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Tekla Structures

Modeling Manual

Product version 14.0


April 2008

© 2008 Tekla Corporation

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© 2008 Tekla Corporation and its licensors. All rights reserved.
This Software Manual has been developed for use with the referenced Software. Use of the Software, and use of this
Software Manual are governed by a License Agreement. Among other provisions, the License Agreement sets certain
warranties for the Software and this Manual, disclaims other warranties, limits recoverable damages, defines permitted
uses of the Software, and determines whether you are an authorized user of the Software. Please refer to the License
Agreement for important obligations and applicable limitations and restrictions on your rights.
In addition, this Software Manual is protected by copyright law and by international treaties. Unauthorized
reproduction, display, modification, or distribution of this Manual, or any portion of it, may result in severe civil and
criminal penalties, and will be prosecuted to the full extent permitted by law.
Tekla, Tekla Structures, Xcity, Xengineer, Xpipe, Xpower, Xsteel, and Xstreet are either registered trademarks or
trademarks of Tekla Corporation in the European Union, the United States, and/or other countries. Other product and
company names mentioned in this Manual are or may be trademarks of their respective owners. By referring to a third-
party product or brand, Tekla does not intend to suggest an affiliation with or endorsement by such third party and
disclaims any such affiliation or endorsement, except where otherwise expressly stated.
Portions of this software:
D-Cubed 2D DCM © 2008 Siemens Product Lifecycle Management Software III (GB) Ltd.
EPM toolkit © 1995-2004 EPM Technology a.s., Oslo, Norway. All rights reserved.
XML parser © 1999 The Apache Software Foundation. All rights reserved.
Project Data Control Library © 2006 - 2007 DlhSoft. All rights reserved.
DWGdirect, DGNdirect and OpenDWG Toolkit/Viewkit libraries © 1998-2005 Open Design Alliance. All rights
reserved.
FLEXnet Copyright © 2006 Macrovision Corporation and/or Macrovision Europe Ltd. All Rights Reserved. This
product contains proprietary and confidential technology provided by and owned by Macrovision Europe Ltd., UK, and
Macrovision Corporation of Santa Clara, California, U.S.A. Any use, copying, publication, distribution, display,
modification, or transmission of such technology in whole or in part in any form or by any means without the prior
express written permission of Macrovision Europe Ltd. and Macrovision Corporation is strictly prohibited. Except
where expressly provided by Macrovision Europe Ltd. and Macrovision Corporation in writing, possession of this
technology shall not be construed to confer any license or rights under any of Macrovision Europe Ltd. and
Macrovision Corporation’s intellectual property rights, whether by estoppel, implication, or otherwise.
Elements of the software described in this Manual may be the subject of pending patent applications in the European
Union and/or other countries.

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Contents

Preface .............................................................................................................11
Audience ........................................................................................................................................................... 11
Additional help resources .................................................................................................................................. 11
Conventions used in this guide ......................................................................................................................... 12
Related guides .................................................................................................................................................. 13

1 Introduction.............................................................................................. 15
1.1 General information .............................................................................................................................. 15
Languages and environments.......................................................................................................... 16
Single-user mode vs multi-user mode.............................................................................................. 18
Tekla Structures editors ................................................................................................................... 18
1.2 Screen layout........................................................................................................................................ 19
Screen components ......................................................................................................................... 20
Using windows ................................................................................................................................. 22
1.3 Toolbars................................................................................................................................................ 23
Managing toolbars............................................................................................................................ 23
Basic toolbars................................................................................................................................... 24
1.4 Inputting information ............................................................................................................................. 28
Components in dialog boxes............................................................................................................ 30
Tabs ................................................................................................................................................. 31
Common buttons.............................................................................................................................. 31
Save, Load, Save as, Help............................................................................................................... 31
Modify filter checkboxes................................................................................................................... 32
Special keys ..................................................................................................................................... 32
1.5 Specifying points................................................................................................................................... 33
Snap switches.................................................................................................................................. 33
Snap settings ................................................................................................................................... 35
Snap switch settings .................................................................................................................. 35
Xsnap ........................................................................................................................................ 35
Binding objects to planes .......................................................................................................... 36
1.6 Selecting model objects........................................................................................................................ 36
How to select objects ....................................................................................................................... 36
Controlling the selection................................................................................................................... 38
Canceling object selection ............................................................................................................... 41

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1.7 Using commands .................................................................................................................................. 41
Executing commands ....................................................................................................................... 41
Repeating commands ................................................................................................................ 41
Creating objects ............................................................................................................................... 41
Modifying objects.............................................................................................................................. 42
Using commands simultaneously..................................................................................................... 42
Ending commands............................................................................................................................ 42

2 Getting Started ........................................................................................ 43


2.1 Basics.................................................................................................................................................... 43
Opening a model .............................................................................................................................. 45
Switching between single-user and multi-user modes ..................................................................... 46
Creating a new model ...................................................................................................................... 47
Project setup .................................................................................................................................... 47
Defining the work area and shifting the work plane.......................................................................... 49
Saving a model and exiting Tekla Structures ................................................................................... 50
2.2 Grids...................................................................................................................................................... 50
Grid properties.................................................................................................................................. 51
Grid line properties ........................................................................................................................... 52
Working with grids ............................................................................................................................ 52
Creating grids ............................................................................................................................ 53
Creating grid lines ...................................................................................................................... 53
Using select switches on grids ................................................................................................... 53
Modifying grids ........................................................................................................................... 53
Modifying grid lines .................................................................................................................... 54
Changing grid color .................................................................................................................... 54
Deleting grids and grid lines ...................................................................................................... 55
2.3 Views..................................................................................................................................................... 55
View plane........................................................................................................................................ 56
View properties................................................................................................................................. 56
View type ................................................................................................................................... 57
Representation .......................................................................................................................... 57
Projection ................................................................................................................................... 58
Defining grid view properties ............................................................................................................ 59
Creating and modifying views .......................................................................................................... 59
Opening, closing, and deleting named views ................................................................................... 60
Refreshing the screen display .......................................................................................................... 60
2.4 Points .................................................................................................................................................... 61
Point properties ................................................................................................................................ 61
Creating points ................................................................................................................................. 61
2.5 Construction planes, lines, and circles.................................................................................................. 62

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3 Parts.......................................................................................................... 65
3.1 Part properties ...................................................................................................................................... 66
Profile ............................................................................................................................................... 67
Selecting a profile............................................................................................................................. 67
Using standardized values for profile dimensions............................................................................ 69
Material ............................................................................................................................................ 69
Defining the material of a part.......................................................................................................... 69
User-defined attributes..................................................................................................................... 71
3.2 Cast units and assemblies.................................................................................................................... 72
Assembly examples ......................................................................................................................... 73
Working with assemblies.................................................................................................................. 74
Adding objects to assemblies........................................................................................................... 75
Adding parts to assemblies ....................................................................................................... 75
Nesting assemblies ................................................................................................................... 75
Joining assemblies .................................................................................................................... 76
Creating sub-assemblies of assembly parts .................................................................................... 76
Removing objects from assemblies ................................................................................................. 76
Exploding assemblies ................................................................................................................ 76
Exploding sub-assemblies ......................................................................................................... 77
Working with cast units .................................................................................................................... 77
Cast unit type ............................................................................................................................ 77
Defining and showing the top-in-form face ................................................................................ 78
Changing the assembly or cast unit main part ................................................................................. 79
Changing the main assembly........................................................................................................... 79
3.3 Numbering parts ................................................................................................................................... 79
Defining numbers to be used for parts ............................................................................................. 79
What affects numbering ................................................................................................................... 80
3.4 Part location.......................................................................................................................................... 82
Position on work plane ..................................................................................................................... 83
Position depth .................................................................................................................................. 84
Rotation............................................................................................................................................ 85
Vertical position................................................................................................................................ 87
Horizontal position............................................................................................................................ 87
End offsets ....................................................................................................................................... 88
Levels............................................................................................................................................... 88
Bending ............................................................................................................................................ 88
3.5 Surface treatment ................................................................................................................................. 89
Adding surface treatment to parts .................................................................................................... 89
Defining surface treatment properties .............................................................................................. 91
Defining custom properties ........................................................................................................ 93

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Adding tiled surface treatment to parts............................................................................................. 93
Defining tile patterns......................................................................................................................... 93
Defining your own tile patterns .................................................................................................. 98
Adding surface treatment to parts with cuts and recesses............................................................... 98
Adding surface treatment to chamfered parts ................................................................................ 100
Creating and editing surface treatment options.............................................................................. 100
Adding surface treatment information to report templates ............................................................. 101
3.6 Steel part commands .......................................................................................................................... 102
3.7 Concrete part commands.................................................................................................................... 103

4 Detailing ................................................................................................. 105


4.1 Bolts .................................................................................................................................................... 105
Creating a bolt group...................................................................................................................... 106
Creating by modifying..................................................................................................................... 107
Changing bolted parts .................................................................................................................... 107
Creating holes ................................................................................................................................ 107
Creating round holes ............................................................................................................... 107
Creating slotted holes .............................................................................................................. 108
Creating oversized holes ......................................................................................................... 109
Bolt group shape ............................................................................................................................ 109
Bolt length ...................................................................................................................................... 110
Bolt group location.......................................................................................................................... 111
4.2 Welds .................................................................................................................................................. 112
Creating welds................................................................................................................................ 112
Weld symbols in drawings.............................................................................................................. 113
Weld properties .............................................................................................................................. 115
Weld types...................................................................................................................................... 116
Weld position.................................................................................................................................. 117
Weld preparation ............................................................................................................................ 119
4.3 Fine-tuning part shape ........................................................................................................................ 119
Chamfer.......................................................................................................................................... 120
Fitting.............................................................................................................................................. 120
Cuts ................................................................................................................................................ 121
Polygon shape................................................................................................................................ 123
4.4 Detailing commands............................................................................................................................ 124

5 Settings and Tools ................................................................................ 125


5.1 Examining the model........................................................................................................................... 125
Zoom commands............................................................................................................................ 125
Zooming with mouse ...................................................................................................................... 126
3-button mouse ........................................................................................................................ 126

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Wheel mouse .......................................................................................................................... 126
Using keystrokes ..................................................................................................................... 127
Zoom settings................................................................................................................................. 127
Creating a zoom window................................................................................................................ 127
Magnifier ........................................................................................................................................ 127
Moving the model in the view window............................................................................................ 128
Move ........................................................................................................................................ 128
Pan .......................................................................................................................................... 129
Rotating the model ......................................................................................................................... 129
Flying through the model................................................................................................................ 130
Start flying ............................................................................................................................... 130
Stop flying ................................................................................................................................ 130
Adjust speed ............................................................................................................................ 130
Change direction ..................................................................................................................... 130
Changing the level of flying ..................................................................................................... 130
Changing the camera angle .................................................................................................... 130
Creating clip planes........................................................................................................................ 130
5.2 Querying objects................................................................................................................................. 132
Inquire ............................................................................................................................................ 132
Measure ......................................................................................................................................... 132
Clash check.................................................................................................................................... 134
Compare ........................................................................................................................................ 135
Part labels ...................................................................................................................................... 136
Finding distant objects ................................................................................................................... 137
5.3 Copying and moving objects............................................................................................................... 138
Copy............................................................................................................................................... 138
Move .............................................................................................................................................. 140
Copy Special .................................................................................................................................. 141
Move Special.................................................................................................................................. 141
Drag and Drop................................................................................................................................ 142
5.4 Displaying and hiding objects ............................................................................................................. 143
Object representation settings ....................................................................................................... 143
Creating object representation settings ................................................................................... 144
Colors ...................................................................................................................................... 145
Transparency .......................................................................................................................... 146
Object representation files ....................................................................................................... 146
Object groups................................................................................................................................. 146
Creating object groups ............................................................................................................ 147
Object group files .................................................................................................................... 147
Object group rules ................................................................................................................... 148
Using dates in the object group rules ...................................................................................... 149
Object representation example ...................................................................................................... 150

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5.5 Filter .................................................................................................................................................... 152
View filter........................................................................................................................................ 152
Selection filter................................................................................................................................. 153
Selection filter dialog box ......................................................................................................... 153
Standard selection filters ......................................................................................................... 154
Converting old selection filters ................................................................................................. 155
Defining your own filters .......................................................................................................... 156
Filtering techniques ........................................................................................................................ 157
Filtering examples .......................................................................................................................... 158
Using wildcards .............................................................................................................................. 160
Filter in dialog boxes ...................................................................................................................... 161
5.6 Settings ............................................................................................................................................... 161
Units and decimals ......................................................................................................................... 161
Imperial units ........................................................................................................................... 162
Mouse and pointer settings ............................................................................................................ 163
Pan .......................................................................................................................................... 163
Drag and drop .......................................................................................................................... 163
Xmouse .................................................................................................................................... 163
Xsnap ....................................................................................................................................... 164
Rollover highlight ..................................................................................................................... 164
Phases ........................................................................................................................................... 164
Options ........................................................................................................................................... 166
Colors ............................................................................................................................................. 166
General settings ............................................................................................................................. 167
Snap grid ................................................................................................................................. 167
Beep ........................................................................................................................................ 168
5.7 Numbering........................................................................................................................................... 168
Numbering settings ........................................................................................................................ 168
Family numbering........................................................................................................................... 170
Assigning family numbers for series ........................................................................................ 171
Assigning family numbers for parts .......................................................................................... 173
Assembly position numbers ........................................................................................................... 173
Numbering examples ..................................................................................................................... 174
Applying numbering........................................................................................................................ 175
Assigning control numbers to parts ................................................................................................ 176
Locking and unlocking control numbers ......................................................................................... 176
5.8 Tools ................................................................................................................................................... 177
Snapping ........................................................................................................................................ 177
Numeric snapping .................................................................................................................... 177
Orthogonal snapping ............................................................................................................... 178
Tracking ................................................................................................................................... 179
Temporary reference points ..................................................................................................... 179

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Snapping examples........................................................................................................................ 179
Exact lines...................................................................................................................................... 181
Hide lines ....................................................................................................................................... 181
Show component ........................................................................................................................... 182
Show assembly .............................................................................................................................. 183
Lotting ............................................................................................................................................ 183
Creating a lot ........................................................................................................................... 183
Adding parts to an existing lot ................................................................................................. 184
Deleting parts from an existing lot ........................................................................................... 185
Deleting an existing lot ............................................................................................................ 185
Sequencer...................................................................................................................................... 185
Creating a report ..................................................................................................................... 185
Checking the sequence value ................................................................................................. 185
Using Sequencer ..................................................................................................................... 185
Creating a new sequence ........................................................................................................ 186
Adding parts to a sequence ..................................................................................................... 186
Project status visualization............................................................................................................. 186
Project status visualization files ............................................................................................... 188
Project status visualization example ........................................................................................ 188
Screenshot ..................................................................................................................................... 191
5.9 Settings and tools reference ............................................................................................................... 192

6 Advanced Modeling............................................................................... 195


6.1 Sketching and using cross sections.................................................................................................... 195
Sketching cross sections................................................................................................................ 196
Using constraints to lock cross section shape ............................................................................... 197
Deleting constraints ................................................................................................................. 198
Defining chamfers .......................................................................................................................... 199
Adding dimensions to cross sections ............................................................................................. 199
Using planes to position parts and connections............................................................................. 200
Using variables to define cross section properties......................................................................... 201
Example: Symmetric C ............................................................................................................ 202
Creating a picture of a cross section.............................................................................................. 205
Naming, saving, and closing cross sections .................................................................................. 205
Testing your cross section ............................................................................................................. 205
Modifying sketched cross sections................................................................................................. 206
Modifying chamfers ................................................................................................................. 206
Copying and moving ................................................................................................................ 207
Extruding sketched polyline ........................................................................................................... 207
Using sketched cross sections in models ...................................................................................... 209
Importing and exporting sketches .................................................................................................. 209
6.2 Sketching tools ................................................................................................................................... 210

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6.3 Parametric modeling ........................................................................................................................... 212
Creating dependencies .................................................................................................................. 212
Creating variables .......................................................................................................................... 213
6.4 Warping, cambering, and shortening parts ......................................................................................... 214
Warping concrete parts .................................................................................................................. 214
Warping concrete beams using the Deforming options ........................................................... 214
Warping concrete slabs using end offsets (S62) ..................................................................... 215
Using the Move Special tool to warp concrete slabs ............................................................... 215
Warping concrete slabs using chamfers .................................................................................. 216
Cambering parts............................................................................................................................. 216
Shortening parts ............................................................................................................................. 217
6.5 Modeling tips...................................................................................................................................... 217
General tips .................................................................................................................................... 217
Detailing ......................................................................................................................................... 218
Working with custom components.................................................................................................. 218

7 Parametric Profiles................................................................................ 221

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Preface

Tekla Structures includes complete documentation in an accessible help system. Our online help
is a detailed guide to Tekla Structures concepts, tools, commands, and features, with plenty of
examples. The documentation is also available in PDF format.
Topics in the Preface are:
• Audience (p. 11)
• Additional help resources (p. 11)

• Conventions used in this guide (p. 12)

• Related guides (p. 13)

Audience
This guide is aimed at structural engineers, detailers and designers who model, analyze, and
design concrete and steel structures.
We assume that you are familiar with the processes of structural engineering.

Additional help resources


The following resources also provide information about Tekla Structures:
Web site http://www.tekla.com
E-mail Contact your local helpdesk via e-mail:

Area office E-mail address


China TeklaStructures.Support.CHI@Tekla.com
Finland TeklaStructures.Support.FI@Tekla.com

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Area office E-mail address
France TeklaStructures.Support.FR@Tekla.com
Germany TeklaStructures.Support.GER@Tekla.com
Japan TeklaStructures.Support.JPN@Tekla.com
Malaysia TeklaStructures.Support.MY@Tekla.com
Middle East TeklaStructures.Support.ME@Tekla.com
Sweden TeklaStructures.Support.SWE@Tekla.com
UK TeklaStructures.Support.UK@Tekla.com
US TeklaStructures.Support.US@Tekla.com

If you believe you have discovered a problem with this software, please report it to your Tekla
Structures Reseller using the maintenance request form provided at Help > Tekla on the
Web > Maintenance request....

Please send any comments or suggestions about Tekla Structures documentation to


BetC_Documentation@tekla.com.
Tekla Extranet Anyone with a current maintenance contract can use Tekla Extranet. Register now to get free
access to our online discussion forums, hints & tips, software downloads, tutorials, and more.
To register, go to https://extranet.tekla.com. You can also access Tekla Extranet from Tekla
Structures by clicking Help > Online Support > Tekla Extranet.

Conventions used in this guide


Typefaces We use different typefaces for different items in this guide. In most cases the meaning is obvious
from the context. If you are not sure what a certain typeface represents, you can check it here.

Convention Usage
Bold Bold indicates the names of keyboard keys.
Bold is also used for general emphasis in text.
Arial bold Any text that you see in the user interface appears in Arial bold. Items
such as window and dialog box titles, field and button names, combo
box options, and list box items are displayed in this typeface.
Italic bold New terms are in italic bold when they appear in the current context
for the first time.
Monospace Extracts of Tekla Structures’s program code, HTML, or other mate-
rial that you would normally edit in a text editor, appears in mono-
spaced font.

Filenames and folder paths appear in monospace.


Also all the text you enter yourself appears in monospaced font.

Noteboxes We use several types of noteboxes, marked by different icons. Their functions are shown below:

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A tip might introduce a shortcut, or suggest alternative ways of doing
things. A tip never contains information that is absolutely necessary.

A note draws attention to details that you might easily overlook. It can
also point you to other information in this guide that you might find
useful.

You should always read very important notes and warnings, like this
one. They will help you avoid making serious mistakes, or wasting your
time.

This symbol indicates advanced or highly technical information that is


usually of interest only to advanced or technically-oriented readers. You
are never required to understand this kind of information.

Related guides
Tekla Structures includes a comprehensive help system in a series of online books. You will also
receive a printed installation guide with your Tekla Structures installation DVD.
• Modeling Manual
How to create a physical model.
• Analysis Manual
How to create loads and run structural analysis.
• Detailing Manual
How to create reinforcement, connections, and details.
• Drawing Manual
How to create and edit drawings.
• System Manual
Covers advanced features and how to maintain the Tekla Structures environment.
• TplEd User’s Guide
How to create and edit report and drawing templates.
• SymEd User’s Guide
How to use the SymEd graphical interface to manipulate symbols.

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• Installation Troubleshooting Guide
Printed booklet explaining how to install Tekla Structures.

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1 Introduction

In this chapter This chapter provides an overview of the Tekla Structures user interface, and its basic features.
It also explains how to use common commands.
Audience This chapter has been written for beginners. This is the best chapter to start with to gain a basic
understanding of Tekla Structures.
Contents This chapter is divided into the following sections:
• General information (p. 15)
• Screen layout (p. 19)

• Toolbars (p. 23)

• Inputting information (p. 28)

• Specifying points (p. 33)

• Selecting model objects (p. 36)

• Using commands (p. 41)

1.1 General information


Tekla Structures is a tool for structural engineers, detailers, and fabricators. It is an integrated
model-based 3D solution for managing multi-material databases (steel, concrete, timber, etc.).
Tekla Structures features interactive modeling, structural analysis and design, and automatic
drawing creation.
3D model Using Tekla Structures, you can create a real-life model of any structure, including information
necessary for manufacture and construction. The 3D product model includes the structure’s
geometry and dimensions, and all the information about profiles and cross sections, connection
types, materials, structural analysis, etc.

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Up-to-date You can automatically produce drawings and reports from the 3D model, at any time. Drawings
drawings and reports react to modifications in the model, and are always up to date.
Tekla Structures includes a wide range of standard drawing and report templates. You can also
create your own templates using the Template Editor.
Sharing models Tekla Structures supports multiple users working on the same project. You and your partners
can work together on the same model, at the same time, even in different locations. This
increases accuracy and quality, because you always use the most up-to-date information.
Main features Tekla Structures includes:
• Useful modeling tools, such as 3D grids, adjustable work area, and clash checking.
• Catalogs of available material grades, profiles, and bolts.

• Modeling tools to create complex structures, such as staircases and trusses.

• Intelligent connections, such as end plates and clip angles, to automatically connect main
members.
• A custom component editor that you can use to create your own parametric connections,
details, and parts.
• Links to transfer data between Tekla Structures and other software, such as AutoCAD,
STAAD, and MicroStation.
• Drawing wizards to create several drawings with one click.

• Data output for CNC machines.


Easy to use If you need assistance when working with Tekla Structures, use the F1 key to quickly access the
context-sensitive online help. The online help is a comprehensive source of information, with
full-text search and easy navigation.
Tekla Structures also supports undo and redo, so you can test solutions, and revert to the original,
if needed.
Global but Tekla Structures is used worldwide. It is available in a wide range of languages, and adapted to
localized local requirements.

Languages and environments


When you install Tekla Structures, you can choose the language(s) and the environment(s) you
want to use.

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Language Tekla Structures 14.0 software is available in the following languages:
• Chinese – simplified (chs)
• Chinese – traditional (cht)

• Czech (csy)

• Dutch (nld)

• English (enu)

• French (fra)

• German (deu)

• Hungarian (hun)

• Italian (ita)

• Japanese (jpn)

• Polish (plk)

• Portuguese (ptg)

• Portuguese – Brazilian (ptb)

• Russian (rus)

• Spanish (esp)
Some language-dependent file and folder names include the abbreviations listed above.

The language in which you install Tekla Structures will be the default
language of the user interface.
To change the language of the user interface, click Tools > Change
Language... , select a language, and then click OK. Restart Tekla Struc-
tures for the change to take effect.

See also Changing the language of the user interface


Environment The environment means region-specific settings and information. It defines which profiles,
material names, default values, connections, wizards, variables, reports, and templates you use.
The environments available in Tekla Structures 14.0 are:
• Australasia
• Brazil

• China

• Europe

• Finland

• France

• Germany

• India

• Italy

• Japan

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• Korea

• Netherlands

• Norway

• Portugal

• South Africa

• South-East Asia

• Spain

• Sweden

• Switzerland (French)

• Switzerland (German)

• Switzerland (Italian)

• Taiwan

• United Kingdom

• United States (Imperial)

• United States (Metric)

Single-user mode vs multi-user mode


Tekla Structures can be used in either single-user or multi-user mode. During the installation you
are asked whether you want to install the multi-user facility.
Single-user mode When one user at a time is to work with a model, Tekla Structures should be run in single-user
mode. In single-user mode, only one user can work with each model at any time.
Multi-user mode If several users will work with a model simultaneously, you can choose to run Tekla Structures
in multi-user mode. We recommend that you only run Tekla Structures in multi-user mode if the
users will make use of the additional features of multi-user mode.
To run Tekla Structures in multi-user mode, one machine in the network has to be set up as a
server running the Tekla Structures server program. For more information, see Multi-user
mode in the online help.

Tekla Structures editors


Tekla Structures includes the following editors: Model, Drawing, Symbol, Template, Custom
Component.
Model The Model Editor is the main and starting mode of Tekla Structures. You create and analyze
models, and initiate drawing and report creation using the Model Editor.
Drawing In the Drawing Editor, you work with drawings. Tekla Structures opens the Drawing Editor
when you open any drawing.
Symbol In the Symbol Editor (SymEd), you can create and modify symbols for use in drawings, reports,
and templates. To open the Symbol Editor, click Tools > Symbols... in the Model or Drawing
Editor.
Template Use the Template Editor (TplEd) to create and modify templates used in drawings and reports.
To open the Template Editor, click Tools > Templates... in the Model or Drawing Editor.

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Custom In the Custom Component Editor, you can create your own connections, details, and parts, and
Component define their properties. You can build in dependencies between objects to make custom
components parametric and have them adapt to changes in the model. To open the Custom
Component Editor, select a component and click Detailing > Edit custom component.

1.2 Screen layout


When you start Tekla Structures, a new window appears on the screen. The following
illustration identifies the various areas of the Tekla Structures Model Editor window:

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Status bar displays the prompt and the status of some settings

Snap settings control which points you can snap to and pick

Select switches determine selectable objects

Pull-down menus contain all commands

Steel beams, columns, plates

Concrete footings, beams, columns

Commands for creating views

Toolbars can either be docked or floating

Initially, most of the menu options and all the icons are gray indicating that they are inactive.
When you open or create a model, the icons and available menu options will become active.

Screen components
This section briefly describes several important screen components.
Menu bar The menu bar located under the blue title bar has pull-down menus containing all the Tekla
Structures commands. To select a command, click a menu title and then select the command.
Toolbars The toolbars are located under the menu bar. They contain icons which give easy access to the
most frequently-used commands. To execute a command, click the appropriate icon. Use the
icon as an alternative to selecting commands from a pull-down menu. For more information, see
Toolbars (p. 23).
Tooltips When you move the mouse pointer over an icon, a tooltip displays the name of the icon:

If the enhanced tooltips are switched on, the tooltips are not displayed.
The enhanced tooltips are switched on by default.

Enhanced The enhanced tooltips give more information about the command and how it can be executed.
tooltips They also give examples, hints and tips:

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On the basis of the information in the enhanced tooltip you are able to decide whether the
command is the one that you need for your current task. You can also open the related online
help topic by clicking the More... button.
To hide or display the enhanced tooltips, click Tools > Options > Enhanced Tooltips.
Menu tooltips The menu tooltips provide the same functionality as the enhanced tooltips, but for menu
commands. The menu tooltips are displayed in a separate window, which you can drag and drop
to any position on the screen:

To hide or display the menu tooltips, click Tools > Options > Menu Tooltips.
Dialog boxes Tekla Structures displays a dialog box if you select a command whose name has three dots after
it, e.g. Select.... You can also double-click an object or icon. For more information, see
Inputting information (p. 28).

To display the current properties of an object type, double-click the corre-


sponding icon. Tekla Structures displays a properties dialog box, and you
can change the properties before applying the command.
To display the properties dialog box of an individual object, double-click
the object.

Switches Select switches and Snap settings are special toolbars containing switches which control the
selection of objects, and snapping to points.
Use select switches to define which object types can be selected. With them you can limit
selection. For example, if only the Select welds switch is active, Tekla Structures only selects
welds, even if you select the entire model area. For more information, see Selecting model
objects (p. 36).

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The two circled pairs of switches control whether you can select:
• Components or objects created by components, or
• Assemblies or objects in assemblies.
You need to activate snap switches to pick different positions and points, e.g. line ends and
intersections. For more information, see Specifying points (p. 33).

The two circled switches define whether you can pick reference points or any other points on
objects, e.g. part corners. Either or both of these switches must be active for the other switches
to work.
Status bar Tekla Structures displays prompts and messages on the status bar located at the bottom of the
Tekla Structures window.
The status bar also displays the following information:
• The status of Xsnap (T), SmartSelect (S), and Drag and drop (D)
• The level in assembly or component hierarchy (0–9)

• The middle mouse button mode (Pan or Scroll)

• The current phase

• The number of selected objects and handles


For more information, see Settings (p. 161).
Warning Tekla Structures displays warning messages when necessary, for example when you are about
messages to copy or move objects outside the work area. To prevent Tekla Structures from displaying the
warning messages again, select the Do not show this message again checkbox.

To re-display the warning messages, press Shift when the warning message should appear, for
example when you are copying or moving objects outside the work area, and Tekla Structures
displays the warning message again.

Using windows
A typical Windows workspace can contain many windows. You can stack windows on the
workspace, just like sheets of paper on a desk. Windows may partially or completely hide other
windows. Only one window is active at a time, but Tekla Structures may also produce
information in the inactive windows.

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Use the commands on the Window menu and View menu to control the windows.

Command Icon Description


Window > Cascade Shows all open windows in a cascaded
arrangement.

Window > Tile Horizon- Shows all open windows tiled horizon-
tally tally.

Window > Tile Vertically Shows all open windows tiled vertically.

Window > Close All Closes all the windows on the screen.

View > Update All Updates and displays the contents of all
windows.

View > Redraw All Recalculates and redraws the contents of


all windows.

