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SPECIAL

OPERATIONS
MANUAL

© 2000 Red Storm Entertainment, Inc. All rights reserved. Red Storm Entertainment is a company of Ubi Soft
Entertainment. Red Storm Entertainment is a trademark of Ubi Soft Entertainment.Rogue Spear is a trademark of Red
Storm Entertainment, Inc. Other brand and product names are trademarks or registered trademarks.

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CONTENTS CONTENTS
INTRODUCTIONS PLANNING PHASE (CONTINUED)
OVERVIEW OF THE GAME 1-4 READINESS 4-5
READY 4-5
GETTING STARTED FATIGUED 4-5
MINIMUM SPECIFICATIONS 2-1 WOUNDED 4-6
INSTALL/UNINSTALL 2-2 INCAPACITATED 4-6
WALKTHROUGH OF MISSION 1 2-4 KIA 4-6
PLANNING PHASE 2-4 BIO 4-6
ACTION PHASE 2-9 STATS 4-6
SPECIALTY SKILLS 4-7
GAME MENUS ASSAULT 4-7
SINGLE PLAYER 3-1 DEMOLITIONS 4-7
NEW 3-2 ELECTRONICS 4-7
DIFFICULTY LEVEL 3-2 GRENADES 4-7
RESUME 3-2 SNIPER 4-7
DELETE 3-2 STEALTH 4-7
PRACTICE MISSION 3-2 PROFILE TRAITS 4-8
BRANCH CAMPAIGN 3-2 AGGRESSION 4-8
LONE WOLF 3-3 LEADERSHIP 4-8
TERRORIST HUNT 3-3 SELF-CONTROL 4-8
VIEW MISSION RESULTS 3-3 STAMINA 4-8
MULTIPLAYER 3-3 KIT SELECTION 4-9
TRAINING 3-3 SAMPLE KITS 4-13
FIRE AND MOVEMENT 3-4 RECON KIT 4-13
ROOM CLEARING 3-5 ASSAULT KIT 4-13
HOSTAGE RESCUE 3-5 SNIPER KIT 4-14
OPEN TRAINING 3-6 BREACHING KIT 4-14
TERRORIST HUNT 3-6 TEAM 4-15
OPTIONS PLANNING 4-16
GAME 3-7 MAP ORDERS 4-16
SOUND 3-8 RECON 4-16
GRAPHICS 3-9 ROSTER 4-17
ADVANCED 3-10 ORDERS 4-18
MULTIPLAYER GAME 3-11 PLOTTING MOVEMENT 4-18
MULTIPLAYER SERVER 3-11 WAYPOINT CONTROLS 4-18
JOYSTICK 3-12 MAP CONTROLS 4-19
REMAP KEYS 3-12 GO CODES 4-20
REPLAYS 3-13 RULES OF ENGAGEMENT 4-21
CREDITS 3-13 ASSAULT 4-21
QUIT 3-13 INFILTRATE 4-21
RECON 4-21
PLANNING PHASE ESCORT 4-21
BRIEFING 4-2 BLITZ 4-21
OBJECTIVES 4-2 NORMAL 4-21
LIST OF ADVISORS 4-3 CAUTIOUS 4-21
INTEL 4-3 SPECIAL ACTIONS 4-22
CATEGORY LIST 4-4 FLASHBANG ROOM 4-22
SUBJECT LIST 4-4 FRAG ROOM 4-22
ROSTER 4-5 BREACH DOOR 4-22

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CONTENTS INTRODUCTION
With the end of the Cold War and the stabilising effects of the Super Powers,
PLANNING PHASE (CONTINUED) terrorism has become one of the greatest threats to security in nations all
SNIPE 4-22 around the world. While terrorism has existed in some form for centuries, it
COVER 4-23 has become more effective with the development of the mass media and more
DEFEND 4-23 powerful with the proliferation of weapons of mass destruction.
ADDITIONAL 4-23
SAVE/LOAD PLAN 4-23 Terrorism involves illegal violent actions taken by a group of individuals in
WATCH MODE 4-24 order to further their ideology or beliefs. The word illegal is important. Since
EXECUTE 4-24 many terrorist organisations consider themselves armies, they do not have the
same legal status as a military of a recognised nation. In the past, terrorism
ACTION PHASE has relied on high profile acts committed to attract attention to them and their
INTERFACE 5-1 cause. With 24-hour world-wide television news networks, a single terrorist can
CINEMA WINDOW 5-1 shock the entire world by blowing up a daycare centre or gunning down innocent
TARGETING RETICULE 5-2 bystanders.
ACTION BAR 5-4
SPECIAL ACTIONS 5-7 Fear is the main weapon of the terrorist. The fear that what was seen on
CONTROL 5-8 television can happen anywhere. While bloody and violent, most terrorist actions
FIRE AND MOVEMENT 5-8 were on a small scale, usually involving casualties of less than a few hundred.
VERTICAL MOVEMENT 5-8 Now terrorists can threaten entire cities or nations with weapons of mass
USING WEAPONS AND EQUIPMENT 5-9 destruction. Casualties in these cases would number in the millions.
DOORS AND OTHER OBJECTS 5-10
DYNAMIC TEAM CONTROL 5-10 In the recent past, governments have declared war on terrorist organisations
WATCH MODE 5-11 and their leaders. However, cruise missile attacks and other conventional
ENDING THE MISSION 5-11 military means have proved largely unsuccessful. Instead, a top secret
organisation by the name of RAINBOW was created to deal with unconventional
MULTIPLAYER MODE threats with unconventional means.
CREATING A GAME 6-1
SETTING UP A GAME 6-3
PLAYER OPTIONS 6-4
SESSION OPTIONS 6-5 OVERVIEW
ADVERSARIAL GAMES 6-5
COOPERATIVE GAMES 6-7 In Rogue Spear, you must lead RAINBOW, a covert international counter-terrorist
COMMUNICATING 6-7 team set up to combat terrorism around the world. As part of the operations
PLAY AFTER DEATH 6-7 assigned to you, you must select team members, outfit them with weapons and
MSN GAMING ZONE 6-8 equipment, plan the actions your team will take and then execute the mission
MPLAYER 6-10 to achieve the objectives. The game consists of 18 missions which are linked
together to form a campaign.
WEAPONS AND EQUIPMENT
PRIMARY WEAPONS 7-1 The Rogue Spear campaign takes place after the campaigns in RAINBOW SIX and the
SECONDARY WEAPONS 7-7 Eagle Watch Mission Pack. If you have played these previously, you will already
EQUIPMENT 7-9 be familiar with the game interface. However, review this manual as many changes
UNIFORMS 7-11 and additions have been made. There are new weapons, new operatives, new actions
and orders and much more.
DEFAULT KEYBOARD COMMANDS 8-1
Now don’t just sit there. Get going! You have the world to save.
TECHNICAL SUPPORT 9-1

CREDITS 10-1
SPECIAL THANKS 10-3

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GETTING
STARTED

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GETTING STARTED: MINIMUM SPECS GETTING STARTED: INSTALLING GAME
TO PLAY ROGUE SPEAR, YOUR COMPUTER MUST MEET THE FOLLOWING CRITERIA: INSTALLING THE GAME CONFIGURE ROGUE SPEAR
1. Start the Windows 95/98 operating During the installation process,
COMPUTER: Pentium 233 Mhz with MMX and 3D Hardware system. Rogue Spear will automatically scan
acceleration OR Pentium II 266 Mhz your system for any available sound
(software rendering) 2. Insert the Rogue Spear CD into your and 3-D graphic accelerator cards.
CD-ROM drive. The Autorun menu should However, we recognise that many
MEMORY: 32 MB RAM Required (64 MB RAM Recommended) appear. gamers may have multiple video and
audio cards installed on their
OPERATING SYSTEM: Windows 95 or Windows 98 computers. The Configure Rogue Spear
Note: If the Autorun menu does
not automatically appear, feature lets you manually select
VIDEO: Software Rendering only: 2D 16-Bit SVGA 4MB Video which cards you would like to use when
double-click the My Computer icon
Card playing Rogue Spear.
located on your Desktop. Then
double-click the icon
3D HARDWARE SUPPORT: Direct 3D compatible video card required. Supported corresponding to your computer’s
chipsets include 3Dfx Voodoo, Nvidia Riva, Matrox CD-ROM drive. The Autorun menu
G200, for a full list of supported cards visit should now appear.
www.redstorm.com.

CD-ROM: 4x or Better 3. Click the Install Rogue Spear


button.
SOUND: DirectX compatible sound card required The installation routine will now
walk you through each step of the
HARD DRIVE: 200 MB uncompressed space setup and installation process.
Once you have created a directory for
DIRECTX: DirectX 6.1 (included on CD) must be installed
Rogue Spear, the program will
automatically be installed on your
INTERNET/NETWORK PLAY: Properly Configured TCP/IP connection at 28.8 Kbps
hard drive. In addition, the program
or faster
will check to see whether or not a
current version of DirectX has
already been installed on your hard
drive. If there is an older version of
DirectX on your computer or DirectX
does not exist, the program will
automatically ask you if you want to
install version 6.1, the latest
version of DirectX. To play Rogue
Spear you must have version 6.1 or
higher.

4. After you have completed the


installation process, you can select
Rogue Spear from the Start menu or
double-click on the Rogue Spear.exe
file from the installed directory to
run the game.

Note: You may also uninstall the


game from the Start Menu.

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GETTING STARTED: UNINSTALLING GAME WALKTHROUGH OF THE FIRST MISSION
Rogue Spear is complex simulation of real-world hostage rescue operations. As
UNINSTALLING ROGUE
such, we highly recommend that you read each section to acquaint yourself with
SPEAR
some of the concepts, terminology and game functionality explained throughout
the manual.
TO UNINSTALL ROGUE SPEAR:
We also realise that some players would rather start playing the game right
1. Start the Windows 95/98 operating
away and learn the basics first, then go ahead and find out more about the game
system.
interface mechanics of play and other details. If you are one of those who want
to play immediately, read this brief walkthrough of the first mission, which
2. Insert the Rogue Spear CD into your
will teach you the basics as you play.
CD-ROM drive.
On the other hand, if you want to learn all about the game before playing, skip
3. Click the Uninstall Rogue Spear this section for now and go to the section on Game Menus. After reading the
button. Game Menus, Planning Phase and Action Phase sections, come back here to begin
the tutorial.
You will be asked to confirm that you
wish to uninstall Rogue Spear.
hostages. Along the left side of the
If you are sure you want to uninstall BEGINNING A NEW CAMPAIGN
Rogue Spear, click Yes. screen is the Briefing Box. Control is
the first briefing you receive. It
Rogue Spear contains eighteen
If you are not sure, click No. basically brings you up to speed on
different single player missions
the situation. Click on John Clark to
which together form a campaign. Let’s
Note: If you uninstall Rogue go to the next briefing. Mr. Clark is
get one started. From the Main Menu
Spear, any previously saved the commander of RAINBOW and will
screen, click on Single Player. This
scenarios will remain on your offer some advice for the mission. At
takes you to a new screen. Since there
hard drive in the Rogue Spear the bottom of the list are the Mission
is no campaign in progress, the New
Save game subdirectory. You may Orders. Once you have read all the
delete these saved games using Campaign window is open. Type in a
briefings, go to the bottom of the
Windows Explorer. name for your campaign. Change the
screen and click on the right green
difficulty level to Recruit and click
arrow. This will take you to the next
on Enter. This will take you to the
screen.
“Planning Phase” for the first
mission. It consists of several
You are now on the Intel Screen. Here
different screens which let you plan
you can find additional information
your current mission prior to
pertaining to the mission. Since this
executing it.
is your first mission, there is not
much to view. In the top left is the
Category Box. The intel subjects are
divided into four categories. People
PLANNING PHASE
provides information on the
personalities involved in the
The first part of the “Planning Phase”
missions. If you look down at the
is the Briefing Screen. Here you can
Subject List, there is only one name:
learn about the current mission. In
John Clark. Read quickly about your
the upper right are the stats for the
commander and then in the Category
first mission: codenamed Pandora
Box, click on Organisations. Now the
Trigger. In the centre at the top is
Subject List contains two names;
the Objectives Box. It lists what must
Islamic Vanguard and RAINBOW. Read
be accomplished in order for your
about each. The other two categories
mission to be a success. For this
are empty to begin with.
first mission, you must rescue all the

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WALKTHROUGH OF THE FIRST MISSION WALKTHROUGH OF THE FIRST MISSION
However, after some missions, a news team: Arnavisca, Bogart, Burke, Next, assign primary weapons to the Green. To choose a team leader,
story about it appears under Newswire Chavez, Filatov, Haider, Hanley, and operatives. Now, click on the picture highlight an operative, then click on
and all other subjects fall under Weber. To find the last operative, you of the submachine gun. This brings up the Promote button to move their name
Miscellaneous. Now click on the right must scroll down to the Sniper section the Primary Weapons Menu. Select the towards the top of the team list. Team
green arrow again to go to the next of the list. When all eight slots are HK MP5/10SD. This is a submachine gun leaders should be Bogart, Chavez and
screen. A window will pop up asking if filled, click on the right green arrow with a built in silencer. Assign this Weber. Now click on the right green
you want to use the HQ’s plan for the to continue. to all operatives by clicking on the arrow to continue.
mission. For all missions, assign to all the button above the
headquarters will provide the graphic of the weapon. The Planning Screen is where you will
planning if you desire. However, spend most of your time during the
since we are going to plan this The third step is to assign secondary “Planning Phase”. Here you give each
mission ourselves, click on No. weapons. Clicking on the picture of member of your team orders so he or
the Pistol brings up the Secondary she knows exactly what to do, how to
Weapons Menu. Select the HK .45 do it and when to do it during the
Mark23. Assign this to all mission. You begin with the Blue Team
operatives. selected and the encircled blue
triangle on the top left is lit up.
Now you need to choose items to fill Click on the “Recon” tab below it. The
the bottom two boxes, Slots 1 and 2. Recon Menu let’s you examine the known
Click on the Slot 1 Box to bring up a positions of Hostages, Terrorists and
menu of items. While still on Landmarks on the map to the right.
Equip your team.
Arnavisca, select a Breaching Charge “Legend” lists what each symbol on the
for Slot 1. Click on Slot 2 and select map represents. Cycle through the
It is now time to equip your team on
Flashbangs. Hostages by clicking on the arrow to
the Kit Screen. The eight operatives
the right of the name. Do the same
are listed along the left side of the Switch to Chavez by clicking on his
with the other categories, then click
Pick your operatives for the mission. screen. The rest of the screen name in the list to the left. Assign
on the Orders tab.
consists of equipment boxes. Each him some Frag Grenades in Slot 1 and
The Roster Screen is where you choose operative comes with a default set of Flashbangs in Slot 2.
which operatives to take on the equipment. However, we are going to
mission. It is important to take the customise things a bit. You should Give all the remaining operatives
right operatives for each mission. begin with Arnavisca who is already Flashbangs in both Slots 1 and 2.
Each operative has his or her own selected.
strengths and weaknesses. The right Weber needs a sniper rifle. Assign him
two thirds of the screen contains First you will assign uniforms to all the PSG-1 sniper rifle. Change
information on the currently selected the operatives. Click on the graphic Weber’s uniform to Black Light.
operative. To look at the dossier for of the operative in the middle of the
another operative, click on one of the screen to bring up the Uniform Menu. Click right green arrow to go to tem
screen.
names in the list on the left. To add Click on Street Medium. Notice how the
an operative to your mission team, graphic changes to the new uniform.
The Team Screen is where you divide
highlight their name, then click on Click on the check mark to select the
your operatives into fire teams. The
the Add Bar above the list of names. uniform. Now click on the blue button, Plot each team’s waypoints on the
operatives are listed on the left and map and give orders where needed.
The portrait of the operative will containing three lines and the
four coloured team boxes are located
then appear in one of the boxes in the arrows, above the graphic. This
to the right. To add an operative to
top left. For each mission, you are assigns the uniform to all of the
a team, highlight their name and then
limited to a maximum of eight operatives.
click on the Add button on the
operatives. However, you can take as
appropriate team. Assign Arnavisca,
few as you want. For this mission we
Bogart and Burke to the Blue Team.
will take eight. Select the following
Assign Chavez, Filitov and Haider to
operatives and add them to the mission
Red. Assign Hanley and Weber to

