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OFFICIAL (Nintendo' PLAYER'S GUIDE

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Publisher.

M. Arak~w~

Associate: hlllis~er Yoshic il'suboike

EdiJor in Ohi'ei leslie Swan

Sell!'Q~ EdilOr/ManC!ger S~ott hlJai1d

St'eve'rti Gr'imm Paul S~inoda

Produltion CoordinatoI Jessiee Joff'e

. (oole'n~ Uoyout

WiH~ HOllse (0., lIdl .

. Jumpin' Jo:cl(: Yushi Mo:s'ahir'o Furu·se Hiroyuki i<adouc,hi Toru Nakagawa S:b1igehiko Takahoishi

V-De'iig·o,. 1M.

Yoshi Orimo

Sonja M~rris

Design/ Prep res f Superyj ser Jay Wergin

Design/EJedrO-ni( Pnpress Carol Wa'iter Df,Jvidl_,WaterwQrfh

Prep~eH Assi,Hanl

Chi-is She,pperdl

(fllme (on sui tanls

Toa'd Bue~h~le

Brycm Hartmanll S'ard Osborne

Silks Dod 'Ml!'t~eling Mdh!!ge r J,eff 'Bafus

Miler"I~lng (oordina!pr MCilil'ida Miller

S~ ec i'g', Thgn ks

Yoshio Hongo at N(IL, Naoko Kawakami. at GAME, ,FREAK and Hiroyuki Jinnai at C'reatures.

The PD~~ moo Sp<l oJ ,J Editi an PI aye,"" Guide i s I'rmledin the U.SA 3"d.p<Jb"shed by Nintendo of Arnerice Inc., 4&201501.0 Ave. NE,Rerimond, Wosl1i"~to" 98052 .• 81 $1.;95 in the U.S.A IS17,95 in Canodal ©1999 Nimernlo of A.mefj~a Inc. All r,igj11£ ,~sen",Ii'NOlhlng (hal 'PP""CS 10 1)'8 Pok~mOf1 Special Emt ion PI. y.,·s Guid. may he nrintedin wheIle or u\ cart witl10Lll express per' lTli~sion hom NinlMdo of America lm: .• COjJ'y6g111 ~'M,er. Ni n wnOo is a regis tered tr aden's! k 0 r )I.~nIG"d~ of Amfl"Ga Inc. Po~emon ~1995·\99·9 Nio\""d'nIC'ealures, incJGAME FRE.AK, inc.

BASICS

The World of Pekemen Coli e ct 'em. A II

---

Wa_y_! to Evolve

Li.nkin.g& Tradi.ng Battle Strategies

Using Your Trainer's Manual

4

6 7 9

10

12

Panel Town Viridian Cit

--

Pewle.r City

Cerulean Cit_{ Vermilion_9_!y_ Lavend'er Town

14 Celad'on City ___ 1:6 Saffron City 19 Fuch.sia Cit

'::----,--------

2.3 Cinnabar Island

----

28 ~dl9o Pla_!e!!_

34 Trading PoUmon

Rare Pokemo.n66 Yellow Pokemon Chart 67

---------------

RedPokemon Chart 68

Blue PaUmon Chart 69

Field Guide Dala. Key 70

Item List

no

Abil iti es& Attacks

Technicaf& Hidden Machine List Technical & Hidden Machine Chart Yellow EXlras/Pikachu SummerBeach Combat Chart/PoUmon Locator

112 11S 116 119

120

Q 2 NINTENDO PLAYER'S GUIDE

VICTORY ROAD

VIRIDIAN FOREST

ROUTE 2

ROUlE I

PALLET TOWN

ROUTE 21

ROUTE 20 SEAFOAM ISLAND

I I I

: ROUTE 7

L ~--~III

VERMILION (lTV

ROUTE 17

CINNABAR ISLAND

...

ROUTE 19

THE WORLD OF POKeMON

To become the World's Greatest Pokemon Trainer, you must first learn everything there is

to know about these amazing creatures.

Your Adventure Begins

As Ash, a young boy from the small vi lIage of Pallet Town, your ambition is to be recognized JS the greatest Pokernon trainer the world has ever seen. Aided by the kindly Professor Oak, you must collect as many Pokernon as you can, caring for and training any that you capture. Along the way, you must also battle against rival trainers and unravel a dark mystery involving Team Rocket an evil society of Pokernon trainers bent on controlling all Pokernon and, ultimately, the world!

Ash

One of the defaul t names for your character is Ash, but you may create any name

you wish at the beQinning of

the game. Your main rival is

your next door neighbor, Gary, but you can also give him any name you'd like.

The esteemed expert on all

things Pokemon, Dr. Oak has pioneered the field of Pokernon research. Make him proud by collecting every known Pokemon and helping him complete the definitive Pokemon e ncyel ope dia.

-

Garv

Since he also wants to become the World's Greatest Pokernon Trainer, Gary is guaranteed to harass you every step of the way. Choose something suitable for an archrival when you pick his name, because you'll see a lot of him.

When you begin a game, you can give your character any name you wish, up to seven letters long. The Super Game BoV displavs a red, blue or Pikachu border, depending on the version of t he game vou have.

Red, Slue, Yellow

Most Pokernon can be found in specific areas only, and some Pokernon are rare and difficult to find. In fact, you won't be able to capture some Pokernon at all and will have to trade for them if you hope to complete your collection.

Although the game play in the Red, Blue and Yellow verSionS~ilii~i~

is the same. you will notice differences in when and where

wild Pokemon show up in each one. For example, at the same spot in Route Six, you're likely to run into these differ-

ent Pokernon depending on which version you're playing.

"1Id~

Yellow Only ~

One of the other differences that separates the 1\ ";:'.1 ~~

Yellow version from Red and Blue is the fact that you receive Pikachu as your first Pokernon,

Not only that, but the little Electric-type refuses to stay in its Poke Ball and instead follows you around on screen. You can turn around at any time and check Pikachu's mood by looking at its [acial expression-if you keep it happy, you might well be rewarded at certain points in the game!

NINTENDO PLAYER'S GUIDE

Pokemon Pals

Pokemon are lound throughout the world and come in many shapes and sizes. Though they are wild creatures, once they are captured, they can be trained. If cared for properly, Pokemon GIn be used in duels against other Pokernon. They are quite intelligent, however, and do not respond well to inexperienced or harsh trainers. If a novice trainer tries to use a. high-level Pokernon in combat, the Pokernon may disobey orders or even go to sleep in the mid-

dle of the battle! Keep in mind that Pokernon see their trnioers as companions or even friends, but not as masters.

Hit and Power Points

A Pokernon's health is measured in Hit Points, or HP. 'As ;J Pokernon lakes damage, its HP meter records every hit. You can use various items to refill a Pokernon's HP meter, but once it reaches zero, a Pokernon faints. It must then be revived with a special item or treated at a Poke-man Center. A Pokemon's ilbj lilies, on the other hand, are fueled by Power Points, or PP. Each time a Pokernon launches an auack or a defensive move, it uses one Power Point. Each ability has its own PP meter, and once all the points are used up, J. Pokernon cannot use that ability again until you give it more PP or it rests at a Pokernon Center. II YOLir Pokemon has no PP left at all, it is still not completely defenseless. If your Pokernon's back is up against the proverbial wall, choose the Fight command anyway, and it will use the Struggle ability automatically. Thrs normal attack deals some damage 10 the opposing Pokernon, but it also damages your Pokernon at the same lime.

Special Attacks, Special Effects

A Pokernonis rated in four areas: Attack, Defense, Speed and Special. The Special rating refers to a Pokernorrs skill at using special anacks and abilities, Normal attacks reduce J target's HP only, but special attacks also may cause special side effects. The Bubble attack, for example, will cause damage and sometimes redu,ce the larger's Speed rating temporarily. Other abilities may have a special effect only. Coruusion, for example, doesn't cause any damage, but it may Confuse an enemy temporarily and make it end up hurting itself. Some side effects last until the battle ends, while others, like Poison. last until they are cured with an item or treated at a Pokernon Center.

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Pokemon may disobey orders from inexperienced trainers. To prove yourself to your Pnkernon, you must win certain badges from rival trainers.

There are 150 dif ferent Pokernon in the world, and each one is more amazing and wondrous than the las t.

PP 34/38

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Your Pokernon can have four different attacks at one time, so be sure 10 spread out your attack strategy to use all of them. If you use just one at lack cons tantly, you won't have any PP leI t when you need it mos t.

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A Pokernon with no HP left won't be able \0 must er the strength to go into battle until you heal it.

Some at tacks cause side ef feet s, like Poison. These conditions last until you cure them with an item or with treatment at a Pokernon Center.

POKeMON

COLLECT 'EM ALL

Defeating other Pokemon in battle is elementary, but adually capturing wild Pokemon takes some finesse. Here are the finer points of collecting them.

Hiking and Fishing

During your adventure, you do battle against both wild Pokernon and tame Pokernon used by trainers, but you can capture wild ones only. To find a wild Pokemon, walk through grassy areas until one challenges you. When that happens, the g,1me switches automaticalfy to the battle screen. Some Poke-man live in water, and you can use various fishing rods to find them.

Combat and Capture

If you drain all of a Pokernon's HP in combat, it will faint, and you won't be able to capture it. To actually catch a Pokernon, you must first drain some, but not all, of its energy. You must then use a device called a Poke Ball, which closes around the Poke-man, capturing it. A Poke Ball is not foolproof, and even if a Pokernon has los! most of its HP, it may still break free. Pokernon with higher experience levels require stronger Poke Balls, and as the game progresses, you can buy Super Balls and Ultra Balls. The strongest ball is called the MJster Ball, but there is only

one in the game, and it would be best to save it for a very special Poke-mono

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NINTENDO PLAYER'S GUIDE

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CONTENTS SEEN
OS? .1.400
• ~:II"EAPE OWN
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ARCANINE
06<> OATA
<!POL.I~G CRY
Jot-I~IRL
AREA
_'---------
063eASRA PRNT
QUl:T You can carry up to six Pokernon Any others are placed automatically in a special storage system. You can review stats and other data with a portable computer called a Pokedex,

WAYS To EVOLVE

Many Pokemon evolve into new forms, and you can trigger a change by gathering experience points, using special items or trading. No matter the method, though, the results are usually spectacular.

Pass the Points

Any or all of the six Pokernon you may be carrying can participate in duels with trainers or battles with wild Pokemon. When <In enemy Pokernon faints, each of your Pokernon that took part in the battle is awarded experience points. For example, if defeating a wild Pidgey is worth 22 experience points, and one of your Pokernon fought the battle, it receives all 22 points. If two participated, they each receive 11 points, and so on.

PI~ SI.ln.d aaA. EXP.

.. FIGIHT ....". ,ITEM R\.J'4

~ g.ln.<:II _.I.. EXP. POI r.~.t ..

Abilities and Evolution

Only Pokernon that actually fight are awarded point s, The tougher the enemy, the more points you win.

As a Pokernon gains experience, it eventually gathers enough points to move up to the next experience level. At certain levels, a Pokernon is given a chance to learn a new ability. A Pokernon can remember only four abilities at a time, so it may need to discard an ability before it can learn a new one. You can also use Technical Machines (TM) and Hidden Machines (HM) that you find or buy to leach certain Pokernon new abilities. Besides learning new abilities, some Pokernon also evolve into different forms at certain experience levels, often becoming more powerful in the process. When a Pokernon evolves, it is considered to be a different

creature. and you get credit for

_. catching <mother

~ Pokernon.

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While a few Pokerncn don't evolve at all, many evolve when they reach certain experience levels,

POKeMON

Evolving by Trading and Using Stones

Some Pokcmon won't evolve no matter how much experience they earn. Some need to be exposed to stones with elemental powers. For example, Vulpix won't evolve into Ninetails until touched with the Fire Stone. Other Pokernon won't evolve until they're traded with another player. Then your Pokcrnon will evolve but will remain on the other player'S Game Pak! For example, Machoke won't evolve into MachJmp until you trade it with another player. Also, when Pokernon are traded, whether with another player or with a character in the game, they earn many more experience points in baltic than Pokemon that have never been traded.

The Thunder Stone makes Pikachu evolve into Raichu. For all stone evolutions, see the chart to the right.

You can buy most elemental stones used for evolutions at the Celadon Department Store.

EVOLVE BY TRADE

Haunter evolves into Gengar after it's traded (or another Pokemon For all trade evolutions, see page 9.

WATER STONE MOON STONE
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#61 POLlWHIRl #62 POLlWRATH #30 NIOORINA #31 NIDOQUEEN
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#120 STARYU #121 STARMIE 103S ClEFA1RY #36 CLEFABLE
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# 133 EEVEE #134 VAPOREON "'39 JIGGLYPUFF #40 WIGGLY TUFF
FIRE STONE LEAF STONE
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*H VULPIX "38 NINETAL ES "'44 GLOOM #45 VILEPLUME #S8 GROWLITHE #70 WEEPINBELL #71 VICTREEBEL
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# 133 EEVEE *136 FlAREON #102 EXEGGCUTE
THUNDER STONE
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1125 PIKACHU #26 RAICHU ·IB EEVEE '''135 JOLTEON LINKING & TRADING

The Game Link (able allows you to duel or trade Pokemon between two Game Puks, You can turn one-player adventure into two-player nctlunl

Linked for Battle

As we mentioned before, you can use the Game Link Cable to connect two Game Boys and two Pokernon Carne Paks, When two games are linked, players can trade Pokernon or challenge each other to duels. You can't capture Pokernon or earn experience points in J Carne Link duel, but you do earn valuable bragging rights. To begin a duel. link the two Game Boys, then go to a Pokemon Center. Speak 10 the attendant at the Cable Club counter to start the ball rolling. If one game is not detecting the other, keep both Game Boys linked, turn off both units. then turn them on and try again.

I"teloom. "to -ch. Cab •• Clubt

To link up, both players must go to the nearest Pokllmon Center, then approach the Cable Club area. From there, you can ei ther trade your Pokemon or send them into bat tie.

Trading Tips

You can actually store a high number of Pokernon, so ir's a good idea 10 keep a few extra on hand lor trading. What's common for you may be rare for someone with a di{ferent version of the

A~

.....

_ __ -1A-7/iA~J

After a Pokernon is traded, it will always earn 1.5 times as much experience from a battle as those that are never traded. It's a great way to develop your Pokernon faster.

OUGTRIO?

game. and you can always suggest d i fferen I trades as pari of You can trade with other players and with some computer-controlled

characters in the game.

your negotiations. You should

also capture ill least two of any Pokernon that evolve through trading. That wily. you Gin have one to give to a friend and one that he or she can take, then trade back to you .lfter il has evolved. Pokernon must always be traded one-for-one. and you can't just give one away. AI (he same time, a player can't force you into a trade or somehow steal your Pokernon while your games are linked. Remember that powerful Pokernon that you captured or receive in a trade may not obey you unless you've earned the proper Pokemon League badge.

LINK EVOLUTION

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"93 HAUNTER "94 GENGAR POKeMON

BATTLE STRATEGIES

There is an art to dueling with Pokemon, and it's not all iust charging headlong into the fray. If you think before you ad, you'll increase your chances for victory.

Typecasting For Combat

Pokernon are divided into 15 different types. Each type is associated with a particular a bi Ii ty, phys ica I property or set of cha racteristics. For exa mple, a II Fi re-type Pokernon have characteristics or abilities related to fire or heat, while Water-type Pokernon either live in the water or have abilities related to water. Each type of Pokernon has its own strengths and weaknesses, and these affect now one Pokernon performs in battle against another. For example, an Electric-type's characteristics give it a natural advantage in battle against a Water-type Pokernon. On the other hand, these same characteristics make an Electric-type vulnerable to a Ground-type Pokernon.

Combat Chart

Every Pok~mon has strengths and weaknesses related to its type. Keep this in mind when choosing Pok6mon to send into battle.

To find out how one type of Pokernon will do in battle against another, refer 10 the chart below. On the left side of the chart, look for your type. On the top, look for your opponent's type. From your type, trace a line to the right, and from your opponent's type, trace a line going down. If there's a blank box where the lines meet, the two are evenly matched. An "A" means that your Pokernon has the advantage in the coming battle, a "0" means it is at a disadvantage, and an "X" means it has little hope of winning. This assumes, of course, that both Pokernon are fairly close in experience level. II one Pokernon is 20 levels higher than the other, there's little doubt about what will happen.

OPPONENT'S/POKeMON TYPE

~10

NINTENDO PLAYER'S GUIDE

Ability and Compatibility

The chart can also be used to predict how effective an individual attack would be. All Pokemon abilities and special attacks are divided into the same types as the Pokemon themselves, and they have the same strengths as weaknesses. For example, Bubble is a Water-type special attack, and it is very effective against Fire-type enemies. Once again, however, such natural advantages may not be enough against an enemy that is many levels higher. You should also keep in mind that each Pokernon can actually learn different types of abil ities and is not limited to ones of its own type. When teaching Pokernon new abilities, try to choose ones that complement its other abilities.

Team Tactics

No single type of Pokernon has a distinct advantage over a" others, and there's no telling what types you may run into at any given time. It's a good idea, then, always to have a mixed team that can handle milny different threats. For the early part of your adventure, we recommend building a team consisting of Wa rtort le. Pikachu, Pidgeotto, Diglett, Metapod and Rattata. As lime goes on, change the line-up 10 include Blasroise, Raichu, Machamp, Dugtrio, Flareon and Alakazarn, Both of these teams give you a good mix of offensive and defensive capabilities. You should also keep a close watch on your team's experience levels. You don't want your Pokernon to fall behind the competition, but you don't want a" of them to develop 100 quickly, either. If your Pokernon are too strong, they will defeat wild Pokernon before you have a chance to capture them.

c~oo •• & POK~ON.

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Pok~mon go into bat tie one at a time. Make sure that your current one is appropriate for its opponent.

You can switch Pokemon at any time. If a Pokemon is doing poorly or is ready to faint, make a substitution

lasting Effects

At tacks t hat poison, paralyze or pu t Pokernon to sleep are particularly ef fective because they tend to last a number of turns. Not only may the other Pokernon be damaged every turn, but it also may be immobilized so that you can attack it without fear of repercussions or have an easier time capturing it in a Poke Ball. Attacks tha t burn or freeze Pokemon can also have this ef feet.

Balanced Attacks

The strength of your Pokerncn is based an four different categories:

A t tack, Defense, Speed and Special. Attack measures physical power, which rela res to A Type at tacks like Bite or Peck. The Special rating

char ts non-physlcal (B Type) at tacks like fire and psychic power, and

your abilit y to defend against them. Fighting well requires a balance of these abilities. For instance, it's smart touse a Pokemon with high Speed at the beginning of a battle, because it can attack quickly. If you're facing a strong physical opponent like Primeape, use a Pokemon with a high Defense rating to absorb the at tacks.

, M 0 v .. POK "ltM()I'-.j wh .... e?

The Pokemon at the top of the list fights first. If you expect a certain opponent, change the list accordmlv

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Your Defense rating tells how well you'll repel physicol damage.

The higher Ihis number, the more likely you'll be to attack first.

Special measures the power 01 non-physical (B Type) attacks and your defense againsllhem.

A TYPE FLYING BUG
NORMAL GROUND GHOS.T
FIGHTING ROCK B TYPE, ELECTRIC POISON
FI,RE GRASS PSYCHIC
WATER ICE DRAGON POKeMON

Occasionally you may see a circle around a trainer on the map. A blue circle means this trainer appears only in the Red and Blue versions, while an orange ring means Yeliowonly.

The color 01 the type indicates the version items are found in:

Black for aU versions, yellow for Yellow only, and red for Red and Blue.

o POTION e POTION e POTION

o Home, Sweet Home

Your adventure begins here in your own, cozy home. Before you say good-bye to your Mom, check your PC and withdraw the one item stored in the system: J bottle of healing Potion. Now it's lime to start exploring the great, wide world.

o Gary's House

Your lifelong rival, Gary, isn't home, but his sister is. Gary seems to be Cilrrying some sort of grudge against you, but his sister thinks you're okay. It you stop by a tittle later, she'll give you a useful item, no matter what Gary says.

e Professor Oak's Lab

Once you've explored the town, head north along Route I. Just as you cross into the grassy area, Professor Oak will rush up and ask you to join him in his lab. There he'll offer you your very first Pokernon. If you're playing Pokernon Yellow, it will be a special Pikachu that will follow behind you at all times, rather than staying in a Poke 8;)11 like all other Pokemon do. Ii you're playing Pokemon Red or Blue, you will have J choice of one of three Pokernon: Bulbasaur, Charmander or Squirtle. Before yOll leave the lab, Gary will challenge you to your first Pokernon duel. lf your Pokernon faints, go see Mom for help.

#25 PIKACHU

TYPE: ELECTRIC

This mouse-like crea ture is among the most sought-after Pokernon Trainers never keep many Pikachu in the same place, however. II enough of these

Poke man gather in one place, their combined vol tage can trigger electrical disturbances in the surrounding atmosphere!

#26 RAICHU

TYPE: ElECTRIC

In the Yellow version, you cannot use the Thunder S lone to evolve Pikachu unless you lirst trade it away. Bear In mind that il you do, it won't lollow you around anymore.

'". PIKAO-IU,

Much later in the game, a I ter you have Surf (HM 03), vou'll be able to go

direc tly to Cinnabar Island via Route 21. Until then, this water passage will be closed to you.

FISH FINDER CD @
#60 POLIWAG •
#72 TENTACOOL • •
#120 STARYO • NINTENDO PLAYER'S GUIDE

*lil n ¢ i Oi·%·] •

TYPE: WATER/POISON

Tentacoollikes to I loat in warm, shallow wa ter.lnat tentive anglers and swimmers often fall victim to its acidic sting.

TYPE: WATER

Staryu has no limbs to speak of, but its Psychic powers enable it to move. I t uses Minimize to increase it s chances of evading an attack.

Water Slone

~14

#121 STARMIE

TYPE: WATER/PSYCHIC

Use the Water Stone to transform Staryu into Stannie. Stannie exchanges mobility for size, relying more on its face ted skin for protection.

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Which Pokemon Do You Choose?

Your Rival's First Pnkemon

In Pokemon Red and Blue, Professor Oak offers you a choice of Bulbasaur, Charmander or Squirtle. Choosi ng one is a matter of persona I preference. Each has i Is own advantages, and all three evolve into powerful Pokernon later on. See our Pokernon Field Guide for full evolution details. At the beginning of your journey, Bulbasaur or Squirtle will fare better than Charmander in some of your early Pokernon battles.

In Pokemon Yellow, your rival Gary will grab the Pokernon Ball that Professor Oak had intended for you off the table. So Gary will begin his Pokernon journey with Eevee, while you'll begin yours with Pikachu. Eevee can evolve lnro one of three elemental Pokemon: Vaporeon, lolteon or Flareon. In time, Gary's Eevee will evolve, but which one it becomes depends on what happens in the game.

I f you lose your bat tie with your rival at Professor Oak's Lab, the Eevee wilt eventually evolve into the Wa ter- type Pokernon. Vaporeon.

If you win at the lab and win the battle with Gary west of Viridian City, the Eevee will evolve into the Electric-type, Jolteon

If you win at the lab but lose (or pass up) the ba ttie with Gary west of Viridian City, the Eevee will evolve into the Fire- type, Flareon.

JOlTEON

OAK: Now, ASH. w,,"lgh P()K~ do

FlAREON

ROUTE 1

ROUTE 1 CD ® ®
#16 PIDGEY MANY MANY MANY
#19 RATTATA MANY MANY MANY Hedge Hurdle

One time-saving trick is to leap over the low hedges that line the paths. You can jump over a hedge only when you're moving downward, not when you're moving upward, to the left or to the right. Be careful that you don't trap yourself in a leafy prison.

