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CHARACTER NAME P L AY E R
CLASS C A M PA I G N
LEVEL E X P E R I E N C E / TRAINING
ABILITIES
PHYSICAL MENTAL
ABILITY NAME BASE ITEM ABILITY ABILITY BUFFED BUFFED ABILITY NAME BASE ITEM ABILITY ABILITY BUFFED BUFFED
SCORE BONUSES SCORE MODIFIER SCORE MODIFIER SCORE BONUSES SCORE MODIFIER SCORE MODIFIER
STRENGTH INTELLIGENCE
DEXTERITY WISDOM
CONSTITUTION CHARISMA
COMBAT
DEFENSE OFFENSE
ARMOR ATTACK BASE ABILITY SIZE OTHER ATTACK TEMPORARY TEMP
DEX SIZE OTHER ARMOR TEMPORARY TEMP
CLASS MODIFIER MODIFIER ARMOR SHIELD BONUSES CLASS BONUSES AC BONUSES ATTACK MODIFIER MODIFIER BONUSES BONUS BONUSES ATTACK
= 10+ MELEE
SPECIAL PROPERTIES
SPECIAL PROPERTIES
SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS MAGIC BONUS TYPE
WILL
WISDOM
AMMUNITION
NOTES: AMMUNITION
ITEM OTHER TEMPORARY TEMP
RESISTANCES BONUSES BONUSES RESISTANCE BONUSES RESISTANCE
ACID HEALTH
GENDER
COLD ITEM OTHER
BASE HP BONUSES HIT POINTS BONUSES HIT POINTS
SIZE
DISEASE
HEIGHT CURRENT HP
ELECTRICITY
WEIGHT
FIRE
Appendix 2:
Glossary
AGE
MAGIC
EYES TEMPORARY HP
POISON
SONIC HAIR
EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc.
NOTES: Permission granted to photocopy for personal use only.
SKIN
387
EverQuestRole-PlayingGamePlayer’sHandbook
SKILLS INVENTORY
ITEM WEIGHT POWERS/COMMENTS
HEAD
ARMOR CHECK PENALTY = WEIGHT PENALTY (-1 per 5 ibs) =
FACE
CLASS SKILL
+ + = RIGHT FINGERS
+ + = BELT
+ + = LEGS
+ + = FEET
+ + = MISC.
+ + = MISC.
+ + = MISC.
+ + = MISC.
+ + = MISC.
+ + = MISC.
+ + = MISC.
+ + = OTHER GEAR
+ + = ITEM WEIGHT ITEM WEIGHT
+ + =
+ + =
+ + =
+ + =
+ + =
FEATS
RACIAL ABILITIES
WEALTH
CLASS ABILITIES
Appendix 2:
Glossary
EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc.
Permission granted to photocopy for personal use only.
388
Appendix Two: Glossary
SPELLS
ABILITY
MANA CURRENT MANA
MANA KEY ABILITY MODIFIER LEVEL MANA MODIFIERS MANA POOL TOTAL
X2X = + =
MEDITATION
MANA KEY ABILITY SKILL RANKS MANA RECOVERY RATE
+ =
PREPARED SPELLS
SPELL NAME MANA COST SPELL NAME (MYSTIC CAPACITY) MANA COST
1 9
2 10
3 11
4 12
5 SPELL SAVING THROW DC’s
CHARISMA
MODIFIER
6 MIND-AFFECTING SPELLS 10+ = + SPELL LEVEL
8 OTHER
OTHERSPELLS
SPELLS 10+ = + SPELL LEVEL
EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc.
Permission granted to photocopy for personal use only.
Appendix 2:
Glossary
389
EverQuestRole-PlayingGamePlayer’sHandbook
SONGS
ABILITY
MANA CURRENT MANA
MANA KEY ABILITY MODIFIER LEVEL MANA MODIFIERS MANA POOL TOTAL
X2X = + =
MEDITATION
MANA KEY ABILITY SKILL RANKS MANA RECOVERY RATE
+ =
PREPARED SONGS
SONG NAME MANA COST SONG NAME (MYSTIC CAPACITY) MANA COST
1 9
2 10
3 11
4 12
5 SONG SAVING THROW DC’s
CHARISMA
MODIFIER
8 SHEET4 2
3
8 + HIGHEST SONG LEVEL
18 + HIGHEST SONG LEVEL
Entertainment America
Inc.
Permission granted to
4 32 + HIGHEST SONG LEVEL
5 50 + HIGHEST SONG LEVEL photocopy for personal
use only.
390