchestra Options on page 30.
Trills
Like sampled tremolos, a number of GPO instruments support sampled trills by
way of keyswitches. Sibelius will use these sampled trills when it encounters a trill
line that is set to play back (via the Playback panel of Properties) as an interval of
up to two half-steps (semitones), or if it encounters a tr symbol, which it will treat
as a diatonic trill in the current key. (If a diatonic trill is inappropriate, replace the
tr symbol with a trill line from Create > Line and set its playback appropriately.)
For other trills, Sibelius will play them back as normal (i.e. by playing a series of
distinct notes instead of a single sample).
Articulations
Since Sibelius already plays most articulations (such as staccato, marcato, etc.),
only a few articulations have extra special playback in GPO Sibelius Edition.
The most significant are the up- and down-bow articulations, which are sup-
ported by means of a keyswitch in each of the string instruments. However, the
up- and down-bow samples are very short, and therefore are only suitable for fast
runs of notes. As such, Sibelius will only use these keyswitches for notes of a short
duration (which it calculates based on the actual time duration of the note at the
prevailing tempo, rather than its strict written duration).
Sibelius also plays harmonic articulations on the harp, automatically switching to
the appropriate keyswitch.
Text
As with normal Sibelius playback, the words in the Play > Dictionary dialog are
used when playing back through GPO Sibelius Edition. Examples of some of the
text that plays back, when attached to a staff using e.g. Technique or Expression
text:
* solo and tutti
* arco and pizz.
* con sord./avec sourd/mute/closed and senza sord./sans sourd/open
* fluttertongue/buzztongue/Flatterzunge/frullato
* let ring/L.V. and non-L.V.
* vib./vibrato and non-vib./non-vibrato
21
Getting started
Some additional words can also be used to cancel any preceding effect, e.g. nat.,
natural, naturale, no effect, white tone.
Unlike Sibelius’s normal playback, GPO Sibelius Edition is sufficiently flexible that
you can (say) create a Violin I instrument (i.e. a staff for the whole section), then
add “solo” as text (which switches to a solo violin sound), then add “pizz.” as text
(which switches to a solo pizzicato sound), then add “tutti” (which switches to a
sectional pizzicato sound), and finally add “arco” (which switches back to the sec-
tional bowed sound). There’s no need to add extra staves to switch from sectional
to solo writing, and Sibelius keeps track of whether you’re working “solo” or “tutti”
with regard to the effects it can play back.
If you’re an advanced user, you can also add specific MIDI messages to activate
some of the particularly esoteric behaviors of a few of the GPO instruments. This
is described in some detail in the Advanced use section, later in this User Guide.
Live Playback
You may notice that Play > Live Playback is switched on when you start playback,
even if it is normally switched off; if you have View > Live Playback Velocities
switched on, you may see these appear during playback, and disappear again
when playback stops. This is completely normal. Sibelius makes a number of tem-
porary adjustments to your score’s Live Playback data “on the fly” in order to
achieve the special effects enabled by Garritan Personal Orchestra Sibelius Edi-
tion.
22
Basic percussion
Basic percussion
You don’t generally have to do anything out of the ordinary in terms of the way you
create your score to obtain great playback through GPO Sibelius Edition, but per-
cussion instruments are a little more complex.
This topic explains the basics of how to use GPO Sibelius Edition’s percussion
instruments effectively; more detailed information can be found in Percussion
on page 41.
23
Getting started
GPO-compatible staff type you have chosen (refer to 5.5 Filters and Find in
Sibelius Reference for more details).
Now you know how to set a percussion staff to use an appropriate staff type and
playback sound, let’s look at how to write effectively for each of the most impor-
tant percussion instruments supported by GPO Sibelius Edition.
Bass drum
Use the 1 line (bass drum, GPO) staff type, and choose Bass Drum KS (or Basic
Orchestral Percussion if you do not require sampled rolls) in the Mixer.
L R R
Bass Drum
Notehead 0 Notehead 1 Notehead 2
You can use notehead types 0, 1 or 2 on the bass drum staff type.
By default, Sibelius will alternate between left strokes and right strokes on succes-
sive notes. To specify a left or a right stroke, add the text L or R to the relevant
notes using Create > Text > Other Staff Text > Percussion Stickings.
For a sampled roll (using a keyswitch), either create an unmeasured single note
tremolo, use a “z on stem,” or add a trill to the note(s).
For a “let ring” or non-dampened note, either add a dangling tie (i.e. a tie that is
not terminated with another note) or the appropriate l.v. up or l.v. down symbol
(from the Notes rows of the Create > Symbol dialog).
Cymbal
Use the 1 line (cymbal, GPO) staff type, and choose Cymbals KS (or Basic
Orchestral Percussion if you do not require sampled rolls) in the Mixer.
L R R
Cymbal
Notehead 0 Notehead 1 Notehead 2
24
Basic percussion
Snare drum and side drum
Use the 1 line (side drum, GPO) staff type if you want your side drum to have
snares off by default, or use 1 line (snare drum, GPO) if you want your side drum
to have snares on by default, and choose Snares KS (or Basic Orchestral Percus-
sion if you do not require sampled rolls) in the Mixer.
L Snares on Snares off
R R
Side drum
Notehead 0 Notehead 1 Notehead 2
You can use notehead types 0, 1 or 2 on the side drum and snare drum staff types.
By default, Sibelius will alternate between left strokes and right strokes on succes-
sive notes. To specify a left or a right stroke, add the text L or R to the relevant
notes using Create > Text > Other Staff Text > Percussion Stickings.
For a sampled roll (using a keyswitch), either create an unmeasured single note
tremolo, use a “z on stem,” or add a trill to the note(s).
To put snares on, either add the snare drum symbol (first symbol in the ...drums
row in Create > Symbol), or add the text “Snares on” or “Snare on” above the note
from which you want the snares on. To take snares off, either add the side drum
symbol (second symbol in the ...drums row in Create > Symbol), or add the text
“Snares off ” or “Snare off ” above the note from which you want the snares off.
Timpani
Use the normal 5 lines (no key signatures) staff type, and choose Timpani KS or
Basic Orchestral Percussion in the Mixer.
Timpani
p ff
By default, Sibelius will alternate between left strokes and right strokes on succes-
sive notes. To specify a left or a right stroke, add the text L or R to the relevant
notes using Create > Text > Other Staff Text > Percussion Stickings.
For a “let ring” or non-dampened note, either add a dangling tie (i.e. a tie that is
not terminated with another note) or the appropriate l.v. up or l.v. down symbol
(from the Notes rows of the Create > Symbol dialog), as shown in the example
above.
25
Getting started
Choosing the right percussion sound
Depending on the size of your ensemble (and therefore how many of Kontakt
Player’s 32 slots you can spare for percussion), your system resources (and there-
fore how many slots you can play altogether in the first place), and the density of
the special keyswitch-triggered effects you require in your score, you will need to
choose your percussion sounds carefully.
If one staff requires a keyswitch effect (e.g. a roll on the bass drum), all the staves
that are playing that sound at that moment will also receive the same keyswitch –
keyswitches apply to all the notes being played on that slot. Therefore, only the
individual sounds for each percussion instrument (e.g. Bass Drum KS, Cymbals
KS, etc.) support sampled rolls; staves that use Basic Orchestral Percussion will
play rolls using lots of repeated notes instead of a roll sample.
So if you want to hear sampled rolls, you should use separate sounds loaded into
separate slots for each percussion staff in your score. For large ensembles, it is rec-
ommended to leave Use same slot for identical sounds switched on (in Kontakt
Player Options, accessed from Play > Playback and Input Devices), and to use
e.g. Bass Drum KS for your bass drum, Cymbals KS for your cymbals, Timpani
KS for your timpani, and so on. This allows maximum flexibility for the use of
keyswitches in the percussion staves, but uses less memory than using lots of
instances of Basic Orchestral Percussion.
Missing staff types?
If the score you’re working on was created in a version of Sibelius earlier than Sibe-
lius 4.1, it won’t include any of the GPO-compatible staff types. But don’t worry –
it’s easy to import them:
* Choose House Style > Import House Style
* Choose any of the predefined house styles supplied with Sibelius; if you don’t
know which one to choose, choose Standard Opus (Times).lib
* Switch off all of the checkboxes on the right-hand side of the dialog except for
Staff types, Noteheads, Symbols and Text Styles
* Click OK to import the house style.
The Staves panel of Properties will now include all the GPO-compatible staff
types.
26
Advanced use
Advanced use
Initial calibration
* First, check in Kontakt Player Options (from Play > Playback and Input
Devices) that Use Reverb is switched off.
* While you’re in Play > Playback and Input Devices, make sure you have Kon-
takt Player selected as your playback device, and have selected GPO Modern
Orchestra as its sound set.
* Open a score that uses a relatively large number of staves, such as Blue Danube
from the Orchestral folder inside Example Scores. Click Yes if Sibelius asks
you if you want to reset the sounds.
* Sibelius will load the best sounds for each staff. Now open Window > Mixer and
check the choices it has made.
* Hit the Play button and listen to the results – don’t worry if you think it’s too
loud or too soft, just listen for any stuttering, clicks or drop-out of the sound,
especially in sections where lots of instruments play simultaneously. If you can
play the score without any problems, then congratulations, that’s what you
spent all that money on your computer for!
* Now try switching on Use Reverb and try again. If you now hear any faltering
in the playback, you have reached the limits of your computer system and you
need to employ one of several tricks. Read on!
Improving performance
* If you find that you cannot play back sufficient slots in Kontakt Player, the sin-
gle best improvement you could make is in a soundcard that has ASIO support
(Windows) or Core Audio acceleration (Mac OS X).
* Increasing output latency help to alleviate stuttering and drop-outs during
playback. Depending on your sound hardware, you may be able to increase the
latency as follows:
% With a score open, choose Window > Kontakt Player, click Audio Setup,
and drag the Output Latency slider rightwards.
% If no slider is present, click ASIO Config, which will open your sound hard-
ware’s control panel, where you can increase the latency. Some soundcards
don’t show an explicit latency option, but look for settings like DMA Buffer
Size or Sample Buffer Size – increasing this will increase the output
latency.
28
Setting up Kontakt Player
* If your computer has a large amount of total system RAM (e.g. more than
1.5Gb), try disabling Kontakt Player’s Direct From Disk (DFD) streaming: open
Window > Kontakt Player, click Options, then click DFD Active (when the but-
ton is gray, DFD is off; when it is blue, DFD is on).