VIRIDIAN CITY

OOQ@Q

TYPE: NORMAL

Another common Pokemnn. Rattala uses its sharp teeth to defend itself from attackers. Despite its ferocious appearance, it often shares habitats peacefully with Pidgey.

Some people you

meet will challenge you to 8 Pokernon battle. Others will 9ive you advice or

Items. This person will give you a Potion.

~ .__----ITt eo

TYPE: NORMAL/flYING

Pidgey is one of the most common Pokernon It is classified as a combination Normal-and·Flying·type Pokemon, and it can blind its opponents by kicking up clouds of sand with its wings.

15 ~

POKeMON

VIRIDIAN CITY

#60 POLIWAG

TYPE: WATER

With a pair of newly·grown legs and no arms to provide balance, Poliwag finds walking difficult at bes r.

o Pokemon Mart

J ROUTE 2
When you first arrive in Viridian City, r-I I
the road north will be blocked by a 00 .~
grumpy old man. He will be gone c~
al ter you make the special delivery 0
to the Professor and return. Then @()I ~
you'll be able to go to Route 2.
I K
.. K CIOOOOOOOIDlIlWOOOOoo&
~
ISH FINDER CD @ ~
ROUTE 22 I--- 1:1 OOOOQOOl
60POUWAG • • ~
~.) ... ~
72 TENTACOOL • Q~ .. . 0
JJ L
l.-\
~ ,. .~ ~ ~ .. ~~~.~~-.-~
! Aher you have CUI (HMOll. cut
down the bush by this person, who 1:1
will give you Dream. Eater (lM 42). O(l(l(.lOOOO([OOOOD '0 "0 I i'J ~'"' >~~
t ROUTE 1 F # #

At a Pckemon Mart, you on buy whatever the store has in stock You can also sell items from your inventory. The store's stock may have additional items, depending on whether you're pi <lying Yellow, Red or Blue.

Q Pokemon Center

POKe BAll 200
POTION 300 ,I
ANTIDOTE 100
PARALYZE HEAL 200
BURN HEAL 250 The Pokernon Center C<l11 provide you with tree Pokernon medical treatnWllt and other valuable sPrvices,. Ihere are branch offices in most major cities, and they're op.e~ 24 hours a cin,y, seven days a week, for your convenience. They're almost as good as your Mom, but without the hugs and cookies.

e Viridian City Gym-see pg .. 58

Pokernon Gyms are where trainers usually put their Pokernon through their paces and hold training duels, bur this one is strangely empty. When you move on to other cities, you'll have to prove your worth by clvdlenging gym leaders to duels. If you defeat them, you'll win money and valuable prizes. In most cities, you won't be able 1.0 move on until you defeat the local gym leader.

Delivery Service

Before you can make your firs t purchase or sale at this Pokemon Mar I, the at tandem will send you on a special delivery back to Pallet Town. Once you deliver the parcel 10 Professor Oak, he will give you a Pokedex, a high"tech encyclopedia that automatically records data on Pokemon you encounter. After that, visit Gary's House to talk [0 his sister, who will give you a Town Map to help you on your travels.

Visi t t he Cable Club to trade Pokemon or duel with other players through the Game Link Cable. Each player mus t have a Pokemon Game Pak for these functions to work,

Pokemon Cable Club

PC

Log on to the PC in any Pokemon Center to access three differen t cornpu I er systems: yours, Professor Oak's and a third system operated by a mysterious "Someone." There's a limit to the number of items and Pokemon you can carry a t one time, and any extras can be stored in these systems. When you access Professor Oak's PC, you can ask him to evaluat e your progress.

Pokemon Hospital

Visit the Poksmon Hospital to fully restore your Pokernon and cure them of any ailments, including Poison, Sleep, Paralyze and more. Best of all, these services are free of charge!

~16

NINTENDO PLAYER'S GUIDE

After,Y9U deliY~r, the parcel to Professor Oak, if you travel 'west of the citY'<l long RO~1Ie 22, you will meet ~p-wi!,h your rival·G:_ary·-a.gain. He ha~ added to his.

e .'

Pokerirt1!1 cciI1e.ctL0.n and wants to ,battle. Hls

l~ol<:ehlOO have gainecf experience. Make sure. yours . have, too. or you might be defeated. Battling him tfiis early in your tourq~yls optional, sillce'},Qu don't real-

. .,

!y. need to travel dQwn Route 22 until much la:tQf il).

the game. .'

LV 9#21SPEARQW LV 8 #133 EEVEE

Garv Battle 1

ROUTE 2

ITEMS

OHPUP

o MOON STONE

ROUTE 2 Ci) ® ®
1#10 CAnRPIE NONE NONE FEW
#13 WHDLE NONE FEW NONE
#16 PIDGEY MANY MANY MANY
#19 RATTATA MANY MANY MANY
#29 NIDORAN If FEW NONE NONE
#32 NIDORAN cl FEW NONE NONE The female Nidoran's barbs are smaller than the male's, but no less poisonous.

TYPE: POISON

The male Nidoran's large ears sri! len when it senses danger. You can tell the power 01 its poisonous venom by the size 01 its barbs.

PEWTER CITY

.. ""

You are able to enter this side of Route 2 only by exiting Oiglett's Cave, entered from Route 11.10 this ,----Hl'!,___, house, a person will 01 fer to give you Mr. Mime for I

a Clelairy (in Yellow) or an Abra (in Red and Blue!.

To reach the house, you must use the Cut abilit y to

chop down a bush that blocks your way. Inside the ==~.~~~---l house, the resident will give you the technique Flash (HM 05) only if you have collected more than 10Pokemon.

VIRIDIAN FORIST

VI RIDIAN (lTY

I f you remove this bush using the Cut (HM 01) ability, a path will provide a shortcut around Vlridian Fores I, I hough Ihe forest is great lor collecting Bug-I ype Pokemon near the beginning of yourquesl.

Some Pnkernon. like Mr. Mime, do not evolve no mat ter how much experience they gather. Mr. Mime's Psychic powers, however, do grow stronger over time.

POKeMON

17 ~

- Bi tI. {(' Get Pikachu!

In the Yellow version of Pokernon, you get only one Pikachu. Bui in the Red and Blue versions, you can (i nd I hem i i1 the wi IcJ of Viridian Forest. Try to caplure two Pikachu before you leave. You can evolve one into Raichu once you find a Thunder Slone. The other you can prevent from evolving, so you always have a Plkachu!

Duels with
Trainers
You'll find rival trainers
everywhere you go, and
Ihey II usually challenge you
assoonastheyseeyo~
Trainers can have anywhere
from one to six Pokemon,
and you can't Run from a duel
with a trainer, so always be
~repared for an ext ended
a t tie. Keep in mind I hat the
tame Pokemon I rainers use
are often more powerful
than the wild Pokemon found
in the surrounding area.
I e-e 1'~
&
• 00-0 I
II~ CAT~ w. n~. ,I
'0 ~\~h~t • VIRIDIAN FOREST

ITEMS

o POKe BAll

e POTION/ANTIDOTE e POTION

Take a moment to search carefully near this boy for a Potion.

VIRIDIAN FOREST CD ® «
#10 CATER PIE MANY FEW MANY
#11 METAPOD MANY FEW MANY
#13 WEEDLE NONE MANY FEW
#14 KAKUNA NONE MANY FEW
-_----
#16 PIDGEY FEW NONE NONE
#17 PIDGEOTTO FEW NONE NONE
#2S PIKACHU NONE FEW FEW Lev. 7

) Once it reaches level 7, Caterpie will evolve into the nearly immobile Metapod. I f you don't want a Pokernon to evolve, simply press B before the change is complete to reverse the process.

TYPE: BUG

Like Kakuna, Matapod is a kind of trensitional Pokemon, and it won't stay in this form lor long. Once it reaches levellD, it will evolve into Butterlree.

TYPE: BUG/FLYING Butterfree's Hying abilities make it more versatile than some of the other Pokernon you'll find early iril your adventure.

NINTENDO PLAYER'S GUIDE

TYPE: NORMAL/flYING

You can obtain a Pidgeot to either by capturing one in the wild or by building up a Pidgey to level IS.

TYPE: NORMAL/FLYING

Lev. 36

Flying·type Pokerntm like Pidgeot are the natural enemies of Bug·types like vsnonat,

o Pokemon Center

o Pokemon Mart

POKe BALL 200
POTION 300
ESCAPE ROPE SSO
ANTIDOTE 100
BURN HEAL 250
AWAKENING 200
PARALYZE HEAL 200 G Museum of Science

The Museum of Science has just unveiled its colleclion of Pokernon ross i Is. Some scient ists cia i m to have cloned new Pokernon from fossils, bur most experts think this is just a lot of Jurassic mumbo-jumbo.

4:) Secret Lab

OOOO]=5Ea3~OOO

1=1

There's a secret lab at the rear of the museum. You won't be able to enter It un!i I you CUI down a bush blocking the entrance. You'll learn this ability later in the game, so Just be patient (or now,

.,8Gf~)(deGOO~

:,€j

IVYSA~ haclc .. d

.<HI.", wi t ... CUT, •

o Pewter City Gym

Each city's Pokemon Gym has a single leader, and each leader has one or more trainers who gather nearby. Though sometimes you can avoid hauling them by staying out of their line of sight. these battles are usefu I experience-ea rn i ng opport uni ties. Here, you may battle one Junior Trainer before taking on Brock himself.

Until you defeat Brock, this person will not let you pass to Route 3. Before you leave Pewter City, refresh your pals a I the Pokernon Center,

ROUTE 2

! Pewter City G'ym !:e'ader:

iii:~~'BRO'CK

POKeMON

ROUTE 3

OPokemon Center
A traveling salesman at the Pokernon Center will ROUTE 3 CD ® ®
oifer you a sweet deal On a Magikarp, but don't #16PIDGEY NONE MANY MANY
you think you'll be able to capture one for free #19 RATTAYA FEW NONE NONE
later on? #21 SPEAROW MANY MANY MANY
-~~-
#27 SANDSHREW FEW NONE NONE
------ - -
#39 JIGGLYPUFF NONE FEW FEW
-
#56 MANKEY MANY NONE NONE It may resemble the mild-mannered Pidgey, but Spearow has a much more ferocious temperament. In a contest between the two, Spearow will likely have the upper wing.

As a Fighting- type Pokamon, Mankey is more agile than most Pokernon.lt can dodge even special at tacks qui te easily.

~ MT. MOON

This Ground-type Pokernon can swif t Iy dig into the earth and will dry out if exposed to hot environments for 100 long. You can find Sand shrew only in Ihe Yellow and Blue versions.

emon as well as several menacing members ofTeam Rockel_ bt as pari of some diabolical scheme, II's up 10 you to slop reasuresl

TYPE: ROCK/GROUND Geodude is cemmoolv found in fields and m(!)lT]nainous areas. A Geodude usually doesn't move . unless it's disturbed, and it's often mrs taken for a rock or a boulder.

Erode Geodude' s Advantage

Geodude are common inside Mt. Moon, so knowing how to defeat these Ground-and-Rock-types in bat tie is important. Water- and Grass-type attacks have a strong ef teet, while Poison- and Rock-type attacks don't do so well. Electric-type attacks have no effect at all.

~20

NINTENDO PLAYER'S GUIDE

Firs t Floor

First Bas ernen t

1ST 'FLOOR (!) ® CD
#27 SANDSHREW FEW NONE NONE
#35 CLEFAIRY FEW FEW FEW
#41 IUBAT MANY MANY MANY
#46 PARAS NONE· FEW FEW
#74 GEODUDE MANY MANY MANY You must search long and hard to find a Clelairvlt is found in only two places other than Mt. Moon, so try your bes t while you're here.

Moon Stone

tST BASEMENT CD ® CD
#35 CLEFAIRY FEW FEW FEW
#41 IUB.AT MANY MANY MANY
#46 PARAS FEW FEW FEW
#74 GEODUD.E FEW MANY MANY Sec ond Basemen t mm \ND

JoU!lS FOSSilS

Walk up to the left side of this rock and press A_ In that spot you will discover one Ether, which -gives 10 pp to one abili ty

ITEMS

o POTION e POTION

9 RARE CANDY

o ESCAPE ROPE

o .MOON STONE

--- -----

. G TM_12_. _--------"-I

G TMOl

() HP UP

Once a Cleiairy evolves into a Clefable, it won't be able to team any more a t tacks, a t least on its own. You may be able to teach it

11 new ability wi th a TM or an HM

Zuba t has no eyes, and it uses a sophisticated radar system to naviqa I e in the total darkness beneath M t. Moon. Its leech life attack Will drain an opponent's energy and replenish its own.

TYPE: 8UG/GRASS

Paras's dual nature IS readily apparent in

1 Is insectoid claws and Ole mushroom-like pods on it s back. Those" mushrooms" can shoot out clouds of Stun Spores. capable of Paralyzing almost any opponent

2ND BASEMENT (j) ® ®
#35 CLEFAIRY FEW FEW FEW
#41 IUBAT MANY MANY MANY
#46 PARAS MANY FEW FEW
#74 GEODUDE MANY MANY MANY POKeMON

21g

Eeny, Meeny, Miny, Moe!

If you deleat the Team Rocket member near the exit 10 MI. Moon, he'll let y.ou have one of Ihe precious Pokernon fossils. You can', go wrong with either one, bu t if you can't make up your mind, you CBn always fa" back on a certain tried-and- true method for making tough choices ...

ROUTE 4

No Going Back

Once you jump over this hedge, vou'll be

s tuck in Cerulean City. If you need 10 train your Pnkernon further before lacing Mis' y, there's a field just outside of the city that you can reach. This field is home to several species of wild Pokernon

ITEMS

10 TM04

MT. MOON

ROUTE 4 ® ® ®
#19 RATTATA FEW MANY MANY
#21 SPEAR OW MANY MANY MANY
#23 EKANS NONE FEW NONE
#27 SANDSHREW FEW NONE FEW
#56 MANKEY MANY NONE NONE ~22

NINTENDO PLAYER'S GUIDE

ROUTE 4 ;.JOO· I:

o Pokemon Center

o Pokemon Mart

POKe BAll 200
POllON 300
ESCAPE ROPE Sc50
REPEL 350
ANTIDOTE 100
BURN HEAL 250
AWAKENING 200
PARALYZE HEAL 200 FISH FINDER #54 PSYDUCK

OA Way Out

You can't enter this house when you first see it, because a member

The local Gym looks more like a swimming poot than a serious training facility. If you're not careful of the two trainers and their Water-type Pokemon that work out here, you'll be dog-paddling for dear life! After you've splashed around with the trainers, get ready to make big waves by challenging Gym Leader Misty.

Get Bul basaur!

In Yellow, a woman who nurses Pokernon back to health will give you a Bulbasaur if you're in great standing

with your own Pikachu. (In Red and Blue, this house is the Trading Post)



#98 KRABBY



#118 GOLDEEN





#119 SEAKING

e Smooth Ride

TIle Bike Shop is stocked with hundreds of shiny two-wheelers, but you'll have to put your dreams of a new ride on hold for a while. A new bike will set you back a cool P 1 million-and thaI ain't Pokernon feed!

«:> Trading Post

The Pokernon collector in this house will give you a Jynx in exchange for a Poliwhirl. You won't be able to capture a Poliwhirl unti] later in your quest, but keep this fellow in mind. You can even capture two Pol iwhirl ana trade one.



TYPE: WATER

Goldeen's billowing fins and tall have the look of a ball gown, hence the nickname "The Water Queen."

#119 SEAKING

TYPE: WATER

Seakmqs skill With i Is horn increases over time. It learns Horn Attack at level 24, then Horn Drill at level 48.

POKeMON 23

Lev. 16

Unknown Dungeon

As you explore Cerulean City. you'll sPy someone "

beyond the fence on the northwest side 01 town, You won', be able to reach him until you're near the end of your adventure, so don', worry about him. Jus I take care of Misty arid Gary and pre' pare for the grea ter challenges ahead!

'#1 BULBASAUR

TYPE: GRASS/POISON

8ulbasaur is a combination Grass·and· Poison- type Pokernon, Grass' type Pokernon usually displ ay pi an t-like char ac t eris ties, such as the large, leafy growth on Bulbasaurs back,

TYPE: GRASS/POISON

It is sometimes difficult to predict how combination Pokerncn like Venusaur will Iare in combat, but they are among the most useful and versatile Pokernon around.

, #2 IVYSAUR -.

TYPE: GRASS/POISON

Once Bulbasaur reaches level 16, it evolves into the more powerlullvysaur. Combination Pokernon have twice the st reng ths and' wice the weaknesses of 0 ther Pokemon.

Cike her two trainers, Mi~!y prefers Water· type I~ok~n)on, ah,d slle,al\vays ha!} St~aryu allci Starmie at he'r,iide, ready 10 gP, Of al( i:I~e Pok~mop tnat play,ers ea'IT receive irom f~ofessQr O,a~ at th~ b,~gif)'ning Of the·game, only the ~lectrit-\ype pjltac:hu 3p(1 Gwss-t\'ne Bul6a~aur \vll,lfar$ weJl"againsf the Water-type Poke-n'1on. The' Fin~.tn)e. Ch'Qfmande.r and W:ater;~!'yPe $quirQe wil! be atnserious

'di.s<l.~lvJ'nt!lge when t~~ii1gon k,.:~;_i~===='J . Mi§t.r's crew.

PRIZES

CASCADE BADGE/TM 11

II voudeteat Misty, she'i] give you TM 11 (the Bubblebe{lm technique) and the Cascade Badge, which gives you the pOWer to coITJ" mandPokemon up to l'evel30and to use Cut (once you h'aveHM 01).

ROUTES 24 & 25

(i' Your old dval._Gary has, pumped

-..!..J up his Pokell1QIl -and' added a few

LEV.18 #21 SPEAROW more to his 1;oilt;t':ltoh'. lil .the

Yellow version; hi$ PokerilOn are, LEV.15 #2"7 SAN'DSHREW mostly N6rmal:·type, Pokemon,

LEV. 15 #19 RATTATA except for the Norrn,11-<lnd-F'lyjngc

LEV. 17 #133 lEVEE type Spearow and the Ground-

type Sandshrew; ~~0tJr best bet

against Gary is. Bulbasa~'t, if ~'OlJ received it in Cerufean City. If YOll, dldrrt, y'ouf E!ecITic-t'yp·e. PikdChu will also work wonders against Gary, though it won', leave a scratch on. Sandshrew

TYPE: GRASS/POISON

Bellsprout often begins a battle with Grow th, which will increase the power 01 its special attacks. It would be wise t a use your mas t powerful attack before Bellsprout has a chance to launch an at tack of its own,

Venonat makes its home in tree branches and IS attracted to bright lights, especiallv at night,

NINTENDO PLAYER'S GUIDE

#4 CHARMANDER

«1;13 ,: 'i' JIM ~! g.,: I

TYPE: FIRE

Interestingly, Fire-type Pokemon like Charmeleon have a distinc t advantage agains t Ice- type Pokernon bu t not ageins t Water- type Pokernon

-

In the Yellow version, this man will give you his Charmander. He admits he has been a bad trainer and hands over his Pokemon+a good thing for both you and

Charmanderl Now you have your firs! Fire- type Pokernon

TYPE: fiRE/FLYING

When Charmeleon reaches level 36, it evolves Into the mejestrc Chsrizard Starting Ihe 98me wi th these Fire- type Pokemon can be dlf ficul t. but the ef fort can pay of f.

ITEMS

10 TM45 e TMI9

Team Rocket is beginning to notice you, so they've set up a test for you on the bridge leading out of Cerulean City. If you delea t five of their trainers, rhev'll offer you a position on their terrible team. Of course, an upstanding person like you would never join evil misfits like theml

FISH FINDER CD o»
#54 PSYDUCK •
---------
#98 KRABBY • •
#99 KINGLER •
#118 GOLDEEN • FISH FINDER C!) @
#54 PSYDUCK •
#98 KRA,BBY •
#ua GOLDEEN • •
#119 SEAKING • #98 KRABBY

TYPE: WATER

Kr abby can be found sidling along in nearly every stream, river and pond, using Its claws for balance and protect ion,

lell,28

TYPE: GRASS/POISON

ROUTE 25 s: ® ®
#10 (ATERPIE NONE FEW MANY
- -
#11 METAPOD NONE FEW M_ANY
#13 WEEDLE NONE MANY FEW
#14 KAKUNA NONE MANY FEW
#16 PIDGEY MANY MANY M.ANY
#17 PIDGEOTTO FEW NONE NONE
#63 ABRA NONE FEW FEW
#430DDISH MANY NONE NONE
#48 VENONAT FEW MANY MANY
--- --- -- ----
#69 BELLS PROUT MANY NONE FEW Though Kingler can sometimes be found in inland waterways, it much prefers the open ocean.

I ts powerful claws can crush solid steel.

ROUTE 24 (J) ® ®
#10 CATERPIE NONE NONE MANY
#11 METAPOD NONE NONE MANY
#13 WHOLE NONE MANY NONE
#14 KAKUNA NONE MANY NONE
#16 PIDGEY MANY MANY MANY
#17 PIDGEOnO FEW NONE NONE
#63 ABRA NONE FEW FEW
#430DDISH MANY FEW NONE
#48 VENONAT FEW NONE NONE
#69 BELLS PROUT MANY NONE FEW Oddish is Just one of several combined Grass-and-Poison- type Pokernon vou'Il find in tlus area. It likes first to Poison or Stun us opponents before it

drains their energy with It S Absorb at tack.

o Sea Cottage

A freak accident with his experimental teleporter has combined Bill's cellular structure with a Pokernon's, and he needs you r he I p to reverse t he process. I f you help Bill, he'll give you a I ickel 10 the cru i se sh ip S.s. Anne, now docked ill Vermilion City. Before you leave for Vermilion City, exit the cottage and enter again, then check Bill's PC for information on four rare Pokernon.

POKeMON

25~

ROUTe S

o Pokemon Doycore

The Pokemon Daycare will be glad 10 lake one of your Pokernon from you and train it If you can a(1ord the high cost, and can spare the Pokernon for a long time, leave it with the daycare while you continue your adventure. Much later, return to the Pokernon Oaycare to pick up your experienced Pokemon. but know the cost: 100 for every experience level that irs gained in the meanlime. You won't be able to choose which skills it will learn as it matures, but that's the risk you take.

At the south end of Route 5 is a guard post th. at blocks the way to SaflronCity. The guard inside keeps saying how thirsty he is. Maybe he·llle! you by if you return with a beverage. Untilt.hen, check out the "'Jay to Route 6 next door.

I~ ~~ .~.~~ ~~~ •. ~11. ._.

The Best Way to Use the Pokemon Dayeare

After you hand over one of your Pokemon to the Pokemon Daycare, it will get one experience point for every step you continue along your long adventure. Check in one of your Pokllmon that you would like to have gain experience this way, ra ther than by using it in bat ties. The weak Magikarp mighl be a grea I candida te, since it becomes a ferocious Gyarados at Level 20. Abra would be another good choice, since It becomes much more

powerful af ter Level 16, when it evolves to Kadabrs. Even if vou're gone such a long time tha t the Pok~mon·s level passes up it s evolu tion level, the Pokernon will wait for you to return and tell It whether to evolve. And it will have learned any new abilities that its level would have allowed

ROUTE 5 CD ® ®
#16 PIDGEY MANY MANY MANY
#17 PIDGEOTTO FEW NONE NONE
#19 RATTAIA MANY NONE NONE
#39 JIGGLYPUFF FEW NONE NONE
#430DDISH NONE MANY NONE
#.52 MEOWTH NONE NONE FEW
#56 MANKEY NONE FEW NONE
#63 ABRA FEW NONE NONE
# 7 9 BELLS PR OUT NONE NONE MANY NINTENDO PLAYER'S GUIDE

let's Make a Deal

Another Pokernon collector is waiting for you at the Underground Path entrance. Once again, you probably don't have the Pokernon he wants, but not to worry. No mailer how long it takes you to find the proper Pokemon, this fellow Will wai t patiently.