You cannot use the Cascade, Tile Horizontally, and Tile Vertically
commands for windows that you can move outside the Tekla Structures
window. For more information on moving part and component basic
views and zoom windows across the entire Windows desktop, see
XS_MDIVIEWPARENT, XS_MDIZOOMPARENT, and
XS_MDIBASICVIEWPARENT in the online help.

You can control the representation of a model in the windows using the commands on the View
menu. See Representation (p. 57) and Views (p. 55).

1.3 Toolbars
The toolbars contain icons which give easy access to some of the most frequently-used
commands.
Using icons Most of the Tekla Structures icons work as follows:
• A single-click executes the command.
• A double-click displays the properties dialog box of the object type, and executes the
command.

Managing toolbars
Toolbars can either be floating or docked, i.e. located at the edge of the program window.
To move toolbars, click the handle on the left or upper edge of a docked toolbar (or the title bar
of a floating toolbar), and drag the toolbar to a new location.

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To drag toolbars beyond the program window, hold down the Ctrl key while dragging. The
toolbars remain floating. You can resize floating toolbars by grabbing any edge with the mouse
pointer.
To display or hide a toolbar, click Tools > Toolbars and click the toolbar name. Visible toolbars
have a check mark against their name.
For more information on menus and toolbars, and how to customize them, see Customizing the
user interface in the online help.

Basic toolbars
This section describes the most important toolbars and their icons in the Tekla Structures Model
Editor. These toolbars are visible by default.
To display or hide a toolbar, click Tools > Toolbars and click the toolbar name. Visible toolbars
have a check mark against their name.
To get more information about an icon, move the mouse pointer over it. For more information,
see Enhanced tooltips (p. 20) and Menu tooltips (p. 21).
General The General toolbar contains basic commands for creating, opening and saving a model,
printing, creating reports, creating views, copying and moving objects, and so on.

• New
• Open

• Save

• Undo

• Redo

• Reports

• AutoDrawing

• Open drawing list

• Print drawings

• Create basic 3D view

• Create view by two points

• Create basic 3D view of a part

• Open named view list

• Create clip plane

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• Fit work area using two points

• Set work plane

• Set work plane to view plane

• Set work plane by three points

• Set work plane to part top

• Insert reference model

• Copy

• Move

• Inquire object

• Measure horizontal distance

• Measure vertical distance

• Measure free distance

• Measure angle

• Measure bolt spacing

• Number modified objects

• Clash check

• Project status visualization

• Create a screenshot of a view without borders

• Publish as Web page

• Show macros

• Open model folder

• Customize
Concrete The Concrete toolbar contains commands for creating concrete parts and reinforcements.

• Create pad footing


• Create strip footing

• Create concrete column

• Create concrete beam

• Create concrete polybeam

• Create concrete slab

• Create concrete panel

• Create reinforcing bar

• Create reinforcing bar group

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• Create reinforcement mesh
Steel The Steel toolbar contains commands for creating steel beams, columns, and plates.

• Create column
• Create beam

• Create polybeam

• Create curved beam

• Create contour plate

• Create bolts

• Create weld
Detailing The Detailing toolbar contains commands for trimming parts.

• Open component catalog


• Create current connection

• Display the AutoConnection setup dialog box

• Create face surface treatment

• Create fitting

• Create line cut

• Create polygon cut

• Create part cut


Points The Points toolbar contains commands for creating points, construction planes, distance
variables, and construction objects you can use to place structural objects in a model.

• Add point along extension of two picked points


• Add points on line

• Add points parallel to two picked points

• Add projected points on line

• Add points at intersection of two lines

• Add points at any position

• Add construction line

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• Add construction circle using center point and radius
Selecting The Selecting toolbar contains commands for selecting objects.

• Select all
• Select connections

• Select parts

• Select surface treatments

• Select points

• Select grid

• Select grid line

• Select welds

• Select cuts and fittings

• Select views

• Select bolts

• Select single bolts

• Select reinforcing bars

• Select loads

• Select planes

• Select distances

• Select component

• Select objects in components

• Select assemblies

• Select objects in assemblies

• Select tasks

• Available select filters

• Select filter
Snapping The Snapping toolbar contains commands for picking different positions and points.

• Snap to points and grid intersections

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• Snap to end points

• Snap to center points

• Snap to mid points

• Snap to intersection points

• Snap to perpendicular points

• Snap to nearest points

• Snap to any position

• Snap to reference lines/points

• Snap to geometry lines/points

• Auto

• Outline planes

1.4 Inputting information


You can use dialog boxes to enter and view information in Tekla Structures. If you click any
command or button that has three dots in its name, e.g. Select..., Tekla Structures displays the
appropriate dialog box.
This section describes the components of dialog boxes. The following illustration also identifies
the most common components:

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List box for saved properties

Tabs

Modify filter check-boxes

Retains the properties and closes the dialog box

Retains the properties without closing the dialog box

Modifies the selected object(s) without retaining the properties

Fills the dialog box with the properties of the selected object

Toggles all the modify filter check-boxes on and off


Closes the dialog box without retaining the properties or modifying
objects

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Buttons

Fields

Components in dialog boxes


Dialog boxes may have following components for described purposes:

Component Is used to
Display, enter, and modify information. To
select the field, point to it and click. An I-
shaped blinking cursor appears at the begin-
Field ning of the field and marks your typing posi-
tion.
Group related settings that allow only one
selection at a time. To select an option, click
the appropriate button.

Radio buttons
Group settings that can be set in any combi-
nation, and are usually displayed as small
square buttons.

Checkboxes
Present a collection of options in a list. To
select an option, point to the list you want to
display, click, drag the pointer to highlight
List box the desired option, and then single-click.
Run a command immediately.

Button
Select options from a list. A list can have
both horizontal and vertical scrollbars for
scrolling the visible portion of the list items.
When you select a list item, it is highlighted.
There are two ways to select an item on the
list:
• Point to the item you want to select and
click.
Multiple selection list
• Use the Down and Up arrow keys to
move the highlight to the item you want
to select, and press Enter.

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Tabs
Information in some Tekla Structures dialog boxes has been divided up on several tabs. This
makes the dialog boxes easier to use. Moving from tab to tab does not affect the information they
contain.
The common buttons located at the top and bottom of a dialog box affect all the tabs in the dialog
box. For example, when you click Save before closing the dialog box, Tekla Structures saves
all information on all tabs. See also Common buttons (p. 31) and Save, Load, Save as, Help
(p. 31).

Press Ctrl+Tab to switch between tabs.

Common buttons
Most of the Tekla Structures dialog boxes contain common buttons. These buttons mean the
same thing in all dialog boxes. The common buttons are:

Button Description
Retains the properties in the dialog box and closes the dialog
box. Tekla Structures uses these properties the next time you
create an object of this type.
Retains the properties in the dialog box without closing the
dialog box. Tekla Structures uses these properties the next time
you create an object of this type.
Closes the dialog box without retaining the properties in the
dialog box or modifying objects.
Modifies the selected object(s) using the properties in the
dialog box, but does not retain the properties in the dialog box.
See also Modify filter checkboxes (p. 32).
Fills the dialog box with the properties of the selected object.
When you select several objects, Tekla Structures takes the
properties at random from one of the selected objects.
Creates a new object using the properties in the dialog box.

Toggles all the modify filter checkboxes in the dialog box on


and off. See also Modify filter checkboxes (p. 32).

Save, Load, Save as, Help


Many Tekla Structures dialog boxes have the Save, Load, Save as, and Help... buttons. You
can use these buttons to save the information from the dialog box to a file, and reload it later
from the file.

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Button Description
Save as Stores the dialog box properties with the name given in the
field. The Save as button also updates the Load list box. This
is important if you add or delete files manually.
Tekla Structures stores the properties files in the model folder.
The files also include the properties in subdialog boxes. The file
extensions are different for different dialog boxes. See
Appendix D, File extensions, in the online help.
Load Loads all previously stored properties to the dialog box. Tekla
Structures also loads the properties of subdialog boxes, even if
they are not open. You can select the name of the file you want
to use from the list box.
Save Stores the modifications of properties. Tekla Structures saves
the properties in the file shown in the list box.
Help... Displays the help topics for the dialog box.

Modify filter checkboxes


The checkboxes located in front of the dialog box fields are modify filter checkboxes. They
indicate the properties Tekla Structures modifies when you click the Modify button. When a
checkbox is selected, Tekla Structures changes only the corresponding value.

This means you can modify a single property common to several objects. For example, to change
the material of all parts in the model:
• Select all the parts.
• Open a part properties dialog box, e.g. Beam properties.

• Check only the Material field.

• Click Modify.

Special keys
You can use the keyboard to enter and modify text in dialog boxes, and to move the pointer in
dialog boxes.

Key Description
Arrow keys Move the pointer within fields.

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Key Description
Tab Moves the pointer to the next field or button in the dialog
box. You can also scroll through lists using Tab.
Del, Backspace Delete characters.

See also Appendix E, Reserved shortcuts, in the online help.

1.5 Specifying points


Most Tekla Structures commands ask you to pick points to position objects in a model. Snap
priority, snap switches, and snap settings all affect picking.
Snap zone Each object has a snap zone. It defines how close you need to pick to hit a position. When you
pick within the snap zone of an object, Tekla Structures automatically snaps to the closest
pickable point on that object.

You can set the snap zone using the variable


XS_PIXEL_TOLERANCE. Enter the snap zone dimension in pixels.

Snap priority If you pick and hit several positions simultaneously, Tekla Structures snaps to the position with
the highest snap priority. To control which positions you can pick, use snap switches. They also
define the snap priority of positions. See Snap switches (p. 33).

Snap switches
Snap switches specify exact locations on objects, for example, end points, midpoints, and
intersections. Snap switches help you to pick points to position objects precisely without having
to know the coordinates or create additional lines or points. You can use snap switches any time
Tekla Structures prompts you to specify a point, for example, if you are creating a beam.
Main snap The two main snap switches illustrated in the following table define whether you can pick
switches reference points or any other points on objects, e.g. part corners. These switches have the highest
priority. If both these switches are off, you cannot pick any positions, even if all the other
switches are on.

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Positions to
Icon pick Description Symbol
Reference points You can pick the object refer- Large
ence points, i.e., the points that
have handles. See Part loca-
tion (p. 82).

Geometric points You can pick any points on Small


objects.

Other snap The following table lists the remaining snap switches. You can have Tekla Structures display
switches the snap symbols in the model when you move the mouse pointer over objects. See Snap
settings (p. 35).The snap symbol is green for objects inside components, and yellow for model
objects.

Positions to
Icon pick Description Symbol
Points Snaps to points and grid line
intersections.

End points Snaps to end points of lines,


polyline segments, and arcs.

Centers Snaps to centers of circles and


arcs.

Midpoints Snaps to midpoints of lines,


polyline segments, and arcs.

Intersections Snaps to intersections of lines,


polyline segments, arcs, and
circles.
Perpendicular Snaps to points on objects that
form a perpendicular align-
ment with another object.
Nearest point Snaps to the nearest points on
objects, e.g. any point on part
edges or lines.
Free Snaps to any position.

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If there is more than one point available to snap to, use the Tab key to
cycle forward through the snap points, and Shift+Tab to cycle backwards
through them. Click the left mouse button to select the appropriate point.

Overriding snap To temporarily override current snap switch settings, do one of the following:
switches
• Right-click and select the appropriate snap option from the pop-up menu.
• Click an icon on the Snap override toolbar.

This will only override the snap settings for the next point you pick.
Numeric snap You can also key in position coordinates to snap to using the Enter a numeric location toolbar.
locations For more information, see Snapping (p. 177).

Snap settings
The first list box on the Snapping toolbar defines the depth of each position you pick. The
following options are available:
• 3D

Tekla Structures picks positions in 3D space.


• View plane

Tekla Structures projects picked positions onto the view plane.


• Auto

In perspective views, this option works like the 3D option. In non-perspective views, it works
like the View plane option.

Snap switch settings


Click Tools > Options > Options... > Mouse settings. Use the Mouse settings dialog box to:
• Set Tekla Structures to display snap symbols and tooltips for the available snap points when
you move the mouse pointer over objects.
• Define a snap grid and switch it on.

Xsnap
To make it easier to snap to points and position, you can use Xsnap and have Tekla Structures
display visual cues when you pick. Click Tools > Options > Xsnap, or use the shortcut T. The
cursor turns into a magenta crosshair. As you move the cursor over objects, you can see it snap
to positions.

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Binding objects to planes
When you create distances to bind model objects together, use the second list box on the
Snapping toolbar to select the plane to bind the object to. The options are boundary, center,
outline, and cut planes of parts, and grid planes. Grid planes are available only in the Model
Editor.

Grid plane

For more information on other plane types, see Plane types in the online help.

1.6 Selecting model objects


To use Tekla Structures effectively, you need to know how to select objects and use select
switches. Selection filter settings also affect which objects you can select. See Selection filter
(p. 153).

How to select objects


You need to select objects to carry out many Tekla Structures commands. You can select objects
as a sequence of single selections and/or area selections. Tekla Structures highlights the selected
objects.
You can use the following techniques to modify the current selection:

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Technique Description
Single objects When you select objects using the mouse button,
without pressing any other keys, every pick or drag
selects objects. All previously selected objects are dese-
lected.
Enclosing window Drag the mouse from left to right to select all objects
selection totally within that rectangular area.

Crossing window Drag the mouse from right to left to select all objects
selection totally or partly within that rectangular area.

Right-click To select an object and open its pop-up menu, click the
object with the right mouse button.
This feature is active if you have a check mark next to
Select on Right-Click in Tools > Options.
Nested compo- To examine and work with nested components, hold
nents down the Shift key and scroll with the mouse wheel.
See also Main select switches (p. 38).
Nested assemblies To examine and work on different assembly levels,
hold down the Shift key and scroll with the mouse
wheel. An orange box indicates the assembly which
you can
select.

See also Main select switches (p. 38).


Assembly or cast Press the Alt key while clicking a part to select the
unit entire cast unit or assembly containing that part.

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Technique Description
Handles When you want to select only the handles of a part,
select the part, press the Alt key and select the part
again with enclosing window selection.

See also Handles (p. 82).


Adding Press the Shift key and select objects, to add to the
current selection.
Modifying To toggle the current selection on and off, press the
Ctrl key during selection. Tekla Structures deselects
the objects, which are already selected and selects
those, which are not previously selected.

Controlling the selection


Main select The main select switches shown in the following table set whether you can select objects in
switches component or assembly hierarchy. These switches have the highest priority.

Selectable
Icon objects Description
Components When you click any object belonging to a
component, Tekla Structures selects the
component symbol and highlights (does not
select) all component objects.
Component objects Objects created automatically by a compo-
nent can be selected.

Assemblies and cast When you click any object in an assembly or


units a cast unit, Tekla Structures selects the
assembly or cast unit and highlights all
objects in the same assembly or cast unit.
Objects in assem- You can select single objects in assemblies
blies and cast units and cast units.

You can use the Select components switch to select reference

models, and the Select objects in components switch to select


reference model objects. For more information, see Selecting reference
models and reference model objects.

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Shift + scroll To define the level on which to select objects in nested components or assemblies, hold down
the Shift key and scroll with the mouse wheel. See also How to select objects (p. 36).
The active select switch defines on which level you start and toward which direction you move
in the component or assembly hierarchy. The status bar shows the steps you take in the
hierarchy. See Status bar (p. 22).
Example If the Select assemblies switch is active, you can select objects in assembly hierarchy,
starting from the assemblies on the highest level, move to their sub-assemblies, and finally select
single parts, bolts, and so on.

If the Select objects in assemblies switch is active, you start selecting from single
objects and move to bigger and bigger nested assemblies.
Other select The following table lists the remaining select switches. Use these switches to set which object
switches types you want to select. For example, you can decide to select only welds and bolts, but no
parts.

Selectable
Icon objects Description
Any objects Turns all switches on. You can select all
object types, except for single bolts.

Components You can select component symbols.

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Selectable
Icon objects Description
Parts You can select parts, i.e. columns, beams,
plates, etc.

Surface treatments You can select surface treatments.

Points You can select points.

Grids You can select entire grids by selecting one


line in the grid.

Grid lines You can select single grid lines.

Welds You can select welds.

Cuts and fitting You can select line, part, and polygon cuts,
and fittings.

Views You can select model views.

Bolt group You can select entire bolt groups by selecting


one bolt in the group.

Single bolts You can select single bolts.

Reinforcing bars You can select reinforcing bars and bar


groups.

Loads You can select point, line, area, and uniform


loads.

Planes You can select planes.

Distances You can select distances.

Selection filter In addition to the select switches, selection filter settings control which objects can be selected.
To set the selection filter, click the Selection Filter icon on the Selecting toolbar. There are also
predefined filters available in the Available selection filters list box:

For more information, see Selection filter (p. 153).

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Canceling object selection
You can cancel the object selection process if the selection takes over a defined period of time.
For example, if you are working on a large model and you accidentally select all or part of the
model, you can cancel the selection if it takes over 5000 milliseconds to complete.
Usage 1. Click Tools > Options > Advanced Options > Modeling Properties.
2. Set the cancellation value for the variable XS_OBJECT_SELECTION_CONFIRMATION.
The default value is 5000 milliseconds.

1.7 Using commands


As you become familiar with Tekla Structures, you will find that there are several ways to do
some operations. This section introduces most of the ways. Later in this manual, we refer to this
section or present only the way(s) most useful for a first-time user. After some practice, you may
choose a different way.

Executing commands
There are several ways to execute commands in Tekla Structures.
Icon You can use icons:
• Single-click an icon just to execute the command.
• Double-click an icon to display the properties of the object type, and to execute the
command.
Pull-down menu You can execute commands using pull-down menus. Tekla Structures contains two types of
menus for basic objects:
• The commands on the Properties menu set the properties of different object types.
• The commands on the Points, Parts, and Create menus, for example, create objects using
the properties of each object type.
Pop-up menu A pop-up menu appears when you click the right mouse button. If you have an object selected,
the commands on the pop-up menu relate to that object.

Repeating commands
To repeat the last command, do one of the following:
• Click Edit > Repeat Last Command.
• Press Enter.

Creating objects
Most of the commands you run in Tekla Structures create objects. To create an object, or
multiple objects:
• Open the object type’s properties dialog box and set the object properties.
• Place the object(s) in the model.
You can carry out these steps in any order.
For example To create objects:

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1. Double-click the icon of the object type you want to create. Tekla Structures displays the
properties dialog box.
2. Enter or modify the object properties.
3. Click Apply or OK. See also Common buttons (p. 31).
4. Pick points to place the object(s).
To position objects without defining their properties:
1. Single-click an icon, or a menu command.
2. Pick points to place the object(s). Tekla Structures creates the object using the current
properties of the object type. See also Modifying objects (p. 42).

To create several objects with the same properties, pick multiple points.
The object commands in Tekla Structures run until you end them or use
another command. See also Ending commands (p. 42).

Modifying objects
To modify the properties of an object, or multiple objects:
• Select the object(s) to modify.
• Open the properties dialog box and modify the object properties.
You can carry out these steps in any order.
For example To modify objects:
1. Double-click one of the objects you want to modify to open the object properties dialog box.
2. Modify the properties. See also Modify filter checkboxes (p. 32).
3. Select the remaining object(s) to modify. See also How to select objects (p. 36).
4. Click Modify.
See also For information on how to resize and move objects, see Handles (p. 82) and Copying and
moving objects (p. 138).

Using commands simultaneously


Transparency You can use some Tekla Structures commands transparently. This means that you can execute
these commands while another command is still running. For example, the commands on the
Zoom and Points toolbars are transparent.

Ending commands
To cancel or end commands, do one of the following:
• On the Edit menu, click Interrupt.
• Right-click and select Interrupt from the pop-up menu.

• Press the Esc key.

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2 Getting Started

Introduction When you start a new Tekla Structures model, the first objects you create are grids, views, and
points.
This chapter explains the basic skills you need to create a new model, grids, views, and points
in Tekla Structures. We will begin with the basic concepts, followed by general descriptions of
the grid, view, and point properties. Finally we will show you how to create and manage these
modeling aids in practice.
Assumed ba- If you are new to Tekla Structures, we recommend that you first read Chapter 1, Introduction
ckground (p. 15), to gain a basic understanding of Tekla Structures.
Contents This chapter is divided into the following sections:
• Basics (p. 43)
• Grids (p. 50)

• Views (p. 55)

• Points (p. 61)

• Construction planes, lines, and circles (p. 62)


How to use this You can start by creating either Views (p. 55) or Grids (p. 50).
chapter

2.1 Basics
In this section This section presents basic Tekla Structures vocabulary and concepts so that you can start
modeling. The illustration below shows the modeling guides you use in Tekla Structures
windows.

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Points are red outside the view plane

Grid is on the view plane

Green dashed lines outline the work area

Points are yellow on the view plane

Arrow symbol indicates the work plane

The coordinates symbol indicates the direction of the model

View To see your Tekla Structures model from virtually any angle, you can move and rotate the
model. See Examining the model (p. 125). You can also create views. A view is a
representation of a model from a specific location. Each view is displayed in its own window
inside the Tekla Structures window.
Coordinate The symbol with three axes (x, y, and z) represents the local coordinate system and indicates
system the direction of the model. It is located in the lower right corner of the model view. The
coordinate symbol follows the work plane.

The green cube in a wire frame view (see View type (p. 57)) represents the global coordinate
system and lies at the global point of origin.

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Work plane The red coordinate arrow symbol indicates the work plane, which is the current local coordinate
system of the model. The arrow symbol shows the xy plane. The z direction follows the right-
hand rule. You can reset the work plane so as to ease modeling and placing objects. Most of the
commands, which are dependent on the coordinate system, use work plane coordinates; e.g.
creating points, part positioning, and copying always comply with the work plane coordinate
system. The work plane is the same in all views.
Work area Tekla Structures indicates the work area of a view using green, dashed lines. Defining the work
area makes it faster and easier to work with the model. Objects outside the work area still exist,
but they are not visible. So you can confine to a substructure, for example, and the views to the
model are simpler and quickly updated.
Grid and view Dash-and-dot lines show the projections of the grids which are visible on the view plane.
plane
The appearance of points also shows which view plane you are using. Points located in the view
plane are yellow. Points outside the view plane are red.

Opening a model
To open a Tekla Structures model:

1. Click File > Open... or .


You can only have one model open at a time. If you already have a model open, Tekla
Structures prompts you to save that model.
2. In the Open dialog box, select the model.
By default, Tekla Structures searches for models in the folder you specified when you
installed Tekla Structures. If your model is in another folder, click Browse... to browse for
the model folder, or use the Look in list box with the recently used folders.

3. Click OK to open the model.

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If no views are visible after you have opened a model, Tekla Structures prompts you to
select one. For more information, see Opening, closing, and deleting named views (p. 60).

You can also double-click a model on the list to open it, or use the Model
name list box to open a recently used model.

You can sort models by clicking the column titles.


When the models are sorted alphabetically by their names, you can use
the keyboard to select models. For example, when you type N, Tekla
Structures selects the first model starting with an N.

The Open dialog box provides you with the following information:

• Whether the model was last saved in single-user or multi-user mode (Model type)
• The version of Tekla Structures the model was created or last saved in

• Designer

• Description

• Template that was used as a basis when creating this model

• Environment
The Designer and Description columns show information from the Project properties dialog
box. See Project setup (p. 47).

Switching between single-user and multi-user modes


You can easily switch between single-user and multi-user modes by using the different options
in the Open dialog box.
To open a multi-user model in single-user mode:
1. In the Open dialog box, select the multi-user model.
2. Right-click and select Open as single-user model from the pop-up menu.
To open a single-user model in multi-user mode:
1. In the Open dialog box, select the single-user model.
2. Right-click and select Open as multi-user model from the pop-up menu.
3. Tekla Structures asks for the name of the server. In the Open as multi-user model dialog
box, enter the server name or select it from the list box, and then click OK.
Changing the To change the Tekla Structures server of a multi-user model:
server
1. In the Open dialog box, select the multi-user model.
2. Right-click and select Change server from the pop-up menu.
3. Tekla Structures asks for the name of the new server. In the Change server dialog box,
enter the server name or select it from the list box, and then click OK.

If you change the server of a model, but the connection to the new server
cannot be established, the old connection is restored.

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The file .This_is_multiuser_model located in the model folder
defines whether the model is a multi-user or a single-user model. The file
includes also the name of the server. You can open the file using any stan-
dard text editor.

See also For more information on the multi-user mode, see Multi-user Mode.

Creating a new model


When you first open Tekla Structures, only some icons such as New and Open are active. To
create a new Tekla Structures model:

1. Click File > New... or . The New dialog box appears.


You can only have one model open at a time. If you already have a model open, Tekla
Structures prompts you to save that model.
2. In the New dialog box, define the folder to save the model in.
By default, Tekla Structures saves models in the folder you specified when you installed
Tekla Structures. If you want to save the model in another folder, click Browse... to browse
for the model folder, or use the Save in list box with the recently used folders.
For more information on how to change the default model folder, see XS_RUNPATH in
the System Manual.
3. Enter the model name.
4. In the Model type list box, select either Single-user or Multi-user.
5. If you select Multi-user, enter the server name, or select a recently used server from the
Server name list box. See also Overview of the multi-user system in the System Manual.
6. Click OK to create the new model. The remaining icons become active and the model name
appears in the title bar of the Tekla Structures window.

Every model must have a unique name. Tekla Structures does not allow
duplicate model names.
Do not use special characters ( / \ ; : | ) in model names.

You can use model templates as a basis when you create new models.
For more information on creating model templates, see the Tekla Struc-
tures 14.0 Administrator’s Guide.

Project setup
Update the project information at the beginning of a project to make reports and drawings to
display the correct information automatically.

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To update the project information, click File > Project Properties.... The Project Properties
dialog box appears. Tekla Structures displays this information in different reports and drawing
titles.

The names in the image below refer to template fields, which you can use
when designing your own reports and templates.

PROJECT_NUMBER

PROJECT_NAME

BUILDER

PROJECT_OBJECT

ADDRESS

DESIGNER

START_DATE

END_DATE

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INFO1

INFO2

Before starting a new project, read also Using effectively in the online help.

Defining the work area and shifting the work plane


Work area You can define the work area to suit particular situations, for example, to concentrate on a
particular area of the model. You can shrink and expand the work area by picking the corner
points of the new work area, or size the work area to include selected parts, or all model objects.
You can define the work area in a selected view, or in all visible views.
To define the work area, use a command from the View menu:

Command Icon Description


Fit Work Area Using Sets the work area based on two corner
Two Points points you pick on the view plane. The
depth of the work area is the same as the
view depth.
To Entire Model in All Fits the work area to include all model
Views objects in all visible views.

To Entire Model in Fits the work area to include all model


Selected Views objects in the selected views.

To Selected Parts in All Fits the work area to include the selected
Views model objects in all views.

To Selected Parts in Fits the work area to include the selected


Selected Views model objects in the selected views.

Work plane The current work plane defines the local coordinate system of a Tekla Structures model. You
can set the work plane to any position by picking points, parallel to one of the global basic
planes, or on a part or view plane. The current work plane is model-specific, so it relates to all
views.
When modeling sloped parts, shifting the work plane helps you to place parts accurately.
To shift the work plane, use the icons on the View toolbar, or select a command from the View
menu. The following table lists the commands for setting the work plane, and gives a short
description of each one:

Command Icon Description


Parallel To XY(Z) Sets the work plane parallel to xy, xz, or
Plane... yz plane.

Using One Point Sets the work plane according to one


picked point.

Using Two Points Sets the work plane according to two


picked points.

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Command Icon Description
Using Three Points Sets the work plane according to three
picked points.

Parallel To View Plane Sets the work plane to be equivalent to


the view plane of a picked view.

To Part Front Plane Sets the work plane parallel to the front
plane of a part.

To Part Top Plane Sets the work plane parallel to the top
plane of a part.

To Part Back Plane Sets the work plane parallel to the back
plane of a part.

To Part Bottom Plane Sets the work plane parallel to the


bottom plane of a part.

Saving a model and exiting Tekla Structures

To save a model, click File > Save or .


Save as Click File > Save as... to save a model with a new name, or to give a new model a specific name.
Autosave Tekla Structures automatically saves the model at set intervals. To set the interval and define the
location of autosave files, see Autosave in the online help.

Saving models differs in multi-user mode. See Multi-user mode in the


online help.

Exit To exit Tekla Structures, close the Tekla Structures window, or click File > Exit. A confirmation
dialog box appears and you can choose whether or not to save the model.

2.2 Grids
Introduction So that you can easily locate objects in your model, we strongly advise that you create a modular
grid. The Tekla Structures grid is shown on the view plane by dash-and-dot lines. See also View
plane (p. 56).
You can have more than one grid in a model. You may want to create a large-scale grid for the
entire structure, and smaller grids for some detailed sections. Grids are rectangular. You can also
create single grid lines and attach them to an existing grid.

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To position objects in a radial or circular pattern:
• Create one grid line and use the Edit > Copy Special > Rotate
command to copy it.
• Use construction lines and circles. See Construction planes, lines,
and circles (p. 62).

You can pick grid lines and grid line intersections. See also Specifying points (p. 33).

Grid properties
To access the Grid dialog box, do one of the following:
• Click Modeling > Create Grid....

• Use the Select grid switch and double-click an existing grid.


Grid coordinates The x and y coordinates of a grid are relative. This means that the entries for x and y are always
relative to the previous entry. The z coordinates are absolute meaning that entries for z are
absolute distances from the work plane origin.
There are two ways to enter the x or y coordinates of grid lines:
• individually, e.g. 0 4000 4000, or
• several grid lines with equal spacing, e.g. 0 2*4000.
Both create three lines with the spacing of 4000.

Use a zero at the start to represent a grid on the 0,0 coordinate and spaces
as separators for coordinates. You can have a maximum of 1024 grid
characters in the co-ordinates field.

Labels Labels are the names of the grid lines shown in views. The names in the X field are associated
with the grid lines parallel to the y axis and vice versa. The Z field is for the names of levels
parallel to the work plane. If you wish, you can leave the label fields empty.