* Switch on Use same slot for identical sounds (in Kontakt Player Options,
from Play > Playback and Input Devices), which will encourage Sibelius to use
fewer slots. You can further reduce the number of slots used simultaneously by
forcing Sibelius to play multiple staves with a single GPO instrument. Wind
and Brass GPO instruments can only play a few notes at the same time, so only
assign two or three staves to each wind or brass instrument. For strings, you
could try changing, say, the first and second violins and the violas to use the
Full Strgs KS instrument. (Using the GPO 32 Slot Orchestra sound set will
achieve a similar result, as it has most Sibelius staves allocated to only a few
GPO instruments.)
* If you want to use File > Export > Audio Track but find that you can’t play back
all of the staves simultaneously, try exporting only one section at a time (e.g.
winds first, then brass, then strings), before combining the resulting audio files
in an audio editing application (such as Audacity, which is freely available from
http://audacity.sourceforge.net/). All the files will be the same length, so it
will be simple to mix them together. This will also allow you to use an external,
off-line reverb for a more realistic recording.
* If Kontakt Player produces warnings about low physical memory when loading
the sounds, try selecting a “lite” version of the GPO instrument if available.
Some of the GPO instruments (e.g. Steinway Piano, and the string sectional
keyswitch instruments) use a lot of memory. If you are short on memory, you
should also ensure that Direct From Disk (DFD) is switched on, which helps to
minimize memory usage.
* Sibelius can use multiple playback devices simultaneously, so you could even
use another playback device for some staves. On Windows, make sure the Use
column is set to Yes for all the devices you want to use (on Mac, all devices are
always available), then select each staff in the Mixer and change the setting
under Device as appropriate. You may need to adjust the Latency values in
Play > Playback and Input Devices for devices other than Kontakt Player to
get the sounds to play back at the same time.
29
Advanced use
* The Volume values allow you to specify the modulation wheel value to be used
for sustaining instruments for each dynamic from ppp–fff.
* Change attack with dynamics allows you to also adjust the attack (MIDI
velocity) associated with each dynamic level; this option is off by default.
* Default Attack specifies the attack to use for notes on sustaining instruments if
Change attack with dynamics and Convert all Live Playback velocities to
attack are switched off.
* Modify attack for articulations and accents allows you to adjust the attack
(MIDI velocity) associated with each articulation; this option is off by default.
The value for each articulation is added to the current attack of the note, up to a
maximum of 127.
* Convert all Live Playback velocities to volume determines whether Sibelius
should convert existing Live Playback velocities to modulation wheel changes,
or ignore them; this option is on by default. (In normal Sibelius playback, Live
Playback velocities adjust the volume of the note, so this option maps this
behavior onto GPO’s sustaining instruments.)
* Convert all Live Playback velocities to attack allows existing Live Playback
velocities to control the attack of notes on sustaining instruments; this option is
off by default. Use this if you want to specify the precise attack of notes for sus-
30
Garritan Personal Orchestra Options
taining instruments; you can specify the attack by adjusting the Live Playback
velocity.
* The Envelope options specify the Boost (whereby the value is added to the
current volume of the note, up to a maximum of 127) and the Decay (the per-
centage of the note’s duration over which the envelope takes effect) for fp, fz
and sfz dynamics.
* Play unmeasured tremolos with n or more strokes allows you to adjust the
threshold above which Sibelius will use a sampled tremolo instead of a number
of repeated notes, calculated in terms of the number of strokes on a quarter
note (crotchet).
* Attack for played trills and tremolos allows you to set the attack to be used for
the sampled tremolos and trills played via keyswitches.
All the options in this dialog are application-wide, i.e. they are not saved in your
score.
31
Advanced use
32
Strings
Strings
The string instruments in Garritan Personal Orchestra include a pair of Stradi-
varis, a Guarneri, several Gaglianos, two Pierrays, two Montagnana cellos, a Test-
ore, a Pallota viola, a Calcanius, a Klotz, a Vaillant, and a Betts, all of which were
made circa 1700. Amazingly, these string instruments have lasted hundreds of
years and still have a powerful and beautiful sound.
Collectively, these instruments are worth millions of dollars, although the true
value of any fine string instrument is in its sound, which is priceless. The sounds
of these exquisite string instruments are now at your command.
33
Advanced use
score to modulation controllers (see below), and then sets the attack of the
notes according to the settings in the Play > Garritan Personal Orchestra Set-
tings dialog.
* Modulation (CC1) = Volume (sustain only): Modulation is used to control the
volume and timbre characteristics of all sustained/legato solo, ensemble, sec-
tion and full string sounds. Sibelius adds modulation controller messages auto-
matically in response to dynamics written in the score (or Live Playback
velocities) according to the mappings defined in Play > Garritan Personal
Orchestra Options, but you can also control your own modulation changes via
the wheel on your MIDI keyboard if necessary.
* Legato (CC68): This controller is used to create smooth, legato playback. Sibel-
ius adds legato controller messages automatically in response to slurs written in
the score. You can also add suitable MIDI messages to your score: ~C68,0 pro-
duces a detaché sound; ~C68,127 produces a legato sound.
* Portamento (CC20): This controller is used to create portamento during legato
passages based on note intervals and the controller value. The closer the notes,
the higher the portamento value used; inversely, the larger the interval between
notes, the lower the portamento value used. Notes further than an octave apart
typically do not use portamento. This controller can be used only in conjunc-
tion with legato playing when the sustain pedal controller is active. Sibelius
does not add portamento controller messages automatically; you can add them
by hand using text such as ~C20,16.
* Length (CC21): This controller is used to shorten or lengthen the playback of
the samples. When used with the short bow sounds this controller is useful for
creating the effect of marcato articulations, or can inversely give the effect of
lighter bowstrokes in a sautillé fashion. When using this controller with sus-
tained strings higher values of CC21 can be useful for obtaining smoother
legato lines. Most instruments load with this controller set to a moderate level
by default. Sibelius does not adjust the length controller automatically; you can
adjust it for yourself by hand using text such as ~C21,64.
* Variability (CC22, CC24): CC22 controls the intonation of the notes, and is use-
ful during repeated note phrases. Very small adjustments to CC22 can help
reduce the “machine gun” effect of repeated notes using precisely the same
sample. CC24 controls variations in timbre/volume for the solo and ensemble
sounds. Sibelius does not adjust the variability controllers automatically, since
they must be used in moderation; you can adjust them by hang using text such
as ~C22,2 and ~C24,64.
* Portamento (CC19): This controller is used on all sustained string samples to
aid the creation of portamento when going from detached (non-legato) playing
to legato playing. This controller switches to a layer that does not respond to
34
Strings
pitch bend data. This gives the user the flexibility to create pitch bend MIDI
messages between two notes, which only have an effect on the second note of
the pair. This solves certain kinds of portamento problems. Sibelius does not
adjust the portamento controller automatically.
* Playable trills/Bow noise (CC16): This controller has two functions that are spe-
cific to particular sounds. When used with the ag (aggressive) short bow
sounds, this controller controls bow noise and can be used to add “grit” to the
sound. The solo keyswitch strings use CC16 to control an alternative switching
system for trills on keyswitch notes G# and A. The standard keyswitches (G#–
B) give the user control over half-step and whole-step trills plus their muted
counterparts. CC16 extends switching to intervals from a half-step to as wide as
a major third using the following values:
% ~C16,0 – ~C16,32 = half-step (semitone)
% ~C16,33 – ~C16,64 = whole step (tone)
% ~C16,65 – ~C16,96 = minor third
% ~C16,97 – ~C16,127 = major third
Sibelius only automatically supports the standard keyswitches for half-step
(semitone) and whole step (tone) trills. These so-called “playable” trills are not
appropriate for use in Sibelius, and are therefore not supported; they play one
note of the trill when a key on a MIDI keyboard is depressed, and play the other
note of the trill when the key is released, thus making the trill playable using a
single key (plus the appropriate keyswitch).
35
Advanced use
Woodwinds
The woodwind family consists of a wide variety of instruments, each with its own
unique sound, including varieties of flutes, oboes, clarinets, and bassoons. Quality
woodwind instruments sampled for this library include Haynes flutes, Selmer
clarinets and Heckel bassoons.
36
Woodwinds
tion with legato playing when the sustain pedal controller is active. Sibelius
does not add portamento controller messages automatically; you can add them
by hand using text such as ~C20,16.
* Length (CC21): This controller is used to shorten or lengthen the playback of
the samples. This controller can be used to improve emulation of double- and
triple-tonguing in the woodwinds. When using this controller with sustained
woodwinds higher values of CC21 can be useful for obtaining smoother legato
lines. Most instruments load with this controller set to a moderate level by
default. Sibelius does not adjust the length controller automatically; you can
adjust it for yourself by hand using text such as ~C21,64.
* Variability (CC22, CC24): CC22 controls the intonation of the notes, and is use-
ful during repeated note phrases. Very small adjustments to CC22 can help
reduce the “machine gun” effect of repeated notes using precisely the same
sample. CC24 controls variations in timbre/volume for the solo and ensemble
sounds. Sibelius does not adjust the variability controllers automatically, since
they must be used in moderation; you can adjust them by hang using text such
as ~C22,2 and ~C24,64.
* Aftertouch (CC131) = vibrato intensity: Many of the non-vibrato solo wood-
winds have a hidden vibrato intensity controller to allow the user to apply the
level of vibrato to the instrument. This controller does not apply to the instru-
ments that contain natural vibrato and therefore only applies to instruments
that have a non-vibrato choice (denoted by the suffix NV in their names). This
controller has also been added to some instruments that do not normally have
vibrato (e.g. clarinet, French horn). This controller should be used along with
the vibrato speed controller (see below). Sibelius does not adjust the vibrato
intensity controller automatically; you can adjust it by hand using text such as
~C131,64.
* Vibrato speed controller (CC17): This controller, when used in conjunction with
the vibrato intensity controller (see above), will vary the vibrato speed of those
instruments that normally contain no vibrato. As before, this does not affect
instruments that have natural vibrato and will apply only to non-vibrato sounds
(with NV in their names). Sibelius does not adjust the vibrato intensity control-
ler automatically; you can adjust it by hand using text such as ~C17,64.
37
Advanced use
Brass
The brass instruments in a modern orchestra include variations of the French
horn, the trumpet, the trombone, and the tuba. Each possesses a unique color and
range, from the bright piercing sound of the trumpet to the deep, dark tones of the
tuba.
38
Brass
the higher the portamento value used; inversely, the larger the interval between
notes, the lower the portamento value used. Notes further than an octave apart
typically do not use portamento. This controller can be used only in conjunc-
tion with legato playing when the sustain pedal controller is active. Sibelius
does not add portamento controller messages automatically; you can add them
by hand using text such as ~C20,16.