TYPE: PSYCHIC

Abla dcesnt have any a t tack abilities, but us power to Teleport away from battle makes it difficult to capture. If you're lucky enough to find an Abra, try

to Paralyze it ~(

right away.

~) .

"\ ;a

TYPE: NORMAL

Moon Stone

Jigglypuff's Sing attack will send even the touQhest Pokemon to dreamland, leaving It open for a Pounding. Looks can be deceiving, and just because a Pokernon is cute and cuddly doesn't mean it's a cream put I!

TYPE: NORMAL

Wigglytu! ts body is sof t and rubbery, like a balloon. When angered, it

inlla res itself to an enorrnous size to scare 0 f f

ROUTE 6

SAFFRON ClTV

·0800000

UNDERGROUND PATH/ROUTE 5

There are items hidden along the Underground Pa th, and you can find them by stepping onto all the spots and pressing A. You can also use the Item Finder, which can be lound on Route 11.

ROUTE 6 CD ® ®I
#16 PI.DGEY MANY MANY MANY
#11 PIDGEOTTO FEW NONE NONE
#19 RATTATA MANY NONE NONE
#39 JIGGLYPUFF FEW NONE NONE
#430DDISH NONE MANY NONE
#52 MEOWTH NONE NONE FEW
#54PSYDUCK MANY NONE NONE
#55 GOLDUCK FEW NONE NONE
#56 MANKEY NONE FEW NONE
#63ABRA MANY NONE NONE
#69 BELLS PROUT NONE NONE MANY FISH FINDER CD (ill
#90 SHELLDER •
#98 KRABBY •
#118 GOLDEEN • If you have the Yellow version and one of your Pokernon has learned the Surf technique (HM OJ), surf into this area, where you can lind the wild Water-type Psyduck and Golduck, both great adcli· lions to your collection.

Lev. 33

Psyduck first mesmerizes its prey with its piercing stare, then unleashes a barrage of pent-up mental energy.

While Psyduck can be somewhat awk ward on land, t he sleek Golduck is an agile fighter both in and out of the water.

POKeMON

~oooooor:l(nI\JOOlOOClllOO 00 I)Q

In the Red and Blue games only, this cabin near the docks is home to yet another f--tij---t;;;;;;;~ I ~ I a

Pokemon enthusiast.In exchange for a Spearow, he'll be willing to give you a I ~ 9' ~ ad

Pokemon called Farletch'd Don't hesitate to make this great trade if you picked up ~ r-0"l - ~&

the Iairlv cornrnon Soearow, ,,~ 8 ti:J.........-m

Get Squirtle! ,~ Ga.~ .• ~". ~~~~~.fl·~~ ~ ~~_.~r'l

In the Yellow version, if )IOu ~ ~""_~~"_, ~ _~- I ~

defeat LL Surge at the Vermilion

City Gym, someone in the middle of the city will offer )Iou <I Squirtle, hoping that you will take good care of it.

The Old Fishing Guru has taken a shine to you, and he'd tike to give you his Old Rod as a gift. Use the Old Hod to fish for water-dwelling Pokemon.1f you get a bile, you 1----1----ican either fight or try to capture the Pnkamon you've hooked.

~OOOOOQooooooo88 ~80QOOOOOOQOOOOO: 5.S. ANNE

....,.0 ... I 41 vo~ 'IIC,ak •

• cod o.~. o. "~

o Pokemon Center

o Pokemon Mart

#7 SQUI~TLE

TYPE: WATER

Squirtle may start out cute and cuddly, but it will soon evolve into a formidable fighter.

POKe BALL 200
---
SUPER POTION 700
ICE HEAL 250
AWAKENING 200
PARALYZE HEAL 200
REPEL #9 BLASTOISE. .

TYPE: WATER

Lev, 36

Blastoise's laugh shell conceals twin high·pres· sure wa ter cannonSlhatcan pump out hun· dreds of gallons per minute.

War tor lie is more confident in the water 1 han Squirt Ie is. II s large rudder-like ears help it to maneuver.

e A Gift For Gab

If you listen to the Pokemon Fan Club president's stories, he'll give )IOU;} Bike Voucher in return. You don't have 10 do it now, but you can rake the voucher to the Bike ShOI) in Cerulean Clly for J. free bike!

o Vermilion Gym-see pg. 30

FISH FINDER ® @
#72 TENTACOOL •
#90 SHEllDER •
#98 KRABBY •
#116 HORSEA • #116 HORSEA

~PE: WATER

~ -"Z ~ 'L __ ~

~/ ~)

The gent le Horsea is bet ter at defense than at offense, but it still can'! take much punishment.

~28

NINTENDO PlAYER1S GUIDE

VERMILION CITY

FISH FrNDE;R CD @
#72 TENTA(OOL •
#90 SHHLDER • •
F-' --
#98 KRABBY •
#120 STARYU • Third floor

Deck

Garv Battle 3

TYPE: WATER

#90SHELLDER

#91 CLOYSTER

The devil-may-care Shellder is not above taunting its toes during bat tie, s ticking au tits tongue and spi I ting in its opponent's eyes between attacks.

First Basement

Clovsrer treats combat more seriously than Shellder, using its Spike Cannon a It ack to hit its tar" get up to five times in a row

Ki.tchen

The ship cabin rooms, such as this one au tlined here in red, do not contain Pokernon trainers. They may, however, contain items worth collecting or at leas t opinions worth hearing!

ITEMS

OTM08
o GREAT BALL
E) MAX POTION
o ETHER
9TM44
B MAX ETHER
G RARE CANDY Cary blocks the war 1.0 the .c_ap'lili n;s COl b"!:n, and his P6~~mon are stronger than eve!'; In the Vel'low version, he has the same four "... Tl-C..W-~Kt Pok~mo:n as before. That means that you should battle with Water-, Crass-and Bug-type attacks if you can. Soon aft;et Y0U defeat Gary and receive t.he HM 0\ 'from the- cap-tain, the 5.S.' Ann~ w) II pu II Out of port,

LEV. 19 #21 SPEAROW LEV. 16 #19 RATTATA ~~L"':~ LEV.18 #27 SAND"SHREW LEV. 20 #133EEV£E

POKeMON

e Cut to the Quick

Use Cut \0 hack clown a bush and reach the Vermilion City Gym entrance (see map on pg. 28). Once inside, you'll be confronted with a few trainers and a double-locked door. To reach LI. Surge, you'll have to find two switches hidden in the cans on the floor, The switches are randomly located, but once you find one, the second will be right next to il. If you don't gel it on your first try, the switches will move and you'll have to search .:1gain.

o

LEV. 28 #26 RAICHU

V~RMIL CITY

ROUTE 11

DIGLEn'$ CAVE
~J 4
L.CI ~ ~ Q
ptOlOOOO ! -
5' e
..... i- " ,D ~~l
ION e ~l ..
I n' ROUTE 12

-~ . ~ If you've collected 30 dif ferent
Pokemon, Prolessor Oak's
U.l
- assistant on the second lloor
ot the guardhouse will give you
ROUTE 11 (i) ® ® the device called the Item
Finder.l f you don't have 30
#16 PIDGEY MANY NONE NONE Pokernon don't worry about
missing this oooonuoitv. This
#17 PIDGEOTTO FEW NONE NONE fellow will wait here until you
return with the required num-
#19 RATTATA MANY NONE NONE her of captured creatures. #20 RATICATE FEW NONE NONE FISH FINDER s: ®
-.-.- -
#21 SPEAROW NONE MANY MANY #72 TENTA(OOL •
#23 EKANS NONE MANY NONE #90 SHELLDER •
#27 SANDSHREW NONE NONE MANY #98 KRABBY •
-
#96 DROWUE FEW FEW FEW #116 HORSEA •
------- -- ---- -
~30 NINTENDO PLAYER'S GUIDE TYPE: NORMAL

Raticate uses its long whiskers to help navigate and maintain balance. Losing them would slow it down considerably.

Lev. 26

TYPE: PS YCHIC

As its name implies, Orowzee will use its Psychic abilities to make your Poksmon fall asleep during combat. Though Drowzee's Pound attack may not be the mas t powerful around, your Pokernon may not be in any shape to st (ike backl

A t the Other End of Dig lett's Cave

When you emerge from Diglet rs Cave, you·1I be back on Route 2 in an erea you couldn't reach before. Check inside the first house you see to pick upHM 05, which contains the Flash ability. Armed with the ability to Cut (HM OIL you can reach more nearby areas by chopping down bushes. Then use Cut again in Pewter City to reach the Secret lab, where you can collect an important specimen. Travel to Cerulean Cit y to exchange your Bike Voucher for a Bike that will make traveling much quickerl This long side adventure will follow a familiar path going through Mt. Moon to Cerulean City, but this time you can leave Cerulean Cit y using Cut to reach a new exit, Route 9.

~ 4

'111:11":":":_ ~
~
~ !~ A. A. A. ~

U
IVYSALF1 ..... olc.d
....... ", ...,," ... CUT, ... TYPE: PSYCHIC

Hypno survives by putting its prey to sleep and consuming their dreams. It can get sick from absorbing bad dreams.

DlGlETT'S CAVE ® ® ®
#50 DIGLETT MANY MANY MANY
#51 DUGTRIO FEW FEW FEW TYPE: GROUND

The challenge with Diglet t is not finding one but capturing one before it faint 5 or runs away. Keep a 10wer"level Pokemon with you on this trip.

TYPE: GROUND

Dugtrio is actually a group 01 Diglet t that have banded together. This bonding increases their strength by several times. allowing them \0 tunnel deeply enough tocause earthquakes.

SH PG.18

POKeMON

31~

'"

The Power Plant is visible from Route 9, but you can't reach it just yet, Sometime later, you'll obtain a Hidden Machine that Will enable you to use the Surf' technique, You'll be able then to travel along the stream that flo~s past bot~ Rou Ie 9 and the Power Plant. Until then, you II jus t have to keep your curiosit y in check ..

ROUTE 10 (!) ® ®
#19RATTATA MANY NONE NONE
#20 RAJICATE FEW NONE NONE
#21 SPEAROW NONE MANY MANY
#23 EKANS NONE FEW NONE
#27 SANDSHREW NONE NONE FEW
#29 NIDORAN ~ FEW NONE NONE
#32 NIDORAN d' FEW NONE NONE
~ NONE
#66 MACHOP FEW NONE
_
#81 MAGNEMITE MANY NONE NONE
#100 VOLTORB NONE MANY M.ANY ~::
,~"
Ci) ® ® O:i~
iRaUTE 9
#19 RAlTAlA MANY MANY MANY
#20 RATI(ATE FEW NONE NONE

#21 SPEAROW FEW MANY MANY
#22 FE_AROW FEW NONE NONE
#23 EKANS NONE FEW NO'NE ROCK
#27 SANDSHREW NONE NONE FEW TUNNEl
#29 NIDORAN ~ MANY NONE NONE

NONE NONE
#30 NIDORINA FEW
#32NIDORAN d' MANY NONE NONE
#33NIDORINO FEW NONE NONE
- ITEMS

10 TM301

FISH FINDER (f) @
#60 POLIWAG •
#79 SLOWPOKE •
#98 KRABBY •
#99 KINGUR •
#116 HORSEA • Nidorino attacks at the slightest provocation lt will often use Focus Energy first to boost its power, Use that pause to attack before I t does.

Moon Stone

TYPE: POISON

Nidorina prefers 10 use its teeth and claws in be t tie, rather than it s spikes.

TYPE: POISON/GROUNO

Nidoqueen's ponderous body IS surprisingly agile, and its Tail Whip attack can seem to come from nowhere.

Moon Stone

TYPE: POISON/GROUND

This crea ture is truly king of all it surveys. It uses its powerful tail to capture and crush its hapless prey.

~ 32 NINTENDO PLAYER'S GUIDE

TYPE: ELE( TRI(

Magnemi t e uses its elect rical powers to Paralyze and Coni use it s opponent before shocking it into submission.

ROCK TUNNEL

Second Basement

Like Mankey, Machop is very agife and can dodge even soacral

) attacks. Machop

- is also one 01 the

more intelligent Pokerncn and it is known for being a master of various martial arts,

1st BASEMENT G) ® ®
#41 ZUB.AT MANY MANY MANY
#66 MA(HOP FEW MANY MANY
#74 GEODUDE MANY nW FEW
#950NIX NONE F£W FEW Into the Dark

:=. -'95 ONIX

lYPE:RO(KIGROUND

Over time, Ooixs face led skin becomes as black as coal bu t as hard as diamond. It is cer t ainly an imposing sight in bat tiel

2nd BASEMENT CD ® ®
~l'ZUBAT MANY MANY MANY
/#66 MACHOP MANY MANY MANY
#.74 GEODUDE MANY FEW FEW
#950NIX FEW FEW FEW The wild Pokemon in Rock Tunnel seem 10 at tack more of t en than their aboveground cousins, and if you're being attacked every tew steps, il may take

you a while to reach medical attention.ll ... rKER ..... rota

you wan I to avoid a lot of random combat, this would be a good time t a try the Repel potion, which keeps minor Pokernon at bay. You'll have a much tougher lime, however, avoiding the many trainers lurking in the shadows.11 you want to avoid a duel, walk a path that's far away from the trainer or that's out of the trainer's line of sight.

POKeMON

33~

LAVENDER TOWN

o Pokemon Center

o Pokemon Mart

ROUTE 10

GREAT BALL 600
SUPER POTION 700
REVIVE 1,500
ES(APE ROPE SSO
SUPER RlPEL SOO
ANTIDOTE 100
BURN HEAL 2S0
ICE HEAL 250
PARALYZE HEAL 200 e Fuji 15 Missing

Kindly Mr. Fuji is the head of rhe Volunteer Pokemon Center in Lavender Town. but the elderly gentlemen h<J5 gone missing. It may be iha: his sudden disappearance has something to do with the strange disturhJr1CeS in Pokernon Tower, bw ihere's no telling yel what the connection is. lt's best just 10 push on, but keep your eyes open (or clues.

<=> The Name Game

If you'd like the nicknames lor your Pokernon rated, or if you'd like 10 change their nicknames. then visit this fellow in his registry office. Rating nicknames seems to us a very odd occupation, but if there's a market for it. who are we 10 argue7 There's no charge for this service, so it's obviously ,1 labor of love.

o Pokemon Tower-See pg. 39

We're no Mulder or Scully, but it seems 10 us that something sinister is going on in Pokernon Tower, and irs nol [usi swamp gas. To lind oul what rhis eeriness is <III about, you must first icientil\' the ghosts that are roaming the halls. The only device Ihat can do thai is called a Silph Scope. Rumor has it you can obtain <l Silph Scope in Celadon City, so irs time I,D hit the road "gain.

~34

NINTENDO PLAYER'S GUIDE

It's possible tohead down Route 12 to the south, but eventually a sleeping Snorlax will block your way. Since you don't have anything to make il budge, YOu'll have to head back, but be sure to wander upstairs in the lookout s ration so you can pick up a TM 39 free of charge!

"t"El..J..~ "".-e"'j v.cI 'T'1'-\3Q,

;d.I'I~I",,!,J ~h. wa~wa~d GHOST~t ..

~;j , ... '" 'I

pOGO~_

r-.!! PIKA Cl-!U
NICKNAME'r
.A B C 0 E ~ G H I
.:r K L M N 0 P Q R
S T U V I'i X Y Z
>< c ) [ l .~ rz.
- ? ~ ~ ~ / • ~
low ...... case ~ I·~

O~ .... n! The GHOST

ca, n'"t be ID'd t ..

ROUTE 8

ROUTE 8 0) ® ,®
#16 PIDGEY MANY MANY MANY
#17 PIDGEOTTO FEW NONE NONE
#19 RATTATA MANY NONE NONE
#23 EKANS NONE MANY NONE
1121 SANDSHREW NONE NONE MANY
#31 VULPIX NONE NONE FEW
#39 JIGGLYPUFF FEW NONE NONE
#52 MEOWTH NONE NONE MA_NY
#56 MANKEY NONE MANY NONE
#58 GROWUTHE NONE FEW NONE
#'63 ABRA FEW NONE NONE
#64 KADABRA FEW NONE NONE UNDERGROUND PAm/ ROUTE .7

send out waves of mental energy that cause headaches a I

close ranqe.

Experts believe that Atakazams brain is as powerf ul as any super compu ter, I Is incredible Psychic abili ties back up that belief,

ROUTE 7

p-,
(tlADON
(fly
, ~I
I'D""""""" 00 SAffRON
au D gg CITY
00
IliI
~&3&$$99 Every road leading into Sa f fran City is blocked, and no one seems to know why, Are the guards pos t ed at the gates to keep people in or out? What's being hid· den? In any case, all the guards are quite thirsty Perhaps there's something in Celadon City that could help in this situation.

UNDERGROUND PAT H/ROUTE 8

You never :know what people may have mis·
placed in the dim lighting of the undergroulld
pa til YOllr Item Finder wililell you if some· ~(li'
thing's nearby, so take the time to explore a
bit+there's an excellent chance you may ~~"<t;I .... 1I"LIII
find something valuable, ELl:<0Ilt ROUTE 7 CD ® ®
#16 PIDGEY MA.NY MANY MANY
#17 PIDGEOTTO FEW NONE NONE
#19 RATTATA MANY NONE NONE
#37 VULPIX NONE NONE FEW
--
#39 JIGGLYPUFF FEW NONE NONE
#43 ODDISH NONE MANY NONE
#52 MEOWTH NONE NONE· MANY
#69 BEUSPROUT NONE NONE MANY
~~--.~----.-
#56 MANKEY NO.NE MANY NONE
#58 GROWLITHE NONE FEW NONE
#63 ABRA FEW NONE NONE POKeMON 3S@

