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The Innovation Bootcamp
INNOVATIONMAIN COM
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The Innovation Bootcamp
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The Innovation Bootcamp
Today’s Agenda
• Introduction
• Schedule of the Innovation Bootcamp
• Benchmarking and Leading with Innovation
The Current State of Business Innovation
The Disruptive Innovation Gap
The Innovation Index
Measuring Business Innovation Success
Innovations for Web 2.0 Business Models
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Building an Innovation Factory
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The Innovation Bootcamp
Sanjay Dalal
Chief Innovator
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The Innovation Bootcamp
Sanjay Dalal
• Innovator, Entrepreneur and Investor
• Author of Faculty eBook on Creativity & Innovation in Business
• Founder of the Innovation Index (December 2006)
• Past President & Managing Director, Innovation Index Group
• Fifteen years leadership experience at High Tech companies
• Joint U.S. Patent, First Position Putnam Math Competition
• B.S.E.E., UT, Austin; Cornell University; Arizona State University
• Member, Dean’s Leadership Circle, UC Irvine Business School
• Basketball Coach, Art Master, Student Site Council
• Active Rotarian and philanthropist
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The Pyramid of Innovation
SUCCESS
Building an
Innovation Factory
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The Innovation Bootcamp
Today’s Agenda
• Introduction
• Your Name
• What do you do?
• Something interesting…
• What do you wish to accomplish?
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• BLOG – http://CreativityandInnovation.blogspot.com
• “Collective experiences, best practices and
insights on Creativity and Innovation in Business at
top 50 innovative companies. Ideas, process and case
studies on Innovators creating new and disruptive
innovations.”
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Innovation eBook
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The Innovation Bootcamp
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Defining Innovation
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Who is an Innovator?
• A business
• A person – employee or partner?
• Do businesses create innovators?
• Do innovators create businesses?
• Is there a difference: Innovator vs.
Entrepreneur?
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Bootcamp
Sanjay Dalal
• Creativity generates Ideas.
• Ideas generate Innovations.
• Innovations generate New Products.
• New Products create New Business.
• Creativity and Innovation drive
Business.
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Three Takeaways
• Innovators see beyond the ordinary,
and yet have real common sense
• Innovations necessitate lots of failed
experiments & hard work to uncover the
latent customer need
• Innovations require processes to think
creatively, ideate and experiment
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The Disruptive Innovation Gap
• Clayton Christensen
• Author of "Innovator's Dilemma: When New
Technologies Cause Great Firms to Fall“
• Sustaining Innovation:
• Innovation derived from evolving the current
product, serving profitable customers'
needs, and focusing on investments driven
by profit margins
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The Disruptive Innovation Gap
• Disruptive Innovation:
• Derived from creating simple, easy to
use products that appeal to the low-
end of the market, or a new, untapped
market
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The Disruptive Innovation Gap
• Hypothesis:
• Companies that become attached to
"Sustaining Innovation" eventually disappear or
lose their market leadership position
• "Sustaining Innovation" companies are driven
up-market in a response to the low-end
"Disrupting Innovation" players thus relegating
them to a smaller segment of the market.
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The Disruptive Innovation Gap
• Disruptive Innovators:
Create new markets with opportunistic and
creative Innovation, seize market shares
from existing players of "Sustaining
Innovation", and eventually become market
share leaders
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The Disruptive Innovation Gap
• CHANGING MARKET NEED:
As market need evolves from early market
to market maturity, the performance
requirement associated with use and
adoption of products by the broader market
changes
• E.g. Cars and High Gas Prices. Fuel-efficiency
and Green.
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The Disruptive Innovation Gap
• CHANGING MARKET NEED:
• "Sustaining Innovators" do not react to this change.
• Busy serving the needs of their current customers and
happy with profits
• Current customers are no longer representative of the
changing and expanding market.
• Know about this change in customer habits and needs
• No position to re-define themselves to embrace this
changing market environment
• Car industry, Cell phones, Movies, Web 2.0
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The Disruptive Innovation Gap
• Disruptive Innovators:
• Observe and Embrace Change
• Understand the broader Markets
• Not concerned about Profits
• Create innovative products for the low-end
market
• Achieve economies of scale
• Outcompete and Dominate eventually
• e.g. Car industry, Cell phones, Movie Rentals, Web
2.0
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The Disruptive Innovation Gap
• DOUBLE WHAMMY for Sustainers
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Change
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The Disruptive Innovation Gap
• Disruptive Innovation Process
• New Process driven by:
• Creativity, unconventional and out-of-the-
box thought, and with no anticipation
• Process design does not begin with
addressing the needs of current customers
• Target what's underneath the need…
• What drives customers to do what they do?
