Professional Documents
Culture Documents
OPERATIONS
MANUAL
© 2000 Red Storm Entertainment, Inc. All rights reserved. Red Storm Entertainment is a company of Ubi Soft
Entertainment. Red Storm Entertainment is a trademark of Ubi Soft Entertainment.Rogue Spear is a trademark of Red
Storm Entertainment, Inc. Other brand and product names are trademarks or registered trademarks.
CREDITS 10-1
SPECIAL THANKS 10-3
Incapacitated: If an operative is
still in the hospital recovering from
his or her wounds, they are not
BIO
available for the current mission.
The bio lists the operative’s name,
After some time, their readiness will
identification number, nationality,
improve to Wounded or even Ready. All
The Roster screen is where you can specialty and date of birth.
operatives heal at the same rate, so
review dossiers on each of the RAINBOW
the only factor in healing is the time
team members and then select up to STATS
between missions.
eight for the current mission. The Below the bio are three different
operative list is located in the files you can examine: stats, history
Whenever an operative’s name is KIA: This means the operative was
bottom left of the screen. Click on and medical. The medical file lists
highlighted, their dossier appears to killed during a previous mission and
any of the names to bring up the the operative’s personal
the right. It contains a picture of is no longer available for the
dossier for that operative. This characteristics and how long it will
the operative, his or her readiness, remainder of the campaign.
information appears to the right. If take to recover from wounds. History
a bio, stats, personal history and
you like what you see and want to provides the background and training
medical information.
select this operative for the of the operative. Stats lists the
mission, click on the Add bar above operative’s capabilities and skills
the list and the operatives picture
READINESS
in ten specific areas. Six of these
In between the operative’s picture
will appear in one of the eight boxes are considered specialty skills and
and their national flag is the
showing assigned operatives. the other four are profile traits.
readiness indicator. There are five
Each of these ten areas are rated on
different states of readiness for
Each operative has his or her a scale of 1 to 100, with anything
each operative.
strengths and weaknesses. In over 90 considered expert.
addition, each has a specialty. There
Ready: This means the operative is
are five different specialties in
capable of being used on this mission
Rogue Spear: Assault, Demolitions,
and suffers no adverse modifiers to
Electronics, Recon and Sniper. The
their skills.
operatives are organised according to
specialty on the list. Those with the
Fatigued: If the operative just
Assault specialty will often form the
completed a mission, he or she may be
core of your team for a mission. They
fatigued. This reflects the lack of
are often proficient in the use of
down time between missions.
firearms and trained in the general
Operatives have all of their stats
skills of hostage rescue. Demolitions
decreased by ten percent during a
specialists are best for breaching
mission. During the action phase the
doors, using grenades and disarming
operative will have his or her
or placing bombs and explosives.
firearms accuracy decreased and will
Electronics specialists are great for
be slower to react to the enemy.
getting through security systems or
THE RECON KIT THE ASSAULT KIT THE SNIPER KIT THE BREACHING KIT
The basic recon kit sacrifices This is the basic type of kit you will Snipers operate a little differently This is the basic kit for breachers;
everything in favor of stealth and use for most missions. The than other operatives. Therefore, a the operatives responsible for
surveillance. Operatives with this composition of this kit assumes you sniper kit combines stealth with the blowing open doors. Since they are out
kit should be used to locate the enemy will be making an attack on an enemy, ability to strike hard at long range. in front of the other teams and likely
or hostages for other fire teams. which has set up defenses or The sniper must be able to get into to take fire from terrorists, they
Their weapons are mainly for self- barricades and is expecting some type position without being detected. wear heavy uniforms capable of
defence. However, this kit can also be of assault. As a result, mobility and Therefore the kit is somewhat similar stopping rounds up to rifle caliber.
used by operatives with the task of speed are just as important as to the recon kit with light armour. A A shotgun is necessary for blasting
quietly clearing the way for others. firepower. While protection is silenced pistol provides the sniper through doors with a large caliber
For example, quietly eliminating the heavier than the Recon kit, it comes protection while moving to a sniper pistol for use against terrorists. In
terrorist guards outside a building second to the ability to move quickly. perch. addition, one or two breaching
so the breaching and assault teams can For indoor missions, a submachine gun charges are carried depending on the
set up and enter without giving those is used while an assault rifle is Location/Type Equipment Uniform Light number of doors to be blasted.
inside advance warning. better for outdoor missions where (pattern depending on terrain and Grenades or flashbangs can be carried
range is often longer and the length area of operations) Primary Weapon to help prepare a room for entry by
Location/Type Equipment Uniform of the firearm is not as critical. PSG-1 Secondary Weapon .40 USP-SD assault operatives.