* Length (CC21): This controller is used to shorten or lengthen the playback of
the samples. It is useful for creating sforzando articulations when using the
aggressive (named ag) sounds, or for obtaining a convincing staccato sound. It
can also be valuable in helping to create double- and triple-tonguing passages.
When using this controller with sustained brass higher values of CC21 can be
useful for obtaining smoother legato lines. Most instruments load with this
controller set to a moderate level by default. Sibelius does not adjust the length
controller automatically; you can adjust it for yourself by hand using text such
as ~C21,64.
* Variability (CC22, CC24): CC22 controls the intonation of the notes, and is use-
ful during repeated note phrases. Very small adjustments to CC22 can help
reduce the “machine gun” effect of repeated notes using precisely the same
sample. CC24 controls variations in timbre/volume for the solo and ensemble
sounds. Sibelius does not adjust the variability controllers automatically, since
they must be used in moderation; you can adjust them by hang using text such
as ~C22,2 and ~C24,64.
* Aftertouch (CC131) = vibrato intensity: Many of the non-vibrato solo brass
instruments have a hidden vibrato intensity controller to allow the user to apply
the level of vibrato to the instrument. This controller does not apply to the
instruments that contain natural vibrato and therefore only applies to instru-
ments that have a non-vibrato choice (denoted by the suffix NV in their names).
This controller has also been added to some instruments that do not normally
have vibrato (e.g. French horn). This controller should be used along with the
vibrato speed controller (see below). Sibelius does not adjust the vibrato inten-
sity controller automatically; you can adjust it by hand using text such as
~C131,64.
* Vibrato speed controller (CC17): This controller, when used in conjunction with
the vibrato intensity controller (see above), will vary the vibrato speed of those
instruments that normally contain no vibrato. As before, this does not affect
instruments that have natural vibrato and will apply only to non-vibrato sounds
(with NV in their names). Sibelius does not adjust the vibrato intensity control-
ler automatically; you can adjust it by hand using text such as ~C17,64.
* Portamento (CC19): This controller is used on the solo trombone samples to aid
the creation of portamento when going from detached (non-legato) playing to
39
Advanced use
legato playing. This controller switches to a layer that does not respond to pitch
bend data. This gives the user the flexibility to create pitch bend MIDI messages
between two notes, which only have an effect on the second note of the pair.
This solves certain kinds of portamento problems. Sibelius does not adjust the
portamento controller automatically.
* Saturation (CC16): This controller is used in conjunction with the aggressive
brass sounds (named ag) to add more forcefulness and “grit” to the sound.
Sibelius does not adjust the saturation controller automatically.
* Pitch bend: This controller can be effectively used with the solo trombone
patches to create “scoops” or “drops” at the beginning of notes or passages, and
can be used in conjunction with the other portamento controllers (CC20 and
CC19). Trombones have a wider pitchbend range than most instruments: six
half-steps (semitones).
Brass overlays
The brass instruments have Overlay instruments, sampled at the forte or fortis-
simo level, that can be layered with the solo and ensemble instruments to achieve
a fuller, more massive section sound. The trumpets, trombones, and tubas each
have one Overlay instrument and the French horns have two. In general, the Over-
lay instruments can be used to:
* Add “body” and resonance to the sound of a brass section. This can affect the
apparent size of the section, making it sound larger.
* Increase the contrast in timbre from soft to loud. The contrast increases as you
add more Overlay. The soft end of the spectrum becomes mellower, the loud
end becomes brighter and brassier.
* Give the impression of a larger section size while using fewer resources, con-
suming fewer instrument slots within the Kontakt Player.
* Give greater control over strong articulations. The French horns have two Over-
lay instruments (f and ff ) because the horns often require a large range of tim-
bre variation in typical orchestral writing. The combination of Solo and player
(Plr) instruments with either or both Overlays can create a large variety of
characteristics.
40
Percussion
Percussion
The percussion instruments are often the loudest members of the orchestra and
are therefore normally seated at the back! The instruments of the percussion fam-
ily are played by being hit, shaken or scraped, and provide a variety of rhythms
and tonal textures.
For basic information about how to use percussion in your score, see Basic per-
cussion on page 23.
For more details about editing staff types, refer to 6.14 Edit Staff Types in Sibel-
ius Reference.
Don’t forget: any staff type you create is only available in the score in which you
create it, but you can make your own staff types available in other scores by means
of exporting and importing house styles or setting up your own manuscript
papers – refer to 6.7 House style and 2.17 Manuscript papers in Sibelius Ref-
erence for more details.
41
Advanced use
There are also two combination sounds: Basic Orchestral Percussion (which com-
bines the commonly-used orchestral percussion into one instrument) and Percus-
sion Toys (which combines a number of more esoteric instruments, such as mark
tree).
Bass drum
* Bass drum fundamental (CC20): Although the bass drum is an instrument of
indefinite pitch, its tone is very deep and booming and capable of being
adjusted. The bass drum in Personal Orchestra has an adjustable fundamental
that is controlled either via the BDFund knob in the Kontakt Player window or
42
Percussion
via MIDI messages such as ~C20,64. This control can add a great deal of
energy to extremely low frequencies, so use it with care.
* Aggressive brightness (CC16): Increasing the value of this controller can give the
impression of harder mallets being played aggressively, e.g. via MIDI messages
such as ~C16,72.
Vibraphone
* Attack (CC20): For the vibraphone this controller controls the vibraphone's
attack speed. This allows continuous control of the vibraphone's attack speed
from hard to “bowed” attacks, either via the Attack knob in the Kontakt Player
window, or via MIDI messages such as ~C20,84.
* Tremolo level (CC22): For the vibraphone this controller controls the level of
tremolo, to be used in tandem with tremolo speed (see below). Controlled by
the TRMLEV knob in the Kontakt Player window, or via MIDI messages such as
~C22,64.
* Tremolo speed (CC24): For the vibraphone this controller controls the speed of
the tremolo. to be used in tandem with tremolo level (see above). Controlled by
the TRMSPD knob in the Kontakt Player window, or via MIDI messages such as
~C24,32.
43
Advanced use
Harps
Because of the way a harp is played Garritan Personal Orchestra offers different
types of harp patches. There are standard chromatic harp instruments for single
plucked notes, glissando harps to emulate harp glissandos, harp harmonics
patches for harp effects to add realism, and harp keyswitch instruments so that
the user has access to all these types of sounds in one convenient instrument.
* Velocity = Note Attack and Volume: Note attack and volume are controlled by
velocity.
44
Keyboards and harp
* Sustain pedal (CC64) = damping: MIDI messages of the form ~C64,127 will
engage the sustain pedal controller, allowing the harp to let ring; ~C64,0
damps the harp strings. By default, the harp will play back with the strings
undampened (i.e. the sustain pedal is on).
* Keyswitches: The harp keyswitch instruments combine the chromatic harp, the
glissando harp, and the harp harmonics into one convenient instrument.
45
Advanced use
46
Appendices
Appendices
Key
* Leg = CC68 legato control
* Sus (sus) = sustain pedal for normal sustain control
* SusDp = sustain pedal with damping control
* MW = modulation wheel expression control
* Vel = note velocity for accents and attack
* Vel (vol) = note velocity for volume control
* VAR 1 = automatic variability of intonation
* VAR 2 = automatic variability of timbre
* ALT = up and down bowstrokes
* BDFund = fundamental of the bass drum
* KS = keyswitch instrument. All the notes used by keyswitches are in the octave
C–1 to B–1, i.e. MIDI notes 0–11.
* Length = sample length.
* Plr instruments do not share samples with each other but must not be used with
the solo instruments from which they are derived to avoid phasing problems;
e.g. don’t use French horn 1 Plr1*, Plr2*, or Plr3* with French horn 1 (solo).
Alto Flute Plr1* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
First player in an ensemble derived from the Alto Flute VAR 2, Length
Solo instrument.
Alto Flute Plr2* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Second player in an ensemble derived from the Alto Flute VAR 2, Length
Solo instrument.
Alto Flute Plr3* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Third player in an ensemble derived from the Alto Flute VAR 2, Length
Solo instrument.
Bass Clarinet Principal bass clarinet. Plays one octave lower than a con- Leg, MW, Vel, Port, VAR 1,
Solo ventional clarinet. VAR 2, Length
48
Appendix A: List of instruments
Name Description Controls
Bass Clarinet Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr1* First player in an ensemble derived from the Bass Clari- VAR 2, Length
net Solo instrument.
Bass Clarinet Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr2* Second player in an ensemble derived from the Bass VAR 2, Length
Clarinet Solo instrument.
Bass Clarinet Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr3* Third player in an ensemble derived from the Bass Clari- VAR 2, Length
net Solo instrument.
Bass Flute Solo Principal bass flute, played with vibrato. Plays one octave Leg, MW, Vel, Port, VAR 1,
Vib lower than a conventional flute. VAR 2, Length
Bass Flute Solo Principal bass flute, played without vibrato. Plays one Leg, MW, Vel, Port, VAR 1,
NV octave lower than a conventional flute. VAR 2, Length
Bass Flute Plr1* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
First player in an ensemble derived from the Bass Flute VAR 2, Length
Solo instrument.
Bass Flute Plr2* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Second player in an ensemble derived from the Bass VAR 2, Length
Flute Solo instrument.
Bass Flute Plr3* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Third player in an ensemble derived from the Bass Flute VAR 2, Length
Solo instrument.
Bassoon 1 Solo Principal solo bassoon. Made by Heckel. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Bassoon 2 Solo Second bassoon. A different bassoon with a different tone. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Bassoon Plr1* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
First player in an ensemble derived from the Bassoon 1 VAR 2, Length
Solo instrument.
Bassoon Plr2* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Second player in an ensemble derived from the Bassoon VAR 2, Length
1 Solo instrument.
Bassoon Plr3* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Third player in an ensemble derived from the Bassoon 1 VAR 2, Length
Solo instrument.
Bb Clarinet Solo Principal solo Bb clarinet. Made by Buffet. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Bb Clarinet Plr1* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
First player in an ensemble derived from the Bb Clarinet VAR 2, Length
Solo instrument.
Bb Clarinet Plr2* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Second player in an ensemble derived from the Bb Clari- VAR 2, Length
net Solo instrument.
49
Appendices
Name Description Controls
Bb Clarinet Plr3* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Third player in an ensemble derived from the Bb Clarinet VAR 2, Length
Solo instrument.