When working with very large grids, having the grid labels always visible
might slow down Tekla Structures. To hide the grid labels when you
zoom in, use the variable XS_ADJUST_GRID_LABELS.

Line extensions You can also define the Line extensions over the given grid coordinates and the Origin of the
grid.

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Line extensions

Work plane origin

Grid labels

Magnetism You can make grids and grid lines act magnetically so that the objects on the grid lines follow
if you move the grid line.
To bind objects to grid lines, select the Magnetic grid plane checkbox.
In the Extension for magnetic area field, enter a distance from the grid line to extend the area
within which the objects are bound to the grid lines.

Grid line properties


You can also create and modify single grid lines. To access the Grid Line Properties dialog box:

• Use the Select grid lines switch and double-click an existing grid line.

Working with grids


Automatic grid When you create a new model, Tekla Structures automatically creates a grid and a view
according to the saved standard properties.
See also Creating grids (p. 53)
Creating grid lines (p. 53)
Using select switches on grids (p. 53)
Modifying grids (p. 53)
Modifying grid lines (p. 54)

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Changing grid color (p. 54)
Deleting grids and grid lines (p. 55)

Creating grids
To manually create a grid:

1. Select Modeling > Create Grid... or click .


2. Fill in the properties described in Grid properties (p. 51).
3. To create the grid, click the Create button.
Tekla Structures prompts you to pick the origin when you create the grid. Pick a point in a view,
and the coordinates of the picked point appear in the Grid dialog box as X0, Y0, and Z0. If you
do not pick, Tekla Structures positions the origin according to the values you entered for X0, Y0,
and Z0.

Creating grid lines


To manually create a grid line:
1. Click Modeling > Add Grid Line.
2. Select an existing grid to which to attach the grid line.
3. Pick the starting point of the grid line.
4. Pick the end point of the grid line.

Using select switches on grids


Tekla Structures includes separate select switches for entire grids and single grid lines. The
active select switch affects the objects you can select, modify, and delete.

Select grids

Select grid lines

Modifying grids
To modify a grid:
1. Ensure that the Select grids switch is selected.
2. Double-click any of the grid lines. The Grid dialog box appears, and you can modify the
properties.

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If you modify a grid and have the checkboxes against the coordinate
fields selected in the Grid dialog box, Tekla Structures deletes all single
grid lines attached to the grid.

3. Click the Modify button to save the changes.


See also XS_ADJUST_GRID_LABELS

Modifying grid lines


To modify a grid line:
1. Ensure that the Select grid lines switch is selected.
2. Double-click the grid line. The Grid Line Properties dialog box appears, and you can
modify the properties.
3. Click the Modify button to save the changes.
Moving grid lines Single grid lines have handles. When you select a grid line, the handles appear magenta. You
using handles can use handles to move the grid lines.

If you want to move the grid lines using the handles to make a skewed
grid, you can do this on the local XY plane of the grid only.

See also XS_ADJUST_GRID_LABELS


Working with grids (p. 52)

Changing grid color


Use the variable XS_GRID_COLOR to change the color of the grid in rendered views.
1. Click Tools > Options > Advanced Options > Model View.
2. Set the RGB value for the variable XS_GRID_COLOR.

Define the color using RGB values on a scale of 0 to 1. For example, to


change the color to red, set the value to 1.0 0.0 0.0.

3. Close and reopen the view for the change to take effect.

To find RGB values for colors:


1. Log on to Tekla Extranet.
2. Select Tekla Structures - Hints & Tips - General and go to the How
to find perfect background color for your needs page.

3. Download the application.

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Deleting grids and grid lines
To delete a grid:
1. Ensure that the Select grids switch is selected.
2. Click any grid line, then right-click and select Delete from the pop-up menu.

When you delete a grid, ensure that you do not have any other object(s)
selected. If you have also other objects selected, Tekla Structures only
deletes the objects, not the grid.

To delete a grid line:


1. Ensure that the he Select grid lines switch is selected.
2. Click the grid line you want to delete.
3. Right-click and select Delete from the pop-up menu.
See also Grids (p. 50)

2.3 Views
Introduction There are several ways to create views in Tekla Structures. For example, you can create views:
• of the entire structure
• of selected part(s) and component(s)

• along the grid lines


Each view has properties which define its appearance. You can change the appearance of a view
after you create it so choose the creation method that suits you. This section describes the view-
specific properties. You can open the view properties dialog box for each view, to view or
modify the properties.

Unnamed views disappear when you close them. See Naming views (p.
56).

You can have up to nine views on the screen at the same time. If you try to open more than nine
views, Tekla Structures displays a warning. If the view does not appear, check how many views
you have open.

To switch between views, press Ctrl+Tab.

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View plane
Each view has a view plane on which the grids are visible and points are represented as yellow
crosses.
Basic view plane Basic views are those parallel to the global basic planes, i.e. xy, xz, and zy. In basic views two
axes always define the view plane and they appear in the plane name. The third axis is
perpendicular to the view plane. It does not appear in the plane name. In the basic plane view,
the model is shown from the direction of that third axis.
The view plane options for basic views are:

View plane co- For basic views, you also define at which distance from the global origin the view plane is in
ordinate direction of the third axis. The view plane coordinate equals this distance.
Other views For view types other than basic views, you define the view plane and coordinate by picking
points, e.g. With three points, or they are defined automatically according to the chosen
creation method/command, e.g. To work plane.
Moving the view You can change the view plane by moving it like any other object. Click anywhere on the plain
plane background, right-click and select Move Special > Linear... from the pop-up menu. See
Copying and moving objects (p. 138) and Move (p. 140).

Moving a view plane may result in a situation such that view depth and
work area do not intersect and thus nothing can be seen in the window.

View properties
Naming views Tekla Structures numbers views in order of creation, so you do not have to give each view a
specific name.
You should give a view a unique name if you need to open it in later sessions. See Opening,
closing, and deleting named views (p. 60). When you exit the model, Tekla Structures only
saves named views. Tekla Structures does not save unnamed views when you close them.

In multi-user mode, it is very important to give views unique names. If


several users have different views with the same name, the view settings
of one user may randomly override the settings of another user.

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View type
The view type defines the appearance of the view. It also affects what methods you can use to
rotate the model. The view type options are:
• Wire frame

Objects are transparent and their outlines are displayed. As the wire frame views use line
graphics technique, redrawing views is quick.
• Rendered

Objects look more realistic because they are non-transparent and their surfaces are displayed as
shown in the illustrations below. However, you can also choose the Wireframe or Shaded
Wireframe option in the rendered views. Rotating the model in the rendered views is very
convenient with the mouse.

Representation
In rendered views, you can define how Tekla Structures displays parts and component objects
separately. The following options are available:

• Wireframe

Part outlines are displayed,


surfaces are not, i.e. parts are
transparent.
(In this example, component
objects are displayed as
Rendered.)

• Shaded Wireframe

Part outlines are displayed.


Parts are transparent, and
their surfaces are shaded.
(In this example, component
objects are displayed as
Rendered.)

• Hidden Lines

Parts are not transparent, i.e.


underlying parts are not
visible. Part surfaces are not
displayed.

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• Rendered

Part surfaces are displayed,


i.e. parts are not transparent.

• Rendered (Dark Colors)

Parts are not transparent. Part


outlines are displayed with
brighter color, and part
surfaces with darker color
than in the Rendered option.

In rendered views, use the shortcuts Ctrl+1...5 and Shift+1...5 to set the
desired representation for parts in the model and components.

For more information on how objects are shown in views, see Displaying and hiding objects
(p. 143).

Projection
If you choose the rendered view type, the projection can be:
• Orthogonal

All objects are of equal size (no perspective). When you zoom, text and point size remains the
same. In addition, the zoom remains on part surfaces.
• Perspective

Distant objects appear smaller than close ones, as do text and points. You can zoom, rotate the
model, or fly through it.
View angle Views can be:
• Plane
• 3D

Use the shortcut Ctrl+P or click View > Switch to 3D / Plane to switch
between 3D and plane view.

Rotation Rotation is view-specific. You can rotate the model in 3D views using the mouse and keyboard
(see Rotating the model (p. 129)), or by defining the rotation angle in the View properties
dialog box. You can specify rotation angles around the z axis and around the x axis.

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View depth Every view has depth, which is the thickness of the displayed slice of model. You can define the
depth separately upwards and downwards from the view plane. The objects within the displayed
depth and the work area are visible in the model. However, objects created after the view are
visible also outside the view depth. See Displaying and hiding objects (p. 143).

Defining grid view properties


Grid views are views along the grid lines. Before creating grid views, you can define how many
views Tekla Structures will create, how it will name the views, and which view properties it will
use.
Number of views There are four options for the number of views:
• None

Tekla Structures does not create any views.


• One (First)

Tekla Structures only creates the view closest to the grid origin.
• One (Last)

Tekla Structures only creates the view furthest from the grid origin.
• All

Tekla Structures creates all views in grid planes in the relevant direction.
View name prefix View names consist of a prefix and a grid label, e.g. PLAN +3000. If the View name prefix field
is left empty, no prefix is used. Tekla Structures adds a dash and a running number to the view
name if view names are otherwise identical.
View properties Each view plane has its own view properties. See View properties (p. 56). You can load the
properties from the current view properties with the option <applied values> or from saved
view properties. The Show… button displays the view properties.

Creating and modifying views


When you create a new model, you can select the Create default view and grid checkbox to
have Tekla Structures automatically create a grid and a view according to the saved standard
properties.
Creating To create views, use the commands on the View menu. The following table lists the commands
for creating views and gives a short description of each one:

Command Icon Description


Create View of Model > 3D Displays the Create 3D View dialog
View... box and creates a 3D view.

Create View of Model > Creates a view using two picked


Using Two Points points.

Create View of Model > Creates a view using three picked


Using Three Points points.

Create View of Model > Creates a view of the current work


On Work Plane plane.

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Command Icon Description
Create View of Model > Displays the Creation of Views
Along Grid Lines... Along Grid Lines dialog box and
creates views along the grid lines of
a selected grid.
Create View of Model > Creates a view on the front, top, back
On Part Plane or bottom plane of the selected part.
Create View of Part > 3D Creates a 3D view of the selected
View part.

Create View of Part > Creates four basic views of the part.
Default Views

Create View of Part > Creates a view that shows a


Undeformed View deformed part in undeformed form.
Create View of Compo- Creates a 3D view of the component.
nent > 3D View
Create View of Compo- Creates four basic views of the
nent > Default Views component.

Modifying To modify a view, double-click anywhere on the plain background. The View Properties dialog
box appears and you can modify the properties.

Opening, closing, and deleting named views


To view and open the existing named views, do one of the following:

• Click .
• Click View > View List... to display the Views dialog box.
Tekla Structures lists all invisible named views on the left, and all visible views on the right.
To display or hide views, select the view(s) and use the arrows between the lists. You can also
double-click a view in the Views dialog box to open or close it.
To select multiple views on lists, use the Shift and Ctrl keys when you select views. To deselect
views, hold down the Ctrl key.
To delete a named view, select the view and click Delete.
See also Naming views (p. 56).

Refreshing the screen display


Active window To update and display the contents of an active window, do one of the following:
• Press Ctrl+U.
• Right-click, then select Update Window.

• Click View > Zoom > Active Window > Update.


All windows To update the contents of all windows, click View > Update All. You can also use View >
Redraw All to recalculate and redraw the contents of all the windows.

Click Window > Close All to close all the windows on the screen at the same time.

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See also Using windows (p. 22).

2.4 Points
Introduction To place an object in a model you may need to pick points. To place an object where no lines or
objects intersect, you have the following options to place objects:
• Use snapping commands. See Snapping (p. 177).
• Use construction planes, lines and circles. See Construction planes, lines, and circles (p.
62).
• Create points.
There are many ways to create points in Tekla Structures. Which method is the most convenient
at each time, depends on what you have already created in the model and which locations you
can easily pick.
When you create points, Tekla Structures always places them according to the work plane
coordinate system. Points located in the view plane are yellow and points outside the view plane
are red.

Point properties
To view the properties of a point, double-click the point or click Tools > Inquire > Object and
select the point. See also Inquire (p. 132).
Phase and ID Just like any other object, each point has an ID number which is used in log files. Points and
parts have phase numbers. You can filter objects by their phase and ID numbers. See Selection
filter (p. 153).
Coordinates The point information you are most probably interested in is the local (work plane) and global
x, y, and z coordinates of a point. Checking them convinces you of the correct location of the
point or some other object related to it.

Creating points
To create points, use the icons on the Points toolbar, or select a command from Modeling > Add
Points. The following table lists the commands for creating points and gives a short description
of each one:

Command Icon Description


Along Extension of Two Creates points as an extension of a
Points line between two picked points.

Parallel to Two Points Creates two offset points, parallel to


a line, between two picked points.
This command also creates construc-
tion lines showing offset distances.
On Line Creates points which divide a line.

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Command Icon Description
On Plane... Displays the Point Array dialog box
and creates a point array relative to
the current work plane.
Projected Points on Line Projects a picked point onto a picked
line.

Using Center and Arc Creates points along an arc.


Points

Using Three Arc Points Creates points as an extension of an


arc defined by three picked points.

Tangent to Circle Creates a point where a circle and a


line meet tangentially.

At Intersection > Of Two Creates a point at the intersection of


Lines two lines.

At Intersection > Of Plane Creates a point where a line inter-


and Line sects with a plane.

At Intersection > Of Part Creates points where a line intersects


and Line with a part surface.

At Intersection > Of Circle Creates points where a circle and a


and Line line intersect.

At Intersection > Of Two Creates a point where the axes of two


Part Axes parts intersect, and projects the point
onto the view plane.
At Any Position Creates a point to any position you
pick.

Bolt Points Creates points at the bolt center


points of the picked bolt groups.

Grid Points Creates points at the intersections of


grid lines on the view plane.

2.5 Construction planes, lines, and circles


Construction planes, lines, and circles help you place other objects. For example, you can easily
pick the points at intersections of construction lines and circles. The snap priority of construction
objects is the same as with the other lines.
Construction objects remain in the model when you update or redraw views and windows. They
do not appear in drawings.
To create construction objects, use the icons on the Points toolbar or select a command on the
Modeling menu. The following table lists the commands for creating construction objects and
gives a short description of each one:

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Command Icon Description
Construction plane Creates a plane.

Add Construction Line Creates a construction line between


any two picked 3D points.

Add Construction Circle Creates a construction circle in the


Using Center Point and view plane of the first view picked.
Radius
Add Construction Circle Creates a construction circle defined
Using Three Points by three picked 3D points.

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3 Parts

Introduction In Tekla Structures, we use the term parts to refer to the basic components of a model. These
are the building blocks of the physical model. For structural analysis purposes, we use the term
members to mean load-bearing parts.
The main concrete parts are:
• beam
• polybeam

• column

• pad footing

• strip footing

• panel

• slab
The main steel parts are:
• beam
• curved beam

• orthogonal beam

• polybeam

• column

• twin profile

• contour plate
In this chapter This chapter explains how to create and modify parts using different materials and profiles. It
also includes a general description of part properties and an overview of part commands. You
can find step-by-step instructions for all these commands in the online help.
Assumed ba- We assume that you have read Chapter 1, Introduction (p. 15), or have comparable knowledge
ckground of Tekla Structures. Before you start to create parts, you need to create grids, views, and points,
as explained in Chapter 2, Getting Started (p. 43).
Contents This chapter is divided into the following sections:

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• Part properties (p. 66)
• Cast units and assemblies (p. 72)

• Numbering parts (p. 79)

• Part location (p. 82)

• Surface treatment (p. 89)

• Steel part commands (p. 102)

• Concrete part commands (p. 103)

3.1 Part properties


Introduction Every part has properties which define it (e.g. material, profile, location, etc.). This section
describes the basic part-specific properties. Use the part properties dialog box to view or modify
the properties of a part.
Filtering by prop- You can use part properties in filters. For example, you can select, modify, or hide parts based
erties on their properties. See Filter (p. 152).
In reports and You can include part properties and user-defined attributes in drawing and report templates.
drawings

Name The name of the part is user-definable. Tekla Structures uses part names in reports and drawing
lists, and to identify parts of the same type, e.g. beams or columns.

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Finish Finish is user-definable. It describes how the part surface has been treated, e.g. with anti-
corrosive paint, hot galvanized, fire retardant coating, etc.
Class Use Class to group parts. To display parts of different classes in different colors, click View >
Representation > Object Representation... and select Color by class in the Color list box. See
also Colors (p. 166).

Profile
Tekla Structures contains standard, parametric, and user-defined profiles.
Standard profiles When you first start Tekla Structures, the profile catalog contains standard, environment-
specific profiles. The properties of these library profiles conform to industry standards, so you
should not edit them. You can add profiles to the profile catalog. See The profile catalog in the
online help.
Parametric Parametric profiles are partly user-definable, they have a predefined shape, but you determine
profiles their size by giving one or more parameters. You can use parametric profiles to closely “model”
profiles that are standard in specific environments, but do not exist in the Tekla Structures profile
catalog. Parametric profile names have specific prefixes and include dimension values. These
are described in Appendix A, Parametric Profiles (p. 221). If you want to define alternative
prefixes for parametric profiles, see Customizing parametric profiles in the online help.
Dimension values in parametric profile names are separated by standard separators -, X, /, or *.
If you want to define additional separators, see
XS_PARAMETRIC_PROFILE_SEPARATOR and
XS_USER_DEFINED_PARAMETRIC_PROFILE_SEPARATORS in the online help.
User-defined You can also create your own profiles and save them in the profile catalog. For example, you
profiles could create a user-defined profile pitched, with different cross sections at the beginning and end
of the profile. You can also define cross sections. To create user-defined cross sections, you pick
the points which define the cross section corners. To create your own profiles, see Sketching
and using cross sections (p. 195) and Adding a standard (fixed) user-defined profile in the
online help.

Selecting a profile
To select the profile of a part, click Select... next to the Profile field in the part properties dialog
box. The Select Profile dialog box appears.

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Standard profile

Parametric profile

You can select a profile from the tree which lists profiles contained in the profile catalog.
Profiles are grouped in the tree according to rules (such as profile type) which you can define
and modify. Only the profile types that are relevant to the material of the part are shown. For
more information on how to modify the profile catalog and rules, and how to associate profile
types with materials, see The profile catalog and Working with rules in the online help.
If you select a parametric profile, enter the profile dimensions in the Value column.
All profiles and If you select the Show all profiles checkbox, Tekla Structures includes all the profiles in the
details profile catalog in the tree. To see all the properties of profiles, select the Show details checkbox.
For user-defined profiles Tekla Structures also displays cross section information.
When you have selected a profile, click Apply or OK.

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You can also:
• Use the Profile name list box in the Select profile dialog box to
select a recently used profile.
• Enter a profile name in the Profile field in the part properties dialog
box. Parametric profile names must be in the format shown in
Appendix A, Parametric Profiles (p. 221).

Using standardized values for profile dimensions


You can define standardized values for the dimensions of parametric profiles in the
industry_standard_profiles.inp file in the
..\environments\*your_environment*\system folder.
To use these values, in the Select profile dialog box, select a parametric profile for which you
have defined standardized values and select the Use industry standardized values only
checkbox. You can select the profile dimensions from a list box in the Value column.
You can edit the industry_standard_profiles.inp file using any standard text editor
(for example, Notepad). Use the following format:
• Profile and profile subtype
• Parameters separated by spaces

• Units for each parameter

• Standardized values for each parameter (own row for each dimension combination)
Example In the following example we define standardized combinations of dimension values for a C
profile:

industry_standard_profiles.inp
C h*b*t
h b t
mm mm mm
75 35 5
75 35 6
75 35 7
100 40 7
100 40 8
100 40 9

Material
The material catalog contains standard, environment-specific materials. You can add, modify,
and delete materials and grades.

Defining the material of a part


Select... To select the material of a part, click Select... next to the Material field in the part properties
dialog box. The Select material dialog box appears. You can select the material and grade from
the tree, which displays all the materials in the material catalog.

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Aliases and To include aliases for material grades in the tree, in the Select material dialog box, select the
details Show aliases checkbox. Aliases are alternative names. For example, they can be former names,
or names used in different countries or standards. Tekla Structures automatically translates
aliases into the standard name when you select a material grade. To see all the properties of
materials, select the Show details checkbox.

Analysis The Analysis tab contains information on the properties used in structural analysis, including
the modulus of elasticity, Poisson’s ratio, and thermal dilatation coefficient.
Design The Design tab contains information on design-specific properties, such as strengths, partial
safety factors, etc.
User attributes Use the User attributes tab to view or modify the user-defined properties of materials. For
example, this tab could contain the maximum grain size, porosity, or surface quality class of a
concrete material type, or country-specific properties.
When you have selected the material for a part, click Apply or OK.

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You can also enter a material name in the Material field in the part prop-
erties dialog box.

To modify the material catalog, see The material catalog in the online help.

User-defined attributes
User-defined attributes provide extra information about a part. Attributes can consist of
numbers, text, or lists. The following table explains what you can use attributes for:

Attribute Can be used...


Comment In part and weld marks in Tekla Structures drawings,
or in projects.
Shorten When drawings of the parts are created, Tekla Struc-
tures decreases the true length of the part by this value.
This is useful when creating assembly drawings of
bracing bars which should always be under tension.
Camber In part marks in Tekla Structures drawings.
Prelim mark To obtain preliminary marks for parts in reports. To
assign part position numbers to preliminary marks,
click Drawings & Reports > Numbering > Save
Preliminary Numbers when you number parts. To
check the preliminary mark of a selected object, click
Tools > Inquire > Object.
Shear, Tension, To save reaction forces for AutoDefaults. See Auto-
and Moment Defaults settings and Reaction forces and UDL in
the online help. You can enter forces separately for
each end of a part.
Locked To protect objects from being accidentally changed.
See Locking objects in the online help.
User field 1...4 User-defined fields. You can change the names of
these fields and add new user-defined fields. See
Adding properties in the online help.
Connection code When importing information on connection types into
Tekla Structures. You can then use the connection
codes as rules in AutoConnection and AutoDefaults.
Each end of a part can have a different connection
code.

For more information on defining attributes using the objects.inp file, see Adding
properties in the online help.

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3.2 Cast units and assemblies
Steel assemblies Tekla Structures creates basic assemblies of steel parts when you use a workshop weld or bolt
to join parts. Assemblies and their main parts are automatically defined when you:
• Create single workshop welds or bolts.
• Apply automatic connections which create workshop welds or bolts.
See also Detailing (p. 105).
You can also create nested assemblies by adding sub-assemblies to existing assemblies, or
by joining assemblies together. See Working with assemblies (p. 74).
Concrete cast The concrete structures in Tekla Structures are modeled as single parts. By default, each part is
units considered a separate cast unit.
For construction purposes you may need to merge several concrete parts into one cast unit. For
example, a single cast unit could consist of a column with corbels.
You need to specify which parts form the cast unit. Cast units can include reinforcement, as well
as concrete parts. See Working with cast units (p. 77).
Main parts The main part in a steel assembly has other parts welded or bolted to it. By default, the main part
is not welded or bolted to any other parts.
The main part in a concrete cast unit is the one with the largest volume of concrete.
You can change the main part in an assembly or a cast unit. See Changing the assembly or cast
unit main part (p. 79).
Checking To visually check the objects in a cast unit or an assembly, click Tools > Inquire > Assembly
contents Objects. Select a part in the cast unit or assembly. Tekla Structures highlights the other parts
that belong to the same cast unit or assembly. See also Inquire (p. 132).
Tekla Structures uses different colors to highlight different objects:

Object type Highlight color


Concrete – main part magenta
Concrete – secondary part cyan
Reinforcement blue
Steel part – main part orange
Steel part – secondary part yellow

To check the sub-assemblies in a nested assembly, right-click the assembly and select Assembly
> Show Assembly from the pop-up menu. Tekla Structures draws an orange box around each
assembly.

To select an entire cast unit or assembly:

• Use the Select assemblies switch , or


• Hold down the Alt key and select one of the parts in the cast unit or
assembly.
See also How to select objects (p. 36).

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Drawings and You can also produce drawings and reports for cast units and assemblies. See Cast-unit
reports drawing, Assembly drawing, and Printing reports in the Drawing Manual.
Assembly hierarchy in nested assemblies affects drawings and reports. You can create separate
drawings and reports of the sub-assemblies and the nested assembly, and still produce
dimensions, marks, fabrication information, etc. for all assembly levels.

Assembly examples
• A column corbel is fabricated in one workshop, and then attached to the column in another
workshop. Model the corbel as a sub-assembly of the column. Then create an assembly
drawing for each workshop: one assembly drawing showing how the corbel is welded
together, another assembly drawing showing how the corbel and the other part are welded
to the column.

Drawing 2, Workshop 2

Drawing 1, Workshop 1

• Model the halves of a complex truss as assemblies. Create assembly drawings for the
workshop to fabricate the truss halves. Then create another assembly drawing showing how
the halves should be joined on site.
• In a frame of built-up columns and beams, each built-up profile can be a sub-assembly. You
can create an assembly drawing showing the entire frame and separate drawings showing
how the columns and beams are built up.

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Working with assemblies
You can modify assemblies by:
• Adding objects to assemblies (p. 75)
• Creating sub-assemblies of assembly parts (p. 76)

• Removing objects from assemblies (p. 76)

• Exploding assemblies (p. 76)

• Exploding sub-assemblies (p. 77)

• Changing the assembly or cast unit main part (p. 79)

• Changing the main assembly (p. 79)

To work with nested assemblies, you need to know how to use the Shift
key and mouse scrolling to select objects on different levels in assembly
hierarchy. See How to select objects (p. 36) and Controlling the selec-
tion (p. 38).

You can work on any level of a nested assembly, from single parts and bolts, through the basic
and sub-assemblies, up to the highest level of the nested assembly:

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You can hide individual assemblies from model views. To do this:
1. Select the assemblies to hide.
2. Right-click and select Assembly > Hide from the pop-up menu.
To show the assemblies again in a model view, select the view, right-
click, and then select Redraw View from the pop-up menu. To redraw all
model views at the same time, click View > Redraw All.

Adding objects to assemblies


You can add objects to assemblies in the following ways:

Assembly type Method More information


Basic or nested Add parts to an existing Adding parts to
assembly assembly as secondary parts. assemblies (p. 75)
Basic assembly Bolt or weld parts to an Bolt and Weld in the
existing assembly as online help
secondary parts.
Nested assembly Bolt or weld assemblies to Bolt and Weld in the
an existing assembly as sub- online help
assemblies.
Add assemblies to an Nesting assemblies
existing assembly as sub- (p. 75)
assemblies.
Join existing assemblies Joining assemblies
together without adding any (p. 76)
loose parts.

Sub-assemblies in a nested assembly retain their own assembly informa-


tion and main part. You can also open properties dialog boxes and define
properties separately for the sub-assemblies and the nested assembly.

Adding parts to assemblies


To add secondary parts to a basic assembly or to any level of a nested assembly:
1. Ensure that the Select objects in assemblies switch is active.
2. Select the parts to add.
3. Right-click and select Assembly > Add to Assembly from the pop-up menu.
4. Select the assembly to add to.

Nesting assemblies
To create nested assemblies:
1. Ensure that the Select assemblies switch is active.
2. Select the assemblies you want to add to another assembly. They will become sub-
assemblies in the nested assembly.

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3. Right-click and select Assembly > Add as sub-assembly on the pop-up menu.
4. Select the assembly to add to.

Joining assemblies
To join existing assemblies without adding any loose parts:
1. Ensure that the Select assemblies switch is active.
2. Select the assemblies you want to join.
3. Right-click and select Assembly > Make into Assembly from the pop-up menu.
When you use this method to create a nested assembly, by default the assembly with the largest
volume will become the main assembly. To change the main assembly, use the Set as New Main
Object of Assembly command. See Changing the main assembly (p. 79)Changing the
assembly or cast unit main part (p. 79).

Creating sub-assemblies of assembly parts


You can create sub-assemblies of parts that are already in an assembly.
Usage 1. Ensure that the Select objects in assemblies switch is active.
2. Select the parts you want to include in the sub-assembly.
3. Right-click and select Make into Sub-Assembly from the pop-up menu.

Removing objects from assemblies


To remove parts from an assembly:
1. Select the part to remove.
2. Right-click and select Assembly > Remove from Assembly on the pop-up menu.
To remove sub-assemblies from an assembly:
1. Select the sub-assembly to remove.
2. Right-click and select Assembly > Remove from Assembly on the pop-up menu.

Exploding assemblies
To explode an assembly:
1. Select the assembly.
2. Right-click and select Assembly > Explode on the pop-up menu.

When you explode a nested assembly, Tekla Structures breaks the


assembly hierarchy level by level, always starting from the highest level.
You need to use the Explode command several times to break a nested
assembly back to single parts.

Use the Explode Sub-Assembly command to explode sub-assemblies to


single parts without breaking the entire assembly hierarchy.

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Exploding sub-assemblies
You can explode sub-assemblies to single parts without breaking the entire assembly hierarchy.
Usage 1. Select the sub-assembly you want to explode.
2. Right-click and select Assembly > Explode Sub-Assembly from the pop-up menu.

Working with cast units


Creating cast To create a cast unit:
units
1. Click Modeling > Cast unit > Create.
2. Select the objects to form the cast unit.
3. Click the middle mouse button to create the cast unit.
Adding objects To add objects to a cast unit:
1. Click Modeling > Cast unit > Add to.
2. Select the object to add.
3. Select an object in the cast unit.

You can also add custom components to cast units using the Add to
command.

To add a custom part to a cast unit:

1. Ensure that the Select components switch is active.


2. Click Modeling > Assembly > Add as Sub-Assembly.
3. Select the custom part.
4. Select the cast unit.

Removing To remove objects from a cast unit:


objects
1. Click Modeling > Cast unit > Remove from.
2. Select the object to remove.
Exploding cast To explode a cast unit:
units
1. Click Modeling > Cast unit > Explode.
2. Select an object in the cast unit.
Copying cast When you select cast units for copying, ensure that the Select assemblies switch is
units active.
See also Changing the assembly or cast unit main part (p. 79)
Cast units and assemblies (p. 72)

Cast unit type


To define whether a concrete part is precast or cast in place:
1. Open the concrete part properties dialog box.
2. Go to the Cast unit tab.