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WALKTHROUGH OF THE FIRST MISSION WALKTHROUGH OF THE FIRST MISSION
travel from waypoint to waypoint Head down the single flight of stairs Place the waypoint just to the left
without stopping. Go Codes let you near the centre of the map, then and below the staircase and click on
coordinate the actions of multiple towards the room in the top left. Go Code Bravo. Also order them to
teams. Cover tells them to defend Place a waypoint outside the door, and Snipe at the doorway above and to the
their position in a 180 degree arc. To a little below it. Order the team to left of the stairway. The following
set the arc, right click on the map Flashbang Room, then enter it. Walk waypoints should lead out the main
and a targeting icon will appear. near the other door in the room, then doors and to the Extraction Zone. You
Place it so the team is facing the click on the Charlie Go Code and are now finished with this screen, so
opened door. Now, plot waypoints to Defend under Actions. Defend click on the right green arrow to
lead the team into the museum, heading instructs the team to be prepared for continue.
to the left until they are just to the terrorists in all directions or 360
left of the double staircase. Here, degrees. Also click on Escort under The Execute Screen is where you can
Blue Team’s Plan assign them Go code Bravo and order Mode and Blitz under Speed. Escort choose which team you want to control
them to Cover facing the top left. orders the team to take any hostages at the start of Action Phase of the
All of your teams must start out at an Finally plot waypoints back through with them while Blitz has them running mission. You can also choose to just
Insertion Zone. These are represented the main doors and to the Extraction instead of walking. Plot the next watch the mission by clicking on the
on the map by a light blue rectangle. Zone represented by the white waypoints to lead them out the main button in the lower left of the
Move the map so you can see the one rectangle. doors, to the left side of the stairs screen. In this mode, you can view the
near the top. To move the map, click outside and then on to the Extraction mission from the perspectives of each
on the Map Control arrows below the Zone. of the three teams, but do not control
map. You can also zoom in and out with any of them. Deselect Watch Mode. By
the magnifying buttons. The next default, you will be placed in control
button to the right changes levels so of the Blue team. When you are ready,
you can see the second story. The far click on the right green arrow again.
right button shows a 3-D view of the A window will pop up asking if you
map. To place the first waypoint for wish to continue to the “Action
Blue Team, click on the Insertion Phase”. Click on Yes.
Zone. Place the next waypoint near the
second door from the right. The green
lines represent doors. While at this
waypoint, go over to the Orders Menu
Red Team’s Plan
and click on Breach Door under
Actions. This orders the team to
With Blue Team ready, click on the red
breach the door. Green Team’s Plan
triangle to begin giving orders to Red
Note: You cannot give Special Team. Start them off at the Insertion
Green Team is your sniper team. Click
Action orders unless you’re in a Zone in the bottom left. Place the
on the green triangle and then place
position to perform the action. next waypoint near the door and click
their first waypoint in the top
on Frag Room under Actions. This
Insertion Zone. Plot the next above
In this case, if you do not place your orders the team to throw in a Frag
the door the Blue team will breach.
waypoint close enough to the door, the Grenade as soon as they open the door.
Here, click on the Alpha Go Code and
option to breach it will not be Continue up the stairs and down the
Snipe under Actions. Snipe orders the
available. Place the next waypoint up corridor leading right and up. Just
team to set up the sniper to cover a
and to the right so they are just outside the second door you come to,
very narrow arc. Right click
above the rightmost door. Click on near the small flight of stairs
somewhere inside the museum so the
Alpha under the Go Codes and then leading to the right, use the Frag
sniper has a line of sight to the
Cover under Actions. The Go Code order Room order again, then head all the
point through the opened door. Next,
tells the team to wait at the waypoint way to the right, then up and then
send them inside and down near the
until it receives the assigned Go back to the left, visiting all the
staircase Red Team will come down.
Code. Without Go Codes, the team would rooms on the second floor.

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WALKTHROUGH OF THE FIRST MISSION WALKTHROUGH OF THE FIRST MISSION
When you come across a terrorist,
END OF THE MISSION
place the targeting reticule over his
The mission will end when one of the
chest and press the fire button or
following conditions occurs: the
key. If the weapons rate of fire is
hostages have been safely rescued, a
set to single shot, each press will
hostage is killed, or all of your
fire a single round.
operatives are out of action. At the
end of the mission, you will go to the
However in three-round burst or full
Results Screen where you can see the
automatic, holding down the button or
statistics for your mission. If you
key will fire either three rounds or
would like to see a replay of your
empty the magazine respectively. Be
mission, click on the third button
careful.
from the right on the bottom of the
screen. It will replay the mission and
You can switch between teams during
you can observe, similar to Watch
the mission and take control of each
Mode.
in turn. Keep an eye on the All Teams
Display. When their status lists an
action followed by a letter, it means
the team is waiting for the listed Go
Code. For this mission, give code
Alpha as soon as Red Team is beginning
to clear the area overlooking the main
entrance. Code Bravo is to be given
after Red Team has secured the
hostages, immediately followed by
code Charlie. Right from the
The top of the map is always the beginning of the mission, you should
ACTION PHASE press the Activate Sniper Control key
direction the team leader is facing.
As you begin moving, follow the lines to order the Sniper to fire at will.
The “Action Phase” is where you
connecting your waypoints. Next to
execute the plan you created in the
the Map is the Weapons Display. This Try playing this mission as each of
Planning Phase. Unless you are in
shows the current weapon, the number the different teams as well as in
Watch Mode, you control the team
of rounds remaining in the magazine, Watch Mode. Each team has different
leader of the currently selected
the number of extra magazines the responsibilities and going through
team. After the Action Phase loads, a
operative is carrying and little each will give you a good feel for the
window will appear asking if you are
icons of the other items carried. You game.
ready to begin. Click on OK. The
can change items, magazines, or the
screen is divided into two main parts.
rate of fire by selecting the
The Cinema Window is the 3-D view of
appropriate keys. The next box is the
the mission area. Below it is the
Team Display. It lists the operatives
Action Bar. Centred in the Cinema
in the current team and their Mode and
Window is the targeting reticule.
Speed. The last box is the All Teams
This is what you use to aim your
Display. It shows the status of all
weapon. As you move and rotate, the
the teams in the mission. In addition,
reticule will grow in size to show the
three yellow chevrons indicate the
decrease in accuracy while moving. On
team you are currently in charge of.
the left side of the Action Bar is the
Map Window. This will be disabled in
resolutions lower than 640 X 480.
It is centred on the current team.

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GAME
MENUS

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GAME MENUS: SINGLE PLAYER GAME MENUS: SINGLE PLAYER
Rogue Spear contains a number of different menus, which are organised to NEW DELETE
simplify the process of setting up and starting a game. This section covers all When you play Rogue Spear for the This option deletes the selected
the choices available to you prior to selecting a mission. first time, you will automatically be campaign. A dialogue box will appear
taken to New Campaign. A dialogue box asking you to verify your decision
will appear. Enter a name for the before the campaign is actually
campaign. Next you must select a deleted. You cannot delete individual
difficulty level. missions in a campaign. If you are
unhappy with the results of a mission
You can choose from Recruit, Veteran and want to try it over to improve your
or Elite. Each level of difficulty performance for campaign purposes, use
requires varying levels of skill for the Branch Campaign option instead.
success. All deleted campaigns are gone for
good. If the only campaign is deleted,
Recruit: In order to move on to the
you must start over from the beginning
next level, you must accomplish the
with mission 1.
objectives of the mission. There are
fewer terrorists than in the other PRACTICE MISSION
The Main Menu is fairly levels and they are slower to react.
SINGLE PLAYER MENU Once a mission has already been
intuitive. Just left mouse click Veteran: As in Recruit, you must completed, you can return and try it
on a selection to go to the The Single Player menu is where achieve the objectives to complete a again without affecting the campaign
corresponding area. you begin a campaign and return mission successfully. However, there in progress. First select the campaign
to resume a campaign in progress. are usually more terrorists and they in the Campaign Window, then select
When you first start Rogue Spear, the From here you can also replay react quicker than in the Recruit the mission from the Mission Window.
“Main Menu” offers seven different missions in one of three level. With the mission highlighted, select
choices. different modes. Elite: This is a very tough level. Practice Mission. You will be taken to
There are often more terrorists and the planning phase for that mission.
SINGLE PLAYER The “Single Player” menu is where you they will shoot much more quickly. None of the results of the practiced
Takes you to the Single Player Menu begin all of the campaign missions and Auto Target is disabled and Heart Beat mission will affect the campaign. Even
other types of games for individual Sensors (explained in weapons and if some of your operatives are killed
MULTIPLAYER play. There are eight selections from equipment section) cannot tell the or wounded, these do not carry over to
Takes you to the Multiplayer Menu which to choose: New, Resume, Delete, difference between a hostage and a the campaign. If you want to improve
Practice Mission, Branch Campaign, terrorist. This level is as real as the performance of a mission for
TRAINING Lone Wolf, Terrorist Hunt, and View they come and requires the most campaign purposes, choose the Branch
Takes you to the Tutorial Menu Missions Results. Each of these is careful planning and execution in Campaign option instead.
described in the subheads below. order to succeed.
OPTIONS BRANCH CAMPAIGN
Takes you to the Options Screen Once you have made your selections, If you are not happy with the results
click OK to begin the first mission. You of a mission and would like to play it
REPLAYS will be taken to the “Planning Phase”. over for the purpose of improving your
Takes you to the Mission Replay Menu campaign, then use the Branch
RESUME
Campaign option. Once the correct
After at least one campaign has been
CREDITS campaign has been selected, choose
started, the Resume option will be
Takes you to the screen listing all the mission prior to the one you want
available from the “Single Player”
the people who worked on this game. to replay and then select Branch
menu. Click on one of the campaigns
Campaign. A dialogue box will appear
listed in the Campaign Window and
QUIT and ask you to provide a name for the
select Resume. You will be taken to
Exits the game. new campaign. You cannot, however,
the planning phase of the next
change the difficulty level. It
uncompleted mission in the current
remains the same as that chosen for
campaign.
the original campaign.

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GAME MENUS: MULTIPLAYER/TRAINING GAME MENUS: TRAINING
LONE WOLF in the real world spend thousands of from the window which appears and you
MULTIPLAYER
After a mission has been successfully hours training and practicing on will be returned to the Main Menu.
This is where you can create or join
completed, the Lone Wolf option for firing ranges, obstacle courses and There is not a Results Screen for
multiplayer games of Rogue Spear.
that mission will be available. Using in simulated rescue situations. The Training Sessions since no statistics
These menus are covered later in this
the same map level, you enter it with training missions are organised to are collected during training.
manual in the Multiplayer section.
a single operative. Thirty terrorists allow you to work on a specific type
of action without having to do a lot There are five different Skill Sets
are randomly placed about the level. TRAINING
You must get from the insertion zone of set-up and enter an actual mission. from which to choose.
to the extraction zone without being For example, if you are having trouble
killed. The objectives of the during a mission saving a hostage or FIRE AND MOVEMENT
original mission are no longer in entering a room containing The five courses in this Skill Set let
effect. It is just you and the bad terrorists, try one of the you practice moving your operatives as
guys. Once you select this option, you appropriate training courses until well as using their weapons and
will be taken to the planning phase you feel comfortable with your equipment. Two of the courses are
where you can choose and outfit your ability to execute the action shooting ranges were you can hone your
operative. successfully. firearms skills. Each course has five
different sections. The first is a
TERRORIST HUNT While the training missions are a gravel walkway on the far left. Here you
Similar to Lone Wolf, this option is great way to hone your personal combat can practice firing while on the move.
only available after a mission has skills for missions, many are great Walk along the gravel way and fire at
been completed successfully. However, The Training Menu is divided into for testing out team tactics. Each the target as you go. To the right of
in this case, you can take an entire Skill Sets and Courses. The first training mission begins with a this section are four more: short,
team with you. The objective for this three Skill Sets form a tutorial planning phase where you can select medium, long and extra long ranges. The
option is to hunt down all thirty teaching you all the skills you different operatives and kits, then latter is great for sniper practice.
terrorists and clear the level. After need to go onto the operational assign them to teams and lay out a
selecting this option, you are taken missions. plan. In some of the more advanced The obstacle course solely tests your
to the planning phase. training missions, you can practice ability to move an operative around
Several training missions have been using Go Codes to coordinate the the level. To complete this course,
VIEW MISSION RESULTS created to help you become familiar actions of all your teams. Also try you must walk across narrow planks,
This option allows you to review the with the game and the types of actions assigning teams special actions such side-step, climb, etc. While it may
End State of any completed mission you will be performing within the as Frag Room, Flashbang Room, or not seem too difficult, practice going
within a campaign. This command is missions. It is a good idea to spend Breach Door. Then during the training through the course with your weapon
most useful when you have several some time going through each of the mission, observe how they perform the always aimed downrange. In real
campaigns and are looking for a good training missions. They are organised action. missions, you always want to keep your
spot to Branch the Campaign. The according to Skill Sets. Each Skill weapon pointed towards the enemy. Also
information displayed is the same as Set concentrates on a group of skills Often during an operational mission, try using obstacles for cover by
that presented at the Results screen necessary for the actual missions. To there will be one or more difficult crouching behind them or peeking
for the mission. begin a training mission, select a spots to get through. Instead of going around them. Switch between first and
Skill Set and then one of the courses through the entire mission again and third person views to find the best
listed in the window below. It is again until you get it right, go back for different actions and situations.
usually a good idea to go through each to the training missions and find one
of the training missions in order similar to the trouble spot. Practice The grenade practice range provides an
since most build on the previous getting through it either by yourself area where you can work on your use of
missions. or with the help of other teams. both flashbangs as well as frag
Remember, the more you sweat in grenades. Behind the tire barrier is a
Even after you have started a training, the less you bleed in mock building. Start off with flashbangs
campaign, continue to return to the combat. You can exit the Training and try throwing them over the barrier
training missions to keep your skills Sessions at any time by pressing the first. You throw grenades and flashbangs
at a high level. Hostage rescue teams Escape Key. Click on Abort Mission

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GAME MENUS: TRAINING GAME MENUS: TRAINING
by holding, then releasing the fire and press the fire button or key again training missions are much tougher
button or key. The longer you hold it to detonate the charge. Not only is than previous ones. In most cases,
down, the farther you throw. By the door blown to pieces, terrorists there are doors across from each other
looking up or down, you change the in the room would be stunned with in the hallways, which can make
angle at which you throw the grenade. effects similar to a flashbang. advancing on one difficult without
Practice throwing grenades through Breaching charges can even kill if a exposing yourself to another.
the door, and then through the window. person is too close to the other side Practice using flashbangs as well as
Remember to be careful with the frag of the door. Therefore, be careful multiple team tactics. Once you can
grenades. Even in training, they are when using them on rooms containing get through all six of these courses,
real and deadly. If they don’t clear hostages. you are first class certified in
the tire barrier, they will bounce Hostage Rescue and Close Quarters
back and land near you; killing or ROOM CLEARING Combat. You are ready to go
seriously wounding your operative. This is the first Skill Set, which operational.
offers opposition. The three courses
In addition to the grenade range, consist of the same pair of connecting OPEN TRAINING
there are also several mock buildings rooms with different configurations of After going through the training
for practicing the use of flashbangs. simulated terrorists inside. There are missions, the Open Training Skill Set
Try opening a door while standing to several ways to practice using the lets you go back to practice at the
one side. Then quickly peek in and courses. Try using frag grenades to shooting and demolitions ranges as
throw a flashbang. As soon as you clear a room. Then try using flashbangs well as three kill houses. It is
release the flashbang, switch to your to stun the terrorists before rushing always a good idea to continue
primary weapon and enter the room once in. You can also test multiple team training in-between operational
it has detonated. It is also a good tactics by using two teams to breach missions to keep your skills honed to
idea to throw a flashbang and watch it and enter the two doors simultaneously. razor sharpness.
detonate. Observe the effects it has Use caution on each of these courses
on your operative. Your firing because the terrorists fire back at TERRORIST HUNT
accuracy is reduced temporarily and your operatives. The final Skill Set allows you to go
your vision is somewhat obscured. You through two new kill houses and
may also be temporarily paralysed. It HOSTAGE RESCUE eliminate all the terrorists you can
is important to practice throwing The next Skill Set continues on with find. The first kill house contains a
flashbangs, then looking away, so you the training by adding hostages to the pair of two story buildings while the
are not effected as much as the missions. Not only do you have to second is a mock up of a city street.
terrorists. clear out the terrorists, you must The latter is filled with hiding
also keep the hostages safe at the places and underground passages where
The final course in this Skill Set is same time. It is a good idea to take terrorists can be waiting to ambush
the Door Breaching Course. Take a a heartbeat sensor along to locate you. Each time you try these two
demolitions specialist armed with where the hostages are being held so training missions, the terrorists are
shotguns and breaching charges for you can use extra caution when randomly placed throughout the
this training mission. It uses the entering those rooms. levels.
same course as the grenade practice.
Instead of using the grenade range, The six courses take place in one of
concentrate on breaching the doors of two kill houses. The first is a small
the mock buildings. There are two main office building with six small rooms
ways to breach a door. Start off by connected by a single hallway. The
using a breaching charge. Walk up to second kill house is a two story
a door, select the breaching charge, building with several rooms on each
then hold down the fire button or key floor. There are three configurations
while the operative places the of terrorists and hostages for each of
charge. Next, back away from the door the kill houses. The hostage rescue