Uncover Unanticipated Need
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Index
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The Innovation Bootcamp
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The Innovation Index
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Top 20 Innovators - 2008
The Innovation Bootcamp
Top-Down Bottom-Up
Innovations Innovations
Source of ideas Management / Customers and
Your Organization users Partners
Drivers Internal resources, Deep
Innate
product, understanding of
positioning customer needs need
Interaction Structured and Spontaneous and
managed non-linear Open
Strategy Go to the customer Invite customer to
participate
Co-creation
Three Takeaways
• Top Innovators grow their business
even in tough economic times
• Top Innovators innovate through
new products, collaborations,
partnerships, and acquisitions
• Top Innovators increasingly learn
and leverage Bottom-Up approach
for new innovations
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Business Innovation Success
• Question:
• Universal yardstick for the measurement
of the success of a Business Innovation.
• How does one measure business
innovation success?
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Business Innovation Success
• Qualitative measure
• Emotional and psychological impact the
innovation produces on the users (the "Aaa
Haa" moments)
• Quantitative measure
• Total population of end users using the new
innovation (and even helping co-create it)
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Business Innovation Success
• Financial measure
• Net new revenue generated for the company
that can be attributed to the new innovation
• Define Success
• If the product or service is able to find and
attract new customers who adopt and adapt
to it, live by it, talk about it, and refer others
to it.
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Business Innovation Success
•The innovation must result in
substantial new business for the
company.
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Business Innovation Success
• Establish a Baseline:
• An Innovator must have revenue of at least $500 million
or at least be five years old
• Revenue it generates must be based on products or
services that the innovator has created itself
• Consistent annual growth in total revenue and net
earnings for the previous three years
• Deliver at least 15% of the total revenue from products
or services introduced within the past five years
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Business Innovation Success
• An Innovation that produces at least 5% of
company's total revenue (up to equal
margins) within three years after
commercial launch, and grows to at least
15% of company's total revenue (with
equal or better margins) within eight years
of commercial launch is 100% successful.
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Company A At least $500 million annual revenue or
5 years in business
Innovation ABC Launch
At $499 an iPhone
$2.5 Billion to $5 Billion in annual
Business
Liftoff: 0 to $2.5 Billion in 1 year
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Killer Innovation
Successful Innovation
Apple iPhone
Disruptive Innovation
Successful Innovation
Apple iPod
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Three Takeaways
• Create metrics to benchmark
business innovation
• Measure the success of your new
innovations (don’t be mislead by PR)
• Create institutional memories to
repeat success and avoid same
mistakes
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The Innovation Bootcamp
Web 2.0
• Question:
• What is Web 2.0?
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1.0 2.0
Web 2.0
• Strategic Shift – One way Interaction between
people and computers (websites), to Multi-way
Interactions between people and people, and
people and machines where people become
co-creators.
• People and networks share and co-create all
types of content, and provide context to business
processes. Biggest successes: Myspace,
Youtube, Facebook, Blogger, Wikipedia
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The Innovation Bootcamp
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Three Takeaways
• Web 2.0 is for real (just like eBusiness)
• Business must redefine itself to
embrace Web 2.0 for new innovations
• Processes to “open up” & “extend out”
to partners and build the network –
co-creation, participation, openness,
standards, decentralization, users
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The Innovation Bootcamp
Today’s Agenda
• Introduction
• Schedule of the Innovation Bootcamp
• Benchmarking and Leading with Innovation
The Current State of Business Innovation
The Disruptive Innovation Gap
The Innovation Index
Measuring Business Innovation Success
Innovations for Web 2.0 Business Models
www.InnovationMain.com
The Innovation Bootcamp
Questions?
• Creativity begins with asking questions…
• Innovation happens when you find answers…
• No questions, no answer
• More questions, better answer
• “The important thing is never to stop
questioning.” - Albert Einstein
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The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Building an Innovation Factory
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The Innovation Bootcamp
Contact Us
• MAIN: 1-877-904-6660
• FAX: 1-949-861-9320
• info@innovationmain.com
• www.InnovationMain.com
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The Innovation Bootcamp
WELCOME!!
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The Innovation Bootcamp
Sanjay Dalal
Chief Innovator
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Driving Creativity and Innovation
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The Innovation Bootcamp
Today’s Agenda
• Unblocking Creativity And Innovation
• Blocking Creativity and Innovation
• Failures Driving Innovation
• Developing Organizational Creativity
• Six Ways to Find Innovation
• Cycles of Innovation
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Blocking Creativity
• Many Blockers all around the organization
• #3 Company Culture
• What stories do you hear everyday? Mundane?
