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Contents
Preface .............................................................................................................11
Audience ........................................................................................................................................................... 11
Additional help resources .................................................................................................................................. 11
Conventions used in this guide ......................................................................................................................... 12
Related guides .................................................................................................................................................. 13
1 Introduction.............................................................................................. 15
1.1 General information .............................................................................................................................. 15
Languages and environments.......................................................................................................... 16
Single-user mode vs multi-user mode.............................................................................................. 18
Tekla Structures editors ................................................................................................................... 18
1.2 Screen layout........................................................................................................................................ 19
Screen components ......................................................................................................................... 20
Using windows ................................................................................................................................. 22
1.3 Toolbars................................................................................................................................................ 23
Managing toolbars............................................................................................................................ 23
Basic toolbars................................................................................................................................... 24
1.4 Inputting information ............................................................................................................................. 28
Components in dialog boxes............................................................................................................ 30
Tabs ................................................................................................................................................. 31
Common buttons.............................................................................................................................. 31
Save, Load, Save as, Help............................................................................................................... 31
Modify filter checkboxes................................................................................................................... 32
Special keys ..................................................................................................................................... 32
1.5 Specifying points................................................................................................................................... 33
Snap switches.................................................................................................................................. 33
Snap settings ................................................................................................................................... 35
Snap switch settings .................................................................................................................. 35
Xsnap ........................................................................................................................................ 35
Binding objects to planes .......................................................................................................... 36
1.6 Selecting model objects........................................................................................................................ 36
How to select objects ....................................................................................................................... 36
Controlling the selection................................................................................................................... 38
Canceling object selection ............................................................................................................... 41
Tekla Structures includes complete documentation in an accessible help system. Our online help
is a detailed guide to Tekla Structures concepts, tools, commands, and features, with plenty of
examples. The documentation is also available in PDF format.
Topics in the Preface are:
• Audience (p. 11)
• Additional help resources (p. 11)
Audience
This guide is aimed at structural engineers, detailers and designers who model, analyze, and
design concrete and steel structures.
We assume that you are familiar with the processes of structural engineering.
If you believe you have discovered a problem with this software, please report it to your Tekla
Structures Reseller using the maintenance request form provided at Help > Tekla on the
Web > Maintenance request....
Convention Usage
Bold Bold indicates the names of keyboard keys.
Bold is also used for general emphasis in text.
Arial bold Any text that you see in the user interface appears in Arial bold. Items
such as window and dialog box titles, field and button names, combo
box options, and list box items are displayed in this typeface.
Italic bold New terms are in italic bold when they appear in the current context
for the first time.
Monospace Extracts of Tekla Structures’s program code, HTML, or other mate-
rial that you would normally edit in a text editor, appears in mono-
spaced font.
Noteboxes We use several types of noteboxes, marked by different icons. Their functions are shown below:
A note draws attention to details that you might easily overlook. It can
also point you to other information in this guide that you might find
useful.
You should always read very important notes and warnings, like this
one. They will help you avoid making serious mistakes, or wasting your
time.
Related guides
Tekla Structures includes a comprehensive help system in a series of online books. You will also
receive a printed installation guide with your Tekla Structures installation DVD.
• Modeling Manual
How to create a physical model.
• Analysis Manual
How to create loads and run structural analysis.
• Detailing Manual
How to create reinforcement, connections, and details.
• Drawing Manual
How to create and edit drawings.
• System Manual
Covers advanced features and how to maintain the Tekla Structures environment.
• TplEd User’s Guide
How to create and edit report and drawing templates.
• SymEd User’s Guide
How to use the SymEd graphical interface to manipulate symbols.
In this chapter This chapter provides an overview of the Tekla Structures user interface, and its basic features.
It also explains how to use common commands.
Audience This chapter has been written for beginners. This is the best chapter to start with to gain a basic
understanding of Tekla Structures.
Contents This chapter is divided into the following sections:
• General information (p. 15)
• Screen layout (p. 19)
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Up-to-date You can automatically produce drawings and reports from the 3D model, at any time. Drawings
drawings and reports react to modifications in the model, and are always up to date.
Tekla Structures includes a wide range of standard drawing and report templates. You can also
create your own templates using the Template Editor.
Sharing models Tekla Structures supports multiple users working on the same project. You and your partners
can work together on the same model, at the same time, even in different locations. This
increases accuracy and quality, because you always use the most up-to-date information.
Main features Tekla Structures includes:
• Useful modeling tools, such as 3D grids, adjustable work area, and clash checking.
• Catalogs of available material grades, profiles, and bolts.
• Intelligent connections, such as end plates and clip angles, to automatically connect main
members.
• A custom component editor that you can use to create your own parametric connections,
details, and parts.
• Links to transfer data between Tekla Structures and other software, such as AutoCAD,
STAAD, and MicroStation.
• Drawing wizards to create several drawings with one click.
• Czech (csy)
• Dutch (nld)
• English (enu)
• French (fra)
• German (deu)
• Hungarian (hun)
• Italian (ita)
• Japanese (jpn)
• Polish (plk)
• Portuguese (ptg)
• Russian (rus)
• Spanish (esp)
Some language-dependent file and folder names include the abbreviations listed above.
The language in which you install Tekla Structures will be the default
language of the user interface.
To change the language of the user interface, click Tools > Change
Language... , select a language, and then click OK. Restart Tekla Struc-
tures for the change to take effect.
• China
• Europe
• Finland
• France
• Germany
• India
• Italy
• Japan
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• Korea
• Netherlands
• Norway
• Portugal
• South Africa
• South-East Asia
• Spain
• Sweden
• Switzerland (French)
• Switzerland (German)
• Switzerland (Italian)
• Taiwan
• United Kingdom
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Status bar displays the prompt and the status of some settings
Snap settings control which points you can snap to and pick
Initially, most of the menu options and all the icons are gray indicating that they are inactive.
When you open or create a model, the icons and available menu options will become active.
Screen components
This section briefly describes several important screen components.
Menu bar The menu bar located under the blue title bar has pull-down menus containing all the Tekla
Structures commands. To select a command, click a menu title and then select the command.
Toolbars The toolbars are located under the menu bar. They contain icons which give easy access to the
most frequently-used commands. To execute a command, click the appropriate icon. Use the
icon as an alternative to selecting commands from a pull-down menu. For more information, see
Toolbars (p. 23).
Tooltips When you move the mouse pointer over an icon, a tooltip displays the name of the icon:
If the enhanced tooltips are switched on, the tooltips are not displayed.
The enhanced tooltips are switched on by default.
Enhanced The enhanced tooltips give more information about the command and how it can be executed.
tooltips They also give examples, hints and tips:
To hide or display the menu tooltips, click Tools > Options > Menu Tooltips.
Dialog boxes Tekla Structures displays a dialog box if you select a command whose name has three dots after
it, e.g. Select.... You can also double-click an object or icon. For more information, see
Inputting information (p. 28).
Switches Select switches and Snap settings are special toolbars containing switches which control the
selection of objects, and snapping to points.
Use select switches to define which object types can be selected. With them you can limit
selection. For example, if only the Select welds switch is active, Tekla Structures only selects
welds, even if you select the entire model area. For more information, see Selecting model
objects (p. 36).
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The two circled pairs of switches control whether you can select:
• Components or objects created by components, or
• Assemblies or objects in assemblies.
You need to activate snap switches to pick different positions and points, e.g. line ends and
intersections. For more information, see Specifying points (p. 33).
The two circled switches define whether you can pick reference points or any other points on
objects, e.g. part corners. Either or both of these switches must be active for the other switches
to work.
Status bar Tekla Structures displays prompts and messages on the status bar located at the bottom of the
Tekla Structures window.
The status bar also displays the following information:
• The status of Xsnap (T), SmartSelect (S), and Drag and drop (D)
• The level in assembly or component hierarchy (0–9)
To re-display the warning messages, press Shift when the warning message should appear, for
example when you are copying or moving objects outside the work area, and Tekla Structures
displays the warning message again.
Using windows
A typical Windows workspace can contain many windows. You can stack windows on the
workspace, just like sheets of paper on a desk. Windows may partially or completely hide other
windows. Only one window is active at a time, but Tekla Structures may also produce
information in the inactive windows.
Window > Tile Horizon- Shows all open windows tiled horizon-
tally tally.
Window > Tile Vertically Shows all open windows tiled vertically.
Window > Close All Closes all the windows on the screen.
View > Update All Updates and displays the contents of all
windows.
You cannot use the Cascade, Tile Horizontally, and Tile Vertically
commands for windows that you can move outside the Tekla Structures
window. For more information on moving part and component basic
views and zoom windows across the entire Windows desktop, see
XS_MDIVIEWPARENT, XS_MDIZOOMPARENT, and
XS_MDIBASICVIEWPARENT in the online help.
You can control the representation of a model in the windows using the commands on the View
menu. See Representation (p. 57) and Views (p. 55).
1.3 Toolbars
The toolbars contain icons which give easy access to some of the most frequently-used
commands.
Using icons Most of the Tekla Structures icons work as follows:
• A single-click executes the command.
• A double-click displays the properties dialog box of the object type, and executes the
command.
Managing toolbars
Toolbars can either be floating or docked, i.e. located at the edge of the program window.
To move toolbars, click the handle on the left or upper edge of a docked toolbar (or the title bar
of a floating toolbar), and drag the toolbar to a new location.
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To drag toolbars beyond the program window, hold down the Ctrl key while dragging. The
toolbars remain floating. You can resize floating toolbars by grabbing any edge with the mouse
pointer.
To display or hide a toolbar, click Tools > Toolbars and click the toolbar name. Visible toolbars
have a check mark against their name.
For more information on menus and toolbars, and how to customize them, see Customizing the
user interface in the online help.
Basic toolbars
This section describes the most important toolbars and their icons in the Tekla Structures Model
Editor. These toolbars are visible by default.
To display or hide a toolbar, click Tools > Toolbars and click the toolbar name. Visible toolbars
have a check mark against their name.
To get more information about an icon, move the mouse pointer over it. For more information,
see Enhanced tooltips (p. 20) and Menu tooltips (p. 21).
General The General toolbar contains basic commands for creating, opening and saving a model,
printing, creating reports, creating views, copying and moving objects, and so on.
• New
• Open
• Save
• Undo
• Redo
• Reports
• AutoDrawing
• Print drawings
• Copy
• Move
• Inquire object
• Measure angle
• Clash check
• Show macros
• Customize
Concrete The Concrete toolbar contains commands for creating concrete parts and reinforcements.
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• Create reinforcement mesh
Steel The Steel toolbar contains commands for creating steel beams, columns, and plates.
• Create column
• Create beam
• Create polybeam
• Create bolts
• Create weld
Detailing The Detailing toolbar contains commands for trimming parts.
• Create fitting
• Select all
• Select connections
• Select parts
• Select points
• Select grid
• Select welds
• Select views
• Select bolts
• Select loads
• Select planes
• Select distances
• Select component
• Select assemblies
• Select tasks
• Select filter
Snapping The Snapping toolbar contains commands for picking different positions and points.
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• Snap to end points
• Auto
• Outline planes
Tabs
Fills the dialog box with the properties of the selected object
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Buttons
Fields
Component Is used to
Display, enter, and modify information. To
select the field, point to it and click. An I-
shaped blinking cursor appears at the begin-
Field ning of the field and marks your typing posi-
tion.
Group related settings that allow only one
selection at a time. To select an option, click
the appropriate button.
Radio buttons
Group settings that can be set in any combi-
nation, and are usually displayed as small
square buttons.
Checkboxes
Present a collection of options in a list. To
select an option, point to the list you want to
display, click, drag the pointer to highlight
List box the desired option, and then single-click.
Run a command immediately.
Button
Select options from a list. A list can have
both horizontal and vertical scrollbars for
scrolling the visible portion of the list items.
When you select a list item, it is highlighted.
There are two ways to select an item on the
list:
• Point to the item you want to select and
click.
Multiple selection list
• Use the Down and Up arrow keys to
move the highlight to the item you want
to select, and press Enter.
Common buttons
Most of the Tekla Structures dialog boxes contain common buttons. These buttons mean the
same thing in all dialog boxes. The common buttons are:
Button Description
Retains the properties in the dialog box and closes the dialog
box. Tekla Structures uses these properties the next time you
create an object of this type.
Retains the properties in the dialog box without closing the
dialog box. Tekla Structures uses these properties the next time
you create an object of this type.
Closes the dialog box without retaining the properties in the
dialog box or modifying objects.
Modifies the selected object(s) using the properties in the
dialog box, but does not retain the properties in the dialog box.
See also Modify filter checkboxes (p. 32).
Fills the dialog box with the properties of the selected object.
When you select several objects, Tekla Structures takes the
properties at random from one of the selected objects.
Creates a new object using the properties in the dialog box.
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Button Description
Save as Stores the dialog box properties with the name given in the
field. The Save as button also updates the Load list box. This
is important if you add or delete files manually.
Tekla Structures stores the properties files in the model folder.
The files also include the properties in subdialog boxes. The file
extensions are different for different dialog boxes. See
Appendix D, File extensions, in the online help.
Load Loads all previously stored properties to the dialog box. Tekla
Structures also loads the properties of subdialog boxes, even if
they are not open. You can select the name of the file you want
to use from the list box.
Save Stores the modifications of properties. Tekla Structures saves
the properties in the file shown in the list box.
Help... Displays the help topics for the dialog box.
This means you can modify a single property common to several objects. For example, to change
the material of all parts in the model:
• Select all the parts.
• Open a part properties dialog box, e.g. Beam properties.
• Click Modify.
Special keys
You can use the keyboard to enter and modify text in dialog boxes, and to move the pointer in
dialog boxes.
Key Description
Arrow keys Move the pointer within fields.
Snap priority If you pick and hit several positions simultaneously, Tekla Structures snaps to the position with
the highest snap priority. To control which positions you can pick, use snap switches. They also
define the snap priority of positions. See Snap switches (p. 33).
Snap switches
Snap switches specify exact locations on objects, for example, end points, midpoints, and
intersections. Snap switches help you to pick points to position objects precisely without having
to know the coordinates or create additional lines or points. You can use snap switches any time
Tekla Structures prompts you to specify a point, for example, if you are creating a beam.
Main snap The two main snap switches illustrated in the following table define whether you can pick
switches reference points or any other points on objects, e.g. part corners. These switches have the highest
priority. If both these switches are off, you cannot pick any positions, even if all the other
switches are on.
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Positions to
Icon pick Description Symbol
Reference points You can pick the object refer- Large
ence points, i.e., the points that
have handles. See Part loca-
tion (p. 82).
Other snap The following table lists the remaining snap switches. You can have Tekla Structures display
switches the snap symbols in the model when you move the mouse pointer over objects. See Snap
settings (p. 35).The snap symbol is green for objects inside components, and yellow for model
objects.
Positions to
Icon pick Description Symbol
Points Snaps to points and grid line
intersections.