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3. In the Cast unit type list box, select Precast or Cast in place.

Tekla Structures checks the cast unit type of the cast unit main part each
time you create or modify a cast unit. Tekla Structures does not mix
precast and cast-in-place parts inside a cast unit.

Defining and showing the top-in-form face


To indicate the casting direction of a concrete part, you can define the top-in-form face of the
part and show it in model views. The top-in-form face will appear in the front view in drawings.

Preconditions Create the concrete part.


Usage To define the top-in-form face of a concrete part:
1. Click Modeling > Cast Unit > Set Top in Form Face.
2. Select the part face which will face upwards in the form.
To show the top-in-form faces of concrete parts in a model view:
1. Click Modeling > Cast Unit > Show Top in Form Face.
2. Select the parts.
Tekla Structures highlights the top-in-form faces in red:

You can also right-click the part and then select Cast Unit > Set Top in
Form Face or Cast Unit > Show Top in Form Face from the pop-up
menu.

To hide the top-in-form faces from a model view, select the view, right-click, and then select
Update Window from the pop-up menu.

In drawings, use the Fixed coordinate system to show the top-in-form


face in the front view.

See also Defining concrete part orientation


Coordinate system

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Changing the assembly or cast unit main part
Use the Inquire commands on the pop-up or pull-down menu to check which is the main part in
an assembly or cast unit. See Inquire (p. 132) and Checking contents (p. 72).
To change the main part in an assembly or a cast unit:
1. Click Modeling > Assembly > Set as New Main Object of Assembly.
2. Select the new main part.

You can also select the part first and then select Assembly > Set as New
Main Part of Assembly from the right-click pop-up menu.

Changing the main assembly


You can also change the main assembly in a nested assembly:
1. Click Modeling > Assembly > Set as New Main Object of Assembly.
2. Select the new main assembly.

You can also select the assembly first and then select Assembly > Set as
New Main Sub-Assembly from the right-click pop-up menu.

3.3 Numbering parts


Introduction This section discusses the principles you need to consider when planning numbering. Tekla
Structures uses numbers to identify parts, cast units, and assemblies when producing drawings
and reports, and exporting models. You must have Tekla Structures number the model parts
before you can create single-part, assembly, cast unit, and multdrawings, or some export files
from a model. Tekla Structures uses part numbers in many tasks, for example:
• Connecting a drawing with the right part, cast unit, or assembly.
• Reporting the properties of identical parts, cast units, and assemblies.

• Identifying part information for export another program.


See Numbering (p. 168) for information on how to set up and carry out numbering.

Defining numbers to be used for parts


Numbering series You use a numbering series to divide steel part, cast unit, and assembly numbers into groups.
For example, you can allocate separate numbering series to different phases or part types.
You can name the numbering series to which a part, cast unit, or assembly belongs, using the
part properties dialog box. The numbering series name consists of a prefix and a starting number.
Example For example, if you define a numbering series with the prefix P and starting number 1001, Tekla
Structures numbers that series P1001, P1002, P1003, ...

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By default, the steel part mark prefix is P, the concrete part prefix is Concrete, and the starting
number is 1. You do not have to specify a part prefix (for example, you may want to omit the
part prefix for minor parts).
When you run numbering (see Numbering (p. 168)), Tekla Structures compares parts that
belong to the same series with each other. All identical parts in the same numbering series are
given the same part number.

By default, a part retains its number, as long as only one part has that
particular number, regardless of the settings in the Numbering setup
dialog box.

Cast units Tekla Structures numbers concrete cast units and steel assemblies using the same principles as
andassemblies it follows when numbering parts. The default starting number is 1. The prefix varies based on
the part type.

Assembly and cast unit numbering may affect part numbering, if the vari-
able XS_USE_ASSEMBLY_NUMBER_FOR is set.

Part numbering does not affect cast unit and assembly numbering. For more information on cast
units and assemblies, see Cast units and assemblies (p. 72).
Overlapping When planning numbering, ensure that you reserve enough numbers for each series. If one series
series overflows into another, Tekla Structures might allocate the same number to different parts.
Tekla Structures warns you about series overlaps. View the numbering history log to check
which numbers overlap. See Log files in the online help.

What affects numbering


Identical parts Tekla Structures treats parts as identical, and so gives them the same number, if the following
basic part properties are the same:

Part property Condition


Part geometry Including the location, size, and number of holes, if
you select the Holes checkbox in the Numbering
setup dialog box.

Tekla Structures gives parts the same number if the


parts are identical in the fabrication or casting. If
a part is deformed after fabrication or casting (for
example if the part is cambered, shortened, or
warped), the final geometry on site and in the model
may be different.
Numbering series
Name If you select the Part name checkbox in the
Numbering setup dialog box.
Profile

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Part property Condition
Material
Finish

Class and phase do not affect numbering. Tekla Structures gives the same number to identical
parts that belong to different classes or phases.

You can set the degree of tolerance for part geometry in the Numbering
setup dialog box. If the geometry of parts differs within this degree of
tolerance, Tekla Structures treats the parts as identical for numbering
purposes.

Additional Tekla Structures treats parts as different, and so numbers them differently, if the following
properties properties differ:

Property Condition
User-defined attributes If a user-defined attribute has the variable
special_flag set to yes, Tekla Structures
takes this user-defined attribute into account
when numbering.
For more information on defining user-defined
attributes, see Adding properties and Inter-
preting objects.inp in the online help.
Pop marks E.g. if two parts have different pop marks, or
one part has pop marks and the other one does
not, Tekla Structures gives the parts different
numbers. See Pop marks in the online help.
Beam orientation If you select the Beam orientation checkbox in
the Numbering setup dialog box.
Column orientation If you select the Column orientation checkbox
in the Numbering setup dialog box.
Reinforcement If otherwise identical concrete parts have
different reinforcement and if you select the
Reinforcing bars checkbox in the Numbering
setup dialog box, Tekla Structures gives the
parts different numbers. See Reinforcement
and Numbering reinforcement.
Cast-in embeds If you select the Embedded objects checkbox
in the Numbering setup dialog box.
Surface treatment If you select the Surface treatment checkbox in
the Numbering setup dialog box.

Cast units and Tekla Structures numbers cast units and assemblies in the same way as it does parts. The
assemblies orientation of assemblies also affects numbering if you select the Beam orientation and
Column orientation checkboxes in the Numbering setup dialog box.
See also For more information on numbering settings, see Numbering (p. 168).

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3.4 Part location
In this section This section describes the part position properties that vary according to the part type.
Part reference When you create a part, you position it by picking points. These are the part reference points.
point The position of a part is always relative to its reference point(s).
Part reference If you pick two points to position a part, these points form the part reference line, and handles
line appear at the line ends.

When creating horizontal parts, it is worth being consistent and always


picking points from left to right, and from bottom to top. This ensures that
Tekla Structures places and dimensions the parts in the same way in
drawings, and that part marks automatically appear at the same part end.

To see the part reference line in the model:


1. Click View > View Properties....
2. Click the Display... button to open the Display dialog box.
3. On the Advanced tab, select the Part reference line checkbox.
4. Click Modify and OK.
You can use part reference lines to help snapping to the middle points of parts, for example.

Handles Tekla Structures indicates the direction of a part with handles. When you select a part, the
handle at the first end is yellow, and the handle at the second end is magenta.

You can use handles to move the part end:


1. Select the part to display the handles.

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2. Click the handle you want to move. Tekla Structures highlights the handle.
3. Move the handle(s) like any other object. See Move (p. 140). If you have Drag and drop
on, just drag the handle to a new position. See Drag and Drop (p. 142).

By default, the handles of contour plates and concrete slabs are not
visible. To show them, set the variable
XS_DRAW_CHAMFERS_HANDLES to HANDLES.

See also For more information on selecting handles, see How to select objects (p. 36).

Position on work plane


You can define the position of a part on the work plane as:
• Middle
• Right

• Left

You can also define the distance of a part from its original reference line. See Part reference
point (p. 82).
Beam An example of the options for beams:

Middle

Left

Right

Middle 200

Left 200

Right 200

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Position depth
You can define the position of a part in terms of its depth, perpendicular to the work plane, as:
• Middle
• Front

• Behind

Beam An example showing the options for beams:

Work plane

Middle

Front

Behind

Middle 100

Front 100

Behind 100

Contour plate An example showing the options for contour plates:

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Work plane

Middle

Front

Behind

Rotation
You can define the rotation of a part around its axis on the work plane as:
• Front
• Top

• Back

• Below

You can also define the angle of rotation. Tekla Structures measures positive values clockwise
around the local x axis.
Beam An example of the options for beams:

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Front

Top

Back

Below

Positive (10 degrees) rotation around local x axis

Column An example of the options for columns:

Front

Top

Back

Below

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Vertical position
You can define the vertical position of a part, relative to its reference point, as:
• Middle
• Down

• Up

Column An example of the options for columns:

Middle

Down

Up

Middle 100

Down 100

Up 100

Horizontal position
You can define the horizontal position of a part, relative to its reference point, as:
• Middle
• Left

• Right

Column An example of the options for columns:

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Middle

Left

Right

Middle 100

Left 100

Right 100

End offsets
Use end offsets to move the ends of a part, relative to its reference line. You can enter positive
and negative values. The options are:

Field Result
Dx Changes the length of the part by moving the part end point
along the reference line
Dy Moves the part end perpendicular to the reference line
Dz Moves the part end in the z direction of the work plane

Levels
For parts that you create by picking only one point (e.g. columns), you can enter the positions
of the part ends, relative to the picked point, in the global z direction. Use Bottom to define the
position of the first end. Use Top to define the position of the second end.

Bending
In Tekla Structures, you create curved parts by defining a radius and the plane of curvature.

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Radius When you create a curved part, you pick three points to define the radius. You can also enter a
specific value for the radius in the part properties dialog box.

The sector angle must be less than 180 degrees.

Plane The plane of curvature is relative to the current work plane. The options are:
• xz plane
• xy plane

Number of seg- To have Tekla Structures draw a curved part, you need to specify a number of segments. Tekla
ments Structures does not show curved surfaces exactly in views, instead the number of segments
determines how realistic the curved part looks: the more segments, the less angular the part
appears. If you specify a large number of segments it affects how quickly Tekla Structures draws
the model. See also How handles solids in the online help.

3.5 Surface treatment


This section explains how to create various surface treatments and finishes for steel and concrete
parts. It contains the following topics:
• Adding surface treatment to parts (p. 89)
• Defining surface treatment properties (p. 91)

• Adding tiled surface treatment to parts (p. 93)

• Defining tile patterns (p. 93)

• Adding surface treatment to parts with cuts and recesses (p. 98)

• Creating and editing surface treatment options (p. 100)

• Adding surface treatment information to report templates (p. 101)

Adding surface treatment to parts


Use the surface treatment tools to add surface treatment to parts. Surface treatment for concrete
parts include flat finishes, surface mixes, and tiles. Surface treatment for steel parts include fire-
proofing and unpainted areas.

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Tekla Structures includes the following surface treatment tools in Detailing > Create Surface
Treatment:

Command Icon Description


To Part Face Adds a surface treatment to an entire
face of a part.

To Selected Area on Part Adds a surface treatment to a selected


Face area on the face of a part.

To All Faces of Part Adds a surface treatment to all faces


of a part.

Overlapping When you create overlapping surface treatments, the smaller surface treatment overrides the
surface larger one.
treatments
The overlapping area is recognized in reports: only the topmost (visible) surface treatment is
calculated.

Numbering To have Tekla Structures include surface treatment in numbering, click Drawings & Reports >
Numbering > Numbering Settings..., and select the Surface treatment checkbox on the
Numbering tab.

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See also Defining surface treatment properties (p. 91)

Defining surface treatment properties


To define the properties of a surface treatment:
1. Click Detailing > Properties > Surface Treatment... to open the Surface Treatment
Properties dialog box:

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2. In the Type list box, select the type of surface treatment to use.
3. In the Surface treatment name list box, select the specific surface treatment.
4. Click the Select... button against Material to select a material from the catalog.
5. Enter the Thickness of the surface treatment.
6. Set the Color to use to display the surface treatment in rendered views.
7. In the At depth list box, select the location of the surface treatment. The options are Middle,
Front, and Behind.
8. Click Apply or OK to save the surface treatment properties.
To define the properties of a tiled surface treatment, continue as follows:
1. On the Attributes tab, select Tile surface from the Type list box.
2. On the Pattern tab, select the pattern from the Pattern type list box.
3. The Definition table lists the properties of the pattern type. See Defining tile patterns (p.
93) for more information.

To change the properties of existing surface treatments, or define new


ones, see Creating and editing surface treatment options (p. 100).

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When you redefine the properties of a part (e.g. you change the size of a
part), Tekla Structures automatically modifies the surface treatment to fit
the part.

Defining custom properties


To define your own surface treatment properties to use in reports and drawings, click the User-
defined attributes... button and go to the Parameters tab. Adding properties in the online help
explains how to add user-defined properties.
See also Adding surface treatment to parts (p. 89)

Adding tiled surface treatment to parts


Tekla Structures includes complex tile and brick surface treatment options, such as basketweave
and herringbone patterns.
Tiled surface treatment options are based on repeating tile patterns that are stored in XML
format. For more information creating tile patterns, see Defining tile patterns (p. 93).
See also Adding surface treatment to parts (p. 89)
Defining surface treatment properties (p. 91)

You cannot use previous versions to edit surface treatments created in


Tekla Structures version 11.2 or newer.

Defining tile patterns


Information about the predefined tile patterns in the Surface treatment properties dialog box
are stored in the following files:

File Description
TilePatternCat- • Contains the tile pattern definitions.
alog.xml
• Located in the model’s attributes folder,
project folder, firm folder, and system
folder.

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File Description
TilePatternCat- • Document Type Declaration (DTD) file
alog.dtd that defines the elements allowed in the
TilePatternCatalog.xml file.
• Located in the same folder as the Tile-
PatternCatalog.xml file.
Thumbnail images • The images that appear in the Picture field
in the Surface treatment properties dialog
box.
• Located in the ..\nt\bitmaps folder.

• Filenames identify the pattern types, for


example, herringbone.bmp illustrates
the herringbone pattern type.

Example pattern This example explains how the Basketweave tile pattern is defined in the
definition TilePatternCatalog.xml file and shows how the pattern options appear on the Pattern
tab of the Surface treatment properties dialog box:

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The name of the pattern
The size of the pattern block in the x direction, after which the pattern
repeats
The size of the pattern block in the y direction, after which the pattern
repeats

The Basketweave pattern block is made up of eight tiles:

Tile width

Mortar width

VOffset

HOffset
Red marks indicate TileOrigin.
Angle value for vertical tiles is 90
Tile height

Mortar height

The pattern is repeated in the x and y direction of the surface treatment, starting from the origin
of the surface treatment. You can run the pattern in different x directions:

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Defining your own tile patterns
XML file To define your own tile patterns:
1. Open the TilePatternCatalog.xml file using any text editor. The file is located in
the
..TeklaStructures\*version*\environments\*your_environment*\s
ystem folder.
2. Add a new <TilePattern> element to the file. A <TilePattern> element must have
<HOffset> and <VOffset> elements and at least one <Tile> element. Other elements are
optional. You may find it easier to copy one of the existing elements, then change it suit
your needs. See Example pattern definition (p. 94).
The TilePatternCatalog.xml file can contain the following elements:

Element Description
TilePatternCatalog The container for tile patterns. Required.
TilePattern Tile pattern element. Required. This element
can contain the following elements listed in
this table.
HOffset Horizontal offset of the tile pattern. Required.
VOffset Vertical offset of the tile pattern. Required.
Tile The individual tiles used in a tile pattern. At
least one required.
Color Color of the tile or mortar, defined by the
RGB values (0–255). Optional.
Parameter Creates an attribute for any element in the
TilePattern. Optional.
Label The label that identifies a parameter in the
dialog box. Optional.
TileOrigin The origin of an individual tile, defined from
the origin of the pattern. Optional.

3. Repeat adding <TilePattern> elements for all the patterns you want to define.
4. Save the TilePatternCatalog.xml file.

Adding surface treatment to parts with cuts and recesses


To force Tekla Structures to consider openings and recesses in parts when adding surface
treatment, select the Cut by father part cuts checkbox in the Surface Treatment Properties
dialog box:

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The green surface treatment has the Cut by father part cuts checkbox
selected
The tiled surface treatment is not cut by the cut in the part: Cut by father
part cuts is not selected.

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Surface treatment To add surface treatment to cut faces:
to cut faces
1. Click Detailing > Create Surface Treatment, and then click either To Part Face or To
Selected Area on Part Face.
2. Pick the origin of the surface treatment.
3. Pick the direction.
4. Select the cut face on which to apply the surface treatment:

5. For the To Selected Area on Part Face option, pick the points to define the area of the
surface treatment.

If you use the To All Faces of Part command and select the Cut by father
part cuts checkbox, Tekla Structures automatically adds surface treat-
ment also to the cut faces.

Cutting surface To define the cut depth of a polygon cut, for example, to cut thick surface treatment, use the
treatment variable XS_POLYGON_CUT_EXTRA_THICKNESS:
1. Click Tools > Advanced options..., and go to the Modeling properties category.
2. Set the cut thickness for the variable XS_POLYGON_CUT_EXTRA_THICKNESS. The default
value is 5.0 mm.

Adding surface treatment to chamfered parts


Take these things into account when adding surface treatment to chamfered parts:
• Surface treatment does not work on sketched profiles with chamfers.
• Add surface treatment before chamfering the part. If surface treatment is applied to a
chamfered part, the surface treatment chamfer cannot be modified later on.
• The chamfers for the main part and surface treatment are separate. Modifying the main part
chamfer does not affect the surface treatment chamfer.
• The orientation of unsymmetric chamfers depends on the face where it was created (such as
top, bottom, left, or right). To change the orientation of an unsymmetric chamfer, you must
swap the chamfer's x and y values.

Creating and editing surface treatment options


To create new options in the Surface treatment name list box in the Surface treatment
properties dialog box, or to edit existing names, edit the product_finishes.dat file,
located in the ..environments\*your_environment*\system folder.

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The first section of the file defines the available types of surface treatment. Do not edit this
section:

// Product finishes
// -------------------------
//
// Type : Type of surfacing
// 1 = concrete finish
// 2 = special mix
// 3 = tile surface
// 4 = steel finishes
The remaining sections define the options for each type of surface treatment. This is where you
can edit existing options, or add rows to define new options:

// =========================================
// *** Concrete Finish
// =========================================
// WET FINISH
// ----------
1 MF "Magnesium Float"
1 SMF "Smooth Magnesium Float"
1 WT "Wet Trowel"
In this example:
• 1 is the surface treatment type (concrete finish)
• MF is the code for the surface treatment option

• "Magnesium Float" is the full name of the surface treatment option (remember to enclose
the name in double quotes " ")
Here is how this option appears in the dialog box:

Code

Full name

See also Adding surface treatment information to report templates (p. 101)

Adding surface treatment information to report templates


You can include the following surface treatment specific fields in report templates:

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Name Explanation
CODE Code for the surface treatment defined in the
product_finishes.dat file. For
example, TS1.
MORTAR_VOLUME Volume of mortar used in surface treatment.
NAME Text in the Name field in the Surface Treat-
ment Properties dialog box.
NUMBER_OF_TILE_TYPES Number of tiles used in a tile pattern.
SURFACING_NAME Surface treatment name defined in the
product_finishes.dat file.
SURFACING_TYPE_NUMBER Surface treatment type number defined in the
product_finishes.dat file.
TILE_VOLUME Volume of tiles used in surface treatment
(without mortar volume).
TYPE Surface treatment type in the Surface Treat-
ment Properties dialog box.

To find out more about the product_finishes.dat file, see


Creating and editing surface treatment options (p. 100).
For more information on template attributes, see Appendix F, Template
attributes in the System Manual.

3.6 Steel part commands


To create steel parts, use the icons on the Steel toolbar, or select a command from the Modeling
menu. The following table lists the commands used to create steel parts and gives a short
description of each one. For detailed instructions, see the online help.

Command Icon Description


Beam Creates a steel beam between two
picked points.

Orthogonal beam Creates a steel beam orthogonal to the


work plane in a picked position.

Curved beam Creates a steel beam with its radius


defined by three picked points.

Polybeam Creates a steel beam consisting of


straight and curved segments.

Column Creates a steel column at a picked posi-


tion.

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Command Icon Description
Twin profile Creates a twin profile between two
picked points. A twin profile consists of
two beams.
Contour plate Creates a contour plate based on picked
positions forming a contour.

3.7 Concrete part commands


To create concrete parts, use the icons on the Concrete toolbar, or select a command from the
Modeling menu. The following table lists the commands you can use to create concrete parts
and gives a short description of each one.

Command Icon Description


Pad Footing Creates a pad footing at a picked posi-
tion.

Strip Footing Creates a strip footing that traverses the


picked points.

Column Creates a concrete column at a picked


position.

Beam Creates a concrete beam between two


picked points.

Polybeam Creates a concrete beam consisting of


straight and curved segments.

Slab Creates a concrete slab based on picked


positions forming a contour.

Panel Creates a concrete panel that traverses


the picked points.

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4 Detailing

Introduction After you have created a frame of parts in your Tekla Structures model, you will need to
complete the model by connecting these parts and adding minor parts and details.
This section explains how to create details (bolts, welds, etc.) using Tekla Structures. It also
gives you some techniques for “fine-tuning” part shape and an overview of detailing commands.
You can find step-by-step instructions for all these commands in the online help.
Contents This section includes the following topics:
• Bolts (p. 105)
• Welds (p. 112)

• Fine-tuning part shape (p. 119)

• Detailing commands (p. 124)

4.1 Bolts
Introduction There are two ways to create bolts:
• Create a single bolt group
• Apply a component that automatically creates bolt groups.
This section concentrates on creating single bolt groups. For more information on using
components to automatically create bolt groups, see Defining bolts and welds in the Detailing
Manual.
You can create different part marks for holes and bolts in drawings.
You cannot use bolt elements (such as screws, washers, and nuts) while you are creating holes,
as Tekla Structures uses the same command to create bolts and holes.
Creating You can use bolts to create and connect assemblies. You can create nested assemblies by
assemblies connecting sub-assemblies to an existing assembly, or you can just connect more parts to
assemblies using bolts.
Use the Connect part/assembly and Bolt type list boxes in the Bolt properties dialog box to
control how Tekla Structures creates assemblies. The order in which you select parts when

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creating the connection determines the main and secondary parts of the assembly, or the
assembly hierarchy.

Connect part/
assembly Bolt type Result
As sub-assembly Workshop Nested assembly with the
As sub-assembly Site assembly you are bolting as a
sub-assembly.
The first part you pick deter-
mines the assembly to which
you are bolting.
As secondary part Workshop Basic assembly with the part
you are bolting as a secondary
part.
The first part you pick usually
becomes the main part in the
assembly.
As secondary part Site No assembly created.

For more information on creating assemblies, see Cast units and assemblies (p. 72).
Bolt catalog Tekla Structures treats bolts as pre-defined assemblies made up of individual elements (bolts,
washers, nuts, etc.).
Tekla Structures stores bolt assemblies in the bolt assembly catalog. The individual elements
(bolts of different size and length, nuts, washers, etc.) are contained in the bolt catalog. For
more information on catalogs, see Bolt and bolt assembly catalogs in the online help.

Creating a bolt group


See Bolt in the online help for detailed instructions on how to create a bolt group.
Work plane The work plane only affects the rotation of the bolt group. The points you pick determine the
position of the bolt group.
Bolted parts It is important that the points you pick to create the bolt group are close enough to the parts you
want to connect. The cut length property of a bolt group defines how far along the bolt axis the
parts must be in order to hit the bolt group.
Bolt group origin Dimensions are relative to the bolt group origin, which is the first point you pick when creating
a bolt group. Tekla Structures sets the x direction of a bolt group using the second point picked.
These points are shown as crosses in the illustration below. The dashed line indicates the x
direction.

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Array
• Bold dist X: 150
• Bold dist Y: 100
xy list
• Bold dist X: 75 175
• Bold dist Y: 100 100

See also Creating by modifying (p. 107)

Creating by modifying
You can also create a new bolt group by modifying an existing one. In most cases it is easier to
create bolt groups by applying a component including bolt groups, using the following method:
1. Apply a component.
2. Explode the component.
3. Modify the bolt group.

Changing bolted parts


You can change which parts a bolt group connects using the command Detailing > Bolts > Edit
Bolted Parts. This command prompts you to reselect the main and secondary parts. Tekla
Structures automatically updates bolt length to suit these changes. For more information, see
Bolt length calculation in the online help.

Creating holes
Tekla Structures creates holes in the same way as bolts, but you do need to change some of the
properties in the Bolt properties dialog box. You can create the following types of holes:
• Round
• Oversized

• Slotted

• Tapped

Creating round holes


To create a round hole, follow the steps in Creating a bolt group (p. 106). Tekla Structures
calculates the diameter of a round hole as the sum of:
• Bolt size
• Tolerance (hole)

To only create a hole, clear all bolt element checkboxes in the Bolt properties dialog box, as
shown below:

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Clean these checkboxes to create a mere hole

Creating slotted holes


You also use the Bolt properties dialog box to create slotted holes.
1. Select the checkboxes against Parts with slotted holes to indicate which parts should be
slotted.

Tekla Structures counts the pieces of steel from the head of the bolt down.
For example, if you select the second checkbox from the head of the bolt,
Tekla Structures slots the second piece of steel from the head of the bolt.

2. To only create a slotted hole, clear all the Include in bolt assembly checkboxes.
3. Select Slotted in the Hole type list box.
4. Enter the allowance for the slotted hole in the x and y directions of the bolt group using the
Slotted hole X or Slotted hole Y fields.

Tolerance

Slotted hole X or Y

Bolt size

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You indicate the x direction of the bolt group when you create the bolt
group (see Creating a bolt group (p. 106)).

5. If the bolt connects several parts, you may want to rotate alternate holes by 90 degrees. This
allows the bolt to move in different directions. To do this, select Even or Odd in the Rotate
slots list box.

Crossing slotted holes to odd or even parts

Parallel slotted holes

Creating oversized holes


Use the Bolt properties dialog box to create oversized holes.
1. Select the checkboxes against Parts with slotted holes to indicate which plies of
connection get oversized holes.
2. To only create a hole, clear all the Include in bolt assembly checkboxes.
3. Select Oversized in the Hole type list box.
4. Enter the allowance for the oversized hole in the Oversize field. You can also use a
negative value to create smaller (tapped) holes.

Bolt group shape


You have the following options for bolt group shape:
• Array for rectangular
• xy list for any shape

• Circle for circular

Tekla Structures uses the values in Bolt dist X and Bolt dist Y to determine how many bolts the
bolt group contains, as shown in the table below:

Shape Bolt dist X Bolt dist Y


Array Spacing between bolts, in the Spacing between bolts, in the
x direction of the bolt group. y direction of the bolt group.
xy list x coordinate of each bolt, y coordinate of each bolt,
from the bolt group point of from the bolt group point of
origin. origin.
Circle Number of bolts. Diameter of the bolt group.

Single bolt To create a single bolt, set Bolt group Shape to Array and enter "0" for both bolt distances.

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Bolt properties The bolt properties are:

Field Description
Bolt size Bolt sizes available in the selected bolt standard.
Bolt standard Bolt assembly standard, which is defined in the
bolt catalog.
Bolt type Indicates if bolts are assembled on-site or in the
shop.

Bolt length
Tekla Structures calculates bolt length automatically, using the material thicknesses of the
connected parts, and other factors. The following settings in the Bolt group properties dialog
box affect bolt length calculation:
• Thread in material
• Cut length

• Extra length

Thread in material indicates if the thread of the bolt can extend beyond the bolted parts. Tekla
Structures does not use this value when calculating the length of full-threaded bolts.
Cut length indicates the area Tekla Structures should search for parts that belong to the bolt
group. Using cut length you can determine whether the bolt will go through one flange or two.
In the illustration below, A is the cut length and B is the bolt origin. Tekla Structures calculates
the search area as A/2 in both directions from point B.

Tekla Structures warns you if the cut length is too small (i.e. the bolt group contains no parts)
and makes the bolt length 100 mm.

If you want to force a bolt to be a certain length, enter a negative value for
length (e.g. -150).

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Using Extra length to increase the material thickness Tekla Structures uses when calculating
bolt length. For example, you might need extra bolt length to allow for painting. You can also
build additional lengths into bolt assemblies .

If there are large gaps between connected parts, the gap is added to the
length of the bolt. Tekla Structures calculates bolt length using the the
total distance between the first and last surfaces.

See also Bolt catalog


Bolt length calculation
Clash check (p. 134)

Bolt group location


Tekla Structures determines the location of the bolt group using the following values:
• Bolt group x axis
• Work plane
The two points you pick to create the bolt group determine the bolt group point of origin and its
x direction.
Position on plane Position on plane moves the bolt group perpendicular to the bolt group x axis.

Position at depth Position at depth moves the bolt group perpendicular to the current work plane.
Rotation Rotation defines how far the bolt group is rotated around the x axis, relative to the current work
plane. For example, you can use this field to indicate on which side of the connected parts you
want the bolt head to be.

Front

Top

Offsets You can also use offsets to change the position of the bolt group. Offsets move the bolt group
by moving the x axis of the bolt group.
The starting point values Dx, Dy and Dz move the first end of the bolt group, relative to the bolt
group x axis. The end point values move the second end of the bolt group.
• A positive Dx value moves the starting point towards the end point.
• Dy moves the end point perpendicular to the bolt group x axis on the current work plane.

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• Dz moves the end point perpendicular to the current work plane.

Example An example showing the parameters of a bolt group.