• Create a culture that tells stories about innovation
and stirs excitement about creativity. Publish key
achievements in news and journals
• #4 Operational Balance
• Operational excellence versus creativity
• Make a business case for creativity
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The Innovation Bootcamp
Nine Processes
Process #2
Hiring of people with diverse backgrounds
and experience, and avoiding "cloning."
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The Innovation Bootcamp
Nine Processes
Process #3
Encouraging employees to find new ways to
do their daily work, and empowering them to
make decisions.
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The Innovation Bootcamp
Nine Processes
Process #4
Creating an organization that extends out to
customers, suppliers, partners, and
environment.
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Nine Processes
Process #5
Stimulating research activities and providing
employees some free time to experiment.
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Nine Processes
Process #6
Allowing employees to take measured risks
(with small costs), and seizing opportunities.
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Nine Processes
Process #7
Creating processes to evaluate any idea on
merit, regardless of where it is coming from.
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Nine Processes
Process #8
Identifying and separating the creative from
operational functions in the organization.
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The Innovation Bootcamp
Nine Processes
Process #9
Using group creativity techniques frequently to
promote team building and generate new
ideas.
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The Innovation Bootcamp
3M “Innovative” Phrases
• ―Listen to anyone with an original idea, no
matter how absurd it might sound at first.‖
• ―Encourage; don’t nitpick. Let people run with an
idea.‖
• ―Hire good people, and leave them alone.‖
• ―If you put fences around people, you get sheep.
Give people the room they need.‖
• ―Encourage experimental doodling.‖
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3M Innovation Mechanisms
• ―Problem-solving missions‖- SWAT teams for customer
problems
• ―High impact programs‖ – 1 to 3 top priority products for
rapid Go-to-market
• Provide profit sharing – Individual investment
• Creating small autonomous business units and product
divisions for entrepreneurship
• 35 business units, 32 international companies, 35
laboratories, six businesses, thousands of products
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•"Give it a try--and
quick!"
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•"Mechanisms - build
that ticking clock!"
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DEVELOPING ORGANIZATIONAL
CREATIVITY
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The Innovation Bootcamp
SCAMPER
Alex Osborn introduced a
list of action verbs that
lead to the generation of
ideas to change
something. Robert Eberle
organized these action
verbs into the acronym
―SCAMPER‖
Reference: eCornell
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The Innovation Bootcamp
SCAMPER examples
• Business Process Outsourcing – Substitute
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The Innovation Bootcamp
SCAMPER examples
• Business Process Outsourcing – Substitute
• When companies began leveraging overseas partners
to help them with part or all of their business processes
such as back office, accounting, email, IT, service and
more, they essentially substituted their operations with
help and support from overseas.
• Later, many companies created their own offshore
operations to help them with their business processes.
• Initially, cost savings was a driver; eventually,
companies ran tighter and grew their business.
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SCAMPER examples
• Apple iPhone - Combine
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SCAMPER examples
• Apple iPhone - Combine
• iPhone is a combination of iPod (music player), Internet
browser, Video player (YouTube) and mobile phone.
• Apple upped the ante for iPhone 3G by combining GPS,
Corporate email, calendar and contacts, and Applications
(using the App Store) for gaming, entertainment,
healthcare, business, productivity, movies and more.
• By creatively combining these products and features,
Apple produced an innovative compact yet intuitive
smartphone that became a hit with consumers.
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SCAMPER examples
• Digg - Adapt
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The Innovation Bootcamp
SCAMPER examples
• Digg - Adapt
• With the ubiquity of the Internet, many Internet users
began reading their news online. Many stopped
subscribing to their paper newspaper altogether
(eliminate). However, Internet created new problems.
The sheer magnitude and frequency of news and
information and how to keep up with everything. Internet
provided opportunities for people to connect and network
• Digg saw this trend early on and adapted its platform
wherein community of readers rate (digg) online news.
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SCAMPER examples
• MP3 Technology and Players – Minimize
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The Innovation Bootcamp
SCAMPER examples
• MP3 Technology and Players – Minimize
• With the number of genre and artists growing each year,
the consumer is burdened by the ever growing CD
collection that began decking the living rooms. How can
a consumer easily organize all his music and choose
whatever music he wants to listen at any given time?
The CD players had become bulky with multi-disc
changers, and juke boxes that could hold hundreds of
CDs. Enter the new MP3 Players with MP3 software. A
small hand-held holds thousands of songs, organized
nicely with ability to playback any song.