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GAME MENUS: OPTIONS GAME MENUS: OPTIONS
and there can be blood spray. The regardless of what happens during the SOUND OPTIONS
OPTIONS MENU
effect is realistic and not overly mission. These options allow you to adjust the
gory like you might expect in other volume of different types of sounds in
games. When Blood is deactivated, Always Run automatically makes your the game. By clicking on the box next
characters just fall down without any operative run whenever you give move to the titles, you can turn that sound
visible wounds; just like in the old commands. When you press the run on or off. Volume is adjusted by
Western movies. button, your operative will slow down clicking on the arrows on either side
to a walk. of the bar. There are six types of
With Mouse Look activated, your mouse sounds you can adjust:
moves the targeting reticule around The MODs Path option allows you to use
in the Action Phase. Moving the mouse different MODs created by other Master: This adjusts the volumes of
up and down makes your operative look players. Type in the path to where the all the individual following types of
up and down while left and right MODs are located in your computer in sounds collectively.
movement rotates your operative. the box provided. MODs are levels,
missions or variations created by Ambient: This adjusts the volume of
The Options Menu is where you can Note: Changing the Mouse Look players. Red Storm Entertainment does background or environmental sounds
configure and customise the game for settings will cause some of your not support MODs so use them at your such as crickets chirping or
your computer and playing style. key mappings to change.
own risk. Our Technical Support machinery running.
Representatives cannot help customers
The “Options Menu” allows you to If you turn this option off, number
with problems arising from the use of Gunshot: This adjusts the volume of
configure and customise Rogue Spear pad keys will be activated as your
MODs. Please uninstall any MODs all gunshots and explosions in the
to your personal taste. Within the “Look” and “Turn” keys. Invert Mouse
before calling Technical Support. If game.
submenus, you can adjust game swaps the up and down motion of the
you’re having game play problems
functions, sound, graphics, mouse to make it similar to a flight
after installing MODs, try Footstep: This adjusts the volume of
multiplayer games, joystick setting simulator. Moving the mouse up makes
uninstalling to see if problems are sounds made by operatives and other
and remap the keys. your operative look down and vice
fixed. characters walking.
versa. Mouse Sensitivity is set using
a bar with arrows at each end. To
Radio Chatter: This adjusts the
GAME OPTIONS increase the sensitivity, click on
volume of messages from your other
These options affect the way the game the right arrow and the little notches
operatives during a mission.
plays. To toggle an option, click on in the bar will begin to light up. The
the box next to the title and a more sensitive the mouse, the less you
Action Music: This adjusts the volume
checkmark will appear to show the have to move it during the Action
of the music played during the
option is activated. An empty box Phase to control your character.
missions. It does not affect the
means the option is not activated.
volume of CD music.
When Record Mission is activated, your
Auto-Targeting On is activated by missions will be automatically
Maximal Sound: This bumps up the
default. During the Action Phase, the recorded for replay after the mission.
maximum number of 3D sounds that are
targeting reticule will automatically For more information on this, see the
played at any one time. Not all sound
centre itself over the chest of the Replay Mission section later in this
cards support a large number of 3D
nearest enemy and then move to his manual. Turning this off may help
sounds being played at one time. If
head. This makes targeting a increase speed on slower machines.
you are unsure whether or not your
terrorist easier and eliminates the
sound card can support many 3D sounds
time necessary to line up a perfect Unlimited Practice turns off Victory
playing at once, then leave this
shot. Once you become more proficient Conditions for Practice Mission. To
option off.
with the controls, deactivate this use the Practice Missions option,
option for more of a challenge. you’ll need to have successfully
completed the mission first. This
With Blood activated, terrorists and allows you to run through a level
other characters will bleed when shot while never winning or losing,

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GAME MENUS: OPTIONS GAME MENUS: OPTIONS
CD Sound Volume is adjusted through Use Action gamma will allow you to use ADVANCED OPTIONS Dynamic Lighting: Clicking in this
Windows settings. This can be gamma correction to brighten up the These are the graphics options that box determines if the lighting of a
accessed by clicking on the Volume apparent light level of the action are modified by the detail setting in character changes according to
Control in the Taskbar. If you do not phase. This option does not affect the Graphics Options. events, such as passing under lights,
have this icon in your Taskbar, you how well AI’s in the game can see, or muzzle flashes from weapons. With
can add it by clicking on Start, then only how bright it appears on your Every time you change the detail this turned off, some machines may
Control Panel, then Multimedia. Under monitor. The small bars to the right level, all of the options on this experience a performance increase.
the Audio tab, in Playback, you can of this option will scroll up to screen will be reset to defaults,
put a check in the box to add the increase the apparent brightness in regardless of changes you may Character Shadows: This option
Volume Control to the Taskbar. the game if you click on the arrow to
have made to the screen. toggles the shadows of characters on
the right of them. If you click on and off. With this option off, you
The first three affect the
the arrow to the left of them, the will no longer see shadows extending
environmental effects visible in the
GRAPHICS OPTIONS bars will scroll down, making the from the characters feet. Some
game. If you turn off Show Sky, then
These options not only affect how the levels apparently darker. Some machines may experience a performance
the skybox is no longer drawn in the
game looks on your monitor, but also machines may experience a performance increase with this option turned off.
game, and you will see a default
how fast the game plays on slower increase by turning off this option.
background colour. Turning off Show
computers. If you have a hardware 3D Projected Textures: By clicking this
Show Tooltips causes floating Fog causes the game to not draw in fog
accelerator, Rogue Spear will box on or off, you control whether
tooltips to appear when you hover the on levels. Show Weather FX will turn
automatically take advantage of it. dynamically displayed textures, such
cursor over a selectable part of the on or off the rain and snow visible
If you’re having difficulties getting as scorch marks, are placed in the
screen. These tooltips will give you effects for the level. It will not
into the Action Phase and/or game world while playing Rogue Spear.
a brief reminder of what the button affect the sounds associated with
graphical glitches, turn the Force Turning this option off will cause
they are hovering over will do. Some these effects. Also, in a multiplayer
Software option on. Video Resolution Rogue Spear to stop displaying these
slower machines may experience a game, a server can override the
allows you to set the resolution of textures, and may result in a
performance increase by turning off disabling of these options.
the action screen by selecting an performance increase on some systems.
option from a pull down menu. Not all this option.
LOD Skip: This is an option that
resolutions will work on all Bullet Holes: This bar determines how
affects the Level of Detail (LOD) for
computers and the higher the many bullet holes will be displayed at
character models. When you activate
resolution, the slower the game may any time. If you exceed this number,
this option, the highest LOD will not
play on slow computers. bullet holes will be removed from the
display for a model. This cuts down
game world in the order that they were
on the amount of information which
Detail level will automatically set created (oldest will be removed
must be displayed, and can result in
several advanced options to specific first). It functions just like
a performance increase.
default levels. These options will previous slider bars.
affect the performance of Rogue Spear
MIP Skip: This option affects the LOD
on your machine. If you have a slower Texture Filtering: This determines
for textures. Many textures have
machine, try setting the detail level what type of filtering the game will
several different levels of detail.
to low. This will degrade visual use to smooth out pixels in textures.
By activating this option, Rogue
quality while increasing performance. Not all filtering types are supported
Spear will not use all of the levels
If you have a powerful machine, you by all video cards, so check with your
of detail for some textures, and so
may want to set the detail level to card manufacturer to determine what
will not be swapping them in and out
high, which will increase visual filtering style is best for your card.
as often. Activating this option may
quality, but may slow down the
increase performance.
performance of Rogue Spear on your
system. This setting defaults to
medium. For more information on what
graphics options are set, and how they
will affect the game, see the section
on Advanced Options detailed on the
next page.

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GAME MENUS: OPTIONS GAME MENUS: OPTIONS
MULTIPLAYER SERVER OPTIONS Password: If you want to use a when you fire a weapon and a jolt if
MULTIPLAYER
password to limit the number of your operative is hit. You can also
GAME OPTIONS These options are only used if your
computer will be hosting a players’ who can join your game, type assign buttons for movement and
multiplayer game. it in the text box. Then click on the looking around. All other actions are
Name: This text box lets you enter the
Use Password box. assigned for your controller from the
name you want to use for multiplayer
Server Name: This text box allows you “Remap Keys” menu. If a Joystick is
games.
to enter a name for your server. This Allow Arm Patches: When this is set to control certain actions, the
name will appear on the other players selected, each character will display corresponding keyboard keys will not
Clan: Enter the name of your clan in
list of servers to join. their player’s chosen arm patch. work. To turn off the Joystick, go to
this text box.
Remap Keys, hit Default Keys and then
Message of the Day: You can enter a Force Fog: This allows you to force reconfigure as you prefer.
Gender: You can choose the gender of brief message welcoming other players other players to show fog during a
your multiplayer character by to your game and informing them of any mission and overrides their graphics
checking either the Male or Female special conditions.
box.
setting. REMAP KEYS
The keyboard controls have been
Max # of Players: You can set the
Force Rain: This allows you to force designed for ease of use during play.
Voice Pitch: The arrows on either side maximum number of players in your game
other players to show rain falling All the main action and movement
of the bar allow you to adjust the from 2 to 16.
during a mission and overrides their commands are controlled by keys
pitch of your characters voice either
graphics setting. placed closely together. However, if
up or down. The voice is used when Blue Team Size: Enter the maximum
you are used to another style, feel
sending Bound Messages. number of players who can be on Blue
Force Snow: This allows you to force free to set them to your liking. If
team.
other players to show snow falling you are using a controller of some
Arm Patch: Click on the check box to
Gold Team Size: Enter the maximum during a mission and overrides their type, you can also assign buttons from
use arm patches. Then go to the right
number of players who can be on Gold graphics setting. this menu. There are eight submenus
and click on the arrows to choose from
team. dividing up the types of actions in
available arm patches.
Show Enemy Names: When this is the game. To remap a key, locate the
Loud Footsteps: By checking this box, activated, the names of enemy players appropriate action and click once on
Behind Firewall: Click on this box if
the volume of the sound of characters will appear on the map next to their the title. The title will highlight to
you are playing a game on the Internet
walking in the game is increased to characters location icon. show it has been selected. Next, press
and your computer accesses the
make detection easier. the new key or button to assign it to
Internet through a firewall.
that action. Once you have completed
Firewalls are sets of related
Join Port: This is the address of the JOYSTICK OPTIONS your remapping, click on Accept. If
programs, located on a network
port used to join a game. It is best If you are using a joystick, game pad you want to nullify your changes and
gateway server, to protect the
left to the default setting. or other type of controller, this menu go back to the way it was before,
resources of a private network from
lets you choose the controller and set click on Cancel. If you have
users from other networks. Most Info Port: This is the address of the its Joystick Sensitivity and its previously made changes and want to
business LANs use a firewall. If you port used to transfer information Force Feedback. The Joystick return the key mappings to their
are not sure, check with your systems during a game. It is best left to the Sensitivity slider changes how default from when the game was first
administrator. default setting. quickly the controller reacts to installed, click on Default.
movement. Increasing the sensitivity
Internet or LAN: Click on the type of Announce Port: This is the address of
here results in faster response to
connection you will use. If you want the port used to announce a server to
controller stick movement, while
to play with other computers on a other players. It is best left to the
decreasing the slider results in more
Local Area Network such as within an default setting.
sluggish response. The Force Feedback
office, select LAN. If you are
Announce Server: When this option is option only applies if you have a
connecting to other computers outside
activated, your new game will force feedback controller. These
of a LAN, select Internet. It is
beannounced to all other players on controllers move, shake and rattle in
recommended you use Internet for
your LAN or at your IP address with response to actions during a game. For
games on MPlayer or The Zone.
the same Announce Port setting. example, you will feel a slight kick

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GAME MENUS: REPLAYS NOTES
over a mission and see what worked
REPLAYS
well and what didn’t. If your mission
was a failure, watch it over again to
see what went wrong. Often while you
are controlling one team, another can
be getting into trouble. Pressing
Escape any time during a “Replay”
brings up a menu allowing you to exit
the replay or access other options.
During “Replay”, the following keys
have the following effects; F5 -
Pause, F6 - Slow Speed, F7 - Normal
Speed, F8 - Fast Forward. On low end
systems F8 will have little effect.
The Replay Menu allows you to
watch previously recorded
missions and to organise your CREDITS
replays. This selection lists all the people
that made Rogue Spear possible.
One of the great features of Rogue Please take a look at all those
Spear is the ability to review your involved in this project.
mission afterwards and study what
went well and what didn’t. If the
Record Mission option is activated, QUIT
then each mission will be Clicking on this selection shuts down
automatically recorded. From the Rogue Spear and exits to your
“Replay” menu, you can View a replay operating system.
by selecting one from the Replay List
and then clicking on View Replay. When
a replay is highlighted on the list,
the data box on the right lists the
name of the mission as well as the
date and time it was recorded. A
comment also appears in the box. To
change the comment, click on Edit
Comment and then type a new comment in
the text box provided. If you no
longer want a replay saved on your
computer, highlight the replay and
then click on Delete to remove the
replay.

While viewing a replay, you can only


observe what happened during the
mission. Though you can change the
Camera View and switch between teams,
you cannot issue any other commands or
affect the mission in any way. The
Replay feature is a good way to go

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PLANNING
PHASE

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PLANNING PHASE PLANNING PHASE: BRIEFING
Whenever you begin a mission, training Once all of the planning is complete,
BRIEFING
or operational, you first go through you can continue to the Action Phase
the “Planning Phase.” Rogue Spear where you execute your plan. If the
places a large emphasis on planning. mission fails, then come back to the
Hostage Rescue Teams rarely, if ever, Planning Phase, modify the plan to
go into a situation unprepared. Too correct the problems, then try again.
many lives are on the line to start an
action without having planned out as The Planning Phase takes place on a
much of it as possible. screen, which resembles a Personal Data
Assistant. As the leader of RAINBOW,
During the course of the operational you use this PDA to set up a mission.
campaign, you may discover you spend The main screen area is where you will
much more time in the Planning Phase perform most of your actions. At the
than you do during the Action Phase. bottom of the screen are six buttons
While you can spend an hour or more and a large indicator area with two
planning a mission, actually arrows. The first three buttons, on the The Briefing screen is where you
OBJECTIVES
executing the mission will often take left side, are options specific to each find out what the mission is all
Objectives are probably the most
only a matter of minutes. The Planning screen in the planning interface. The about as well as the objectives
last three buttons, on the right side, important pieces of information you
Phase consists of six main steps: you must accomplish for the
always remain the same. They allow you can obtain from the Briefing screen.
mission to be considered a
1) Receiving the mission briefing and to Load/Save plans, call up the Help The Objectives succinctly state what
success. Study your objectives
your orders Menu, and the Selection Menu, which carefully. Your entire plan must you must accomplish to consider the
2) Reviewing all available will allow you to move to other screens revolve around them. mission a success. Often it will be to
intelligence sources or exit to the Main Menu. The lights rescue all hostages or to prevent a
3) Selecting up to eight operatives to across the bottom of the screen let you The first screen you are taken to when bomb from detonating. At times, there
participate in the mission know which stage of planning you are on beginning or resuming a campaign is will be more than one objective. The
4) Selecting the weapons and and how many more you need to complete. the Briefing screen. Here, you Objectives are what you must build
Each completed stage is represented by your plan around because they are the
equipment those operatives will use receive your orders and learn what the
a green light while the uncompleted purpose of the mission.
during the mission mission is all about. The screen is
ones by a red light. The two arrows are
5) Dividing the operatives into fire broken up into three main sections. At
also an indicator as to whether you
teams the top centre of the screen are the
have completed everything on the
6) Preparing a detailed fire and mission objectives. To the left is the
current screen before advancing to the
movement plan so each team knows next. The back arrow takes you back one “List of Advisors.” Along the bottom
exactly where to go, what to do, and screen. If you are on the Briefing is the text transcript for each
how to do it. screen, this will take you back to the briefing. The remainder of the screen
Single Player menu. The forward arrow contains photographs of the mission
will remain red until you have area to help you get acquainted with
completed all the tasks on the current the terrain and conditions.
screen. When it turns green, you can
advance to the next screen. Let’s take
a look at each of the different screens
in the Planning Phase.

<<< Note: There is a Help Button


located at the bottom of the PDA
Screen. If you leave the arrow
cursor over a button, text will
appear in the Help Bar explaining
that button. To bring up a Help
Window, press F1.

