Professional Documents
Culture Documents
FOR BASH UE
average Characteristics set at 10, and the
BENCHMARKS FOR maximum for “normal” humans at least softly
1-2 x0
3-4 x0+1
5-6 x0+2
7-8 x0+3
9-10 x1
11-12 x1+1
13-14 x1+2
15-16 x1+3
17-18 x2
19-20 x2+1
21-22 x2+2
23-25 x2+3
ASSIGNING VALUES IN A WORLD OF SUPERS
Some players prefer a simplified use of The other reason why assigning Stats in BASH
Heightened that grants a flat +3 Result Bonus to UE might be hard on players is because it’s a
the Stat modified by the power. The following superhero game. As with all such games, the
table should be used in those cases. range of possibilities is so vast that players can
CONVERSION TABLE:
often get lost in the options. Besides,
MEDIUM GRANULARITY aficionados of the comic book genre have all
D20/HERO STAT BASH UE STAT sorts of opinions regarding how strong, fast,
0-6 x0 smart, hard-hitting, or resilient their favorite
7-8 x0+3 comic book character is. It’s probably important
9-10 x1 for narrator and players to be on the same page
11-16 x1+3 with regards to what the numbers mean in their
17-22 x2 particular campaign. Otherwise, the game can
23-25 x2+3 lose cohesion pretty quickly.
Other groups prefer not to use Heightened at The following tables provide benchmarks for
all. The following table might be of use to you, if superhero gaming by providing values for iconic
you find yourself in this camp. comic book characters from Marvel Comics and
DC Comics. These are, of course, subject to my
CONVERSION TABLE: particular interpretation of these characters, so
LOW GRANULARITY individual narrators should “season-to-taste” if
D20/HERO STAT BASH UE STAT they are going to use these tables at all.
0-8 x0
BRAWN
MARVEL COMICS VALUE DC COMICS AGILITY
X0 MARVEL COMICS VALUE DC COMICS
Bruce Banner X0
Doctor Strange
Firestar Bruce Banner
Changeling
Giant-Man / Ant-Man Colossus
Fire
Human Torch II Doctor Strange X1 Raven
Ice
Invisible Woman X1 Hulk
Mister Fantastic Raven Professor X
Phoenix Robin III
Zatanna Cyclops
Professor X
Firestar
Scarlet Witch Booster Gold
Giant-Man / Ant-Man
Wasp Changeling
Iceman
Cyborg
Black Canary II Invisible Woman
Fire
Cyclops Blue Beetle II Iron Man X1+3
Ice
Iceman Booster Gold Phoenix
Lex Luthor
Nightcrawler Doctor Fate II Rogue
X1+3 Zatanna
Quicksilver Flash III Scarlet Witch
Shadowcat Green Arrow She-Hulk
Storm Green Lantern II Thing
Lex Luthor
Angel Black Canary II
Angel Hawkeye Blue Beetle II
Daredevil Human Torch II Doctor Fate II
X2 Nightwing Green Arrow
Hawkeye Shadowcat
X2 Green Lantern II
Wolverine Storm
Sub-Mariner Martian Manhunter
Black Panther Thor Robin III
X2+3 Batman
Captain America Wasp Starfire
Beast X3 Starfire Black Panther
Aquaman
Spider-Man X3+3 Cyborg Captain America
X2+3 Batman
Daredevil
Nightwing
Colossus Wolverine
Iron Man X4 Aquaman
Rogue Beast
Mister Fantastic X3 Wonder Woman
She-Hulk Nightcrawler
Sub-Mariner X4+3
Thing Captain Marvel
Spider-Man X3+3
Superman
Martian Manhunter
Thor X5 X4
Wonder Woman
Hulk X0
X1
Colossus
Firestar X1+3 Ice
Rogue
Aquaman
Angel
Captain Marvel
Hawkeye Changeling
Human Torch II Fire
X2
Nightcrawler Green Arrow
Quicksilver
Green Lantern II
Thor
Starfire
Captain America
Cyclops Black Canary II
Iceman Cyborg
Invisible Woman Flash III
She-Hulk Martian Manhunter
X2+3
Storm Nightwing
Sub-Mariner Robin III
Thing Wonder Woman
Wasp Zatanna
Wolverine
Scarlet Witch
Shadowcat X3
Silver Surfer
Beast
X4
Giant-Man / Ant-Man
Iron Man
Batman
Phoenix X4+3