Contrabass Clari- Principal contrabass clarinet. Plays an octave lower than LEg, MW, Vel, Port, VAR 1,
net Solo the bass clarinet. VAR 2, Length
Contrabassoon 1 Principal contrabassoon. Plays one octave lower than a Leg, MW, Vel, Port, VAR 1,
Solo conventional bassoon and lower than any instrument in VAR 2, Length
the orchestra.
Contrabassoon 2 Second contrabassoon. Has a wider note range and a dif- Leg, MW, Vel, Port, VAR 1,
Solo ferent tone quality. Made by Schreiber. VAR 2, Length
Eb Clarinet Solo Principal Eb Solo Clarinet. Plays four notes higher than Leg, MW, Vel, Port, VAR 1,
the Bb Clarinet. VAR 2, Length
English Horn 1 Principal English horn. Also referred to as a cor anglais or Leg, MW, Vel, Port, VAR 1,
Solo alto oboe. VAR 2, Length
English Horn 2 Second English horn (cor anglais) with a different tone Leg, MW, Vel, Port, VAR 1,
Solo and more pronounced vibrato. Made by Loree. VAR 2, Length
English Horn 1 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr1* First player in an ensemble derived from the English VAR 2, Length
Horn 1 Solo instrument.
English Horn 1 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr2* Second player in an ensemble derived from the English VAR 2, Length
Horn 1 Solo instrument.
English Horn 1 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr3* Third player in an ensemble derived from the English VAR 2, Length
Horn 1 Solo instrument.
Flute Solo Vib Principal solo flute. played vibrato. Made by Haynes. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Flute Solo NV Principal solo flute. played non vibrato. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Flute Solo KS Keyswitch version of the solo flute instrument (C-1 = Leg, MW, Vel, Port, VAR 1,
vibrato; D-1 = non vibrato; E-1 = fluttertongue). VAR 2, Length, KS
Flute Solo Flutter Principal solo flute, played fluttertongue. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Flute Plr1* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
First player in an ensemble derived from the Flute Solo VAR 2, Length
instrument.
Flute Plr2* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Second player in an ensemble derived from the Flute VAR 2, Length
Solo instrument.
Flute Plr3* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Third player in an ensemble derived from the Flute Solo VAR 2, Length
instrument.
50
Appendix A: List of instruments
Name Description Controls
Oboe 1 Modern Principal solo oboe. Leg, MW, Vel, Port, VAR 1,
Solo VAR 2, Length
Oboe 2 Modern Second solo oboe, with a little more vibrato. Made by Leg, MW, Vel, Port, VAR 1,
Solo Püchner. VAR 2, Length
Oboe 3 Modern Third solo oboe, with a slightly different tone and more Leg, MW, Vel, Port, VAR 1,
Solo pronounced vibrato. VAR 2, Length
Oboe 1 Modern Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr1* First player in an ensemble derived from the Oboe 1 VAR 2, Length
Modern Solo instrument.
Oboe 1 Modern Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr2* Second player in an ensemble derived from the Oboe 1 VAR 2, Length
Modern Solo instrument.
Oboe 1 Modern Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr3* Third player in an ensemble derived from the Oboe 1 VAR 2, Length
Modern Solo instrument.
Oboe Classical Fourth solo oboe. Older vintage instrument with a differ- Leg, MW, Vel, Port, VAR 1,
Solo ent tone quality. VAR 2, Length
Oboe D’Amore Solo oboe d’amore. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Bass Trombone 2 2nd Bass Trombone. A different bass trombone with a Leg, MW, Vel, Port, VAR 1,
Solo brighter tone. VAR 2, Length
Bass Trombone 2 Same as Bass Trombone 2 Solo, but programmed for a Leg, MW, Vel, Port, VAR 1,
Solo ag more aggressive sound. VAR 2, Length
Contratuba Solo Principle contratuba. Plays lower than a conventional Leg, MW, Vel, Port, VAR 1,
tuba. Specially made by Melton. VAR 2, Length
French horn 1 Principal solo French horn. Leg, MW, Vel, Port, VAR 1,
Solo VAR 2, Length
French horn 1 Keyswitch version of the French horn 1 Solo instrument Leg, MW, Vel, Port, VAR 1,
Solo KS (C-1 = regular sustain, D-1 = mutes). VAR 2, Length
French horn 1 The same as French Horn 1 Solo but with a more Leg, MW, Vel, Port, VAR 1,
Solo ag aggressive sound. VAR 2, Length
51
Appendices
Name Description Controls
French horn 1 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr1* First player in an ensemble, derived from the principle VAR 2, Length
French horn instrument.
French horn 1 A keyswitch version of French horn 1 Plr1 (C-1 = regu- Leg, MW, Vel, Port, VAR 1,
Plr1 KS* lar sustain, D-1 = mutes). VAR 2, KS, Length
French horn 1 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr2* Second player in an ensemble, derived from the principle VAR 2, Length
French horn instrument.
French horn 1 A keyswitch version of French horn 1 Plr2 (C-1 = regu- Leg, MW, Vel, Port, VAR 1,
Plr2 KS* lar sustain, D-1 = mutes). VAR 2, KS, Length
French horn 1 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr3* Third player in an ensemble, derived from the principle VAR 2, Length
French horn instrument.
French horn 1 A keyswitch version of French horn 1 Plr3 (C-1 = regu- Leg, MW, Vel, Port, VAR 1,
Plr3 KS* lar sustain, D-1 = mutes). VAR 2, KS, Length
French horn 2 Second French horn. A different French horn with a dif- Leg, MW, Vel, Port, VAR 1,
Solo ferent tone quality. VAR 2, Length
French horn 2 The same as French horn 2 Solo but programmed for a Leg, MW, Vel, Port, VAR 1,
Solo Ag more aggressive sound. VAR 2, Length
French horn 2 Plr Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
1* First player in an ensemble, derived from the second VAR 2, Length
French horn instrument.
French horn 2 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr2* Second player in an ensemble, derived from the second VAR 2, Length
French horn instrument.
French horn 2 Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr3* Third player in an ensemble, derived from the second VAR 2, Length
French horn instrument.
French Horn Solo Principal French horn played with a straight mute (sor- Leg, MW, Vel, Port, VAR 1,
Mute dino) VAR 2, Length
French Horn Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Mute Plr1* First player in an ensemble, derived from the French horn VAR 2, Length
muted instrument.
French Horn Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Mute Plr2* Second player in an ensemble, derived from the French VAR 2, Length
horn muted instrument.
French Horn Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Mute Plr3* Third player in an ensemble, derived from the French VAR 2, Length
horn muted instrument.
F Horn f overlay A different solo French horn played forte and intended to Leg, MW, Vel, Port, VAR 1,
be played with other horns to create a fuller section VAR 2, Length
sound.
52
Appendix A: List of instruments
Name Description Controls
F Horn f overlay The same as F Horn f overlay but programmed for a Leg, MW, Vel, Port, VAR 1,
ag more aggressive sound. VAR 2, Length
F Horn ff overlay A different solo French horn played fortissimo and Leg, MW, Vel, Port, VAR 1,
intended to be layered with other horns to create a fuller VAR 2, Length
section sound.
Tenor Tbone Principal solo tenor trombone, made by Conn. Leg, MW, Vel, Port, VAR 1,
Solo VAR 2, Length
Tenor Tbone A keyswitch version of the Tenor Tbone Solo instrument Leg, MW, Vel, Port, VAR 1,
Solo KS (C-1 = regular sustains, D-1 = mutes). VAR 2, KS, Length
Tenor Tbone The same as Tenor Tbone Solo but programmed for a Leg, MW, Vel, Port, VAR 1,
Solo ag more aggressive sound. VAR 2, Length
Tenor Tbone Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr1* First player in an ensemble, derived from the principal VAR 2, Length
tenor trombone instrument.
Tenor Tbone Plr1 A keyswitch version of Tenor Tbone Plr1 (C-1 = regular Leg, MW, Vel, Port, VAR 1,
KS* sustains, D-1 = mutes). VAR 2, KS, Length
Tenor Tbone Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr2* Second player in an ensemble, derived from the principal VAR 2, Length
tenor trombone instrument.
Tenor Tbone Plr2 A keyswitch version of Tenor Tbone Plr2 (C-1 = regular Leg, MW, Vel, Port, VAR 1,
KS* sustains, D-1 = mutes). VAR 2, KS, Length
Tenor Tbone Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr3* Third player in an ensemble, derived from the principal VAR 2, Length
tenor trombone instrument.
Tenor Tbone Plr3 A keyswitch version of Tenor Tbone Plr3 (C-1 = regular Leg, MW, Vel, Port, VAR 1,
KS* sustains, D-1 = mutes). VAR 2, KS, Length
Tenor Tbone Principle tenor trombone played with a straight mute Leg, MW, Vel, Port, VAR 1,
Solo Mute (sordino) VAR 2, Length
Tenor Tbone Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Mute Plr1* First player in an ensemble, derived from the tenor trom- VAR 2, Length
bone muted instrument.
Tenor Tbone Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Mute Plr2* Second player in an ensemble, derived from the tenor VAR 2, Length
trombone muted instrument.
Tenor Tbone Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Mute Plr3* Third player in an ensemble, derived from the tenor trom- VAR 2, Length
bone muted instrument.
Tbone Overlay A different solo trombone played forte and intended to be Leg, MW, Vel, Port, VAR 1,
layered with other trombones to create a fuller section VAR 2, Length
sound.
Tbone Overlay ag The same as Tbone Overlay but programmed for a more Leg, MW, Vel, Port, VAR 1,
aggressive sound. VAR 2, Length
53
Appendices
Name Description Controls
Tpt 1 Solo Principal solo C trumpet. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Tpt 1 Solo KS A keyswitch version of the Tpt 1 Solo instrument (C-1 = Leg, MW, Vel, Port, VAR 1,
regular sustains, D-1 = mutes). VAR 2, KS, Length
Tpt 1 Solo ag The same as Tpt 1 Solo but programmed for a more Leg, MW, Vel, Port, VAR 1,
aggressive sound. VAR 2, Length
Tpt 1 Plr1* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
First player in an ensemble, derived from the principal VAR 2, Length
trumpet instrument.
Tpt 1 Plr1 KS* A keyswitch version of Tpt1 Plr1 (C-1 = regular sustains, Leg, MW, Vel, Port, VAR 1,
D-1 = mutes). VAR 2, KS, Length
Tpt 1 Plr2* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Second player in an ensemble, derived from the principal VAR 2, Length
trumpet instrument.