Light (pattern depending on terrain Slot One Extra Primary Magazines Slot
and area of operations) Primary Location/Type Equipment Uniform Two Empty Location/Type Equipment Uniform Heavy
Weapon MP5SD5 Secondary Weapon 92FS Medium (pattern depending on terrain (pattern depending on terrain and
9mm-SD Slot One Heartbeat Sensor and area of operations) Primary area of operations) Primary Weapon
Slot Two Binoculars (outdoors) Weapon MP5A4 (inside), G3A3 (outside) SPAS-12 Secondary Weapon .50 Desert
Secondary Weapon .45 Mark 23 Slot One Eagle Slot One Breaching Charge Slot
Flashbangs Slot Two Frag Grenades Two Frag Grenades
WEAPONS DISPLAY ACTIVE TEAM DISPLAY ALL TEAMS DISPLAY ORDERS MODE
Next to the map is the weapons The next window over is the active Located on the right end of the Action
display. An illustration of the active team display. This contains a large Bar, this display lists all of the
The Orders Mode allows you to
firearm or equipment appears at the
portrait of the operative you are teams in the mission. The text box
order your team to perform
top. Below it is the name of the special actions and use the mouse
controlling as well as smaller lists what the team is currently
weapon and the type of ammunition it to change Modes, Speed and issue
is using. On the left side of the portraits of the other operatives in doing or if they are waiting for a Go
Go Codes.
illustration is a graphic showing the the team. Next to the portraits are Code. To the left of the text box are
rate of fire selection for firearms. the names and specialty of each little slots. Each represents one of
By pressing the Orders Mode key, the
This shows how many rounds will fire operative as well as a heartbeat the operatives in the team and the
when the fire button is pressed. Action Bar changes and your control
enunciator. The latter shows the colour is their health using the same
Depending on the firearm, you can over the current operative ceases
health of the operative. code listed above. Three yellow
select single shot, three round burst, while you gain control over a cursor.
chevrons appear to the right of the
full automatic or safety, which From the new menus which appear, you
prevents the weapon from firing. HEALTHY: team you are currently in control of.
can issue Go Codes or toggle All Hold
indicated by a green coloured slot
and Sniper activation functions. You
On the bottom left of the weapons and a functioning heartbeat. The Below the teams list are two
can also change the current team’s
display are two number boxes. The top heartbeat changes according to the indicators which can light up. The
box lists the number of rounds Mode and Speed using the mouse rather
level of exertion of the operative. one with the hand lights up when the
remaining in the current magazine. The than the keys. What really makes this
All Hold command is given. This
bottom box lists the number of extra nice is the ability to order special
magazines the operative is carrying.
WOUNDED: orders all teams to halt what they are
actions during the mission.
Remember, this does not include the indicated by a yellow slot and a doing and stay put. The other one,
magazine in the gun. It is always a functioning heartbeat. with the targeting reticule, is the
good idea to keep your loaded magazine Sniper control. When it is
two-thirds full before heading into an INCAPACITATED: illuminated, all snipers are
area where you can encounter indicated by an orange slot and a activated and will fire at any
terrorists. You don’t want to run out
barely functioning heartbeat. targets that come into their sights.
in the middle of a firefight. When you
By default, this is set to off. This
replace a partially full magazine, you
do not lose it. Instead, when you run DEAD: allows you to get all of your other
out of full magazines, you can then indicated by a red slot and a flat- teams into position before the
load the partially full magazines back lined heartbeat. snipers start picking off terrorists.
into your firearm.
At the bottom of the display are three
The four silhouettes at the bottom of
boxes which list the team’s current
the weapons display show what the
mode, speed, and whether it is on
operative is carrying. From left to
right they represent the primary and hold.
secondary weapons and slots one and
two.
CREATING A GAME 2) The Host then follows the direction Server Info: When you highlight a LAN
Rogue Spear offers a comprehensive listed below to determine the Host IP server in the Server List, you can get
and challenging Multiplayer Mode number. more information about it by clicking
where players can compete against one on this button.
another and/or work together. 3) After receiving the Host’s IP
Multiplayer requires a properly number, the client clicks on the MPlayer: Clicking on this button will
configured TCP/IP connection. For Manual Join button. exit Rogue Spear, bring up your
help getting started, see the Read Me default Internet Browser and take you
file. To begin a multiplayer game, 4) From the Manual Join screen, the to MPlayers website. More information
click on Multiplayer in the Main Menu. client must click inside the Host text on MPlayer is included later in this
This will take you to the Multiplayer box to enter the IP number of the Host section.
menu screen. Here you can get computer.
connected to a game or start one MSN Gaming: Clicking on this button
yourself. 5) Click inside the Port text box to will exit Rogue Spear, bring up your
enter the port number, which is 2346 default Internet Browser and take you
Join Game: If you are connected to a by default. to MSN Gaming website. More
Local Area Network (LAN) through a information about MSN Gaming is
TCP/IP connection, created games on 6) Click on the Join button and the included later in this section.
the network will appear in the Servers client should connect to the host. The
list. Click on one of the servers, Host screen will see the client join
then on Join to connect to that the game from the Server setup screen
server. This will only locate servers
on your LAN, not those existing on the
internet.