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PLANNING PHASE: BRIEFING PLANNING PHASE: BRIEFING
INTEL
SUBJECT LIST
Once a category is highlighted, a
number of subjects will become
available in the Subject List. By
clicking on a subject, the name is
highlighted and the corresponding
information appears in the text box.
It is usually a good idea to read
through all the latest intelligence
before starting on a mission. It can
offer clues as to what you are up
against.
CATEGORY LIST
LIST OF ADVISORS Access to the Intel database is The information found in the Intel When you are finished going over the
on a “need to know” basis, screen is divided into four intelligence information, click on
You will always have at least three regardless of your level of categories. People lists the various the right arrow to go to the next
advisors from which to choose. The clearance. Consequently, many personalities you encounter during screen. Before the next screen
first is always Control. This brief subjects won’t appear on the the campaign. Organisations covers appears, a dialogue box will pop up
will inform you of the general Intel screen until you have companies, groups, etc. After you and ask if you want to use the default
situation and what you must do during received an assignment for which plan for the mission. Make your
successfully complete some missions,
the mission. In addition to the knowledge of them is essential. selection, then the Roster screen
you can read about it in the Newswire.
recorded audio briefing, you can also Of course, since RAINBOW is a covert will appear.
read the transcript in the text box at The Intel screen is where you can tap
organisation, you will never see it
the bottom of the page. John Clark is into background information for the
mentioned in the articles. Instead,
the next briefer. Code named RAINBOW operational missions during the
local law enforcement will get all the
SIX, Clark will always offer a few campaign. It is also where the
credit. Finally, any information
suggestions for the mission. At storyline of the campaign plays out.
which does not fit into the other
times, other people will offer The Intel screen is broken down into
categories can be found in
specialised information to assist you three main areas: the “Categories
Miscellaneous.
during the mission. Finally, the List,” the “Subject List” and the
Mission Orders list your objectives “Text Box.” The mission objectives
as well as any other tasks or are also listed and a photograph of
conditions that apply. the current subject is included.

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PLANNING PHASE: ROSTER PLANNING PHASE: ROSTER
accessing computer terminals. Recon Wounded: This means the operative
ROSTER
specialists excel at quietly moving received a wound during a previous
around the mission area and scouting mission and has not yet recovered from
out where the enemy is located. it. While you can take a wounded
Finally, Snipers are good with long- operative on a mission, their stats
range weapons. will be reduced due to the effects of
the wounds. Wounded operatives are
less accurate with their firearms and
react slower to terrorists.

Incapacitated: If an operative is
still in the hospital recovering from
his or her wounds, they are not
BIO
available for the current mission.
The bio lists the operative’s name,
After some time, their readiness will
identification number, nationality,
improve to Wounded or even Ready. All
The Roster screen is where you can specialty and date of birth.
operatives heal at the same rate, so
review dossiers on each of the RAINBOW
the only factor in healing is the time
team members and then select up to STATS
between missions.
eight for the current mission. The Below the bio are three different
operative list is located in the files you can examine: stats, history
Whenever an operative’s name is KIA: This means the operative was
bottom left of the screen. Click on and medical. The medical file lists
highlighted, their dossier appears to killed during a previous mission and
any of the names to bring up the the operative’s personal
the right. It contains a picture of is no longer available for the
dossier for that operative. This characteristics and how long it will
the operative, his or her readiness, remainder of the campaign.
information appears to the right. If take to recover from wounds. History
a bio, stats, personal history and
you like what you see and want to provides the background and training
medical information.
select this operative for the of the operative. Stats lists the
mission, click on the Add bar above operative’s capabilities and skills
the list and the operatives picture
READINESS
in ten specific areas. Six of these
In between the operative’s picture
will appear in one of the eight boxes are considered specialty skills and
and their national flag is the
showing assigned operatives. the other four are profile traits.
readiness indicator. There are five
Each of these ten areas are rated on
different states of readiness for
Each operative has his or her a scale of 1 to 100, with anything
each operative.
strengths and weaknesses. In over 90 considered expert.
addition, each has a specialty. There
Ready: This means the operative is
are five different specialties in
capable of being used on this mission
Rogue Spear: Assault, Demolitions,
and suffers no adverse modifiers to
Electronics, Recon and Sniper. The
their skills.
operatives are organised according to
specialty on the list. Those with the
Fatigued: If the operative just
Assault specialty will often form the
completed a mission, he or she may be
core of your team for a mission. They
fatigued. This reflects the lack of
are often proficient in the use of
down time between missions.
firearms and trained in the general
Operatives have all of their stats
skills of hostage rescue. Demolitions
decreased by ten percent during a
specialists are best for breaching
mission. During the action phase the
doors, using grenades and disarming
operative will have his or her
or placing bombs and explosives.
firearms accuracy decreased and will
Electronics specialists are great for
be slower to react to the enemy.
getting through security systems or

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PLANNING PHASE: ROSTER PLANNING PHASE: ROSTER
SPECIALTY SKILLS include placing bugs, picking locks, PROFILE TRAITS
Specialty skills reflect learned and using computers or bypassing security Profile Traits represent the
trained abilities. They define how systems. There are a few missions character of the operative. Unlike
well the operative can use equipment. which require these types of actions. skills which are learned, traits are
These skills affect all operatives Always assign this task to the both learned and inherent. They tend
alike, whether you or the computer is operative with the best electronics to reflect the physical and
controlling them. Therefore, always skill level since speed is almost psychological make-up of each
choose team leaders with the skills always of essence. You want to operative.
you will need to complete the mission. provide cover for these operatives as
well. Aggression: This trait determines the
Assault: This skill is used to basic nature of the operative and only
determine the operative’s ability to Grenades: This skill is used to comes into play when he or she is
use firearms as well as the size of determine the accuracy of thrown controlled by the computer and
the targeting reticule. The higher weapons such as flashbangs and frag “snaps” (See self control). The more
the assault skill, the smaller the grenades. It also affects the amount aggressive the operative, the more
reticule and the faster he can target of time it takes the operative to likely he or she will use extreme
an enemy. It also effects how fast prepare a grenade prior to throwing force when under pressure, possibly
Auto Target will track to an enemy. it. hurting a hostage with stray fire. On
For more information on the targeting the other hand, a passive operative
reticule, see the “Targeting Sniper: This skill determines the may seek cover or panic.
Reticule” section in the Action accuracy of the operative while using
Phase. The assault skill is used a sniper rifle. It is also used in Leadership: Leadership is the trait
whenever an operative fires any gun conjunction with the assault skill you look for in determining a team
without the sniper view activated. level when firing an assault rifle leader. A team leader’s leadership
Your team leaders should always have using the sniper view. The higher the level affects the self control level
high assault skills since they are in skill, the more quickly he can target of the others in the same team; for
the lead and will usually see the a hostile. It represents the good or bad. Always put good leaders
enemy first and have the first shot. operatives ability to hit targets at in charge of each of your teams.
long range. This skill is similar to
Demolitions: This skill determines Assault, except that this skill is Self Control: This trait determines
the speed with which an operative can only used when your weapon is zoomed how well the operative handles the
work with demolitions. The higher the in. pressure and stress of combat. The
skill level, the shorter the time it higher the level, the less likely the
takes. The demolitions skill is used Stealth: This skill determines how operative will “snap” or panic. If an
when placing breaching charges or much noise an operative makes while operative does snap, his or her
explosives as well as when disarming walking. While other factors also aggression level will dictate how
a bomb. You should usually assign an figure into the equation, the stealth they react.
operative with a high demolitions skill is important. If you need an
skill level to the team that will be operative to be able to sneak up on Stamina: Some people are tougher than
breaching or handling bombs. Keep the enemy, make sure they have a high others. Stamina determines how many
this operative either in the middle or stealth skill level. wounds an operative can receive
rear of the team so the other assault before becoming incapacitated. The
operatives can offer protection. See greater the stamina level, the more
“Team” Section to determine how to damage they can take and keep going.
place operatives within teams.

Electronics: This skill determines


the speed with which an operative can
manipulate electronics. This can

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PLANNING PHASE: KIT SELECTION PLANNING PHASE: KIT SELECTION
firearms. For more information on In the case of the primary and
KIT SELECTION
each weapon and equipment item secondary weapons, you can also
available, see the Weapons and choose the type of ammunition.
Equipment section later in this Pistols, submachine guns, assault
manual. rifles and sniper rifles can fire
either Full Metal Jacket (FMJ) or
The Kit screen consists of a list of Jacketed Hollow Point (JHP). FMJ is
the operatives on the left. In the better at penetrating body armour and
middle is a picture of a uniform and for use at long range. JHP is most
the weapons and equipment slots are effective at close range against
located on the right. To customise an targets without body armour. Shotguns
operatives kit, first select the have three choices: .00 Buckshot,
operative by clicking on his or her Slugs or Rubber Batons. The SPAS 12
name to highlight it. Then click on Select item by clicking on images. cannot use Slugs. Buckshot is best for
the box of the item you wish to targets without body armour and for
The Kit Selection screen is where change. A window will appear listing breaching doors. However, it usually
you arm and equip your all the choices to replace that item. takes a couple of shots to drop a
operatives. Always go through To select the new item, click on it. terrorist. Slugs will drop a
each operative’s kit to make sure To close the window and keep the new terrorist with a single shot.
it contains the correct items for item, click on the button with the However, they do not have the spread
the mission. check mark. To close the window and of buckshot. Rubber Batons are
cancel the change, click on the button primarily used for training. They are
Once you have decided which with the “X”. To assign the item to best used when you have to capture
operatives to use for the current all operatives, click on the button someone or when you are concerned
mission, it is time to assign them with the two arrows pointing to the about possibly hitting a hostage near
weapons and equipment. This, along left. a terrorist. In most cases, you should
with the uniform, comprises the stick with FMJ and Buckshot. However,
operatives “kit.” While each change the ammo if the situation calls
specialty has its own default kit, you for it.
can and should customise each
operative’s kit for the tasks he or The buttons at the bottom left of the
she must perform during the current screen provide some additional
mission. For example, if an operative options. Here you can assign the
must breach a door during a mission, current kit to all the operatives or
make sure he or she has a breaching Save/Load a kit. Once you have gone
charge or other way of accomplishing Primary & Secondary Weapons through a few missions, you will have
the job. found several kits which fit your
style of play. Save them to one of the
In Rogue Spear, each team member has slots so you can quickly assign them
four inventory slots: primary to operatives in future missions.
weapons, secondary weapon and special Assign to all operatives
slots one and two. The primary weapon To Save your current user kit, click
can be a submachine gun, assault on the Save button in the lower left
rifle, sniper rifle or a shotgun. corner. A window will appear with ten
Secondary weapons are always pistols. boxes numbered 0 to 9. Click on one of
The two slots can be filled with these boxes to save the current user
grenades, breaching charges, kit to that slot. This kit can then be
heartbeat sensors, binoculars, accessed during any of the missions in
special kits or extra magazine for the the campaign.

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PLANNING PHASE: KIT SELECTION NOTES
To Load a user kit previously saved, click on the Load button to open a window.
Then click one of the ten boxes to choose the desired kit.

Assign kit to All

Load User Kit

Save User Kit

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PLANNING PHASE: KIT SELECTION PLANNING PHASE: KIT SELECTION
SAMPLE KITS
Following are five sample kits based on the tasks to be performed by the
operatives. These are not necessarily the default kits used in the game.

THE RECON KIT THE ASSAULT KIT THE SNIPER KIT THE BREACHING KIT
The basic recon kit sacrifices This is the basic type of kit you will Snipers operate a little differently This is the basic kit for breachers;
everything in favor of stealth and use for most missions. The than other operatives. Therefore, a the operatives responsible for
surveillance. Operatives with this composition of this kit assumes you sniper kit combines stealth with the blowing open doors. Since they are out
kit should be used to locate the enemy will be making an attack on an enemy, ability to strike hard at long range. in front of the other teams and likely
or hostages for other fire teams. which has set up defenses or The sniper must be able to get into to take fire from terrorists, they
Their weapons are mainly for self- barricades and is expecting some type position without being detected. wear heavy uniforms capable of
defence. However, this kit can also be of assault. As a result, mobility and Therefore the kit is somewhat similar stopping rounds up to rifle caliber.
used by operatives with the task of speed are just as important as to the recon kit with light armour. A A shotgun is necessary for blasting
quietly clearing the way for others. firepower. While protection is silenced pistol provides the sniper through doors with a large caliber
For example, quietly eliminating the heavier than the Recon kit, it comes protection while moving to a sniper pistol for use against terrorists. In
terrorist guards outside a building second to the ability to move quickly. perch. addition, one or two breaching
so the breaching and assault teams can For indoor missions, a submachine gun charges are carried depending on the
set up and enter without giving those is used while an assault rifle is Location/Type Equipment Uniform Light number of doors to be blasted.
inside advance warning. better for outdoor missions where (pattern depending on terrain and Grenades or flashbangs can be carried
range is often longer and the length area of operations) Primary Weapon to help prepare a room for entry by
Location/Type Equipment Uniform of the firearm is not as critical. PSG-1 Secondary Weapon .40 USP-SD assault operatives.
Light (pattern depending on terrain Slot One Extra Primary Magazines Slot
and area of operations) Primary Location/Type Equipment Uniform Two Empty Location/Type Equipment Uniform Heavy
Weapon MP5SD5 Secondary Weapon 92FS Medium (pattern depending on terrain (pattern depending on terrain and
9mm-SD Slot One Heartbeat Sensor and area of operations) Primary area of operations) Primary Weapon
Slot Two Binoculars (outdoors) Weapon MP5A4 (inside), G3A3 (outside) SPAS-12 Secondary Weapon .50 Desert
Secondary Weapon .45 Mark 23 Slot One Eagle Slot One Breaching Charge Slot
Flashbangs Slot Two Frag Grenades Two Frag Grenades

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PLANNING PHASE: TEAM PLANNING PHASE: TEAM
To assign an operative to a team, RECON
TEAM PLANNING
first click on their name in the list
on the left to highlight it. Then
click on the Add button above the
appropriate team window. The order of
the operatives in each team window,
from top to bottom, represents their
position in the team. The top name is
the team leader. Each subsequent
operative comes next in the team
formation during the Action Phase. So
the last name in the team window will
be the operative bringing up the rear.
If you want to change the team leader,
highlight the operative’s name on the
The commander of each fire team The Planning screen is the heart “Recon” is the first tab. Prior to any
list to the left, then click on the
should have strong leadership of the Planning Phase. It is here deliberate assault, real world hostage
Promote button above the team window.
skills as well as good assault you give orders to all of your rescue teams will have gathered as much
To move operatives to a different
skills since he or she will be in teams and instruct them what to
team, highlight the operative and data as possible on the locations of
the front of the team. do during the mission.
click Add on the team you want them to terrorists and hostages within the
join. Once all operatives have been operational area. This information is
The Team Assignment screen is where The old adage “To fail to plan is to
assigned to fire teams, it is time to collected by observer posts, the
you divide your operatives into fire plan to fail” is extremely
go the Planning screen. placement of spike mikes, fibre optic
teams. You can have up to four appropriate to Rogue Spear. The
cameras, and even by using millimetre
different teams and each team can Planning screen is where you give
wave radar that render exterior walls
contain up to four operatives from the orders to each of your fire teams as
essentially invisible to the scanning
total pool of eight. You can form two to what they must do and how they will
source. Since the focus of Rogue Spear
four-man teams, four- two man teams or do it during the mission. Since you
is on the assault itself, not
anything in between. It is always a can only be in control of one team at
intelligence gathering, these types of
good idea to have at least two a time, you should make the plan as
operations have been simulated for you.
operatives in a team since sending a complete and comprehensive as
lone operative in without backup can possible. In other words, each and Click on the “Recon” tab to bring up
be dangerous. every team should be able to complete the recon menu. This lists four
their assigned tasks without being different types of information you
Note: You do not have to use under your direct control. However, can learn about the map. There are
eight operatives. you can also make a plan as simple as four radio buttons along the lower
you want. left side. Click on one of them to
select a topic. Once a topic is
The Planning screen is divided into chosen, then use the arrows to scroll
three main areas: the Map Orders Menu, through the related items on the map.
the Map, and the Map Controls.
The first topic is Hostages.
Scrolling through this topic shows
you the locations of all the hostages.
MAP ORDERS The hostage symbol on the map is a
The menu on the left side of the white broken square around a coloured
screen is the Map Orders menu. At the dot. A green dot represents a primary
top of the menu are three tabs which hostage. A blue dot represents a
change what is displayed on the menu. hostage is nearby, but not
necessarily at the exact location on
the map.

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PLANNING PHASE PLANNING PHASE
The second topic is Terrorists. Never ORDERS have several teams traversing a small
rely solely on this information. area such as a hallway or corridor, it
There are often many more terrorists can be hard to differentiate between
than those shown on the map. the paths. Therefore, turn off the
Terrorists are represented by paths for those teams you are not
crosses. Red crosses show the exact currently plotting.
location of terrorists while yellow
crosses show a terrorist may be in the
area.