Bolts created using the bolt properties:


• Bolt group Shape = Array, Bolt dist X = 100 100, Bolt dist Y = 200
• Slotted hole X = 28, Bolt size = 20, Tolerance = 2 (overall dimension = 50)

• Starting point, Dx = 100.0

4.2 Welds
Introduction To create welds in Tekla Structures, you can:
• Create single welds
• Apply components that automatically create welds
Creating Tekla Structures forms assemblies based on where the weld should be made. You can create:
assemblies
• Workshop welds
• Site welds

The Connect part/assembly setting in the Weld properties dialog box


also affects assemblies. See Weld properties (p. 115).

Tekla Structures uses the order in which you select the parts when creating the weld to determine
the primary and secondary parts of the assembly. This affects drawings.
The first part you select becomes the primary part of the assembly. Tekla Structures dimensions
secondary part(s) relative to the primary part in assembly drawings. The largest primary part in
the weld becomes the main part of the assembly.
When you connect assemblies, the first part you select determines the assembly to which you
weld sub-assemblies.
Visibility in views To have welds visible in views, open the Display dialog box and set weld visibility to Exact.
See Displaying and hiding objects (p. 143). Tekla Structures displays all weld types in a similar
way.

Creating welds
You can create the following types of welds:

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• Regular welds. Tekla Structures welds the two parts together using the weld position in the
Weld properties dialog box. The length of the weld depends on the length of the connection
between the welded parts.
• Polygon welds. You define the exact position of the weld by picking the points you want
the weld to traverse.
• Single part welds.

If you move welded parts, polygon welds move with the primary part.

For detailed instructions on how to create welds, see:

Weld symbols in drawings


Weld properties Tekla Structures shows the properties of the weld in the weld symbol in drawings, as shown
below. See also Weld properties (p. 115).

Contour

Weld no Reference text

Size

Type

Weld around

Length

Angle

Finish

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Site weld

Pitch (c-to-c spacing)

Lenght

Stitch weld

Effective throat

Root opening

Reference line The weld symbol also contains a reference line and an arrow. The arrow connects the reference
and arrow line to the arrow side of a connection.
Arrow and other When parts are welded together, you can place welds on:
side
• The arrow sides only
• The other sides only

• Both the arrow and other sides


The welds on the arrow and other sides of a part can have different weld properties.
By default, the properties you define for a weld on the arrow side appear above the reference
line in drawings. The properties of an other-side weld appear below the reference line in the weld
symbol.

To show the arrow-side weld properties below the reference line in a weld
symbol and the other-side properties above, use the variable
XS_AISC_WELD_MARK.

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Weld properties
This section describes weld properties.
Size See the image below.

Size

Root face thickness (RFT)

If you enter a zero or negative weld size, Tekla Structures creates the weld, but does not display
it drawings.
Type See Weld types (p. 116)
Weld preparation When parts are prepared for welding, their edges can be beveled to produce a groove for the
groove angle weld. This type of weld preparation is commonly used for V-type welds. You can define the
angle of bevels and grooves. Tekla Structures displays the angle between the weld type symbol
and the fill type contour symbol. For more information on weld preparation, see Weld
preparation (p. 119).
Contour The fill type contour of a weld can be:
• None
• Flush
• Convex

• Concave
Finish Tekla Structures displays the finish symbol above the weld type symbol in drawings. The
options are:
• G (Grind)
• M (Machine)

• C (Chip)

Length The length of a regular weld depends on the length of the connection between the welded parts.
You can set the exact length of a polygon weld by, for example, defining the start and end points
of the weld.
Pitch To create a non-continuous weld, define the center-to-center spacing and the pitch of the welds.
Tekla Structures calculates the distance between the welds as the pitch minus the length of the
weld.

By default, Tekla Structures uses the character - to separate weld length


and pitch, e.g. 50–100. To change the separator to @, for example, set the
variable: XS_WELD_LENGTH_CC_SEPARATOR_CHAR=@.

Root face and Root face is the height of the narrowest part inside the root opening. The RFT fields in the
RFT connection dialog boxes also refer to the root face (thickness).

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Neither root face nor RFT values appear in drawings, but you can use the
WELD_ROOT_FACE_THICKNESS field in reports to show the root face dimension in the weld list.
Effective throat Effective throat is the weld size used in weld strength calculation.
Root opening Root opening is the space between the welded parts.
Edge/Around Either one edge (Edge) or the entire perimeter of a face (Around) can be welded. A circle in the
weld symbol in drawings indicates the Around option has been used.
Workshop/Site Tekla Structures indicates site welds in the weld symbol using a flag.

Where weld is to be made (workshop or site), affects assemblies and


drawings.

Connect part/ Use the Connect part/assembly and Workshop/Site list boxes in the Weld properties dialog
assembly box to control how Tekla Structures creates assemblies. The order in which you select parts
when creating the connection determines the main and secondary parts of the assembly, or the
assembly hierarchy.

Connect part/ Workshop/


assembly Site Result
As sub-assembly Workshop Nested assembly with the
As sub-assembly Site assembly you are welding as a
sub-assembly.
The first part you pick deter-
mines the assembly to which
you are welding.
As secondary part Workshop Basic assembly with the part
you are welding as a secondary
part.
The first part you pick usually
becomes the main part in the
assembly.
As secondary part Site No assembly created.

See also Cast units and assemblies (p. 72)


Position See Weld position (p. 117).
Stitch To create stitch welds, select Yes in the Stitch weld list box. Stitch welds are staggered on both
sides of the part being welded. Tekla Structures shows the weld type symbols as staggered in
weld symbols.
User-defined Create additional properties for welds with user-defined attributes. See Adding properties in
attributes the online help.
Reference text To enter additional text for the weld symbol, use the Reference text and Wtext fields. For
and Wtext example, information on the weld specification or process, etc.

Weld types
The table below shows the available weld types. Some weld types also automatically prepare the
parts to be welded. For more information on weld preparation, see Weld preparation (p. 119).

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Weld
type Name Number Preparation
None 0 No
Fillet weld 10 No

Bevel-groove (single-V butt 3 Both parts


weld)
Bevel-groove (single-bevel 4 Secondary part
butt weld)
Square-groove (square butt 2 No
weld)
Single-V butt weld with 5 Both edges
broad root face
Single-bevel butt weld with 6 Secondary part
broad root face
U-groove weld (single U-butt 7 Both parts
weld)
J-groove weld (single J-butt 8 Secondary part
weld)
Flare V-groove weld 16 Both parts

Flare-bevel-groove weld 15 Secondary part

Edge-flange weld 1 No

Corner-flange weld 17 No

Plug weld 11 No

Bevel backing weld 9 No

Spot weld 12 No

Seam weld 13 No

Slot weld 14 No

Partial penetration weld 18 Secondary part


(single-bevel butt + fillet)
Partial penetration weld 19 No
(square groove + fillet)

Weld position
You define the position of a weld relative to the work plane. The type and position of the parts
to be welded affect the position of the weld.
The options for weld position are:
• x
• y

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• z

These can all be in a positive or negative direction. Tekla Structures creates the weld on the face
or side of the part that faces in the selected direction (x, y, or z).
See the illustrations below:

Secondary part

Main part

If there are no faces that touch in the specified direction, Tekla Structures places the weld
relative to the center point of the secondary part.

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Assembly main part

Assembly main part

Welding order

secondary

primary

Weld preparation
When preparing welds, Tekla Structures bevels the parts to be welded using an anti-material
cutting part. Tekla Structures subsequently deletes this cutting part. Tekla Structures displays
weld preparations using cyan dash-and-dot lines. Some weld types and connections also
automatically prepare the parts to be welded. See Weld types (p. 116).

To prevent automatic weld preparation, set the variable


XS_DISABLE_WELD_PREP_SOLID=TRUE.

4.3 Fine-tuning part shape


Introduction This section describes the various tools you can use to fine-tune the shape of a part.

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Chamfer
Some part corners can be chamfered. You can use the Chamfer command to shape the following
parts: polybeam, contour plate, strip footing, concrete polybeam, concrete slab, and concrete
panel.
Tekla Structures creates chamfers using the current properties in the Chamfer Properties dialog
box. Click Detailing > Properties > Chamfer... to open the dialog box, or double-click an
existing chamfer.

Default chamfer

Modified chamfers

When Tekla Structures creates a part, by default it has a rectangular chamfer at each corner,
which does not change the geometry of the part. To change the shape of a part corner:
1. Set the chamfer properties.
2. Click Detailing > Create Chamfer.
3. Pick the corner(s) of the part to be chamfered.
See the online help for more information on using this command.

Fitting
Use the Fitting command to fit the part end to a picked plane. You can use fitting to make part
shorter, for example.

We recommend to move part Handles (p. 130) to make the part longer.

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Fitting symbol

This command adjusts the end of a beam on a plane, perpendicular to the view plane, which
passes through the cutting line you pick. Tekla Structures displays the fitting in the model using
a blue fitting symbol. This command has no effect on contour plates.

Cuts
Use cut to shape parts. Cut is not meant for cutting the entire part end. Either move part Handles
(p. 82) or use the Fitting (p. 120) command instead.
You can create the following types of cuts for a part:
• Line cut
• Polygon cut

• Part cut
Line cut A line cut shapes end of the beam or column.
Line cut cuts the end of a beam on a plane, perpendicular to the view plane, which passes through
the cutting line you pick. Tekla Structures displays the cut in the model using a blue cut symbol.

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Exact representation (without symbol)

Fast representation (Cut symbol)

By default, line cuts do not affect beam length in NC files. To change this, see Fittings affect
NC datathe online help.
See the online help for more detailed information on using this command.
Polygon cut This command cuts a part using a polygon. Tekla Structures displays the cut using dot-dash
lines. You must create cuts in a plane view.

Exact representation (without symbol)

Fast representation

Polygon-shaped cut

You should always define the polygon so that there is some tolerance
between the edges. If the edge of a cutting polygon is in exactly the same
position as the edge of the part to be cut, it can be unclear whether the
edge should be cut away.

See online help for more detailed information on using this command.
Part cut This command creates an anti-material cutting part. Tekla Structures does not delete the original
cutting part. An anti-material part only cuts the selected main part. Tekla Structures displays the
anti-material part using dot-dash lines.
You can cut parts that already have cuts. For example, you can cut anti-material parts to create
more sophisticated cut shapes.

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Cut symbol

Hidden lines

Hidden lines (cutting part deleted)

Do not create cuts with the same planes or vertices. This makes it unclear
what should be cut away.

See online help for more detailed information on using this command.

Polygon shape
You can modify the shape of a polygonal part using the Detailing > Modify Polygon Shape
command. You can use this command on the following parts:
• polybeam
• contour plate

• strip footing

• concrete polybeam

• concrete slab

• concrete panel

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See the online help for more information on using this command.

4.4 Detailing commands


To fine-tune or detail your model, use the icons on the Detailing and Steel toolbars, or select
commands from the Detailing menu. The following table lists the commands for detailing and
gives a short description of each one.

Detailing command Icon Description


Create Bolts Creates a bolt group in a part/parts.

Edit Bolted Parts Changes the parts a bolt group connects.


See Changing bolted parts (p. 107).
Create Weld between Creates a weld between two parts.
Parts

Create Polygon Weld Welds parts together using a polygon.

Create Weld to Part Creates a weld to a part without


connecting any other parts.

Prepare Part for Prepares the parts to be welded.


Welding

Create Chamfer Chamfers part corners.

Fit Part End Creates a fitting to a part.

Cut Part > With Line Cuts the end of a beam on a plane,
perpendicular to the work plane, which
passes through the picked line.
Cut Part > With Polygon Cuts a part using a polygon.

Cut Part > With Another Cuts a part with another part.
Part

Modify Polygon Shape Modifies the shape of a polygonal part.

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5 Settings and Tools

In this chapter This chapter explains the ways in which you can manipulate models and change program
settings. It also describes how to use many of the tools in Tekla Structures.
Contents It is divided into the following sections:
• Examining the model (p. 125)
• Querying objects (p. 132)

• Copying and moving objects (p. 138)

• Displaying and hiding objects (p. 143)

• Filter (p. 152)

• Settings (p. 161)

• Numbering (p. 168)

• Tools (p. 177)

• Settings and tools reference (p. 192)

5.1 Examining the model


Introduction This section describes a variety of tools you can use to view your model by changing its position
and orientation within the view window. It also covers flying through the model.

Zoom commands
The zoom tools allow you to focus in on a particular area, or pull out for a wider view. You can
use a mouse, or keystrokes, or a combination of both. You use the majority of these tools within
an existing view. However, a zoom window must be open to use the Magnifier and Pan tools.
The Zoom commands are:

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Zoom command Icon Description
Zoom in Works within the existing view.

Zoom out Works within the existing view.

Zoom original Restores the original level of zoom.


Works within the existing view.

Zoom previous Restores the previous zoom. Use this to


switch between the last two zooms.
Works within the existing view.
Create zoom window Creates a new zoom window from an
existing view. You can only create zoom
windows from wire frame views. The
zoom window contains two additional
commands, Magnifier and Pan.
Active window The commands below Active window
automatically zoom the active window.
So you do not need an extra click to
complete the command.
Magnifier See Magnifier (p. 127). Only available
in a zoom window.

Pan See Pan (p. 129). Only available in a


zoom window.

Zooming with mouse


Use the Zoom in tool to focus in on a specific area of the model. The Zoom out tool pulls out
for a wider view. Both work within an existing view window. How you use the zoom tools
depends on the pointing device you are using: a 3-button mouse, or a wheel mouse.

3-button mouse
To use zoom with a 3-button mouse:
1. Open the model.
2. Click the zoom in or zoom out icon on the Zoom toolbar.
3. Click the area of the model that you want to examine.
4. Continue to click to zoom further in or out.

Wheel mouse
Tekla Structures has two zoom modes you can use with a wheel mouse:
• In mouse-wheel mode, scroll the wheel to zoom in and out.
• In scroll mode, you can also hold down the wheel when scrolling.
To use zoom with a wheel mouse:
1. Open the model.
2. Click the zoom in or zoom out icon on the Zoom toolbar.

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3. Click the area of the model that you want to examine.
4. Scroll forward to zoom in, scroll backward to zoom out.

Using keystrokes
To zoom using keystrokes:
1. Open the model.
2. With the mouse cursor over the model, press Page Up to zoom in, Page Down to zoom out.

Zoom settings
Centered zooms To keep the center point of the view in the middle of the view window, regardless of the position
of the pointer, check Centered zooms on the Setup menu.
If Centered zooms is not checked, the pointer does not move.
Zoom ratio The following variables control how much you zoom in or out with each click.
3-button mouse Use the variable XS_ZOOM_STEP_RATIO to control the zoom ratio when using a 3-button
mouse. The default value is 0.25. Increase this value to zoom in or out more with each click.
Wheel mouse See also Wheel mouse (p. 126). To set the zoom ratio when scrolling (not holding down) the
wheel, use the variable XS_ZOOM_STEP_RATIO_IN_MOUSEWHEEL_MODE.
To set the zoom ratio when scrolling and holding down the wheel, use the variable
XS_ZOOM_STEP_RATION_IN_SCROLL_MODE.

Creating a zoom window


Opening a zoom window gives you access to additional tools, the Magnifier (p. 127) and Pan
(p. 129). These appear on the toolbar within the zoom window.

You can only create zoom windows from wire frame views.

To create a zoom window:


1. In the View Properties dialog box, click Wire frame in the View type list box.
2. Click Modify.
3. Click View > Zoom > Create Zoom Window.
4. Click a starting corner for the zoom window, then drag the pointer to size the window.
Release the mouse button to create the window.
5. Move the zoom window to a convenient location on the screen.
6. Resize the zoom window by dragging the window boundaries.

Magnifier
The Magnifier is useful when you need to keep a general view of the model open, and examine
particular areas in detail, at the same time.
To use theMagnifier, you must have both a general view window containing the model and a
zoom window open. See Creating a zoom window (p. 127).

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Click the Magnifier icon in the zoom window. As you move the pointer in the general
view, the zoom window displays the area around the pointer in detail, as shown in the example
below. Change the level of magnification by zooming in and out in the zoom window.

Moving the model in the view window


In Tekla Structures you can move, pan, rotate or fly through a model, in the view window.

Move
The Move commands move the viewpoint (or camera) rather than the model itself. Use the up,
down, left and right arrows on the keyboard to move the viewpoint. You can also click View >
Move to use the move commands.
Center by cursor To center the model on a particular point, click View > Move > Center by Cursor, then click
anywhere in the view to center the view on that point.

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Pan
The Pan command moves the model itself. Activate dynamic panning using the P key on your
keyboard, or click View > Move > Pan. The pointer will change to a hand. Click and drag the
mouse to move the model anywhere within the view window.
You can also pan while using the Fly command. To do this, activate the Fly command, and use
the middle mouse button to pan when needed.
See also Flying through the model (p. 130)

Rotating the model


You can use keystrokes, menu commands, the mouse, or a combination of these techniques to
rotate the model.
Rendered view In rendered views, you can rotate the model around the existing center of rotation. Hold down
the Ctrl key and click and drag with the middle mouse button.
To relocate the center of rotation:
1. Press the V key.
2. Click to pick the new center of rotation.
Or:
1. Use the keystrokes Ctrl+R.
2. Click to pick the new center of rotation.
3. Click and drag with the left mouse button to rotate the model.
4. Use the Esc key or Interrupt to end rotation.
Keyboard You also have the following keyboard options to rotate the model around the existing center of
technique rotation:

Wire frame In wire frame view, you can only use the keyboard technique to rotate a model. The center of
rotation is fixed in the center of the work area.
Automatic Click View > Rotate. You have the following options:
rotation

Click Esc to stop rotation.

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Snap switches affect model rotation. For example, with Free active, you
can click anywhere to define the center of rotation. If Free is inactive, you
need to pick an intersection point, or the end of a part. See also Specifying
points (p. 33).

Disable view To disable or enable view rotation, click Window > Rotate > Disable view rotation, or use F8.
rotation

Flying through the model


In Tekla Structures, you can travel through a model, changing direction and varying speed as
you go.

Start flying
To fly through a model, you must have a rendered view open, with Projection set to
Perspective. See View properties for more infromation on how to change view properties. Use
the keyboard shortcut Shift+F to start flying though the model, or click View > Fly.
Pick the view to fly in.Tekla Structures displays an arrow symbol to indicate the flying direction.
See also View properties

Stop flying
Use Interrupt to stop flying. See Ending commands (p. 42).

Adjust speed
To adjust your flying speed, move the mouse to the desired flying direction. The flying speed
grows exponentially when you are approaching the model from a distance.

Change direction
To fly forward, move the mouse forward. To change the flying direction, move the mouse to the
desired direction.

Changing the level of flying


1. To change the level you are flying on and to go straight up or down, hold down the Ctrl
key and move the mouse forward to go up, and backwards to go down. Release the Ctrl
key to continue flying on a level.

Changing the camera angle


1. To change the camera angle, scroll with the mouse wheel. To fly in the in the direction of
the camera angle, hold down the Shift key and scroll forwards to go down or backwards
to go up.

Creating clip planes


In Tekla Structures, you can create up to six clip planes in any rendered model view. Using clip
planes enables you to focus in on the required detail in the model.
To create a clip plane:
1. Select a rendered model view.

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2. Start the Create clip plane command:
• Right-click and select Create clip plane from the pop-up menu, or
• Click View > Create clip plane.
3. To select the position of the clip plane, click a plane.
4. To finish, right-click and select Interrupt.
5. The clip plane symbol appears in the model:

Selected plane

Clip plane symbol

• To move the clip plane, click the symbol, and drag it to a new location.

• To delete a clip plane, click the clip plane symbol and press Delete.

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5.2 Querying objects
Introduction This section describes the various tools in Tekla Structures that you can use to query the
properties of your model.

Inquire
The Inquire tool displays the properties of a particular object, or group of objects, within the
model. Click Tools > Inquire, and then pick an object in the model to access the following
options:

Option Action
Object Displays the properties of the object.
Center of gravity Tekla Structures creates a point at the center of
gravity of the picked part(s) and displays informa-
tion on the center of gravity in a separate window.
Welded parts Highlights the selected part and all the parts that are
welded to it.
Primary Welded Part Highlights the primary part when you select a
secondary part.
Assembly Objects Highlights all the parts in the same assembly or cast
unit as the selected part. See also Checking
contents (p. 72).
Component Objects Highlights the objects that form part of the selected
component.
Phases... Displays the object properties of the different
phases in the model, in a separate window.
Model size... Displays the quantity of all object quantities of the
current model, in a separate window.

To display the properties of a part, assembly, or cast unit using a custom-


ized report template when you use the Tools > Inquire > Object
command, modify the following templates to suit your needs:
• TS_Report_Inquire_Part.rpt (for parts)
• TS_Report_Inquire_Assembly.rpt (for assemblies)

• TS_Report_Inquire_Cast_Unit.rpt (for cast units)

Measure
Use the Measure tool to measure angles, the distance between two points and between bolts. All
measurements are temporary.

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Measurements appear in the rendered view window, until you update or
redraw the window.

Click Tools > Measure to access the following options. Remember to follow the prompts on the
status bar. The steps for each option are listed below the table.

Option Icon Action


Distance Measures a user-defined distance between any two
points. You can use this option to measure inclined
or aligned distances in the current view plane.
Horizontal Measures the x distance between two points on the
Distance view plane.

Vertical Measures the y distance between two points on the


Distance view plane.

Angle Measures angles.

Bolt Spacing Measures bolt spacing and edge distances in the


selected part.

Horizontal, To measure horizontal, vertical and user-defined distances:


vertical and user-
defined 1. Click Tools > Measure and select one of the options.
2. Pick the starting point.
3. Pick the end point.
4. Click to indicate on which side of the dimension line you want the number to appear.
Angles To measure angles:
1. Click Tools > Measure > Angle.
2. Pick the center point.
3. Pick the starting point.
4. Pick the end point. (Counterclockwise from the starting point.)
Bolts Use this option to measure the distances between bolts in a bolt group. Tekla Structures also
gives you the edge distances between the bolts and a selected part.
To measure bolt spacing:
1. Click Tools > Measure > Bolt Spacing.
2. Pick a bolt group.
3. Pick a part.

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See also XS_VIEW_FREE_MEASURE_PLANE

Clash check
When you have completed your model, run the Clash check to find parts, bolts, or reference
model objects that collide.

Clashes of objects that are only touching one another are not included in
the clash check log.

Steps 1. Select the objects you want to check.


2. Click Tools > Clash check.
3. The clash check progress is displayed in the status bar. You can continue working during
the clash check.
If there are no colliding parts, Tekla Structures displays the message No collisions
detected on the status bar.

If parts, bolts, or reference model objects collide, Tekla Structures highlights them in
yellow and displays the clash check log in the List dialog box.
If you start clash checking while another clash check is still running, you can choose
whether to continue checking, restart the operation and check the currently selected parts,
or stop checking.
4. To quickly locate and view colliding parts in the model, select the line containing the ID
numbers of colliding parts from the list. Tekla Structures highlights the parts in the model.
Hold down the F key while you do this to have Tekla Structures fit the work area.
Set bolt To define bolt clearance for clash checking, click Tools > Options > Options... > Clash check.
clearance Enter the values in the Bolt clash check settings dialog box.

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d is the larger value of the bolt head or nut diameters

Clash check clearence

The clash checking clearance area is grey. Select the checkbox in front of the field if you want
to use the clearance value. If you clear the checkboxes, the clearance will be zero.The clearance
in front of the bolt head is equal to the bolt length.
If you do not enter values for clearances, Tekla Structures uses the default value of 1.00.
You need to save the clearance values to use them in future sessions. Click Tools > Defaults >
Save Defaults.
If Tekla Structures cannot find the bolt head or nut diameter in the bolt catalog, it uses the shank
diameter.
Reference The following reference model file types are supported in clash checking:
models
• IFC
• DWG

• DGN

If you are working on a large model, running the clash check may some-
times be slow. In that case you can use the old clash checking function-
ality, which does not recognize clashes with reference models.
For more information, see XS_USE_NEW_CLASH_CHECK and
XS_CLASH_CHECK_BETWEEN_REFERENCES.

Compare
Use this tool to compare two assemblies or parts.

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To compare parts, select two parts in the model. Click Tools > Compare > Parts.
To compare assemblies, click on a part in each assembly. Click Tools > Compare >
Assemblies.

Tekla Structures displays the results on the status bar.

If you need more detailed information on assemblies or parts, use Inquire


(p. 132).

Part labels
Use the Part label option to display selected part properties, user-defined attributes, and
template attributes in a model view:

To use the Part label option in a model view:


1. Double-click the view to open the View properties dialog box.
2. Click Display.... The Display dialog box appears.
3. Click the Advanced tab and select the Part label checkbox.

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To add a property to the part label:
1. Select a property on the Properties list.
2. Click Add to add it to the Part label list.
To add a user-defined attribute or template attribute to the part label:
1. Select User-defined attribute on the Properties list.
2. Click Add. The Part label dialog box appears:

3. Enter the attribute name and click OK.


For more information on the Display dialog box, see Display in the online help.

Finding distant objects


When the work area is huge, the model may contain some distant objects that are not easy to
find. Use the Find Distant Objects command to find these objects.

You cannot use this command to find parts (such as beams, columns or
plates).

To find distant objects:

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1. Click Tools > Diagnose & Repair Model > Find Distant Objects.
Tekla Structures displays a list of object IDs.
2. Select an object in the list.
3. Right-click and select a command from the pop-up menu.
You can, for example, inquire or delete the object.
See also XS_DISTANT_OBJECT_FINDER_TOLERANCE

5.3 Copying and moving objects


Use the Copy and Move tools to copy and move objects linearly, with rotation, or with
mirroring.
Copy creates a new object, leaving the existing object in its original position. Move relocates the
existing object. Copy Special and Move Special provide additional options for copying and
moving objects.
You can also move the view plane of a selected view. When you move a view, Tekla Structures
only uses the vector perpendicular to the view plane.
Limitations Tekla Structures does not mirror connection properties, so Mirror does not fully mirror objects
if they include connections that contain, for example, asymmetrically positioned parts.
Duplicate objects When you copy or move objects, Tekla Structures checks for duplicate objects in the location
where you are about to copy or move the objects to. Tekla Structures also checks for duplicates
if you create new parts in the same location with an existing part.

Tekla Structures considers two objects duplicates if they have the same
orientation and the same size of bounding box.

Use the variable XS_DUPLICATE_CHECK_LIMIT_FOR_COPY_AND_MOVE to define


the maximum number of objects that are checked for duplicates while copying or moving
objects.
If duplicates are found, you can choose whether to keep or delete the duplicate objects.

This functionality does not apply to objects that you copy by using a
modeling tool, such as the Array of Objects (29) component.

Copy
To create copies of selected object(s):
1. Select the objects to copy.
2. Click the Copy icon, or click Edit > Copy.
3. Pick the origin for copying.

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4. Pick one or more destination points.

The objects are copied immediately.


5. To stop copying, click Edit > Interrupt.

I f you click Edit > Undo, the latest copy operation is undone, but the
Copy command remains active.

Tekla Structures copies all objects connected to the objects you copy.
Tekla Structures also tries to copy connections. Connections must be
surrounded by similar parts to be copied successfully.

See also Copy Special (p. 141)

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Move
To move selected object(s) to a new position:
1. Select the objects to move.
2. Click the Move icon, or click Edit > Move.
3. Pick the origin for moving.

4. Pick the destination point.

The objects are moved immediately. The Move command does not remain active.
To move selected object(s) to a new position at a specified distance:
1. Select the objects to move.
2. Click Edit > Move.
3. Pick the origin for moving.
4. Move the cursor in the direction you want to move the objects, but do not pick the point.
5. Type in the distance.
When you start typing, Tekla Structures displays the Enter a numeric location dialog box
automatically.
6. Click OK.

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Tekla Structures also moves the objects connected to the objects you
move. For example, if you move points, Tekla Structures also moves the
parts or assemblies that use those points.

See also Move Special (p. 141)


Moving the view plane (p. 56)

Copy Special
The Copy Special command provides additional options for copying objects.
1. Select the objects you want to copy.
2. Click Edit > Copy Special.
You have the following options:

Command Icon Description


Linear... Creates copies of selected object(s) at a speci-
fied distance from the original.

Rotate... Creates copies of selected object(s), either


rotated around a line you specify on a work
plane, or around the work plane z axis.
Mirror... Creates a mirrored copy of selected object(s)
through a plane you specify.

To Another Plane Creates a copy of selected object(s) on another


plane, which you specify by picking three
points.
To Another Copies selected objects(s) from an object to
Object other, similar objects.
From Another Creates a copy of model objects in phases you
Model... specify.

Tekla Structures copies all objects connected to the objects you copy.
Tekla Structures also tries to copy connections. Connections must be
surrounded by similar parts to be copied successfully.

See also Copy (p. 138)

Move Special
The Move Special command provides additional options for moving objects.
1. Select the objects you want to move.
2. Click Edit > Move Special.

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You have the following options:

Command Icon Description


Linear... Moves selected object(s) to a new position at a
specified distance from the original.

Rotate... Rotates selected object(s) either around a line


you specify on a work plane, or around the
work plane z axis.
Mirror... Mirrors selected object(s) using a line you
specify.

To Another Plane Moves selected object(s) to another plane,


which you specify by picking three points.

To Another Moves selected object(s) from an object to


Object another, similar object.

Tekla Structures also moves the objects connected to the objects you
move. For example, if you move points, Tekla Structures also moves the
parts or assemblies that use those points.