PRIMARY WEAPONS
SPAS-12
The SPAS-12 is a fully automatic
combat shotgun capable of emptying
its clip in 2.25s. This makes it ideal
for quickly clearing a room of all
hostiles.
SECONDARY WEAPONS
BERETTA 92FS 9MM BERETTA 92FS 9MM-SD HK .45 MARK 23 HK .45 MARK 23-SD
The Beretta Model 92FS is RAINBOW’s The specially designed sound and The extreme ruggedness, reliability, The specially designed sound and
9mm pistol of choice. Its primary flash suppressor on this Beretta and match-grade accuracy of Heckler & flash suppressor on this HK MK23
advantage is low recoil and a large Model 92FS minimises weight and Koch’s .45 Caliber Mark23 ACP has virtually eliminates muzzle flash and
magazine compared to the bulkier .45. length to maintain accuracy while made it the handgun of choice for all provides more than 35dB of sound
boasting an impressive 32dB of sound U.S. Special Forces. reduction. An essential part of any
reduction. It is the favourite pistol RAINBOW mission requiring both
of for RAINBOW’s recon specialists. firepower and discretion.
HK .40 USP HK .40 USP-SD .50 DESERT EAGLE .357 DESERT EAGLE
Heckler & Koch’s .40 caliber USP is a This Knight Armament Corp. silencer The IMI .50 Desert Eagle is a very The smaller cousin of the Desert
favourite among those desiring a provides excellent sound suppression powerful handgun. It is capable of Eagle .50, this the IMI Desert
balance between size and firepower. to the HK .40 USP. punching through body armour, but has Eagle’s .357 Magnum round packs a
a limited seven round magazine. punch capable of punching through
body armour at close range. It
carries a limited eight-round
magazine.
DESERT 1
This desert camo uniform is used for desert
operations and is issued to RAINBOW
operatives for desert type operations.
MEDIUM
This class consists of a Level II waist-length tactical vest
DESERT 2
and a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava,
and Nomex/Kevlar gloves. The vest is capable of stopping most
pistol fire, and some submachine gun fire as well.
HEAVY BLACK
This black uniform is perfect for nighttime
This class consists of Level III body armour extending to the
missions.
groin and is capable of stopping all but the most high-powered
of rifle rounds. This is the preferred uniform of demolitions
experts, as the faceplate on the Kevlar helmet offers
excellent protection from flying debris. The Desert, Camo and
BLUE
This blue uniform is good for nighttime
Woods heavy uniforms do not include the helmet with faceplate
missions as an option to black.
and the body armour extends only to the waist since these
uniforms are mainly used on outdoor missions.
TEAM/AI
PgUp Change to Previous Team
PgDn Change to Next team
STREET 7 Status Report
This street camo uniform is RAINBOW’s R Toggle Team Hold in Place
alternative choice for urban assault H Toggle All Teams Hold
operations. Y Toggle Sniper Control
J Go-Code Alpha
K Go-Code Bravo
WOOD L Go-Code Charlie
This uniform is used for operations in M Go-Code Delta
forests and rural areas. Usually used in U Toggle Orders Mode
European and North American operations. The G Toggle Map Mode
woodland uniforms are a personal favourite of F Change ROE Mode
Santiago Arnavisca. V Change ROE Speed
/ Toggle Watch Mode
To Alicia M. Potter, perhaps the finest dancer in the world, thanks for putting Special Thanks to Jeff Friedlander, Rob Hunt, Marcus Nordenstam, Jason Snyder,
up with my crazy job and the hours that come with it. I doubt that I would have Jim Van Verth, Dave Weinstein
made it without you. This is for you. P.S. Sorry about “Sausage Day.” Also
thanks to all the members of YES, for continuing to make the music that gets Special thanks to the original Rainbow Six team.
me through the long days. [Thomas DeVries]
Much thanks to Carl, Mom, Dad, Ralph & Dyana (the awesome in-laws), Tyler &
Ruby (the lovable irritants), the makers of Atomic Bomberman and the Coca-Cola
corporation. Most of all, thanks to Tawny for the patience and understanding.
[Erik Erikson]
To my wife, Christy. On a side note, thanks to the cats, Spanky and Jack for
not pestering me too much when I was working at home. [Travis Getz]
Grasshopper Highway, Robert D. Guy, Bill, Dorris, William, and Tee [Clark Gibson]
To my loving wife Meridith for letting me follow my dream despite the long hours
and the late nights. Additional thanks to that gorilla throwing the barrels for
making me want to do this crazy stuff and the team for consistently spotting
me five wins in Atomic Bomberman. [Todd Lewis]
To my wife Tracey, for putting up with all the long hours (again), and to the
team for pulling together when things got really tight. [Jonathan Peedin]
To Wendy’s International, for bringing fine dining within walking distance, the
Hillshire Farm Company for providing nourishing Polska Kielbasa, and the Miller
Brewing Company, for their delicious Genuine Draft. [Christopher L. Port]