Professional Documents
Culture Documents
Introduction
Welcome
1. Getting Started
Understanding 3D space
2. Interface Essentials
Selection techniques
Naming objects
Moving objects
Rotating objects
Scaling objects
Coordinating systems
Making copies
Grouping objects
Creating shapes
Creating lines
Extruding objects
3DS Max 2010 syllabus
Lathing objects
Lofting objects
Box modeling
Paint deformation
Patch modeling
NURBS modeling
Surface normals
Selecting sub-objects
Transforming sub-objects
Ignoring backfacing
Building materials
Controlling transparency
3DS Max 2010 syllabus
Using self-illumination
Applying materials
Editing maps
Mapping coordinates
11. Lighting
Controlling shadows
Lighting a scene
12. Cameras
13. Animation
Controlling animation
Copying keyframes
Deleting keyframes
14. Rendering
Rendering techniques
Creating previews
Saving a rendering
Conclusion