Magnus is a sorcerer of the most consummate power. As a son of the Emperor he can re-roll failed wound rolls with close combat and shooting attacks. His staff is a conduit of warp energy. It also counts as a psychic hood, and allows Magnus to use an additional Sorcerous Power each turn.
Magnus is a sorcerer of the most consummate power. As a son of the Emperor he can re-roll failed wound rolls with close combat and shooting attacks. His staff is a conduit of warp energy. It also counts as a psychic hood, and allows Magnus to use an additional Sorcerous Power each turn.
Magnus is a sorcerer of the most consummate power. As a son of the Emperor he can re-roll failed wound rolls with close combat and shooting attacks. His staff is a conduit of warp energy. It also counts as a psychic hood, and allows Magnus to use an additional Sorcerous Power each turn.
became involved with the arcane lore and the practice of sorcery. Despite warnings from the Emperor Magnus the Red continued to delve deeper into the mysteries of the warp.
Magnus remained loyal, however, even attempting to
warn the Emperor about Horus through his arcane powers. But the Emperor, furious that Magnus had deliberately disobeyed him sent Leman Russ and the Space Wolves to the Thousand Sons’ homeworld to arrest Magnus. Horus however had twisted these orders so that Leman Russ believed the Emperor wanted Magnus dead. Once driven into war, Magnus had little choice but to ally himself with Tzeentch, the greatest sorcerer of the Chaos Gods, to avoid total destruction.
Magnus escaped the aftermath of the Horus Heresy by
using his sorcerous powers to open a Warp interface through which the ships of the Thousand Sons could flee to the Eye of Terror. There, Tzeentch granted Magnus the Planet of Sorcerers to rule as his own.
Over the centuries Cyclopean Magnus has become a
sorcerer of the most consummate power. His single eye blazes with mystic energy and his limbs constantly burn with blue-white witchfire.
1 Magnus and 0-9 Daemon Princes of
Tzeench Primarch: As a son of the Emperor Magnus gains the following Monstrous Creature abilities: Feel no Pain, Acute Senses, Preferred Enemy (Space Wolves). N/A Titanic Might: Such is the power of the Primarchs that Magnus Ws Bs S T W I A Ld Sv can re-roll all failed to wound rolls with close combat and 8 7 8 8 9 6 5 10 1+(3+) shooting attacks.
Terrifying Presence: Enemy units within 12” suffer -1 leadership.
Daemon: As a Daemon Magnus gains the following abilities:
Staff of Knowledge: Magnus’ staff is a conduit of warp energy. It counts as a close Daemon (See Codex Chaos Daemons) Living Icon (Counts as a combat weapon. It also counts as a psychic hood, and allows Magnus to use an Chaos Icon except more than one unit can use it per turn), additional Sorcerous Power each turn. Daemonic Flight (See Codex: Chaos Daemons). Balefire Khopesh: Magnus’ sword burns with arcane fire. It counts as a close combat Sorcerer Lord: Magnus is undoubtedly the most powerful Psyker weapon which gives Magnus’ attacks the Destroyer special rule. in the galaxy besides the Emperor. Magnus knows all the Psychic powers in Codex: Space Marines, Codex: Chaos Space Marines Primarch Armour: This superbly crafted suit of armour provides Magnus with a 1+ and Codex: Eldar. He also knows the following two powers: armour save (Rolls of a 1 still fail) and a 3+ Invulnerable save. Warp Cyclone: Magnus destroys his foes in an awesomely Book of Magnus: Magnus’ book contains all the known secrets of Sorcery. It allows powerful storm of warp energy. This power can be used once per Magnus to use his psychic powers in the following way: turn and has the following profile: Instead of taking Psychic Tests, he instead takes what is known as a Range: 48” Strength: 10 Ap:1 Type: Heavy 1, 7” Blast Sorcerous Test. To do this, choose a Sorcerous Power for Magnus to use and roll 1D6 and add one for every enemy Psyker within 24”. If this roll is Path to Knowledge: Magnus looks into the deepest region of the equal or less than his current leadership the power is successful. Warp with his one good eye and knows all possible futures. This power can be used once per game in the movement phase. For Magnus may use up to 6 Sorcerous Powers each turn, even ones he has D6 turns Magnus may re-roll any D6 or D3. already used. He may also use as many shooting powers as he is allowed each turn.