Tpt 1 Plr2 KS* A keyswitch version of Tpt1 Plr2 (C-1 = regular sustains, Leg, MW, Vel, Port, VAR 1,
D-1 = mutes). VAR 2, KS, Length
Tpt 1 Plr3* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Third player in an ensemble, derived from the principal VAR 2, Length
trumpet instrument.
Tpt 1 Plr3 KS* A keyswitch version of Tpt1 Plr3 (C-1 = regular sustains, Leg, MW, Vel, Port, VAR 1,
D-1 = mutes). VAR 2, KS, Length
Tpt 2 Solo Second solo trumpet; a different trumpet with a brighter Leg, MW, Vel, Port, VAR 1,
sound than Tpt 1 Solo. VAR 2, Length
Tpt 2 Plr1* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
First player in an ensemble, derived from the second VAR 2, Length
trumpet instrument.
Tpt 2 Plr2* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Second player in an ensemble, derived from the second VAR 2, Length
trumpet instrument.
Tpt 2 Plr3* Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Third player in an ensemble, derived from the second VAR 2, Length
trumpet instrument.
Tpt Piccolo NV Piccolo trumpet played with no vibrato. Made by Bach Leg, MW, Vel, Port, VAR 1,
Solo Stradivarius. VAR 2, Length
Tpt Piccolo V Piccolo trumpet played with vibrato. Leg, MW, Vel, Port, VAR 1,
Solo VAR 2, Length
Tpt Solo Straight Principal trumpet played with a straight mute (sordino). Leg, MW, Vel, Port, VAR 1,
Mute VAR 2, Length
Tpt Straight Mute Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr1* First player in an ensemble derived from the muted trum- VAR 2, Length
pet instrument.
54
Appendix A: List of instruments
Name Description Controls
Tpt Straight Mute Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr2* Second player in an ensemble derived from the muted VAR 2, Length
trumpet instrument.
Tpt Straight Mute Associate ensemble instrument for building ensembles. Leg, MW, Vel, Port, VAR 1,
Plr3* Third player in an ensemble derived from the muted VAR 2, Length
trumpet instrument.
Tpt Overlay A different solo trumpet played forte and intended to be Leg, MW, Vel, Port, VAR 1,
layered with other trumpets to create a fuller section VAR 2, Length
sound.
Tpt Overlay ag The same as Tpt Overlay but programmed for a more Leg, MW, Vel, Port, VAR 1,
aggressive sound. VAR 2, Length
Tuba 1 Solo Principal solo bass tuba. Made by Bohland Fuchs. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Tuba 2 Solo Second solo bass tuba, with a different tone. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Tuba 2 Solo ag The same as Tuba 2 Solo but programmed for a more Leg, MW, Vel, Port, VAR 1,
aggressive sound. VAR 2, Length
Tuba Overlay A different solo tuba played forte and intended to be lay- Leg, MW, Vel, Port, VAR 1,
ered or played solo for a fuller sound. VAR 2, Length
Tuba Overlay ag The same as Tuba Overlay but programmed for a more Leg, MW, Vel, Port, VAR 1,
aggressive sound. VAR 2, Length
HARP INSTRUMENTS
Chromatic Harp Venus harp with a mellow sound. Vel (vol), SusDp
1
Chromatic Harp A lite version of the Chromatic Harp 1 instrument. Vel (vol), SusDp
1 Lite
Chromatic Harp Wurlitzer harp with a clearer sound. Vel (vol), SusDp
2
Chromatic Harp A lite version of the Chromatic Harp 2 instrument. Vel (vol), SusDp
2 Lite
Glissando Harp 1 Maps Chromatic Harp 1 samples to the white notes of MIDI maps are used to
the keyboard. Simulate harp glissandos in real time by emulate pedals.
running your finger up and down the white notes.
Glissando Harp 2 Maps Chromatic Harp 2 samples to the white notes of MIDI maps are used to
the keyboard. emulate pedals.
Harp 1 KS A keyswitch instrument containing all the Chromatic Vel (vol), SusDp
Harp 1 instruments (C-1 = chromatic harp; D-1 = glis-
sando harp; G-1 = harp harmonics)
Harp 2 KS A keyswitch instrument containing all the Chromatic Vel (vol), SusDp
Harp 2 instruments (C-1 = chromatic harp; D-1 = glis-
sando harp; G-1 = harp harmonics)
Harp Harmonics Venus harp playing harmonics. SusDp
1
55
Appendices
Name Description Controls
Harp Harmonics Wurlitzer harp playing harmonics. SusDp
2
KEYBOARD INSTRUMENTS
Celesta Solo celesta instrument, made by Mustel. Vel (vol), SusDp, Sus (sus)
Harpsichord KS The harpsichord is a double manual French harpsichord KS, Vel (vol), Sus (sus)
made by Hubbard. The stops are selected by keyswitches
(C-1 = 8’ stop; D-1 = 8’+4’ stop; E-1 = buff/lute stop,
muted sound)
Steinway Piano Steinway concert grand piano, chromatic with two Vel (vol), Sus (sus)
dynamics.
Steinway Piano Steinway concert grand piano, chromatic with two Vel (vol), Sus (sus)
Lite dynamics, using fewer samples.
Steinway Piano The instrument is mapped so two keyboards do not have Vel (vol), Sus (sus)
Duo 1 & Duo 2 samples in common. They can be used in piano duos.
Pipe Organ The pipe organ is a German Baroque organ build by Vel (vol), Fund, FiltLV,
Rudolf von Beckerath. It has three manuals and pedals, FiltFQ
each containing from 7 to 11 individual stops. Stops
include: Baroque Plen Reed Ped; Baroque Plen Reeds;
Baroque Plenum Ped; Baroque Plenum; Brustwerk All
stops; Cornet; Flutes; Full Organ; Haupt Mix; Hauptwerk
All Stops; Prinzipal; Scharf IV; Symphonic Plenum
PERCUSSION INSTRUMENTS
Basic Orch Per- See Appendix B: Percussion instrument mappings. Vel (vol), BDFund, BD
cussion Aggressive control VAR 1,
VAR 2, KS
Bass Drum KS See Appendix B: Percussion instrument mappings. BDFund, Vel (vol), KS,
VAR 1, VAR 2 aggressive
control
Crotales Crotales resemble small cymbals and produce a definite Vel (vol), VAR1, VAR2
pitch.
Cymbals KS See Appendix B: Percussion instrument mappings. Vel (vol), VAR1, VAR2, KS
Glockenspiel The glockenspiel is another name for orchestral bells. Vel (vol), VAR1, VAR2
Marimba The marimba has two rows of wooden bars that are played Vel (vol), SusDp, VAR1,
with beaters (mallets). VAR2
Handbells Handbells are sets of brass bells, each tuned to a particular Vel (vol), VAR1, VAR2
note of the scale.
Percussion Toys See Appendix B: Percussion instrument mappings. Vel (vol), VAR1, VAR2, KS
Snares KS See Appendix B: Percussion instrument mappings. Vel (vol), VAR1, VAR2, KS
Timpani KS See Appendix B: Percussion instrument mappings. Vel (vol), VAR1, VAR2, KS
Tubular Bells Tubular bells are also known as orchestral chimes. Vel (vol), SusDp, VAR 1,
VAR 2
56
Appendix A: List of instruments
Name Description Controls
Vibraphone The vibraphone has two rows of metal bars with electric Vel (vol) Sus Attack,
resonators that produce a distinctive vibrato or throbbing Length, TrmLev, TrmSpd
effect.
Wind Machine A wind machine is an effects instrument that emulates the MW (vol)
sound of wind. Made by Amati.
Xylophone The xylophone has two rows of graduated wooden bars, Vel (vol), SusDp
mounted in a frame, that are played with beaters (mal-
lets).
SECTIONAL STRING INSTRUMENTS
Vln 1 Lush A lush sustain with strong vibrato played by a twelve- Leg, MW, Vel, Port,
player first violin section. Length, VAR 1, VAR 2
Vln 1 Lush Mutes Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Vlns 1 Pizzicato First violin section played pizzicato. Velocity controls vol- Vel (vol), VAR 1, VAR 2
ume level and timbre changes (brighter at higher veloci-
ties).
Vlns 1 Short First violin section played short bow style, controlled by Vel (vol), KS, Length, VAR
Bows KS velocity. Uses keyswitch for bow direction control (D-1 = 1, VAR 2
alternate bow strokes; D#-1 = bow stroke 1; E-1 = bow
stroke 2)
Vlns 1 Short Vlns 1 Short Bows with more aggressive sound, con- Vel (vol), KS, Length, VAR
Bows KS ag trolled by velocity. Keyswitch as above. 1, VAR 2
Vlns 1 First violin section strings that combine characteristics of Leg, MW, Vel, Port,
Sustain+Short both long and short bows into single instruments. Length, VAR 1, VAR 2
Vlns 1 Vlns 1 Sustain+Short with more aggressive sound, con- Leg, MW, Vel, Port,
Sustain+Short ag trolled by the modulation controller (CC1). Length, VAR 1, VAR 2
Vlns 1 Sustain+ Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Short Mutes Length, VAR 1, VAR 2
Vlns 1 Tremolo First violin section played tremolo. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Vlns 1 Trills Half First violin section played half-step (semitone) trills. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Vlns 1 Trills First violin section played whole-step (tone) trills. Leg, MW, Vel, Port,
Whole Length, VAR 1, VAR 2
Vlns 1 KS Keyswitch instrument containing all Vlns 1 instruments Leg, MW, Vel, Port,
(C-1 = Sus+short (legato with sustain pedal); C#-1 = Length, VAR 1, VAR 2, KS,
Sus+short mutes (legato with sustain pedal); D-1 = Alter- Alt
nate up- and down-bows; D#-1 Up-bows; E-1 = Down-
bows; F-1 = Pizzicato; F#-1 = Tremolo mutes (legato with
sustain pedal); G-1 = Tremolo (legato with sustain pedal);
G#-1 = Half-step trills mutes (legato with sustain pedal);
A-1 = Half step trills (legato with sustain pedal); A#-1 =
Whole-step trills mutes (legato with sustain pedal); B-1 =
Whole step trills (legato with sustain pedal).
57
Appendices
Name Description Controls
Vln 2 Lush A lush sustain with strong vibrato played by a ten-player Leg, MW, Vel, Port,
second violin section. Length, VAR 1, VAR 2
Vln 2 Lush Mutes Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Vlns 2 Pizzicato Second violin section played pizzicato. Velocity controls Vel (vol), VAR 1, VAR 2
volume level and timbre changes (brighter at higher veloc-
ities).