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SCAMPER examples
• Grocery Store Check Out Receipt – Put to other uses
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The Innovation Bootcamp
SCAMPER examples
• Grocery Store Check Out Receipt – Put to other uses
• In order to reward loyal customers, generate additional
business through coupon marketing, and have
customers come back to buy more groceries, grocery
stores began printing coupons on the back of the
checkout receipts. Since a customer typically buys ten
or more items, the grocery receipt was long to begin
with. Hence, there was enough available space on the
back of the grocery checkout receipt to print something
useful. Enter coupons for merchandise and specials.
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SCAMPER examples
• Microsoft Office Home and Student Trial – Eliminate
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The Innovation Bootcamp
SCAMPER examples
• Microsoft Office Student or Standard – Eliminate
• Microsoft began offering light versions of its Office
software without the ―bells and whistles‖ for those
consumers who do not need the extra functionality
• The Student or Standard Office software is offered at a
reduced price and also comes in ―Trial‖ versions
• Microsoft also installs a light version of its software on
the computers from major manufacturers as a free trial
• Microsoft is able to increase its Office customer base,
raise the awareness, and make it affordable!
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SCAMPER examples
• Clothing Stores – Rearrange
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The Innovation Bootcamp
SCAMPER examples
• Clothing Stores – Rearrange
• Department Stores rearrange their store fronts based on
the seasons, events, holidays, and trends.
• For example, for the winter season, the store fronts and
windows will have jackets, woolens, scarf and coats.
• For holidays such as Christmas, the stores are decorated
with ornaments, ribbons and sell holiday gifts.
• For summer, the store fronts change the appearance into
shorts, skirts, half-sleeves and tank tops.
• Stores rearrange to maximize business.
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SCAMPER
• iTunes Store announced new model
of 69 cents, 99 cents, $1.29 for songs
• What could have Apple done
differently?
• Substitute, Combine, Adapt,
Minimize, Magnify, Put to other Uses,
Eliminate, Reverse, Rearrange
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The Innovation Bootcamp
Question Breakdown
• HOW:
• Before we ask ―how,‖ perhaps we should ask ―Why‖—
Why do we want to make more money? Are we
looking for a ―how‖ that will pay off immediately or at
the end of the quarter? What does it mean to make
more money? What will be the cost of making more
money? Do we know how to make money? Have we
already made some money, and how did we do it?
Can we just more effort or resources? Can we print
money? Who do we ask on how they make more
money?
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Question Breakdown
• CAN
• Can we make any money? What if we don’t make any
money? Can we charge our employees? Can we charge
our partners? Can we charge our landlord? Can we
organize a money collection day or event? Can we
increase the price of our products? Can we make more
money or is that impossible? If I collected the five-cent
deposit on every can of soda that our organization
drinks, would that make enough money for us? Can we
offer food and make money on the food we sell?
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Question Breakdown
• WE
• Who should be making money? Is ―we‖ our department, our
team, or you and I? Or is ―we‖ the whole company? Maybe
―we‖ aren’t the ones who should be making the money;
maybe another part of the organization should be
responsible. Who is ―we‖. Is it just the management or is it
everyone? Do we all want to make more money or is it just
some of us? Who is the most eager to make more money? Is
there a change we can make in who ―we‖ are that would help
us make more money? Whose money will we be acquiring?
Do we work together?
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Question Breakdown
• MAKE
• Can we make money? What does it take to make
money? Who knows how to make money? What are the
different ways of making money? Should we just make it
and keep it or should we invest it or spend it?
• MORE
• How much more money? Is more better than less? Could
we make the same amount of money and then use it
more efficiently? Who else can help us on this?
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Question Breakdown
• MONEY
• Is money what we want more of? Maybe we really want
more fame, more love, more time, more customers?
What kind of money—dollars, pounds, lire, yen? What is
likely to happen in the financial world this quarter that
might affect our attempt to get more money?
• THIS
• Why not last or next quarter? Is it really this quarter that
we should try to make more money? Maybe it would be
wiser to wait and make the money in the future?
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Question Breakdown
• QUARTER
• Is a quarter a realistic time frame? What about next six
months or a year? Have we made more money last
quarter? Maybe we should plan to make more money
this decade. How many quarters we need to make more
money? What if we put all our quarters and bought
lottery tickets? Instead of using our quarters for lunch,
what if we gave it to the company? Can we make more
money in quarters by installing video games and slot
machines?
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More Questions
• Ask Broader or Narrower Questions
• Clear definition of problem is essential
• Change the scope of a question
• Broader versions of: ―How can we make more
money this quarter?‖
• What would make us successful?