Overriding snap To temporarily override current snap switch settings, do one of the following:
switches
• Right-click and select the appropriate snap option from the pop-up menu.
• Click an icon on the Snap override toolbar.
This will only override the snap settings for the next point you pick.
Numeric snap You can also key in position coordinates to snap to using the Enter a numeric location toolbar.
locations For more information, see Snapping (p. 177).
Snap settings
The first list box on the Snapping toolbar defines the depth of each position you pick. The
following options are available:
• 3D
In perspective views, this option works like the 3D option. In non-perspective views, it works
like the View plane option.
Xsnap
To make it easier to snap to points and position, you can use Xsnap and have Tekla Structures
display visual cues when you pick. Click Tools > Options > Xsnap, or use the shortcut T. The
cursor turns into a magenta crosshair. As you move the cursor over objects, you can see it snap
to positions.
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Binding objects to planes
When you create distances to bind model objects together, use the second list box on the
Snapping toolbar to select the plane to bind the object to. The options are boundary, center,
outline, and cut planes of parts, and grid planes. Grid planes are available only in the Model
Editor.
Grid plane
For more information on other plane types, see Plane types in the online help.
Crossing window Drag the mouse from right to left to select all objects
selection totally or partly within that rectangular area.
Right-click To select an object and open its pop-up menu, click the
object with the right mouse button.
This feature is active if you have a check mark next to
Select on Right-Click in Tools > Options.
Nested compo- To examine and work with nested components, hold
nents down the Shift key and scroll with the mouse wheel.
See also Main select switches (p. 38).
Nested assemblies To examine and work on different assembly levels,
hold down the Shift key and scroll with the mouse
wheel. An orange box indicates the assembly which
you can
select.
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Technique Description
Handles When you want to select only the handles of a part,
select the part, press the Alt key and select the part
again with enclosing window selection.
Selectable
Icon objects Description
Components When you click any object belonging to a
component, Tekla Structures selects the
component symbol and highlights (does not
select) all component objects.
Component objects Objects created automatically by a compo-
nent can be selected.
If the Select objects in assemblies switch is active, you start selecting from single
objects and move to bigger and bigger nested assemblies.
Other select The following table lists the remaining select switches. Use these switches to set which object
switches types you want to select. For example, you can decide to select only welds and bolts, but no
parts.
Selectable
Icon objects Description
Any objects Turns all switches on. You can select all
object types, except for single bolts.
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Selectable
Icon objects Description
Parts You can select parts, i.e. columns, beams,
plates, etc.
Cuts and fitting You can select line, part, and polygon cuts,
and fittings.
Selection filter In addition to the select switches, selection filter settings control which objects can be selected.
To set the selection filter, click the Selection Filter icon on the Selecting toolbar. There are also
predefined filters available in the Available selection filters list box:
Executing commands
There are several ways to execute commands in Tekla Structures.
Icon You can use icons:
• Single-click an icon just to execute the command.
• Double-click an icon to display the properties of the object type, and to execute the
command.
Pull-down menu You can execute commands using pull-down menus. Tekla Structures contains two types of
menus for basic objects:
• The commands on the Properties menu set the properties of different object types.
• The commands on the Points, Parts, and Create menus, for example, create objects using
the properties of each object type.
Pop-up menu A pop-up menu appears when you click the right mouse button. If you have an object selected,
the commands on the pop-up menu relate to that object.
Repeating commands
To repeat the last command, do one of the following:
• Click Edit > Repeat Last Command.
• Press Enter.
Creating objects
Most of the commands you run in Tekla Structures create objects. To create an object, or
multiple objects:
• Open the object type’s properties dialog box and set the object properties.
• Place the object(s) in the model.
You can carry out these steps in any order.
For example To create objects:
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1. Double-click the icon of the object type you want to create. Tekla Structures displays the
properties dialog box.
2. Enter or modify the object properties.
3. Click Apply or OK. See also Common buttons (p. 31).
4. Pick points to place the object(s).
To position objects without defining their properties:
1. Single-click an icon, or a menu command.
2. Pick points to place the object(s). Tekla Structures creates the object using the current
properties of the object type. See also Modifying objects (p. 42).
To create several objects with the same properties, pick multiple points.
The object commands in Tekla Structures run until you end them or use
another command. See also Ending commands (p. 42).
Modifying objects
To modify the properties of an object, or multiple objects:
• Select the object(s) to modify.
• Open the properties dialog box and modify the object properties.
You can carry out these steps in any order.
For example To modify objects:
1. Double-click one of the objects you want to modify to open the object properties dialog box.
2. Modify the properties. See also Modify filter checkboxes (p. 32).
3. Select the remaining object(s) to modify. See also How to select objects (p. 36).
4. Click Modify.
See also For information on how to resize and move objects, see Handles (p. 82) and Copying and
moving objects (p. 138).
Ending commands
To cancel or end commands, do one of the following:
• On the Edit menu, click Interrupt.
• Right-click and select Interrupt from the pop-up menu.
Introduction When you start a new Tekla Structures model, the first objects you create are grids, views, and
points.
This chapter explains the basic skills you need to create a new model, grids, views, and points
in Tekla Structures. We will begin with the basic concepts, followed by general descriptions of
the grid, view, and point properties. Finally we will show you how to create and manage these
modeling aids in practice.
Assumed ba- If you are new to Tekla Structures, we recommend that you first read Chapter 1, Introduction
ckground (p. 15), to gain a basic understanding of Tekla Structures.
Contents This chapter is divided into the following sections:
• Basics (p. 43)
• Grids (p. 50)
2.1 Basics
In this section This section presents basic Tekla Structures vocabulary and concepts so that you can start
modeling. The illustration below shows the modeling guides you use in Tekla Structures
windows.
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Points are red outside the view plane
View To see your Tekla Structures model from virtually any angle, you can move and rotate the
model. See Examining the model (p. 125). You can also create views. A view is a
representation of a model from a specific location. Each view is displayed in its own window
inside the Tekla Structures window.
Coordinate The symbol with three axes (x, y, and z) represents the local coordinate system and indicates
system the direction of the model. It is located in the lower right corner of the model view. The
coordinate symbol follows the work plane.
The green cube in a wire frame view (see View type (p. 57)) represents the global coordinate
system and lies at the global point of origin.
Opening a model
To open a Tekla Structures model:
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If no views are visible after you have opened a model, Tekla Structures prompts you to
select one. For more information, see Opening, closing, and deleting named views (p. 60).
You can also double-click a model on the list to open it, or use the Model
name list box to open a recently used model.
The Open dialog box provides you with the following information:
• Whether the model was last saved in single-user or multi-user mode (Model type)
• The version of Tekla Structures the model was created or last saved in
• Designer
• Description
• Environment
The Designer and Description columns show information from the Project properties dialog
box. See Project setup (p. 47).
If you change the server of a model, but the connection to the new server
cannot be established, the old connection is restored.
See also For more information on the multi-user mode, see Multi-user Mode.
Every model must have a unique name. Tekla Structures does not allow
duplicate model names.
Do not use special characters ( / \ ; : | ) in model names.
You can use model templates as a basis when you create new models.
For more information on creating model templates, see the Tekla Struc-
tures 14.0 Administrator’s Guide.
Project setup
Update the project information at the beginning of a project to make reports and drawings to
display the correct information automatically.
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To update the project information, click File > Project Properties.... The Project Properties
dialog box appears. Tekla Structures displays this information in different reports and drawing
titles.
The names in the image below refer to template fields, which you can use
when designing your own reports and templates.
PROJECT_NUMBER
PROJECT_NAME
BUILDER
PROJECT_OBJECT
ADDRESS
DESIGNER
START_DATE
END_DATE
INFO2
Before starting a new project, read also Using effectively in the online help.
To Selected Parts in All Fits the work area to include the selected
Views model objects in all views.
Work plane The current work plane defines the local coordinate system of a Tekla Structures model. You
can set the work plane to any position by picking points, parallel to one of the global basic
planes, or on a part or view plane. The current work plane is model-specific, so it relates to all
views.
When modeling sloped parts, shifting the work plane helps you to place parts accurately.
To shift the work plane, use the icons on the View toolbar, or select a command from the View
menu. The following table lists the commands for setting the work plane, and gives a short
description of each one:
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Command Icon Description
Using Three Points Sets the work plane according to three
picked points.
To Part Front Plane Sets the work plane parallel to the front
plane of a part.
To Part Top Plane Sets the work plane parallel to the top
plane of a part.
To Part Back Plane Sets the work plane parallel to the back
plane of a part.
Exit To exit Tekla Structures, close the Tekla Structures window, or click File > Exit. A confirmation
dialog box appears and you can choose whether or not to save the model.
2.2 Grids
Introduction So that you can easily locate objects in your model, we strongly advise that you create a modular
grid. The Tekla Structures grid is shown on the view plane by dash-and-dot lines. See also View
plane (p. 56).
You can have more than one grid in a model. You may want to create a large-scale grid for the
entire structure, and smaller grids for some detailed sections. Grids are rectangular. You can also
create single grid lines and attach them to an existing grid.
You can pick grid lines and grid line intersections. See also Specifying points (p. 33).
Grid properties
To access the Grid dialog box, do one of the following:
• Click Modeling > Create Grid....
Use a zero at the start to represent a grid on the 0,0 coordinate and spaces
as separators for coordinates. You can have a maximum of 1024 grid
characters in the co-ordinates field.
Labels Labels are the names of the grid lines shown in views. The names in the X field are associated
with the grid lines parallel to the y axis and vice versa. The Z field is for the names of levels
parallel to the work plane. If you wish, you can leave the label fields empty.
When working with very large grids, having the grid labels always visible
might slow down Tekla Structures. To hide the grid labels when you
zoom in, use the variable XS_ADJUST_GRID_LABELS.
Line extensions You can also define the Line extensions over the given grid coordinates and the Origin of the
grid.
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Line extensions
Grid labels
Magnetism You can make grids and grid lines act magnetically so that the objects on the grid lines follow
if you move the grid line.
To bind objects to grid lines, select the Magnetic grid plane checkbox.
In the Extension for magnetic area field, enter a distance from the grid line to extend the area
within which the objects are bound to the grid lines.
• Use the Select grid lines switch and double-click an existing grid line.
Creating grids
To manually create a grid:
Select grids
Modifying grids
To modify a grid:
1. Ensure that the Select grids switch is selected.
2. Double-click any of the grid lines. The Grid dialog box appears, and you can modify the
properties.
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If you modify a grid and have the checkboxes against the coordinate
fields selected in the Grid dialog box, Tekla Structures deletes all single
grid lines attached to the grid.
If you want to move the grid lines using the handles to make a skewed
grid, you can do this on the local XY plane of the grid only.
3. Close and reopen the view for the change to take effect.
When you delete a grid, ensure that you do not have any other object(s)
selected. If you have also other objects selected, Tekla Structures only
deletes the objects, not the grid.
2.3 Views
Introduction There are several ways to create views in Tekla Structures. For example, you can create views:
• of the entire structure
• of selected part(s) and component(s)
Unnamed views disappear when you close them. See Naming views (p.
56).
You can have up to nine views on the screen at the same time. If you try to open more than nine
views, Tekla Structures displays a warning. If the view does not appear, check how many views
you have open.
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View plane
Each view has a view plane on which the grids are visible and points are represented as yellow
crosses.
Basic view plane Basic views are those parallel to the global basic planes, i.e. xy, xz, and zy. In basic views two
axes always define the view plane and they appear in the plane name. The third axis is
perpendicular to the view plane. It does not appear in the plane name. In the basic plane view,
the model is shown from the direction of that third axis.
The view plane options for basic views are:
View plane co- For basic views, you also define at which distance from the global origin the view plane is in
ordinate direction of the third axis. The view plane coordinate equals this distance.
Other views For view types other than basic views, you define the view plane and coordinate by picking
points, e.g. With three points, or they are defined automatically according to the chosen
creation method/command, e.g. To work plane.
Moving the view You can change the view plane by moving it like any other object. Click anywhere on the plain
plane background, right-click and select Move Special > Linear... from the pop-up menu. See
Copying and moving objects (p. 138) and Move (p. 140).
Moving a view plane may result in a situation such that view depth and
work area do not intersect and thus nothing can be seen in the window.
View properties
Naming views Tekla Structures numbers views in order of creation, so you do not have to give each view a
specific name.
You should give a view a unique name if you need to open it in later sessions. See Opening,
closing, and deleting named views (p. 60). When you exit the model, Tekla Structures only
saves named views. Tekla Structures does not save unnamed views when you close them.
Objects are transparent and their outlines are displayed. As the wire frame views use line
graphics technique, redrawing views is quick.
• Rendered
Objects look more realistic because they are non-transparent and their surfaces are displayed as
shown in the illustrations below. However, you can also choose the Wireframe or Shaded
Wireframe option in the rendered views. Rotating the model in the rendered views is very
convenient with the mouse.
Representation
In rendered views, you can define how Tekla Structures displays parts and component objects
separately. The following options are available:
• Wireframe
• Shaded Wireframe
• Hidden Lines
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• Rendered
In rendered views, use the shortcuts Ctrl+1...5 and Shift+1...5 to set the
desired representation for parts in the model and components.
For more information on how objects are shown in views, see Displaying and hiding objects
(p. 143).
Projection
If you choose the rendered view type, the projection can be:
• Orthogonal
All objects are of equal size (no perspective). When you zoom, text and point size remains the
same. In addition, the zoom remains on part surfaces.
• Perspective
Distant objects appear smaller than close ones, as do text and points. You can zoom, rotate the
model, or fly through it.
View angle Views can be:
• Plane
• 3D
Use the shortcut Ctrl+P or click View > Switch to 3D / Plane to switch
between 3D and plane view.
Rotation Rotation is view-specific. You can rotate the model in 3D views using the mouse and keyboard
(see Rotating the model (p. 129)), or by defining the rotation angle in the View properties
dialog box. You can specify rotation angles around the z axis and around the x axis.
Tekla Structures only creates the view closest to the grid origin.
• One (Last)
Tekla Structures only creates the view furthest from the grid origin.
• All
Tekla Structures creates all views in grid planes in the relevant direction.
View name prefix View names consist of a prefix and a grid label, e.g. PLAN +3000. If the View name prefix field
is left empty, no prefix is used. Tekla Structures adds a dash and a running number to the view
name if view names are otherwise identical.
View properties Each view plane has its own view properties. See View properties (p. 56). You can load the
properties from the current view properties with the option <applied values> or from saved
view properties. The Show… button displays the view properties.
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Command Icon Description
Create View of Model > Displays the Creation of Views
Along Grid Lines... Along Grid Lines dialog box and
creates views along the grid lines of
a selected grid.
Create View of Model > Creates a view on the front, top, back
On Part Plane or bottom plane of the selected part.
Create View of Part > 3D Creates a 3D view of the selected
View part.