CELADON CITY


c - Once you gain the Surl ability, you'll be able to float
~~~:~~BBB~ -~~ across this Ii t tie pond on a Pokernens back and
3 receive TM 411 rom this private resident. Not a bad
reward lor a shan swiml
;

Team Rocket is up 10 something in Celadon
= ~ 9 ROUTE 7 City, and it's your job to find out what If you
';' can't PUI your tinger on it at lirst. do what all
8.·- II 0_ I~ ~I I: those old-time movie detectives did: Grab a
~ bite at the local diner and see what turns up,
ROUTE 16 k!iXl r n~a=~ Someone might point you in the right direction,
9 ~ -..___,_,
~(£))OOUOOI oo~wo oLA=l:J(lu
- :t
»B~B~ B~B~B~ Nex t door to the diner is a warehouse opera-
~ tion that's sllipping over 2,000 Pokernon a
month, with most of them being used as
I~~~= - ';' prizes at the Game Corner slot arcade. Big
:i numbers mean big money, and that has Team
- &&!;9~ca89s.a~~ Rocket written all over it Maybe it's lime 10
~ ~ , .~
~- < " , , ,- -, mosey over to the Game Corner. FISH FINDER CD @
#60 POLIWAG •
#79 SLOWPOKE •
#118 GOLDEEN • e e

'·HIRST QUENCHER

Visit the cafe on the lap floor of the Celadon Depar I ment S lore to find a vel'\ding machine and a Ihirsty little girl. If you give her water, soda pop and lemonade, she'll reward you wilh TM 13, ~ TM 48 and TM 49. These drinks are as refresh' ing to Pokernon as they are to humans and,like F~--"";';;;='""l Potions, can be used to replenish some a f a Pokernons HP. Be fore you leave the cafe, buy one extra bottle of water to take to the parched guard.a t the neares t Sa I f ron City qa I e.

Four th Floor

POKe DOLL 1,000,
FIRE STONE 2,100
IHUNDER STONE 2,100
I WATER STONE 2,100
LEAF STONE 2,100 Q36

NINTENDO PLAYER'S GUIDE

A v.ndj~g ~.o~:~.,

..... ,.. ... _ 't""' .. M ...... IU t

Pok.emon Center The Famous Celadon Department Store

The Celadon Department Store is the place for one-slop shopping. Be sure 10 buy <1 Poke 0011 and <11 leJSI one o( the evolution-inducing stooes on the fourth floor. Talk 10 every clerk behind every counter [0 see their entire selection. You may even receive a free sample:

Second Floor

GREAT BALL 600 TM32 1,000
SUPER POTION 700 TM33 1,000
--
REVIVE 1,500 TM02 2,000
SUPER REPEL SOO TM07 2,000
-----
ANTIDOTE 100 TM37 2,000
--- ,~
BURN HEAL 250 TM 01 3,000
ICE HEAL 250 TMOS 3,000
_.
AWAKENING 200 TM09 3,000
PARALYZE HEAL 200 TM 17 3,000 Fi fth Floor

X ACCURACY 950 IRON 9,800
GUARD SPEC. 700 CARBOS 9,800
DIRE HIT 650 CALCIUM 9,800
X ATTACK 500
X DEFEND 550
X SPEED 350
X SPECIAL 350
HP UP 9,800
PROTEIN 9,800 B Ce/aclon Mansion

There's nothing in the Celadon Mansion thai relates directly to [he mystery al hand. but you can use the PC: on the second floor (0 log on to the computer storage systems you've been using, You can also walk around 10 rhe back of the mansion 10 find a secret door. Go upstairs to find the amazing Pokernon known as Eevee_

TYPE: NORMAL

Eevee can't evolve on its own, but there are three special stones that can trigger a change. Each Slone has a different effect.

#133 EEVEE

(!) The Big Payoff

As they say in the movies, everything seems "legit" in the Game Corner, at least at lirst glance. People <He having fun at the slot machines and no one is making trouble, but the tough guy nCM the back of the room does look suspicious.

o Exchange Corner

(j) ®

#63 ABRA 230
1JJ37VUL_PIX 1,000
#40 WIGGLYTUFF 2,680
- -_
,#123 SCYTHER 6,500
-#127 PINSIR 6,500
#137 PORYGON 9,999
TM 23 3,300
TM ts 5,500
TM SO 7,700 #63 ABRA 180
#35 (LEFAIRY 500
#,30 NIDORINA 1,200
#147 DRATINI 2,800
#123 SCYTHER 5,500
#137 PORYGON 9,999
TM 23 3,300
TM IS 5,500
TM SO 7,700 G On the Back Burner

®

#63 ABRA 120
#35 <LEFAIRY 750
#30 NIDORINO 1,200
. #127 PINSIR 2,500
f----------
#-147 DRAnNI 4,600
#137 PORY'GON 6,500
1M 23 3,300
TM 15 5,500
TM SO 7,700 For once, the real action in town is somewhere other than the gym. You could either go arter Erika immediately or wail until after you investigate the Game Corner.

"Celadon Cify Gym teader:

Erika

LEV. 30 #114 TANG£tA

®

LEV. 29- #71VI<TREEBEL

LEV. 32 #70 WEE~INBELL LEV. -24 #114 JANG£lA

LEV. 32 #44 GLOOM PR.IZES

LEV.---29 #~5 VUEPLUME RAINBOW BADGE/1M 24

If you can n1al1age'to defeat Erika.'s team, YO,u'l\ recejve a TM 21 and the precrous Hambow Ba_dge; which Will. maRe all of your Pokemon up to level 50 instantly obey your ever'y command

No matter whith version you're playing, Erika's assembled a nasty learn or three high-level C"rass-tY1De Pok¢mon to contend with. Use thfrrl:japon the fight to plot the most direct fou"le to Erika.......,-she'5 the only one with ola;ck hair. 01; the way you can't" avoid some of the lesser trainers, so make sure that you've g_OI~ plenty ai' Porions and Anfidotes on han-a to keep your Fire- or Fiy[og-types h~altll\lr Eilher of Ihese Pokemori lypes·shQuld cut up Erika's team like weeds,

TYPE: WATER

The Wat.er Stone changes Eevee into Vaporeon, a Water· type PokernonThe Leaf Stone and Moorl Stone don't at feet Eevee.

#135 JOLTEON·

TYPE: ELECT RIC

The Thunder StOIlS transforms Eevee into the hair-raisinq Pukernon called Jolteon Another Electric-type Pokernon would come ill handy.

#136 FLAREON

TYPE: FIRE

Use I he Fire St one to change Eevee into Hareon This Pckernons Fire-t vpe powers are a force to be reckoned with.

#37 VULPIX

TYPE: FIRE

Vulpix is tough 10 find in Ihe Blue version of the game, and it can't be found at all in the Red vers io n.

Porvqon's crystalline body is unusual, even as Pokernon QO_ Some collectors like Porygon as a showpiece and no I as a fjgh ling specimen.

POKeMON

37~

Third Basement

Take a cI oser look at the decor in the Game Corner, and you'll spot a poster on the far wall, Check it ou t 10 find the switch tllal opens the way into the hideout below.

Second Baseme n t

Sections 01 the basement are covered in special tiles that move you automatically from one place to another. You can't control this movement. but arrows on

~he tiles show yoU ~hichdirection they'll take you, while ~

Gh,eCkerboard tiles SIO,P you In your tracks. It s not tough , ,', ,",

toget around, but it you do make a wrong r:;:r:;'I ','-

turn, you'll usually end up back at a com- ~ MOVf i!)t'. ' '. . '

mon crossroads, If that happens, jus t pick ',.; '.,;:

a different path and try again, tEl STOP_ .... ;~:".

ITEMS

Fourth Basement

JE)5IE AND JAMES

o ESCAPE ROPE e HYPER POTION E) NUGGET

o !_M,~07 __ --l 9 ~_!!ON STONE C:) SUPER POTION & RARE CANDY

() TM 10

o LIFT KEY ®TM02 mHPUP

®IRON

® SllPH SCOPE

The key to reaching Giovanni's office is literally that-a key. The Litt Key that operates the elevator is on the fourth floor down, From the entrance, follow stairways A and B to the third sub-basement. Make your way t hrnuql: the maze to S tairwav C. Grab the key from the upper-tel t corner, then go back upstairs to the lirs t basement, Take I he elevator down to the fourth basement and Giovanni's of lice. There are valuable i terns and Team Rocke t memo bers everywhere, and it's wise to take the time to deal with all of them before you leave.

GIOVANNI

Jessie and James . Battle 2

(f)

LEV. 25'#109 KOFllNG I 'lEv. 25 #52 MEOWTH LEV. 25 #23 EKANS

v s. Giovanni

Giovanni has an Onix and a Rhyhorn in aU three versions of the game, but in Red and Blue he will also come at you wi Ih a Kanqaskhan In Ihe Yellow game, lus third Pokernon wi!! be a Persian, but no matter which Pak you're playing his Pokernon will all be bel ween levels 25 and 27. Strong Wa ter-, Grass- or Fire-type Pokernon should be all you'll need to K.O. his team and grab the Silph Scope.

NINTENDO PLAYER'S GUIDE

POKeMON TOWER

Third Floor

The leader of the Channelers has broken free of the dark power tha t held her and created a reusable healing zone on the IiI th floor, Enter this area to restore your Pokemon 10 full heal til

The Silph Scope allows you to identify and ba I t Ie the ghos t blocking the way to the seventh Iloor, and i r you can bat tie Ihrough the crowd of Team Becket mernbers you'll finally ~eet wit~ ol~ man FUJI. The Poke Flut'e he II give you will wake any Pokernon

Fourth Floor

Sixth Floor

Seventh Floor

Most types of Pokemon have a natural advantage over at least one or two other types, but no Pokernon has a natural advantage over Ghost-types like Gast Iy and Haunter.

TYPE: GHOST IPOISON

Haunters Dream Eater at lack does double du ty, out ling an opponent to sleep while simul taneously draining its energy.

TYPE: GHOS T IPOI SON

Both Gaslly and Haunter can be found and captured in Ihe wild, bu t Gengar can be obtained only by training a Haunter.

CD ® ®

MANY MANY MANY

I

#93 HAUNTER

FEW FEW FEW

ITEMS

o ESCAPE ROPE e AWAKENING e ELIXIR OHPUP

o NUGGET

Q X ACCURACY fi RARE (ANDY

JES SIE AND JAMES

POKeMON TOWER #92 GASTlY

#104 CUBONE

FEW FEW FEW

Scoping Out Danger

Wi thout the Silph Scope, vou can't identify the ghosts lurkjng in Pokemcn Tower, and therefore you can't fight them. Wilh the scope in hand, you can fight and Iry to cap' ure these astral aggressors. Many special

a ttacks don't affect Ghos t· type Pokemon at ali, so use caution in baute. You'll have bel ter luck catchinq a Gastly or a Haunter if you use Great Balls

r ... ' '" t1AR()HA><. II ins tead of regular

,"P""A,. .. d! Poke Balls.

TYPE: GROUND

Cubane uses the bones of other Pokernon 10 fashion crude weapons and armor. It uses both clubs and boomerangs with devas tating ef ficiency.

POKeMON

CD

LEV.21iS2 M.EOWTH LEV. 27 #24 ARBO~ LEV. 21 #1.10 WEEIING

Jessle and James Battle ~

LEV.2S #'12 FEAROW LEV. 23#90 SHULDER LEV. n #37 VULPIX

Garv Battle 4

LEV. 20 #27 SANPSHREW LEV. 2S #J33 £E~EI

The lit t Ie girl who lives here loves to mimic other people, She repeats every' thing vou say, and you won't be able to have a normal conversa tion with her at all unless you brinq her a Poke Doll. If you don't have aile, head back to the Celadon Department Store to buy one. Give it 10 Copyca t to receive a TM 31 in return, Maybe now she'll teelless shy and be able to relate to people normally!

o Pok emon Center OPokemon Mart

GREAT BALL 600
HYPER POTION 1,500
MAX REPEL 700
ESCAPE ROPE 550
FU.LL HEAL 600
REVIVE 1,.500 Didn't you just pummel these guys at the Game. Corner? No sooner have.you ~je!e(lt. ed the ghost guarding the seventh floor in the Yellow version than lesse and James show up again, trying to keep you frolnlalking to Mr, Fuji. Their Ekans and K0fflng haoe 'ev.olved into Arbok a n:d Weezi hg, but you should still. win tbe battle easH},' if you have a Psr~hrc Pokerrron. TIley'1i rUA a."xay, but don't lhink for a second

t:ha,t you.'ve 5eeJ~ the last of these tw6 G .. "",P. "' .... ~;t.M"cI H-.c •. ""._'"

!rO~lblemaker$l

,,~~'.'o"t. v_f

When Gary gets in your way on [he second floor, he'll picka fight as usual. If you're playing.:tne Red or Bluecartridge, he'll have a level-25 Pidgeotto; a level-23,Gyarados. a lev81-22 Grol'JIHhe, a tevel~20 Kadabra arid the Pokemon he G.h06'e 'at the beginmug oMle game. In the Ye!!ow game, he'll be d litll~ more formidable. B~ide.s his Fearow, "Shellder, Vulpix and Sandshrew, your rival will also use his.Eevee, ;""hieh may' by [hen have evolved into a flar€0ll, Vapereon or [olteon.

u •• d ~IOf".jt

ROUTE 8

The SO' called Me Psychic claims he can read the mind ot anyone who walks through his door. He says that il you visit him, he'll give you whatever TM you're tl1inki[1g abou t as a presen t. Go ahead" try it. You weren't thinking about a TM 29? Oh well, maybe that's why he was booted out of the Psvchic Friends Network.

~40

NINTENDO PLAYER'S GUIDE

a Mission: Improbable-see pg. 42

If Silph Co, is providing Team Rocket INith advanced technology, that could spell trouble for the entire world. Luckily (or you, the security guard ZIt the company headquarters isn't very concerned about trespassers. In (act, he seems to want you 1.0 go inside, He could be leading you into J trap. or he may ilClua lIy be hoping you'll help whoever is inside. There's only one way to (inc! oUI!

4:) Martial Law

Safiron City has nol one, bUI IwO gyms. One is the usual Pokernon Gym you find in most cities, while the other is a special gym thar caters only (0 Fighting-type Pokemon and their trainers, The leader of this gym is a trainer known as the Karate Master. Defeat him and the other trainers to receive a Pok!~mon as a token of their esteem. You'll have a choice between a Hitrnonlee and a Hitrnonchan, As the M\cif'nl. proverb says, "Choose wisely, grassbopper!"

4) Warp Maze

The Saffron Cil\! Gym is made up or J series of small rooms connected not by doors and hallways. bUI by warp tiles, Step on the tile in the gym's entrance to warp 10 the first room. You'll see four W<)I'P riles arranged in a <;quare. Step on the lile thai's above or below you 10 warp \0 the next room. In each new room. step on Ihe tile that's above or below you, and not the one 10 the IeI'! or the righi. You'll eventually reach the gym's lead trainer, Sabri na.

En~'W GASTL...Y

Y •• d NIGHT SHAOEt

Tile top chart shows the type of Pok~mon your challen~ers will use in each room. while the bottom one shows tha routes of the warp tiles. Make

1~~~!!!.~~~~.~~!!!~t1 sure you've got an appropriate Pokemon in the front line

when you arrive in each room.

The quickesl way t a Sabrina is by following A·B·M·N·O,

TYPE: FIGHTING

Hitmonlse will first use its Meditate ability to boost i I S attack power. II then will follow up with one of any number of kicking at tacks. Hitmonlee relies solely on its feet in combat

tlteM: 'I '+*4·] ~ [3; rJ::~

TYPE: FIGHTING

Hitmonchan, on the other hand, uses only its fis ts for figh ting. Hitmonchan can move so quickly, its hands appear to be mere blurs in the air.

H.~ kldt ~h.~ .~. ,-,cu ... dO I na ""'_"'e"?

('VII.I have one less Pokernon, b.ut the ones she does have will be extremely ",Gwerful. A'br;a," Kadabra and Alakazam all have nias~1ve' brainpower, and the fact that they're at level 5-0 \>,,1'1] fJ1ake IJ1is

. a v.ery, long battle. See if you can lise 'a Psycnil'>tyj:Jci Poken10J1 first to lull them to sleep or COr.JfuseJh\!m.

MARSH lADGE1TM'46

PRIZES

POKeMON

41~

Second Floor

Firs t Floor

A

i

£S s" ,

D~·

D

ITEMS

OTM36 I
---~ .. _. - .. -.~-
o HY~ER POTION
E) E.SCAPE ROPE
o MAX REVIVE
e FULL HEAL
0TM09
o CARD KEY
() PROTEIN
0HPUP
® X ACCURACY
m CALCIUM
®TM03
®TM26
~ RARE CANDY
® (ARBOS ENTRANCE

Third Floor

Fi fth Floor

Six th F lOOT

Be wary of the bald guy on the: Ii I th Iloorhe's the only one to use tile Psychic· types Alakazam and Mr. Mime.l! there's a Pokernon on your lront line with low HP, it'll be knocked alit pretty quick, so be sure to put a strong Pokernon on top before

entering the En_", KAOAaRA

battle.

Warp, Skip and Jump

If you need combat experience, don't hesitate I to seek out every Team Rocket agent and

challenge him or her to duel. I! you want a

I quick end to this situation, however, run straight up the s lairs to the Iii th I loor and

I gra.b the Card Key, which will open every elec· tronic door in the buildiTlg. Now go to the third

floor and use warp tile Y to reach the seventh floor, then step on warp tile Z to reach the hallway co tside the presidents of Iica

~42

NINTENDO PLAYER'S GUIDE

Seven th Floor

GARY

Ninth Floor

By the time you reach the ninth floor, your team is bound 10 be a bit worse for the wear. Visit this woman to fully recover your Pokemon's HP and PP

Don', be afraid to approach tile employee standing near where Gary challenges you. Ins tead of" another battle, t.he empioyee will bestow the rare Water'andice- type Pokerncn, laprasl

Eighth Floor

#131 LAPRAS '

TYPE: WATER/ICE

The l.apras is sometimes used as a water' borne "horse" to transport passengers across shor t distsoces. Its gentle demeanor

makes it well-suited to this task.

The president of Silph Co. will be ecstatic that you interrupted his "meeting" with Giovanni. To reward you for breaking Team Heeke t's hold on his company, he'll hook you up with the Master Ball. This technological wonder will ca tch any Pok.emon without lai1. so be sure to save i.t for a special occasion.

Tenth Floor

Eleventh Floor

v« Giovanni

After you busted up his racket in Celadon City, Giovanni moved his base to Saffron City. It's 100 bad for him you arrived ill time to shor t-crcuit his new scheme. Defeat Giovanni's Nidorino, Rhyhom, Nidoqlleen and Kangaskhan (or Persian, in the Yellow version) to free the Silph Co. president and receive the foolproof Master Ball.

Jsssle and James . Battle. 4

, j' •. ." J

~~he~ ;Y'pj,Jr r)lJQ~ jump~ )lod.OIT the §eyenlll rr09~' <y,~u' .

6fuHQ~!i Ilvhon YO[loSaw'him last in Poken)oJ1.Tower;' lri-Jtie.:.Ke<Hu 'l~ have a Pldgoo( ~n Alakazarri and a Grpwl LEV. 3 8 .~ 2'1,S~N I)SHR EW " be!t~vee~ fever )5 ind 4Q. ~On the YeUow .

LEV. 35 .#3,8 NINftALES carlrigge, his learn ~,m !;Ie pt abotl! the

,--,~""__',--"",--, lEV. 37 #91 ([OYSTER sanw~,::*p;eriericele.ve! and you should ,

coml:>§lt him wi(h Watef-, ~leCtric- a~1d, -lEV. ·35 #64 KADABRA Ground-t.,.,pes:. ~ft~r the.JTgllt~ be su're to LEV; 40#13~' EEVEE {EVOl.J .recover on)he ninth i1QOk - r

G~fV .

Battle S

POKeMON

43~

~

I I

Ol)OOOe OOOO(Jr1 t=I

(cmt:l'

loOO\1\J~J

0--

ROUTe 12

ROUTE t2 0 ® ®
#16 PIDGEY MANY MANY MANY

#11 PIDGEOlTO FEW NONE NONE Weepinbell can use its Growth
ability to increase the power of
#430DDISH MANY MANY NONE its special attacks, like Poison Powder,
#44 GLQOM FEW FEW I NONE
#48 VENONAT NONE FEW FEW
#69 BELLSPROUr MANY NON,E MANY
----_ .. -_ ... -
#70 WEEPINBELL nw NONE FEW
~---
#79 SLOWPOKE MANY NONE NONE
#80 SLOWBRO FEW NONE NONE Not only can Victreebel's Wrap
--- _._- - attack hold an opponen timmobile,
#83 FARnTCH'D FEW NONE NONE it can score several hit s in a row, Sweet Music

The Poke Flute has the power to wake a sleeping Pokernon, in or out, of battle. Pipe a sweet tune to rouse this Snorlax from its rather inconvenient. res ling place, It won't be very happy abou t the wake-up call.but if it attacks, you can try to capture it With the way clear, continue sou th to Route 13,

t level 32, Hersee's feathery wa I er wings become Seadra s spiked fins, capable of piercing almost any opponent's skin,

o TM16 elRON

Everything abou I Slowpoke is, well, slow, On average, i I takes abou I five seconds for any son of sensory input, including pain, 10 reach it s brain,

FISH FINDER s: @
#12 TENTA(OOL •
#98 KRABBY •
1-----
#116 HORSEA •
#117 SEADRA •
#118 GOLDEEN •
#129 MAGI KARP • TYPE: WATER/PS YCHIC Siowbro is not likely to win any 1,0, centes IS, and it seems to survive by luck and ins tinct alone, II'S so dopey, even ihe larqest teil-hitinq parasites of I en go unnoticed,

~44

NINTENDO PLAYER'S GUIDE

ROUTES 13 14 & 15

ROUTE 13 CD ® ®
#16 PIDGEY FEW MANY MANY
~
#17 PIDGEOTTO MANY NONE NONE
#430DDISH MANY MANY· NONE
f-----
#44 GLOOM FEW FEW NONE
#48 VENONAT NONE FEW FEW
--
#69 BEllS PROUT MANY NONE MANY
#70 WEEPINBELL FEW NONE FEW
#79 SLOWPOKE MANY NONE NONE
#80 SLOWBRO FEW NONE NONE
#83 FARFETCH'D FEW NONE NONE
#132 DITTO NONE FEW FEW FISH FINDER CD @
#72 T£NTACOOL • •
#98 KRABBY •
I-
#116 HORSEA •
#117 SEA.D.RA •
#118 GOLDEEN •
tffJ29 MAGIKARP • Work your way around to this remote spot in the fence maze and press A 10 examine the ground. You'll stumble upon a hidden Calcium, which boos t s tile Special rating of your Pokemorl.

Venomoth is short on physical ability but long on vanous disabling a tl ack s. You'd better have lot s of Antidote and other cures.

Speak to Professor Oak's assistant a t _~",11![111111111~

the lookout station be tween Rou te 15 and Fuchsia City If you've collected 50 eif lerent Pokernon, he'll give you the Exp. All, which allows you to share exper-ience points with Pckemon that ~o.;;;;.,_...-...;_

don't fig~l t in a bat tie.

ITEMS

10 TM 20

Like most Grass- type Pokamon, Gloom can hardly move, bu t it doesn't need to move its limbs to launch an at tack.

#45 VILEPLUM~

ROUTES 14 & 15 CD ® ®
#16 PIDGEY NONE MANY MANY
#17 PIDGEOTTO FEW fEW FEW
#430DDISH MANY MANY NONE
#44 GLOOM FEW FEW NONE
#48 VENONAT MANY FEW FEW
#49 VINOMOTH FEW NONE NONE
#69 BEUSPROUT MANY NONE MANY
#70 WEEPINBELL fEW NON! FEW
#132 DITTO NONE MANY MANY leaf Stone

ROUTE 13

6 r

nnn :)nAnA,Ir, • n f'ln'; nnnnr F

POKeMON 4SQ

o Pokemon Center

o Pokemon Mart

ULTRA BALL 1,200
~-
GREAT BAll 600
SUPER POTION 700
HYPER POTION t500
REVIVE 1,500
FULL HEAL 600
SUPER REPEL sao GNin;a Nightmare

The Safari Zone may be the most popular tourist attraction ill town, but the real trainers eventually make their wLly to the gym for a true test. The Fuchsia City Gym is the headquarters of Pokernon trainers who elisa follow ninja disciplines. Their training regimen focuses on techniques that poison and induce sleep, so be sure to have some Antidote and AWilkening on hand. Since all of the walls in the gym are invisible, you can follow the arrows on this map to lind the direct route to Koga.

. ROUTE 15

FISH FINDER CD @
#98 KRABBY •
sua GOLDEEN •
#119 SEAKING •
#129 MAGIKARP • •
#130 GYARADOS • • J
f4J
'riJ
i , l
~
~
~ ~t II is hard to believe that the fish-like Magikarp transforms. into

