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Game 1

First moon in spring in

T HE W AR OF THE B ARONS
the year of our Lord
1390

AMBUSHED

Galion The Blue Barons scribe

With the fall of central powers nothing is safe these


days, the neighboring Barons who once sat at your
feasting table’s, are now greedy to take whatever
lands they feel they have the power to seize. Your
cherished plans of building a peaceful fruitful bar-
ony must now turn to battle strategies and war
preparations. So you and a contingent of rein-
forcements are going to fortify an outpost on the
borders of your northern lands. For the Red
Baron whom you fear the most, borders that region Sir Hargel Historian of the Red baron
of your land, knowing invariably that outpost will be Long have you sat in your dark halls lusting for
the first staging point for his future attacks ,he has the lands across the river that foolish Baron
already tried to take it five years ago, with numer- wasting all his treasure on making the life of mere
ous siege engines and was able to tear down sev- commoners easy! what perversion!! He lowers
eral wall sections, but your men won that day(with taxes and builds schools, how sick is that!! Now
some help from the King) and drove him back with the fall of central powers your neighbor lands
across the river. Work in these hard times goes is ripe for the taking, No arrogant king with his big
slowly to rebuild it, thus you want to see the pro- army to stop your plans now.
gress as you have heard mixed reports, so you are Your spy’s tell you that the nice little Baron is
going to accompany the reinforcements in person, sending reinforcements to the outpost nearest
As you climb over the hills down into the valley en- your borders. You had already been making bat-
joying the beauty of the two white capped towering tle plans to take His fortress, this time , its yours
peaks along either side of the valley, You were as you need it as mustering point on his side of
born and raised in the North in a village not far the river. So you decide to set up an ambush on
from here. So this part of your kingdom is precious his side of the border where he would least expect
to you, precious with memories, such beauty such it,
P age 2 Game 1

H O M E P L AY E R B L U E B A RO N
Continued from page 1

splendor here, but when you enter the old Forest Road that leads to the out-
post a dark foreboding smites your heart, something is wrong …..when all of a
sudden you hear the whining sound of arrows coming from both sides of the
forest you have been ambushed!

“No matter how great the


Tyrant in the end the
Righteous shall prevail”

Baron 1290

Any of your units on the Hill


Objective: get as many units (deployment zone) or in the
as you can to the outpost at fortress (safety zone ) cannot
the end of the road, this is your be fired upon or attacked by
safety zone, every unit that has enemy units. (note this is a
made it to the ruin tiles includ- rule that the computer does
ing units that have fled in that not know how to keep be sure
direction count. your physical board is keep
If you won the last game you correct) but you can fire on
may remove the obstacles tile enemy units. Once in the for-
with a blue dot and replace it tress units can re-enter the
with a ruined tile. continued on page 4
T he W a r o f th e B a r o n s P age 3

A WAY P L AY E R R E D B A RO N
Continued from page 1
Ahh! to get him in the open and surprised much better than to attack a
fortified outpost full of fresh troops.
In the stealth of a moonless night your men cross the river into the
Baron's country under General Crawlmuk command . He positioned
them in the forest by the road between the mountains,. It is the ideal
place, only one way in and one way out of the Valley and a forest deep
enough for to hide your men on either side the trap is set

7 BY 7 BATTLE MAP
“Power is needed to rule
Mountains along rows open terrain ruin tiles repre-
the edge not representing road, sent the outpost the weak without order
shown on map going from hills to of Blue Baron there is chaos I am
hills on one side ruins. (safe zone)
starting deploy- Ruin tiles repre-
Power and Order“
ment for Blue sent the outpost of
Player. Blue Baron (safe Red Baron 1304
Two rows deep of zone)
forest icons either Three rows open
side of the board terrain represent-
deployment for ing road, going
Red Player. Three from hills to ruins

Objective: to obliterate his game you may missile fire


reinforcements. upon the first row of hills
tiles, where the red dot and
You command the entire for- on the tiles either side of it
est region and can position but still off limits for attacks.
units anywhere on the road.
Your troops cannot enter or Your men remain hidden until
fire upon the deployment you fire the first shot, you
zone (hill tiles) or in the may move units in forest, and
safety zone (ruin tiles ) repre- not get attacked or fired upon
senting the outpost fort. if you desire.
But your first turn when you
If you have won the last continued on page 4
Muster Requirements
battle but they do not count if they can not return to the 1. 1100 Base point max
fortress. Warning If the other player won the last game 2. 165 Penalty Points allowed
he can fire on the first row of hill tiles.
3. No heavy artillery

You also get to deploy one longbow unit with a hero on 4.One longbow men unit and hero
representing the fortress troops
the fortress walls this does not count for your base points dose not count in base points.
and represents the units in the fort they can not enter
5. Level 10 army
the battle but can fire from the fortress walls.

You may not fire on or attack enemy units until they were revealed themselves by fir-
ing the first volley of arrows or magic at your men.
Point Win Condition It is permissible to enter the forest to go after his men once the
battle has begun.
2 Unit in fort

1 Removing enemy unit

4 Killing General

5 Wining computer game

6 Killing Red Baron

reveal yourself is with missile fire. After that they can


Muster Requirements
attack you. Fight Hard, fight mean you are the Red
Baron,. 1. 1100 Base point muster

2. 220 penalty point allowance

3. Only One unit in fast Category

4. Must have a General


Point Win Condition
2 Removing enemy unit 5. No named Hero’s

6. Level 10 units
4 Killing General

1 Removing with missile


fire only one extra
2 Wining computer game

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