Create View of Part > Creates four basic views of the part.
Default Views
Modifying To modify a view, double-click anywhere on the plain background. The View Properties dialog
box appears and you can modify the properties.
• Click .
• Click View > View List... to display the Views dialog box.
Tekla Structures lists all invisible named views on the left, and all visible views on the right.
To display or hide views, select the view(s) and use the arrows between the lists. You can also
double-click a view in the Views dialog box to open or close it.
To select multiple views on lists, use the Shift and Ctrl keys when you select views. To deselect
views, hold down the Ctrl key.
To delete a named view, select the view and click Delete.
See also Naming views (p. 56).
Click Window > Close All to close all the windows on the screen at the same time.
2.4 Points
Introduction To place an object in a model you may need to pick points. To place an object where no lines or
objects intersect, you have the following options to place objects:
• Use snapping commands. See Snapping (p. 177).
• Use construction planes, lines and circles. See Construction planes, lines, and circles (p.
62).
• Create points.
There are many ways to create points in Tekla Structures. Which method is the most convenient
at each time, depends on what you have already created in the model and which locations you
can easily pick.
When you create points, Tekla Structures always places them according to the work plane
coordinate system. Points located in the view plane are yellow and points outside the view plane
are red.
Point properties
To view the properties of a point, double-click the point or click Tools > Inquire > Object and
select the point. See also Inquire (p. 132).
Phase and ID Just like any other object, each point has an ID number which is used in log files. Points and
parts have phase numbers. You can filter objects by their phase and ID numbers. See Selection
filter (p. 153).
Coordinates The point information you are most probably interested in is the local (work plane) and global
x, y, and z coordinates of a point. Checking them convinces you of the correct location of the
point or some other object related to it.
Creating points
To create points, use the icons on the Points toolbar, or select a command from Modeling > Add
Points. The following table lists the commands for creating points and gives a short description
of each one:
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Command Icon Description
On Plane... Displays the Point Array dialog box
and creates a point array relative to
the current work plane.
Projected Points on Line Projects a picked point onto a picked
line.
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64 TEKLA STRUCTURES 14.0
www.cadfamily.com
Getting Started EMail:cadserv21@hotmail.com
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3 Parts
Introduction In Tekla Structures, we use the term parts to refer to the basic components of a model. These
are the building blocks of the physical model. For structural analysis purposes, we use the term
members to mean load-bearing parts.
The main concrete parts are:
• beam
• polybeam
• column
• pad footing
• strip footing
• panel
• slab
The main steel parts are:
• beam
• curved beam
• orthogonal beam
• polybeam
• column
• twin profile
• contour plate
In this chapter This chapter explains how to create and modify parts using different materials and profiles. It
also includes a general description of part properties and an overview of part commands. You
can find step-by-step instructions for all these commands in the online help.
Assumed ba- We assume that you have read Chapter 1, Introduction (p. 15), or have comparable knowledge
ckground of Tekla Structures. Before you start to create parts, you need to create grids, views, and points,
as explained in Chapter 2, Getting Started (p. 43).
Contents This chapter is divided into the following sections:
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• Part properties (p. 66)
• Cast units and assemblies (p. 72)
Name The name of the part is user-definable. Tekla Structures uses part names in reports and drawing
lists, and to identify parts of the same type, e.g. beams or columns.
Profile
Tekla Structures contains standard, parametric, and user-defined profiles.
Standard profiles When you first start Tekla Structures, the profile catalog contains standard, environment-
specific profiles. The properties of these library profiles conform to industry standards, so you
should not edit them. You can add profiles to the profile catalog. See The profile catalog in the
online help.
Parametric Parametric profiles are partly user-definable, they have a predefined shape, but you determine
profiles their size by giving one or more parameters. You can use parametric profiles to closely “model”
profiles that are standard in specific environments, but do not exist in the Tekla Structures profile
catalog. Parametric profile names have specific prefixes and include dimension values. These
are described in Appendix A, Parametric Profiles (p. 221). If you want to define alternative
prefixes for parametric profiles, see Customizing parametric profiles in the online help.
Dimension values in parametric profile names are separated by standard separators -, X, /, or *.
If you want to define additional separators, see
XS_PARAMETRIC_PROFILE_SEPARATOR and
XS_USER_DEFINED_PARAMETRIC_PROFILE_SEPARATORS in the online help.
User-defined You can also create your own profiles and save them in the profile catalog. For example, you
profiles could create a user-defined profile pitched, with different cross sections at the beginning and end
of the profile. You can also define cross sections. To create user-defined cross sections, you pick
the points which define the cross section corners. To create your own profiles, see Sketching
and using cross sections (p. 195) and Adding a standard (fixed) user-defined profile in the
online help.
Selecting a profile
To select the profile of a part, click Select... next to the Profile field in the part properties dialog
box. The Select Profile dialog box appears.
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Standard profile
Parametric profile
You can select a profile from the tree which lists profiles contained in the profile catalog.
Profiles are grouped in the tree according to rules (such as profile type) which you can define
and modify. Only the profile types that are relevant to the material of the part are shown. For
more information on how to modify the profile catalog and rules, and how to associate profile
types with materials, see The profile catalog and Working with rules in the online help.
If you select a parametric profile, enter the profile dimensions in the Value column.
All profiles and If you select the Show all profiles checkbox, Tekla Structures includes all the profiles in the
details profile catalog in the tree. To see all the properties of profiles, select the Show details checkbox.
For user-defined profiles Tekla Structures also displays cross section information.
When you have selected a profile, click Apply or OK.
• Standardized values for each parameter (own row for each dimension combination)
Example In the following example we define standardized combinations of dimension values for a C
profile:
industry_standard_profiles.inp
C h*b*t
h b t
mm mm mm
75 35 5
75 35 6
75 35 7
100 40 7
100 40 8
100 40 9
Material
The material catalog contains standard, environment-specific materials. You can add, modify,
and delete materials and grades.
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Aliases and To include aliases for material grades in the tree, in the Select material dialog box, select the
details Show aliases checkbox. Aliases are alternative names. For example, they can be former names,
or names used in different countries or standards. Tekla Structures automatically translates
aliases into the standard name when you select a material grade. To see all the properties of
materials, select the Show details checkbox.
Analysis The Analysis tab contains information on the properties used in structural analysis, including
the modulus of elasticity, Poisson’s ratio, and thermal dilatation coefficient.
Design The Design tab contains information on design-specific properties, such as strengths, partial
safety factors, etc.
User attributes Use the User attributes tab to view or modify the user-defined properties of materials. For
example, this tab could contain the maximum grain size, porosity, or surface quality class of a
concrete material type, or country-specific properties.
When you have selected the material for a part, click Apply or OK.
To modify the material catalog, see The material catalog in the online help.
User-defined attributes
User-defined attributes provide extra information about a part. Attributes can consist of
numbers, text, or lists. The following table explains what you can use attributes for:
For more information on defining attributes using the objects.inp file, see Adding
properties in the online help.
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3.2 Cast units and assemblies
Steel assemblies Tekla Structures creates basic assemblies of steel parts when you use a workshop weld or bolt
to join parts. Assemblies and their main parts are automatically defined when you:
• Create single workshop welds or bolts.
• Apply automatic connections which create workshop welds or bolts.
See also Detailing (p. 105).
You can also create nested assemblies by adding sub-assemblies to existing assemblies, or
by joining assemblies together. See Working with assemblies (p. 74).
Concrete cast The concrete structures in Tekla Structures are modeled as single parts. By default, each part is
units considered a separate cast unit.
For construction purposes you may need to merge several concrete parts into one cast unit. For
example, a single cast unit could consist of a column with corbels.
You need to specify which parts form the cast unit. Cast units can include reinforcement, as well
as concrete parts. See Working with cast units (p. 77).
Main parts The main part in a steel assembly has other parts welded or bolted to it. By default, the main part
is not welded or bolted to any other parts.
The main part in a concrete cast unit is the one with the largest volume of concrete.
You can change the main part in an assembly or a cast unit. See Changing the assembly or cast
unit main part (p. 79).
Checking To visually check the objects in a cast unit or an assembly, click Tools > Inquire > Assembly
contents Objects. Select a part in the cast unit or assembly. Tekla Structures highlights the other parts
that belong to the same cast unit or assembly. See also Inquire (p. 132).
Tekla Structures uses different colors to highlight different objects:
To check the sub-assemblies in a nested assembly, right-click the assembly and select Assembly
> Show Assembly from the pop-up menu. Tekla Structures draws an orange box around each
assembly.
Assembly examples
• A column corbel is fabricated in one workshop, and then attached to the column in another
workshop. Model the corbel as a sub-assembly of the column. Then create an assembly
drawing for each workshop: one assembly drawing showing how the corbel is welded
together, another assembly drawing showing how the corbel and the other part are welded
to the column.
Drawing 2, Workshop 2
Drawing 1, Workshop 1
• Model the halves of a complex truss as assemblies. Create assembly drawings for the
workshop to fabricate the truss halves. Then create another assembly drawing showing how
the halves should be joined on site.
• In a frame of built-up columns and beams, each built-up profile can be a sub-assembly. You
can create an assembly drawing showing the entire frame and separate drawings showing
how the columns and beams are built up.
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Working with assemblies
You can modify assemblies by:
• Adding objects to assemblies (p. 75)
• Creating sub-assemblies of assembly parts (p. 76)
To work with nested assemblies, you need to know how to use the Shift
key and mouse scrolling to select objects on different levels in assembly
hierarchy. See How to select objects (p. 36) and Controlling the selec-
tion (p. 38).
You can work on any level of a nested assembly, from single parts and bolts, through the basic
and sub-assemblies, up to the highest level of the nested assembly:
Nesting assemblies
To create nested assemblies:
1. Ensure that the Select assemblies switch is active.
2. Select the assemblies you want to add to another assembly. They will become sub-
assemblies in the nested assembly.
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3. Right-click and select Assembly > Add as sub-assembly on the pop-up menu.
4. Select the assembly to add to.
Joining assemblies
To join existing assemblies without adding any loose parts:
1. Ensure that the Select assemblies switch is active.
2. Select the assemblies you want to join.
3. Right-click and select Assembly > Make into Assembly from the pop-up menu.
When you use this method to create a nested assembly, by default the assembly with the largest
volume will become the main assembly. To change the main assembly, use the Set as New Main
Object of Assembly command. See Changing the main assembly (p. 79)Changing the
assembly or cast unit main part (p. 79).
Exploding assemblies
To explode an assembly:
1. Select the assembly.
2. Right-click and select Assembly > Explode on the pop-up menu.
You can also add custom components to cast units using the Add to
command.
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3. In the Cast unit type list box, select Precast or Cast in place.
Tekla Structures checks the cast unit type of the cast unit main part each
time you create or modify a cast unit. Tekla Structures does not mix
precast and cast-in-place parts inside a cast unit.
You can also right-click the part and then select Cast Unit > Set Top in
Form Face or Cast Unit > Show Top in Form Face from the pop-up
menu.
To hide the top-in-form faces from a model view, select the view, right-click, and then select
Update Window from the pop-up menu.
You can also select the part first and then select Assembly > Set as New
Main Part of Assembly from the right-click pop-up menu.
You can also select the assembly first and then select Assembly > Set as
New Main Sub-Assembly from the right-click pop-up menu.
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By default, the steel part mark prefix is P, the concrete part prefix is Concrete, and the starting
number is 1. You do not have to specify a part prefix (for example, you may want to omit the
part prefix for minor parts).
When you run numbering (see Numbering (p. 168)), Tekla Structures compares parts that
belong to the same series with each other. All identical parts in the same numbering series are
given the same part number.
By default, a part retains its number, as long as only one part has that
particular number, regardless of the settings in the Numbering setup
dialog box.
Cast units Tekla Structures numbers concrete cast units and steel assemblies using the same principles as
andassemblies it follows when numbering parts. The default starting number is 1. The prefix varies based on
the part type.
Assembly and cast unit numbering may affect part numbering, if the vari-
able XS_USE_ASSEMBLY_NUMBER_FOR is set.
Part numbering does not affect cast unit and assembly numbering. For more information on cast
units and assemblies, see Cast units and assemblies (p. 72).
Overlapping When planning numbering, ensure that you reserve enough numbers for each series. If one series
series overflows into another, Tekla Structures might allocate the same number to different parts.
Tekla Structures warns you about series overlaps. View the numbering history log to check
which numbers overlap. See Log files in the online help.
Class and phase do not affect numbering. Tekla Structures gives the same number to identical
parts that belong to different classes or phases.
You can set the degree of tolerance for part geometry in the Numbering
setup dialog box. If the geometry of parts differs within this degree of
tolerance, Tekla Structures treats the parts as identical for numbering
purposes.
Additional Tekla Structures treats parts as different, and so numbers them differently, if the following
properties properties differ:
Property Condition
User-defined attributes If a user-defined attribute has the variable
special_flag set to yes, Tekla Structures
takes this user-defined attribute into account
when numbering.
For more information on defining user-defined
attributes, see Adding properties and Inter-
preting objects.inp in the online help.
Pop marks E.g. if two parts have different pop marks, or
one part has pop marks and the other one does
not, Tekla Structures gives the parts different
numbers. See Pop marks in the online help.
Beam orientation If you select the Beam orientation checkbox in
the Numbering setup dialog box.
Column orientation If you select the Column orientation checkbox
in the Numbering setup dialog box.
Reinforcement If otherwise identical concrete parts have
different reinforcement and if you select the
Reinforcing bars checkbox in the Numbering
setup dialog box, Tekla Structures gives the
parts different numbers. See Reinforcement
and Numbering reinforcement.
Cast-in embeds If you select the Embedded objects checkbox
in the Numbering setup dialog box.
Surface treatment If you select the Surface treatment checkbox in
the Numbering setup dialog box.
Cast units and Tekla Structures numbers cast units and assemblies in the same way as it does parts. The
assemblies orientation of assemblies also affects numbering if you select the Beam orientation and
Column orientation checkboxes in the Numbering setup dialog box.
See also For more information on numbering settings, see Numbering (p. 168).
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3.4 Part location
In this section This section describes the part position properties that vary according to the part type.
Part reference When you create a part, you position it by picking points. These are the part reference points.
point The position of a part is always relative to its reference point(s).
Part reference If you pick two points to position a part, these points form the part reference line, and handles
line appear at the line ends.
Handles Tekla Structures indicates the direction of a part with handles. When you select a part, the
handle at the first end is yellow, and the handle at the second end is magenta.
By default, the handles of contour plates and concrete slabs are not
visible. To show them, set the variable
XS_DRAW_CHAMFERS_HANDLES to HANDLES.
See also For more information on selecting handles, see How to select objects (p. 36).
• Left
You can also define the distance of a part from its original reference line. See Part reference
point (p. 82).