t he much larger. serpentine Gvarados.

lev. 20

IJPltlMJiM-X·f-

TYPE: WATER/FLYING

Few Pokernon evolve from a single-t ype J

to a dual-type creature. Gyarados is a . rare example of this phenomenon.

The Fishil1{l Guru's older brother runs a ti~h farm h~re ln the city. Speak to him 10 receive the Good Rod. Voucan drop a line Into his fish perm and see wha t turns up,

Fuchsia ,'Ci'ty G,ym 1811(18_':

KOGA

@

~EV. 37#109 KOFFING LEV. 39, #·89 MUK

LEV. 37#109 KOFFING LEV." 43 #110WEEZING

lEV. 44 #48 yENQ_~AT LEV. 46 #48 VEN_ONAT _ LEV. 48 #48 VENONAT Ll"V.'SP #49 V(,NGMOTH

Koga is protected by a maze 01 invisible walls Md a tIOOp of ninja-stvle trainers. The ninja master himself will send out two Koffing. a Muk anda Weezing in the I<ed and Blue

versions, and challengers with ~=''i''46 .~ ,

, ... c:= _

(be Yellow Pa"k will find them-

selves. (a'e€! to face with three A F"'EARO!-l

, • .:56

high-level venonat and a -~~I

Ven0n101n. Ground-type or I[ J

r 't-I. •• up.~

Psychic"lYpe Pokernon can put .~ho~' vet ...

.a Ire! on the pollution the

Poison-types spew, and Flying-types will also be effscrive versus the Bug-types.

PRIZES

SOUL BADGE/TM 06

tI you defeat the poisonous 10 t of Koga's Poke!ll0ll, you'll receive the Soul Badge and a TM 06 that contains Ioxic, The Soul Badge boosts the Defense rating of all your Pokemon

~46

e Toothless

o On a Safar;

The warden of the Safari Zone has lost his leeth, arid 110 one can understand a word he's saying .. His choppers are probably in the Safari Zone somewhere. Find them and return them to the warden 10 receive <,11 !-1M 04, which \'OU can U,C' to leach a Pokernon the Strength ability [0 move large objects.

The Safari Zone is an amusement park for l:>okemon trainers. Certified trainers like you are given special Safari Balls and Pokernon bau and are allowed 10 capture as man)' rare Pokernon as you can within 500 paces ..

SAFARI ZONE

Entrance

AREA 2

#147 DRATINI

AREA3

FUCHSIA CITY

ITEMS

10 NUGGET

FISH FINDER (!) @
#54 PSYDUCK •
#80 SLOWPOKE •
-
#98 KRABBY •
#129 MAGI KARP •
#147 DRATINI • •
#148 DRAGONAIR • TYPE: DRAGON

Or a tini takes much longer than most Pokamon to evolve. It must reach level 30 before it changes into Drsqonair.

AREA 1

#148 DRAGONAIR

TYPE: DRAGON

Most of Dragonai(s abili ties, like Wrap. Agilit v, Slam and Dragon Rage. take advantage of its long. sinewy body.

\

k

ENTRANCE CD ® ®
#29 NIDORAN ~ MANY NONE MANY
#30 NIDORINA NONE FEW FEW
~---
#32 NIDORAN c? MANY MANY NONE
#33 NIDORINO FEW FEW FEW
#46 PARAS FEW NONE NONE
#47 PARASECT FEW FEW FEW
#48 VENONAT NONE MANY MANY
#102 EXEGGCUTE MANY FEW FEW
#111 RHYHORN FEW MANY MANY
#113 (HANSEY FEW F.EW FEW
# 114 TANGELA FEW NONE NONE
-
#123 S(YTHER NONE FEW NONE
#127 PINSIR NONE NONE FEW Cllti ,-, t' jlM.U Ii i I

TYPE: DRAGON/FLYING

lt's likely that many fairy"' ale dragons were inspired by tlus winged beas rs ancien t kill

POKeMON 47 ~_

Area I

AR£A 2

ElllRANCE

AREA 1 (!) ® ®
#29 NIDOR.AN ~ MANY FEW MANY
#30 NIDORINA fEW NONE FEW
I
#32 NIDORAN rJ' MANY MANY FEW
-
#33 NIDORI.NO NONE FEW NONE
#46 PAR.AS NONE MANY MANY
#41 PARASE(T NONE fEW FEW
#84 DODUO NONE MANY MANY
----
#102 EXEGG(UTE MANY FEW FEW
#104 CUBON.E FEW NONE NONE
#105 MAROWAK FEW NONE NONE
#U3 (H-ANSEY FEW NONE NON.E
#115 KANGASKHAN NONE FEW FEW
#123 S(YTHER FEW FEW NONE
#127 PINSIR NONE NONE FEW
#128 TAUROS FEW NONE NONE ITEMS

01M37
o MAX POTION
9 FULL RESTORE
e CARBOS
E)TM40 I
Q PROTEIN
£I MAX REVIVE
() MAX POTION
o GOLD TEETH
®TM32 Parasect is ac tually an odd pairing of creatures: a musbrcorn-like parasi re and a bug"like host. Parasect prefers its environment damp and dar k.

TYPE: GRASS/PSYCHIC

These egg"like creatures travel in swarms, quickly surrounding and engul f" ing any int ruders in t heir terri torv You can use the Leaf Stone to rransform Exeggcute into tbe two-leqqed Exeggutor.

TYPE: NORMAL

This rare and elusive Pokernon is sought not for its battle skills but for its legendaty abilily to bring happiness to its trainer.

TYPE: GRASS/PSYCHIC

Exeggutor's legs do it Ii Ille good. This is one ins lance iii which evolu han may not be such a good idea!

FISH FINDER CD «» 8;:;#.111 RHYHORN
TYPE: GROUND/ROCK
#S4 PSYDUCK • Rhyhorn·s bones are one thousand times
#80 SLOWPOKE • denser than a human's, giving it incredible
physical power and endurance.
#98 KRABBY •
#129 MAGIKAR.P • The probability of finding all of these waterborne
Pokernon is equal in all areas of the Safari Zone. Just use
#147 DRATINI • • your rod near the edge of the water and cross your fingers_ TYPt GRASS

Looking for all the world like a walking pia t e of spaghet ti or a two-legged, 1 ailless sheep dog, Ianqela is one 01 the shvest Pokernon

Secret House Sweepstake~

Find the Secret House in Area 3 of the Safari Zone to win an HM 03. This Hidden Machine can be used to leach a water-dwellinq Pokernon how to Surl. A Surfing Pokernon can carry you safely across any body of water. With this ability, you can finally visit the Power Plant and speak to the old man across the pond in Cel adon Cit y. We recommend visiting the Power Plant before heading south 10 Ihe open ocean.

~48

NINTENDO PLAYER1S GUIDE

Area 2

Q e 8

Q Oe C41Dr'i)De)r. 0;)

il {"~ ,

rnrRANCE

TYPE: GROUND

I ts skill lui use of bones as makeshif ( boomerangs has earned (his Pokernon (he nickname, "Bonekeeper."

If one of your Pokemon has Surf, you can take shortcuts over these waterways. Since the leng th of your Slay in the Sa Iari Zone is measured in the number of steps you lake, it's smart to hop over.

To say that Tauros is bullish in ba t tie is no understatemerll. With its fiery temper and willful personality, Iauros can be a handf ul for even the most skilled trainer.

AREA 2 (i)
#29 NIDORAN !f MANY
#30 NIDORINA FEW
-
#32 NIDORAN d"' MANY
-------
#33 NIDORINO NONE
#46 PARAS NONE
#49 VENOMOTH NONE
#102 EXEGGCUTE MANY ® ®
NONE MANY
FEW FEW
MANY NONE
FEW FEW
MANY MANY
FEW FEW
FEW FEW
NONE NONE #104 CUBONE

#111 RHYHORN

FEW MANY

#113 (HANSEY NONE
#JlS KANGASKHAN FEW
#123 SCYTHER FEW
#127 PINSIR FEW
#128 TAUROS NONE FEW

NONE

NONE.

NONE

FEW FEW

TYPE: BUG

Pinsir relies solely on i IS great strength and powerful pincers to overwhelm its foes.

This frightening Poksmon seems to have just as much in common With dinosaurs as wi th bugs. The razor edges on it s wings make its Slash attack that much more damaging.

.:#115 KANGASKHAN.'

TYPt NORMAL

Using i IS stomach pouch, Kangaskhan carries Its young everywhere, even into battle. This makes combat more dangerous, not less.

ElHRANU

AREA 3 \0 ® ®
#29 NIDORAN!f MANY FEW MANY
#30 NIDORINA NON~ NONE FEW
#32 NIDORA.N d"' MANY MANY FEW
#33 NIDORINO FEW FEW NONE
#48 VENONAT NONE MANY MANY
#'49 VENOMOTH NONE FEW FEW
#84 DODUO NONE MANY MANY
# 102 EXEG GCU IE MANY FEW FEW
#104 CUBON£ FEW NONE NONE
#105 MAROWAK FEW NONE NONE
.~~
#114 TANGHA FEW NONE NONE
#I1S KANGAS KHAN NONE FEW FEW
#127 PINSIR FEW NONE NONE
-
#128 TAU.ROS FEW FEW FEW POKeMON 49~

t ROUTE 16

ROUTES 16 17 & 18

.--- ----! At the top of Cycling Road, cut through the bushes on

the righ I 10 enter a secluded field Walk throu.gh the gate to the lei t and ent er the house to meet a reclusive Pokemon t rainer.fn exchange tor a promise to keep her hiding place a secre I, she will 9ille you Ihe HM 02, which can be used (0 teach the Flying ability. You can use thrs abilit y to travel in mere seconds to any city you've visued before.

~
ROUTE 16 s: ® ®
~ #19 RATTATA MANY M·ANY MANY
.!I: #20 RATICATE FEW FEW FEW
--- -- ----
#.21 SPEAROW MANY MA.NY MANY
r-- #22 FEA.ROW FEW NONE NONE
#8400DUO MANY FEW FEW .!I

J ,I .•.

Qso

ROUTE 11 (j) ® ®
#20 RATICATE NONE MANY MANY
#21 SPEAROW NONE MANY MANY
_-
#22 FEAROW MANY MANY MANY
--~------ --~--~ r--~
#77 PONYTA M,ANY NO'NE NONE
#84 DOOUO M,ANY FEW FEW
#85 DODRIO FEW NONE NONE TYPE: NORMAL/FLYING

Though this Pokernon has some Flying' I ype cherac tens lies, it can' I ':!:!!!!!::i~;;:::;~~~~

no! actually flyl t can, however. -

run a thigh sceed

TYPE: FIRE

Rapidash's great speed allows il to strike a foe several times in a row.

TYPE: NORMAL/FLYING

11 two beads are better than one, (1161)/ what about Dodrio's three? When / Dodrio rests, two of the heads sleep while the third keeps watch.

ROUTE 17

FISH FINDER CD @
#72 TENTACOOl • •
#90 SHUlDER •
#98 K.RA.BBY •
#118 GOtDEEN •
:#129 M.AGIKARP • ROUTE 18 CD ® ®
#19 RATTATA MANY NONE NONE
~-
#20 RATICATE fEW FEW FEW
--~
#21 SPEAROW MANY MANY MANY
#22 FEAROW FEW FEW FEW
#84 DOOUO • MANY F.EW FEW NINTENDO PLAYER'S GUIDE

POWER PLANT

Unless your Poke man know Sud, you'll never navigat e the wa terway spanning the outside border of Rou te 10, If you teach it to a Water-type Pokernon, you'll have a makeshif t boatl

[1]].

.

-

CI:F'tt1'_'i': I j,t.,: I

TYPE: ElECTRIC

This machine-like Pokemon is made up of three Magnemiles bonded toqether. They are known to become more aggressive during sunspot activity.

TYPE: POISON

Muk's body is so roxie. even its 1001- prints are poisonous to the touch,

POWER PLANT CD ® ®
#25 PIKACHU NONE MANY MANY
#26 RAICHU NONE NONE FEW
#'81 MAGNEMITE MANY MANY MA,NY
#82 MAGNETON MANY FEW FEW
#88 GRIMER FEW NONE NONE
#89 MUK FEW NONE NONE
,#100 vonORB MA,NY MANY MANY
#125 ELE(TABUZZ NONE FEW NONE ITEMS

o CARBO.S
E)TM33
E)TM25
o RAR,E €ANDY
9HPUP
, Zap and Grab

There's a Zapdos wailing near the Power Plant exit. I! you wish, you can defea t it to earn experience points, but since this is the only time you'lI even see a Zapdos, we recommend trying to capture i t. This Pokemon is extremely dillicul t to snare, even if its energy is nearlr gone. and nothing less than an Ultra Ball wil do the job. Putting Zapdos to Sleep will increase your chances of trapping it.

TYPE; ElECTRIC

Voltorb uses Screech to lower its opponent's Defense rating before launching an electrical assaul t.1.f the odds are agains I It, Volt orb may use Sel f -Destruc II 0 destroy itself rather than be captured.

TYPE: ELECTRIC

If you can't find an Electrode in Ihe Unknown Dungeon. look inside the Power Plant or on Cinnabar Island.

POKeMON

51~

FISH FINDER CD @
#72 TENTACOOL •
#73 TENTACRUH •
-
#90 SHULDER •
#116 HORSEA •
#118 GOLDEEN •
#120 STARYU • • ROUTES 19 & 20 #72 TENTA(OOL

CD ® ®

MANY MANY MANY

UiIB~rtJ3;JI]f·

TYPE: WATER/POISON

At level 30, Tentacool evolves into Tent acruel, growing over a dozen new, stinger· tipped tentacles in the process.

NINTENDO PLAYER'S GUIDE

Kakuna is nearly incapable a f moving and, therefore, has no attack abilities wha tsoever.l t S only defense is the ability to harden its protective shell.

@ TYPE: BUG/POISON

When Kakuna reaches levellD, it will evolve in to the much more power! ul Beedrill. Beedrill will eventually have the capaci t y 10 learn such at tacks as Twin Needle and Pin Missile.

Just as there are some Pokernon thaI can't be tound in the Red and Blue cartridges, there are also some that you'll never track down in the Yellow game. Take a close look at the following creatures. If you're playing a Yellow version of the game, you'll have no choice bu I to trade for these 1 2 e I us ive Pokernon=-otherwise you'll never collect 'em all!

® TYPE: POISON

Ekans IS a silent but deadly predat or. It s main source of food is Pldgey and Spearow eggs, and it is known to eat them whole, shell and all.

®

At level 27, you can add a paralyzing Glare \0 Arboks arsenal. At level 36, you can replace Leer with a De fenselowering Screech.

First Floor

SEAfOAM ISLAND (i) ® ®
#41 ZUBAT MANY FEW FEW
#42 GOLBAT FEW FEW FEW
#54 PSYDU(K NONE FEW MANY
#S5 GOLDU(K NONE FEW NONE
-~_
#79 SLOWPOKE FEW MANY FEW
--_.
#80 SLOWBRO NONE NON_E FEW
#86 SEEL NONE MANY MANY
-~
#90 SHELLDER NONE MANY NONE
#98 KRABBV MANY NONE FEW
#116 HORSEA NONE FEW NONE
1#120 STARYU NONE NONE MANY Rock & Roll

As you descend, use your Strength 10 roll the loose boulders into the dark pits. The idea is to use the boulders to block the river on the third level down-i I you don't block the river first, the current will sweep you down to le:vel four. Once the current is blocked. cross over to the righ t side of levelthree and climb up the lad, dar marked" J" on the map on page 54. Keep climbing up the ladders until you reach the first I evel and the sou them exit.

When it feeds on a viet irns energy, Golbat tends {Q gorge itself, It

of ten swells with power until its too fat to fly.

#53 PERSIAN

® TYPE: NORMAL

Persian is as clever as it is powerlul, using its Growl to reduce an opponents attack power before striking with its teeth and claws.

Jynx has an unusual corobinat ion of tee ami Psychic characteris tics. I t is also unusual ill tha t it does not evolve, though its powers do grow stronger over lime.

@

With much of i IS body made up of liquid rather than gas, Weezing is much

denser and heavier than Kaf ling,

®

like most Poksrncn of its type, Electabuzz is drawn to strong sources of elecrricit y, and the Power Plan t is the only place you can find one,

®

Magmar's skin glows steadily with a bright. orange fire.

POKeMON 53

First Basement

1st BASEMENT (j) ® CD
#41 ZUBAT MANY NONE NONE
#42 GOLBAT FEW . NONE NONE
_.'
#54 PSYDUCK NONE NONE FEW
#79 SLOWPOKE FEW FEW NONE
#86 SEEL FEW FEW nw
#87DEWGONG NONE FEW FEW
i-----"-
#90 SHELLDER NONE MANY MANY
#98 KRABBY MANY NONE MANY
#99 KINGLER FEW NONE FEW
---~ ._--
#116 HORSEA NONE MANY NONE
#117 SEADRA NONE FEW NONE
#120 STARYU NONE MANY MANY Third Basement

Using Strength, follow t.hese arrows 10 roll the boulders int 0 the hoi as. A f I er you've dropped a rock in each pit, jump into one of the holes yourself. The current should be blocked, and you'll be able to reach Ar ticuno.

TYPE: WATER

The arc tic-dwelling Seers Aurora Beam does double duty. dealing damage and sometimes decreasing an enemy's attack power.

TYPE: WATER/ICE

Use Dewqonq's Rest ability with caution. If Dewgong does recover 100% of its HP with this ability, it will then skip two turns.

Sa C ond Basement

2nd BASEMENT CD ® ®
#41 IUBAT MANY NONE NONE
~ .
#42 GOLBAT FEW FEW FEW
-
:#S4 PSYDUCK NONE NONE MANY
#SS GOLDUCK NONE NONE FEW
#79 SLOWPOKE FEW MANY NONE
r-----------.
#80 SLOWBRO FEW NONE NONE
#86 SEEL FEW MANY MANY
#90 SHELLDER NONE FEW FEW
_._.
#98 KRABBY MANY NONE FEW
-.
#99 KINGLER FEW NONE NONE
#116 HORSEA NONE FEW NONE
#120 STARYU NONE FEW FEW Fls~ FINDER (!) @
#90 SHELLDER •
#98 KRABBY •
-
#99 KINGLER •
#116 HORSEA •
#118 GOLDEEN •
#120 STARYU • • TYPE: ICE/FLYING

The Zapdos in the Power Plant was the first of three mystical, Flying·type Pokemon you'll I ind, with Articuno being

1 he second. It , too, is waiting in plain sight.

54 NINTENDO PLAYER'S GUIDE

3rd BASEMENT (!) ® ®
#41 IUBAT MANY NONE NONE
--
#42 GOLBAT MANY NONE NONE
#54 PSYDUCK NONE NONE MANY
#72 TENTACOOL MANY NONE NONE
#79 SLOWPOKE NONE MANY NONE
#86 SEEL FEW MANY MANY·
#87 DEWGONG FEW FEW FEW
#90 SHELLDER NONE FEW NONE
#98 KRABBY MANY NONE FEW
#99 KINGLER FEW NONE FEW
f--
#116 HORSEA NONE FEW NONE
#117 SEADRA NONE FEW NONE
#120 STARYU MANY NONE FEW Blockade Runner

To reach Articuno, first climb down to the third level and roll a boulder in to each of the two pits in the lower-lei t comer. This will block the river on the level below and keep you from being swept away. Take the ladder marked ~K" on the map to the next level down. Use the Surf ability to enter the river on the left Paddle north until you come toa stone pia t form. I f you want to capture Articuno. we recommend using UI If a Balls and Sleep-inducing attacks,

Fourth Basemen t

ARTI(UNO

FISH FINDER (j) ®
#90 SHELlDER •
#98 KRABBY •
#99 KINGLER •
#116 HORSEA •
#118 GOlDEEN •
#"120 STARYU • • 4th BASEMENT C!) ® ®
#41 ZUBAT MANY NONE NONE
#42 GOLBAT MANY FEW FEW
#54 PSYDUCK NONE NONE FEW
ISS GOlDU(K NO,NE NO,NE FEW
#72 TENTACOOL MANY NONE NONE
#79 SLOWPOKE NONE FEW NONE
#80 SL,OWBRO NONE FEW NONE
#86 SEEl FEW FEW FEW
#87 DEWGONG FEW NONE NONE
1------ -
#90 SHELLDER NONE MANY NONE
#98 KRABBY MANY HONE MANY
#99 KINGUR FEW NONE NONE
#116 HORSEA NONE MANY NONE
#120 STARYU MANY NONE MANY CINNABAR ISLAND

FISH FINDER 0 «»
#72 TENTACOOL •
#90 SHELLDER •
#116 HORSEA •
#118 GOlDEEN •
#120 STARYU • - . o Pokemon Center

o Pokemon Mart

ULTRA BAll 1,200
GRIAI BALL 600
HYPER POTION I,SOO
MAX REPEL 700
t-----"
ESCAPE ROPE SSO
--~:---
FUlL HEAL 600
1----"
REVIVE 1,500 e Pokemon Mansion

T11e genet ica Iiy engineered Pokernon known as Mewtwo W<lS created in this faCility,

4!)Pokemon Lab

Give your {ossil and the ~iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiOOijf Old Amber to the scientists here. Leave the building ~i!iiiii!!

and return to receive living examples of prehistoric ~;,,;.;;,;--- ....... ---~ Pokernon.

POKeMON SSQ

#140 KABUTO

.J EI:I·J4M ~ iji i I

TYPE: ROCK/WATER

This Pokemon must be cloned from the Helix Fossil by the Poksrnon Lab,

Scientists as yet have lit tie da t a about this resurrected Pokemon

#142 AERODACTYL

TYPE: ROCK/FLY1NG

The Pokernon Lab can use the Old Amber from the Pewter City Museum to clone a new AerodactyL

TYPE:R OC K/WATER

Seen from above. this cunning, beetle" like Pokernon is of t en mis taken for

a smooth river rock,

A t level 53 Kabu tops gains the powerful hydro Pump attack.

(!) @

LEV. 48 #38 N.lNETALE-S -t£V. 42 #:5·lGROWUlHE

LEV. 50 1f7$, RAPIDASH LEV. 40jt77 PORYJA

LEV. 54 #59 ARCANINE JJV. '42 #78 R~1IDASL

tEV. 47#59 ARCANINE PRIZES VQlCANOBADGE/TM 38

If you manage to il9.t a"damper on Siaine's fiery te'~m, ht'j'llrewa'rdyou wi}hthe VolCano Badg~ and TM-38. whjc~ contains Fire Blast lJje badge will boost thepower afall your Pokemons specialanacks ..

Blaine, is not just blowing smoke: when he says his P6ke:mt'>n are bot stuff, In drder to snuff out his thf.eat,

, ,

att3E;~ wlt./1'W<tter- or GroundlyPt; f~(')kemon. Your creafi,)_r~s rn,l'y 'Sl1slaff) burns du ring' t he hillt!e,so keep it supply of Bum Heal on hand just in ci;ise. If you keep ;do(j~ing Blalne'1 ffames wW1Ground; or Wpler:typ.e a ttM:ks, y,ou'll defeat him with relative ease.

POKeMON MANSION

First F IGor

1st FLOOR 0 ® ®
#19 RATTATA MANY NONE NONE
t-----------" . _c __
#20 RATI(ATE MANY NONE NONE
#37 VULPIX' NONE NONE FEW
#S8GROWLITHE , FEW FEW NONE
#77 PONYTA NONE MANY MANY
#88 GRIMER MANY FEW MANY·
#89 MUK NON.E FEW FEW
#109 KOFFING NONE MANY FEW
sue WEEZING NONE FEW FEW Unlocking the many doors throughout Pokernon Mansion is no more difficul t than pressing the but tons on the stat" ues on each floor. These maps show the doors in their delaul t positions, so you can predict which ones will disappear when you press the bu t tons. Pus.h them as needed to make your way through the level and collect all the items,

~S6

NINTENDO PLAYER'S GUIDE

Second Floor

Third Floor

leap of Faith

The Secret Key \0 the local gym is in the basement. but you must go upstairs first. As you explore, Ilip the switches on the sra rues to open the electronic doors. Make your way up to the third floor and leap of I the ledge in the bottom·right corner. You'll land in the ba-sement. Deleat a nearby trainer to open ana ther door. Follow the hall t a find the key-

Basement

2nd FLOOR CD ® ®
#19 RATTATA MANY NONE NONE
--
#20 RATICATE MANY NONE NONE
#37 VULPIX NONE NONE MANY
#58 GROWLITHE NONE MANY NONE
#77 PONYTA NONE FEW FEW
#88 GRIMER MANY FEW MANY
#89 MUK FEW FEW fEW
-_- -
#109 KOFFING NONE MANY FEW
--
#110 WEEZING NONE FEW FEW 3rdFLOOR CD ® ®
#19RATTATA MANY NONE NONE
#20 RATICATE MANY NONE NONE
. ·#37 VULPIX NONE NONE MANY
#58 GROWLITHE NO.NE MANY NONE
#77 PONYTA NONE FEW FEW
#88 GRIMER MANY FEW MANY
#89 MUK FEW FEW FEW
#109 KOFFING NONE MANY FEW
#110 WEEZING NONE FEW FEW
#126 MAGMAR NONE NONE FEW BASEMENT (]) ® CD
#20 RATICATE MANY NONE NONE
,-- ----~
#37 VULPIX NONE NONE MANY
#58 GROWLITHE NONE MANY NONE
#77 PONYTA NONE FEW FEW
-~
#88 GRIMER MANY FEW MANY
_.
#89 MUK FEW FEW FEW
#109 KOfFlNG NONE MANY FEW
#110 WEEZING NONE FEW FEW
#126 MAGMAR NONE NONE FEW
#132 DITTO FEW NONE NONE ITEMS

I 0 ESCAPE ROPE
e CARBOS
9 CALCIUM
o IRON
e "MAX POTION
<:) RA.RE CANDY
O~M22
o FUll RESTORE
o SECRU KEY
®TMI4 TYPE: FIRE

The elusive Growlithe can be found only on Route 7, Route 8 or Cinnabarl-sland. Handle combat wi th it caret ully.

~~

TYPE: FIRE

Arcanines formidable arsenal of special a t tacks includes Roar, Ember, Leer and Take Down. Ground·, Rock· and Water· type Poke moo, however, can put out this puppy's fire.

TYPE: NORMAL

\___r

-----

Di! to has the amazing ability to copy the form and powers of its opponent

POKeMON 57~

FISH FINDER (i) @
#72 T'ENTACOOl •
#73 TENTACRUEL •
#90 SHELLDER •
tln6 HOR.SEA •
#118 GOlDEEN •
#120 STARYU • • ROUTE 21 CD ® ®
#'6 PIDGEY MANY MANY MANY
#17 PIDGEOTTO FEW FEW FEW
#19 RATTATA MANY MANY MANY
#-20 RATI(ATE FEW MANY MANY
#72 TENTA(OOL MANY- MANY MANY
r--~'-_
#114 TANGELA NONE FEW FEW "IRIDIAN CITY

Well, well,;if'rt isntt YOl,ir old nemesis,

- r" ~

Giovanni, back 'aWlin fqr more .. i\fler his

defeat in Saffron City, Giovarm:j returned to his old job as leader of t!1eViijdian City Gyn'l. Now that he's given up- oh crir:ne, he'll gladly reward you--:it' you best. hill) iGYARAOOS in baule. that is! His te~n'-I'S' quite power- 1 .... <1 SI...RF!