See also Move (p. 140)

Drag and Drop


You can move and copy objects using drag-and-drop.
1. Click Tools > Options > Drag and Drop to activate it.
2. Select the object to move or copy.
3. You have the following options:

To move the part, drag it to the new position

To copy the part, hold down the Ctrl key and drag it to the new position

To move the part end, click the handle and drag it to the new position

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5.4 Displaying and hiding objects
The visibility of objects in views depends on the following settings:
• work area
• view depth

• view setup

• view filter

• object representation settings


Work area and view depth are like two virtual boxes. Objects which have their center line
partially or totally inside both boxes are visible. Newly created objects are visible also outside
the view depth but never outside the work area. Redrawing a view only shows the objects inside
the view depth (for redrawing, see also Refreshing the screen display (p. 60).
Object visibility To define which objects are visible and how they are displayed in a view:
1. Double-click the view.
2. In the View properties dialog box, click Display.... The Display dialog box appears.
3. Set the visibility and representation for different object types and for components.
For information on advanced view settings and different display options, see Display in the
online help. See also View type (p. 57)).
For more information on hiding lines, see Hide lines (p. 181) and for information on hiding
selected parts, see Hide parts (p. 182).
Object To create customized presentation of objects, use object representation settings. For more
representation information on using the Object representation dialog box, see Object representation
settings (p. 143).
Filtering objects To more precisely define which objects are displayed in a view, use the view filter:
1. Double-click the view.
2. In the View properties dialog box, click Object group....
3. Use the Object Group - View Filter dialog box to define which objects are displayed in the
view.
See also View filter (p. 152) and Filter (p. 152).

Object representation settings


Use object representation settings to modify the color and transparency of objects in the model
view and create customized presentation of defined object groups.
For example, the following images show the same model with different object representation
settings:

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Standard object representation:

Only parts with profile name starting with IPE* or HEA* are visible:
Objects with user-defined attribute Planned erection date set to 01/05/
2006 are displayed in blue, while all other parts are 90% transparent.

Topics Creating object representation settings (p. 144)


Colors (p. 145)
Transparency (p. 146)
Object representation files (p. 146)

Creating object representation settings


To create new representation settings:
1. Click View > Representation > Object representation....
The Object Representation dialog box has the following buttons:

Button Description
Add row, Delete row Use to specify the coloring and visibility of several
object groups.

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Button Description
Move up, Move Use to change to order of the rows.
down
If an object belongs to several object groups, the
coloring and visibility of the objects defined on the
top row is applied to that object.
Object group Click to open the object group of the selected row
in the object group dialog box.

2. Enter the name of the setting in the text box next to the Save as button and click Save as.
The object representation setting is saved in the model’s attributes folder.
3. Click the Add row button to add a new row.
4. In the Object group column, select a predefined object group from the list box.
OR
Select Create new group... to create a new object group. See Object groups (p. 146).
5. Select coloring for the objects in the object group, in the Color column. See Colors (p. 145).
6. Select the Transparency setting. See Transparency (p. 146).
7. Use the Add row button to add more rows.
8. Click Save to save the object representation settings.
9. Click Modify to preview the settings in the views.
10. Click Apply and OK.

If you click Modify, Apply, or OK, Tekla Structures adds a row All to
lowest down, if the object representation settings did not contain the
group All.
The default values for row All are Color by class and Visible.

Colors
To define the color of some model objects, click View > Representation > Object
representation....

The Color settings are:

Option Description
As is The current color is used.
If the object belongs to one of the object groups
defined in the following rows, its color is defined by
the settings that the object group in question has on that
row.
Colors Select color from the list. See also Colors (p. 166).
Color by class All parts of the model are colored according to their
Class property. See also Colors (p. 166).
Color by lot Parts belonging to different lots get different colors.
See also Lotting (p. 183).

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Option Description
Color by phase Parts belonging to different phases get different colors.
See also Phases (p. 164).
Color by analysis Displays parts according to the member analysis type.
type See also Member analysis type in the Analysis
Manual.
Color by analysis Displays parts according to the utilization ratio in anal-
utility check ysis. See also Viewing analysis results in the Analysis
Manual.
Color by attribute Displays parts in different colors according to the
values of a user-defined attribute.

Transparency
The Transparency settings are:

Option Description
As is The current visibility.
If the object belongs to any object group for which the
visibility and color settings have been defined, the
settings will be read from that object group.
Visible Object is shown in the views.
50% transparent Transparent in rendered view.
70% transparent
90% transparent
Hidden Does not show in the views.

For color settings, see Colors (p. 145).

Object representation files


Tekla Structures saves object representation settings with filename extension *.rep in the
current model’s attributes folder.
• You can copy the object representation setting file to another model’s attributes folder.
• To make the object representation setting available to all models, copy the file to the system
folder.
Tekla Structures searches for the object representation files in the standard search order. For
more information, see Folder search order in the online help.

Object groups
Object groups are sets of rules with which you can group objects by selected properties and
conditions. Use the object groups:
• In view filter, to define which objects are displayed in the selected view.
• In select filter, to define which objects can be selected.

• In the Object Representation dialog box, to control the transparency and coloring of
objects in all views.

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• In the Project Status Visualization tool.
Topics Creating object groups (p. 147)
Object group files (p. 147)

Creating object groups


To create a new object group:
1. Click View > Representation > Object Representation... to open the dialog box.
2. Select Create new group... in the list box in the Object group column, and the Object
group - representation dialog box opens.

3. Enter the name of the object group and click Save as.
• The object group you create is saved in the model’s attributes folder. See Object group
files (p. 147).
4. Click Add row to define a rule.
• Rule is based on selected Category, Property, Condition, and Value.
• See Object group rules (p. 148) for more information on creating rules.
5. Use the Add row button to add rows for more rules. Use the Delete row and Delete all
buttons when needed.
6. When the set of rules is ready, click Save.
7. Click Close.
8. The new object group is shown in the Object representation dialog box.

Object group files


Filenames Tekla Structures saves object group representation files with filename extension *.PObjGrp.
Tekla Structures has three different object group types: view filter, selection filter, and object
representation. All these use different object group files, so you cannot, for example, use
selection filter object groups in the view filter.
Filename Object group filename extensions depend on the purpose the group was created for:
extension

Filename
exten-sion Created in dialog box
*.PObjGrp Object group - representation
*.VObjGrp Object group - view filter
*.SObjGrp Object group - select filter

File location Object groups are saved in the current model’s attributes folder.
• To make an object group available in another model, copy its file to the attributes
folder of the destination model.
• To make an object group available in all models, copy its file to the system folder.
You must restart Tekla Structures to apply the changes.
Tekla Structures searches for the object group files in the default order. For more information,
see Folder search order in the online help.

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A consistent naming policy for created object groups is important, as
handling the object group files is done manually in the model, project,
firm, and system folders.

Deleting an To delete an object group, delete the object group representation file located in the attributes
object group folder.
See also Displaying and hiding objects (p. 143)
Object representation settings (p. 143)
Object group rules (p. 148)

Object group rules


In the object group dialog box, you can add, delete, and modify the rules on which the object
group is based.
The object group rules include the following options:

Column Options Description


Checkboxes Select the checkbox to include the row in the rule. By default
each new row is disabled.
Parentheses • empty Use parentheses to create nested
rules.
• ()

• (( ))

• ((( )))
Category • Part Use the Object category with user-
defined attributes or, for example,
• Component
if you need to create a selection
• Bolt filter based on ID numbers.

• Weld

• Reinforcing bar

• Assembly

• Load

• Object
Property Various properties, You can use most of the available
depending on the properties in the object group
selected category. rules. All user-defined attributes
are selectable too.
Condition Various conditions to Numeric, textual, and date proper-
define the rules. ties all have different set of condi-
tions.

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Column Options Description
Value Enter the value manu- Enter the value to define the rule.
ally. You can use wildcards in the
Value column. See Using wild-
cards (p. 160).
Select date... See Using dates in the object
group rules (p. 149).
Select from model... Select the value from the model by
picking the object.
For example, if you chose Part as
Category, and Name as Property,
by clicking a part in the model,
you get its Name property in the
object group rule.
And/Or • empty (= And) Use the And/Or column when you
create rules with several rows.
• And
An empty field is the same as if it
• Or
had the And option selected.

To add a rule:
1. In the object group dialog box, click Add row.
2. Select Category from the list box.
3. Select Property from the list box.
4. Select Condition.
5. Enter the value in the Value column, or select the value from the model.
6. Add more rows and use And/Or column and parentheses to create more complex rules.

Using dates in the object group rules


To use date rules in the object groups:
1. Open the Object group - representation dialog box and add a row to the group.
2. Select, for example, Object in the Category column.
3. Select, for example, user-defined attribute Actual erection date in the Property column.
4. Select Condition. With date properties, you can use the following conditions:
• Equals
• Does not equal

• Later than

• Later than or equal

• Earlier than

• Earlier than or equal

5. In the Value column, click Select date... to open the Select date dialog box.
The dialog box includes the following options:

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Option Description
Date Select a date from the calendar.
Review date The date defined by the computer running
Tekla Structures.
This is the same as Review date in the
Project Status Visualization dialog box.
day(s) before the review date Define the number of days before/after the
day(s) after the review date review date.

6. Select the date option and click OK.


See also Displaying and hiding objects (p. 143)
Object representation settings (p. 143)
Object groups (p. 146)
Project status visualization (p. 186)

Object representation example


In this example, we create a visualization for parts with different value for the user-defined
attribute Planned erection date. The parts will have the following colors:
• Blue if the planned date is earlier than the review date.
• Green if the planned date is the same as the review date.

• Yellow if the planned date is one day after the review date.

• Red if the planned date is two days after the review date.
This is how the model looks with standard object representation settings:

To create object representation settings and object groups that define which objects should get
the coloring defined above:
1. Click Setup > Object representation... to open Object representation dialog box.
2. Name the empty object representation, for example, as plan_test. By default, the object
representation dialog box includes an object group All. Do not delete this group, but keep it
last in the list.
3. Click Add row to add a new row.
4. Select the newly added row, and click Create new group... in the Object group list box.
The Object group - representation dialog box opens.

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5. Enter a name for the group, for example, plan_before_review_date.
6. Click Save as.
7. Modify the rule. This rule includes objects that have user-defined attribute Planned
erection date set earlier than the review date.

• Select Object in the Category column.


• Select Planned erection date in the Property column.

• Select Earlier than in the Condition column.

• Click Select date... in the Value list box and select Review date in the Select date
dialog box and click OK.
8. Click Save and Close.
9. In the Object representation dialog box, select blue in the Color list box of the
plan_before_review_date row and check that the object group is set to Visible.
Repeat steps 3 to 9 and create three more object groups with different rules:
• Object group plan_review_date, with the following rule: Object Planned
erection date Equals Review date.
• Object group plan_one_day_after, with the following rule: Object Planned
erection date Equals 1 day(s) after the review date.

• Object group plan_two_days_after, with the following rule: Object Planned


erection date Equals 2 day(s) after the review date.
For more information on creating rules with dates, see Using dates in the object group
rules (p. 149).
10. When all object groups are created, set the color and visibility of the object groups, in the
Object representation dialog box, to be the following:

11. Select Hidden in the Transparency column for the All object group and check that it is last
in the list.
12. Click Save and Modify.
The model is now shown with the defined colors:

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See also Object representation settings (p. 143)
Object groups (p. 146)
Object group rules (p. 148)
Project status visualization (p. 186)

5.5 Filter
Introduction The Filter option is useful when you want to perform an operation on several objects or
properties at the same time.
This section describes the Selection and View filters.
• Use the Selection Filter to avoid making errors when selecting objects.
• Use the View Filter to define which objects appear in each view. This is particularly useful
for complicated models containing a large number of objects.

The view and selection filters are based on the object group functionality.
Fore more information, see Object groups (p. 146).

View filter
Use the View filter to define which objects are displayed in a view, according to object
properties. Work area, view depth, view setup, and the object representation settings also affect
whether an object is visible. See Displaying and hiding objects (p. 143).
To display the View filter dialog box:
1. Double-click the view to open the View properties dialog box, or click View > View
Properties....
2. Click the Object group... button.

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Selection filter
Use the Selection Filter to define which objects can be selected. Tekla Structures also contains
several switches that control whether you can select an object (see Controlling the selection (p.
38)).

To use the Selection Filter on an object, the object must be visible in the
relevant view. See View filter (p. 152) for more information.

Selection filter dialog box


To display the Object Group - Selection Filter dialog box:

• Click the Selection Filter icon , or


• click Edit > Selection Filter....

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Use object properties to define whether or not an object can be selected.
To use the Selection Filter dialog box that was available in previous versions, set the variable
XS_USE_OLD_FILTERING to TRUE.

Using the variable XS_USE_OLD_FILTERING affects only the appear-


ance of the dialog box. Internally Tekla Structures uses the new filters in
all filtering.

See also XS_USE_OLD_FILTERING

Standard selection filters


Tekla Structures contains several standard selection filters. The selection filter list box on the
Selecting toolbar lists both standard and user-defined filters.

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To apply a filter, select one from the list. Standard filters always appear first on the list.

Converting old selection filters


The selection filter list box is divided into two parts:
• New selection filters (file extension .SObjGrp), which you can use in selection filtering
• Old filters (file extension .msf)

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When you select an old filter, Tekla Structures automatically converts it to a new filter and saves
the new filter. The old filter is then removed from the list box.

Defining your own filters


To define your own filters:

1. Click the Selection Filter icon , or click Edit > Selection Filter... to open the Object
Group - Selection Filter dialog box.
2. Find a filter which has close to the same settings as you need.
3. Modify the settings, then enter a new name in the Save as field.
4. Click Save as, then OK to exit. You can now choose the new filter from the dropdown list.

To have the filters you define appear at the top of the list, right after the
standard filter, use capital letters in the filter name.

Examples The Selection Filter is very useful when using the drawing wizard to automatically create
drawings. For example, if you only want to produce drawings of the beams in the model, use the
Selection Filter to select them.
Use the Selection Filter to select the parts you want to carry loads.

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Filtering techniques
Filter by multiple You can define filters containing several properties. You can also have multiple filtering values
properties for each property. If you use multiple values, separate the strings with blank spaces (for example,
12 5). If a value consists of multiple strings, enclose that particular value in quotation marks
(for example, "custom panel").
By using conditions, parentheses, and the And/Or option you can create filters that can be as
complex as needed.

When you create rules between objects that represent different categories,
use the And option when possible to avoid potential problems with more
complex rules.

Set filtering on To set filtering on for a particular property, select the corresponding checkbox. The checkboxes
define which rows of the filter are enabled and effective. In the following example, only the
second row affects filtering:

Complement To use complement filtering (in other words, defining which parts not to select), select Does
filtering not equal in the Condition column.
Template You can select objects according to template properties. To do this, select Template in the
properties Category column, and then select the desired property in the Property column.

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In the Object Group - Selection Filter dialog box, use the following units
for template properties, even when using the US Imperial environment:
• mm for lengths
• mm2 for areas

• kg for weights

• degree for angles


To check which units Tekla Structures uses for certain template proper-
ties, use the Select from model... option in the Value column.

Assembly types If the category you have selected is Assembly, the property you have selected is Assembly
type, and you use the option Select from model... in the Value column, Tekla Structures returns
the value as a number. The number indicates the type of assembly in question. The following
table lists the numbers and the corresponding assembly types:

Assembly
Value type
0 precast
1 cast in place
2 steel
3 timber
6 miscellaneous

See also Using wildcards (p. 160)

Filtering examples
Beams and To create a selection filter for beams and columns:
columns
1. Click Add row twice to add two new rows.
2. Fill in the part names, BEAM and COLUMN.

To select the value directly from the model, click Select from model...
and pick an object.

3. Select the Or option. The filter is now looking for an object that has the Name BEAM or
COLUMN.

The same result is accomplished if you write BEAM COLUMN in the


Value column in the first row. If you use multiple values, you must sepa-
rate the strings with blank spaces.

4. Enter the filter’s name next to the Save as button, and click Save as.

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Phases To create a selection filter for all parts in phases 1 and 2:
1. Click Add row.
2. Fill in the part phases, 1 and 2. Separate the strings with a blank space.
3. Enter the filter’s name next to the Save as button, and click Save as.

Complement filter If you only want to select certain parts, use complement filter to filter out the remaining parts.

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Select switches also affect the selection of objects. See Controlling the
selection (p. 38).

To create a filter that selects all parts except for those with the profile BL200*20:
1. Click Add row.
2. Fill in the profile, BL200*20.
3. In the Condition column, select Does not equal.
4. Enter the filter’s name next to the Save as button, and click Save as.

Using wildcards
You can use wildcards to shorten filter strings. A wildcard is a symbol that stands for one or
more characters. Tekla Structures uses the following wildcards:

Wildcard Description Example


* (asterisk) Matches any number HE* matches all parts with a
or characters profile name that begins
with the characters "HE".
You can also this symbol at
the beginning of a word:
*BRAC*.

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Wildcard Description Example
? (question mark) Matches a single char- HE?400 matches parts with
acter profile names such as
HEA400, HEB400, and
HEC400
[ ] (square brackets) Matches whatever is L[78]X4X1/2 matches parts
enclosed in the with the profile names
brackets L7X4X1/2 and L8X4X1/2

The characters * and ? can also be used in object names. If the object
name you want to filter contains * or ?, enclose * or ? in square brackets.
E.g., to find the profile P100*10, enter P100[*]10 in the filter field.

Filter in dialog boxes


The Filter also appears in many dialog boxes. In a Filter field you can enter characters from the
name of the object you are looking for, and then click the Filter button to find the matching
names. See also Using wildcards (p. 160).

5.6 Settings
In this section This section explains how to modify various settings in Tekla Structures.

Units and decimals


To configure how units and decimals are input, output, stored and displayed, click Tools >
Options > Options... > Units and decimals.
Update When you click OK in the Units and decimals dialog box, Tekla Structures updates the format
of units and decimals in all open dialog boxes.
Input and output Different types of data are separated onto three tabs in the Units and decimals dialog box. Input
data data appears on the Modeling and Catalogs tabs. Output data appears on the Analysis results
tab (output data only relates to structural analysis).

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Modeling func- The settings on the Modeling tab affect the data you use when using modeling commands, such
tions as copy, move, create grid, create point, part location, and dimensions.
Catalogs Settings on the Catalogs tab affect the data stored in the profile and material catalogs.
No effect Settings in the Units and Decimals dialog box have no effect on drawings, reports, or the
Inquire and Measure tools.

The number of decimals affects input and storage accuracy. Always use
a sufficient number of decimals.

The decimal point symbol is always a period (.). It cannot be changed.


Exponent nota- You can use positive exponent notation, but not negative exponent notation.
tion
Imperial units
You can input length in imperial units in the following ways:
• Inches in decimals (e.g. 300.5")
• Feet in decimals (e.g. 62.7')

• Fractional notation (e.g. 60'-6")


Fractional In fractional notation, all input is shown in feet (') and inches (").
notation
If you are using imperial units and want to use fractions, you must use fractional notation.

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Mouse and pointer settings
You can configure your mouse and pointer settings to suit the way you work using:
• Pan (p. 163)
• Drag and drop (p. 163)

• Xmouse (p. 163)

• Xsnap (p. 164)

• Rollover highlight (p. 164)

Pan
Pan toggles the function of the middle mouse button between panning and scrolling. To switch
between scrolling and panning, click Tools > Options > Middle Button Pan, or press Shift+M.
Scrolling moves the “viewer”, and panning moves the model. Hold down the middle button and
drag the pointer away from the origin of the object. To scroll faster, drag the pointer farther from
the origin mark; drag closer to slow down. You can use Scroll and Pan when other commands
are active.

Drag and drop


With Drag and drop active, you can use drag and drop to move or copy parts. You can also
modify polygon shape using drag and drop. You cannot drag and drop components, component
parts, bolts, or welds.
Activate To toggle Drag and drop on and off, use the keystroke D, or Tools > Options > Drag and Drop.
It remains active until you switch it off.
Tekla Structures remembers this setting between sessions by user name.

To avoid accidentally dragging and dropping parts, de-activate drag and


drop when you are not using it.

Smart Select With both Drag and Drop and Smart Select active, you can drag and drop handles without
selecting them first.
To toggle SmartSelect on and off, use the keystroke S, or select Tools> Options > Smart
Select. It remains active until you switch it off.

Tekla Structures remembers this setting by session and user name.

Xmouse
With Xmouse active, moving the pointer over a view activates the view. Without Xmouse you
have to click on a view to activate it. To toggle Xmouse on or off, click Tools > Options >
Xmouse. A checkmark appears next to the menu option if Xmouse is already active.
Using Xmouse Xmouse is useful when you are using two views that partly overlap. See the following examples:
• If you want to pick beam positions from two overlapping views, with Xmouse active you
simply move the pointer over the view to activate it.
• With Xmouse active, you can also use the Page Up, Page Down and arrow keys in
overlapping views, without having to click a view to activate it first. See Moving the model
in the view window (p. 128).

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Xsnap
Xsnap helps you to snap to the correct points by giving you visual cues. As you move the pointer
over an object, Tekla Structures automatically highlights the points it suggests you snap to.
Activate To toggle Xsnap on and off, use the keystroke T or Tools > Options > Xsnap. It will stay active
until you turn it off.
Tekla Structures remembers this setting by session and user name.
Snap switches Use snap switches to control the kind of items to which the cursor reacts. See Specifying points
(p. 33).

Rollover highlight
As you move the mouse pointer over objects in rendered model views, Tekla Structures
highlights the objects in yellow, so that you can easily see which objects you can select.

Activate To turn Rollover highlight on and off, press H or click Tools > Options > Rollover highlight.

Phases
In Tekla Structures, you can use phases to break up a model into different sections. Phases are
often used to indicate erection sequences. You can create reports and views, hide objects, and
copy objects from other models, according to their phase number.
Example For example, you have a large project on which several users will work simultaneously in single-
user mode. First create a basic model which includes, for example, the columns. This is phase
1. You then copy this basic model to all users.
Each user then works on a separate part of the building. As each part of the model is completed,
you can copy it back to the basic model as a separate phase (phase 2, 3, etc.).
Working with To work with phases, click Tools > Phase Manager.... The Phase manager dialog box appears.
phases

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The following table explains how to use the buttons in the Phases dialog box.

Button Description
Filter Lists the phases by the number and/or name criteria
you enter. See Filter in dialog boxes (p. 161).
Set current Makes the selected phase the current phase. Tekla
Structures assigns all objects you create after setting a
phase to current to the current phase. The @ character
in front of the phase number indicates the current
phase.
Select by objects Highlights the phases associated with the objects
currently selected in the model. Use this button to iden-
tify the phase of an object.
Add Creates a new phase.
Delete Deletes the phases you select from the list.
Select by phase Selects and highlights the corresponding objects in the
model if you have selected associated phases on the
list.
Modify phase Changes the phases of the selected objects to the phase
selected on the list.

Additional You can add more phase properties, which will appear as extra columns on the list. Tekla
properties Structures considers phase properties to be user-defined attributes, so you can define the names
of phase properties in the objects.inp file. See Adding properties. To use phase properties
in reports and templates, use the syntax PHASE.ATTRIBUTE_NAME in the phase property field
name.

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Options
Use the Components dialog box to set various default values for numbering, coefficients,
profile names and connections. To open the Components dialog box, click Tools > Options >
Options... > Components.

To save your settings, click Apply or OK.


See also Preferences in the online help
Orientation marking settings in the online help

Colors
You can specify the color of some model objects by defining their class with a number.
You can also use the object representation settings to specify colors for defined object groups.
For more information, see Object representation settings (p. 143).
You have the following color options:

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Color Number
black

light gray or white 1

red 2 or 0

bright green 3

blue 4

cyan 5

yellow 6

magenta 7

gray 8

pink 9

lime 10

aqua 11

lilac 12

orange 13

light blue 14

You may also need to use the numbers of colors with some variables, for example
XS_CLASH_CHECK_COLOR. For more information, see the online help.

General settings
Tekla Structures also includes the following general settings:

Snap grid
Use Snap grid when picking a point using the Snap to any position snap switch. See
Specifying points (p. 33). To define a snap grid, click Tools > Options > Options... > Mouse
settings.

Enter the following information:

Field Description
Activate snap Check to make the snap grid active.
grid when free
snap is on
Spacing x, y Snap grid spacing
Origin dx, dy Offsets for grid origin

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Beep
With this switch active, Tekla Structures warns you with a beep when an error occurs. Click
Tools > Options > Beep to toggle this switch on and off.

5.7 Numbering
This section explains how to change numbering settings and apply numbering in Tekla
Structures.

Numbering settings
To open the Numbering Setup dialog box, click Drawings & Reports > Numbering >
Numbering Settings...:

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You can use various numbering options:

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Option Action if checked
Renumber all Tekla Structures renumbers all parts. All infor-
mation on previous numbers is lost.
Reuse old numbers Tekla Structures reuses numbers assigned to
parts that have subsequently been deleted.
These numbers may be used to number new or
modified parts.
Check for standard If a separate standard part model has been set
parts up, Tekla Structures compares the parts in the
current model to those in the standard part
model.
If the part to be numbered is identical to a part
in the standard model, Tekla Structures assigns
it the number of the part in the standard model.

New parts Options when numbering new parts:

Option Action
Compare to old A new part gets the same number as a previ-
ously numbered similar part.
Take new number A new part gets a number not used in previous
numbering, even if a similar numbered part
already exists.

Modified parts Options when numbering modified parts:

Option Action
Compare to old Same as for new parts (above)
Take new number Same as for new parts (above)
Keep number if possible Modified part maintains its previous number if
possible.

Always carry out full numbering on the model after you have changed
numbering settings. See Number All Partsthe online help.

Family numbering
With family numbering you can group objects within the same numbering series into different
“families”. When you use family numbering, the cast unit position numbers consist of family
number and qualifier. For example:

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Family number

Qualifier

• The family number is the same for assemblies and cast units which match the criteria you
define in the Numbering setup dialog box.
• Assemblies or cast units which have the same family number but different exact geometry
or materials get unique qualifier numbers.
See also Assigning family numbers for series (p. 171)
Assigning family numbers for parts (p. 173)

Assigning family numbers for series


On the Family numbering tab, you can assign family numbers for series.
For example, the following two beams both have the numbering series prefix B:

Assembly position: B/1

Assembly position: B/2

The beams are otherwise similar, but the connections used are different.
To assign family numbering for the series:
Usage 1. Click Drawings & Reports > Numbering > Numbering Settings... to open the
Numbering Setup dialog box.
2. On the Family numbering tab, click Add series to open the Add series dialog box,
which lists all the assembly and cast unit numbering series in the model.

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3. Select the numbering series B/1 and click Add. The numbering series appears in the
family numbering list.

4. Use the Compare section of the dialog box to define what to compare for the numbering
series. Define the compare criteria for each numbering series separately.
a Select at least one checkbox, but not all of them.
b If you select all checkboxes, the family number will be the same as the normal
assembly position, and the qualifier number will be 1 for all. If you do not select
any checkboxes, only one family number per series is assigned.

5. Click Apply or OK.


6. Update the numbering in the model.
7. Tekla Structures assigns the beams family numbering.

Result Tekla Structures considers beams different according to the compare criteria you defined, and
they get different family numbers:

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Assembly position: B/1-1

Assembly position: B/2-1

Assigning family numbers for parts


To assign a family number and/or family qualifier for parts:
Usage 1. Select the objects whose family numbers you want to change.
2. Click Drawings & Reports > Numbering > Change Number > Family Number....
3. In the Assign Family Number dialog box, enter the desired values in the Family number
and Family qualifier fields.
4. Click Assign.

Assembly position numbers


You can sort the order in which assemblies are given their position numbers. To do this, use the
options in the Numbering Setup dialog box:

You can sort the position numbers in ascending or descending order.

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The sort order can be based on the following criteria:
• The x, y or z coordinates of the main part of the assembly.
• The user-defined attribute of an assembly.

• The user-defined attribute of the main part.


If your sorting is based on user-defined attributes, Tekla Structures displays a list box that
includes all the available user-defined attributes.

When sorting by x, y or z coordinates, the sorting is based on the center


of gravity of the reference axis.

Sorting by user-defined attributes or by location does not affect the part


position.

If you add new parts, already numbered objects are not renumbered to suit
the sorting order by, for example, the x coordinate. In this case you should
renumber the parts.

See also Numbering Settings...

Numbering examples
Part numbers This example explains how different numbering settings result in different part numbers when
you modify a part.
1. Create three identical beams with the numbering series prefix P and start number 1.
2. Number the model. All the beams have the part position number P1.
3. Modify one of the beams.
4. Number the model. You should now have two beams P1 and one P2.
5. Change beam P2 to be identical to the others.
6. Number the model.
Tekla Structures assigns different part position numbers to this part, according to which
numbering settings you used, as follows:
• Compare to old: P1
• Keep number if possible: P2

• Take new number: P3

Project phases When you start modeling a project, the required numbering settings may be totally different
from what they are after the project has been issued for the first time and you start revising the
model.

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To control numbering settings on different phases of the project, create pre-defined numbering
settings for the different phases of the project. Save the settings with the Save as button.
For example:
• Phase 1 - Stick modeling
Doing only modeling before any drawings are released. At this stage you may even want to
select Renumber all, or at least Re-use old numbers.
• Phase 2 - Drawing issue
When the first set of drawings is issued, but modeling continues, you may want to minimize
the effects to already issued drawings. You can do this for example by selecting Keep
number if possible in the Modified list box.

• Phase 3 - Revisions
At some point the project is more or less finalized, and any changes to the model should be
handled in a different way than before. You may want to take a new number for all modified
parts, not comparing them to any of the existing parts. To do this, select Take a new
number in the Modified list box.

When you reach the next step in a project, you can load pre-defined
settings, and then save them as standard. This way the standard settings
are always automatically loaded from that point on when someone opens
the model.

Applying numbering
When you apply numbering, Tekla Structures assigns marks to parts and assemblies. Numbering
is carried out according to the settings in the Numbering Setup dialog box (see Numbering
settings (p. 168)).
Pop-marking Pop-marking for NC files also affects numbering. When pop-marking is activepop-marks,
Tekla Structures will assign different numbers to identical parts if they have different pop marks.
Example Two main parts in different assemblies are identical, apart from a difference in the position of
the plates welded to them. In this case, Tekla Structures assigns them different numbers.
Interrupt You can safely interrupt numbering before it is complete by clicking Cancel in the dialog box
numbering Tekla Structures displays while it is running. If you interrupt numbering, parts and assemblies
retain their original numbers.
Log file Click Tools > Display Log File > Numbering History... for a report showing the numbering
history.

For information on how to interpret the log file, see Log files in the online
help.