Beam An example of the options for beams:
Middle
Left
Right
Middle 200
Left 200
Right 200
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Position depth
You can define the position of a part in terms of its depth, perpendicular to the work plane, as:
• Middle
• Front
• Behind
Work plane
Middle
Front
Behind
Middle 100
Front 100
Behind 100
Middle
Front
Behind
Rotation
You can define the rotation of a part around its axis on the work plane as:
• Front
• Top
• Back
• Below
You can also define the angle of rotation. Tekla Structures measures positive values clockwise
around the local x axis.
Beam An example of the options for beams:
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Front
Top
Back
Below
Front
Top
Back
Below
• Up
Middle
Down
Up
Middle 100
Down 100
Up 100
Horizontal position
You can define the horizontal position of a part, relative to its reference point, as:
• Middle
• Left
• Right
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Middle
Left
Right
Middle 100
Left 100
Right 100
End offsets
Use end offsets to move the ends of a part, relative to its reference line. You can enter positive
and negative values. The options are:
Field Result
Dx Changes the length of the part by moving the part end point
along the reference line
Dy Moves the part end perpendicular to the reference line
Dz Moves the part end in the z direction of the work plane
Levels
For parts that you create by picking only one point (e.g. columns), you can enter the positions
of the part ends, relative to the picked point, in the global z direction. Use Bottom to define the
position of the first end. Use Top to define the position of the second end.
Bending
In Tekla Structures, you create curved parts by defining a radius and the plane of curvature.
Plane The plane of curvature is relative to the current work plane. The options are:
• xz plane
• xy plane
Number of seg- To have Tekla Structures draw a curved part, you need to specify a number of segments. Tekla
ments Structures does not show curved surfaces exactly in views, instead the number of segments
determines how realistic the curved part looks: the more segments, the less angular the part
appears. If you specify a large number of segments it affects how quickly Tekla Structures draws
the model. See also How handles solids in the online help.
• Adding surface treatment to parts with cuts and recesses (p. 98)
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Tekla Structures includes the following surface treatment tools in Detailing > Create Surface
Treatment:
Overlapping When you create overlapping surface treatments, the smaller surface treatment overrides the
surface larger one.
treatments
The overlapping area is recognized in reports: only the topmost (visible) surface treatment is
calculated.
Numbering To have Tekla Structures include surface treatment in numbering, click Drawings & Reports >
Numbering > Numbering Settings..., and select the Surface treatment checkbox on the
Numbering tab.
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2. In the Type list box, select the type of surface treatment to use.
3. In the Surface treatment name list box, select the specific surface treatment.
4. Click the Select... button against Material to select a material from the catalog.
5. Enter the Thickness of the surface treatment.
6. Set the Color to use to display the surface treatment in rendered views.
7. In the At depth list box, select the location of the surface treatment. The options are Middle,
Front, and Behind.
8. Click Apply or OK to save the surface treatment properties.
To define the properties of a tiled surface treatment, continue as follows:
1. On the Attributes tab, select Tile surface from the Type list box.
2. On the Pattern tab, select the pattern from the Pattern type list box.
3. The Definition table lists the properties of the pattern type. See Defining tile patterns (p.
93) for more information.
File Description
TilePatternCat- • Contains the tile pattern definitions.
alog.xml
• Located in the model’s attributes folder,
project folder, firm folder, and system
folder.
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File Description
TilePatternCat- • Document Type Declaration (DTD) file
alog.dtd that defines the elements allowed in the
TilePatternCatalog.xml file.
• Located in the same folder as the Tile-
PatternCatalog.xml file.
Thumbnail images • The images that appear in the Picture field
in the Surface treatment properties dialog
box.
• Located in the ..\nt\bitmaps folder.
Example pattern This example explains how the Basketweave tile pattern is defined in the
definition TilePatternCatalog.xml file and shows how the pattern options appear on the Pattern
tab of the Surface treatment properties dialog box:
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The name of the pattern
The size of the pattern block in the x direction, after which the pattern
repeats
The size of the pattern block in the y direction, after which the pattern
repeats
Tile width
Mortar width
VOffset
HOffset
Red marks indicate TileOrigin.
Angle value for vertical tiles is 90
Tile height
Mortar height
The pattern is repeated in the x and y direction of the surface treatment, starting from the origin
of the surface treatment. You can run the pattern in different x directions:
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Defining your own tile patterns
XML file To define your own tile patterns:
1. Open the TilePatternCatalog.xml file using any text editor. The file is located in
the
..TeklaStructures\*version*\environments\*your_environment*\s
ystem folder.
2. Add a new <TilePattern> element to the file. A <TilePattern> element must have
<HOffset> and <VOffset> elements and at least one <Tile> element. Other elements are
optional. You may find it easier to copy one of the existing elements, then change it suit
your needs. See Example pattern definition (p. 94).
The TilePatternCatalog.xml file can contain the following elements:
Element Description
TilePatternCatalog The container for tile patterns. Required.
TilePattern Tile pattern element. Required. This element
can contain the following elements listed in
this table.
HOffset Horizontal offset of the tile pattern. Required.
VOffset Vertical offset of the tile pattern. Required.
Tile The individual tiles used in a tile pattern. At
least one required.
Color Color of the tile or mortar, defined by the
RGB values (0–255). Optional.
Parameter Creates an attribute for any element in the
TilePattern. Optional.
Label The label that identifies a parameter in the
dialog box. Optional.
TileOrigin The origin of an individual tile, defined from
the origin of the pattern. Optional.
3. Repeat adding <TilePattern> elements for all the patterns you want to define.
4. Save the TilePatternCatalog.xml file.
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Surface treatment To add surface treatment to cut faces:
to cut faces
1. Click Detailing > Create Surface Treatment, and then click either To Part Face or To
Selected Area on Part Face.
2. Pick the origin of the surface treatment.
3. Pick the direction.
4. Select the cut face on which to apply the surface treatment:
5. For the To Selected Area on Part Face option, pick the points to define the area of the
surface treatment.
If you use the To All Faces of Part command and select the Cut by father
part cuts checkbox, Tekla Structures automatically adds surface treat-
ment also to the cut faces.
Cutting surface To define the cut depth of a polygon cut, for example, to cut thick surface treatment, use the
treatment variable XS_POLYGON_CUT_EXTRA_THICKNESS:
1. Click Tools > Advanced options..., and go to the Modeling properties category.
2. Set the cut thickness for the variable XS_POLYGON_CUT_EXTRA_THICKNESS. The default
value is 5.0 mm.
// Product finishes
// -------------------------
//
// Type : Type of surfacing
// 1 = concrete finish
// 2 = special mix
// 3 = tile surface
// 4 = steel finishes
The remaining sections define the options for each type of surface treatment. This is where you
can edit existing options, or add rows to define new options:
// =========================================
// *** Concrete Finish
// =========================================
// WET FINISH
// ----------
1 MF "Magnesium Float"
1 SMF "Smooth Magnesium Float"
1 WT "Wet Trowel"
In this example:
• 1 is the surface treatment type (concrete finish)
• MF is the code for the surface treatment option
• "Magnesium Float" is the full name of the surface treatment option (remember to enclose
the name in double quotes " ")
Here is how this option appears in the dialog box:
Code
Full name
See also Adding surface treatment information to report templates (p. 101)
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Name Explanation
CODE Code for the surface treatment defined in the
product_finishes.dat file. For
example, TS1.
MORTAR_VOLUME Volume of mortar used in surface treatment.
NAME Text in the Name field in the Surface Treat-
ment Properties dialog box.
NUMBER_OF_TILE_TYPES Number of tiles used in a tile pattern.
SURFACING_NAME Surface treatment name defined in the
product_finishes.dat file.
SURFACING_TYPE_NUMBER Surface treatment type number defined in the
product_finishes.dat file.
TILE_VOLUME Volume of tiles used in surface treatment
(without mortar volume).
TYPE Surface treatment type in the Surface Treat-
ment Properties dialog box.
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4 Detailing
Introduction After you have created a frame of parts in your Tekla Structures model, you will need to
complete the model by connecting these parts and adding minor parts and details.
This section explains how to create details (bolts, welds, etc.) using Tekla Structures. It also
gives you some techniques for “fine-tuning” part shape and an overview of detailing commands.
You can find step-by-step instructions for all these commands in the online help.
Contents This section includes the following topics:
• Bolts (p. 105)
• Welds (p. 112)
4.1 Bolts
Introduction There are two ways to create bolts:
• Create a single bolt group
• Apply a component that automatically creates bolt groups.
This section concentrates on creating single bolt groups. For more information on using
components to automatically create bolt groups, see Defining bolts and welds in the Detailing
Manual.
You can create different part marks for holes and bolts in drawings.
You cannot use bolt elements (such as screws, washers, and nuts) while you are creating holes,
as Tekla Structures uses the same command to create bolts and holes.
Creating You can use bolts to create and connect assemblies. You can create nested assemblies by
assemblies connecting sub-assemblies to an existing assembly, or you can just connect more parts to
assemblies using bolts.
Use the Connect part/assembly and Bolt type list boxes in the Bolt properties dialog box to
control how Tekla Structures creates assemblies. The order in which you select parts when
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creating the connection determines the main and secondary parts of the assembly, or the
assembly hierarchy.
Connect part/
assembly Bolt type Result
As sub-assembly Workshop Nested assembly with the
As sub-assembly Site assembly you are bolting as a
sub-assembly.
The first part you pick deter-
mines the assembly to which
you are bolting.
As secondary part Workshop Basic assembly with the part
you are bolting as a secondary
part.
The first part you pick usually
becomes the main part in the
assembly.
As secondary part Site No assembly created.
For more information on creating assemblies, see Cast units and assemblies (p. 72).
Bolt catalog Tekla Structures treats bolts as pre-defined assemblies made up of individual elements (bolts,
washers, nuts, etc.).
Tekla Structures stores bolt assemblies in the bolt assembly catalog. The individual elements
(bolts of different size and length, nuts, washers, etc.) are contained in the bolt catalog. For
more information on catalogs, see Bolt and bolt assembly catalogs in the online help.
Creating by modifying
You can also create a new bolt group by modifying an existing one. In most cases it is easier to
create bolt groups by applying a component including bolt groups, using the following method:
1. Apply a component.
2. Explode the component.
3. Modify the bolt group.
Creating holes
Tekla Structures creates holes in the same way as bolts, but you do need to change some of the
properties in the Bolt properties dialog box. You can create the following types of holes:
• Round
• Oversized
• Slotted
• Tapped
To only create a hole, clear all bolt element checkboxes in the Bolt properties dialog box, as
shown below:
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Clean these checkboxes to create a mere hole
Tekla Structures counts the pieces of steel from the head of the bolt down.
For example, if you select the second checkbox from the head of the bolt,
Tekla Structures slots the second piece of steel from the head of the bolt.
2. To only create a slotted hole, clear all the Include in bolt assembly checkboxes.
3. Select Slotted in the Hole type list box.
4. Enter the allowance for the slotted hole in the x and y directions of the bolt group using the
Slotted hole X or Slotted hole Y fields.
Tolerance
Slotted hole X or Y
Bolt size
5. If the bolt connects several parts, you may want to rotate alternate holes by 90 degrees. This
allows the bolt to move in different directions. To do this, select Even or Odd in the Rotate
slots list box.
Tekla Structures uses the values in Bolt dist X and Bolt dist Y to determine how many bolts the
bolt group contains, as shown in the table below:
Single bolt To create a single bolt, set Bolt group Shape to Array and enter "0" for both bolt distances.
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Bolt properties The bolt properties are:
Field Description
Bolt size Bolt sizes available in the selected bolt standard.
Bolt standard Bolt assembly standard, which is defined in the
bolt catalog.
Bolt type Indicates if bolts are assembled on-site or in the
shop.
Bolt length
Tekla Structures calculates bolt length automatically, using the material thicknesses of the
connected parts, and other factors. The following settings in the Bolt group properties dialog
box affect bolt length calculation:
• Thread in material
• Cut length
• Extra length
Thread in material indicates if the thread of the bolt can extend beyond the bolted parts. Tekla
Structures does not use this value when calculating the length of full-threaded bolts.
Cut length indicates the area Tekla Structures should search for parts that belong to the bolt
group. Using cut length you can determine whether the bolt will go through one flange or two.
In the illustration below, A is the cut length and B is the bolt origin. Tekla Structures calculates
the search area as A/2 in both directions from point B.
Tekla Structures warns you if the cut length is too small (i.e. the bolt group contains no parts)
and makes the bolt length 100 mm.
If you want to force a bolt to be a certain length, enter a negative value for
length (e.g. -150).
If there are large gaps between connected parts, the gap is added to the
length of the bolt. Tekla Structures calculates bolt length using the the
total distance between the first and last surfaces.
Position at depth Position at depth moves the bolt group perpendicular to the current work plane.
Rotation Rotation defines how far the bolt group is rotated around the x axis, relative to the current work
plane. For example, you can use this field to indicate on which side of the connected parts you
want the bolt head to be.
Front
Top
Offsets You can also use offsets to change the position of the bolt group. Offsets move the bolt group
by moving the x axis of the bolt group.
The starting point values Dx, Dy and Dz move the first end of the bolt group, relative to the bolt
group x axis. The end point values move the second end of the bolt group.
• A positive Dx value moves the starting point towards the end point.
• Dy moves the end point perpendicular to the bolt group x axis on the current work plane.
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• Dz moves the end point perpendicular to the current work plane.
4.2 Welds
Introduction To create welds in Tekla Structures, you can:
• Create single welds
• Apply components that automatically create welds
Creating Tekla Structures forms assemblies based on where the weld should be made. You can create:
assemblies
• Workshop welds
• Site welds
Tekla Structures uses the order in which you select the parts when creating the weld to determine
the primary and secondary parts of the assembly. This affects drawings.
The first part you select becomes the primary part of the assembly. Tekla Structures dimensions
secondary part(s) relative to the primary part in assembly drawings. The largest primary part in
the weld becomes the main part of the assembly.
When you connect assemblies, the first part you select determines the assembly to which you
weld sub-assemblies.
Visibility in views To have welds visible in views, open the Display dialog box and set weld visibility to Exact.
See Displaying and hiding objects (p. 143). Tekla Structures displays all weld types in a similar
way.
Creating welds
You can create the following types of welds:
If you move welded parts, polygon welds move with the primary part.
Contour
Size
Type
Weld around
Length
Angle
Finish
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Site weld
Lenght
Stitch weld
Effective throat
Root opening
Reference line The weld symbol also contains a reference line and an arrow. The arrow connects the reference
and arrow line to the arrow side of a connection.
Arrow and other When parts are welded together, you can place welds on:
side
• The arrow sides only
• The other sides only
To show the arrow-side weld properties below the reference line in a weld
symbol and the other-side properties above, use the variable
XS_AISC_WELD_MARK.
Size
If you enter a zero or negative weld size, Tekla Structures creates the weld, but does not display
it drawings.