• Can we make more money this year?
• How can our entire industry prosper?
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More Questions
• Narrower versions of: ―How can we make more
money this quarter?‖
• How do we increase profits and cut costs?
• How do we sell more?
• How can we make money over the weekend?
• How can we sell to someone all around the
world 24/7?
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Metaphorically Speaking...
• Ask the Question of a Metaphor
• Is there a metaphorical relationship between making
more money and getting more customers? Or
recruiting more sales reps? Or doing more
partnerships?
• If yes, then the question becomes: How do we get
more customers, more sales reps or more partners?
• Do more marketing to customers, recruit sales reps
through HR, establish more partners through
business development
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#1
Stand in different
places
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#2
Use the lenses of
other domains
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#3
Ask powerful
questions
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#4
Foster new
knowledge
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#5
Create a visual verbal
journal
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#6
Change the pace of
attention
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Cycles of Innovation
• Thomas A. Stewart, editor of Harvard
Business Review, and Rosabeth Moss
Kanter, professor of Harvard Business
School
• "The Great Wheel of Innovation" and
"Innovation: The Classic Traps."
• Harvard Business Review
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Cycles of Innovation
• Kanter: ―Innovation gets rediscovered
as a growth enabler every half dozen
years.‖
• What causes the cycle of innovation?
• Erosion of ―institutional memory‖ as one
of the primary drivers of the innovation
cycle!
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Cycles of Innovation
• Why Erosion of Memory?
• Change in labor markets
• 20% voluntary turnovers
• Intra-company movement of individuals
and associated memories
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Cycles of Innovation
• Key challenge companies have is
creating processes to preserve
• the memories,
• the knowledge acquired,
• the insights gained
• what worked and did not work
• don’t repeat the mistakes
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Cycles of Innovation
• The Great Paradox of Innovation
• It's not about creating new
innovations, rather repeatable
processes that define how to create
innovation (and avoiding the same
mistakes)
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Cycles of Innovation
• Four Innovation Blunders
•#1 - ―A typical strategic blunder is
when managers set their hurdles
too high or limit the scope of
their innovation efforts‖
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Cycles of Innovation
• Four Innovation Blunders
• #2 - ―When managers strangle
innovation efforts with the same rigid
planning, budgeting, and reviewing
approaches they use in their existing
businesses--thereby discouraging people
from adapting as circumstances warrant‖
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Cycles of Innovation
• Four Innovation Blunders
•#3 - ―Companies must be careful
how they structure fledgling
entities alongside existing ones
to avoid a clash of cultures and
agendas‖
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Cycles of Innovation
• Four Innovation Blunders
•#4 - ―Companies commonly undervalue
and under invest in the human side of
innovation--for instance, promoting
individuals out of innovation teams long
before their efforts can pay off.‖
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The Innovation Bootcamp
Cycles of Innovation
• Google ―allows their brightest minds time to
experiment‖ while keeping a tremendous focus
on ―simplicity and the customer‖
• Proctor and Gamble, whose ―connect and
develop model calls for 50% of products to
come from outside‖ and where ―design and
innovation execs are part of the org chart.‖
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The Innovation Bootcamp
Today’s Agenda
• Unblocking Creativity And Innovation
• Blocking Creativity and Innovation
• Failures Driving Innovation
• Developing Organizational Creativity
• Six Ways to Find Innovation
• Cycles of Innovation
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The Innovation Bootcamp
Questions?
• Creativity begins with asking questions…
• Innovation happens when you find answers…
• No questions, no answer
• More questions, better answer
• ―The important thing is never to stop
questioning.‖ - Albert Einstein
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The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Driving Creativity and Innovation
www.InnovationMain.com
The Innovation Bootcamp
Contact Us
• Online: www.InnovationMain.com
• Email: info@InnovationMain.com
• Main: 1-877-904-6660
• Fax: 1-949-861-9320
www.InnovationMain.com
The Innovation Bootcamp
WELCOME!!
www.InnovationMain.com
The Innovation Bootcamp
Sanjay Dalal
Chief Innovator
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Driving Creativity and Innovation
www.InnovationMain.com
The Innovation Bootcamp
Today’s Agenda
• Leadership and Innovation – Ten Drivers
• Ten Traits of Creative Leaders
• Seven Characteristics of Innovative Teams
• Examples of Innovative Teams
• Ten Principles to Unleash Team Innovation
• Bales Team Interaction Analysis
• Nominal Group Technique (NGT)
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The Innovation Bootcamp
Leadership
“Great leaders create conditions that
get people organized to attack
problems. They help others learn
how to think, how to exercise
judgment and how to take action.” -
A.G. Lafley, CEO of Proctor &
Gamble
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Ten Traits
1. Ideas
Great at generating many ideas –
innovative, game changing and
even commonplace. Follow
through on ideas.