Applying num- To apply numbering, click Drawings & Reports > Numbering. You have the following options:
bering

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Option Result
Number Modified Objects Assigns marks to all modified and new
parts and assemblies.
Number All Parts Assigns marks to all parts and assem-
blies.
Change Number Changes final position number.
Clear Numbers Deletes position numbers.
Save Preliminary Numbers Saves current part position number as
preliminary marks for selected parts.
Assign Control Numbers... Assigns control numbers to parts.
Lock/Unlock Control Numbers Locks or unlocks control numbers. See
Locking and unlocking control
numbers (p. 176).

Assigning control numbers to parts


Control numbers are properties that identify the location of parts in a model. Use the Create
control numbers (S9) macro to assign control numbers to parts. You can have Tekla Structures
assign consecutive control numbers to all parts in the model, to selected parts, or only to parts
in a specific numbering series. Each part gets a unique control number.
To display control numbers in drawings, reports, or when you use the Tools > Inquire > Object
command, select the property, ACN.

For more information on how to use this tool, see the online help.
See also To find out how to display control numbers in drawings, see User-defined attributes in marks
in the Drawing Manual.
Locking and unlocking control numbers (p. 176)

Locking and unlocking control numbers


To prevent Tekla Structures from renumbering the control numbers of all parts in the model, or
of specific parts, use the Lock/Unlock control numbers tool.
To lock or unlock control numbers:
1. Click Drawings & Reports > Numbering > Lock/Unlock control numbers:

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2. To define which parts’ control numbers to lock or unlock:
• To lock or unlock the control numbers of all parts, do not select any parts in the model
OR
• To lock or unlock the control numbers of specific parts, select the parts in the model.
3. Select Lock or Unlock in the Status list box.
4. Click Apply, then Create.
The user-defined attribute ACN_STATUS tells you if a part’s control number is locked or
unlocked.
For more information on control numbers, see Assigning control numbers to parts (p. 176).

5.8 Tools
Introduction This section describes various tools in Tekla Structures that help you to model more effectively,
as well as tools that you can use to check a model and prepare it for fabrication.

Snapping
Tekla Structures includes many tools you can use alone or together with other tools to snap to
specific locations. These tools are:
• Snap switches (p. 33)
• Numeric snapping (p. 177)

• Orthogonal snapping (p. 178)

• Tracking (p. 179)

• Temporary reference points (p. 179)


See also Snapping examples (p. 179).

Numeric snapping
Use the Enter a numeric location toolbar to key in position coordinates you want to snap to.

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To display the toolbar, initiate a command that requires you to pick positions, and then do one
of the following:
• Start entering the coordinates using the keyboard.
• Click Tools > Enter a Numeric Location and select an option. To access additional options,
click Tools > Options > Shortcuts > Enter a Numeric Location.
The following table explains the types of information you can enter.

You can enter Description/Example Special character


Cartesian coordinates The x, y, and z coordinates of , (comma)
a position separated by
commas, e.g. 100,-50,-200.
Polar coordinates A distance, an angle on the xy <
plane, and an angle from the
xy plane separated by angle
brackets, e.g. 1000<90<45.
Angles increase in the coun-
terclockwise direction.
Absolute coordinates The coordinates based on the Set with the variable
origin of the work plane. XS_KEYIN_ABSO
LUTE_PREFIX
Relative coordinates The coordinates relative to Set with the variable
the last position picked, e.g. XS_KEYIN_RELA
@1000,500 or @500<30. TIVE_PREFIX
One value A distance to an indicated
direction.
Two coordinates If you omit the last coordi-
Three coordinates nate (z) or angle, Tekla Struc-
tures assumes that the value
is 0.
In drawings, Tekla Structures
ignores the third coordinate.

After you enter the coordinates, press Enter or click OK to snap to the position.
Snapping mode Tekla Structures has two snapping modes, relative and absolute. Use the variable
XS_KEYIN_DEFAULT_MODE to indicate the default snapping mode.
See also XS_KEYIN_ABSOLUTE_PREFIX
XS_KEYIN_RELATIVE_PREFIX

Orthogonal snapping
Use the shortcut O (Tools > Ortho) to snap to positions in orthogonal directions on the work
plane (0, 45, 90, 135, 180 degrees, etc.).
To control orthogonal snapping, use the variables XS_SEMI_ORTHO_ANGLE and
XS_USE_SEMI_ORTHO. For more information, see Appendix C, Variables, in the System
Manual.

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Tracking
Tracking means that you follow a line and pick a point at a specified distance along the line. You
usually use tracking in combination with other snapping tools, such as snap switches, or
orthogonal and numeric snapping. See also Snapping examples (p. 179).

Temporary reference points


You can create a temporary reference point to use as a local origin when snapping in models or
drawings.
1. Initiate a command that requires you to pick positions.
2. Hold down the Ctrl key and pick a position. A green cross indicates that this position is now
a temporary reference point.
3. Use this temporary reference point with snap tools to define directions and distances.
See also Snapping examples (p. 179).

Snapping examples
When you have snap switches on and you use a command that requires you to pick positions,
the mouse pointer locks onto a snap point. Tekla Structures displays a magenta line between the
last point picked and the snap point.

You can track along the line towards a snap point, and use the Enter a numeric location toolbar
to specify the distance from the last point picked.
You can also track along an orthogonal direction. See Orthogonal snapping (p. 178).
In the illustration below, we snapped to a grid line midpoint and tracked along the tentative line
for 1000 units.

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You can also track beyond the snap point, for example, 4000 units from the last point picked.

Track in the opposite direction by entering a negative value, for example, -1000.

Reference points In this example, we create a beam using a grid line midpoint as a temporary reference point and
tracking along an orthogonal direction (shown as green dashed line) for 500 units. Click OK, and
Tekla Structures creates the beam along the magenta line.

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Locking You can lock the x, y, and x coordinates on a line. This is useful when you need to determine a
coordinates point to pick and the needed point does not exist on the line.
To lock the x coordinate, for example, press x on the keyboard. To unlock the coordinate, press
x again.

Exact lines
With fast representation of parts, use View > Representation > Show Part with Exact Lines to
display selected parts with exact lines. Click View > Redraw All to clear the exact lines effect.
1. Select the parts.
2. Click View > Representation > Show Part with Exact Lines.
3. Click the window in which you want to display exact lines.
You can also right-click on the selected parts and choose Exact lines.

See Display in the online help for more on drawing techniques.

Hide lines
Use this command to display hidden lines in selected parts in wire frame views. Click View >
Redraw All to clear the hidden lines effect.

The options in Tools > Options > Options... > General determine the way Tekla Structures
displays hidden lines:

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Option Example
No dotted

Other parts dotted

All parts dotted

Solid bolts

No solid bolts

To display hidden lines:


1. Select the parts.
2. Click View > Show > Hidden Lines.
3. Click the window in which you want to display the hidden lines
You can also right-click a part, then click Hide Lines. Using this option there is no need to click
the window to make it active.
Hide parts You can quickly hide selected parts from a view. For example, you could use this feature in
complex connections, to temporarily hide parts in order to see the parts behind them.
1. Select the parts to hide.
2. Right-click and select Hide.
• By default, hide changes parts to sticks
• To completely hide parts, use the Shift key with the hide command.
3. To make parts visible, use the command View > Redraw All or right-click the parts and
select Show with Exact Lines.
See also View properties (p. 56)

Show component
Use Show component to display the contents of selected components (parts, bolts, etc.), even
if Visibility in components is not checked in the View properties dialog box.

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If Visibility in components is not checked for the parts within the components, they are visible
when you create them. When you redraw the view window, they are no longer visible.
To use Show component:
1. Click View > Representation > Show Component Content.
2. Click a component symbol or select an area.

Show assembly
Use Show assembly to display the actual contents of a selected assembly, even if some objects
are hidden in a view:
1. Click a part.
2. Right-click a part.
3. Select Show assembly from the pop-up menu.
Tekla Structures displays all parts, bolts, welds, cuts, fittings, and other details belonging to the
assembly, even if they were hidden in the view properties.

Lotting
Lots are consignments of assemblies for transporting to site. You can use lot names and numbers
in reports.
To use lotting:
Click Tools > Lotting to open Lotting dialog box. This displays the properties of existing lots.
Lots can be changed.

Creating a lot
To create a lot:
1. Click Tools > Lotting to display the Lotting dialog box. Tekla Structures lists the existing
lots.
2. Click Properties to display the Lot properties dialog box.

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Enter new lot number here

3. Enter new lot number, and then enter a number in Current lot, Number and ensure Number
is checked.
4. Enter a the maximum weight of the lot in Max weight. Click Add.
5. You now have an empty lot. To add parts to the lot see Adding parts to an existing lot (p.
184).

Adding parts to an existing lot


To add parts to a lot:
1. Click Tools > Lotting to display the Lotting dialog box.
2. Click an existing lot on the list. Tekla Structures highlights the parts included in the lot. The
total weight of the lot and the number of assemblies it contains in are displayed under
Applied values.
3. To add parts to an existing lot, use the Shift key and select the part(s). Click Apply selected.
Tekla Structures displays the weight and number of the parts you add under Current values.
4. Click OK to close the dialog box. When you re-open the lotting dialog box, the Applied
values include the weight and number of the parts you added.

5. Tekla Structures displays a warning message when the weight limit of the lot is exceeded.

Always use the Shift key when adding parts to an existing lot. If you
simply select parts you will overwrite the contents of the lot. You cannot
select parts contained in other lots.

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Deleting parts from an existing lot
To delete parts from a lot:
1. Click Tools > Lotting to display the Lotting dialog box.
2. Click an existing lot on the list. Tekla Structures highlights the parts included in the lot.
3. Hold down the Ctrl key and select each part to remove.
4. Click Apply to remove the parts from the lot.
5. Click OK to exit the Lotting dialog box.

Deleting an existing lot


To delete an existing lot:
1. Click Tools > Lotting to display the Lotting dialog box.
2. Click Properties.
3. Click an existing lot on the list.
4. Click the Delete key.

Sequencer
Use Sequencer to name sequences and assign incremental numbers to parts. There are many
uses for the Sequencer, including defining erection sequences. You can define several
sequences for different purposes. You can include the same parts in several sequences at the
same time.
The Sequencer works by assigning user-defined attributes to parts. So you can use the
Sequencer to create user-defined attributes when you only need to use numeric values. With
Sequencer you can also assign numeric values to existing user-defined attributes.

Creating a report
To include the sequence number in reports, enter the sequence name in the text field.
You can also use the sequence number in a report by entering the sequence name in the table
part row.

To create a list showing all the parts belonging to a sequence, use the
following rule in a row or intermediate row in the Template Editor:
if(curr("SEQUENCENAME") != 0) then do()

Checking the sequence value


You can check the name and number of a sequence using the Inquire object command. To do
this, the sequence name must appear as a user-defined attribute in the objects.inp file. For more
information, see Adding properties in the System Manual.

Using Sequencer
Click Tools > Sequencer to open a dialog box displaying existing sequences. You can enter the
following information:

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Option Description
Sequence name If you want to assign values for existing user-defined
attributes with the sequencer, enter exactly the same
name as in the objects.inp file. For example,
PRELIM_MARK for preliminary marks.
Max number The highest number to use in the sequence. Objects are
numbered from 1 up. If you select an object that has
already been included in a sequence, Tekla Structures
prompts if you want to override the existing number. If
you click Yes, Tekla Structures gives the next avail-
able number to the object.
Delete Deletes the sequence. If there is only one sequence in
the list, the name of the empty sequence remains.

Creating a new sequence


To create a new sequence:
1. Click Tools > Sequencer to display the Sequencer properties dialog box.
2. Enter the Sequence name.
3. Click OK or Apply.
4. Select the parts you want to include in the sequence. The first part gets the sequence number
1, the second, number 2, etc.
5. Finish adding parts to the sequence with the Interrupt or Esc key. The Sequencer
properties dialog box closes.

Adding parts to a sequence


To add parts to an existing sequence:
1. Click Tools > Sequencer to display the Sequencer properties dialog box.
2. Click the Sequence name.
3. Select the parts you want to add to the sequence.
4. Finish adding parts to the sequence with the Interrupt or Esc key. The Sequencer
properties dialog box closes.

Project status visualization


Use the project status visualization tool to review the status of the objects in the model, in
specific time frame, for example:
• Display the erection schedule for groups of parts using colors.
• Identify the parts that are scheduled to be fabricated during a specific time period.
To create project status visualizations, you need predefined object representation settings which
include object groups based on date rules. For more information, see Object representation
settings (p. 143) and Creating object groups (p. 147).

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The 4D tool is included in the Project Management configuration only.

Usage To use the project status visualization tool:


1. Click Tools > Project Status Visualization... to open the Project Status Visualization
dialog box. You have the following options:

Field Description More information


Review date By default, the current
date.
Change by selecting a
new date in the calendar,
by stepping backward or
forward with the buttons,
or by moving the slider.
Step buttons Enter the time step in
days. Use the backward
and forward buttons to
change the review date as
many days as the time
step defines.
Time scale Move the slider to change
the review date.
Scale start Select the start and end
Scale end date for the slider.

Object representa- Select object representa- Object representation


tion tion settings from the list settings (p. 143)
box.
Click Edit to modify the
existing settings.
Refresh view auto- Select the checkbox to Refreshing the screen
matically automatically refresh the display (p. 60) in the
model view when you online help
click the Step buttons, or
use the slider.
(To manually refresh the
model view, click the
Refresh button.)
Reporting Create reports based on Printing reports in the
the latest time step or on online help
the review date project
status.

2. Select the object representation settings from the list box.


3. Select the Review date.
4. Enter the time step.

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5. Select Scale start and Scale end.
6. Select the Refresh view automatically checkbox.
7. Click Save to save the properties.
8. Use project status visualization tool by clicking the step buttons.
For more information on how to use project status visualization tool, see Project status
visualization example (p. 188).

Project status visualization files


Tekla Structures saves the project status visualization settings with filename extension *.4d in
the current model’s attributes folder.
• You can copy the *.4d file to another model’s attributes folder.
• To make the *.4d file available to all models, copy the file to the system folder.

• Include also a copy of the object representation file (filename extension .rep) and object
group files (filename extension .PObjGrp) when copying the *.4d file to the
attributes or system folder to have all the files working correctly. For more
information, see Object representation files (p. 146) and Object group files (p. 147).
Tekla Structures searches for the *.4d files in the standard search order. For more information,
see Folder search order in the online help.
See also Project status visualization example (p. 188)
Displaying and hiding objects (p. 143)
Object representation settings (p. 143)
Object groups (p. 146)

Project status visualization example


In this example, we visualize when parts are erected. The project status visualization is based on
object representation settings including an object group rule for the user-defined attribute
Planned erection date.
This is how the model looks with the standard object representation settings:

Object To define which objects are shown in the model:


representation
settings 1. Click View > Representation > Object representation... to open Object representation
dialog box.
2. Enter a name for the object representation settings.
3. Click Add row to add a new row.
4. Select the newly added row, and click Create new group... in the Object group list box.

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5. In the Object group - representation dialog box, enter a name for the group, for example,
"plan_same_or_before_review_date".
6. Click Save as.
7. Modify the rule. This rule should include all objects that have the user-defined attribute
Planned erection date earlier than or equal to the review date.

• Select Object in the Category column.


• Select Planned erection date in the Property column.

• Select Earlier than or equal in the Condition column.

• Click Select date... in the Value list box and select Review date in the Select date
dialog box and click OK.
8. Save the object group and click Close.
9. In the Object representation dialog box, select Color by class for the new object group in
the Color list box and check that the row is set to Visible.
10. Set the All object group to last, and select Hidden:

11. Click Save.


Project status To use the object representation settings in the project status visualization tool:
visualization
1. Click Tools > Project Status Visualization... to open the Project Status Visualization
dialog box.
2. Modify the properties (the image below shows the Review date and other properties
according to this example):

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3. Click the step buttons to change the Review date and to view the changes in the model.
The images below show how the objects are shown when you click the step button. The
object group rule defines the visibility of the objects based to the time steps:

Review date 01/11/2006 Review date 01/18/2006

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Review date 01/25/2006 Review date 02/01/2006

See also Project status visualization (p. 186)


Displaying and hiding objects (p. 143)
Object representation settings (p. 143)

Screenshot
Use Screenshot to capture dialog boxes, views, or the entire Tekla Structures window. Tekla
Structures saves the screenshot as a bitmap in the current model folder. This can be a useful tool.
You can use screenshots in posters, brochures, or other material to show projects carried out
using Tekla Structures. Tekla Structures technical support staff may ask you for a screenshot if
you contact them with a question.
Function keys Use the following function keys to create screenshots:

Key Action
F9 Captures entire Tekla Structures windows
F10 Captures the last dialog box displayed
F11 Captures the active view
F12 Captures the active view, without borders

Print screenshot Select the Tools > Screenshot > Print Screenshot switch to have Tekla Structures
automatically print out the screenshot.
High resolution If you need high resolution screenshots, use the command Tools > Screenshot > Custom....
Tekla Structures opens a dialog box where you can define the properties of a screenshot, as
follows:
• From which view to take the screenshot
• Filename

• Include or omit view borders

• DPI, size, background color, line properties (only for rendered views)

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5.9 Settings and tools reference
This section consists of reference pages explaining how to change program settings and use
many of the tools in Tekla Structures.
To change settings and use the tools, select commands from the Edit menu, Drawings &
Reports menu, and Tools menu. The following table lists the commands and gives a short
description of each one:

Command Icon Description


Copy Special > Linear Creates copies of selected object(s) at a
specified distance from the original.

Copy Special > Rotate Creates copies of selected object(s),


either rotated around a line you specify
on a work plane, or around the work
plane z axis.
Copy Special > Mirror Creates a mirrored copy of selected
object(s) through a plane you specify.

Copy Special > To Creates a copy of selected object(s) on


Another Plane another plane, which you specify by
picking three points.
Copy Special > From Creates a copy of model objects in
Another Model phases you specify.

Move Special > Linear Moves selected object(s) to a new posi-


tion at a specified distance from the
original.
Move Special > Rotate Rotates selected object(s) either around
a line you specify on a work plane, or
around the work plane z axis.
Move Special > Mirror Mirrors selected object(s) using a line
you specify.

Move Special > To Moves selected object(s) to another


Another Plane plane, which you specify by picking
three points.
Delete Deletes selected object(s).

Split Divides one part into two parts.

Combine Combines two parts into one.

Properties... Displays the properties of the selected


object.
Undo Undoes the previous command(s).

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Command Icon Description
Redo Redoes actions previously undone.

Numbering Settings... Defines the numbering settings.

Number Modified Assigns part position numbers to the


Objects parts and assemblies modified after
previous numbering.
Number All Parts Assigns part position numbers to all
parts and assemblies.

Change Number Changes final part position numbers.


Has different commands for parts,
assemblies, and multinumbers.
Clear Numbers Deletes assigned part position numbers.
Save Preliminary Saves part position numbers as prelimi-
Numbers nary marks for selected parts.

Assign Control Assigns control numbers to parts.


Numbers
Screenshot Displays the Screenshot dialog box,
which you can use to set screenshot
properties and take a screenshot from a
selected view.

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6 Advanced Modeling

Introduction This chapter introduces the advanced modeling techniques available in Tekla Structures. It also
includes some modeling tips.
Contents This section includes the following topics:
Sketching and using cross sections (p. 195)
Parametric modeling (p. 212)
Warping, cambering, and shortening parts (p. 214)
Modeling tips (p. 217)

6.1 Sketching and using cross sections


Tekla Structures includes a cross section sketch editor, which you can use to create your own
profile cross sections. Sketched cross sections are parametric, so you can change their
dimensions each time you use them in a model.
The Sketching toolbar is embedded in the Cross section sketch editor. It contains the tools
you need to define and save cross sections:

This section explains how to create and edit your own cross sections, and use them in models.
It contains the following topics:
• Sketching cross sections (p. 196)
• Using constraints to lock cross section shape (p. 197)

• Defining chamfers (p. 199)

• Adding dimensions to cross sections (p. 199)

• Using planes to position parts and connections (p. 200)

• Using variables to define cross section properties (p. 201)

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• Creating a picture of a cross section (p. 205)

• Naming, saving, and closing cross sections (p. 205)

• Testing your cross section (p. 205)

• Modifying sketched cross sections (p. 206)

• Extruding sketched polyline (p. 207)

• Using sketched cross sections in models (p. 209)

• Importing and exporting sketches (p. 209)

• Sketching tools (p. 210)

Sketching cross sections


To sketch a cross section:
1. Click Modeling > Profiles > Define Cross Section in Sketch Editor.... Tekla Structures
opens the:
• Cross Section Sketch Editor View and Sketching toolbar
• Variables and Sketch Browser dialog boxes

2. Use the following tools on the Sketching toolbar to sketch the outline of a cross section,
and holes in the cross section:

Command Icon Description


Sketch polyline Sketch lines.

Sketch arc Sketch an arc.

Sketch circle Sketch a circle.

Ensure that you create a closed shape:


• Try to start sketching at a point that is easy to pick, such as a gridline
intersection.
• If necessary, use the Coincident constraint tool to close it.

Next you need to add constraints and dimensions, and save your sketch. See:
• Using constraints to lock cross section shape (p. 197)
• Adding dimensions to cross sections (p. 199)

• Naming, saving, and closing cross sections (p. 205)

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Tekla Structures will not save a cross section that does not have dimen-
sions.

Using constraints to lock cross section shape


After you have sketched the outline of a cross section, use the constraint tools to refine your
sketch and lock the shape, for example, to straighten lines, create 90° angles, force lines to meet,
and close the shape.
The Sketching toolbar includes the following tools to create constraints:

Command Icon Description


Sketch radial dimension Creates a radial constraint for an arc or
circle.

Sketch angle dimension Creates an angle constraint for an arc or


circle.

Parallel constraint Force a line to be parallel to another line.

Perpendicular Force a line to be perpendicular to


constraint another line.

Coincident constraint Force two lines to meet (extends or


shortens one or both lines.) Useful when
you need to close a shape.
Tekla Structures automatically creates
coincident constraints:
• Where 2 lines meet
• Between line segments when you
draw them with the Sketch
polyline tool.

• Between the start of the first line


segment and the end of the last line
segment in a shape, if they are
within a certain distance of each
other.
Fixed constraint Locks the position and angle of a line, so
that other constraints do not affect it.

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Command Icon Description
Horizontal constraint Force a line in the sketch to be parallel to
the local x axis. Use with other
constraints to straighten the entire
profile.
Tekla Structures automatically creates
horizontal constraints for horizontal
lines, and lines that are almost hori-
zontal.
Vertical constraint Force a line in the sketch to be parallel to
the local y axis. Use with other
constraints to straighten the entire
profile.
Tekla Structures automatically creates
vertical constraints for vertical lines,
and lines that are almost vertical.

See the online help for a step-by-step example on using these tools.
See also Sketching cross sections (p. 196)
You can choose to create chamfers in your cross section. Then you need to add dimensions, and
save your sketch. See:
• Defining chamfers (p. 199)
• Adding dimensions to cross sections (p. 199)

• Naming, saving, and closing cross sections (p. 205)

Tekla Structures will not save a cross section that does not have dimen-
sions.

Deleting constraints
To delete a constraint:

1. Click the Sketch Browser icon .


2. Select the constraint in the Sketch Browser dialog box.
3. Right-click and select Delete from the pop-up menu:

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Defining chamfers
When you use the Create polyline tool to sketch a profile, Tekla Structures automatically
creates coincident constraints between the line segments and displays a chamfer symbol where
line segments meet .
To change the shape or dimensions of a chamfer:
1. For each chamfer you want to change, double-click the chamfer symbol in the sketch. Tekla
Structures opens the Chamfer properties dialog box.
2. Change the shape and dimensions of the chamfer.

Select chamfer shape

Enter chamfer dimensions

3. Click Modify to modify the chamfer.


4. Click OK to close the Chamfer properties dialog box.
5. Click the Save sketch icon to save the changes.

Adding dimensions to cross sections


After you have sketched a parametric cross section, use the dimension constraint tools on the
Sketching tool bar to create dimensions for it.
You can use these dimensions to define the size of the profile cross section when you use it in a
model.
Tekla Structures also adds the dimensions you create to the list of variables that you can use in
calculations. See Using variables to define cross section properties (p. 201).

Tekla Structures will not save a parametric cross section that does not
have dimension constraints.

The Sketching toolbar includes the following tools to create dimensions.

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Command Icon Description
Sketch free distance Creates a dimension between any two
points.

Sketch horizontal Creates a horizontal dimension.


distance

Sketch vertical distance Creates a vertical dimension.

Using planes to position parts and connections


By default, Tekla Structures determines the position of parts using the outline of the part or
connection, together with the options you select in the Positions section of the Position tab in
the part properties dialog box. For example, the Middle option positions a part based on the
geometric center of the part profile. See also Part location (p. 82).
Part positioning You can have Tekla Structures use part positioning planes instead of the part profile outline to
planes calculate the On plane and At Depth part position options.
For example, you can create part positioning planes that define the Middle option of an
asymmetrical profile:

Part positioning planes


Middle option based on the intersection of part positioning planes, not part
outline

The part positioning planes appear as blue lines in the Cross section sketch editor view.
Connection Tekla Structures uses connection positioning planes to define the position of components
positioning relative to parts. Connection positioning planes appear as green lines in the Cross section
planes sketch editor view.

The following image shows the default connection positioning planes and locations where you
can place details when the part is a double tee slab created as sketched cross section.

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The green line illustrates the default connection positioning planes

When creating a detail to the slab, select the detail location using the following checkboxes on
the General tab in the component dialog box.

If you want to place details as in the image below, you need to move connection positioning
planes.

Tools The Sketching toolbar includes the following tools to define positioning planes:

Command Icon Description


Show or hide part posi- Allows you to move part positioning
tioning planes planes. When you use the profile in a
model, the On plane and At depth part
position options are based on these
planes, not the outline of the profile.
Show or hide connec- Allows you to move connection posi-
tion positioning planes tioning planes.

Using variables to define cross section properties


You can define variables to define the properties of a sketched cross section. Variables can
define fixed properties, or they can include formulas, so that Tekla Structures calculates the
property value each time you use the profile in a model. For example, you can create a variable
that calculates a dimension:

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The Sketching toolbar includes the following tools to create and use variables:

Command Icon More information


Display variables View, add or change variables in para-
metric model objects, including
sketched cross sections.
Works the same way as Display vari-
ables in the Custom component editor.
Display sketch browser Opens the sketch browser, which shows
the elements in a sketched parametric
cross section.
Works in the same way as Custom
component browser.

Example: Symmetric C
This example shows how to use the Variables dialog box and Sketch Browser. We create a
symmetric C-shaped cross section with b1 = b2 and h2 = h3. When you use the profile in the
model, you can change the following dimensions:
• Thickness (P1)
• Total height (h1)

• Height (h2)

• Width (b1)

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First, create the cross section and distances:
1. Click Modeling > Profiles > Define Cross Section in Sketch Editor... to open the sketch
editor.
2. Use the Sketch polyline command to create a C-shaped cross section.
3. Use the Sketch horizontal distance and Sketch vertical distance commands to create all
distances. All the created distances are automatically displayed in the Variables dialog box.
• To change the distance value, click the Formula cell and enter a new value.
• To make the profile symmetric, type =h2 in the Formula cell of distance h3 and =b1
of distance b2.

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Distances from the sketch

Add this parameter to enter varying values for profile thickness


If you want to give variables different values when using the profile, set
Visibility to Show

To add the P1 variable for profile thickness:


1. In the Variables dialog box, click the Add button.
2. Click the Formula cell and enter a thickness value.
3. In the Visiblity cell, select Show.
4. Type Thickness in the Label in dialog box cell.
5. In the Sketch Browser, right-click the Thickness object and select Add equation from the
pop-up menu. Then type in =P1.

6. Right-click the ExtrusionType object and select Add equation from the pop-up menu.
Then type in =2. For more information about the ExtrusionType, see Extruding sketched
polyline (p. 207).

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Creating a picture of a cross section
Library profiles include pictures which illustrate the shape and dimensions of each profile.
To add pictures of sketched parametric cross sections:
1. Using any image editor, e.g. Paint, create an image that shows the shape and dimensions of
the profile.
2. Save the image in the folder ..\TeklaStructures\*version*\nt\bitmaps,
using the cross section name as the filename, with the file extension .bmp. For example,
mysketch.bmp.
Using screenshot To use a Tekla Structures screenshot as a picture:
1. Open the sketch in the cross section sketch editor view. If necessary, click in the sketch to
ensure it is the active view.
2. Press F12 on your keyboard to take a screenshot of the sketch, without the borders.
3. In any file manager, e.g. Microsoft Explorer, rename the screenshot file to have the same
name as the sketch, with the extension bmp.
4. Copy the renamed file to the folder
..\TeklaStructures\*version*\nt\bitmaps.
5. Tekla Structures displays a picture of the sketch when you browse for profiles.

Naming, saving, and closing cross sections


Tekla Structures saves sketched cross sections in the profile catalog in the current model folder.

Tekla Structures will not save a cross section that does not have dimen-
sions. See Adding dimensions to cross sections (p. 199).

The Sketching toolbar includes the following tools to name and save sketched cross sections:

Command Icon Description


Save sketch as Saves the cross section.

Close sketch Prompts you to save the sketch. Option


to close the sketch without saving.

Testing your cross section


To check that the constraints and dimensions in a sketched cross section work correctly, try this
test:
• Double-click a dimension line to open the Distance properties dialog box.
• Change the Value field then click the Modify button. Tekla Structures updates the cross
section in the sketch editor.
• Check that the shape of the profile does not change and that the dimensions adjust correctly.
Click the Cancel button to close the dialog box.

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Modifying sketched cross sections
To modify an existing sketched cross section:
1. Click Modeling > Profiles > Edit Cross Section in Sketch Editor.... The Component
Catalog dialog box opens.
2. Double-click the name of the cross section to open it in the Cross Section Sketch Editor
View.