Type See Weld types (p. 116)
Weld preparation When parts are prepared for welding, their edges can be beveled to produce a groove for the
groove angle weld. This type of weld preparation is commonly used for V-type welds. You can define the
angle of bevels and grooves. Tekla Structures displays the angle between the weld type symbol
and the fill type contour symbol. For more information on weld preparation, see Weld
preparation (p. 119).
Contour The fill type contour of a weld can be:
• None
• Flush
• Convex
• Concave
Finish Tekla Structures displays the finish symbol above the weld type symbol in drawings. The
options are:
• G (Grind)
• M (Machine)
• C (Chip)
Length The length of a regular weld depends on the length of the connection between the welded parts.
You can set the exact length of a polygon weld by, for example, defining the start and end points
of the weld.
Pitch To create a non-continuous weld, define the center-to-center spacing and the pitch of the welds.
Tekla Structures calculates the distance between the welds as the pitch minus the length of the
weld.
Root face and Root face is the height of the narrowest part inside the root opening. The RFT fields in the
RFT connection dialog boxes also refer to the root face (thickness).
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Neither root face nor RFT values appear in drawings, but you can use the
WELD_ROOT_FACE_THICKNESS field in reports to show the root face dimension in the weld list.
Effective throat Effective throat is the weld size used in weld strength calculation.
Root opening Root opening is the space between the welded parts.
Edge/Around Either one edge (Edge) or the entire perimeter of a face (Around) can be welded. A circle in the
weld symbol in drawings indicates the Around option has been used.
Workshop/Site Tekla Structures indicates site welds in the weld symbol using a flag.
Connect part/ Use the Connect part/assembly and Workshop/Site list boxes in the Weld properties dialog
assembly box to control how Tekla Structures creates assemblies. The order in which you select parts
when creating the connection determines the main and secondary parts of the assembly, or the
assembly hierarchy.
Weld types
The table below shows the available weld types. Some weld types also automatically prepare the
parts to be welded. For more information on weld preparation, see Weld preparation (p. 119).
Edge-flange weld 1 No
Corner-flange weld 17 No
Plug weld 11 No
Spot weld 12 No
Seam weld 13 No
Slot weld 14 No
Weld position
You define the position of a weld relative to the work plane. The type and position of the parts
to be welded affect the position of the weld.
The options for weld position are:
• x
• y
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• z
These can all be in a positive or negative direction. Tekla Structures creates the weld on the face
or side of the part that faces in the selected direction (x, y, or z).
See the illustrations below:
Secondary part
Main part
If there are no faces that touch in the specified direction, Tekla Structures places the weld
relative to the center point of the secondary part.
Welding order
secondary
primary
Weld preparation
When preparing welds, Tekla Structures bevels the parts to be welded using an anti-material
cutting part. Tekla Structures subsequently deletes this cutting part. Tekla Structures displays
weld preparations using cyan dash-and-dot lines. Some weld types and connections also
automatically prepare the parts to be welded. See Weld types (p. 116).
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Chamfer
Some part corners can be chamfered. You can use the Chamfer command to shape the following
parts: polybeam, contour plate, strip footing, concrete polybeam, concrete slab, and concrete
panel.
Tekla Structures creates chamfers using the current properties in the Chamfer Properties dialog
box. Click Detailing > Properties > Chamfer... to open the dialog box, or double-click an
existing chamfer.
Default chamfer
Modified chamfers
When Tekla Structures creates a part, by default it has a rectangular chamfer at each corner,
which does not change the geometry of the part. To change the shape of a part corner:
1. Set the chamfer properties.
2. Click Detailing > Create Chamfer.
3. Pick the corner(s) of the part to be chamfered.
See the online help for more information on using this command.
Fitting
Use the Fitting command to fit the part end to a picked plane. You can use fitting to make part
shorter, for example.
We recommend to move part Handles (p. 130) to make the part longer.
This command adjusts the end of a beam on a plane, perpendicular to the view plane, which
passes through the cutting line you pick. Tekla Structures displays the fitting in the model using
a blue fitting symbol. This command has no effect on contour plates.
Cuts
Use cut to shape parts. Cut is not meant for cutting the entire part end. Either move part Handles
(p. 82) or use the Fitting (p. 120) command instead.
You can create the following types of cuts for a part:
• Line cut
• Polygon cut
• Part cut
Line cut A line cut shapes end of the beam or column.
Line cut cuts the end of a beam on a plane, perpendicular to the view plane, which passes through
the cutting line you pick. Tekla Structures displays the cut in the model using a blue cut symbol.
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Exact representation (without symbol)
By default, line cuts do not affect beam length in NC files. To change this, see Fittings affect
NC datathe online help.
See the online help for more detailed information on using this command.
Polygon cut This command cuts a part using a polygon. Tekla Structures displays the cut using dot-dash
lines. You must create cuts in a plane view.
Fast representation
Polygon-shaped cut
You should always define the polygon so that there is some tolerance
between the edges. If the edge of a cutting polygon is in exactly the same
position as the edge of the part to be cut, it can be unclear whether the
edge should be cut away.
See online help for more detailed information on using this command.
Part cut This command creates an anti-material cutting part. Tekla Structures does not delete the original
cutting part. An anti-material part only cuts the selected main part. Tekla Structures displays the
anti-material part using dot-dash lines.
You can cut parts that already have cuts. For example, you can cut anti-material parts to create
more sophisticated cut shapes.
Hidden lines
Do not create cuts with the same planes or vertices. This makes it unclear
what should be cut away.
See online help for more detailed information on using this command.
Polygon shape
You can modify the shape of a polygonal part using the Detailing > Modify Polygon Shape
command. You can use this command on the following parts:
• polybeam
• contour plate
• strip footing
• concrete polybeam
• concrete slab
• concrete panel
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See the online help for more information on using this command.
Cut Part > With Line Cuts the end of a beam on a plane,
perpendicular to the work plane, which
passes through the picked line.
Cut Part > With Polygon Cuts a part using a polygon.
Cut Part > With Another Cuts a part with another part.
Part
In this chapter This chapter explains the ways in which you can manipulate models and change program
settings. It also describes how to use many of the tools in Tekla Structures.
Contents It is divided into the following sections:
• Examining the model (p. 125)
• Querying objects (p. 132)
Zoom commands
The zoom tools allow you to focus in on a particular area, or pull out for a wider view. You can
use a mouse, or keystrokes, or a combination of both. You use the majority of these tools within
an existing view. However, a zoom window must be open to use the Magnifier and Pan tools.
The Zoom commands are:
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Zoom command Icon Description
Zoom in Works within the existing view.
3-button mouse
To use zoom with a 3-button mouse:
1. Open the model.
2. Click the zoom in or zoom out icon on the Zoom toolbar.
3. Click the area of the model that you want to examine.
4. Continue to click to zoom further in or out.
Wheel mouse
Tekla Structures has two zoom modes you can use with a wheel mouse:
• In mouse-wheel mode, scroll the wheel to zoom in and out.
• In scroll mode, you can also hold down the wheel when scrolling.
To use zoom with a wheel mouse:
1. Open the model.
2. Click the zoom in or zoom out icon on the Zoom toolbar.
Using keystrokes
To zoom using keystrokes:
1. Open the model.
2. With the mouse cursor over the model, press Page Up to zoom in, Page Down to zoom out.
Zoom settings
Centered zooms To keep the center point of the view in the middle of the view window, regardless of the position
of the pointer, check Centered zooms on the Setup menu.
If Centered zooms is not checked, the pointer does not move.
Zoom ratio The following variables control how much you zoom in or out with each click.
3-button mouse Use the variable XS_ZOOM_STEP_RATIO to control the zoom ratio when using a 3-button
mouse. The default value is 0.25. Increase this value to zoom in or out more with each click.
Wheel mouse See also Wheel mouse (p. 126). To set the zoom ratio when scrolling (not holding down) the
wheel, use the variable XS_ZOOM_STEP_RATIO_IN_MOUSEWHEEL_MODE.
To set the zoom ratio when scrolling and holding down the wheel, use the variable
XS_ZOOM_STEP_RATION_IN_SCROLL_MODE.
You can only create zoom windows from wire frame views.
Magnifier
The Magnifier is useful when you need to keep a general view of the model open, and examine
particular areas in detail, at the same time.
To use theMagnifier, you must have both a general view window containing the model and a
zoom window open. See Creating a zoom window (p. 127).
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Click the Magnifier icon in the zoom window. As you move the pointer in the general
view, the zoom window displays the area around the pointer in detail, as shown in the example
below. Change the level of magnification by zooming in and out in the zoom window.
Move
The Move commands move the viewpoint (or camera) rather than the model itself. Use the up,
down, left and right arrows on the keyboard to move the viewpoint. You can also click View >
Move to use the move commands.
Center by cursor To center the model on a particular point, click View > Move > Center by Cursor, then click
anywhere in the view to center the view on that point.
Wire frame In wire frame view, you can only use the keyboard technique to rotate a model. The center of
rotation is fixed in the center of the work area.
Automatic Click View > Rotate. You have the following options:
rotation
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Snap switches affect model rotation. For example, with Free active, you
can click anywhere to define the center of rotation. If Free is inactive, you
need to pick an intersection point, or the end of a part. See also Specifying
points (p. 33).
Disable view To disable or enable view rotation, click Window > Rotate > Disable view rotation, or use F8.
rotation
Start flying
To fly through a model, you must have a rendered view open, with Projection set to
Perspective. See View properties for more infromation on how to change view properties. Use
the keyboard shortcut Shift+F to start flying though the model, or click View > Fly.
Pick the view to fly in.Tekla Structures displays an arrow symbol to indicate the flying direction.
See also View properties
Stop flying
Use Interrupt to stop flying. See Ending commands (p. 42).
Adjust speed
To adjust your flying speed, move the mouse to the desired flying direction. The flying speed
grows exponentially when you are approaching the model from a distance.
Change direction
To fly forward, move the mouse forward. To change the flying direction, move the mouse to the
desired direction.
Selected plane
• To move the clip plane, click the symbol, and drag it to a new location.
• To delete a clip plane, click the clip plane symbol and press Delete.
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5.2 Querying objects
Introduction This section describes the various tools in Tekla Structures that you can use to query the
properties of your model.
Inquire
The Inquire tool displays the properties of a particular object, or group of objects, within the
model. Click Tools > Inquire, and then pick an object in the model to access the following
options:
Option Action
Object Displays the properties of the object.
Center of gravity Tekla Structures creates a point at the center of
gravity of the picked part(s) and displays informa-
tion on the center of gravity in a separate window.
Welded parts Highlights the selected part and all the parts that are
welded to it.
Primary Welded Part Highlights the primary part when you select a
secondary part.
Assembly Objects Highlights all the parts in the same assembly or cast
unit as the selected part. See also Checking
contents (p. 72).
Component Objects Highlights the objects that form part of the selected
component.
Phases... Displays the object properties of the different
phases in the model, in a separate window.
Model size... Displays the quantity of all object quantities of the
current model, in a separate window.
Measure
Use the Measure tool to measure angles, the distance between two points and between bolts. All
measurements are temporary.
Click Tools > Measure to access the following options. Remember to follow the prompts on the
status bar. The steps for each option are listed below the table.
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See also XS_VIEW_FREE_MEASURE_PLANE
Clash check
When you have completed your model, run the Clash check to find parts, bolts, or reference
model objects that collide.
Clashes of objects that are only touching one another are not included in
the clash check log.
If parts, bolts, or reference model objects collide, Tekla Structures highlights them in
yellow and displays the clash check log in the List dialog box.
If you start clash checking while another clash check is still running, you can choose
whether to continue checking, restart the operation and check the currently selected parts,
or stop checking.
4. To quickly locate and view colliding parts in the model, select the line containing the ID
numbers of colliding parts from the list. Tekla Structures highlights the parts in the model.
Hold down the F key while you do this to have Tekla Structures fit the work area.
Set bolt To define bolt clearance for clash checking, click Tools > Options > Options... > Clash check.
clearance Enter the values in the Bolt clash check settings dialog box.
The clash checking clearance area is grey. Select the checkbox in front of the field if you want
to use the clearance value. If you clear the checkboxes, the clearance will be zero.The clearance
in front of the bolt head is equal to the bolt length.
If you do not enter values for clearances, Tekla Structures uses the default value of 1.00.
You need to save the clearance values to use them in future sessions. Click Tools > Defaults >
Save Defaults.
If Tekla Structures cannot find the bolt head or nut diameter in the bolt catalog, it uses the shank
diameter.
Reference The following reference model file types are supported in clash checking:
models
• IFC
• DWG
• DGN
If you are working on a large model, running the clash check may some-
times be slow. In that case you can use the old clash checking function-
ality, which does not recognize clashes with reference models.
For more information, see XS_USE_NEW_CLASH_CHECK and
XS_CLASH_CHECK_BETWEEN_REFERENCES.
Compare
Use this tool to compare two assemblies or parts.
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To compare parts, select two parts in the model. Click Tools > Compare > Parts.
To compare assemblies, click on a part in each assembly. Click Tools > Compare >
Assemblies.
Part labels
Use the Part label option to display selected part properties, user-defined attributes, and
template attributes in a model view:
You cannot use this command to find parts (such as beams, columns or
plates).
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1. Click Tools > Diagnose & Repair Model > Find Distant Objects.
Tekla Structures displays a list of object IDs.
2. Select an object in the list.
3. Right-click and select a command from the pop-up menu.
You can, for example, inquire or delete the object.
See also XS_DISTANT_OBJECT_FINDER_TOLERANCE
Tekla Structures considers two objects duplicates if they have the same
orientation and the same size of bounding box.
This functionality does not apply to objects that you copy by using a
modeling tool, such as the Array of Objects (29) component.
Copy
To create copies of selected object(s):
1. Select the objects to copy.
2. Click the Copy icon, or click Edit > Copy.
3. Pick the origin for copying.
I f you click Edit > Undo, the latest copy operation is undone, but the
Copy command remains active.
Tekla Structures copies all objects connected to the objects you copy.
Tekla Structures also tries to copy connections. Connections must be
surrounded by similar parts to be copied successfully.
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Move
To move selected object(s) to a new position:
1. Select the objects to move.
2. Click the Move icon, or click Edit > Move.
3. Pick the origin for moving.
The objects are moved immediately. The Move command does not remain active.
To move selected object(s) to a new position at a specified distance:
1. Select the objects to move.
2. Click Edit > Move.
3. Pick the origin for moving.
4. Move the cursor in the direction you want to move the objects, but do not pick the point.
5. Type in the distance.
When you start typing, Tekla Structures displays the Enter a numeric location dialog box
automatically.
6. Click OK.
Copy Special
The Copy Special command provides additional options for copying objects.
1. Select the objects you want to copy.
2. Click Edit > Copy Special.
You have the following options:
Tekla Structures copies all objects connected to the objects you copy.
Tekla Structures also tries to copy connections. Connections must be
surrounded by similar parts to be copied successfully.