Vlns 2 Short Second violin section played short bow style, controlled Vel (vol), KS, Length, VAR
Bows KS by velocity. Uses keyswitch for bow direction control (D-1 1, VAR 2
= alternate bow strokes; D#-1 = bow stroke 1; E-1 = bow
stroke 2)
Vlns 2 Short Vlns 2 Short Bows with more aggressive sound, con- Vel (vol), KS, Length, VAR
Bows KS ag trolled by velocity. Keyswitch as above. 1, VAR 2
Vlns 2 Sustain+ Second violin section strings that combine characteristics Leg, MW, Vel, Port,
Short of both long and short bows into single instruments. Length, VAR 1, VAR 2
Vlns 2 Sustain+ Vlns 2 Sustain+Short with more aggressive sound, con- Leg, MW, Vel, Port,
Short ag trolled by the modulation controller (CC1). Length, VAR 1, VAR 2
Vlns 2 Sustain+ Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Short Mutes Length, VAR 1, VAR 2
Vlns 2 Tremolo Second violin section played tremolo. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Vlns 2 Trills Half Second violin section played half-step (semitone) trills. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Vlns 2 Trills Second violin section played whole-step (tone) trills. Leg, MW, Vel, Port,
Whole Length, VAR 1, VAR 2
Vlns 2 KS Keyswitch instrument containing all Vlns 2 instruments Leg, MW, Vel, Port,
(C-1 = Sus+short (legato with sustain pedal); C#-1 = Length, VAR 1, VAR 2, KS,
Sus+short mutes (legato with sustain pedal); D-1 = Alter- Alt
nate up- and down-bows; D#-1 Up-bows; E-1 = Down-
bows; F-1 = Pizzicato; F#-1 = Tremolo mutes (legato with
sustain pedal); G-1 = Tremolo (legato with sustain pedal);
G#-1 = Half-step trills mutes (legato with sustain pedal);
A-1 = Half step trills (legato with sustain pedal); A#-1 =
Whole-step trills mutes (legato with sustain pedal); B-1 =
Whole step trills (legato with sustain pedal).
Violas Lush A lush sustain with strong vibrato played by a ten-player Leg, MW, Vel, Port,
viola section. Length, VAR 1, VAR 2
Violas Lush Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Mutes Length, VAR 1, VAR 2
Violas Pizzicato Viola section played pizzicato. Velocity controls volume Vel (vol), VAR 1, VAR 2
level and timbre changes (brighter at higher velocities).
Violas Short Viola section played short bow style, controlled by veloc- Vel (vol), KS, Length, VAR
Bows KS ity. Uses keyswitch for bow direction control (D-1 = alter- 1, VAR 2
nate bow strokes; D#-1 = bow stroke 1; E-1 = bow stroke
2)
58
Appendix A: List of instruments
Name Description Controls
Violas Short Violas Short Bows with more aggressive sound, con- Vel (vol), KS, Length, VAR
Bows KS ag trolled by velocity. Keyswitch as above. 1, VAR 2
Violas Sustain+ Viola section strings that combine characteristics of both Leg, MW, Vel, Port,
Short long and short bows into single instruments. Length, VAR 1, VAR 2
Violas Sustain+ Violas Sustain+Short with more aggressive sound, con- Leg, MW, Vel, Port,
Short ag trolled by the modulation controller (CC1). Length, VAR 1, VAR 2
Violas Sustain+ Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Short Mutes Length, VAR 1, VAR 2
Violas Tremolo Viola section played tremolo. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Violas Trills Half Viola section played half-step (semitone) trills. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Violas Trills Viola section played whole-step (tone) trills. Leg, MW, Vel, Port,
Whole Length, VAR 1, VAR 2
Violas KS Keyswitch instrument containing all Violas instruments Leg, MW, Vel, Port,
(C-1 = Sus+short (legato with sustain pedal); C#-1 = Length, VAR 1, VAR 2, KS,
Sus+short mutes (legato with sustain pedal); D-1 = Alter- Alt
nate up- and down-bows; D#-1 Up-bows; E-1 = Down-
bows; F-1 = Pizzicato; F#-1 = Tremolo mutes (legato with
sustain pedal); G-1 = Tremolo (legato with sustain pedal);
G#-1 = Half-step trills mutes (legato with sustain pedal);
A-1 = Half step trills (legato with sustain pedal); A#-1 =
Whole-step trills mutes (legato with sustain pedal); B-1 =
Whole step trills (legato with sustain pedal).
Cellos Lush A lush sustain with strong vibrato played by an eight- Leg, MW, Vel, Port,
player viola section. Length, VAR 1, VAR 2
Cellos Lush Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Mutes Length, VAR 1, VAR 2
Cellos Pizzicato Cello section played pizzicato. Velocity controls volume Vel (vol), VAR 1, VAR 2
level and timbre changes (brighter at higher velocities).
Cellos Short Cello section played short bow style, controlled by veloc- Vel (vol), KS, Length, VAR
Bows KS ity. Uses keyswitch for bow direction control (D-1 = alter- 1, VAR 2
nate bow strokes; D#-1 = bow stroke 1; E-1 = bow stroke
2)
Cellos Short Cellos Short Bows with more aggressive sound, con- Vel (vol), KS, Length, VAR
Bows KS ag trolled by velocity. Keyswitch as above. 1, VAR 2
Cellos Sustain+ Cello section strings that combine characteristics of both Leg, MW, Vel, Port,
Short long and short bows into single instruments. Length, VAR 1, VAR 2
Cellos Sustain+ Cellos Sustain+Short with more aggressive sound, con- Leg, MW, Vel, Port,
Short ag trolled by the modulation controller (CC1). Length, VAR 1, VAR 2
Cellos Sustain+ Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Short Mutes Length, VAR 1, VAR 2
Cellos Tremolo Cello section played tremolo. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
59
Appendices
Name Description Controls
Cellos Trills Half Cello section played half-step (semitone) trills. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Cellos Trills Cello section played whole-step (tone) trills. Leg, MW, Vel, Port,
Whole Length, VAR 1, VAR 2
Cellos KS Keyswitch instrument containing all Cellos instruments Leg, MW, Vel, Port,
(C-1 = Sus+short (legato with sustain pedal); C#-1 = Length, VAR 1, VAR 2, KS,
Sus+short mutes (legato with sustain pedal); D-1 = Alter- Alt
nate up- and down-bows; D#-1 Up-bows; E-1 = Down-
bows; F-1 = Pizzicato; F#-1 = Tremolo mutes (legato with
sustain pedal); G-1 = Tremolo (legato with sustain pedal);
G#-1 = Half-step trills mutes (legato with sustain pedal);
A-1 = Half step trills (legato with sustain pedal); A#-1 =
Whole-step trills mutes (legato with sustain pedal); B-1 =
Whole step trills (legato with sustain pedal).
Basses Lush A lush sustain with strong vibrato played by a seven- Leg, MW, Vel, Port,
player double bass section. Length, VAR 1, VAR 2
Basses Lush Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Mutes Length, VAR 1, VAR 2
Basses Pizzicato Double bass section played pizzicato. Velocity controls Vel (vol), VAR 1, VAR 2
volume level and timbre changes (brighter at higher veloc-
ities).
Basses Short Double bass section played short bow style, controlled by Vel (vol), KS, Length, VAR
Bows KS velocity. Uses keyswitch for bow direction control (D-1 = 1, VAR 2
alternate bow strokes; D#-1 = bow stroke 1; E-1 = bow
stroke 2)
Basses Short Basses Short Bows with more aggressive sound, con- Vel (vol), KS, Length, VAR
Bows KS ag trolled by velocity. Keyswitch as above. 1, VAR 2
Basses Sustain+ Double bass section strings that combine characteristics Leg, MW, Vel, Port,
Short of both long and short bows into single instruments. Length, VAR 1, VAR 2
Basses Sustain+ Basses Sustain+Short with more aggressive sound, con- Leg, MW, Vel, Port,
Short ag trolled by the modulation controller (CC1). Length, VAR 1, VAR 2
Basses Sustain+ Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
Short Mutes Length, VAR 1, VAR 2
Basses Tremolo Double bass section played tremolo. Leg, MW, Vel, Port,
Length, VAR 1, VAR 2
Basses KS Keyswitch instrument containing all Basses instruments Leg, MW, Vel, Port,
(C-1 = Sus+short (legato with sustain pedal); C#-1 = Length, VAR 1, VAR 2, KS,
Sus+short mutes (legato with sustain pedal); D-1 = Alter- Alt
nate up- and down-bows; D#-1 Up-bows; E-1 = Down-
bows; F-1 = Pizzicato; F#-1 = Tremolo mutes (legato with
sustain pedal); G-1 = Tremolo (legato with sustain pedal);
G#-1 = Half-step trills mutes (legato with sustain pedal);
A-1 = Half step trills (legato with sustain pedal); A#-1 =
Whole-step trills mutes (legato with sustain pedal); B-1 =
Whole step trills (legato with sustain pedal).
60
Appendix A: List of instruments
Name Description Controls
Full Strgs Pizz Full string section played pizzicato. Velocity controls vol- Vel (vol), VAR 1, VAR 2,
ume level and timbre changes (brighter at higher veloci- Length
ties).
Full Strgs Short Full string section played short bow style, controlled by Vel (vol), KS, VAR 1, VAR
Bows KS velocity. Uses keyswitch for bow direction control (D-1 = 2, Length
alternate bow strokes; D#-1 = bow stroke 1; E-1 = bow
stroke 2).
Full Strgs Sus- Full string section that combine characteristics of both Leg, MW, Vel, Port,
tain+Short long and short bows into single instruments. Length, VAR 1, VAR 2
Full Strgs Sus- Full Strgs Sustain+Short instrument with more aggres- Leg, MW, Vel, Port,
tain+Short ag sive sound, controlled by the modulation controller Length, VAR 1, VAR 2
(CC1).
Full Strgs Sus- Same as above, played with mutes (con sordino). Leg, MW, Vel, Port,
tain+Short Mutes Length, VAR 1, VAR 2
Full Strgs Trem- Full string section played tremolo. Leg, MW, Vel, Port,
olo Length, VAR 1, VAR 2
Full Strgs Trills Full string section played half-step (semitone) trills. Leg, MW, Vel, Port,
Half Length, VAR 1, VAR 2
Full Strgs Trills Full string section played whole-step (tone) trills. Leg, MW, Vel, Port,
Whole Length, VAR 1, VAR 2
Full Strgs KS Keyswitch instrument containing all Full Strgs instru- Leg, MW, Vel, Port,
ments (C-1 = Sus+short (legato with sustain pedal); C#-1 Length, VAR 1, VAR 2, KS,
= Sus+short mutes (legato with sustain pedal); D-1 = Alt
Alternate up- and down-bows; D#-1 Up-bows; E-1 =
Down-bows; F-1 = Pizzicato; F#-1 = Tremolo mutes
(legato with sustain pedal); G-1 = Tremolo (legato with
sustain pedal); G#-1 = Half-step trills mutes (legato with
sustain pedal); A-1 = Half step trills (legato with sustain
pedal); A#-1 = Whole-step trills mutes (legato with sus-
tain pedal); B-1 = Whole step trills (legato with sustain
pedal).