3. The elements you can edit appear in yellow. For example, you can edit distances and
chamfers. Double-click an element to edit its properties:

Double-click an element to edit its properties

• You cannot change dimensions that have been calculated using


formulas in the Variables dialog box.
• Constraints may also prevent you from changing dimensions. See
Using constraints to lock cross section shape (p. 197).

Modifying chamfers
To modify the shape or dimensions of a chamfer in a sketch:

1. Double-click the chamfer symbol .


2. Modify the properties in the Chamfer properties dialog box:

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• Select a chamfer shape from the Type dropdown list.
• According to the shape of the chamfer, use the x and y fields to define its dimensions:

Use the x field to define the radius of this convex chamfer

3. Click the Modify button to change the chamfer.


4. Click the OK button to close the Chamfer properties dialog box.

Copying and moving


You can also copy and move the entire sketch or parts of it with the copy and move commands.
For more information, see Copy (p. 138) and Move (p. 140).

Extruding sketched polyline


To easily create a cold-rolled cross section (of a consistent thickness), sketch an open polyline,
and define the extrusion type and thickness of the profile in the Sketch Browser:

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The Extrusion type defines how the polyline is extruded. The options are:

Sketch Browser
Sketch editor view dialog box Description
Extrusion Type = 0 Default.
Polyline is extruded
symmetrically from the
center of the sketched
line.

Extrusion Type = 1 Polyline extruded to the


outside of the sketched
line.

Extrusion Type = 2 Polyline extruded to the


inside of the sketched
line.

To define the thickness:


1. In the Variables dialog box, add a new length variable, for example P1, and enter the default
thickness in the Formula cell.
2. In the Sketch Browser, set Thickness = P1 (the new variable). If you define the thickness
value directly in the Sketch Browser, it means that thickness has a fixed value (Thickness
= 10).
3. See also Example: Symmetric C (p. 202).

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Using sketched cross sections in models
Once you have created a cross section and saved it in the profile catalog, you are ready to use it
in the model. If you have applied constraints correctly, the shape of the profile will not change
if you change its dimensions. See Testing your cross section (p. 205) for more information.
To use the profile cross section in a model:
1. Double-click the part icon to open the part properties dialog box. For example, double-click
the Create beam icon to open the Beam Properties dialog box.
2. To select a profile to use:
• For steel parts, click the Select... button next to the Profile field.
• For concrete parts, click the ... button next to the Profile field.
3. The Select Profile dialog box opens.
4. Select the sketched parametric cross section. They appear under the Others profile type at
the end of the profile tree:

5. To change the dimensions of the profile, click a dimension in the Value column in the
properties table in the lower part of the dialog box. Enter a new value, then click Apply.
6. Click OK to close the Select Profile dialog box.
7. In the part properties dialog box, click Modify to change the part profile in the model.
8. Click OK to close the part properties dialog box.
See also Importing and exporting sketches (p. 209)

Importing and exporting sketches


To use a sketched cross section in other models, you have to export the cross section sketch to
a file (.uel), and then import the file into another model.

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Exporting To export a sketch:
1. Click Ctrl + F to open the component catalog.
2. Select Sketches from the list. Tekla Structures shows all the sketches available in the
current model.
3. Select the sketches you want to export. If you want to export several sketches, hold down
the Ctrl key when selecting sketches.
4. Right-click and select Export... from the pop-up menu. The Export components dialog
box appears.
5. Enter the name for the export file. Tekla Structures writes the exported sketches to a file
(.uel).
Importing To import a sketch to another model:
1. Click Ctrl + F to open the component catalog.
2. Select Sketches from the list. Tekla Structures shows all the sketches available in the
current model.
3. Right-click and select Import... from the pop-up menu. The Import components dialog box
appears.
4. Browse to find the folder which contains the exported .uel files. Select the file to import
and click OK.

If you have modified the sketched profile to a library profile, you also
need to import the profdb.bin file.

To automatically import all *.uel files from a folder when creating a new model, use the
variable XS_UEL_IMPORT_FOLDER.

6.2 Sketching tools


The following table lists the sketching tools and gives a short description of each one. For the
detailed instructions, see the online help.

Command Icon Description


Sketch polyline Sketch lines.

Sketch arc Sketch an arc.

Sketch circle Sketch a circle.

Sketch free distance Creates a dimension between any two


points.

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Command Icon Description
Sketch horizontal Creates a horizontal dimension.
distance

Sketch vertical distance Creates a vertical dimension.

Sketch radial dimension Creates a radial constraint for an arc or


circle.

Sketch angle dimension Create an angle constraint between two


lines. Angle is calculated counterclock-
wise from the first selected line.
Parallel constraint Force a line to be parallel to another line.

Perpendicular Force a line to be perpendicular to


constraint another line.

Coincident constraint Force two lines to meet (extends or


shortens one or both lines.) Useful when
you need to close a shape.
Tekla Structures automatically creates
coincident constraints:
• Where 2 lines meet
• Between line segments when you
draw them with the Sketch
polyline tool.

• Between the start of the first line


segment and the end of the last line
segment in a shape, if they are
within a certain distance of each
other.
Fixed constraint Locks the position and angle of a line, so
that other constraints do not affect it.

Horizontal constraint Force a line in the sketch to be parallel to


the local x axis. Use with other
constraints to straighten the entire
profile.
Tekla Structures automatically creates
horizontal constraints for horizontal
lines, and lines that are almost hori-
zontal.
Vertical constraint Force a line in the sketch to be parallel to
the local y axis. Use with other
constraints to straighten the entire
profile.
Tekla Structures automatically creates
vertical constraints for vertical lines,
and lines that are almost vertical.

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Command Icon Description
Show or hide part posi- Allows you to move part positioning
tioning planes planes. When you use the profile in a
model, the On plane and At depth part
position options are based on these
planes, not the outline of the profile.
Show or hide connec- Allows you to move connection posi-
tion positioning planes tioning planes.

Display variablesDis- View, add or change variables in para-


play variables metric model objects, including
sketched cross sections.
Works the same way as Display vari-
ables in the Custom component editor.
Display sketch browser Opens the sketch browser, which shows
the elements in a sketched parametric
cross section. Use to copy absolute
values or references and use them as
variables in parametric calculations.
Works in the same way as the Custom
component browser.
Save sketch as Saves the cross section.

Close sketch Prompts you to save the sketch. Option


to close the sketch without saving.

6.3 Parametric modeling


Tekla Structures models are parametric, which means that each model object, such as a beam or
column, has parameters which define various properties, including its geometry, location and
relationship to other parts. You can use these parameters to:
• Create dependencies, or relationships, between model objects, so the properties of one
model object adjust if you change the related model object,
• Create variables that define the properties of the model object.
We call this technique parametric modeling.
This section describes the parametric modeling tools in Tekla Structures. It contains the
following topics:
Creating dependencies (p. 212)
Creating variables (p. 213)

Creating dependencies
Tekla Structures includes several tools that you can use to create dependencies, or relationships
between model objects. For example, you might create a dependency that offsets a column a
fixed distance from a plane on a wall, so that when you move the wall, the column follows.

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Click Modeling > Add Distance to access the following parametric modeling tools:

Command Icon Description


Add Distance > Fixed- Binds a handle on a model object to up
Create distance to 3 planes on other model objects, at a
fixed distance. Illustrates the distance in
the model view.
Works the same way as Create distance
in the Custom component editor. For
more information, see Defining vari-
ables and Creating distance variables
in the Detailing manual.
Add Distance > Refer- Creates a reference distance between
enceCreate reference model objects, which you can include in
distance formulas in the Variables dialog box.
Works the same way as Create refer-
ence distance in the Custom compo-
nent editor. For more information, see
Defining variables and Creating refer-
ence distances in the Detailing manual.

Creating variables
Use variables to define the properties of a model object, such as a beam or column. Variables
can define fixed properties, for example, the name of a column. Or they include formulas, so that
Tekla Structures calculates the property value each time you use the model object.
The Modeling menu includes the following parametric modeling tools for defining and editing
variables:

Command Icon Description


Display Variables... View, add or change variables in model
objects. You can use these variables to
calculate the properties of related model
objects. See also Using variables to
define cross section properties (p.
201).
Works the same way as Display vari-
ables in the Custom component editor.
Model Browser... Opens the model browser, which shows
the elements in a model object. Use to
copy absolute values or references and
use them as variables in parametric
calculations.
Works the same way as Custom
component browser in the Custom
component editor.

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6.4 Warping, cambering, and shortening parts
This section explains how to using various deforming tools to warp, camber, or shorten concrete
parts.
It contains the following topics:
• Warping concrete parts (p. 214)
• Using the Move Special tool to warp concrete slabs (p. 215)

• Cambering parts (p. 216)

• Shortening parts (p. 217)

Warping concrete parts


There are several ways to warp concrete parts:

Part type Warping method More information


Concrete beams Use the Deforming Warping concrete
options in the part proper- beams using the
ties dialog box Deforming options
(p. 214)
Concrete slabs created • Use end offsets Warping concrete
using the Slab gener- slabs using end
• Use the Move tool
ation with points (62) offsets (S62) (p. 215)
component
Using the Move
Special tool to warp
concrete slabs (p.
215)
Concrete slabs created Move slab chamfers Warping concrete
using the Concrete slabs using chamfers
slab component (p. 216)

Warping concrete beams using the Deforming options


To warp a concrete beam:
1. Double-click the beam to open the Beam properties dialog box and go to the Deforming
tab.
2. In the Start field, enter the angle of the beam at its start point, relative to the part reference
line.
3. In the End field, enter the angle of the beam at its end point, relative to the part reference
line. For example, to warp the beam 45 degrees at the end point, enter 0 in the Start angle
field and 45 in the End angle field.
4. Click Modify to warp the beam.
5. Click OK to close the dialog box.

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Warping concrete slabs using end offsets (S62)
To warp a concrete slab created using the Slab generation with points (62) component:

1. Click the Select objects in components on the Selecting toolbar


2. Double-click the slab to open the Beam properties dialog box and go to the Position tab.
3. In the End offsets section, enter the Start and End offsets of the slab, in the x, y or z
direction, relative to the part reference line.
4. Click Modify to warp the slab.
5. Click OK to close the dialog box.

Using the Move Special tool to warp concrete slabs


Use the Move Special command to warp slabs created using the Slab generation with points
(S62)component, by picking a single point on the slab.
To warp a slab using the Move Special tool:
1. Click the following icons on the Selecting toolbar:

• Select objects in components

• Select points

2. Use a Crossing window to select the point you want to move.

For example, select the corner point of a slab component to warp that end
of the slab

3. Right-click and select Move Special > Linear from the pop-up menu.
4. In the Move - Linear dialog box, enter a value in the appropriate direction field. For
example, enter 100 in the dZ field to lift that corner up 100 mm.
5. Click Move. Tekla Structures moves the point in the direction you selected, which warps
the slabs.

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6. Right-click and select Interrupt from the pop-up menu to finish.
7. To see the warping angle of a slab, double-click a slab to open the Beam properties dialog
box. Go to the Deforming section of the Position tab.
• The Start field shows the warping angle at the start point of the part.
• The End field shows the warping angle at the end point of the part.

Warping concrete slabs using chamfers


To warp concrete parts created using the Concrete slab component on the Concrete toolbar:
1. Double-click a chamfer on the part to open the Chamfer properties dialog box. Enter
values in the following fields:
• dz1 to move the upper corner of the chamfer
• dz2 to move the lower corner of the chamfer

2. Click Modify to warp the concrete slab.


3. Click OK to close the Chamfer properties dialog box.

If the chamfers on a concrete slab are invisible, set the variable


XS_DRAW_CHAMFERS_HANDLES=CHAMFERS.

Cambering parts
Use the cambering option to pre-camber parts, that is to curve long heavy sections that will settle
on site and become flat.

Tekla Structures cambers parts in the local z direction.


To camber a part:
1. Double-click the part to open the part properties dialog box.
2. Go to the Deforming section of the Position tab.
3. In the Cambering field, enter the degree of camber.
4. Click Apply to modify the part.
5. Click OK to close the dialog box.

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You can also use the warping and cambering tools together to model
parts.

Limitations For the cambering to work correctly, you need to bind the objects to a cambered part, and the
objects need to be part of an assembly or cast unit.
Parts assembled on-site cannot follow a cambered seam. Only embedded parts and custom parts
follow the deformations of their parent part.

Shortening parts
When drawings of the parts are created, Tekla Structures decreases the true length of the part by
this value. This is useful when creating assembly drawings of bracing bars which should always
be under tension.
To shorten a part:
1. Double-click the part to open the part properties dialog box.
2. Go to the Deforming tab.
3. In the Shortening field, enter the degree of shortening.
4. Click Apply to modify the part.
5. Click OK to close the dialog box.

To have a concrete part lengthened in cast unit drawings, type a negative


value in the Shortening field.

6.5 Modeling tips


This section includes the following topics:
• General tips (p. 217)
• Detailing (p. 218)

• Working with custom components (p. 218)

General tips
Keep the ’Move Special’ or ’Copy Special’ dialog boxes open if you are going to use them
often, for example, when you creating the grids and levels in a new model.
To keep a dialog box open, start the command, then right-click and select Interrupt from the
pop-up menu.
Each time you want to use the command:
1. Click in the appropriate dialog box to activate it, then click an object in the model.

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2. Enter the values you want to use, then click the Move or Copy button in the dialog box.
3. Tekla Structures moves or copies the object you selected.

Leaving dialog boxes open uses up system memory and may slow down
processes on your computer.

Detailing
These detailing tips will help you to detail models more quickly and accurately, and avoid
potential problems with templates, drawing, and exports.
Always model beams in the same direction.
Do not cut the end of a part to shorten it. This can cause shop errors, because cuts do not
always affect part length when you export information to NC files. Move the part handles, or use
Detailing > Fitting instead.
Do not use fitting to lengthen parts. It can cause problems with connections and details. Move
the part handles instead.
Create a basic part view when you need to see a specific part clearly. This places the part in
the center of the view. To further improve the view, use the Hide command to hide adjacent
parts.

Working with custom components


These tips will help you to efficiently create, save, and share parametric and non-parametric
custom components:
General Use library profiles when possible. So you do not have to copy user-defined profiles when
you copy the component to other locations.
Use short, logical names. Use the description field to describe the component and explain what
it does.
Store custom components together. It makes them easy to find and export. Consider creating
a component model. Use this model to create and test custom components.
Provide essential information. If you distribute your component to other users, remember to
list the profiles it works with.
Remember to copy user-defined profile cross sections with your custom component.
Creating non- Use the simplest part you can. For example, if all you need is a rectangular shape, use a
parametric rectangular plate, not a contour plate. Rectangular plates only have 2 handles, so you only need
components to create a few bindings or magnetic planes to manipulate them. Contour plates require more
because they have 4 chamfers and handles, when you set the variable
XS_DRAW_CHAMFERS_HANDLESto CHAMFERS or HANDLES.

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Rectangular plate

Contour plate

Only model parts as accurately as you need. If the only part information required is a part
mark on the GA drawing and a quantity on the materials list, create a simple bar or plate. If, later,
you need to include it in a detailed view, simply re-model the part more accurately.
Creating Plan to use magnetic planes to bind objects together. This makes intelligent components
intelligent simpler, and easier to use, because it reduces the number of dimensions and parameters the user
(parametric) must enter. Model as many parts on the same plane as you can, and then use offsets to position
components them accurately.

Not using magnetic planes:


Pick all 10 handles to bind the parts together
Using 3 magnetic planes:
Pick 3 points to bind the parts together (pick 1 point on each magnetic
plane)

Model embeds as custom parts and include them in components.


Create simple components for specific situations. It is faster and easier to model simple
components. They are also much easier to use. Avoid creating a ’super’ component to use in
every possible situation.

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7 Parametric Profiles

These are the parametric profiles available in Tekla Structures:

HIh-s-t*b (symmetric)
HIh-s-t1*b1-t2*b2

PHIh1-h2-s-t*b (symmetric)
PHIh1-h2-s-t1*b1-t2*b2

BLLh*b*t

BLZh*b*t

BLUh*b*t

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PLh*bh=height
b=thickness
(smaller=b)

Dd

ELDd1*r1*d2*r2

PDd*t

EPDd1*r1*d2*r2*t

Ph*t
Ph*b*t

Ph1*b-h2*b*t

HKh-s-t*b-c (symmetric)
HKh-s-t1*b1-t2*b2-c

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HQh-s-t1*b1-t2*b2 (centered)
HQh-s-t1*b1-t2*b2-c

ZZh-t-e-b (symmetric)
ZZh-t-e1-b1-e2-b2

CCh-t-e-b (symmetric)
CCh-t-e1-b1-e2-b2

CWh-t-e-b-f-h1

CUh-t-h1-b-e (symmetric)
CUh-t-h1-b1-h2-b2/e

EBh-t-e-b-a (symmetric)
EBh-t-e1-b1-e2-b2-a
Reference points:1=right
2=left
3=top

BFh-s-b-h1

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SPDd*t
SPDd1-d2*t

ECh-t-e-b-a (symmetric)
ECh-t-e1-b1-e1-b1-a

EDh-t-b-e-h1-h2-f1-f2-a

EEh-t-e-b-f1-f3-h1-f2-a

EFh-t-e-b1-b2-f1-f2/h1-a

EZh-t-e-b-f1-f3-h1-f2-a

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EWh-t-e-b-b-f1-f2-h2-h1-a

RCDLs*h-d*t (symmetric)
RCDLs*h-d*t1*t2

RCXXs*h-b*t*h1-h2-ex

RCLs*h-b*t

RCDXs*h-b*h2*h1 (symmetric)
RCDXs*h-b*h4*h3*h2*h1
RCDXs*h-b*h4*h3*h2*h1-ex

RCXs*h-b*h2*h1

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Index

# checkbox ......................................................................30
modify filter checkboxes ........................................32
clash ...........................................................................134
4D tool ........................................................................ 186 clash check.................................................................134
clearance
bolt.......................................................................134
a clip planes...................................................................130
closing
views .....................................................................60
about .......................................................................... 105 closing models..............................................................50
assemblies ................................................................... 72 color
adding objects ....................................................... 75 grid ........................................................................54
changing main part................................................ 79 of model objects ......................................... 145, 166
creating ................................................................. 75 color by class..............................................................166
creating sub-assemblies of assembly ................... 76 commands ....................................................................41
exploding............................................................... 76 ending....................................................................42
position numbers................................................. 173 executing ...............................................................41
removing objects ................................................... 76 repeating ...............................................................41
working with .......................................................... 74 using simultaneously .............................................42
compare......................................................................135
b concrete parts
creating................................................................103
constraints
beep ........................................................................... 168 in sketched cross sections ..................................197
bolt.............................................................................. 134 construction circles .......................................................62
bolt group shape......................................................... 109 construction lines..........................................................62
bolts........................................................... 105, 106, 110 construction planes.......................................................62
creating ............................................................... 107 coordinate.....................................................................44
location................................................................ 111 copying .............................................................. 138, 141
button ........................................................................... 30 creating.............................................................. 106, 130
common buttons.................................................... 31 assemblies ............................................................75
radio button ........................................................... 30 bolts.....................................................................107
cast units ...............................................................77

c concrete parts......................................................103
grids.......................................................................52
holes....................................................................107
models...................................................................47
canceling objects.......................................................... 41
objects ...................................................................41
cast units ...................................................................... 72
points.....................................................................61
changing main part................................................ 79
steel parts............................................................102
top-in-form face ..................................................... 78
sub-assemblies of assembly parts ........................76
working with .......................................................... 77
views .....................................................................59
chamfer ...................................................................... 120
welds ...................................................................112
creating zoom window ................................................127

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Cross section sketch editor exploding
modifying sketches.............................................. 206 assemblies ............................................................76
using sketched cross sections in......................... 209 cast units ...............................................................77
cross section sketch editor ......................................... 195 sub-assemblies .....................................................77
close cross section.............................................. 205 exponent notation .......................................................162
defining chamfers................................................ 199 exporting
locking shape using constraints .......................... 197 sketches ..............................................................209
name cross section ............................................. 205 extruding sketched polyline ........................................207
save cross section............................................... 205 Extrusion type.............................................................207
testing sketches .................................................. 205
using............................................................200, 201
cross sections f
sketching user-defined ........................................ 196
user-defined ........................................................ 195 family numbering ........................................................170
Custom Component Editor ........................................... 19 family numbers
custom components for parts ...............................................................173
tips on working with............................................. 218 for series..............................................................171
cuts............................................................................. 121 field ...............................................................................30
filtering
d complement.........................................................157
examples .............................................................158
in dialog box ........................................................161
decimals ..................................................................... 161 techniques ...........................................................157
point symbol ........................................................ 162 types....................................................................152
default view .................................................................. 59 wildcards .............................................................160
deleting finding
grids ...................................................................... 52 distant objects .....................................................137
named views ......................................................... 60 fitting ...........................................................................120
dependencies flying through model ...................................................130
in parametric modeling........................................ 212 adjusting speed ...................................................130
dialog box changing direction ...............................................130
common buttons.................................................... 31 changing the camera angle .................................130
components........................................................... 30 changing the level of flying ..................................130
inputting information.............................................. 28
tabs ....................................................................... 31
using dialog boxes ................................................ 28 g
displaying objects ....................................................... 143
distances grid color.......................................................................54
in parametric modeling........................................ 212 grid views......................................................................59
drag and drop .....................................................142, 163 grids..............................................................................50
Drawing Editor.............................................................. 18 coordinates............................................................51
creating..................................................................52
e deleting..................................................................52
labels .....................................................................51
line extensions.......................................................51
editor modifying ...............................................................52
cross section sketch editor.................................. 195 properties ..............................................................51
editors in Tekla Structures............................................ 18
enhanced tooltip ........................................................... 20
environment.................................................................. 16 h
exiting models .............................................................. 50

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handles .........................................................................82 magnifier .....................................................................127
hiding material .........................................................................69
parts.....................................................................182 measure ......................................................................132
hiding objects..............................................................143 menu tooltip ..................................................................21
holes menus
creating................................................................107 menu bar................................................................20
hover, see rollover highlight........................................164 pop-up....................................................................41
pull-down ........................................................ 20, 41

i model browser
in parametric modeling ........................................213
Model Editor..................................................................18
icons .............................................................................41 basic toolbars.........................................................24
using ......................................................................23 screen layout .........................................................19
imperial units...............................................................162 select switches.......................................................38
importing modeling
sketches ..............................................................209 basics.....................................................................43
inputting information .....................................................28 introduction ............................................................15
inquire .........................................................................132 parametric modeling ............................................212
interrupting tips .......................................................................217
commands .............................................................42 modeling tips
detailing ...............................................................218
keep move or copy dialog boxes open ................217
k working with custom components........................218
modify filter checkboxes................................................32
modifying
keyboard assemblies.............................................................74
special keys ...........................................................32 cast units................................................................77
grids .......................................................................52
l objects ...................................................................42
polygonal part ......................................................123
sketched cross sections.......................................206
language .......................................................................16 views......................................................................59
length ..........................................................................110 mouse settings............................................................163
library profiles ...............................................................67 moving .......................................................128, 140, 141
line ..............................................................................121 toolbars ..................................................................23
list box...........................................................................30 moving the model in the view window.........................128
location of parts ............................................................82 multiple selection list .....................................................30
lotting ..........................................................................183 multiuser vs single-user ................................................18
adding parts to a lot .............................................184
creating................................................................183
deleting a lot ........................................................185 n
deleting parts from a lot .......................................185
nested assemblies ........................................................72
m

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numbering .................................................................. 168 parts..............................................................................65
and pop-marking ................................................. 175 cambering............................................................216
applying............................................................... 175 concrete parts......................................................103
assigning control numbers .................................. 176 hiding...................................................................182
example............................................................... 174 labels ...................................................................136
family numbering................................................. 170 location ..................................................................82
history log............................................................ 175 numbering .............................................................79
interrupting .......................................................... 175 position ..................................................................82
locking and unlocking control numbers ............... 176 properties ..............................................................66
log file.................................................................. 175 shortening............................................................217
modified parts...................................................... 170 steel parts............................................................102
new parts............................................................. 170 user-defined attributes...........................................71
parts ...................................................................... 79 warping concrete parts ........................................214
settings................................................................ 168 warping, cambering, and shortening ...................214
what affects ........................................................... 80 phases ........................................................................164
adding properties.................................................165

o example...............................................................164
working ................................................................164
picking points................................................................33
object groups.............................................................. 146 snap switches........................................................33
rules .................................................................... 148 Xsnap ....................................................................35
object representation.................................................. 143 planes
objects ........................................................................ 143 positioning ...........................................................200
cancel.................................................................... 41 pointer................................................................ 163, 164
colors................................................................... 145 pointer settings ...........................................................163
creating ................................................................. 41 drag and drop
finding.................................................................. 137 Smart Select.................................................163
groups ................................................................. 146 rollover highlight ..................................................164
modifying............................................................... 42 points ............................................................................61
visibility coordinates............................................................61
transparency ................................................ 146 creating..................................................................61
opening phase.....................................................................61
models................................................................... 45 picking ...................................................................33
views ..................................................................... 60 specifying ..............................................................33
options........................................................................ 166 polygon .......................................................................122
polygon shape ............................................................123
pop-up menu ................................................................41
p position of parts ............................................................82
profile cross sections
user-defined ........................................................195
pan ............................................................................. 163 profiles
parametric modeling................................................... 212 library profiles ........................................................67
creating dependencies ........................................ 212 parametric profiles.................................................67
creating variables ................................................ 213 part profile .............................................................67
model browser..................................................... 213 sketching user-defined ........................................196
parametric profiles........................................................ 67 user-defined profiles..............................................67
part ............................................................................. 122 using sketched cross sections in models ............209
part labels................................................................... 136 project properties..........................................................47
project status visualization..........................................186
properties....................................................................115
pull-down menu ..................................................... 20, 41

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q sequencer ...................................................................185
adding parts .........................................................186
creating new sequence........................................186
querying objects..........................................................132 how it works .........................................................185
using ....................................................................185
settings........................................................................161
r show assembly ...........................................................183
showing
objects .................................................................143
radio button...................................................................30 single-user vs multiuser ................................................18
reference.......................................................................82 sketched cross section
reference distance importing and exporting .......................................209
in parametric modeling ........................................212 sketching
reference points tools .....................................................................210
in snapping ..........................................................179 Smart Select ...............................................................163
rendered view ...............................................................57 snap grid .....................................................................167
repeating commands ....................................................41 snap settings.......................................................... 33, 35
rollover highlight..........................................................164 snap switches ...............................................................33
rotating model .............................................................129 overriding temporarily ............................................35
automatically........................................................129 snapping .....................................................................177
in rendered view ..................................................129 to numeric coordinates ........................................177
in wire frame view................................................129 to orthogonal directions .......................................178
rotating view................................................................130 using temporary reference points ........................179
rules using tracking.......................................................179
object groups .......................................................148 snapshot .....................................................................191
function ................................................................191
s print......................................................................191
special keys ..................................................................32
specifying points ...........................................................33
saving models...............................................................50 start flying....................................................................130
screen components ......................................................20 status bar ......................................................................22
screen layout steel parts
in Model Editor.......................................................19 creating ................................................................102
screenshot ..................................................................191 stop flying....................................................................130
function keys........................................................191 sub-assemblies .............................................................72
print......................................................................191 creating ..................................................................76
select filter exploding ...............................................................77
converting ............................................................155 surface treatment
defining ................................................................156 about......................................................................89
dialog box ............................................................153 adding tiled surface treatment to parts ..................93
standard...............................................................154 adding to chamfered parts ...................................100
using ....................................................................153 adding to parts .......................................................89
select switches adding to parts with cuts and recesses..................98
in Model Editor.......................................................38 defining properties .................................................91
selecting objects defining tile patterns...............................................93
controlling the selection .........................................38 editing existing .....................................................100
how to select..........................................................36 in reports and templates ......................................101
in model .................................................................36 user-defined.........................................................100
select switches, in Model Editor ............................38 Symbol Editor................................................................18
selection......................................................................153
selection filter..............................................................153
t

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Template Editor ............................................................ 18 views.................................................................... 55, 143
temporary reference points ........................................ 179 angle......................................................................58
testing closing ...................................................................60
sketched cross sections ...................................... 205 creating..................................................................59
thickness of a sketched polyline................................. 207 default view ...........................................................59
tips deleting named views............................................60
modeling.............................................................. 217 grid views ..............................................................59
tolerate ....................................................................... 164 modifying ...............................................................59
toolbars......................................................................... 23 naming...................................................................56
in Model Editor ...................................................... 24 opening..................................................................60
moving................................................................... 23 projection...............................................................58
tools properties ..............................................................56
exact lines ........................................................... 181 rendered ................................................................57
hide lines ............................................................. 181 representation .......................................................57
show.................................................................... 182 types......................................................................57
tooltip............................................................................ 20 wire frame..............................................................57
top-in-form face ............................................................ 78 visibility .......................................................................143
tracking....................................................................... 179 objects .................................................................146
transparency visualization tool .........................................................186
objects................................................................. 146
transparent commands................................................. 42
w
u warping
concrete parts......................................................214
units............................................................................ 162 weld preparation .........................................................119
units and decimals...................................................... 161 welds ..........................................................................115
imperial................................................................ 162 creating................................................................112
no effect .............................................................. 162 position ................................................................117
user interface symbols ...............................................................113
in Model Editor ...................................................... 19 types....................................................................116
user-defined part attributes .......................................... 71 wheel mouse ..............................................................126
user-defined profiles..................................................... 67 wildcards.....................................................................160
using in models ................................................... 209 windows, using .............................................................22
wire frame.....................................................................57

v work ..............................................................................45
work area......................................................................49
work plane ....................................................................49
view ........................................................................44, 45
view plane .................................................................... 56
basic view plane.................................................... 56
x
Xmouse ......................................................................163
Xsnap .................................................................. 35, 164

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zooming ......................................................................127
3-button mouse....................................................126
centered zooms ...................................................127
commands ...........................................................125
keystrokes ...........................................................127
magnifier..............................................................127
settings ................................................................127
wheel ...................................................................126
zoom in ................................................................126
zoom out..............................................................126
zoom ratio............................................................127

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