The next topic is Landmarks.


Scrolling through this shows you
important features on the map. The
light blue rectangle on the map is the
insertion zone. There can be more than
one. All of your operatives must begin ROSTER When actually giving orders to your
in one of the insertion zones. The The “Roster” tab brings up a list of teams, you will use the “Orders” tab.
white rectangles are the extraction the currently selected fire team. It It will be discussed a bit later.
zones. In order to complete hostage shows each of the team members as well
rescue missions, you must escort the as the weapons and equipment they are
hostages or all of your team to the carrying. To change teams, click on PLOTTING MOVEMENT
extraction zone. Landmarks also show the appropriately coloured triangle To begin giving your teams orders,
the location of objective items such above the map orders menu. first select a coloured triangle in
as bombs with a yellow square on the the upper left corner to choose a WAYPOINT CONTROLS
map. team. Movement is plotted on the map To the right of these lines are the
by using waypoints to create a path waypoint controls. The number is the
The final topic on the recon menu is for the team to follow. Start off by designation for the current waypoint.
Legend. This merely shows what all the placing the first waypoint in an The arrow buttons above it allow you
symbols on the map represent such as insertion zone with a left mouse to do the following in order: return
ladders or stairways. If you are not click. Then click on the map at to the first waypoint, go back one
sure what something is, go to the another location where you want the waypoint, play through the waypoints,
Legend to find out. team to go. When the second waypoint advance one waypoint, and go to the
is set, a line will automatically be final waypoint. The play button is a
drawn connecting them. For each good way to review the movement for a
waypoint, you can assign actions team because it begins with the
associated with that point such as current waypoint and advances slowly
changing the “Rules of Engagement” one waypoint at a time to the end. The
Mode and Speed, Go Codes or Special button with the “X” deletes the last
Actions. These are chosen on the waypoint placed while the button with
Orders menu and will be discussed in the “XX” deletes all waypoints
greater detail later. assigned for the team.

Below the map are the Map Controls. On


the left side are four coloured lines
with arrows. When these are
highlighted, the paths for the
correspondingly coloured team will be
visible on the map. Clicking on these
lines turns the path off. When you

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PLANNING PHASE PLANNING PHASE
MAP CONTROLS GO CODES simultaneously. After going through
Go Codes are a means of controlling the building and rescuing the
the timing and execution of multiple hostages, order all teams to wait for
fire teams. By default, each waypoint Go Code Delta before leaving. By the
is not assigned a Go Code. In the time all the teams are waiting for
absence of Go Codes, a team will this final Go Code, the path to the
advance from one waypoint to the next extraction zone is clear and all teams
all the way to the final one without will leave at the same time. The
pause. By assigning a Go Code to a different ways of using Go Codes is
waypoint, you order the team to pause limited only by your imagination.
there until you give it the order to Whatever you do, try to keep it simple
continue. The four Go Codes can be enough for you to remember what each
assigned to the current waypoint by code does during the mission. In
clicking on one of them in the Orders complex plans, you may want to write
menu. You can choose from Alpha, down the Go Codes and when to issue
When you place a waypoint on a ladder
The next control box allows you to or stairway, the map automatically Bravo, Charlie or Delta. them during the Action Phase.
move the map forward, back, left, changes to the next level to show the
right and rotate it clockwise or path going either up or down. Think of Go Codes as stoplights. They
counterclockwise. You can also zoom all begin red and stop teams when they
in and out. get to them. During the Action Phase,
you can issue Go Codes to momentarily
“turn the light green” and let the
team advance towards the next
waypoint. However, the issued Go Code
only lets those teams currently
waiting for it to advance. If another
team is not yet waiting at a waypoint
with the same Go Code, you must give
it again when they arrive for them to
continue on. This allows you to use
the same Go Code more than once during
a mission.

How you use Go Codes is up to you. One


option is to use a different Go Code
By clicking on the box on the far for each team. On the other hand, each
The next box to the right allows you right, you can bring up a three Go Code could mean different things.
to change levels. Some maps contain dimensional view of the map. You Here is an example of using Go Codes.
several stories. This control lets cannot plot waypoints in this view, All four of your teams have been given
you examine and plot movement on all but it helps you translate the two- orders to enter a building from four
of them. dimensional blue print maps into what different doors. Since you want all to
the area looks like in the real world. enter at the same time, assign Go Code
Alpha for each team at the waypoint
There are three buttons located along next to their door. Without these, the
the bottom left of the screen. The teams would just barge in as soon as
leftmost swaps the map between the left
they got to their door instead of
and right sides of the screen. The
waiting for the rest. Once all teams
middle button toggles the Map Orders
menu on and off. The right button are in position, the Go Code would be
toggles the Map Controls on and off. issued and all teams would enter

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PLANNING PHASE
SPECIAL ACTIONS the room. This also applies to
RULES OF ENGAGEMENT extraction zone, be sure the path is
Depending on the location or condition flashbangs. Therefore, keep your
As mentioned earlier, you can tell clear of terrorists or they may shoot
of a waypoint, you can order a team to firearms ready and still use caution
your teams how to act as they advance the hostages before you can get them
perform special actions while there. while entering the room. Even if the
through the waypoints. This is done to safety.
There are six main special actions frag grenade does not hurt the
from the Orders menu and consists of terrorists, it will often still stun
listed in the bottom half of the
Mode and Speed. The Mode instructs the In addition, to the four modes, you
Orders menu. These actions only become them. This can only be issued when
team what to do and the Speed how fast can also set the speed at which they
available whey you can complete that near a door.
to do it. There are four Modes. move. Speed takes into account not
action. The first three require the
only how fast the team moves, but also
waypoint to be situated near a door or Breach Door: This special action
Assault: This is the default mode the amount of risk they take in
doorway. The next three require a Go orders a team to place a breaching
teams will use during a mission. The regards to combat. There are three
Code assigned to the waypoint. There charge on a door and then detonate it
team will engage any terrorists they Speeds.
can also be additional special actions to break in. If a Go Code is also
come across during their movement. assigned to the waypoint, the team
dependent on the mission.
They will also spread out after Blitz: Teams in this speed run between
will place the breaching charge as
entering small rooms and waypoints and maintain a tight
Flashbang Room: This special action soon as they arrive, but not detonate
automatically clear them if feasible. formation. They will also fire much
orders the team to toss a flashbang it until the Go Code is issued.
quicker than in other modes which can
into a room after the door is opened Breaching charges act like a
Infiltrate: This mode orders the team lead to wild shots. This mode can be
but before the team actually enters. flashbang, stunning those in the
to only engage terrorists in their way dangerous to hostages or other teams
This action can also be given at room. It can also kill or wound
from one waypoint to the next. The in the area. Therefore be careful
entranceways without doors. The persons standing next to the door when
team will use silenced weapons if where you use it.
flashbang does not usually cause it detonates. Therefore, if you use it
available. The goal of the team in to enter a room containing hostages,
damage to the hostages or terrorists
this mode is to get to the next Normal: This is the default speed.
in the room. Instead, they blind and make sure they are not near the door.
waypoint as quickly and quietly as Teams in this speed walk from waypoint
momentarily stun or distract whoever If a team must get through a locked
possible. to waypoint and maintain a more open
is in the room and give your team a door and they do not have a breaching
formation. They also use a little more
few crucial seconds to enter the room charge or have not been ordered to use
Recon: Teams in this mode will only care when using firearms.
and take down the terrorists. Unless one, they will use a shotgun to shoot
return fire when they have been first the lock until it opens. If none of
you need to be quiet, it is a good
engaged by terrorists. As with Cautious: Teams in this speed walk as
idea to flashbang just about every the operatives are carrying a shotgun
Infiltrate, the team will use they advance and make frequent pauses
room containing a terrorist, or a breaching charge, they will use
silenced weapons if available. Any to look around and make sure
especially those containing hostages. alternate methods depending on your
computer controlled operatives everything is clear. They also
Whenever using flashbangs, be careful Rate of Engagement. This can only be
equipped with Heartbeat Sensors will maintain an open formation.
not to look at it when it detonates or issued when near a door.
bring them out and use them in this Operatives will pause and take
your operative will be stunned. His or
mode. Be careful not to have all the careful aim before firing. While this
her vision (your view) will be Snipe: While this special action is
operatives in a team equipped with may seem the safest speed, the pause
impaired and your firearms accuracy generally for use by snipers, it can
these sensors while in this mode or no may give terrorist the chance to fire
will be temporarily reduced. This can in fact be given to a team without any
one will have their weapons ready. first at either the team or the
only be issued when near a door. of these specialists. Snipe can only
Operatives in this mode will move in hostages.
be assigned at a waypoint with a Go
a crouched position. Code. It basically orders the team to
Frag Room: This special action is
similar to the above except the team halt and begin sniping. Once you click
Escort: This mode is similar to on the Snipe button in the Orders
throws a fragmentation grenade into
Assault except teams must be in this menu, you must then right-click on a
the room. This can kill or wound the
mode in order to get hostages to position on the map. This will
occupants of the room, so do not use
follow them. Otherwise the hostages instruct the sniper to take aim
this if a hostage is present. A frag
will just stay put. The hostages will towards that point. During this
grenade is also not a sure kill. If
continue to follow the team as long as action one of the team members will
the terrorists in the room see the
their mode remains Escort. Before always defend the sniper(s).
grenade come in, they may duck behind
leading hostages out to the
something for cover or even run out of

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PLANNING PHASE PLANNING PHASE
A sniper team should usually consist
SAVE/LOAD PLAN WATCH MODE EXECUTE
of a sniper and another operative for
security. However, snipers can
operate individually or even in
larger teams. If a team without a
sniper rifle is given the Snipe
action, then the operative with the
highest sniper skill level will use
his or her primary weapon instead.

Cover: This special action directs


the team to cover a 180 degree arc.
After clicking on the Cover button,
right click on the map to designate
the point of focus for the team. If
the team consists of a single
The Execute Screen is a summary
operative, he or she will sweep across
When you are satisfied with your plan, Rogue Spear also includes an option overview of your plan. It also
the arc looking for terrorists. With
be sure to save it using the Save/Load where you can observe the entire allows you to select which team
more operatives, they will divide the you command when the mission
Plan button in the lower right. This mission instead of actively taking
arc so each sweeps a smaller part. The
allows you to come back to this plan part. This is the ultimate test of begins.
team crouches while covering.
later. If your mission fails, you your planning abilities. To choose
probably will have to make a few minor Watch Mode for the mission, click on Now go to the Execute screen. It
Defend: Similar to the cover special
changes to the plan. To save a plan, the button in the lower left of the contains a brief summary of your
action, defend orders the team to
click on the Save/Load Plan button. Execute screen. mission plans by listing the four
cover all approaches to the team’s
Rename the file listed at the top of teams and the operatives in each. By
location or 360 degrees. The team
the window and then click on Save. To clicking on one of the teams, you
members will crouch and try to find
load a plan, highlight one of the highlight the team and select it as
some type of cover for protection.
plans by clicking on it in the list, the team you begin in control of at
then click on Load. the start of the mission. No matter
Additional Special Actions: Depending
what team you choose here, you can
on the mission, there may be other
also switch between teams in the
special actions. These can include
mission.
disarming a bomb or planting a bug.
These will become available when the
When you are ready to begin the
team’s waypoint is adjacent to the
mission and go to the Action Phase,
objective such as a bomb or a phone or
click on the right arrow at the
a computer.
bottom. A dialogue box will pop up to
verify you actually want to go to the
Action Phase. Make your decision and
get ready to go.

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ACTION
PHASE

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ACTION PHASE: INTERFACE ACTION PHASE: INTERFACE
TARGETING RETICULE The fundamental size of the spread
CINEMA WINDOW
In the centre of the cinema window is area is determined by the skill of the
a small, red icon, which represents operative and the base accuracy of
This window displays the view from
your targeting reticule. Unlike other the weapon. This is used as a
the perspective of the operative you
games, the targeting reticule in baseline for all further
are currently controlling. To change
Rogue Spear does more than just show modifications. The higher the
views, select the “Change Field of
you where your gun is pointing. It firearms skill level of the
View” key. As you shift between
also shows the accuracy level. operative, the smaller the spread
teams, the view will change to
area. The reticule cannot become
whatever the new operative can see.
smaller than the baseline size. But
You can play Rogue Spear in either
it can become much larger based on a
first, third person, or cinematic
number of factors. These factors can
view. In first person view, you are
Submachine Gun and Pistol be broken down into two types:
Once you actually enter the looking through the eyes of the
Reticule constant and pulsed.
mission, all action takes place operative. This is the default view
on this screen. and the one you will most often use
Constant reticule modifiers affect
during missions. Third person view
the base or current size of the spread
The Action Phase is where you puts you behind the operative so he or Shotgun Reticule
area by a constant percentage as long
actually execute the plan created she is centred on your cinema window.
as the state or action causing the
during the Planning Phase. It begins This view is good for moving across
modifier is in effect. There are four
with the teams positioned at their difficult terrain where you need to
constant modifiers.
insertion zone and ends when all the be careful where you place your feet.
It also provides a wider angle of Sniper Reticule
objectives have been completed, the
view. The third perspective is a
MOVEMENT:
mission is a failure or you abort the
The faster an operative moves, the
mission. This phase of Rogue Spear is cinematic view only usable during
larger the reticule modifier. As long
real-time and you issue commands Replays or as an observer in
as the operative moves forward in a
using either a keyboard, keyboard and Multiplayer games. This perspective
Assault Rifle Reticule straight line, the spread area does
mouse, or game controller. makes it difficult for controlling an
not grow very much. However, as soon
operative because it removes the
as the operative begins to rotate or
Unless you are playing in Watch Mode, reticule. However it is great when
turn, the spread area increases
you begin the Action Phase in control using Watch Mode.
The centre of the icon represents the dramatically. Once the movement
of one of the team leaders. During the aiming point of your selected weapon. stops, the spread area will return to
mission you can jump from team to While this is what you use to aim your its normal size. The higher the
team; however, you are always in weapon by placing it over the target, operative’s skill level, the quicker
control of the team’s leader. The it does not actually show you where the return to normal.
only way you can take control of non- the bullets will hit. As you move your
team leaders is if the team leader is operative, notice how the four little STANCE CHANGE:
killed or incapacitated and they lines, called your Accuracy Changing from standing to crouching
assume command of the team based on Indicators, move away from the or vice versa momentarily increases
seniority. centre, then back towards it. The the size of the spread area.
Accuracy Indicator represents the
The screen in the Action Phase is spread area. When you fire a weapons, FATIGUE LEVEL:
divided into two parts: the Cinema the bullets will hit somewhere within High fatigue levels globally increase
Window and the Action Bar. the spread area. The size of the the normal size of the spread area for
spread area is determined by a number the remainder of the mission. This
of factors. Let’s take a look at them. also affects how quickly it returns
to its normal size when the operative
stops to take careful aim.

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ACTION PHASE: INTERFACE ACTION PHASE: INTERFACE
TARGETING RETICULE (CONTINUED) ACTION BAR
HEALTH LEVEL: The Action Bar is located below the cinema window. It provides all the
Wounds affect the normal size of the information you need on your current operative as well as the rest of your teams
spread area. The more wounded the during the mission. On the left side of the bar is a mini-map.
operative, the larger the spread
area. This effect lasts for the Note: map is disabled in resolutions below 640 x 480.
remainder of the mission.
facing. Once a person is detected by
Pulsed reticule modifiers have a one- any of your operatives, either
time, pulsed effect on the current visually or with a heartbeat sensor,
size of the spread area. that person is displayed on the map.
Hostages or unknown people appear as
FIRING: white circles while terrorists are
Firing a round causes the spread area magenta. Dead or incapacitated
to increase slightly in size. This persons are represented by a darker
reflects the inherent difficulty in shade of the appropriate colour.
firing multiple rounds accurately. To
see this effect, fire a primary
weapon on full automatic and watch as
the spread area increases with each
successive round fired. MAP WINDOW

The Map can be expanded from the


TAKING HITS: mini-map on the Action Bar to
Being physically hit by anything, full screen.
whether it be a round, shrapnel or a
physical blow, momentarily increases This map view is centred on the
the size of the spread area currently selected team and is
proportionally to the size of the similar to the map in the Planning
hit. This is in addition to the Phase. The top of the map is the
modifier for wounds. Even if a round direction your operative is facing.
or shrapnel does not cause a wound Use this map to navigate through the
because it is stopped by body armour, mission using the lines connecting
the hit modifier will still apply. the waypoints. This can save you a lot
of time and keep you from getting lost
FLASHBANGS: in large buildings with lots of
Observing a flashbang detonate will rooms. The map can be zoomed in and
cause a large increase in the size of out as well as expanded to full
the spread area. After a few seconds, screen. You can also display a
it will return to normal. separate map for each team by using
the four map mode of the action bar.