~~~~::::.."'::~':'J~~~~::!:..:~L!...~~~~_ iul in all versions, but # gOQd mix of Water-; Ground- and P'5y'chi't~ type Pokemon should prove tb be more than a match for him.

~~~~~~~~--

Pok.emon Gym

The protege trainers are no slouches, and seemingly easy paths around them are complicated by the specia I tiles that bounce }'OU around like ,1 pinball. Bring plenty of POIIOr1S and head back to the PokeCenter ii you lake 100 much darnago.

ITEMS

10 REVIVE

~ 58

NINTENDO PLAYER'S GUIDE

ROUTES 22 & 23

ROUTE 23 C!) ® CD
#21 SPEAROW NONE MANY MANY
-
#22 FEAROW FEW MANY MANY
#23EKANS NONE MANY NONE
#24 A.RBOK NONE FEW NONE
#2.7 SANDSHREW NONE NONE MANY
#28 SANDSLASH NONE NONE FEW
#30 NIDORINA MANY NONE NONE
#33 NIDORINO MANY NONE NONE
#S6 MANKEY MANY NONE NONE
r----
#57 PRIMEAPE FEW NONE NONE
#132 DITTO NONE MANY MANY FISH FINDER (!) @
#60 POLlWA.G •
#61 POLIWHIRL •
#80 SLOWBRO •
#99 KINGLER •
#11 SEADRA •
#119 SEAKING • TYPE: WATER

Unlike Poliwag, Poliwhirl is fully amphibious. It uses various mental techniques to increase the power of its special at tacks.

When Poliwhirl evolves into Poliwrath it gains Fighting- type characterisncs.

Primeape has an incredible temper, and that makes I t doubly dangerous In combat. Its Kara te Chop a t tack IS formidable.

(!) ® CD
#19 RATTATA FEW MANY MANY

#21SPEAROW nw FEW FEW
#29 ~IDORAN ~ MANY FEW MANY

-
MANY MANY FEW
GARY VIRIOIA.N CITY #56 MANKEY MANY NONE NONE FISH FINDER C!) @
#60 POLIWAG • •
#61POLIWHIRL •
#118 GOLDEEN • POKeMON S9~

VICTORY ROAD

1st FLOOR ® ® CD
#41 lUBAT FEW MANY MANY
#42 GOlBAT NONE FEW FEW
I
#6'6 MACHOP NONE MANY MANY
#'67 MACHOKE NONE FEW FEW
#74 GEODUDE MANY MANY MANY
-- ~--~-- ----
#75 GRAVEUR FEW FEW FEW
#9S ONIX FEW FEW FEW
---~-- -
#105 MAROWAK NONE FEW FEW OTM43
o RARE (ANDY
E) GUARD SPEC.
OlMOS
81M17
o FULL HEAL
OlM47
o MAX REVIVE First Floor

Third Floor

L. __ , .,

L .J

3r'a hOOR CD ® ®
#41 ZUBAT NONE MANY MANY
#42 GOLBAT MANY FEW FEW
-~---
#49 VENOMOTH NONE FEW FEW
-- ---
#66 M.A(HOP NONE MANY MANY
#67 MACHOKE FEW FEW FEW
#74 GEODUDE MANY MANY MANY
#75 GRAVELER FEW FEW FEW
#950NIX FEW FEW FEW ITEMS

2nd FLOOR 0 ® ill
#41 ZUBAT FEW MA,NY MANY
#42 GOl.BAT FEW FEW FEW
#66 MACHOP NONE MANY MANY
#67 MACHOKE FEW FEW FEW
-~-
#74 GEODUDE MANY MANY MANY
.
#75 GRAVEUR FEW FEW FEW
#950NIX FEW FEW FEW
f------- --- --- ~--
#105 MAROWAK NONE FEW I FEW Use a Pokernon that commands Streng th to push the boulder into the hole on the thlrd floor. Then traipse down to the sec' end floor and push it all the way to the left, where its weight will depress a switch and open up the way for vou to proceed,

Moltres appears so rarely,

mas t people think it's only f<'.

a myth, II spotted, it disappears in 11 f lash of fire.

~!1!7S GRAVELER

TYPE: ROCK/GROUND

At level2S, Geodude evolves into Graveler, developing several layers of jagged scales on its rocky skill. These scales chip off in battle but are Quickly replaced,

TYPE: ROCK/GROUND

Golem tend to be much larger than their earlier forms, so they stand. ou t more in their surroundings.

TYPE: fiGHT ING

Machoke must be traded to another Game Pak to transform it into Machamp. I t gains an ex tra pair of arms in the

Buried Treasure

Like Zapdos and Articono, Moltres appears only once per game, so this is your ani y chance to capture it. Mol tres is on the second level, bu I 10 reach it. you mus t first take the ladder marked "C" to 110 back down, The Fire· type Moltres is at experience level 50, so he readvl

NINTENDO PLAYER'S GUIDE

[LITE FOUR

o Pokemon Center

o Pokemon Mart

ULTRA BALL 1,200
GREAT BALL 600
~ ~----
FULL RESTORE 3,000
MAX POTION 2,500
-~
FULL HEAL 600
REV'lVE 1,500
MAX REPEL 700 VICTORY ROAD

L£' V' 54 -~87 O-EWGON' G . 't'®r first duel is with Lorelei,

lorelei I. ~ tt, ~~ " ,~ ,',~~~ MlstressoHcyP·ok,emon.

l,E.'l,~ 5_' ,3, .~, ~1, (1,0, ',rs n" R . Flre.-t:Vpe, fighting·ty.pe arm

_ ~ _ Rock-rype-Pok~rrlon al[ haVe a •

LEV. n ,#80 SlOW8RO combat advantage against . ~--------"--'--' .-----~~-~~ lce-tYlles. Many of.he~ P9kemon

LEV. .56 #124 Jv:t,ix ~ also have' Water-type ch-il'rac~

, Lr'''.'' 56 .41131 lAPR~,'A~' teristics, sobe sure to guard .

.. 't,,, J' againsnhose .~owers. too. ~'

LEV.Sl#9S ONIX Brunois.thesecon,~ofth1'!E)ile

B'r uno Four trainers. Fightmg·type,

LEV. 55 #107 HITMONCHAN Pokemonare his speci~lty, btlt

~ --------- he also has IWOOnix to round

;~~~ LEV. 551106 HITMONLEl outhisSquadlfyolJ,W~nHOgo

A .~'I, . ~ ~ ----.------'~ the distance, remember-thaf

) LEV. 56,#95 ONIX Flying-typeaAcI'Psychic·t-ype

. 'Pokemon aremore t:hari'Cl

'----- __ ----' LtV. 58:#'6'8 MACHAMP maich for Fightirig-types,

;;

LEV. S 6 # 94 GENG./(R Int:s~cb~Henga ydu wa~~

Aga tha then Aga th a is ready to deliv'

[!] LEV. 56·#42 60~BATer.No!ypeofPo~emonhasa -------'---------~-- ,big <ldv<;IritaQe in b-atJl9' over

LEV. 53 ,,93 HAUNTER G~ 'h~, o,st, "tvpes; b,.lJt PS',YChIC:,

-'--.-,~' ~" ~ -. typ,e at tackseKpose Gengar

HV. Sa: #24 ARBOk and'H~9nter's Poison-type vul-

. nerabillty: :Also fOGUS on

LEv\' 60·#94 GENGAR brou·nd- or Fire-type attacks.

.' lEV. 58#-13'0 GYARADOS Lancei$' the le.ader of theEli[e .

lance ~ - ~- , ' " Fouranli.lhemostpowerlult{8Ifr-

'[;i]~ ~' uv. 56 #-148 D~AGONAIR er, in'the Po~emonleague. His

~I _. ,~- Dr;lgofl-iype Pokernon are vulner-

. LEV •. 56 1148'DRAGONAIR able to Ie e'type andFightmg-type

. .' , owers. On the other hand'. no

· ~ LEV. 60 #142 AIRODACm ~oklmon cen ',elend well against

~\/;.~ lElI 62 #149 DRAGONI" E Dragoll-typeattacks,soke.ep

.'.' lot-s of Potion readyl

Gary

Gary clefetteCf (he, ELite Four before you

, even set foot on Vic.tory Road, and now YOLJ must );ieat him it you want to Claim. the litl\'! .oJ World's Greatest P6kemon Tra!jler. The (irst hal( of hi'!> team wil! .al{vays be Sandslash, Alakazam and Exeggcute in ·tlie 'fellow version and Ridge1:lf:Alaka1;anl and Rhydon in,the Red;anq B I lie. The rest of· h is, team' wll! \'ary - ((OIll !lame ttl, g.a01e, cfepending on !+lt~ Pokemol1 he chose ill the Res an,d BI!1e

versions and . the @volution of ' , n::,~ '.

his Eevee in Yellow. Whatever 1 •• '~!It,.

he's got, you should be able to ~ .,-

defea.t hLhl with level-45 t:..Jt ::'i~I'

Pokemon if you, play wisely and ~It.

tarr;y; lots (If Max Revive and HYF'NO I .

U;".d I-E.AOSUTT t I\"\a.x Potion .. ;

CD Opponents

lEV. 61 #28 SANDSLASH LEV. 59 #65 ALAKAZAM LEV. 61 #103 EXEGGCUTE

Case 2·

LEV. 61 ,#82 MAGNElON

(EV. 63 ~91 CtOYSTER L.EV. 65 #:136 FLAREON

@ Opponents Case· I '.', ~

LEV. 61 #18 PIDGEOT LEV~. 61#59~RC:A~INE~ .'

LEV. 59 #65 AlAKAZAM 1- lEV. ~a-#lO~!XEGG'(~!!, , LEV. 61 #112 RHYDON nV~'6,S- ~9 BL~STOlSE, '

Cas~2 .

LE'l61-#l30,GY~,RADO"s LEV. 6'3 #59. AR(ANINE LEV. 6S _ #3 VENUSAU'fr - UV s, :65

POKeMON

61~

Yellow

First Flo or

Second Flo or

Basement

ht FLOOR 0
#28 SANDSLASH fEW
#42 GOLBAT MANY
#44 GLOOM FEW
C-'
#47 PARAS(CT FEW
#49 VENOMOTH FEW
#70 WEEPINBELL FEW
#75 GRAVELER MANY
#132 DITTO FEW 2nd FLOOR CD
#28 SANDS LASH FEW
#42 GOLBAT MANY
#44 GLOOM FEW
#70 WEEPINBELL 'FEW
#75 GRAVEUR MANY
#111 RHYHORN FEW
--~----------------
#112 RHYDON FEW
,
#132 DITTO FEW BASEMENT 0
#42 GOLBAT MANY
#75 GRAVELER MANY
#108, LlCKlrUNG FEW
#111 RHYHORN FEW
#112 RHYDON FEW
MfWTWO #113 CHANSEY FEW
,#132 DITTO FEW ITEMS

o MAX ELIXIR
o RARE CANDY
E) ULTRA BALL
o MAX REVIVE
o ULJR,A BALL
9 MAX REVIVE
f) FULL RESTORE
o RARE CANDY
<:) MAX ELIXIR
® ULTRA BALL
~ MAX REVIVE
til ULTRA BALL FISH FINDER (j)
#118 GOLDEEN •
#119 SEAKING • TYPE: GROUND

When threatened, Sandslash curls up into a litlle ball, It then rolls along the ground to at tack or escape.

~111 RHYDON -,

TYPE: GROUND/ROCK

Rhydon lives far underground where temperatures reach well over 2,000 degrees. II s rocklike hide protec IS iI'

from the extreme heat

and pressure,

TYPE: NORMAL

Though comical in appearance, l.ickitunq can be quite formidable, Beware of its Wrap and Supersonic at tacksl

~ 62 NINTENDO PLAYER'S GUIDE

Red & 'Blue

Firs t Floor

Sec ond Floor

Basement

1st FLOOR ® ®
#24 ARBOK FEW NONE
-~.-
#26 RAICHU FEW FEW
#28 SANDSLASH NON,E FEW
#42 GOlBAT MANY MANY
#4.7 PARASECT FEW FEW
#49 VENOMOTH FEW FEW
. _
#64 KADABRA FEW FEW
#82 MAGNETON MANY MANY
#85 DODRIO FEW FEW
#97 HYPNO MANY MANY
#132 DITTO F.EW FEW 2nd FLOOR ® ®
#40 WIGGLYTUFF fEW FEW
#49 VENOMOTH MANY MANY
#64 KADABRA MANY MANY
#85 DODRIO MANY MANY
#101 ELECTRODE FEW FEW
#105 MAROWAK FEW FEW
#112 RHYDON FEW FEW
#113 CHANSEY FEW FEW
#132 DITTO FEW FEW BASEMENT ® ®
#24ARBOK FEW NONE
#26 RAICHU FEW FEW
#28 SANDSlASH NONE FEW
#47 PARASECl FEW FEW
#101 ELECTRODE MANY MANY
#105 MAROWA.K MA.NY MANY
#112 RHYDON MANY MANY
#113 (HANSEY FEW FEW
#132 DITTO FEW FEW FISH FINDER @
#80 SLOWBRO •
#99 KINGLER •
#117 SEADRA • I
#119 SEAKING • ITEMS

o MAX ELIXIR
e NUGGET
e FULL RESTORE
o pp~p ___ .
{) FULL RESTORE
o ULTRA BALL
f}MAX REVIVE
o ULTRA BALL TYPE: PSYCHIC

Mew t wo was crea ted In the Pokemon Lab on Cinnabar Island. Scient is t s tried to create the pertect lighting machine, and they succeeded+perhaps too well. Mewtwo is extremely hostile and can't stand being in a Poke Ball.

Mastering MewTwo

To reach Mewtwo, use the maps to follow the laDders back and Ior thbetween the levels. Follow the ladders in order f rom A to G. Once you reach the lowest level, go to the bottomright comer to find Mewt.w.o. The only way guaranteed to capture Mew two is to use the Mas t er Ball you received f rom the president of Silph Co. If YOLJllaVe the Master Ball, don't bother fighting; just use it right away. If you don't have the Master Ball, vou'Ilhave to snare Mewlwo the old- fashioned way

POKeMON 63~

#SS GOL.OUCK 11112 RHYOON

# 58 GROWLITHE #870[WGONG

#1lS KANGAS KHAN _____... #89 MUK

([!) 1t26 RAI(HU #101 ELHTROOE

#48 VfNONAT -----I.

Gotta Stamp' em All

23

Each Poksmon has a da ra card in the Field Guide, pages 71 through 108. As you collect each one, peel off its stamp and place it in the space provided on its card.

14

~ ..

37

-

'_ .~ ". ~'O~

~'8iG

7~ .. ,:

~

89

79

~\

~.,__ .. , I

-~j

90

101

e

~&

100

122

~.- :- .. :~ .. ; .... c,

$'~;

133

123 ~.~

.

~

69

~.

70

ao 81

~P

• "~

145 146

~~

72

82

~

••

~

~

"~."6~

125 126

~-

104

W

136 137

9~

147

1',I;~··':t

.I~.

~., .

.. ,

<;_/.

IDS

." ... .()

5

10

21

73 74 75

~~W

8~~8~

106

107

~$

138

~

fl

139

A

118



6S~,

:.J _ _ ~

'~r. : .~.; . . -4> tl

76

11

44

~

77

87 88

\?~~l! 8.~. ttzl3' .

96 99

.,,,

109 --r~r

V

.. L

140

141

~~) t~

121

..

143 .

f!2:

All Pokernon are elusive, but you'll need to do extra legwork to acquire these uncommon creatures!

Pokemon Giftsl

To capture these seven Pokemon, you"! need to trigger specific events in the game. Characters you meet during your travels will give you the Pokemon as a reward (or doing something special.

°4 CHARMA~DER

Q ~

"HI lAPRAS

""'l °142

~ .'4rr~ $' / AERODA. CTYl

~~ ,

;;~ G)@

OTHER RARITIIES'!'

Pick and Choose

#1 BOLBASAUR

In every version, there will come a time when you'll have 1,0 choose only one of two or more rare Pokemon, Once you pick, you'll have to trade \0 add the other choice to your learn.

Jtbr - ~ ·106

..:.~~ H,.ITMON.lEE

~ G)@

"4 CHARMANDER

*7 SQUIRTLE

@

·B8 OMAN¥TE

·,40 KABUTO

0@

Evolving Eevee

After receiving an Eevee in Celadon tv\ansiofl, evolve it into one of three forms by exposing it to the WZlleF, Thunder or Fire Stone,

\r--- "133

'''I~) eevee

\6! (Y)@

"134 VAPOREON

V@

Legendary Pokemon

There are some Pokernon so rare that you'll have ani)' one chance to battle and capture them. If \'OU accrderually defeat these four Pokernon. you'll have to get them in a trade.

-'36 FLAREON

@@

·,46 MOLTRES

YELLOW Pokemon Chart

COLOR D Capture these D

KEY Pokemon in the wild .

or receive them by .

trig_gering an event in the qame,

The wilite background shows Pokemon that evolve from other Pokernon and are never found in the wild.

Pokernon on a gray back· ground do not appear in this version of the game. Trading is the only way to receive them.

Pokemon marked with a ~tar are p.art of a chcos_ _ mg event In the game. Vou must trade for !J18

other choices.

RED Pokemon Chart

Capture these Pokemon in the wild or receive them by triggering an event in the game.

D The white ba.Ck",gr'OUI1,d shows Pokemcn that evolve tram other -- PoHlmon and are never found

in the wild

Pokemon on a gray backgrounddonot appear in this version of the game. Tr~ding is the only way to receive them.

Pokernon marked with a starare part of a choosing event in the game. You must trade for the other choices.

BLUE Pokemon Chart

Capture these Pokernon in the wild or receive them by tJiggering an event in the game.

D

The white background shows Pokernon tha t evolve from other Pokemon and are never found in the wild,

Pokernon 011 a gray background do not appear in this version of the game, Trading is the only way 10 receive them.

P, Ok(m,lOn, m,. arked with a star are part of a choosillg event in the game, You must trade for the other choices.

Lv Lv •• Anack TIlDe
- - TACKLE HRM
- - GROWL NRM
- 7 L[((H SUO GRS
-13- -13- YrNEWHIP GRS
_20~ POISON POwDER PSN
27 21 RAZOR l£Af GRS
I.J!- 34 GROWTH ~~
41 41 . SLEEP POWDER GRS
48 48 SOLAR BEAM GRS M,AP KEY

The green type on this Map Key designates which ---·...,1 Route number each area represents,

K LAVENDER TOWN l CELADON CITY

M SAFFRON CITY

- - -

N FUCHSIA (ITY

o SAFARI ZONE P POWER PLANT

Q SEAFOAM ISLAND R CINNABAR ISLAND S VICTORY ROAD

T INDIGO PLATEAU

U UNKNOWN DUNGEON V SEA COTTAGE

A PALUT TOWN! B VIIRIDIAN ern

( VIRIDIAN FOUST D PEWTER CITY'

E Mr. MOON

f .cERUlEAN CITY G VERMILIOiNI CITY H S.S. ANNE

I DIG lETT'S CAVE J ROCK TUNNEL

HP

STATS

FIND WILD [VOL. EVENT

o 0

FIND WrLD [VOL. EVENT

STArs

0 0
• •
• •
TYPE: GRASS/POISON • •

• • TYPE: GRASS/POISON

ABILITY

ABILITY

SP SA

LvO t.v •• AttaCk ND<i
- - TACKLE HRM
- - GROWL NRM
- 7 LEECH SEED GRS
13 13 VINE WHIP GRS
20 20 POISON POWDER PSN
27 27 RAZOR LEAF GRS
34 34 GROWTH NRM
41 41 SLEEP POWDER GRS
48 48 SOLAR BEAM GRS LvO Lv •• AttaCk _j_~
- - TACKlE NRM
- GROWL I NRM
- -
- - LEHHSHD GRS
- - VINE WHIP GRe
-12 ~- POISONPOWDER---PSN-
30 30 RAZOR LEAF IGRs
38 38 GROWTH HRM
46 46 SLEIP POWOER GRS
54 54 SOLAR BEAM GRS EVOLUTION --------11

IVYSAUR LEV. 16

VfNUSAUR LEV 32

BULBASAUR

IVYSAUR LEV. 16

STATS

fiND WILD [VOL EVENT

FrND WILD EVOL EVENT

0 0
• •
• •
TYPE: GRASS/POISON 0
• •
• •
TYPE: FIR[ STATS

LvO Lv •• Atla.cI< Type
- - TACKLE NRM
- - GROWL NRM
- - LEWI SEED GRS
- - VINE WHIP ~,L
- - POISON POWDEr PSN
- - RAZOR LEAF Gis