SOLO STRING INSTRUMENTS
Violin 1 Gagli Gagliano solo violin, principal violin. Combines charac- Leg, MW, Vel, Port, VAR 1,
Solo teristics of both long and short bows. VAR 2, Length
Violin 1 Gagli KS A keyswitch version of the Violin Gagli Solo instrument Leg, MW, Vel, Port, VAR 1,
Solo (C-1 = Sustain; C#-1 = Sustain mute; D-1 = Automati- VAR 2, KS, Alt, Length
cally alternating up and downbows; D#-1 = Upbows; E-1
= Downbows; F-1 = Pizzicato; F#-1 = Playable tremolo
mute; G-1 = Playable tremolo; G#-1 = Playable muted
trills (extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Violin 1 Gagli First player in an ensemble derived from Violin 1 Gagli Leg, MW, Vel, Port, VAR 1,
Plr1* Solo. VAR 2, Length
61
Appendices
Name Description Controls
Violin 1 Gagli Second player in an ensemble derived from Violin 1 Leg, MW, Vel, Port, VAR 1,
Plr2* Gagli Solo. VAR 2, Length
Violin 1 Gagli Third player in an ensemble derived from Violin 1 Gagli Leg, MW, Vel, Port, VAR 1,
Plr3* Solo. VAR 2, Length
Violin 1 Gagli Gagliano solo violin, played pizzicato. Velocity controls Vel (vol), VAR 1, VAR 2,
Pizz Solo volume level and timbre changes (brighter at higher veloc- Length
ities).
Violin 2 Strad Stradivarius solo violin, Concertmaster. Combines charac- Leg, MW, Vel, Port, VAR 1,
Solo teristics of both long and short bows. VAR 2, Length
Violin 2 Strad KS A keyswitch version of the Violin 2 Strad Solo instru- Leg, MW, Vel, Port, VAR 1,
Solo ment (C-1 = Sustain; C#-1 = Sustain mute; D-1 = Auto- VAR 2, KS, Alt, Length
matically alternating up and downbows; D#-1 = Upbows;
E-1 = Downbows; F-1 = Pizzicato; F#-1 = Playable trem-
olo mute; G-1 = Playable tremolo; G#-1 = Playable muted
trills (extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Violin 2 Strad First player in an ensemble derived from Violin 2 Strad Leg, MW, Vel, Port, VAR 1,
Plr1* Solo. VAR 2, Length
Violin 2 Strad Second player in an ensemble derived from Violin 2 Leg, MW, Vel, Port, VAR 1,
Plr2* Strad Solo. VAR 2, Length
Violin 2 Strad Third player in an ensemble derived from Violin 2 Strad Leg, MW, Vel, Port, VAR 1,
Plr3* Solo. VAR 2, Length
Violin 2 Strad Stradivarius solo violin, played pizzicato. Velocity controls Vel (vol), VAR 1, VAR 2,
Pizz Solo volume level and timbre changes (brighter at higher veloc- Length
ities).
Violin 3 Guarn Guarneri solo violin, Concertmaster. Combines character- Leg, MW, Vel, Port, VAR 1,
Solo istics of both long and short bows. VAR 2, Length
Violin 3 Guarn KS A keyswitch version of the Violin 3 Guarn Solo instru- Leg, MW, Vel, Port, VAR 1,
Solo ment (C-1 = Sustain; C#-1 = Sustain mute; D-1 = Auto- VAR 2, KS, Alt, Length
matically alternating up and downbows; D#-1 = Upbows;
E-1 = Downbows; F-1 = Pizzicato; F#-1 = Playable trem-
olo mute; G-1 = Playable tremolo; G#-1 = Playable muted
trills (extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Violin 3 Guarn First player in an ensemble derived from Violin 3 Guarn Leg, MW, Vel, Port, VAR 1,
Plr1* Solo. VAR 2, Length
Violin 3 Guarn Second player in an ensemble derived from Violin 3 Leg, MW, Vel, Port, VAR 1,
Plr2* Guarn Solo. VAR 2, Length
Violin 3 Guarn Third player in an ensemble derived from Violin 3 Guarn Leg, MW, Vel, Port, VAR 1,
Plr3* Solo. VAR 2, Length
62
Appendix A: List of instruments
Name Description Controls
Violin 3 Guarn Guarneri solo violin, played pizzicato. Velocity controls Vel (vol), VAR 1, VAR 2,
Pizz Solo volume level and timbre changes (brighter at higher veloc- Length
ities).
Viola Solo 18th century solo viola, principal viola. Combines charac- Leg, MW, Vel, Port, VAR 1,
teristics of both long and short bows. VAR 2, Length
Viola KS Solo A keyswitch version of the Viola Solo instrument (C-1 = Leg, MW, Vel, Port, VAR 1,
Sustain; C#-1 = Sustain mute; D-1 = Automatically alter- VAR 2, KS, Alt, Length
nating up and downbows; D#-1 = Upbows; E-1 = Down-
bows; F-1 = Pizzicato; F#-1 = Playable tremolo mute; G-1
= Playable tremolo; G#-1 = Playable muted trills
(extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Viola Plr1* First player in an ensemble derived from Viola Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Viola Plr2* Second player in an ensemble derived from Viola Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Viola Plr3* Third player in an ensemble derived from Viola Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Viola Pizz Solo Solo viola, played pizzicato. Velocity controls volume level Vel (vol), VAR 1, VAR 2,
and timbre changes (brighter at higher velocities). Length
Cello 1 Solo Vuillaume solo cello, principal cello. Combines character- Leg, MW, Vel, Port, VAR 1,
istics of both long and short bows. VAR 2, Length
Cello 1 KS Solo A keyswitch version of the Cello 1 Solo instrument (C-1 Leg, MW, Vel, Port, VAR 1,
= Sustain; C#-1 = Sustain mute; D-1 = Automatically VAR 2, KS, Alt, Length
alternating up and downbows; D#-1 = Upbows; E-1 =
Downbows; F-1 = Pizzicato; F#-1 = Playable tremolo
mute; G-1 = Playable tremolo; G#-1 = Playable muted
trills (extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Cello 1 Plr1* First player in an ensemble derived from Cello 1 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 1 Plr2* Second player in an ensemble derived from Cello 1 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 1 Plr3* Third player in an ensemble derived from Cello 1 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 2 Solo Montagnana solo cello, principal cello. Combines charac- Leg, MW, Vel, Port, VAR 1,
teristics of both long and short bows. VAR 2, Length
63
Appendices
Name Description Controls
Cello 2 KS Solo A keyswitch version of the Cello 2 Solo instrument (C-1 Leg, MW, Vel, Port, VAR 1,
= Sustain; C#-1 = Sustain mute; D-1 = Automatically VAR 2, KS, Alt, Length
alternating up and downbows; D#-1 = Upbows; E-1 =
Downbows; F-1 = Pizzicato; F#-1 = Playable tremolo
mute; G-1 = Playable tremolo; G#-1 = Playable muted
trills (extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Cello 2 Plr1* First player in an ensemble derived from Cello 2 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 2 Plr2* Second player in an ensemble derived from Cello 2 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 2 Plr3* Third player in an ensemble derived from Cello 2 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 3 Solo Gofriller solo cello, principal cello. Combines characteris- Leg, MW, Vel, Port, VAR 1,
tics of both long and short bows. VAR 2, Length
Cello 3 KS Solo A keyswitch version of the Cello 3 Solo instrument (C-1 Leg, MW, Vel, Port, VAR 1,
= Sustain; C#-1 = Sustain mute; D-1 = Automatically VAR 2, KS, Alt, Length
alternating up and downbows; D#-1 = Upbows; E-1 =
Downbows; F-1 = Pizzicato; F#-1 = Playable tremolo
mute; G-1 = Playable tremolo; G#-1 = Playable muted
trills (extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Cello 3 Plr1* First player in an ensemble derived from Cello 3 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 3 Plr2* Second player in an ensemble derived from Cello 3 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello 3 Plr3* Third player in an ensemble derived from Cello 3 Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Cello Pizz Solo Solo cello, played pizzicato. Velocity controls volume level Vel (vol), VAR 1, VAR 2,
and timbre changes (brighter at higher velocities). Length
Dbl Bass Solo 18th century solo double bass. Principal. Combines char- Leg, MW, Vel, Port, VAR 1,
acteristics of both long and short bows. VAR 2, Length
Dbl Bass KS Solo A keyswitch version of the Dbl Bass Solo instrument (C- Leg, MW, Vel, Port, VAR 1,
1 = Sustain; C#-1 = Sustain mute; D-1 = Automatically VAR 2, KS, Alt, Length
alternating up and downbows; D#-1 = Upbows; E-1 =
Downbows; F-1 = Pizzicato; F#-1 = Playable tremolo
mute; G-1 = Playable tremolo; G#-1 = Playable muted
trills (extended intervals can be chosen with CC16); A-1 =
Playable trills (extended intervals can be chosen with
CC16); A#-1 = Playable whole step muted trills; B-1 =
Playable whole step trills).
Dbl Bass Plr1* First player in an ensemble derived from Dbl Bass Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
64
Appendix A: List of instruments
Name Description Controls
Dbl Bass Plr2* Second player in an ensemble derived from Dbl Bass Leg, MW, Vel, Port, VAR 1,
Solo. VAR 2, Length
Dbl Bass Plr3* Third player in an ensemble derived from Dbl Bass Solo. Leg, MW, Vel, Port, VAR 1,
VAR 2, Length
Dbl Bass Pizz Solo double bass, played pizzicato. Velocity controls vol- Vel (vol), VAR 1, VAR 2,
Solo ume level and timbre changes (brighter at higher veloci- Length
ties).
65
Appendices
Appendix B:
Percussion instrument mappings
Listed below are the MIDI pitches used for each unpitched percussion sound in
GPO’s percussion instruments. Plug these values into the Use MIDI pitch option
in the Edit Staff Type dialog when modifying existing GPO percussion staff types
or creating your own (see Creating your own percussion staff types on page
41).