One of the helpful features of the map


is its ability to show the known
location of people. Your operatives
are represented by circles the same
colour as the team they are on. The
small line extending from the circle
shows the direction each operative is

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ACTION PHASE: INTERFACE ACTION PHASE: INTERFACE

WEAPONS DISPLAY ACTIVE TEAM DISPLAY ALL TEAMS DISPLAY ORDERS MODE
Next to the map is the weapons The next window over is the active Located on the right end of the Action
display. An illustration of the active team display. This contains a large Bar, this display lists all of the
The Orders Mode allows you to
firearm or equipment appears at the
portrait of the operative you are teams in the mission. The text box
order your team to perform
top. Below it is the name of the special actions and use the mouse
controlling as well as smaller lists what the team is currently
weapon and the type of ammunition it to change Modes, Speed and issue
is using. On the left side of the portraits of the other operatives in doing or if they are waiting for a Go
Go Codes.
illustration is a graphic showing the the team. Next to the portraits are Code. To the left of the text box are
rate of fire selection for firearms. the names and specialty of each little slots. Each represents one of
By pressing the Orders Mode key, the
This shows how many rounds will fire operative as well as a heartbeat the operatives in the team and the
when the fire button is pressed. Action Bar changes and your control
enunciator. The latter shows the colour is their health using the same
Depending on the firearm, you can over the current operative ceases
health of the operative. code listed above. Three yellow
select single shot, three round burst, while you gain control over a cursor.
chevrons appear to the right of the
full automatic or safety, which From the new menus which appear, you
prevents the weapon from firing. HEALTHY: team you are currently in control of.
can issue Go Codes or toggle All Hold
indicated by a green coloured slot
and Sniper activation functions. You
On the bottom left of the weapons and a functioning heartbeat. The Below the teams list are two
can also change the current team’s
display are two number boxes. The top heartbeat changes according to the indicators which can light up. The
box lists the number of rounds Mode and Speed using the mouse rather
level of exertion of the operative. one with the hand lights up when the
remaining in the current magazine. The than the keys. What really makes this
All Hold command is given. This
bottom box lists the number of extra nice is the ability to order special
magazines the operative is carrying.
WOUNDED: orders all teams to halt what they are
actions during the mission.
Remember, this does not include the indicated by a yellow slot and a doing and stay put. The other one,
magazine in the gun. It is always a functioning heartbeat. with the targeting reticule, is the
good idea to keep your loaded magazine Sniper control. When it is
two-thirds full before heading into an INCAPACITATED: illuminated, all snipers are
area where you can encounter indicated by an orange slot and a activated and will fire at any
terrorists. You don’t want to run out
barely functioning heartbeat. targets that come into their sights.
in the middle of a firefight. When you
By default, this is set to off. This
replace a partially full magazine, you
do not lose it. Instead, when you run DEAD: allows you to get all of your other
out of full magazines, you can then indicated by a red slot and a flat- teams into position before the
load the partially full magazines back lined heartbeat. snipers start picking off terrorists.
into your firearm.
At the bottom of the display are three
The four silhouettes at the bottom of
boxes which list the team’s current
the weapons display show what the
mode, speed, and whether it is on
operative is carrying. From left to
right they represent the primary and hold.
secondary weapons and slots one and
two.

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ACTION PHASE: INTERFACE ACTION PHASE: CONTROL
ORDERS MODE Other special actions can be chosen
CONTROLLING YOUR OPERATIVE
Since a mission does not always go as depending on the mission. If one of
planned, the Orders Mode allows you the objectives is to disarm a bomb,
While you must keep an eye on what the rest of your teams are doing during the
give instructions to operatives who when the team is near a bomb, you can
mission, your main responsibility is to personally lead your team to accomplish
are not team leaders during the order a team to Disarm Bomb in the
its assigned role. In fact, if you have done a good job planning the mission,
Action Phase. For example, if you Orders Mode.
the rest of the teams should be able to accomplish their roles with very little
come across a room you want to help from you.
flashbang and you are not carrying What makes this feature so great is
any, just position your operative that you do not have to rely on the
near the door and go to the Orders team leader to take care of all the
Mode. There, click on the Flashbang surprises that arise during a FIRE AND MOVEMENT
Room button and one of the operatives mission. The success or failure of Close Corners and doorways can be some of
in your team, carrying a flashbang, Quarter Battle tactics relies on the most dangerous places during a
will move forward and throw one in. properly executed fire and movement. mission. Therefore you should use
You can also order operatives on your During the mission, each team caution when passing around or
team to throw a frag grenade into a maneuvers about on foot. Your through them. To quickly see what is
room or breach a door. operatives are also restricted to the around a corner, you can peek. This
types of movement most commonly used limits your exposure to detection as
In addition to these actions, teams by SWAT and HRT teams. There is no well as enemy fire. You must still be
can be ordered to Snipe, Cover or jumping or running at full speed careful when peeking. Terrorists
Defend. However, unlike in the because the main concern for will still see you if they are looking
planning phase, this order does not operatives at all times is in that direction. When moving around
have to be given at a waypoint with maintaining control over their a corner, face the wall and sidestep
the Go Code. Instead, click on the weapon. out from behind it. As soon as any
appropriate selection in the Orders terrorists come into view, you can
Mode and the team will hold and begin There are two basic stances your get the first shot because you are
positioning themselves for the order. operatives can use: crouched or already facing them unless, of
They will stay there until you click upright. In the upright stance, your course, they are already facing you.
on the Hold order to release them. Use operative can move faster and
this when you have to take control of maneuver easier. However, he or she
another team. Use the team leader to also presents a larger target for the VERTICAL MOVEMENT
choose the direction the team will enemy to detect and then fire at. In Operatives can climb up and down
face for the Cover order. For the crouched stance, the operative is stairs to change levels just by
Snipe order, zoom the team leader’s harder to detect or shoot at because walking onto them. However, to climb
view into Sniper mode and then aim the of the lower profile. In several ladders or other objects where hands
targeting reticule at the area you missions there are objects which must be used, walk up to the object
want the team to snipe at. The Defend provide cover to operatives crouched and press the “manipulate
order is non-directional. You do not behind them. While you can run while environment” or action key. To let go
have to choose a facing. crouched, you cannot fire while doing while climbing, press the key again.
so. To run, hold down the right mouse You cannot use inventory objects or
button or other assigned key while manipulate other objects while in the
giving movement commands. You can act of climbing.
also move slowly by holding down the
shuffle key.

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ACTION PHASE: CONTROL ACTION PHASE: CONTROL
USING WEAPONS AND EQUIPMENT screen and rotate your operative in DOORS AND OTHER OBJECTS key again. If they are within visual
The main item you will use during place to scan at long range in all During missions, you will have to go range of you, they will join up.
missions is your primary weapon. It directions. If you can locate a through doors and activate switches Otherwise, you will have to move back
is very simple to use. Just aim the terrorist first, you can get the drop or levers. To open or operate these towards them until they can see you.
targeting reticule at the enemy and on him and hit him before he knows you objects, walk up next to them and The Hold command can also be used to
press the fire button or key. How the are even around. press the “manipulate environment” keep your team from advancing while
reticule works was discussed earlier key or button. In the case of a locked you switch to another team. There is
in this section. To change to a Demolitions Kit: This kit can be used door, your operative must first pick a different command called All Hold.
different inventory item, press the by operatives to decrease the amount the lock by holding down the This orders all teams to hold. Use
corresponding key. When using of time required to complete tasks “manipulate environment” key, then this when things start to go wrong to
grenades, the longer you hold down such as disarming a bomb. To use, press it again to open it. On the essentially halt the advance until
the fire button, the farther you will press the “manipulate environment” other hand, you can also breach the you can see what action must be taken.
throw it. Since you usually do not key or button while next to and facing door using breaching charges or a
want to have a line of sight to a the object. shotgun. These are discussed in During the mission, you can use Go
detonating grenade, flashbang or greater detail in the Training Codes to coordinate the actions of
frag, throw a grenade while peeking Electronics Kit: This kit can be used Missions section. all your teams. Go Codes must be
around a corner or try to bounce the by operatives to decrease the amount ordered during the Planning Phase.
grenade off of a wall so it lands of time required to complete tasks In some missions, you must perform However, you issue the codes during
around the corner. There are also such as deactivating security systems special actions such as planting the mission. The All Teams Display in
several other items you can use and planting surveillance devices. To surveillance equipment or explosives the Action Bar will let you know if a
during the Action Phase. use, press the “manipulate or disarming a bomb. While you can team is waiting for a Go Code. Wait
environment” key or button while next give special action orders to a team until all the teams are ready before
Heartbeat Sensor: The heartbeat to and facing the object. during the Planning Phase or with the giving the Go Code by pressing the
sensor is a great little device for Orders Mode, you can also perform corresponding key.
detecting terrorists and hostages Lockpick Kit: This kit can be used by these actions yourself. Just walk up
without having to put your operatives operatives to decrease the amount of to the objective and press the Some missions may require you to
into danger. In some missions time required to pick a lock on a “manipulate environment” key or switch between teams to perform
(usually when terrorists are door. To use, press the ìmanipulate button. difficult or tricky actions. Or you
barricaded somewhere holding environment key or button while next may want to take control of another
hostages), heartbeats sensors will to and facing the door. team while yours is just waiting or
have been placed around the building providing cover. Switch between teams
to provide you with this information Binoculars: These can be used to get using the Next Team and Previous Team
automatically. However, in the rest, a closer look at distant objects and DYNAMIC TEAM CONTROL keys. Before leaving a team, make
you must carry the heartbeat sensors terrorists. To use, make the During a mission, things can go wrong sure they are either holding or have
in yourself. It is often a good idea binoculars the current item. The and your plan may fall apart. orders what to do while you are
to have one operative in each team “sniper view” key or button zooms the Therefore you may have to do more than controlling other teams. You may
carry a sensor unless they will not view in to 4x and 8x. In addition, the just control your operative. This can find it useful to return to the Orders
need it such as sniper teams. Teams in binoculars contain a built-in range involve switching between teams, Mode in section five of the Action
recon mode will use the heartbeat finder, which gives you the distance giving Go Codes, changing modes, etc. Phase Interface.
sensors as they advance from waypoint to the object centred in the view.
to waypoint. If your operative is These are good to assign to team As the team leader, wherever your
carrying one, you must select it as leaders for scouting out areas before operative goes, the rest of the fire
the current item in order to use it. heading in to assault. team follows behind. In some
The sensor detects persons in all circumstances, you may want to leave
directions for a short distance. them behind and do a quick solo recon.
However, its range is increased along Press the Hold key and the rest of the
a narrow beam in the direction you are team will stay where they are and
facing. To get the most out of the assume a defensive posture. To
sensor, enlarge the Mini-Map to full release them from the Hold, press the

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ACTION PHASE: WATCH MODE NOTES
was killed or you lost too many
WATCH MODE
operatives, do not accept the
At any time, you can switch to Watch
mission. Instead, click on the left
Mode by pressing the “Watch” toggle
arrow and choose to replay it.
key. While in Watch Mode, you can
still switch between teams and change
The mission will also end if all of
the camera between first and third
your operatives are killed or it is
person views. However, you cannot
impossible to achieve your
give any commands or orders except Go
objectives. This could be because a
Codes. This is a good way to see how
hostage is killed or a bomb
good your plan was.
detonated. When this happens, you
must replay the mission. If you
choose Retry Action, you will begin
the Action Phase again. Retry Plan
ENDING THE MISSION
takes you back to the Planning Phase
so you can make adjustments and
modifications to your plan.

At the bottom right of the Results


screen are two buttons that allow you
to save the Replay or to delete it.
When you choose to save, a text box
will appear and request you enter a
name for the Replay file. From the
Main Menu, you can go to the Replay
screen and view your mission at your
leisure. In the real world, Hostage
The Results Screen is where you Rescue Teams spend a lot of time going
can review the statistics for the over previous missions step by step.
mission after it comes to an end. Since no mission is ever perfect,
there is always something to learn
If you wish to abort the mission at from your mistakes. You can also find
any time, hit the ESC key. This will out what worked well and use it for
bring up a menu window where you can future missions.
quit or perform several other actions
such as go to the Main Menu or the
Options Menu. The Options Menu lets
you remap the keys without having to
exit the Action Phase.

When the objectives have been


accomplished, the mission will end as
a success. You will be taken to a
results screen showing statistics for
the mission. If you want to go on to
the next mission in the campaign,
click on the right arrow at the
bottom. However, if you are not
satisfied because a vital operative

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MULTIPLAYER
MODE

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MULTIPLAYER MODE MULTIPLAYER MODE
Manual Join: This method of joining a HOW TO OBTAIN HOST IP NUMBER:
game is necessary if you wish to
connect to a specific IP address on 1) Connect to your ISP.
the Internet or on a LAN. This is also 2) Click on your start button
how you connect two or more computers 3) Click on run
over the Internet without first 4) Type in - WINIPCFG
connecting to MSN Gaming Zone or 5) Click the arrow to the right of the
Mplayer. drop-down box and select PPP adapter
from the list (if necessary). Make
The following process is necessary to note of the number in the IP address
set up a game using the Manual Join window. This is your current Internet
feature: IP Address. You will need to give
this number to others who wish to join
The Multiplayer Menu screen is 1) The computer that serves the game, your Internet game. This address will
where you get connected and begin or Host, connects to a TCP/IP network, usually change every time you
a game. either via LAN or Internet. disconnect and reconnect to your ISP.

CREATING A GAME 2) The Host then follows the direction Server Info: When you highlight a LAN
Rogue Spear offers a comprehensive listed below to determine the Host IP server in the Server List, you can get
and challenging Multiplayer Mode number. more information about it by clicking
where players can compete against one on this button.
another and/or work together. 3) After receiving the Host’s IP
Multiplayer requires a properly number, the client clicks on the MPlayer: Clicking on this button will
configured TCP/IP connection. For Manual Join button. exit Rogue Spear, bring up your
help getting started, see the Read Me default Internet Browser and take you
file. To begin a multiplayer game, 4) From the Manual Join screen, the to MPlayers website. More information
click on Multiplayer in the Main Menu. client must click inside the Host text on MPlayer is included later in this
This will take you to the Multiplayer box to enter the IP number of the Host section.
menu screen. Here you can get computer.
connected to a game or start one MSN Gaming: Clicking on this button
yourself. 5) Click inside the Port text box to will exit Rogue Spear, bring up your
enter the port number, which is 2346 default Internet Browser and take you
Join Game: If you are connected to a by default. to MSN Gaming website. More
Local Area Network (LAN) through a information about MSN Gaming is
TCP/IP connection, created games on 6) Click on the Join button and the included later in this section.
the network will appear in the Servers client should connect to the host. The
list. Click on one of the servers, Host screen will see the client join
then on Join to connect to that the game from the Server setup screen
server. This will only locate servers
on your LAN, not those existing on the
internet.

Create Game: Click on this button to


create a new game and designate your
computer as a server. You will be
taken to the Multiplayer Session
screen to set up the new game. See
“Setting Up a Game” section.

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MULTIPLAYER MODE MULTIPLAYER MODE
Eject Player: The server can eject an SA HB Sensor: This is similar to the
SETTING UP A GAME PLAYER OPTIONS
individual player by highlighting handheld device except it is placed at
their name then clicking on this a point on the ground, and detects
Each player can access this menu. It
button. within a radius of itself. This item
allows them to choose a specialty for
can be destroyed. To use this item,
their operative and select weapons
Use Password: The server can toggle on make it the current item, then press
and equipment for the mission. Some
and off password protection with this the fire button or key to place it on
items may not be available due to kit
button, and can change the password in the ground.
restrictions enabled by the server.
the password box.
In multiplayer games, you have access
False HB Puck: This is an item that
to some items not available in the
Lock Server: By clicking on this can be dropped on the ground. It will
single player missions.
button, the server can prevent anyone produce a HB signature that will mimic
else from joining in the game. that of the person that dropped it.
HB (Heart Beat) Jammer: This is a
This item can be destroyed. To use
handheld device that prevents other
Main Menu: This button exits the this item, make it the current item,
The Multiplayer Session screen is players from picking up HB sensor
multiplayer game and takes you back to then press the fire button or key to
where you set up a game. information in a radius from the
the Main menu. place it on the ground.
player holding it. To activate it,
Whether you create a game or join one, make it the current item.
you will go to the Multiplayer Session
screen. On the left side of the screen SA (Stand Alone) HB Jammer: This is
are all of the players who have joined the same as a HB Jammer, with the
the game. To the right are the Player exception that it can be placed on the
Options and Session Options menus. ground, and does not need to be
Below them is the Message of the Day carried. This item can be destroyed.
from the server. Each player can To use this, make it the current item
adjust the Player Options. However and then press the fire button or key
only the server can change the Session to place it on the ground.
Options.
C-4: This is a small (less than 1kg)
Along the bottom of the screen are six block of C-4 plastic explosive with a
buttons which can only be accessed by radio detonator in it. The player can
the server. place this anywhere on the ground, and
detonate it from anywhere in a level.
Lock Teams: The server can lock the It functions similar to a frag
teams so players cannot switch back grenade, but with a smaller radius. To
and forth. Once teams are locked, the plant the C-4, make it the current
server can select an individual, and item and then press the fire button or
then click on a team button, and that key. You can then change to another
individual is moved to the selected item if you wish. To detonate the
team. planted explosive, make the C-4 your
current item again and press the fire
Kit Restrictions: The server has the button or key.
ability to allow or disallow any
particular kit item through this
option. Clicking on this button opens
the Kit Restrictions screen. Next to
each item is a check box to turn them
on or off.