Move Special
The Move Special command provides additional options for moving objects.
1. Select the objects you want to move.
2. Click Edit > Move Special.
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You have the following options:
Tekla Structures also moves the objects connected to the objects you
move. For example, if you move points, Tekla Structures also moves the
parts or assemblies that use those points.
To copy the part, hold down the Ctrl key and drag it to the new position
To move the part end, click the handle and drag it to the new position
• view setup
• view filter
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Standard object representation:
Only parts with profile name starting with IPE* or HEA* are visible:
Objects with user-defined attribute Planned erection date set to 01/05/
2006 are displayed in blue, while all other parts are 90% transparent.
Button Description
Add row, Delete row Use to specify the coloring and visibility of several
object groups.
2. Enter the name of the setting in the text box next to the Save as button and click Save as.
The object representation setting is saved in the model’s attributes folder.
3. Click the Add row button to add a new row.
4. In the Object group column, select a predefined object group from the list box.
OR
Select Create new group... to create a new object group. See Object groups (p. 146).
5. Select coloring for the objects in the object group, in the Color column. See Colors (p. 145).
6. Select the Transparency setting. See Transparency (p. 146).
7. Use the Add row button to add more rows.
8. Click Save to save the object representation settings.
9. Click Modify to preview the settings in the views.
10. Click Apply and OK.
If you click Modify, Apply, or OK, Tekla Structures adds a row All to
lowest down, if the object representation settings did not contain the
group All.
The default values for row All are Color by class and Visible.
Colors
To define the color of some model objects, click View > Representation > Object
representation....
Option Description
As is The current color is used.
If the object belongs to one of the object groups
defined in the following rows, its color is defined by
the settings that the object group in question has on that
row.
Colors Select color from the list. See also Colors (p. 166).
Color by class All parts of the model are colored according to their
Class property. See also Colors (p. 166).
Color by lot Parts belonging to different lots get different colors.
See also Lotting (p. 183).
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Option Description
Color by phase Parts belonging to different phases get different colors.
See also Phases (p. 164).
Color by analysis Displays parts according to the member analysis type.
type See also Member analysis type in the Analysis
Manual.
Color by analysis Displays parts according to the utilization ratio in anal-
utility check ysis. See also Viewing analysis results in the Analysis
Manual.
Color by attribute Displays parts in different colors according to the
values of a user-defined attribute.
Transparency
The Transparency settings are:
Option Description
As is The current visibility.
If the object belongs to any object group for which the
visibility and color settings have been defined, the
settings will be read from that object group.
Visible Object is shown in the views.
50% transparent Transparent in rendered view.
70% transparent
90% transparent
Hidden Does not show in the views.
Object groups
Object groups are sets of rules with which you can group objects by selected properties and
conditions. Use the object groups:
• In view filter, to define which objects are displayed in the selected view.
• In select filter, to define which objects can be selected.
• In the Object Representation dialog box, to control the transparency and coloring of
objects in all views.
3. Enter the name of the object group and click Save as.
• The object group you create is saved in the model’s attributes folder. See Object group
files (p. 147).
4. Click Add row to define a rule.
• Rule is based on selected Category, Property, Condition, and Value.
• See Object group rules (p. 148) for more information on creating rules.
5. Use the Add row button to add rows for more rules. Use the Delete row and Delete all
buttons when needed.
6. When the set of rules is ready, click Save.
7. Click Close.
8. The new object group is shown in the Object representation dialog box.
Filename
exten-sion Created in dialog box
*.PObjGrp Object group - representation
*.VObjGrp Object group - view filter
*.SObjGrp Object group - select filter
File location Object groups are saved in the current model’s attributes folder.
• To make an object group available in another model, copy its file to the attributes
folder of the destination model.
• To make an object group available in all models, copy its file to the system folder.
You must restart Tekla Structures to apply the changes.
Tekla Structures searches for the object group files in the default order. For more information,
see Folder search order in the online help.
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A consistent naming policy for created object groups is important, as
handling the object group files is done manually in the model, project,
firm, and system folders.
Deleting an To delete an object group, delete the object group representation file located in the attributes
object group folder.
See also Displaying and hiding objects (p. 143)
Object representation settings (p. 143)
Object group rules (p. 148)
• (( ))
• ((( )))
Category • Part Use the Object category with user-
defined attributes or, for example,
• Component
if you need to create a selection
• Bolt filter based on ID numbers.
• Weld
• Reinforcing bar
• Assembly
• Load
• Object
Property Various properties, You can use most of the available
depending on the properties in the object group
selected category. rules. All user-defined attributes
are selectable too.
Condition Various conditions to Numeric, textual, and date proper-
define the rules. ties all have different set of condi-
tions.
To add a rule:
1. In the object group dialog box, click Add row.
2. Select Category from the list box.
3. Select Property from the list box.
4. Select Condition.
5. Enter the value in the Value column, or select the value from the model.
6. Add more rows and use And/Or column and parentheses to create more complex rules.
• Later than
• Earlier than
5. In the Value column, click Select date... to open the Select date dialog box.
The dialog box includes the following options:
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Option Description
Date Select a date from the calendar.
Review date The date defined by the computer running
Tekla Structures.
This is the same as Review date in the
Project Status Visualization dialog box.
day(s) before the review date Define the number of days before/after the
day(s) after the review date review date.
• Yellow if the planned date is one day after the review date.
• Red if the planned date is two days after the review date.
This is how the model looks with standard object representation settings:
To create object representation settings and object groups that define which objects should get
the coloring defined above:
1. Click Setup > Object representation... to open Object representation dialog box.
2. Name the empty object representation, for example, as plan_test. By default, the object
representation dialog box includes an object group All. Do not delete this group, but keep it
last in the list.
3. Click Add row to add a new row.
4. Select the newly added row, and click Create new group... in the Object group list box.
The Object group - representation dialog box opens.
• Click Select date... in the Value list box and select Review date in the Select date
dialog box and click OK.
8. Click Save and Close.
9. In the Object representation dialog box, select blue in the Color list box of the
plan_before_review_date row and check that the object group is set to Visible.
Repeat steps 3 to 9 and create three more object groups with different rules:
• Object group plan_review_date, with the following rule: Object Planned
erection date Equals Review date.
• Object group plan_one_day_after, with the following rule: Object Planned
erection date Equals 1 day(s) after the review date.
11. Select Hidden in the Transparency column for the All object group and check that it is last
in the list.
12. Click Save and Modify.
The model is now shown with the defined colors:
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See also Object representation settings (p. 143)
Object groups (p. 146)
Object group rules (p. 148)
Project status visualization (p. 186)
5.5 Filter
Introduction The Filter option is useful when you want to perform an operation on several objects or
properties at the same time.
This section describes the Selection and View filters.
• Use the Selection Filter to avoid making errors when selecting objects.
• Use the View Filter to define which objects appear in each view. This is particularly useful
for complicated models containing a large number of objects.
The view and selection filters are based on the object group functionality.
Fore more information, see Object groups (p. 146).
View filter
Use the View filter to define which objects are displayed in a view, according to object
properties. Work area, view depth, view setup, and the object representation settings also affect
whether an object is visible. See Displaying and hiding objects (p. 143).
To display the View filter dialog box:
1. Double-click the view to open the View properties dialog box, or click View > View
Properties....
2. Click the Object group... button.
To use the Selection Filter on an object, the object must be visible in the
relevant view. See View filter (p. 152) for more information.
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Use object properties to define whether or not an object can be selected.
To use the Selection Filter dialog box that was available in previous versions, set the variable
XS_USE_OLD_FILTERING to TRUE.
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When you select an old filter, Tekla Structures automatically converts it to a new filter and saves
the new filter. The old filter is then removed from the list box.
1. Click the Selection Filter icon , or click Edit > Selection Filter... to open the Object
Group - Selection Filter dialog box.
2. Find a filter which has close to the same settings as you need.
3. Modify the settings, then enter a new name in the Save as field.
4. Click Save as, then OK to exit. You can now choose the new filter from the dropdown list.
To have the filters you define appear at the top of the list, right after the
standard filter, use capital letters in the filter name.
Examples The Selection Filter is very useful when using the drawing wizard to automatically create
drawings. For example, if you only want to produce drawings of the beams in the model, use the
Selection Filter to select them.
Use the Selection Filter to select the parts you want to carry loads.
When you create rules between objects that represent different categories,
use the And option when possible to avoid potential problems with more
complex rules.
Set filtering on To set filtering on for a particular property, select the corresponding checkbox. The checkboxes
define which rows of the filter are enabled and effective. In the following example, only the
second row affects filtering:
Complement To use complement filtering (in other words, defining which parts not to select), select Does
filtering not equal in the Condition column.
Template You can select objects according to template properties. To do this, select Template in the
properties Category column, and then select the desired property in the Property column.
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In the Object Group - Selection Filter dialog box, use the following units
for template properties, even when using the US Imperial environment:
• mm for lengths
• mm2 for areas
• kg for weights
Assembly types If the category you have selected is Assembly, the property you have selected is Assembly
type, and you use the option Select from model... in the Value column, Tekla Structures returns
the value as a number. The number indicates the type of assembly in question. The following
table lists the numbers and the corresponding assembly types:
Assembly
Value type
0 precast
1 cast in place
2 steel
3 timber
6 miscellaneous
Filtering examples
Beams and To create a selection filter for beams and columns:
columns
1. Click Add row twice to add two new rows.
2. Fill in the part names, BEAM and COLUMN.
To select the value directly from the model, click Select from model...
and pick an object.
3. Select the Or option. The filter is now looking for an object that has the Name BEAM or
COLUMN.
4. Enter the filter’s name next to the Save as button, and click Save as.
Complement filter If you only want to select certain parts, use complement filter to filter out the remaining parts.
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Select switches also affect the selection of objects. See Controlling the
selection (p. 38).
To create a filter that selects all parts except for those with the profile BL200*20:
1. Click Add row.
2. Fill in the profile, BL200*20.
3. In the Condition column, select Does not equal.
4. Enter the filter’s name next to the Save as button, and click Save as.
Using wildcards
You can use wildcards to shorten filter strings. A wildcard is a symbol that stands for one or
more characters. Tekla Structures uses the following wildcards:
The characters * and ? can also be used in object names. If the object
name you want to filter contains * or ?, enclose * or ? in square brackets.
E.g., to find the profile P100*10, enter P100[*]10 in the filter field.
5.6 Settings
In this section This section explains how to modify various settings in Tekla Structures.
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Modeling func- The settings on the Modeling tab affect the data you use when using modeling commands, such
tions as copy, move, create grid, create point, part location, and dimensions.
Catalogs Settings on the Catalogs tab affect the data stored in the profile and material catalogs.
No effect Settings in the Units and Decimals dialog box have no effect on drawings, reports, or the
Inquire and Measure tools.
The number of decimals affects input and storage accuracy. Always use
a sufficient number of decimals.
Pan
Pan toggles the function of the middle mouse button between panning and scrolling. To switch
between scrolling and panning, click Tools > Options > Middle Button Pan, or press Shift+M.
Scrolling moves the “viewer”, and panning moves the model. Hold down the middle button and
drag the pointer away from the origin of the object. To scroll faster, drag the pointer farther from
the origin mark; drag closer to slow down. You can use Scroll and Pan when other commands
are active.
Smart Select With both Drag and Drop and Smart Select active, you can drag and drop handles without
selecting them first.
To toggle SmartSelect on and off, use the keystroke S, or select Tools> Options > Smart
Select. It remains active until you switch it off.
Xmouse
With Xmouse active, moving the pointer over a view activates the view. Without Xmouse you
have to click on a view to activate it. To toggle Xmouse on or off, click Tools > Options >
Xmouse. A checkmark appears next to the menu option if Xmouse is already active.
Using Xmouse Xmouse is useful when you are using two views that partly overlap. See the following examples:
• If you want to pick beam positions from two overlapping views, with Xmouse active you
simply move the pointer over the view to activate it.
• With Xmouse active, you can also use the Page Up, Page Down and arrow keys in
overlapping views, without having to click a view to activate it first. See Moving the model
in the view window (p. 128).
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Xsnap
Xsnap helps you to snap to the correct points by giving you visual cues. As you move the pointer
over an object, Tekla Structures automatically highlights the points it suggests you snap to.
Activate To toggle Xsnap on and off, use the keystroke T or Tools > Options > Xsnap. It will stay active
until you turn it off.
Tekla Structures remembers this setting by session and user name.
Snap switches Use snap switches to control the kind of items to which the cursor reacts. See Specifying points
(p. 33).
Rollover highlight
As you move the mouse pointer over objects in rendered model views, Tekla Structures
highlights the objects in yellow, so that you can easily see which objects you can select.
Activate To turn Rollover highlight on and off, press H or click Tools > Options > Rollover highlight.
Phases
In Tekla Structures, you can use phases to break up a model into different sections. Phases are
often used to indicate erection sequences. You can create reports and views, hide objects, and
copy objects from other models, according to their phase number.
Example For example, you have a large project on which several users will work simultaneously in single-
user mode. First create a basic model which includes, for example, the columns. This is phase
1. You then copy this basic model to all users.
Each user then works on a separate part of the building. As each part of the model is completed,
you can copy it back to the basic model as a separate phase (phase 2, 3, etc.).
Working with To work with phases, click Tools > Phase Manager.... The Phase manager dialog box appears.
phases
Button Description
Filter Lists the phases by the number and/or name criteria
you enter. See Filter in dialog boxes (p. 161).
Set current Makes the selected phase the current phase. Tekla
Structures assigns all objects you create after setting a
phase to current to the current phase. The @ character
in front of the phase number indicates the current
phase.
Select by objects Highlights the phases associated with the objects
currently selected in the model. Use this button to iden-
tify the phase of an object.
Add Creates a new phase.
Delete Deletes the phases you select from the list.
Select by phase Selects and highlights the corresponding objects in the
model if you have selected associated phases on the
list.
Modify phase Changes the phases of the selected objects to the phase
selected on the list.
Additional You can add more phase properties, which will appear as extra columns on the list. Tekla
properties Structures considers phase properties to be user-defined attributes, so you can define the names
of phase properties in the objects.inp file. See Adding properties. To use phase properties
in reports and templates, use the syntax PHASE.ATTRIBUTE_NAME in the phase property field
name.
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Options
Use the Components dialog box to set various default values for numbering, coefficients,
profile names and connections. To open the Components dialog box, click Tools > Options >
Options... > Components.
Colors
You can specify the color of some model objects by defining their class with a number.
You can also use the object representation settings to specify colors for defined object groups.
For more information, see Object representation settings (p. 143).
You have the following color options:
red 2 or 0
bright green 3
blue 4
cyan 5
yellow 6
magenta 7
gray 8
pink 9
lime 10
aqua 11
lilac 12
orange 13
light blue 14
You may also need to use the numbers of colors with some variables, for example
XS_CLASH_CHECK_COLOR. For more information, see the online help.