43 43 GROWTH NRM
55 55 SLHP POWDER GRS
65 65 SOLAR BEAM GRS ~

r< ;.

.

"HI. 00..3

LvO Lv •• AUaCk :IY.l'!l
- - SCRATCH NRM
- - GROWL NRM
- 9 [MeER FIR
IS 15 LEER NRM
n I~ RAGE NRM
IT 30 SLASH NRM
38 38 FLAMETHROWER FIR
46 46 FIRE SPIN FIR ABILITY

i-o L ••• At\ack tvoe
- - SCRATCH t1RM
- - GROWL t1RM
- - 1MBER FIR
- 1-
LHR tlRM
24 24 RAG£ NRM
33 33 SLASH N~M
42 42 fLAMHHROWER FIR
S6 t--s6 fiRE SPIN fiR

-
FIND WILD [vOL. [VENT

Q 0
• •
• •
TVPE: FIRE STATS

LvO Lv •• Attack Typo
- - SCRATCH NRM
- - GROWL NRM
- ,- EMBER fiR
- - LEfR NRM
- - RAGE NkM
36 36 +SlASH-- NRM
46 -:~~_~iMi;~R6Wl[ FIR '
~E- FIR

-
(HA RM flEO N lfV. 16

LvO Lv •• Anack Type
- - TACKLE fiRM
-. - -'All WHIP-
NRM
- B BUBBLE wn
15 15 WAnRGU-~ wn
22 22 BITf NRM
28 28 WITHDRAW WTR
35 35 ' SKULt BASH NRM
- 42 42 HYDRO PUMP
wn FIND Wn 0 [VOL EVENT

-
0 0
• •
• •
TVPE: FIRE/flYING STATS

.,~_?"' .• '6i- .• "'.

I, ~-

.. , -.,.1

~ •. 006

FrNO WILD [VOL EVENT

FrNO WILD [VOL EVENT

~ STATS Hi'
ABILITY "(!joe
LyO' Lv •• Anack T\I]>O
- - TACKLE NRM
- - TAIL WHIP fiRM SI' SA

- - BUBBLE WrR ~
- - WATER GUN wn g ,
24 24 BITE NRM AREA
31 -31- wffiiDRiWI- WIR
"0. <>05 - C ;::::::::0
39 39 SKULL BA,SH tlRM
4T 47 HYDRO PUMP WIR ,.'~ __ ~ w •• _______ ~ ~
, , ~ Ip.J
_. "~i
, ,,- L~~
~p ~ -~
-- -, - ~ ,
, «; . );
-- ""'~ r-rrr::J
,
L. ..... ., ~. ,.. ... _ .... "' • -
0 0
• •
• •
TVPE: WATER STATS

------- EVOLUTIO,!'J ---------11

0 0
• •
• •
TYPE: WATER BlAS 10ISE LEV. 36

- -

.,_..------- EVOLUTION --------tI

BlAS 10 ISE LEV. 36

WARTORTlE UV. 16

WARlORTLE LEV. 16

FIND WILD EvOL. EVENT

Q 0
• •
• •
TYPE: WATER STATS

LvO Lv •• Altad< Type
- - TACKLE NRM
- - TAIL WHIP NRM
- - BUBBLE WTR
_._--
- - WATER GUN WTR
- - Bm NRM
- - WITHDRAW WTR
42 42 SKULL BASH NRM
52 52 HYDRO PUMP WTR
.,
'.
j', EVOLUTION --------..

WARTORTlE LEV. 16

ABILITY

LvQ Lv •• Altad< Type
. TACKLE NRM
STRING SHOT BUG
7 HARDE.II NRM


--






.... BlAS TO ISf lEV. 36

FIND WiLD [VOL. EVENT

Q 0 0
• • •
• • •
TYl'E: BUG STATS

\ . ,

: ,,-'\' :

: I"... :

! \"S'fA\ !

: J~--.,. :

~ ••••••• A~~~~ ~~::::::::""_ _ _j

"If caughlin the wild, It won t [earn Tackle or String Shot and wlli learn Harden

EVOLUTION ---------11

AREA

,.- .. ~"" .. " .. ~ ...... - ....... "'I! , .

MElAPOD LEV. 7

BUTTERFREE lEI' 10

#JO CATERPle

ASIUTY

Lv() tv •• Mack Type
- - TACKLE NRM
- -- -~---
- - STRING SHOT BUG




-- --
LvO Lv •• AUac!< Type
. TACKLE NRM
-- -STRING sii'o-r - BUG
. ., HARDm NRM
10 12 CONFUSION PSV
13 15 POISON POWDER PSN
14 ~ SIUN SPORE GRS
15 17 SLEEP POWDER GRS
18 21 'SiiPERSONrr- NRM
23 26 WHIRLWIND NRM
28 GUST NRM
3·4 32 PHSEAM PSY

. _ FIND WILD [VOL EVENT

0 0
• •
• •
TYPE: BUG STATS

FIND WilD EVOL EVENT

0 0
• •
• •
TYPE: BUG/FlYING STATS

FIND WILD EVOl EVENT


• I •
• •
TYPE: BUG/POISON STATS

LvO tv •• Attack Type
- POISON 511NG PSN
I - STRING SlIOT BUG


,-c ....
. ~.
~
MD. 0.1.3
..... __ .... -------""

. ,
S~ MP J
'. ~r):-
~ " .
...... R _ .. "' ....... ~ ..... ..i FIND WILD [VOL [VENT

I 0
I • •
I· •
I TYPE: BUG/POISON STATS

ABlLITY

LvO Lv •• Altack Type
POISON STING PSN
STRING SHOT BUG
- f-
HARDEN NRM
12 FURY ATTACK NR.M
16 fOCUS ENERGY NRM
20 TWINEEOlE BUG
25 RAGE NRM
30 PIN MISSILE BuG I
35 AGILITY PSY

1-
LvO tv •• Atlacl< Tvpe
POISON STING PSN
STRING SHOT'- BuG
1- HARDEN NRM



-
LvO Lv •• Attack T.YQ<l_
- - GUST NRM
S 5 SAND-ATTACK NRM
12 12 . QUICK ArrACK NRM
19 19 WHIRLWIND NRM
28 28 WING ATTACK FLY
36 36 -AGILITY PSY
44 44 MIRROR MOVE FLY


-
FIND WILD [VOl 'EVENT

0
• • •
• • •
TYPE: BUG/POISON STATS

FINO WILD EVOL EVENT

0 0
• •
• •
TYPE: NORMAL/flYING STATS

ivo Lv •• Alta"~ Type
- - GUST NRM
- - SAND-ATTACK NRM
12 - QUICK ArrACK NRM
21 21 WHIRLWIND NRM
31 31 WING ATTA(K FLY
40 40- AGILITY m
49 49 MIRROR MOVE flY tvo Lv •• Alla~ Type
- - TACKLE NRM
-_ - TAll WHIP NRM
7 7 QUICK ATTACK NRM
14 14 HYPER FANG NRM
73 23 FOCUS ENERGY NRM
-34- 34 SUPER FANG NRM STATS

STATS

FIND WILD EVOL EVENT

FIND wn.o EVOL EVENT

0 0 0
• • •
• • •
TYPE: NORMAL/flYING 0 0
• •
• •
TYPE: NORMAl/FLYING LvO Lv •• Allack TY!l<l
- - GUST NRM
- - SAND· ATTACK NRM
- - QUICK ATTACK NRM
- - WHIRLWIND NRM
- - WING ATTACK _J~
44 44 AGILITY PSY
S4 S4 MIRROR MOVE FLY ..,._

"'T' .

: __ ~.1 :

: ' STAM~ :

. " ,

, ,

. ,

,.~ ST~~~

, \

, '

FIND WILD EVOL. EVENi
0 0
• •
• •
TYPE: NORMAL

STATS HP
.®O'
[i] Sf' SA


..... -,-,..- -------- FIND WILD EVOL

0 0 0
• • •
• • •
TYPE: NORMAL STATS

ASlUTY

LyO Lv •• Alla~ Type
- - TACKLE NRM
- - TAil WHIP NRM
- - QUICK ATTACK NRM
- - HYPER FANG NRM
27 27 FOCUS ENERGY tlRM
41 41 SUPER FANG NRM i-I ~

: STflMP

, , r

------- EVOLUTION -------

,

1... . • .,..

RATIOTE LEV. 20

STATS

FIND WU.D EVOl. EVENT

0 0
• •
• •
Tvrt, NORMAL/FlYING ABILITY

A8lUTY

Lv(} Lv •• Auac:l< Tvoe
- - PH.K FLY
- ,- GROWL NRM
9 9 LErR NRM
15 15 FURY ATTACK NRM
22 22 :.~~~~ MOV~_ . FtY
I--Z!-- 29 DRILL PECK -flY
36 36 AGILITY PSV tvo Lv •• Attack Type
- - PECK FLY
- - GROWL NRM
- - LEER NRM
- - FURYATTA(K NRM
2S 2S MIRROR MOVE -Hff-
34 34 DRILL PECK Y
43 43 AGILITY PSY SP s,. ....

• , __ I

: st~r :

· ..

· .

· .

, ,

· ,

, ,

L.~'·._M •• ~a., .•••• · •• ..1 L.....C --'

FIND WILD EVOL EVENT

0 0 0
• • •
• • •
TYPE: NORMAL/FlYING STATS

~ ~~'

"0·022

fEAROW LEV. 20

FIND WILD [VOL. EVENT

o

• •



TYPE: PO.ISON

STAn

LvO Lv •• J Atl,,'Cl( Type
- . WRAP NRM
- LEER NRM
1- POISON STING PSN
-
- - BIlE
- NRM
- 27 GLARE
IIRM
-~- S(RERH--- NRM
1- 47 ACID pst! ABILITY

LyQ Lv •• Attack Tv","
- WRAP NRM
-. HER NRM
10 POISON S riNG PSN
1- f-.-
17 BITE .NRM
24 GLARE NRM
31 SCREECH NRM
1- ~- ACID PSN



I
EVOLUTION -------

ARBOK LEV. 22

FIND Wrw EVOL. EVINT

"
0
• • •

TypE.: POISON STATS

,r-;~~"'"

\

, LvQ tv •• A\la.cli Typi;
- - THUNDERSHOCK EtC
- - GROWL NRM
6 TAIL WHIP NRM
8 9 THUNDER I'/AVE [LC
II 16 QUICK ATTACK NRM
15 DOUBLE HAM IlRM
20 SLAM tlRM
26 SWIFT tlRM
26 THUNOfRBOLT HC
33 33 AGllIIY PSV
--.~ --
41 43 THUNOER [l(
50 LIGHT SCREEN PSY FIND wn.o [VOL EVENT

0 0
• •
• •
Tv PE: HEC 1 RIC SP

AREA

-------~ EVOLUTION ---------11

ABILITY

LvO Lv •• At!Bc~ T\I]Je
- - SCRATCH NRM
10 10 SAND· ATTAC K NRM
17 17 SLASH NRM
14 24 POISON SliNG PSN
31 31 SWIfT NRM
38 38 FURY SWIPES NRM FIND WILD EVOL. EVENT

-
0 0

• •
TYPE: GROUND STATS

r •• p,~ w ~ ~ _,~ ~. ~ w ~' ....

, .

, , ,.

STAMP \ ',-'

FIND WILD EVOL EVENT

, -.
0
• • •
• • •
TVPE: HECTRIC STATS

ABILITY

SA

LvO Lv •• Anack Type
- rll U II OER SHOC K HC
- GROWL N~M
THUNDER WAVE HC






-
.... - -'-~ - - -"_ -~,~ - - - - -_- _-

I.~ f

STAMp)

:/ -,..-'

SP

~o. 026

L.. ••••• _ ••• _ ••.•• _

"If evolved Irom Plkachult WIll not learn TI1tinder Wave. -------- EVOLUTION --------

PIKA(HU -+

#28 SANDSlASH

FIND WILD EVOl EVENT

0 0 0

,
• • •
I
TYPE: GROUND STATS

ABILITY

LvO Lv •• Atlacl< T\I]Je
- - SCRATCH NRM
- - SAND· AllAC K NRM
- - SLASH NRM
27 27 POISON STING P$N -
36 36 SWIFT ~
47 47 FURY SWIPES .NRM


-
~ -. ...,.... .®J
STATS
ABILITY
LvO .tv •• A\1llo!< 1VDB
- - LEER tlRM
- - TACKLE NRM SP SA

a a. HORN ATTACK NR.M
17 14 POISON STiNG PSN itt'
23 I~ F 0 (US [tiER GY NRM -.,) AREA
30- 29 FURY ATTACK NRM ,t
HO ~ 0.32
38 36 HORN DRill ~_I!_ ;; r;:::::o
12 43 DOu"BITKfc-K - --, ... -_&_&~-.- t-ir:r::.r l,H
fTG
1/1 ;2J--' lJ >J.
1---:-- ·e~
1- ,~MP''':
.. vl:)
tt:a:J
& _ ~,~ ___ .,. & r _. ~ ~.,. FIND WILD EVOL EVENT

0 0
• • •
• • •
TYPE: POISON STATS

LvO l.v •• AttaCk "Type'
- - GROWL NRM
- - TACKlE NRM
8 8 SCRATCH NRM
-17 '14 POISONS liNG PSN
23 21 TAil WHIP NRM
30 29 'BITE IIRM
-38 36 fURY ,SWIPES NRM
112 43 DOUB,liE KICK FTG ; . ~"" .. " '-. : '\~T;:;'IP y : ; .1 i

: Ir-..,.:.-A:

. ,. ~

I,.~~~'r~~ r ~~~_7~ __ -' '---_~~____'

ABILITY

FrND WtLD [VOL EVENT

o

o









TYPE: POISON/GROUND

STATS

LvO Lv •• Attack Type
- - GROWL NRM
- - TACKLE NRM
- - SCRATCH NRM
19 - POISON SliNG PSN
n 23 BODY SLAM NRM
- DOUBLE KI(K fTG '.STAMP

, ,

~-

". •.• __ ._~ .•.•• ~,J '-- ----'

AB,IUlY

LvO Lv •• Altao!< Type
- - GROWL NRM
- TACKLE NRM
- -
- - S(~AT(H NRM
- - POISON STING PSN
27 n TAll WHIP NRM
_._ 32 BIlE
36 NRM
46 ~. FURY SWIPES r-!!RM _
12 -5"0 _ULEKI(K-- FTG
- , I

#32 NIDORAN d'

FINO WILD EVOL.

o



o

o















TYPE: POISON

STATS

FIND WILD EVOL EVENT

0 0
I
• •
• •
TYPE: POISON ...... --'--~---. EVOLUTION ------- ..

NIDORINO LEV. 16

FIND WILD EVOL EVENT

FIND WILD EVOl. EVENT

\~~ FIND
"'''~~~ 0

et • •
TYPE: NORMAL
..". STATS
ABILITY 0 0 0
• • •
• • • •
TYPE: POISON STATS

A BfUTY

ABILITY

LvO Lv •• AUacK Type
- LEER NRM
1- TA(KLE NRM
- -
- - HORIUIlA(K NRM
19 - POISON STING PSN
-- --- 'rOCUS EN£RGY
27 23 NRM
-
36 32 fURY ATTACK NRM
46 41 HORN DRILL NRM
12 SO OOUBU KICK fTG

-
LvO Lv •• !I\lack ~
- - LEER NRM
- TACKlE NRM
-
_- -- HORN AllACK
- - NRM
19 POISON STING .. -
- PSN
23 r-w- THRASH-- r-wM-
- DOUBLE KICK fTG



1-
Na.033

EVOLUTION ,,- ------ .....

NIDORINO LEY, 16

NIDOKING ~I~~~

FIND WILD [VOL EVENT

0 0
• • •
• • •
TYPE: NORMAL STATS

ABILITY

LvO Lv •• Anack Type
- - POUND NRM
- - GROWL NRM
. . SING NRM
DOUBLESLAP NRM
MINIMIZE NRM
METRONOME NRM



-


.' HJ'

LvO Lv •• Allacl<. rvce
- - POUND NRM
- - GROWL NiM"
13 13 SING NRM
1 __!!__ 18 DOU8lESlAP NRM
24 f--24 MINIMIZE NRM
-3-1 31 METRONOME NRM
39- 39 DEFINSE CURL ~lRM
48 48 LI G H T S-CREfN PH ".
0
• •
• •
TYPE: POISON/GROUND STATS

STAMP

, ,

L~~~ •• __ •• __ ~~_ • .1 '-------'_-=-- __ __j

II won at the slot machlnes,l! Will already have these abilities"

EVQLUTION -------

(lEfABLE ~~Wi

FrND WILD EVOL. EVENT

FINO WILD EVOl. EVENT

I 0
• I
• • I
TYPE: FIRE 0 0

• •
Tvrt: FIRE STATS

STATS

ABILITY

LvO Lv •• Auacl< TVDe
- - ~M8ER fiR
- - TAIL WHIP ; NRM
- 16 OUIC K ATTACK NRM
21 21 ROAR NRM
I~ 28 CONfUSE RAY GHO
35 3S fLAMElHROWER ~
42 42 FIRE SPIN fiR LvO Lv •• AltB.Ck Type
- - E.MBER FIR
- - JAIL WHIP- TRI.\ FINO WILD Evot, EVENT

FIND WILD EvOL. EVENT

0
• •
• •
1\'I'E: NORMAL 0
• •
• •
Tvrr, NORMAL STATS

STATS

Lv til Lv •• A\1ack Type
- - SING NRM
9 9 POUND NRM
, 14 14 . DISABlE NRM '
19 19 DEFE NSE CURL NRM
24 24 DOUBLESLAP NRM
29 29 REST PSY
34 e.-_34 BODY SLAM NRM
39 ,-.~9. DOUBLHDGE NRM

- I
1-
- Lv(} Lv •• Attack Type
- - SING NRM
DISABLE NRM
. . . DEfENSE CURL NRM
. • ·bOUBl£SLAP NRM
t-- _. __ .. __ ..... ABILITY

WIGGlYTUFF rfo~

FrND WILD [VOL EVENT

FIND WILD EVOL EVENT

0 0
• •
• •
TYPE: POISON/FlYING o 0 c
• • •
• • •
TYPE:. POISON/flYING STATS

STATS

i-o Lv •• Anack Type
- - LfHH lifE BUG
10 10 ~J!PERS.Q~L__ NRM I
15 15 BITE NRM
21 21 CONFUSE RAY GHO
28 28 WIN.G ATTA( K FLY
36 36 KAZf 1([ -* STAMP

L"O Lv •• Atlac!< TyP<Ol
- - lEHH un BUG
1- SCRU'(H NRM
- - SUPERSONIC NRM
- - BIlE HRM
- - CONFUSE RAY GHO
131 . WING AfTACK -
32 flY
43 43 HAZl 1(£ '7' ~ ~ ~ _ ~ ~ ,.,,~,~, .."

,

, .

i ' .••••••••••••••• j L...:::::::::~::'_ _ _j

.............. _, '-----_ .....

'If evolved from Zubat, it will no! learn these abilities,

-------- EVOLUTION .-------

-------- EVOLUTION -------~

G01BAT lEV. 22

GOt BAT LEV. 22

FIND W'ILD EVOL EVf.NT

FIND WILD EVOL. EVENT

0 0
• •

TYPE: GRASS/POISON .1 0 0 0
• • •

TYPE: GRASS/PUISON STATS

'~p

STATS

A BILLTY

LvG Lv •• At\ac.lr. ~
- - ABSORB fiRS
IS 15 POISON POWDER PSN
...E- 17 CSfilif S PORE GRS
19 19 cSfITP'POIYD(R GRS
24 24 ACID PSN
33 3] PETAL DANCE .- GRS
46 46 SOLAR BEAM GRS LvO Lv •• A\\aCi< Typa
- - ABSORB GRS
- - POISON POWDER PSN
- - STUN SPORE GRS
- - SLEEP POWDER GRS
28 1"28 .AClD--·--- ~-
38 38 PETAL DANCE GR5
52 52 SOLAR BEAM GRS


I

,1 1

J:!1

.

!,. - - - -'~ - - ~,,- - ~,-,~ - ~

FIND WILD EvOL.. EVENT

FIND WILD EVOl EVENT


• , •

TYPE: GRASS/POISON '.
0
• •
• •
TYPE: BUG/GRASS STATS

STATS

ASIUTY

ABILITY

lvi'J Lv •• A.I,tae:>: TVJ>e
- - AB~OR8 GRS
-
- - POISON POWOIR PSN
- "S1UNSPORf GK'
- -
-S'LEEP P-bVIDEf - GRS-
1- -
- -.~- -, - _-
- -_ -
I~ 1--
1- I~- -
-
1-- -- -
- -- - _ LvO Lv •• AlIRe:>: Type
- _, S(RAJ(H NRM _I,
--- -- STUN SPORE GR) "
13 13
20 20 LEUH LIFE t-ruG
27 27 SPORE GR)
34 1-34 SLASH NRM
41 41 GROWTH - TRM-
- - t-
- -
- --
1--
GLOOM LEV. 21

PARAS

PARASECT llV. 24

FIND WILD

STATS

• •

o

• • •

• •

TYPE: BUG/GRASS

TYPE: BUG/POISON

STATS

ABILITY

lvQ Lv •• AIIack Type
- - S(RATCH NRM
- - srml SPORE GRS
- -, meH LIFE BUG
30 30 SPORE GRS
39 39- 'SlASH NRM
-." ~--c:----
48 48_ GROWTH _ NRM
i- --- I-
- - 1- : '~p

LvO Lv •• Altaclr. TypO
- _ TA(KLE NRM
- - DISABLE NRM
11 SUPERSONIC NRM
19 COI~FUS10N PSY
22 24 POISON POWDER PSN
-, LEE(H urr -BUG
27 27
--._ 3(f~ ~-~--'-- GRS
30 STUN SPORE
35 35 pm[AM Psf
- ---- GRS-
38 38 SLHP POWDER
43 43 PSY(HIC Psy
-- PARAS[(l LEV. 24

VENOMOTH LEV. 31

LvQi : Lv.. Allad<Type I

- $C RArcH NRM _I

- - GROWL NRM . .-------~------, Sf' SA

12 BITE NRM '---~ __ ;__....J

- ----r7 PAY DAY- NRj;\.

- ~i4-~SCRH(if-- tm~

- --3"3- fURY1wiPfs- NRM

-44~ SLASH NRM

-:-.--_. ----- --_.-

STATS

FIND WILD [VOL EVENT

0 a c
• • •
• • •
TYPE: BUG/POISON LvO Lv •• A\lack TVDe
- - TACKlE NRM
- --
- - DISABLE tlRI.!
- SUPERSONIC, NRM
- CONfUSION PSY
1- POISON POWDER PSN
- -
1- -- LEECH urr BUG
1- _._ STUNSPOR"r-
IT GRS
38 PSYBEAM PSY
43 43 SlHPPOWOER GRS
50 _5~ PSYCHIC P$V
~-----~
.-_-- LvQ Lv •• AUael< TylX!
- - SCRATCH NRM
- GROWL NRM
- -
19 19 DIG GRD
24 24 SAND-AT rAC K NRM
--- f---31 SLASH
31 tlKM
40 40 wiiliuAK-E-- ~
--- --
-

- -- f----- ---I
"_-- ---~ t----------- -.~- ABllJIY

AREA

.__------- EVOLUTION -----------

V£NOMOTH lEV. 31

ABILITY

FIND WrLD Evot, EVENT

0 0 0 0
• • •
• • •
TYPE: GROUND STATS

ABrLlTY

LvQ Lv •• Allacl< Tv ....
- - S(RATCH NRM
- - GROWL NRM
- - DIG GRD
SAND· ATTACK ---
.- - NRM
3s '3-5 SlASii---- NRi,j--
_JJ_ ~--- EARTHQUAKE --- GRD
r-_47

- I--
-- -- ---- - --
- -- ~
- 1- -- 1----+---1

'L. __ '_' ·_l_AA_' ' __

FINO WILD EvOL. EVENT

0 0
• •
• •
TYPE: GROUND STATS

: , ,'" :

: iSl·AMP.I:_ :

'--i.-. ~I : . "" _ 'i :

. ,

; .

~ •• ~ •••• ~. ~ ~. 'w ~ _..I '___:::;"_";__ __ __j •

FIND WILD EVOl. EVENT

0

• •
TYPE: NORMAL STATS

~

"0·OS2

Lv() Lv •• A\1ad< Type
- SCRATCH HRM .1
- GROWL NRM
I~ BITE NRM
-
- PAY DAY NRM
- SCRHCH NR.M
37 fURY SWIPES NRM
51 SLASH NRM LvO Lv •• AltaCk Type
- - SCRATCH NR.M
28 - TAil WHIP IlRM
31 - OlSA8LE NR.M
39 39 . CONfUSION PSY .
48 48 fURY SWIPES NRM
59 S9 HYDRO PUMP WTR
-
FIND WILD EVOl. EVENT

0

• •
TYPE: NORMAL STATS

FIND WlLD [VOL EVENT

0 0
• •
• •
TV[>E: WATER STATS

LvO Lv •• Attack Type
- - SCRATCH HRM
28 28 TAll. WHIP NRM
31 31 DISABlI NRM
36 36 (ONFUS.ION PSY
43 43 FURY SWIPES NRM
[.lL 52 HYDRO PUMP wn
FIND WILD EVOl. EVENT

0 0 0
• • •
• • •
TypE.: WATER STATS

FIND WILD EVOL EVENT

0 0
• •

TypE.: FIGHTING STATS

ABILITY

LvQ Lv •• Allac:!( Typo
- - SCRATCH NRM
- - LHR NR.M
9 lOW KICK FIG
IS -15 --KARAn (HO'P- NR.M
21 ------~---
21 FURY SWIPES NRM