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MULTIPLAYER MODE MULTIPLAYER MODE
ADVERSARIAL GAMES SCATTERED TEAMS SAVE YOUR BASE
Adversarial games are ones in which Scattered teams is team survival Save Your Base is another team
the players are attempting to where the teams start out scattered survival variant. In this version,
complete a goal in opposition to all over the map instead of starting each team has a base that they start
another player or group of players. out together in team bases. Bases are separate from. They must race to this
These games may be a free-for-all, or visible as in standard team survival. base, and disarm the bomb that is
a team vs. team action. In all As in normal team survival, the game there before the other team finds
adversarial games, there is a default will end when only one team has their base and disarms that bomb.
victory condition of killing everyone members still active, or if both teams
not on your team. Some games have have no one still active.
alternative victory conditions as DOUBLE BLUFF
well. In games where terrorists are Double Bluff is a team survival game
involved, you can win by the TERRORIST HUNT with the added objective of trying to
Terrorist Hunt is a team survival game get both hostages back to your base.
SESSION OPTIONS terrorists killing off all opposing
in which terrorists are scattered Each team starts in their base with a
This menu is where the server sets up team members. Up to 16 players can
play by themselves or on 2 teams. In throughout the level. In addition to hostage. If either team kills a
the game. First, select a Game Type—
team play, you can identify members of the Team Survival victory condition hostage, that team loses.
Adversarial or Cooperative. In
your team by a swatch of the uniform of being the last team with a member
Adversarial, the players will compete
against each other. In Cooperative, pattern on the lower right hand corner standing, your team can win if it
you’ll play together against the of the screen. All members of your kills more than half of the terrorists STRONGHOLD
computer. The Game Rules dictate the team will be wearing a uniform of that on the level (kill 16 terrorists Stronghold is a team survival game in
objectives of the game. Each is same pattern. In individual play, because there are 30 on the level). which the Gold Team must stop the Blue
discussed later in this section. For this swatch will be black, and The terrorists are randomly placed on Team from entering their base. If the
adversarial games, you can choose the everyone will be in the same uniform. the level. Blue Team gets a team member into the
map you wish to play on. Each map has Gold Base for at least 3 seconds, then
two options: with or without computer the Blue Team wins. If either team can
controlled terrorists. The terrorists SURVIVAL SCATTER HUNT successfully eliminate all the
just add more danger as an additional Scatter Hunt is the Terrorist Hunt members of the other team, then they
Survival is a free-for-all game in
hostile team. The next step is to game where members of a team start out win.
which the objective is to be the last
choose insertion points. Game length scattered over the map
person left alive in a level. No one
can be set as unlimited - (—:—) or
should be on anyone else’s team.
from one minute to an hour. Finally, DOUBLE STRONGHOLD
the type of Uniform worn by the
ASSASSINATION Double Stronghold games are the same
players is chosen.
TEAM SURVIVAL Assassination is a Team Survival as Stronghold games with the
Team survival is similar to survival. Variant where each team has a general exception of both sides defending
Other options include whether enemies
Each person must select one of two that they must defend from the other their base. So, in addition to the
can be seen on the map without using
teams (Blue or Gold) to join. The team. In addition to winning by above victory conditions, if the Gold
heartbeat sensors, auto-targeting,
random maps, random teams, random winning team is the last one with at killing the entire other team, a team Team can get a person into the Blue
insertions and use of kit least one team member left alive. can achieve victory by killing the Team’s base for at least 3 seconds,
restrictions. When all is ready, the other team’s general. then they will win.
server clicks on the right arrow to
begin the game. This will start a
countdown informing the other players SCATTER ASSASSINATION
to make any last minute changes if Scatter Assassination is the
necessary. Only the server can stop Assassination game where teams are
the countdown. The joining players spread out over the map, and must find
can click the Ready Button prior to and then defend their general.
the server to indicate they are ready
to begin.

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MULTIPLAYER MODE MULTIPLAYER MODE
COOPERATIVE GAMES COMMUNICATING MSN GAMING ZONE GETTING A FREE
MEMBERSHIP ON THE
In cooperative mode, teams of up to During a multiplayer game, you can Ever wish you could play Rogue Spear ZONE
eight people can work together in a communicate with other players in a with friends or family who live far
multiplayer game to complete each of few different ways. By pressing the away? Well, NOW you CAN! Grab your CD, Note: If you already have a Zone
the single player missions at varying Global Chat key, you open a text box sit yourself down in front of your Name, a password, and the Zone
degrees of difficulty. The server can at the bottom of the screen. When you computer, and flex those trigger-
software installed, you can skip
the following steps and go
select which mission, and what press ENTER, it sends the message to happy fingers on the MSN Gaming Zone!
directly to the next section,
difficulty level everyone will play. all other players. To send messages to
“Playing Rogue Spear on the
In addition, the server can choose to your team only, press the Team Chat The Zone is a FREE gaming service that
Zone.”
add AI buddies to a mission. There are key to bring up the text box and then allows you to play fun, exciting,
two choices to doing this. One choice send it in the same manner. You can challenging games on the Internet. At
Connect to your Internet service
is to add a partner. If this is only communicate with other dead the Zone, you can compete against some
provider, and then start either
selected, each person will receive a people after your operative dies. of the world’s best players or just
Internet Explorer or Netscape
partner until there are either 8 team meet new people over a casual game.
Navigator.
members, or each person has one AI During a fast paced game, it is not The Zone is the place to go to get the
buddy on his team. The other selection always practical to take the time to latest game tips and news about Rogue
To go to the Zone Web site, type
is to fill out teams. If this is type out a message. Therefore, Bound Spear. And after you’ve trounced,
http://www.zone.com/, and then press
selected, the game will add keys have been included. They can be blasted, and zapped your way through
ENTER.
additional AI buddies to bring the customised in the Options menu. When Rogue Spear wander around the many
total number of players to 8. The game you send a Bound message by pressing other Zone game rooms. Try out some of
At the Zone Web site, click Sign up
will spread these buddies evenly the set keys during a game, your team the free card and board favourites,
free to play games if you do not have
among the players until running out. receives the message verbally. Within such as Hearts, Spades, and
a Zone Name and password. Create a new
As an example, 3 people decide to play the Remap Keys section of the Options Backgammon. They’re easy to play and
Zone Name and password for yourself
a level cooperatively. The server menu, you can customise 10 different have ranking systems to chart your
and click Continue. Enter your e-mail
sets fill out teams. As a result, two messages for each bound key, you can rise toward stardom.
address if you are 18 or older and
people will get two AI buddies, and choose a message in either a male or
To play on the Zone, you will click Continue.
one person will only get one. Note: female voice and assign an action to
special restrictions placed on it as well. When you press the need either Internet Explorer
(version 3.02 or later) or In the “Download Core Zone Files”
equipment and personnel are not corresponding bound key during a
Netscape Navigator (version 4.0 window, click Start Download to
operational in multiplayer multiplayer game, the message will be
or later). install the software on your
cooperative levels. In addition, broadcast to your team and your
computer.
there is no multiplayer cooperative operative will perform the chosen
campaign mode, so the effects of one action to provide a visual emphasis.
When installation is complete and you
mission do not carry over into the
have signed in, you will see a Spade
other.
symbol in the box to the right.
PLAY AFTER DEATH Clicking “I see the Spade” will take
When a player in a multiplayer game
you to a Congratulations page with
dies, he can observe through the eyes
links to the New User Tutorial and the
of any other member of his team by
games list.
using Next Team and Previous Team
buttons to cycle through each of his
team members. In addition, the player
retains full control of his
viewpoint.

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MULTIPLAYER MODE MULTIPLAYER MODE
-or-To join a game hosted by another
PLAYING ROGUE SPEAR MPLAYER
player, click the Join button. (You This will start the Mplayer.com
ON THE ZONE
can also click Quick Join on the game installer which will:
WHAT IS MPLAYER.COM?
room toolbar, and the Zone will find
Make sure both the Rogue Spear and Mplayer.com is the #1 multiplayer
the first free table and enter you as Check for Mplayer.com — if you don’t
Zone software are installed on your game service on the Internet. Playing
a player). Next to each player’s name have it, we’ll install everything you
computer. Rogue Spear on Mplayer.com means that
is a latency indicator, which shows need! Just follow the easy install
a player in a remote location can
how fast your current connection is to instructions at the prompts. During
Place your Rogue Spear disc in the CD- challenge other players in remote
that player. If you are joining a the process, you’ll set up your FREE
ROM drive. If Autoplay begins, click locations, and they’ll play in real
game, it is recommended that you Mplayer.com account and select your
<Exit>. time—like they’re all sitting in the
connect to a host with a green latency Mplayer.com member name and password.
same room. Mplayer.com offers
indicator.
Connect to your Internet service hundreds of innovative features,
After installing Mplayer.com, your
provider, and then start either including real-time voice chat that
If you have any problems, see the Zone Web browser will launch and connect
Internet Explorer or Netscape lets you verbally taunt your
Help page for more details. you to the Mplayer.com game page:
Navigator. opponents and praise your teammates.
Make sure your game CD-ROM is in the
When you sign up for Mplayer.com
disk drive.
To go to the Zone Web site, type you’re joining a friendly online
http://www.zone.com/, and then press community where you can participate
Click on “Play Now” to log onto
ENTER. in regular tournaments, contests, and
Mplayer.com and head to the Lobby of
special events.
your game.
In the navigation bar, click Home and
select Game Index, from the table of
Before entering the game’s Lobby,
contents located on the left side of PRICING
we’ll automatically download any
the page. A Game Index page will Mplayer.com is FREE —there are no
additional files you might need to
appear, showing you all the games you charges or monthly fees to play Rogue
make the game playable on
can play on the Zone, sorted Spear on Mplayer.com.
Mplayer.com.
alphabetically.

Now you are in your game’s Lobby on


Find Rogue Spear in the Games Index SO HOW DO I GET STARTED?
Mplayer.com.
and click it. Installing Mplayer.com is simple.
Chat with other players by typing your
Just follow these easy steps and
message and pressing Enter.
In the Sign In window, type your Zone you’re on your way to the excitement
To enter a Game Room, double-click on
Name and password, and then click OK. of online multiplayer gaming!
the Room icon.
The Zone Rogue Spear page will appear.
If you want to create a new Game Room,
click on the Create Room button.
To begin playing, click one of the THERE ARE SEVERAL WAYS TO INSTALL
Rogue Spear rooms listed on the game MPLAYER.COM FROM ROGUE SPEAR:
Almost there!
room page.
If you enter an existing Game Room,
From the game CD-ROM Autorun Menu:
Click on the “Ready to Play?” button,
To host a game, click the Host button, - select the option: Free Internet
or,
and then wait for other players to Play on Mplayer.com
If you create a Room, wait for
join. (You can also click Quick Host From the Windows 95 Start Menu
players, then click on the “Launch
on the game room toolbar, and the Zone - select this game and the option:
Game” button.
will find the first free table and Free Internet Play on Mplayer.com
make you the host of a new game.) Use From Inside the Game
Have fun playing on Mplayer.com!
the chat feature to recruit other from the multiplayer menu
players. When all players are logged - select the option: Free Internet
on and ready to go, click Launch to Play on Mplayer.com
begin.

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MULTIPLAYER MODE NOTES
MPLAYER.COM TECHNICAL INFO
TECHNICAL SUPPORT
You need the following PC
Mplayer.com has a staff of highly configuration to install our software
trained Technical Support and play games on Mplayer.com:
representatives waiting to answer
your questions about the Mplayer.com System Requirements:
Service or solve any related Service Windows 95
problems. If you’re having trouble Pentium processor
installing Mplayer.com, contact a 16 MB RAM
Technical Support representative by 18.8 KBPS or faster modem
emailing support@Mplayer.com. For Internet access*
more information about Mplayer.com IE 3.02
visit our Web site at
www.Mplayer.com. *AOL, CompuServe, and Prodigy do not
yet support adequate TCP/IP
connections for FAST gameplay. Low
latency games, including turn-based
or role playing games, however, can be
played.

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WEAPONS &
EQUIPMENT

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WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT
RAINBOW has a broad assortment of weapons and equipment for use during missions.
It is important to choose the right selections for each operative’s kit so they
have the right tools to complete their assigned tasks during the mission.

PRIMARY WEAPONS

HK MP5A4 HK MP5K-PDW HK MP5/10SD HK UMP45


The preferred submachine gun of Heckler & Koch’s 9mm MP5K-PDW is a An HK MP5/10A2 equipped with a sound The HK UMP45 is the newest submachine
counter-terrorist operatives around compact version of the classic MP5. suppressor gives a nice mix between gun from veteran gun manufacturer HK.
the world, Heckler & Koch’s MP5 is Its folding stock and light weight power and silence. Because the The stopping power of its .45 caliber
known for its reliability and make it an ideal choice when a full suppression is not integral (like the round comes at the price of an
accuracy, even when firing on full rifle or submachine gun is MP5SD), the suppression is not quite increased recoil and lower rate of
automatic. RAINBOW uses the 9mm MP5A4 unmanageable and a handgun is a poor as complete. fire.
fitted with single, triple, and full- compromise. It is equipped with the
auto trigger group. single and full auto trigger group.

HK MP5SD5 HK MP5/10A2 HK UMP45SD M4 CARBINE


Terrorists throughout the world fear The HK MP5/10A2 is a product-improved An HK UMP45 equipped with a sound A compact version of the M-16, the M4
Heckler & Koch’s MP5SD. Its integral variant of the venerable HK MP5 suppressor. Of course, the Carbine is commonly used when the
silencer is so effective that the chambered for a 10mm round. The suppression is not as complete as the firepower of an assault rifle is
report of the bullet is miniscule increased stopping power of the integral suppressor of the MP5SD. A needed, but the weight and size is
compared to the click of the bolt heavier round is offset by increased good choice when a balance between not. It is commonly used by US and
operating. RAINBOW uses the 9mm recoil. It is equipped with a single power and silence is required. Israeli special forces. It comes
MP5SD5 whenever both accuracy and and full auto trigger group. standard with a single and full auto
stealth are essential. trigger group.

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WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

HK G3A3 G36K M16-A2 M-14


The G3A3 is Heckler & Koch’s standard The Heckler & Koch G36K is their When extra range or firepower is The direct descendant of the classic
assault rifle. It fires the powerful latest assault rifle entry. Its needed, RAINBOW turns to Colt’s M1 Garand, the M14 fires a 7.62 round
7.62mm NATO round. This is the most compact design makes it useful in M16A2. Tried and true, it’s 5.56 with extreme accuracy. It has been is
accurate assault rifle in RAINBOW’s close quarters, while its 5.56mm caliber easily pierces Level II body use by the US Army since 1957.
arsenal. round will penetrate most body armour and has the longest range of
armour. any of RAINBOW’s standard weapons. It
comes standard with a single and
three round trigger group.

ENFIELD L85A1 STEYER AUG BARRETT MODEL 82A1 PSG-1


The Enfield L85A1 (also known as the The standard weapon of the Austrian The Barrett ‘Light Fifty’ M82A1 was Arguably the most accurate off-the-
Enfield Individual Weapon or SA80) is Army, the Steyr AUG is a futuristic the first .50 caliber sniper rifle to shelf sniper rifle available. A
the standard infantry weapon of the looking assault rifle with a compact achieve widespread use. Its massive favourite of police forces around the
British Army. Its bullpup design bullpup design. It is well suited for length (1.55m) and weight (13.4 kg) world, the PSG-1 comes standard with
trades accuracy for maneuverability. missions requiring the make it the most accurate sniper a 6x sight and fires the NATO 7.62
maneuverability of a submachine gun rifle in RAINBOW’s arsenal. Extreme round.
combined with the punch of an assault care should be used in employing this
rifle. weapon, as its high powered .50
Browning round can tear through
multiple targets just as easily as it
can through an engine block.