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The Innovation Bootcamp
Ten Traits
2. Experiment
Always looking to experiment with
good ideas. Sometimes, trying out
multiple times. e.g Edison
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The Innovation Bootcamp
Ten Traits
3. Belief
Unwavering belief in their creativity
and innovation, coupled with
originality in thinking.
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The Innovation Bootcamp
Ten Traits
4. Self-image
Smart and bright with a positive
self-image. More often, they are
not born geniuses.
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The Innovation Bootcamp
Ten Traits
5. Passionate
Passionate, expressive and
sensitive to their teams,
colleagues and surroundings.
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The Innovation Bootcamp
Ten Traits
6. Superior Judgment
Demonstrate superior judgment,
and do not make quick decisions
(although have a gut feel).
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The Innovation Bootcamp
Ten Traits
7. Independent
Non-conformists and independent,
requiring less social approval than
most people.
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The Innovation Bootcamp
Ten Traits
8. Problem Solvers
Innate ability to understand and
solve the problem, and manage
the consequences.
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The Innovation Bootcamp
Ten Traits
9. Realist Dreamers
Born dreamers with strong
imagination; however, manage to
keep things in perspective.
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The Innovation Bootcamp
Ten Traits
Seven Characteristics of
Innovative Teams
• Today’s Teams
• Highly Connected
• Distributed and Global
• Diverse
• Dotted Line Responsibilities
• Multiple Overlapping Priorities
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The Innovation Bootcamp
Seven Characteristics of
Innovative Teams
TEAMS, TEAMS, TEAMS
• Managers need Great Teams!!
• Teams do the real innovative work
• As the manager of a group of creative
employees, how do you consistently
create constant Team Innovation?
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The Innovation Bootcamp
Seven Characteristics
•1. The atmosphere is relaxed and
informal, and work is fun
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The Innovation Bootcamp
Seven Characteristics
•2. The task and goals are clearly
understood by all group members
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The Innovation Bootcamp
Seven Characteristics
•3. Ideas and feelings are
expressed freely and openly, and
with creativity
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The Innovation Bootcamp
Seven Characteristics
•4. Conflict is productive and often,
centered on issues as opposed to
on people
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The Innovation Bootcamp
Seven Characteristics
• 5. The group is aware of its own
functioning and dynamics, including
inefficiencies
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The Innovation Bootcamp
Seven Characteristics
• 6. In almost all cases, decisions are
made by consensus, and consensus
is not forced
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The Innovation Bootcamp
Seven Characteristics
• 7. When individual tasks are
assigned, they are accepted and
carried out in a timely manner by
group members
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The Innovation Bootcamp
Ten Principles
• 1. Establish the reasons and
objectives of forming a team.
Create a concise team vision and
mission statement that is crisp and
well understood.
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The Innovation Bootcamp
Ten Principles
• 2. Recruit the best team players
who will be the most adept at
achieving the said team objectives,
vision and mission. A players only!
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The Innovation Bootcamp
Ten Principles
• 3. Establish clear, participatory,
effective and elevating team goals
and plans. Complete commitment
from team members towards
achieving these objectives.
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The Innovation Bootcamp
Ten Principles
• 4. Articulate and communicate
team task functions and
relationship functions, and help the
team understand the differences
through examples. Build Trust and
Open Communications.
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The Innovation Bootcamp
Ten Principles
• 5. Develop healthy and productive
group and meeting norms, grow
team cohesiveness by building
collaboration, and manage social
loafing consequences.
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The Innovation Bootcamp
Ten Principles
• 6. Proactively manage team
behaviors and conflicts that could
either encourage or harm member
relations, and regulate situations
where individual needs are not
satisfied.
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The Innovation Bootcamp
Ten Principles
• 7. Cultivate and unleash Group
Creativity and Innovation.
• Basic Brainstorming, Nominal Group
Technique (NGT), and NGT-
Storming. “Any Creative Ideas
Today?”
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The Innovation Bootcamp
Ten Principles
• 8. Analyze, update and maneuver
team communication according to
the twelve categories comprising
Bales’ Interaction Analysis - Positive
reactions, Attempted answers,
Questions and Negative reactions.
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The Innovation Bootcamp
Ten Principles
• 9. Create a Team Assessment
Inventory on the team’s general
productivity, team goals, processes
and procedures, and member
relationships every three months to
analyze and calibrate the team
performance.