General settings
Tekla Structures also includes the following general settings:
Snap grid
Use Snap grid when picking a point using the Snap to any position snap switch. See
Specifying points (p. 33). To define a snap grid, click Tools > Options > Options... > Mouse
settings.
Field Description
Activate snap Check to make the snap grid active.
grid when free
snap is on
Spacing x, y Snap grid spacing
Origin dx, dy Offsets for grid origin
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Beep
With this switch active, Tekla Structures warns you with a beep when an error occurs. Click
Tools > Options > Beep to toggle this switch on and off.
5.7 Numbering
This section explains how to change numbering settings and apply numbering in Tekla
Structures.
Numbering settings
To open the Numbering Setup dialog box, click Drawings & Reports > Numbering >
Numbering Settings...:
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Option Action if checked
Renumber all Tekla Structures renumbers all parts. All infor-
mation on previous numbers is lost.
Reuse old numbers Tekla Structures reuses numbers assigned to
parts that have subsequently been deleted.
These numbers may be used to number new or
modified parts.
Check for standard If a separate standard part model has been set
parts up, Tekla Structures compares the parts in the
current model to those in the standard part
model.
If the part to be numbered is identical to a part
in the standard model, Tekla Structures assigns
it the number of the part in the standard model.
Option Action
Compare to old A new part gets the same number as a previ-
ously numbered similar part.
Take new number A new part gets a number not used in previous
numbering, even if a similar numbered part
already exists.
Option Action
Compare to old Same as for new parts (above)
Take new number Same as for new parts (above)
Keep number if possible Modified part maintains its previous number if
possible.
Always carry out full numbering on the model after you have changed
numbering settings. See Number All Partsthe online help.
Family numbering
With family numbering you can group objects within the same numbering series into different
“families”. When you use family numbering, the cast unit position numbers consist of family
number and qualifier. For example:
Qualifier
• The family number is the same for assemblies and cast units which match the criteria you
define in the Numbering setup dialog box.
• Assemblies or cast units which have the same family number but different exact geometry
or materials get unique qualifier numbers.
See also Assigning family numbers for series (p. 171)
Assigning family numbers for parts (p. 173)
The beams are otherwise similar, but the connections used are different.
To assign family numbering for the series:
Usage 1. Click Drawings & Reports > Numbering > Numbering Settings... to open the
Numbering Setup dialog box.
2. On the Family numbering tab, click Add series to open the Add series dialog box,
which lists all the assembly and cast unit numbering series in the model.
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3. Select the numbering series B/1 and click Add. The numbering series appears in the
family numbering list.
4. Use the Compare section of the dialog box to define what to compare for the numbering
series. Define the compare criteria for each numbering series separately.
a Select at least one checkbox, but not all of them.
b If you select all checkboxes, the family number will be the same as the normal
assembly position, and the qualifier number will be 1 for all. If you do not select
any checkboxes, only one family number per series is assigned.
Result Tekla Structures considers beams different according to the compare criteria you defined, and
they get different family numbers:
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The sort order can be based on the following criteria:
• The x, y or z coordinates of the main part of the assembly.
• The user-defined attribute of an assembly.
If you add new parts, already numbered objects are not renumbered to suit
the sorting order by, for example, the x coordinate. In this case you should
renumber the parts.
Numbering examples
Part numbers This example explains how different numbering settings result in different part numbers when
you modify a part.
1. Create three identical beams with the numbering series prefix P and start number 1.
2. Number the model. All the beams have the part position number P1.
3. Modify one of the beams.
4. Number the model. You should now have two beams P1 and one P2.
5. Change beam P2 to be identical to the others.
6. Number the model.
Tekla Structures assigns different part position numbers to this part, according to which
numbering settings you used, as follows:
• Compare to old: P1
• Keep number if possible: P2
Project phases When you start modeling a project, the required numbering settings may be totally different
from what they are after the project has been issued for the first time and you start revising the
model.
• Phase 3 - Revisions
At some point the project is more or less finalized, and any changes to the model should be
handled in a different way than before. You may want to take a new number for all modified
parts, not comparing them to any of the existing parts. To do this, select Take a new
number in the Modified list box.
When you reach the next step in a project, you can load pre-defined
settings, and then save them as standard. This way the standard settings
are always automatically loaded from that point on when someone opens
the model.
Applying numbering
When you apply numbering, Tekla Structures assigns marks to parts and assemblies. Numbering
is carried out according to the settings in the Numbering Setup dialog box (see Numbering
settings (p. 168)).
Pop-marking Pop-marking for NC files also affects numbering. When pop-marking is activepop-marks,
Tekla Structures will assign different numbers to identical parts if they have different pop marks.
Example Two main parts in different assemblies are identical, apart from a difference in the position of
the plates welded to them. In this case, Tekla Structures assigns them different numbers.
Interrupt You can safely interrupt numbering before it is complete by clicking Cancel in the dialog box
numbering Tekla Structures displays while it is running. If you interrupt numbering, parts and assemblies
retain their original numbers.
Log file Click Tools > Display Log File > Numbering History... for a report showing the numbering
history.
For information on how to interpret the log file, see Log files in the online
help.
Applying num- To apply numbering, click Drawings & Reports > Numbering. You have the following options:
bering
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Option Result
Number Modified Objects Assigns marks to all modified and new
parts and assemblies.
Number All Parts Assigns marks to all parts and assem-
blies.
Change Number Changes final position number.
Clear Numbers Deletes position numbers.
Save Preliminary Numbers Saves current part position number as
preliminary marks for selected parts.
Assign Control Numbers... Assigns control numbers to parts.
Lock/Unlock Control Numbers Locks or unlocks control numbers. See
Locking and unlocking control
numbers (p. 176).
For more information on how to use this tool, see the online help.
See also To find out how to display control numbers in drawings, see User-defined attributes in marks
in the Drawing Manual.
Locking and unlocking control numbers (p. 176)
5.8 Tools
Introduction This section describes various tools in Tekla Structures that help you to model more effectively,
as well as tools that you can use to check a model and prepare it for fabrication.
Snapping
Tekla Structures includes many tools you can use alone or together with other tools to snap to
specific locations. These tools are:
• Snap switches (p. 33)
• Numeric snapping (p. 177)
Numeric snapping
Use the Enter a numeric location toolbar to key in position coordinates you want to snap to.
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To display the toolbar, initiate a command that requires you to pick positions, and then do one
of the following:
• Start entering the coordinates using the keyboard.
• Click Tools > Enter a Numeric Location and select an option. To access additional options,
click Tools > Options > Shortcuts > Enter a Numeric Location.
The following table explains the types of information you can enter.
After you enter the coordinates, press Enter or click OK to snap to the position.
Snapping mode Tekla Structures has two snapping modes, relative and absolute. Use the variable
XS_KEYIN_DEFAULT_MODE to indicate the default snapping mode.
See also XS_KEYIN_ABSOLUTE_PREFIX
XS_KEYIN_RELATIVE_PREFIX
Orthogonal snapping
Use the shortcut O (Tools > Ortho) to snap to positions in orthogonal directions on the work
plane (0, 45, 90, 135, 180 degrees, etc.).
To control orthogonal snapping, use the variables XS_SEMI_ORTHO_ANGLE and
XS_USE_SEMI_ORTHO. For more information, see Appendix C, Variables, in the System
Manual.
Snapping examples
When you have snap switches on and you use a command that requires you to pick positions,
the mouse pointer locks onto a snap point. Tekla Structures displays a magenta line between the
last point picked and the snap point.
You can track along the line towards a snap point, and use the Enter a numeric location toolbar
to specify the distance from the last point picked.
You can also track along an orthogonal direction. See Orthogonal snapping (p. 178).
In the illustration below, we snapped to a grid line midpoint and tracked along the tentative line
for 1000 units.
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You can also track beyond the snap point, for example, 4000 units from the last point picked.
Track in the opposite direction by entering a negative value, for example, -1000.
Reference points In this example, we create a beam using a grid line midpoint as a temporary reference point and
tracking along an orthogonal direction (shown as green dashed line) for 500 units. Click OK, and
Tekla Structures creates the beam along the magenta line.
Exact lines
With fast representation of parts, use View > Representation > Show Part with Exact Lines to
display selected parts with exact lines. Click View > Redraw All to clear the exact lines effect.
1. Select the parts.
2. Click View > Representation > Show Part with Exact Lines.
3. Click the window in which you want to display exact lines.
You can also right-click on the selected parts and choose Exact lines.
Hide lines
Use this command to display hidden lines in selected parts in wire frame views. Click View >
Redraw All to clear the hidden lines effect.
The options in Tools > Options > Options... > General determine the way Tekla Structures
displays hidden lines:
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Option Example
No dotted
Solid bolts
No solid bolts
Show component
Use Show component to display the contents of selected components (parts, bolts, etc.), even
if Visibility in components is not checked in the View properties dialog box.
Show assembly
Use Show assembly to display the actual contents of a selected assembly, even if some objects
are hidden in a view:
1. Click a part.
2. Right-click a part.
3. Select Show assembly from the pop-up menu.
Tekla Structures displays all parts, bolts, welds, cuts, fittings, and other details belonging to the
assembly, even if they were hidden in the view properties.
Lotting
Lots are consignments of assemblies for transporting to site. You can use lot names and numbers
in reports.
To use lotting:
Click Tools > Lotting to open Lotting dialog box. This displays the properties of existing lots.
Lots can be changed.
Creating a lot
To create a lot:
1. Click Tools > Lotting to display the Lotting dialog box. Tekla Structures lists the existing
lots.
2. Click Properties to display the Lot properties dialog box.
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Enter new lot number here
3. Enter new lot number, and then enter a number in Current lot, Number and ensure Number
is checked.
4. Enter a the maximum weight of the lot in Max weight. Click Add.
5. You now have an empty lot. To add parts to the lot see Adding parts to an existing lot (p.
184).
5. Tekla Structures displays a warning message when the weight limit of the lot is exceeded.
Always use the Shift key when adding parts to an existing lot. If you
simply select parts you will overwrite the contents of the lot. You cannot
select parts contained in other lots.
Sequencer
Use Sequencer to name sequences and assign incremental numbers to parts. There are many
uses for the Sequencer, including defining erection sequences. You can define several
sequences for different purposes. You can include the same parts in several sequences at the
same time.
The Sequencer works by assigning user-defined attributes to parts. So you can use the
Sequencer to create user-defined attributes when you only need to use numeric values. With
Sequencer you can also assign numeric values to existing user-defined attributes.
Creating a report
To include the sequence number in reports, enter the sequence name in the text field.
You can also use the sequence number in a report by entering the sequence name in the table
part row.
To create a list showing all the parts belonging to a sequence, use the
following rule in a row or intermediate row in the Template Editor:
if(curr("SEQUENCENAME") != 0) then do()
Using Sequencer
Click Tools > Sequencer to open a dialog box displaying existing sequences. You can enter the
following information:
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Option Description
Sequence name If you want to assign values for existing user-defined
attributes with the sequencer, enter exactly the same
name as in the objects.inp file. For example,
PRELIM_MARK for preliminary marks.
Max number The highest number to use in the sequence. Objects are
numbered from 1 up. If you select an object that has
already been included in a sequence, Tekla Structures
prompts if you want to override the existing number. If
you click Yes, Tekla Structures gives the next avail-
able number to the object.
Delete Deletes the sequence. If there is only one sequence in
the list, the name of the empty sequence remains.
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5. Select Scale start and Scale end.
6. Select the Refresh view automatically checkbox.
7. Click Save to save the properties.
8. Use project status visualization tool by clicking the step buttons.
For more information on how to use project status visualization tool, see Project status
visualization example (p. 188).
• Include also a copy of the object representation file (filename extension .rep) and object
group files (filename extension .PObjGrp) when copying the *.4d file to the
attributes or system folder to have all the files working correctly. For more
information, see Object representation files (p. 146) and Object group files (p. 147).
Tekla Structures searches for the *.4d files in the standard search order. For more information,
see Folder search order in the online help.
See also Project status visualization example (p. 188)
Displaying and hiding objects (p. 143)
Object representation settings (p. 143)
Object groups (p. 146)
• Click Select date... in the Value list box and select Review date in the Select date
dialog box and click OK.
8. Save the object group and click Close.
9. In the Object representation dialog box, select Color by class for the new object group in
the Color list box and check that the row is set to Visible.
10. Set the All object group to last, and select Hidden:
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3. Click the step buttons to change the Review date and to view the changes in the model.
The images below show how the objects are shown when you click the step button. The
object group rule defines the visibility of the objects based to the time steps:
Screenshot
Use Screenshot to capture dialog boxes, views, or the entire Tekla Structures window. Tekla
Structures saves the screenshot as a bitmap in the current model folder. This can be a useful tool.
You can use screenshots in posters, brochures, or other material to show projects carried out
using Tekla Structures. Tekla Structures technical support staff may ask you for a screenshot if
you contact them with a question.
Function keys Use the following function keys to create screenshots:
Key Action
F9 Captures entire Tekla Structures windows
F10 Captures the last dialog box displayed
F11 Captures the active view
F12 Captures the active view, without borders
Print screenshot Select the Tools > Screenshot > Print Screenshot switch to have Tekla Structures
automatically print out the screenshot.
High resolution If you need high resolution screenshots, use the command Tools > Screenshot > Custom....
Tekla Structures opens a dialog box where you can define the properties of a screenshot, as
follows:
• From which view to take the screenshot
• Filename
• DPI, size, background color, line properties (only for rendered views)
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5.9 Settings and tools reference
This section consists of reference pages explaining how to change program settings and use
many of the tools in Tekla Structures.
To change settings and use the tools, select commands from the Edit menu, Drawings &
Reports menu, and Tools menu. The following table lists the commands and gives a short
description of each one:
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6 Advanced Modeling
Introduction This chapter introduces the advanced modeling techniques available in Tekla Structures. It also
includes some modeling tips.
Contents This section includes the following topics:
Sketching and using cross sections (p. 195)
Parametric modeling (p. 212)
Warping, cambering, and shortening parts (p. 214)
Modeling tips (p. 217)
This section explains how to create and edit your own cross sections, and use them in models.
It contains the following topics:
• Sketching cross sections (p. 196)
• Using constraints to lock cross section shape (p. 197)
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• Creating a picture of a cross section (p. 205)
2. Use the following tools on the Sketching toolbar to sketch the outline of a cross section,
and holes in the cross section:
Next you need to add constraints and dimensions, and save your sketch. See:
• Using constraints to lock cross section shape (p. 197)
• Adding dimensions to cross sections (p. 199)
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Command Icon Description
Horizontal constraint Force a line in the sketch to be parallel to
the local x axis. Use with other
constraints to straighten the entire
profile.
Tekla Structures automatically creates
horizontal constraints for horizontal
lines, and lines that are almost hori-
zontal.