Bass Drum KS
MIDI pitch Description
C2 Bass drum hit
C#2 Bass drum roll (controlled by modulation wheel)
Keyswitches:
* C–1: Hits full decay
* D–1: Hits hand dampened
Snares KS
MIDI pitch Description
G#3 Side drum hit (left hand)
A3 Side drum hit (right hand)
A#3 Side drum roll (controlled by modulation wheel)
B4 Keyswitch (left/right hits, left hand, right hand, roll)
Keyswitches:
* C–1: Alternate hits (left- and right- hand)
* D–1: Left-hand hits only
* E–1: Right-hand hits only
* F–1: Roll 1 (controlled by modulation wheel)
66
Appendix B: Percussion instrument mappings
Timpani KS
MIDI pitch Description
D2–G3 Timpani hits (left hand)
D4–G5 Timpani hits (right hand)
Keyswitches:
* C–1: Hits full decay
* D–1: Hits hand dampened
Cymbals KS
MIDI pitch Description
G#5 Large gong
A5 Medium gong 1
A#5 Tam tam
B5 Medium gong 2
C6 Piatti cymbal 1
C#6 Piatti cymbal 2
D6 Piatti cymbal 3
D#6 Crash cymbal
E6 Choke cymbal
F6 Keyswitch (left/right ping, left only, right only, roll 1, roll 2)
Keyswitches:
* C–1: Alternate pings (left- and right- hand)
* D–1: Left-hand pings only
* E–1: Right-hand pings only
* F–1: Roll 1 (controlled by modulation wheel)
* G–1: Roll 2 (controlled by modulation wheel; not directly supported)
67
Appendices
Percussion Toys
MIDI pitch Description
A#3 Cowbell 1
B3 Cowbell 2
C4 Cowbell 3
C#4 Gourd 1
D4 Gourd 2
D#4 Shaker 1
E4 Shaker 2
C5 Tambourine pop
C#5 Tambourine shake
D5 Castanet hit
D#5 Castanet roll
E5 Clave 1
F5 Clave 2
F#5 Ratchet
G5 Sleigh bells
G#5 Mark tree
A5 Triangle short (add sustain pedal or ~C64,127 for dampened)
A#5 Triangle long (add sustain pedal or ~C64,127 for dampened)
68
Appendix B: Percussion instrument mappings
Basic Orchestral Percussion
MIDI pitch Description
C3 Bass drum hit
C#3 Bass drum roll (controlled by modulation wheel)
D3–G4 Timpani hit (left hand)
G#4 Side drum hit (left hand)
A4 Side drum hit (right hand)
A#4 Side drum roll (controlled by modulation wheel)
B4 Snare drum keyswitch (left/right hit, left only, right only)
G#5 Large gong
A5 Medium gong 1
A#5 Tam tam
B5 Medium gong 2
C6 Piatti cymbal 1
C#6 Piatti cymbal 2
D6 Piatti cymbal 3
D#6 Crash cymbal
E6 Choke cymbal
F6 Cymbal keyswitch (left/right ping, left only, right only)
A#6 Cymbal roll crescendo
B6 Triangle long
C7 Triangle short
Keyswitches:
* C–1: Alternate hits (left- and right- hand)
* D–1: Left-hand hits only
* E–1: Right-hand hits only
69
Appendices
70
License Agreement
License Agreement
By installing or using any component of the Software, or by registering the Product, you (an
individual or legal entity) agree with the Licensor to be bound by the terms of this License
which will govern your use of the Product. If you do not accept these terms you may within
14 days of purchase return the Product, its packaging and documentation unused and intact
to your supplier together with dated proof of purchase for a full refund.
The Product is copyright © Sibelius Software Limited and its licensors 2005.
1. DEFINITIONS
In this License the following words and expressions have the following meanings:
“Documentation”: any documentation relating to the Software supplied to you in any form by the Licensor or with
the Software.
“License”: this agreement between you and the Licensor and, if permitted by the context, the conditional
license granted to you in this agreement.
“Licensor”: Sibelius Software Limited, an English company (registered no. 3338819) of The Old Toy Factory,
20-22 City North, Fonthill Road, London N4 3HF, UK.
“Product”: the Software and the Documentation.
“Software”: Kontakt Gold, Garritan Personal Orchestra Sibelius Edition or Sibelius Rock & Pop Collection (as
applicable); its installer; and any other programs or files supplied to you with or for use with it.
2. License
2.1 (1) The Licensor grants to you a non-exclusive non-transferable license to use the Software in accordance with the Doc-
umentation, subject to the terms of any discount, offer or scheme which the Product may have been obtained under.
Some components of the Software may be subject to separate license agreements which you will need to agree to in
order to use them.
(2) You may install the Software on a single computer. You may also install a second copy on one additional computer, pro-
vided that you ensure that you are the only person who uses the Software on either computer, that you own legitimate
registered copies of Sibelius 3 or later which are installed on both computers, and that the Software is never used on
both computers simultaneously.
(3) Title to the Product is not transferred to you. Ownership of the Product remains vested in the Licensor and its licensors,
subject to the rights granted to you under this License. All other rights are reserved.
(4) If the Software was supplied as an upgrade or update from an earlier version, the license to use that earlier version is
hereby terminated.
2.2 You may make one printout for your own use of any part of the Documentation provided in electronic form. You shall
not make or permit any third party to make any further copies of any part of the Product whether in eye or machine-
readable form.
2.3 You shall not, and shall not cause or permit any third party to, translate, enhance, modify, alter, adapt or create deriva-
tive works based on the Product or any part of it for any purpose (including without limitation for the purpose of error
correction), or cause the whole or any part of the Product to be combined with or incorporated into any other program,
file or product for any purpose, except as expressly permitted by the Documentation.
2.4 You shall not, and shall not cause or permit any third party to, decompile, decode, disassemble or reverse engineer the
Software in whole or in part for any purpose.
2.5 The Product or any part of it must not be used to infringe any right of copyright or right of privacy, publicity or person-
ality or any other right whatsoever of any other person or entity.
3. Copyright
3.1 You acknowledge that copyright in the Product as a whole and in the components of the Product as between you and the
Licensor belongs to the Licensor or its licensors and is protected by copyright laws, national and international, and all
other applicable laws. Further details of the ownership of all copyright in the components of the Product are set out in
the Product.
4. Liability of the Licensor
4.1 The Licensor warrants that the Product will be free from defects in materials and workmanship and perform substan-
tially in accordance with the Documentation under normal use for a period of 90 days after the date of original pur-
chase (the “Warranty Period”). If a defect in the Product shall occur during the Warranty Period, the Product may be
71
Garritan Personal Orchestra Sibelius Edition User Guide
returned with dated proof of purchase to the Licensor who will at its sole discretion either return the price paid or
repair or replace it free of charge.
4.2 The Licensor shall not be liable for any claim arising from:
(1) any failure or malfunction resulting wholly or to any material extent from your negligence, operator error, use other
than in accordance with the Documentation or any other misuse or abuse of the Product;
(2) any loss of or corruption to any data, however caused, where such loss or corruption could have been avoided or cor-
rected or substantially reduced if you had taken and retained in a secure place appropriate backup copies;
(3) the decompilation or modification of the Software or its merger with any other program or any maintenance repair
adjustment alteration or enhancement of the Software by any person other than the Licensor or its authorized agent;
(4) the failure by you to implement recommendations previously advised by the Licensor in respect of, or solutions for
faults in, the Product;
(5) any loss or damage whatsoever resulting from any omissions or inaccuracies in any information or data contained in the
Product.
(6) Except as otherwise expressly provided in Section 4.1, all conditions, warranties, terms representations and undertak-
ings express or implied, statutory or otherwise in respect of the Product are hereby expressly excluded.
(7) Except as expressly provided in Section 4.1, the Licensor shall have no liability to you for loss of profits, revenue or
goodwill or any type of special, indirect or consequential loss (including loss or damages suffered by you as a result of
an action brought by a third party) whether such loss is caused by the Licensor's breach of its contractual obligations
hereunder or any negligence or other tortious act or omission.
(8) The Licensor's entire liability for breach of its covenants and warranties in this License and for any defect or errors in
the Product shall (except as expressly provided in Section 4.1) be limited to the price paid by you for the Product.
5. Termination
5.1 This License shall terminate automatically upon your destruction of the Product. In addition, the Licensor may elect to
terminate this License in the event of a material breach by you of any condition of this License or of any of your repre-
sentations, warranties, covenants or obligations hereunder. Upon notification of such termination by the Licensor, you
will immediately delete all copies of the Software from your computer(s), destroy any other copies of the Product or any
part thereof, and return the Product to the Licensor.
6. Miscellaneous
6.1 No failure to exercise and no delay in exercising on the part of the Licensor of any right, power or privilege arising here-
under shall operate as a waiver thereof, nor shall any single or partial exercise of any right, power or privilege preclude
any other or further exercise thereof or the exercise of any other right, power or privilege. The rights and remedies of
the Licensor in connection herewith are not exclusive of any rights or remedies provided by law.
6.2 You may not distribute, loan, sub-license, rent, lease (including without limitation renting or leasing a computer on
which the Product is installed) or otherwise transfer the Product to any third party without the Licensor's prior written
consent, which the Licensor may grant, condition or withhold in the Licensor's sole discretion.
6.3 You agree to provide accurate personal data when registering the Product and to the use of this data in accordance with
the Licensor's privacy policy (available from the Licensor or on www.sibelius.com) which may change from time to
time.
6.4 This License is intended by the parties hereto to be a final expression of their agreement with respect to the subject mat-
ter hereof and a complete and exclusive statement of the terms of such agreement. This License supersedes any and all
prior understandings, whether written or oral, between you and the Licensor relating to the subject matter hereof.
6.5 (This section only applies if you are resident in the European Union:) This License shall be construed and governed by
the laws of England, and both parties agree to submit to the exclusive jurisdiction of the English courts.
6.6 (This section only applies if you are not resident in the European Union:) This License shall be construed and enforced
in accordance with and governed by the laws of the State of California. Any suit, action or proceeding arising out of or
in any way related or connected to this License shall be brought and maintained only in the United States District Court
for the Northern District of California, sitting in the City of San Francisco. Each party irrevocably submits to the juris-
diction of such federal court over any such suit, action or proceeding. Each party knowingly, voluntarily and irrevocably
waives trial by jury in any suit, action or proceeding (including any counterclaim), whether at law or in equity, arising
out of or in any way related or connected to this License or the subject matter hereof.
(License version 19 Oct 2005)
72