Doctor Fate II
Professor X
X5 Lex Luthor
Doctor Strange
X5+3
Mister Fantastic
DRAGONFLY’S HOUSE RULES! FOR BASH UE
DAMAGE
MARVEL COMICS STAT DC COMICS
x0
x0+3
x1
x1+3
Beast’s punch
Hawkeye’s explosive arrows x5
Wolverine’s claws (armor piercing)
X8
X8+3
Thor’s hammer strike X9
X9+3
X10
Hulk’s punch at maximum rage (x10+13) X10+3 Superman’s punch
DRAGONFLY’S HOUSE RULES! FOR BASH UE
SOAK
MARVEL COMICS STAT DC COMICS
x0
x0+3
Wasp x1
Cyclops x1+3 Black Canary II [x3+3 vs. HTH]
x3
Batman [x4+3 vs. HTH]
Captain America [x4+3 vs. HTH] x3+3
Green Lantern II
x4
x4+3
Aquaman
Beast [x5 vs. HTH]
x5 Martian Manhunter [x5+25]
Wolverine [x5]
Wonder Woman [x7 vs. HTH]
X6
Thing [x6+8] X6+3
Iron Man X7
Hulk [x7+13] X7+3
Silver Surfer
X8
Thor
X9
X9+3
X10
X10+3
DRAGONFLY’S HOUSE RULES! FOR BASH UE
TO HIT
MARVEL COMICS STAT DC COMICS
x0
X0+3
X1
X1+3
X2
X2+3
Colossus (w/HTH)
Doctor Strange (w/standard spells)
Hulk (w/HTH)
Green Lantern II (w/standard blast)
Human Torch II (w/standard fire blast) X3
Martian Manhunter (w/HTH)
Storm (w/weather powers)
Sub-Mariner (w/HTH)
Wasp (w/bio-electric sting)
X6
Quicksilver (w/super speed attacks) X6+3
X7
Silver Surfer (with standard cosmic blast) X7+3 Flash III (w/standard super speed attacks)
X8
X8+3
X9
X9+3
X10
X10+3
DRAGONFLY’S HOUSE RULES! FOR BASH UE
DEFENSE
MARVEL COMICS STAT DC COMICS
x0
x0+3
Colossus
Doctor Strange X1
Hulk (-1x1)
X4
Quicksilver (x6+3 w/Super Speed) X4+3
X5
Silver Surfer X5+3 Flash III (x7+3 w/Super Speed)
X6
X6+3
X7
X7+3
X8
X8+3
X9
X9+3
X10
X10+3
DRAGONFLY’S HOUSE RULES! FOR BASH UE
RIFLES
You can find the results of my work below. I
also provide the conversion system for anybody .30-06 M-1 Garand x3+3
who might be interested in the Appendix to this .30-06 Springfield M1903 x3+3
Axe (battle) x3
Baton x1+3
Club (great) x3
Club x2
Dagger x1
Hammer (small) x1
Hammer (war) x2
Hammer x1+3
Javelin x2
Knife x1
Mace (great) x3
Mace x2
ARMOR
Pole Arm x3 ARMOR ANCIENT MODERN SUPER
Spear (long) x3 VALUE ARMOR ARMOR SKIN
x2+1 Hard
Body Armor
x2+2
x2+3 Advanced
Body Armor
x3+1
x3+2
x3+3 Plasteel
DRAGONFLY’S HOUSE RULES! FOR BASH UE
Similarly, characters also have a Maximum Lift
ALTERNATE LIFTING value determined by their Brawn. Characters
RULES cannot lift weights in excess of their Maximum
Lift regardless of what they roll. Casual Lift and
Maximum Lift values are listed on the Character
In one of my favorite moments in comic book
Lifting Capacity Table below. A Compressed
history, the Molecule Man picks up a mountain
Character Lifting Capacity Table is included for
range and drops it on the team of superheroes
use by groups who do not use the Heightened
assembled by the Beyonder to fight in his Secret
power published in BAM #5.
Wars. Being who he is, the Hulk catches the
mountain and holds it up, while Reed Richards
frantically jury rigs Iron Man’s armor to blast a
hole large enough for the heroes to escape
before being crushed. One of the things I loved
about that moment was the tension. Strong as
he was, the Hulk had to strain to hold up the
mountain, and his success was hardly assured.
In short, the moment was dramatic. These
alternate lifting rules attempt to introduce that
level of drama to the lifting dynamic in BASH
UE.
THE RULES
APPENDIX
BASH UE – HERO SYSTEM
DAMAGE CONVERSION
BASH UE HERO SYSTEM
DAMAGE DAMAGE CLASS
x1 1
x1+3 2
x2 3
x2+3 4
x3 5
x3+3 6
x4 7
x4+3 8
x5 9
x5+3 10
x6 11
x6+3 12
x7 13
x7+3 14
x8 15
x8+3 16
x9 17
x9+3 18
x10 19
x10+3 20