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WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

WALTHER WA2000 BENELLI M1


The shortest sniper rifle used by the Whether used for door breaching or
RAINBOW team, the Walther WA2000’s highly lethal close quarters combat,
bullpup design and light weight make a good tactical shotgun is an
it a favourite of snipers with essential part of all anti-terrorist
needing to move stealthily into teams. RAINBOW uses the Benelli M1
difficult positions. Its powerful Tactical 12-Gauge, largely because
.300 Winchester round has more punch its superb recoil characteristics
than the more common 7.62 NATO round. enable a skilled operator to fire
five rounds accurately in less than
one second.

SPAS-12
The SPAS-12 is a fully automatic
combat shotgun capable of emptying
its clip in 2.25s. This makes it ideal
for quickly clearing a room of all
hostiles.

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WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

SECONDARY WEAPONS

BERETTA 92FS 9MM BERETTA 92FS 9MM-SD HK .45 MARK 23 HK .45 MARK 23-SD
The Beretta Model 92FS is RAINBOW’s The specially designed sound and The extreme ruggedness, reliability, The specially designed sound and
9mm pistol of choice. Its primary flash suppressor on this Beretta and match-grade accuracy of Heckler & flash suppressor on this HK MK23
advantage is low recoil and a large Model 92FS minimises weight and Koch’s .45 Caliber Mark23 ACP has virtually eliminates muzzle flash and
magazine compared to the bulkier .45. length to maintain accuracy while made it the handgun of choice for all provides more than 35dB of sound
boasting an impressive 32dB of sound U.S. Special Forces. reduction. An essential part of any
reduction. It is the favourite pistol RAINBOW mission requiring both
of for RAINBOW’s recon specialists. firepower and discretion.

HK .40 USP HK .40 USP-SD .50 DESERT EAGLE .357 DESERT EAGLE
Heckler & Koch’s .40 caliber USP is a This Knight Armament Corp. silencer The IMI .50 Desert Eagle is a very The smaller cousin of the Desert
favourite among those desiring a provides excellent sound suppression powerful handgun. It is capable of Eagle .50, this the IMI Desert
balance between size and firepower. to the HK .40 USP. punching through body armour, but has Eagle’s .357 Magnum round packs a
a limited seven round magazine. punch capable of punching through
body armour at close range. It
carries a limited eight-round
magazine.

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WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

FLASHBANG BREACHING CHARGE


EQUIPMENT Capable of stunning observers with a Breaching charges are used to
combination bright flash and loud explosively remove doors for rapid
report, flashbangs are commonly entry. Flashbangs do not need to be
tossed into rooms to ‘prepare’ rooms used in conjunction with a breaching
prior to entry. The valuable seconds charge as they stun, wound, or even
gained while potential hostiles kill anyone nearby.
recover from the stun effects can
mean the difference between life and
DEMOLITIONS KIT ELECTRONICS KIT death to a tactical team. Also known
as distraction devices or stun
This kit speeds both the placing and This kit speeds up placing bugs, grenades.
disarming of explosives. It contains rewiring security cameras, and
basic electrical diagnostic equipment related electrical tasks. It contains
along with the essential mechanical a high precision multimeter,
tools needed to perform the job. miniature power supplies, a
Extra primer, detcord, and a variety breadboard, and digital analyser. A
of adhesives complete the kit. full complement of jumpers, clips,
and miscellaneous electrical parts
rounds out the kit. HEARTBEAT SENSOR BINOCULARS
The Heartbeat Sensor is capable of These compact, lightweight binoculars
tracking a human heartbeat even are specially constructed to
through thick layers of concrete. It withstand the rigors of CT
works by detecting the characteristic operations. A built in range finder
ultra-low-frequency electric field and choice of 4x and 8x zoom factors
given off by a beating heart. When make these the item of choice for
in use, the heartbeat sensor scans in RAINBOW recon missions.
LOCKPICK KIT FRAG GRENADE a small circle around the user as well
as a larger cone straight ahead.
This kit speeds the picking of locks. The M61 fragmentation grenade is the
Its primary component is a highly standard issue offensive grenade used
sophisticated auto-pick capable of by infantry throughout the world.
opening most mechanical locks in a While its blast radius is small, an
few seconds. Electrical keycard or overhand throw is still necessary to
swipe locks are handled using a safely clear the blast radius in the
classified system containing presets open.
for all major keycard variations.
PRIMARY MAGS SECONDARY MAGS
Extra magazines for your primary Extra magazines for your secondary
weapon. weapon.

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WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT
RAINBOW uses seven different uniform patterns. Each is specially designed for
UNIFORMS a specific environment or lighting condition.

Choosing the correct uniform is just as important as choosing your weapons.


Each mission takes place in different terrain and lighting conditions. In
addition, some operative will need more protection than others. For example, ARCTIC 1
recon operatives will favor a light uniform while those breaching will need a This all-white uniform is great for missions
heavy uniform. There are several uniforms from which to choose in Rainbow Six. in the snow.
They come in several different styles and each style is available in three
classes. ARCTIC 2
An alternative arctic uniform, this one has
dark splotches on white and is best used when
operating in snow and brush where an all-
LIGHT white uniform would stand out.

This class is perfect for nighttime missions and recon


specialists. It consists of a lightweight Level IIa tactical
vest capable of stopping low-powered pistol rounds and is
rounded out with the standard soft-soled rubber boots, Nomex
balaclava, and Nomex/Kevlar gloves.

DESERT 1
This desert camo uniform is used for desert
operations and is issued to RAINBOW
operatives for desert type operations.

MEDIUM
This class consists of a Level II waist-length tactical vest
DESERT 2
and a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava,
and Nomex/Kevlar gloves. The vest is capable of stopping most
pistol fire, and some submachine gun fire as well.

HEAVY BLACK
This black uniform is perfect for nighttime
This class consists of Level III body armour extending to the
missions.
groin and is capable of stopping all but the most high-powered
of rifle rounds. This is the preferred uniform of demolitions
experts, as the faceplate on the Kevlar helmet offers
excellent protection from flying debris. The Desert, Camo and
BLUE
This blue uniform is good for nighttime
Woods heavy uniforms do not include the helmet with faceplate
missions as an option to black.
and the body armour extends only to the waist since these
uniforms are mainly used on outdoor missions.

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WEAPONS AND EQUIPMENT DEFAULT KEYBOARD COMMANDS
Here is the default layout for
COMM
keyboard commands in the game:
‘ Global Chat
Enter Team Chat
Right-Alt Send Bound Message
ACTIONS
CAMO Left Mouse Fire (Use Item)
This uniform is used for jungle operations. 1 Switch to Primary
Usually used in Central and South America and Weapon
Africa. 2 Switch to Secondary
VIEW
Weapon
Left Shift Toggle Sniper Mode
EURO 3 Switch to Kit Slot 1
5 Toggle Night Vision
An excellent uniform choice for those 4 Switch to Kit Slot 2
T Toggle Full-Screen
operating in mixed forest environments, it N Select Next Weapon
Map Mode
uses a European woods camouflage pattern. Z Change Magazine
F1 Toggle Camera View
B Change Rate of Fire
= Increase Cinema Size
Space Manipulate Environment
- Decrease Cinema Size
[ Zoom Map Out
] Zoom Map in
\ Watch Next Team Member
MOVEMENT in Action Phase Map
GREEN W Move Forward
Keypad 5 Centre View
This uniform provides a good blend of S Move Backward
protection and ease of movement. It is used A Sidestep Left
primarily in general outdoor environments. D Sidestep Right
Q Peek Left
E Peek Right
GRAY OPTIONS
C Crouch
F4 Toggle Auto-Aim
This gray uniform is the standard used for Tab Shuffle
F3 Toggle Reticule
urban operations. Right Mouse Run
6 Show Status Display
Print Screen Grab Screen Shot
F12 Activate Server Control

TEAM/AI
PgUp Change to Previous Team
PgDn Change to Next team
STREET 7 Status Report
This street camo uniform is RAINBOW’s R Toggle Team Hold in Place
alternative choice for urban assault H Toggle All Teams Hold
operations. Y Toggle Sniper Control
J Go-Code Alpha
K Go-Code Bravo
WOOD L Go-Code Charlie
This uniform is used for operations in M Go-Code Delta
forests and rural areas. Usually used in U Toggle Orders Mode
European and North American operations. The G Toggle Map Mode
woodland uniforms are a personal favourite of F Change ROE Mode
Santiago Arnavisca. V Change ROE Speed
/ Toggle Watch Mode

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TECHNICAL SUPPORT TECHNICAL SUPPORT
Every effort has been made to make our
SYSTEM DETAILS ON LINE SUPPORT
products as compatible with current
• PC Brand Name and model
hardware as possible. However if you
• Processor speed and manufacturer Ubi Soft offers several online
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Before contacting Technical Support,
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assist you as efficiently as
• Mouse and driver information. mail at : techsupport@ubisoft.co.uk
possible, we will need to know as much
information about your computer and
OTHER SUPPORT OPTIONS
the problem as possible. If you can
Please describe the circumstances,
not provide the information in the
including any error messages, of your You can also contact Ubi Soft Customer
check list below, then please contact
problem as clearly as possible. Support by phone, fax and e-mail.
your computer manufacturers technical
Phone: 020 8944 9000
support department before contacting
Fax: 020 8944 9300
Take 2 Interactive, otherwise we will
Hours: Monday through Friday
be unable to solve your problem.
9.30am – 5.30pm (GMT)
Address:
The information that we will require
Ubi Soft Entertainment Ltd
is as follows :
Vantage House
1 Weir Road
Wimbledon
London SW19 8UX
CONTACT DETAILS
• Your name
• e-mail address, daytime telephone
number or postal address
• If you are from outside the UK,
please specify which country you
are contacting us from and the
language version of the game you
are playing.

ROGUE SPEAR 9-1 WWW.REDSTORM.COM ROGUE SPEAR 9-2 WWW.REDSTORM.COM


ROGUE SPEAR CREDITS ROGUE SPEAR CREDITS
TEAM CREDITS EXTERNAL DEVELOPMENT CREDITS
PRODUCER & LEAD DESIGNER: Carl Schnurr CONSULTANTS
Mike Grasso and Randy Pugh of NineOneOne.net
GAME DESIGN: The Team
LEAD ARTISTS: Steve Cotton & Jonathan Peedin
ARTISTS: Tim Alexander, Fabrizio Bianchi, Thomas DeVries, Travis Getz,
John Sonedecker, Jeff Wand SOUND DESIGN AND MUSIC BY SOUNDELUX SHOWORKS
LEAD ENGINEER: Todd Lewis Jeff Eisner - Executive Producer
Becky Allen - Producer
ENGINEERS: Rick Campbell, Erik Erikson, Clark Gibson, Philip Hebert, Peter
Ron “Dutch” Hill - Supervising Sound Designer
McMurry, Christopher L. Port, Greg “Gary’s Brother” Stelmack, Joe Sauder
Bill Brown - Composer and Music Producer
WRITERS: Brian Upton & Kevin Perry Carole Ruggier - Casting Director
ADDITIONAL ARTISTS: Brian Reynolds Voice Talent:
ADDITIONAL ENGINEERS: Garner Halloran, Curtis Smith Narrator - Carole Ruggier
John Clark - Douglas Rye
QUALITY ASSURANCE ANALYST: Gary Stelmack
Susan Holt - Cynthia Martell
LEAD TESTERS: Deke Waters, Robbie Edwards
Lukyan - Lawrence Dobkin
Viktor - Alex Rodine
English & Russian Terrorist - Ilia Volok
Male Team Member - Mike Reagan
RED STORM ENTERTAINMENT Female Team Member & Female Hostage - Johanna Parker
Male Hostage - Ron Louis
CHAIRMAN: Tom Clancy
CEO & PRESIDENT: Doug Littlejohns
CHIEF FINANCIAL OFFICER: Caroline Campbell
EXECUTIVE VP SALES & MARKETING: Dick Wnuk
MOTION CAPTURE PROVIDED BY HOUSE OF MOVES (LOS ANGELES, CA)
VP PRODUCT DEVELOPMENT: Mike Lomas Executive in Charge of Production, Motion Capture Tom Tolles
DIRECTOR, CREATIVE DESIGN: Steve Reid Executive Producer, Motion Capture Jarrod Phillips
DIRECTOR, DESIGN: Brian Upton Chief Technology Officer Taylor Wilson
DIRECTOR, ENGINEERING: Jason Snyder Technical Director Brett Gassaway
Production Manager Chris Bellaci
DIRECTOR, EUROPEAN SALES: Rob Gross
Line Producers Rita Mines, Line Spencer
DIRECTOR, MARKETING: Carson Brice
Motion Capture Director James Scanlon
SYSTEMS ADMINISTRATOR: Paul D’Agostino Motion Capture Artist Jay Juneau
MARKETING MANAGER: Wendy Beasley Motion Capture Technicians Johnny Ravena
PRODUCT MANAGER: Charles Holtzclaw Motion Capture Performer Mark Poitras
INTERNET MANAGER: Mur Lafferty
MARKETING AND PR ASSISTANT: April Jones
QUALITY CONTROL MANAGER: Stuart White MANUAL TEXT
LAB COORDINATOR: Scott Reid Michael Knight
TECHNICAL SUPPORT REPRESENTATIVES:
Robbie Edwards, Deke Waters, TJ Stankus, Derek Earwood
MANUAL DESIGN
TESTERS: Chris Curry, Brandon Schulz, Ken Turner Poe, Nevermore Studios

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ROGUE SPEAR CREDITS ROGUE SPEAR CREDITS
SPECIAL THANKS SPECIAL THANKS (CONTINUED)
To my family and friends for their support, and to Michelangelo’s Pizza for To my wife, Amber, for enduring the months apart, and the long hours following.
providing the best anchovy pizza on those long working nights. [Fabrizio I couldn’t function on a daily basis without her. Also to Chris Sauder, who
Bianchi] introduced me to South Park, PC-Gamer, and movies about gladiators.
[Joe Sauder]
Pam and Teddy Campbell [Rick Campbell]
To Carla, for continued support despite the crazy hours (no really, this is the
To my incredible wife, Heather. My mom & dad. My bro Jeff & his girlfriend last push) and Aurora, for making me see the magic again. [Carl Schnurr]
Stacy (mostly for keeping Heather company during the project - not a joke). Of
course my grandparents. The rest of the team for not quitting, oh, & doing all My two favourite ladies, Laurie and Emily. And of course, my fine furry friend,
my work for me. The ones that call themselves the “Goodfellas”. & Larry, Lucas. [John Sonedecker]
Ellen, Max, Lynn, Kathy, Tim, Ben, Erin, Elizabeth, Hazy, Scrappy, Buddy &
Dutchess. Thank you. [Steve Cotton] Diana Stelmack, Lassie & Maxie, and all the squirrels [Greg Stelmack]

To Alicia M. Potter, perhaps the finest dancer in the world, thanks for putting Special Thanks to Jeff Friedlander, Rob Hunt, Marcus Nordenstam, Jason Snyder,
up with my crazy job and the hours that come with it. I doubt that I would have Jim Van Verth, Dave Weinstein
made it without you. This is for you. P.S. Sorry about “Sausage Day.” Also
thanks to all the members of YES, for continuing to make the music that gets Special thanks to the original Rainbow Six team.
me through the long days. [Thomas DeVries]

Much thanks to Carl, Mom, Dad, Ralph & Dyana (the awesome in-laws), Tyler &
Ruby (the lovable irritants), the makers of Atomic Bomberman and the Coca-Cola
corporation. Most of all, thanks to Tawny for the patience and understanding.
[Erik Erikson]

To my wife, Christy. On a side note, thanks to the cats, Spanky and Jack for
not pestering me too much when I was working at home. [Travis Getz]

Grasshopper Highway, Robert D. Guy, Bill, Dorris, William, and Tee [Clark Gibson]

To my family, you know who you are [Philip Hebert]

To my loving wife Meridith for letting me follow my dream despite the long hours
and the late nights. Additional thanks to that gorilla throwing the barrels for
making me want to do this crazy stuff and the team for consistently spotting
me five wins in Atomic Bomberman. [Todd Lewis]

Michelle McMurry and Paul McMurry. [Peter McMurry]

To my wife Tracey, for putting up with all the long hours (again), and to the
team for pulling together when things got really tight. [Jonathan Peedin]

To Wendy’s International, for bringing fine dining within walking distance, the
Hillshire Farm Company for providing nourishing Polska Kielbasa, and the Miller
Brewing Company, for their delicious Genuine Draft. [Christopher L. Port]

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www.redstorm.com

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