27 27 fOCUS ENERG{- IJij\
33 33 StlSMIC TOSS FIG
39 39 THRASH HRM
45 S(RH(H HRM
~
'1 · ..

>oo.O!5S

-------- EVO:WTION ----____;-- ....

, ,

STAMP" I I

GOLDU(K UY.33

ABILlTY

LvO Lv •• Allack Type
- - SCRATCH NRM
- - lEER tlRM
- lOW K,l(K FTG
- - KARATE (HOP NRM
- - FURY SWIPES NRM
- - FOCUS ENfRGY NRM
28 RAGE NRM
. 37 37 SEISMIC JOSS FIG
4S SCREECH NRM
46 46 THRASH NRM FIND WILD EVOl. EVENT

0 0 0
• •

Tvr-t: FIGHTING STATS

FIND WILD [VOL EVENT

0 0
• •

TvpE: FIRE STATS

STAMFi)....'

:.J' .Jo.

. .

~ .. =--.,1 ~==~:::_ _ _j

ABILITY

LvO ,Lv •• Auack Tvpe
- - BIfE NRM
- - ROAR NRM
- EMBEf-- --
- 18 ,fIR
- 23 lfER NRM
30 30 TAKE DOWN NRM
39 39 AGILITY PSY
50 SO FLAMEr H R OW ER FIR

,

-
-------- EVOLUTION --------

PR'M£AP~ 1.f128

LvO Lv •• At13ck Type
- - BITE NRM
1- --
ROAR NRM FIND Wn.o EVOL EVENT

0 0
• •

TypE.: FIRE STATS

FIND WIWEVOL. [VEN°T

Q Q
• •
• •
TVPE: WATER STATS

ABILITY

LvO Lv •• Allack TYQ9_
- - BU8BLE WTR
16 16 HYPNOSIS PSY
19 19 WAHR GUN WTR
"25- 25 DOUBlfSlAP NRM
IT 31 "BODY SLAM- ~
38 38 AMNESIA PSV
4S 45 HYDRO PUMP \'IJR
- --- f-----

1-
o

FIND WILD [VOL. EVENT

o

o









STATS

ABiliTY

LvO Lv •• Attack Tvpe
- - BUBBLE WIR
IT HYPNOSIS P$Y

19 - WATER GUN WTR ~
26 26 DOU8L[$LAP NRM
33 33 i 80DY SlA.M NRM
41 41 AMNESIA PSY ~Q. os:!
49 49 HYDRO PUMP IYTR

r------·· ._ ...... -
K~

I
".,-- - _ .... ~ ~. ~ ~,~ ,. •



AREA

POLIWHIRL LEV. 25

-------- EVOLUTION ---------

A81UTY

LvQ Lv •• A\i,ack T\,l'a
, - - BUBBLE WTR
16 - HYPNOSIS PSY
19 - WATfR GUN WIR






,
FINO WILD [VOL EVENT
0 0 0
-- --
• • •
• • • TYPE: PSYCHIC

STATS

AmpTY

LvO lv •• Attack Type
- - TUEPORT PSY ~.l{ ~7

,

"O,QS3

KADA8RA UV.16

-------- EVOLUTION ---------

AlAKAZAM TRADE

FIND WILD EVOL EVENT

0 0
• •
• •
TYPE: WATER/FIGHTING STATS

i!~~~~i

: = :

· .

· .

· .

'-,~&&_ •• ,~,&., __ ~ _ . .J L__ ----'

#64 KADABRA

ABILITY

LvO Lv •• Anack TVP!l
- - TElIPORT PSY
-
KINESIS PSY
--
16 16 CONFUSION PSY
20 20 DISABLE NRM
27 27 fSYBEAM PSY
_~_w
31 31 RECOVER NRM
38 38 PSYCHIC PSY
.s. 42 R[fLECT PSY




• FINO Wn,n [VOL EVENT

0 0 0
,
• • •
• • •
TYPE: PSYCHIC STATS

: '

:.- :

:" \. ~ - :

: STA 1P" :

j '¥ :

,

· .

.... ,~_.~~.~_ •..• _ •..• _J L__ ----'

In Yellow,lf evolved from Abra It. Will not learn t.his ability.

-------- EVOLUTION ------- ......

KADABRA LEV. 16

FINDWJLD {VOl EVENT

..
0 0
• •
• •
TYPE: PSYCHIC STATS

ABIUTY

FIND WILD EVOLEvENT

0 0
• •
• •
TYPE: FIGHTING STATS

THEPORT ?SY

LvO Lv •• AI.lac~ Type
- - KARATE CHOP NRM
- LOW KICK fIG
20 70 SP S>
-
25 25 LEE.R NRM '*~-
32 32 FOCUS ENERGY ~ c ' )
39 39 ~ffOsS ---rIG .. ....,-'} AREA
.D'e
46 46 SUBMISSION FTG NO. 066
-, cfI=O

... ~ .. ~,,,.. ~ ~ ~ - - .. -' .... .r J( J..l
- . II? ~
i" ~
S'fjf~~~ '-- !--1f-1 '
, -e ~~

, ~
, .
_,.,_ & _'.,& _'.'.'_ ~,.,_ • .J LvOLv.. AJtack

. 16 16 (ON FUSION PSY

20 20 DISABLE tlRM

27 27 PSY8£AM PS Y

31 31 RECOVER . NRM

38 38 PS yeHI( PSV

-4'72-+-'::":42---+-:R~E.F"':::lE":'::CT:_-+-:-PS;""'v-1 :-" ,"~"""""' -- .. ·-1

-=-+-~~~---~~I: :

':-:--:-:-::-'----:-:-~--:-:"-~.,-'-:---:::--' t ~.~:~. & _ •• _ •• _. _. ~ L..::::::::=::::::::: _ ___j

, 'to Yellow, if (!lIOlved from Kadabra it will notlearn this abiliW

._-----------~ EVOLUT(ON --------------~

,KINESIS P$V

KADABRA lEV. 16

-------------- EVOLUTION ---------- ...

MA{HAMP TRADE

MA(HOKE LEV. 28

STATS Hl' STATS ,,"
.®~ "'~r

LvO lv •• AtlB.ck. Type
- - KARATE (HOP NRM
-
SF' SA 20 - lOW KICK FT6 SP SA
3J 2S - LHR NRM •
36 36 FOCUS ENERGV tlKM
44 44 tsEiSMI( TOSS FTG
\ ,
oJ 52 52 rsUBMISSION- FTG"
"a. 067 "a. 068 FINO WILD {VOL EVENT

0 0 0 0
• • •
• • •
TYPE: FIGHTING LvO Lv •• AtIB.ck. Type
- - KARATE (HOP NRM
20 - lOW KICK FTG
25 - LUR NRM
36 36 FOCUS ENERGY NR.M
~4 « SEISMI( TOSS FTG
52 52 SUBMISSlml fIG FrNO WILD EVOL EVENT

0 I 0
• •
• •
TYPE: FIGHTING ....

..

fIND WrLD EVOL. EVENT

0 0

• •
TYPE: GRASS/POISON STATS

HI'

A SILl TY

LyO ILv •• AttaCk Type
- - VINE WHIP GRS
---
- - GROWTH NRM
---"
IJ 13 WRAP NRM
~is -.,.._- 'POISON powoff -P"SN
IS
-.--- GRS
18 18 SlUP POWDER
- .--~ .. -- GRS
21 21 STUN SPORE
--,[f"" ---u- ACID PS""K
33 33 RAZOR LEAf GiS
42- -42- .. ~---~~~-- ~
SLAM LyO Lv •• Altacl< T)'jl<>_
- - VINE WHIP ~
- - GROWTH NRM
- - WRAP NRM
- POISONPOWOER PSN
- -
- SLEEP POWOER GRS
- -
23 23 STUN SPORE GRS
29 -~ ACID PSN
38 38 iAZoRlrn- GRS
49 49 SLAM NRM .... 069

-

STAMP

FIND WILD EVOL EVENT

0 0

• •
TYPE: GRASS/POISON STATS

ABILITY

ABILITY

LvO Lv •• A11<lCi< Type
- - VINE WHIP GRS
- - GROI'ITH NRM
- - WRAP , fiRM
- - PO I 50 N P OWOfR PSN
- - SlEEP POWDER GRS AREA

LYO Lv •• Allacl< Type
- - ACID PSN
7 7 SUPERSONIC NRM
13 13 WRAP NRM
18 18 POISON STING PSN
22 22 \'IAHR GUN WrR
27 27 CONSTRICT NRM
33 33 BARRIER P5V
40 40 SCREECH NRM
48 48 HYDRO PUMP WTR ~------------- EVOLUTION --------------~

WUPINBHl lEV. 21

FINO WlwEvoL EVENT

0 0 0

• • •
TYPE: GRASS/POISON STATS

010.0'70

FIND WI,LD EVOL. EVENT

0 0
• •
• •
TYPE: WATER/POISON STATS

..

STAMP'

FIND WILD Evot, EVENT

0 0 0
• •
• •
TYPE: WATER/POISON STAYS

ABILITY

LvO Lv •• AlIa,," TyPG
- - ACID PSN
- - SUPERSONIC NRM
- - WRAP NRM
- - POISON STING PsN
22 - WAHR GUN WTR
-7_Y- - CONSIRIO NRM
3S 35 BARRIER PSY
43 43 SCREECH :NRM
50 SO HYDRO PUMP WTR ;!

! J,.';if4;~ !

, ,

~~_.,_ •• ~_ •• ,., __ ...... '--- __J,

FIND WILD EVOL. EVENT

0 0 0
• • •
• • •
TYPE: ROCK/GROUND STATS

ABILITY

, Lye Lv •• Auack Type
- - IACKLE NRM
- - DEFENSE (URL NRM
- - ROCK THROW R(K
- - SELF DES [RUC! NRM
29 '29 HARDEN tlRM
36 36 EARTHQUAKE GRO-
43 43 EXPWSION NRM
--
:
,
~a, 075

STAMP

ABILITY

LvO Lv •• Alia", Type
- - lAC KL.E NRM
11 n DEfENSE (URl NRM
16 16 ROCK THROW RCK
21 21 SElf 0[51 RUn NRM
26 -,-,-,- HARDEN NRM
26
31 31 EARTHQUAKE GRD
36 36 EXPLOSION NRM



1-
ABILITY

LvO Lv •• Allai::l< 'TYDe
- - TACKLE NRM
- - DEFENSE CURL NRM
- - ROCK THROW RCK
._- _- --- ----~>~-~ ~,-~--~
- - SELFDESTRUcr NRM
--2%- r-~- HARDEN NRM
36 36 EARTHQUAKE GRD
43 43 EXPLOSION NRM
-

-
FrND Wn DEvOL EVENT

0 0
• •
• •
TYPE: RO(K/G,ROUND STATS

:,;:. ",,,_: : ~STt~lI\'" :

, :0 ~

~". & _ •• ". __ •• '_ & _ & .,.~ l___'::='::::'::::=:::'__ _ _j

FIND WfW Evoi, EVENT

0 0
• •
• •
TYPE: RO(K/GROUND STATS

.' ,

STAMP", :

'l • >,

ABILITY

LvO Lv •• AllEle!< TYPe
- - EMBER FIR
30 30 IAllWHIP- NRM
32 32 - STOMP NRM
-35 35 GROWL NRM'
39 39 FIRE SPIN FIR
43 43 TAKE DOWN NRM
48 48 AGILITY PSY FIND WILD EVOl EVEN,.

0 0
• •
• •
TvPE: FIRE STATS

ABILITY

LvO LIf •• Att"Ci< Type
- - CONfUSION PSY
18 18 DISABLE N~M
22 22 HlAD BUTT NR.M ,
27 27 GROWL NRM
33 33 WATER GUN WTR
40 40 AMNESIA PSY
48 48 PSY<HIC PSY FIND WILD

o 0

• •

• •

TYPE: FIRE

SIAl'S

ABILITY

LifO Lv •• Attack TVPH
- - EMBER fiR
TAil WHIP - /iiM"".
- - STOMP NiM
- - GROWL NRM
- - FIRE SPIN fiR
47 47 TAKE DOWN NRM
55 55 AGILITY PSY STAMP

, . .

L. •• •. . _

STATS

FIN'O WrLD [VOL EVENT

0
• •
• •
TYPE: WATER/PSY(HI( SP

ivo Lv •• Attack Ty-pe
- - CONfUSION P$Y
18 - DISABLE NRM
22 - HEAD BUTT NRM
27 27 GROWL NRM
33 33 WATER GUN WTR
37 37 WITHDRAW WIR
44 44 AMNESIA PSY
55 55 PSYCHIC PSY AREA

-------- EVOLUTION --------tI

SLOWBRO LEV, 37

-

STAMP' .'

FINn WrLD EVOL EVENT

0 0 0
• • •
• • •
TYPE: WATER/PSYCHI( STATS

C 't ~ •

STAMP I :

~,.' :

ABILITY

LvO L~ •• Atlack~ ~ Type
- - TACKlE NRM
21 - SONIC BOOM NRM
2S 25 T HUNDE R SfiO CK ElC
29 29 SUPCRSONIC NRM
3S 3S THUNDER WAVE EH
41 41 SWIFT NRM
47 47 SUmH NRM #82 MAGNETON

FIND WILD EVOl. EVENT

0 0
• •
• •
TYPE: ElECTRIC STATS

ABllJTY

lvO 'Lv •• Auacl< Typa
- - IAWE NRM
- - SONIC BOOM NRM
- ,- THUNDERSHOCK ElC
- - SUPERSONIC NRM
38 38 TIIUNDER WAVE ftC
46 46 SWIFT NRM
54 54 SCR[£(H NRM



-
"a. 06.1

AREA

~~ ~

~ w r r ~ r ~ __ • ,~~ ~'7"'1

.

----~--- EVOLUTION ------- ....

MAGNHON LEV. 30

lvO lv •• AttaCk, Type
- - PECK FlY
- - SAND· ATTA(K NRM
- 7 U£R iNRM
- 15 rURYATTA(K ,NRM
1-23 SWORDS DANU -
NRM
31 31 AGIlITY PSY
39 1-:-- SLASH NRM
~J
FIND WILD EVOLEvENT

0 0
• •
• •
TYPE: NORMAl/FlYING STATS

SA

lyO lv •• Allack Type
- - PECK flY
- 20 GROWL NRM
24 24 FURY ATIACK NRM
30 30 DRIU PHK FlY
36 36 RAGE NRM
40 40 TRI ATTACK NRM
44 44 AGILITY PSY ABILITY

SP

~' ,

S-': f", ~ ~,

~ . .::;t

AREA

.__------- EVOLUTION ---------tl

FIND WILD [VOL. EVENT

0 0 0
• • •
• • •
I TYPE: EUfTRIC STATS

SP SA

FIND WILD EVOL EVENT

a 0
• •
• •
TYPE: NORMAL/flYING tvo Lv •• Anad< TYpe
- - PECK flY
- I - GROWL NRM
- - FURY ATTACK NRM
30- DRILlPHK-- -"FlY--
39- '3"9- RAGE NRM
-,;,,- 45 TRI ATTACK NRM
45
51 SI AGILITY PSY



-
ABILITY

LI'O Lv •• AtlaCk Type
- - HEAD BUTT NRM
30 30 GROWL NRM
35 35 AURORA B£A.M 1([
44 44 Rm PSY
SO SO TAKE DOWN NRM
56"- r-c·· ICE BEAM ICE
S6



-
FrND WILD EvOL. EVENT

0 0 0
• • •
• • •
TYPE: NORMAl/flYING STATS

LvO Lv •• 1 MaCk Type
- - H[AD BUTT NRM
30 30 . GROWL NRM
3S 3S AURORA BE.AM 1(£
40 40 RES! PSY
I~ 45 TAKE DOWN NRM
SO SO ICE BEAM ICE
1- FIND Wn:'D EvOL. EV-ENT

o

o

o

o













TyPE: WATER/ICE

STATS

ivo lv •• At\ack Type
- - POUND NRM
- - DISABLE NRM
30 30 POISON GAS PSN
In 33 MINIMI2E NR.M
37 37 SLUDGE PSN
42 42 HARDEN NRM
48 48 SCREECH NRM
55 ~5 ACIO ARMOR PSH ABILITY

AREA

STAMP

EVOLUTION -------

DEWGONG LEV. 34

FIND WILD EVOL EVENT

0 0
• • •
• • •
TYPE: WATER STATS

NO. 086

STAMP

FIND WrLD EVOL. EVENT

0 0
• •
• •
TYPE: POISON STATS

Sp

SA.

~:., ~

FIND WrLD EVOL EVENT

FIND WILD EVOL EVENT

0 0 0 0
• • •
• • •
TYPE: POISON G 0
• •
• •
Tl'P'E: WATER STATS

tvc lv •• AIIS"ck Type
- - POUND NRM
- - DISABLE NfM-
30 - POISON GAS PSN
114 - ~IIE NRM '
37 SLUDGE PSN
45 4S HARDEN NRM
53 53 SCREECH NRM
60 60 ACID ARMOR PSN LvO Lv •• Allack TYQIl
- - TACKLE NRM
- - WITHDRAW WTR
18 ---c-- SUPERSONIC
18 tlRM
23 -23 CLAMP--- . WIR
30 30 AURORA BEAM ICE
39 39 LHR NRM
50 50 In BEAM 1([ SHElLOER

FIND WILD EVOL EVENT

FIND WILD EVOL EVENT

0 0
• •
• •
TYPE: WATER/ICE 0 0
• •
• •
TYPE: GHOST /POISON STATS

STATS

ABILITY

LvO Lv •• AI lad<. Typo
- - TACKLE NRM
- - WITHDRAW WTR
SO SO SPIKE (ANN ON NRM
---
-


-
,. ... __ .... A_.·.·.

,

, lvO lv •• " Allack T\IP<I
- - LICK GHD
- -, CONFUSE RAY GHO
- - NIGHT SHADE GHD
,v 27 HYPNOSIS PSY
35 35 DREAM EATER PSY
-


-

- -- -- ,

~ & •••• & _ ••• - _ •• '.

FIND WILD [VOL. EVENT

0 Q 0
• • •
• • •
TYPE: GHOST IPOISON STATS

ABILITY

tvO tv •• A\1ack Type
, - ,- LICK GIIO
,- -- CONFUSE RAY GIIO _
_. _
- - NIGHT SHADE GHO
IT 1-- 29 HYPNOSIS PSY
138 1-- 38 DREAM EATER I-_PSY
---~------ ~~SP SA

: ,SAMk :,'

l iJ)l~) i

, .

It. ••••••• ~ ••••.••• .1 '-- ---'

FIND WILD EvO[ EVENT

d
Q 0
• •
• •
TVPE: ROCK/GROUND STATS

ABILITY

LvO Lv •• , Attack TVDa
- - TACKLE NRM
- - SCREECH NRM
IS ,----;- 'BIND NRM
15
19 19 ROCK THROW ~--'-
R(K
25 ~- RAGE NRM
33 ~ SLAM NRM
43 43 HARDEN NRM .,. .. - .. --_ ....... ----'_'_'.,

: :

. .

~ i

, .

" .

: STAMP :

, ,

I !

: J :

[ 1

... ,_ •••• ~ •••• ,~_.l '-------- -----"

FIND WI[ D [VOL. EVENT

0 0
• •
• •
TYPE: GHOST/PO ISDN SlATS

ABIUTY

LvG Lv •• Allack Type
- - LICK GHO
- CONFUSE RAY GHO
NIGHTSII~ GHO
29 29 -Hyptieisis";;____ PSY
38 --,-- OREAMfm-R - I---pfy-
38
- ---
_, - --
-


I
FIND WILD [VOL EVENT

0 0
• •
• •
TVPE: PSYCHIC STATS

ABILITY

tvO Lv •• MaCk Type
- - POUND NRM
- - HYPNOSIS PSY
- 12 DISABLE NRM
17 17 CONFUSION PSY
14 24 "llEAD BUn NRM
29 29 _lfGAS--- f----::----
PSN
32 32 PSYCHIC PSY
- 37 37 "--
MHlITAH PSY

-

- STAM~

...........

HYPNO LIV. 26

FIND WILD [VOL EVENT

0 0
• • •
• • •
Tvr-t: PSYCHIC STATS

LvO Lv •• Anad< Type
- - BUBBLf WIR
- - LffR NRM
20 -~~ ryiu GRIP NRM
25 25 GUillOTINE NRM
30 '--30 STOMP NRM
3S 3S CRAB HAMMER WTR
40 40 HARDEN NRM ABIliTY

ABILITY

Lv(.) Lv •• Attacl< Type
- - POUND NRM
- - HYPNOSIS PSY
- - DISABU _!i!_~
- _-------'---,_ --
(ONFUSION __ PSY
- - HEAO BUn NRM
33 33 POISON GAS PStl
37 37 -PSYCHIC- t-pSV-
43 43 ME.DIIAII PSV so SA

AREA

.-1

STAMP'

e--------- EVOLUTION ---------11-

HYPNO LEV. 26

FINO WLLO

(I 0

• •

• •

TYPE: WATER

STATS

#JOOVOLTORB

FINO W1LO [VOL EVENT

0 0 0
• • •
• • •
TYPE: WATER STATS

ABILITY

ABILITY

Lye) LV •• A!lad< - Tv""
- - BUBBLE WTR
~ lEER NRM
- -
20 ~ VICE GRIP NRM
25 25 GUILLO TINE NRM
34 34 STOMP NRM
42 42 (RABHAMM£R WTR
49 49 HARDIN NRM
-

- .~--
LvO Lv •• Attacl< Type
- - TACKLE NRM
- - S(R[E(H NRM
17 17 sOllie BOOM NRM
22 22 SELF OESTRUO NRM
-~-. UG"HT S(RHN
29 29 PSY
36 36 SWIfT NRM
43 43 EXPLOSION NRM
- FIND WILD Evo!...

o C)

• •

• •

TYPE: HECTRIC

STATS

ABILITY

Lv9 Lv.. Aued< Type

- - TAe KLE tlRM

_. - - SCREECH UR!~

17 SONIC BOOM NRM

1- -22- '-s"ITfliEfOO- NR/.\

- 29 LIGHT S( KEEN PS Y

40 40 SWIfT NRM

SO 50 EXPLOSION NRM

-I-- ----1---

-I--

FIND WILD

FIND WILD EVOL EVENT

0 0
• •
• •
TYPE: GRASS/PSYCHIC o













T ¥PIO: ELECT RIC

STATS

STATS

LvO Lv •• Attack Type
- - BARRAGE NRM
- !- HYPNOSiS-- "7SY-

25 25 REHEU m ~3
28 28 WCHSEEO GRS '~
32 32 STUN SPORE GRS ".. _ .. ,
/~ »e >,
37 37 POISON POWDER PSN ~ Y
110. J.()2
42 42 SOLAR BEAM GRS
-,-- 1---0-- 'SillPP6WOER r-m-- ,..-- .. ------------
48 48 : ... ,
I
, I
STAMP

1.._ ~ ~ 7 _ r._ ~ __ "r. 7. ~ 110. J.O.1

I STAMP )

ELECTRODE LEV, 30

EXEGG(UTE

EXEGGUTOR N~~

ABILITY

LvO tv •• AUBel< Type
- - BARRAGE NRM
I-- HYPNOSIS PSY
28 28 SJOMP NRM
_.

1-
- ,-
- ,_ f---
-
- '-----
- STATS

STATS

FINO WILD [VOL EVUH

FINO WILD EVOL EVENT

I 0
• I •
• I •
TYPE; GRASS/PSYCHIC 0 0
• •
• •
TYPE: GROUND A8fUTY

Lv (0) Lv •• Altaok 'Type
- - GROWL NRM
- - BONE ClUB GRD
- TAIL WHIP NRM
IT HEADBUTI NRM
25 25 LEER NRM
IT 31 fOCUS ENERGY NRM
38 38 THRASH NRM
43 43 BONEMERANG GRO
46 46 RAGE NRM LvQ Lv •• AtI"C~ Type
,_ GROWL NRM
- - BONE (lUB GRD
- TAll. WHIP NRM
- HEA08UJJ NRM
15 - LIER NRM
33 33 FOCUS ENERGV NRM
41 41 THRASH NRM
~ ----- GRil
48 BONEMERANG
S5 55 RAGE NRM STATS

FINO WILD EVOL. EVENT

FIND WILD EVOL EVENT

0 0 0
• • •
• • •
TYPE: GROUND 0 0
• •
• •
TYPE: FIGHTING STATS

LvO Lv •• Attack Type
- - ooum KICK FTG
- - MEDITATE PSY
- ROLLING KI(K~
33 33 FIG
Tt-3a JUMP KICK FIG
43 43 FOCUS INERGY NRM
48 48 HI JUMP KICK FTG
53 53 MEGA KICK NRM >;-- • .r:'

f4.

. -

"G. J.os

;~;;:r , : ~TAM ... " :

L 4 ••• _ ~ ••• _ .,~ ~ ~._

'In Yellow. It evolved trom Cubone .• lt WIIJ have teared GrowL

,-~~~~~~~ EVOLUTION ~------ ...

MAROWAK LEV. 28

ABiliTY

LvO Lv •• At\aCi< Type
- - (OMHPUN(H NRM
- - AGILITY PSY
33 33 fiRE PUNCH FIR
38 38 ICE PUNCH ICE
43 43 THUNDER PUNCH ELC
48 48 MEGA PUNCH NRM
53 53 (OUNTER F1G FIND W[LD EVOL. EVENT I

fiND WILD EVOL EVENT

-
0 0
• •
• •
TYrE: NORMAL 0 0
• •
• •
TypE.: fiGHTING SlATS

STATS

ABIUTY

LvO Lv •• Anacl< Type
- - WRAP NRM
- I--
SUPERSONIC NRM
- - STOMP NRM
- - DISABL.E ~
- - DEfENSE CURL NRM
~- SLAM NRM
- 39 SCRfHH NRM "0. J.07

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