Vertical constraint Force a line in the sketch to be parallel to
the local y axis. Use with other
constraints to straighten the entire
profile.
Tekla Structures automatically creates
vertical constraints for vertical lines,
and lines that are almost vertical.
See the online help for a step-by-step example on using these tools.
See also Sketching cross sections (p. 196)
You can choose to create chamfers in your cross section. Then you need to add dimensions, and
save your sketch. See:
• Defining chamfers (p. 199)
• Adding dimensions to cross sections (p. 199)
Tekla Structures will not save a cross section that does not have dimen-
sions.
Deleting constraints
To delete a constraint:
Tekla Structures will not save a parametric cross section that does not
have dimension constraints.
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Command Icon Description
Sketch free distance Creates a dimension between any two
points.
The part positioning planes appear as blue lines in the Cross section sketch editor view.
Connection Tekla Structures uses connection positioning planes to define the position of components
positioning relative to parts. Connection positioning planes appear as green lines in the Cross section
planes sketch editor view.
The following image shows the default connection positioning planes and locations where you
can place details when the part is a double tee slab created as sketched cross section.
When creating a detail to the slab, select the detail location using the following checkboxes on
the General tab in the component dialog box.
If you want to place details as in the image below, you need to move connection positioning
planes.
Tools The Sketching toolbar includes the following tools to define positioning planes:
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The Sketching toolbar includes the following tools to create and use variables:
Example: Symmetric C
This example shows how to use the Variables dialog box and Sketch Browser. We create a
symmetric C-shaped cross section with b1 = b2 and h2 = h3. When you use the profile in the
model, you can change the following dimensions:
• Thickness (P1)
• Total height (h1)
• Height (h2)
• Width (b1)
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Distances from the sketch
6. Right-click the ExtrusionType object and select Add equation from the pop-up menu.
Then type in =2. For more information about the ExtrusionType, see Extruding sketched
polyline (p. 207).
Tekla Structures will not save a cross section that does not have dimen-
sions. See Adding dimensions to cross sections (p. 199).
The Sketching toolbar includes the following tools to name and save sketched cross sections:
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Modifying sketched cross sections
To modify an existing sketched cross section:
1. Click Modeling > Profiles > Edit Cross Section in Sketch Editor.... The Component
Catalog dialog box opens.
2. Double-click the name of the cross section to open it in the Cross Section Sketch Editor
View.
3. The elements you can edit appear in yellow. For example, you can edit distances and
chamfers. Double-click an element to edit its properties:
Modifying chamfers
To modify the shape or dimensions of a chamfer in a sketch:
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The Extrusion type defines how the polyline is extruded. The options are:
Sketch Browser
Sketch editor view dialog box Description
Extrusion Type = 0 Default.
Polyline is extruded
symmetrically from the
center of the sketched
line.
5. To change the dimensions of the profile, click a dimension in the Value column in the
properties table in the lower part of the dialog box. Enter a new value, then click Apply.
6. Click OK to close the Select Profile dialog box.
7. In the part properties dialog box, click Modify to change the part profile in the model.
8. Click OK to close the part properties dialog box.
See also Importing and exporting sketches (p. 209)
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Exporting To export a sketch:
1. Click Ctrl + F to open the component catalog.
2. Select Sketches from the list. Tekla Structures shows all the sketches available in the
current model.
3. Select the sketches you want to export. If you want to export several sketches, hold down
the Ctrl key when selecting sketches.
4. Right-click and select Export... from the pop-up menu. The Export components dialog
box appears.
5. Enter the name for the export file. Tekla Structures writes the exported sketches to a file
(.uel).
Importing To import a sketch to another model:
1. Click Ctrl + F to open the component catalog.
2. Select Sketches from the list. Tekla Structures shows all the sketches available in the
current model.
3. Right-click and select Import... from the pop-up menu. The Import components dialog box
appears.
4. Browse to find the folder which contains the exported .uel files. Select the file to import
and click OK.
If you have modified the sketched profile to a library profile, you also
need to import the profdb.bin file.
To automatically import all *.uel files from a folder when creating a new model, use the
variable XS_UEL_IMPORT_FOLDER.
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Command Icon Description
Show or hide part posi- Allows you to move part positioning
tioning planes planes. When you use the profile in a
model, the On plane and At depth part
position options are based on these
planes, not the outline of the profile.
Show or hide connec- Allows you to move connection posi-
tion positioning planes tioning planes.
Creating dependencies
Tekla Structures includes several tools that you can use to create dependencies, or relationships
between model objects. For example, you might create a dependency that offsets a column a
fixed distance from a plane on a wall, so that when you move the wall, the column follows.
Creating variables
Use variables to define the properties of a model object, such as a beam or column. Variables
can define fixed properties, for example, the name of a column. Or they include formulas, so that
Tekla Structures calculates the property value each time you use the model object.
The Modeling menu includes the following parametric modeling tools for defining and editing
variables:
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6.4 Warping, cambering, and shortening parts
This section explains how to using various deforming tools to warp, camber, or shorten concrete
parts.
It contains the following topics:
• Warping concrete parts (p. 214)
• Using the Move Special tool to warp concrete slabs (p. 215)
• Select points
For example, select the corner point of a slab component to warp that end
of the slab
3. Right-click and select Move Special > Linear from the pop-up menu.
4. In the Move - Linear dialog box, enter a value in the appropriate direction field. For
example, enter 100 in the dZ field to lift that corner up 100 mm.
5. Click Move. Tekla Structures moves the point in the direction you selected, which warps
the slabs.
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6. Right-click and select Interrupt from the pop-up menu to finish.
7. To see the warping angle of a slab, double-click a slab to open the Beam properties dialog
box. Go to the Deforming section of the Position tab.
• The Start field shows the warping angle at the start point of the part.
• The End field shows the warping angle at the end point of the part.
Cambering parts
Use the cambering option to pre-camber parts, that is to curve long heavy sections that will settle
on site and become flat.
Limitations For the cambering to work correctly, you need to bind the objects to a cambered part, and the
objects need to be part of an assembly or cast unit.
Parts assembled on-site cannot follow a cambered seam. Only embedded parts and custom parts
follow the deformations of their parent part.
Shortening parts
When drawings of the parts are created, Tekla Structures decreases the true length of the part by
this value. This is useful when creating assembly drawings of bracing bars which should always
be under tension.
To shorten a part:
1. Double-click the part to open the part properties dialog box.
2. Go to the Deforming tab.
3. In the Shortening field, enter the degree of shortening.
4. Click Apply to modify the part.
5. Click OK to close the dialog box.
General tips
Keep the ’Move Special’ or ’Copy Special’ dialog boxes open if you are going to use them
often, for example, when you creating the grids and levels in a new model.
To keep a dialog box open, start the command, then right-click and select Interrupt from the
pop-up menu.
Each time you want to use the command:
1. Click in the appropriate dialog box to activate it, then click an object in the model.
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2. Enter the values you want to use, then click the Move or Copy button in the dialog box.
3. Tekla Structures moves or copies the object you selected.
Leaving dialog boxes open uses up system memory and may slow down
processes on your computer.
Detailing
These detailing tips will help you to detail models more quickly and accurately, and avoid
potential problems with templates, drawing, and exports.
Always model beams in the same direction.
Do not cut the end of a part to shorten it. This can cause shop errors, because cuts do not
always affect part length when you export information to NC files. Move the part handles, or use
Detailing > Fitting instead.
Do not use fitting to lengthen parts. It can cause problems with connections and details. Move
the part handles instead.
Create a basic part view when you need to see a specific part clearly. This places the part in
the center of the view. To further improve the view, use the Hide command to hide adjacent
parts.
Contour plate
Only model parts as accurately as you need. If the only part information required is a part
mark on the GA drawing and a quantity on the materials list, create a simple bar or plate. If, later,
you need to include it in a detailed view, simply re-model the part more accurately.
Creating Plan to use magnetic planes to bind objects together. This makes intelligent components
intelligent simpler, and easier to use, because it reduces the number of dimensions and parameters the user
(parametric) must enter. Model as many parts on the same plane as you can, and then use offsets to position
components them accurately.
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7 Parametric Profiles
HIh-s-t*b (symmetric)
HIh-s-t1*b1-t2*b2
PHIh1-h2-s-t*b (symmetric)
PHIh1-h2-s-t1*b1-t2*b2
BLLh*b*t
BLZh*b*t
BLUh*b*t
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PLh*bh=height
b=thickness
(smaller=b)
Dd
ELDd1*r1*d2*r2
PDd*t
EPDd1*r1*d2*r2*t
Ph*t
Ph*b*t
Ph1*b-h2*b*t
HKh-s-t*b-c (symmetric)
HKh-s-t1*b1-t2*b2-c
ZZh-t-e-b (symmetric)
ZZh-t-e1-b1-e2-b2
CCh-t-e-b (symmetric)
CCh-t-e1-b1-e2-b2
CWh-t-e-b-f-h1
CUh-t-h1-b-e (symmetric)
CUh-t-h1-b1-h2-b2/e
EBh-t-e-b-a (symmetric)
EBh-t-e1-b1-e2-b2-a
Reference points:1=right
2=left
3=top
BFh-s-b-h1
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SPDd*t
SPDd1-d2*t
ECh-t-e-b-a (symmetric)
ECh-t-e1-b1-e1-b1-a
EDh-t-b-e-h1-h2-f1-f2-a
EEh-t-e-b-f1-f3-h1-f2-a
EFh-t-e-b1-b2-f1-f2/h1-a
EZh-t-e-b-f1-f3-h1-f2-a
RCDLs*h-d*t (symmetric)
RCDLs*h-d*t1*t2
RCXXs*h-b*t*h1-h2-ex
RCLs*h-b*t
RCDXs*h-b*h2*h1 (symmetric)
RCDXs*h-b*h4*h3*h2*h1
RCDXs*h-b*h4*h3*h2*h1-ex
RCXs*h-b*h2*h1
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Index
# checkbox ......................................................................30
modify filter checkboxes ........................................32
clash ...........................................................................134
4D tool ........................................................................ 186 clash check.................................................................134
clearance
bolt.......................................................................134
a clip planes...................................................................130
closing
views .....................................................................60
about .......................................................................... 105 closing models..............................................................50
assemblies ................................................................... 72 color
adding objects ....................................................... 75 grid ........................................................................54
changing main part................................................ 79 of model objects ......................................... 145, 166
creating ................................................................. 75 color by class..............................................................166
creating sub-assemblies of assembly ................... 76 commands ....................................................................41
exploding............................................................... 76 ending....................................................................42
position numbers................................................. 173 executing ...............................................................41
removing objects ................................................... 76 repeating ...............................................................41
working with .......................................................... 74 using simultaneously .............................................42
compare......................................................................135
b concrete parts
creating................................................................103
constraints
beep ........................................................................... 168 in sketched cross sections ..................................197
bolt.............................................................................. 134 construction circles .......................................................62
bolt group shape......................................................... 109 construction lines..........................................................62
bolts........................................................... 105, 106, 110 construction planes.......................................................62
creating ............................................................... 107 coordinate.....................................................................44
location................................................................ 111 copying .............................................................. 138, 141
button ........................................................................... 30 creating.............................................................. 106, 130
common buttons.................................................... 31 assemblies ............................................................75
radio button ........................................................... 30 bolts.....................................................................107
cast units ...............................................................77
c concrete parts......................................................103
grids.......................................................................52
holes....................................................................107
models...................................................................47
canceling objects.......................................................... 41
objects ...................................................................41
cast units ...................................................................... 72
points.....................................................................61
changing main part................................................ 79
steel parts............................................................102
top-in-form face ..................................................... 78
sub-assemblies of assembly parts ........................76
working with .......................................................... 77
views .....................................................................59
chamfer ...................................................................... 120
welds ...................................................................112
creating zoom window ................................................127
i model browser
in parametric modeling ........................................213
Model Editor..................................................................18
icons .............................................................................41 basic toolbars.........................................................24
using ......................................................................23 screen layout .........................................................19
imperial units...............................................................162 select switches.......................................................38
importing modeling
sketches ..............................................................209 basics.....................................................................43
inputting information .....................................................28 introduction ............................................................15
inquire .........................................................................132 parametric modeling ............................................212
interrupting tips .......................................................................217
commands .............................................................42 modeling tips
detailing ...............................................................218
keep move or copy dialog boxes open ................217
k working with custom components........................218
modify filter checkboxes................................................32
modifying
keyboard assemblies.............................................................74
special keys ...........................................................32 cast units................................................................77
grids .......................................................................52
l objects ...................................................................42
polygonal part ......................................................123
sketched cross sections.......................................206
language .......................................................................16 views......................................................................59
length ..........................................................................110 mouse settings............................................................163
library profiles ...............................................................67 moving .......................................................128, 140, 141
line ..............................................................................121 toolbars ..................................................................23
list box...........................................................................30 moving the model in the view window.........................128
location of parts ............................................................82 multiple selection list .....................................................30
lotting ..........................................................................183 multiuser vs single-user ................................................18
adding parts to a lot .............................................184
creating................................................................183
deleting a lot ........................................................185 n
deleting parts from a lot .......................................185
nested assemblies ........................................................72
m
o example...............................................................164
working ................................................................164
picking points................................................................33
object groups.............................................................. 146 snap switches........................................................33
rules .................................................................... 148 Xsnap ....................................................................35
object representation.................................................. 143 planes
objects ........................................................................ 143 positioning ...........................................................200
cancel.................................................................... 41 pointer................................................................ 163, 164
colors................................................................... 145 pointer settings ...........................................................163
creating ................................................................. 41 drag and drop
finding.................................................................. 137 Smart Select.................................................163
groups ................................................................. 146 rollover highlight ..................................................164
modifying............................................................... 42 points ............................................................................61
visibility coordinates............................................................61
transparency ................................................ 146 creating..................................................................61
opening phase.....................................................................61
models................................................................... 45 picking ...................................................................33
views ..................................................................... 60 specifying ..............................................................33
options........................................................................ 166 polygon .......................................................................122
polygon shape ............................................................123
pop-up menu ................................................................41
p position of parts ............................................................82
profile cross sections
user-defined ........................................................195
pan ............................................................................. 163 profiles
parametric modeling................................................... 212 library profiles ........................................................67
creating dependencies ........................................ 212 parametric profiles.................................................67
creating variables ................................................ 213 part profile .............................................................67
model browser..................................................... 213 sketching user-defined ........................................196
parametric profiles........................................................ 67 user-defined profiles..............................................67
part ............................................................................. 122 using sketched cross sections in models ............209
part labels................................................................... 136 project properties..........................................................47
project status visualization..........................................186
properties....................................................................115
pull-down menu ..................................................... 20, 41
v work ..............................................................................45
work area......................................................................49
work plane ....................................................................49
view ........................................................................44, 45
view plane .................................................................... 56
basic view plane.................................................... 56
x
Xmouse ......................................................................163
Xsnap .................................................................. 35, 164