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The Innovation Bootcamp
Ten Principles
• 10. Have fun!! Create an
environment wherein the team
members enjoy their work, and the
team morale remains high.
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Bootcamp
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The Innovation Bootcamp
Today’s Agenda
• Leadership and Innovation – Ten Drivers
• Ten Traits of Creative Leaders
• Seven Characteristics of Innovative Teams
• Examples of Innovative Teams
• Ten Principles to Unleash Team Innovation
• Bales Team Interaction Analysis
• Nominal Group Technique
www.InnovationMain.com
The Innovation Bootcamp
Questions?
• Creativity begins with asking questions…
• Innovation happens when you find
answers…
• No questions, no answer
• More questions, better answer
• “The important thing is never to stop
questioning.” - Albert Einstein
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Driving Creativity and Innovation
www.InnovationMain.com
The Innovation Bootcamp
Contact Us
• Online: www.InnovationMain.com
• Email: info@InnovationMain.com
• Main: 1-877-904-6660
• Fax: 1-949-861-9320
www.InnovationMain.com
The Innovation Bootcamp
WELCOME!!
www.InnovationMain.com
The Innovation Bootcamp
Sanjay Dalal
Chief Innovator
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Building an Innovation Factory
www.InnovationMain.com
The Innovation Bootcamp
Today’s Agenda
• Innovators Case Studies
• Apple – Top Innovative Company
• Google – Innovations in Search
• Netflix – Innovations in Movie Rentals
• Toyota – Innovations in Hybrids
• Deloitte – Innovations in Consulting
www.InnovationMain.com
The Pyramid of Innovation
SUCCESS
Building an
Innovation Factory
© www.InnovationMain.com
The Innovation Bootcamp
Apple in 2000
• October 2000: Quarterly Results
• Apple posted a net profit of $170 million.
• Apple quarterly revenues were $1.87 billion
• Gross margins were 25.0%, down from
28.7% in the year ago quarter.
• 1,122,000 units shipped including over
570,000 iMac™ systems.
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The Innovation Bootcamp
Apple in 2000
• October 2000:
• ―We have identified several factors which we
believe contributed to our sales shortfall last
quarter, and we are taking strong steps to
remedy them going forward,‖ said Steve Jobs,
Apple’s CEO. ― …. Our plan is to be back on
track for the January quarter, and we remain
very excited about our products and
programs for 2001.‖
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The Innovation Bootcamp
Apple in 2000
• October 2000:
• Apple stock was around $10
• Apple market cap was less than a tenth of
today’s market cap
• Apple was considered ―dead alley‖ by most
industry observers and analysts
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The Innovation Bootcamp
Apple in 2001
• Why was Steve Jobs excited about 2001?
• Apple introduced iPod and iTunes in 2001
and changed the way people buy, hear and
organize music
• Apple created an industry first business
model of purchasing songs from iTunes
store for only 99 cents
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The Innovation Bootcamp
Apple in 2001
• January 2001: ―Apple® introduced iTunes, the
world’s best and easiest to use ―jukebox‖
software that lets users create and manage their
own music library on their Mac®.‖
• iTunes ―lets Mac users import songs from their favorite
CDs; compress them into the popular MP3 format and
store them on their computer’s hard drive; organize their
music using powerful searching, browsing and play list
features; and burn their own audio CDs.‖
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www.InnovationMain.com Apple.com
Apple Fast Forward
• Apple Computer, Inc.
• or
• Apple, Inc.
• Question:
• What is Apple today?
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The Innovation Bootcamp
Apple Today
• ―We’re armed with the strongest
product line in our history, the most
talented employees and the best
customers in our industry. And $25
billion of cash safely in the bank
with zero debt,‖ Steve Jobs, CEO of
Apple, October, 2008 Earnings
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The Innovation Bootcamp
Apple Today
• October 2008:
• Quarterly revenue of $7.9 billion and profit of
$1.14 billion. Revenue up 27%, Profits up
26% year over year
• Gross margin 34.7 percent, up from 33.6
percent in the year-ago quarter.
• International sales growing: 41 percent
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The Innovation Bootcamp
Apple Today
• October 2008:
• Apple shipped 2,611,000 Macintosh®
computers up 21% unit growth and 17%
revenue growth,
• Sold 11,052,000 iPods up 8% unit growth and
3% percent revenue growth, and
• Sold 6,892,000 iPhones compared to 1,119,000
in the year-ago-quarter, up over 500%.
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The Innovation Bootcamp
Answer…
• Creativity and Innovation
• Innovation in Products
• Innovation in Business Model
• Innovation in Customer Experience
• Innovation and Leadership
• Steve Jobs
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The Innovation Bootcamp
Innovation in Products
• Redefined Macintosh line of desktops and laptops
beginning with iMac in 1998 and iBook in 1999
• iTunes store and iPod player in 2001.
• Innovative Macintosh desktops and laptops with new
line of MacBook, Mac Pro and Mac Mini in 2006
• Smartphone revolution with iPhone in 2007 and
iPhone 3G in 2008
• Software innovation with OS X and Leopard, and
internet, design and productivity applications
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The Innovation Bootcamp
iMac Design
―The iMac design has
continuously
improved generation
after generation,
resulting in increased
material efficiency,
decreased packaging
mass and volume,
and decreased
energy consumption ―
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Compressed Time
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The Innovation Bootcamp
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Steve Jobs
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Apple iPod
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Apple iPod
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Apple iPod
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Disruptive Innovation
Successful Innovation
Apple iPod
The Innovation Bootcamp
Millions
Fiscal year
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iPod Turnaround?
1. Apple has introduced the new iPod touch at lower prices. Existing
iPod owners will upgrade, and lower prices will find new buyers.
2. Apple has lowered the starting price of iPod Shuffle to only $49 so as
to lure first-time iPod buyers.
3. Apple is experimenting with newer business models for the iTunes
store to provide better value, cheaper songs and DRM free music.
4. New App Store adds games & apps to iPod Touch.
5. Apple has introduced the new pink model of iPod nano, and also
expanded the partnership with Nike for the gym.
6. Apple reduced the iPod prices further in Summer 2008.
7. Apple promoted free iPod to new buyer of MAC for Fall 2008 school.
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(chart from Forbes)
The Innovation Bootcamp
iPod Opportunity
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(chart from Forbes)
The Innovation Bootcamp
iPod Turnaround?
• Latest Quarter Results – Jan, 2009
• Record 22,727,000 units shipped
• 3% Unit Growth (22.7 million)
• However, iPod revenue falls to $3,371
billion from $3,997 billion year over
year, a drop of 15.7%
• iPod price / unit drops to $148
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The Innovation Bootcamp
iPod Turnaround?
• In effect, Apple is shipping more iPods
and yet earning less revenue per iPod
sold
• However, Apple grows leadership
• iPhone cannibalizes iPod market?
• iTunes store shows revenue growth
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The Innovation Bootcamp
Apple iTunes
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The Innovation Bootcamp
Apple iTunes
•The world’s #1 music store — and more.
• Over 8 million 99¢ songs. Now 69¢ and $1.29
• Special Recommendations from the Genius sidebar.
iTunes Exclusives. Share songs by creating an iMix.
• Rent or buy blockbuster movies, get HD episodes of
favorite TV shows, download applications for iPhone
or iPod touch using the App Store.
• Subscribe to free podcasts, and shop for
audiobooks.
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The Innovation Bootcamp
Apple iTunes
• Innovation in Business Model
• Industry first Partnerships with
major music labels, TV networks,
movie publishers preceded by
partnerships with key CD music
software makers
• 99 cents music downloads, $2.99+
movie rentals, $1.99+ TV shows and
$9.99+ new movie downloads
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The Innovation Bootcamp
Apple iTunes
• Innovation in Customer Experience
• Intuitive, Easy-to-use, User-friendly
interface
• Social networking through sharing
of music – now DRM free
• Personalization & Customization
• Free downloads including music,
podcasts, applications and more
• Customers use it everyday!
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The Innovation Bootcamp
Apple iTunes
• Disruptive Innovation
• Disrupted CD industry and overtook Wal-
Mart (#1 Music Store)
• Disrupted MP3 download industry (>70%
market) by making it legal
• Potentially disrupts Movie Rental and
New Movie Download markets
• Creates new paid TV Show download
industry
• Another new market with App Store
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iTunes Challenges
• Challenges
• High Performance, Quality and Availability for
hundreds of millions of end users worldwide
• Confused Identity – Music store, Movie store,
Game store, Media store, or Application store?
• Keeping it simple and intuitive for the majority
of users
• Win-win partnerships with Music labels, Movie
studios, TV networks, Application vendors
• Increase the flat year/year growth rate
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The Innovation Bootcamp
iTunes Opportunities
• Opportunities – Sky is the limit!
• Become #1 Music Store in the World
• Become #1 Movie Download Store
• Become #1 Movie Rental Store
• Become #1 TV Shows Store
• Become #1 Gaming Store
• Become #1 Application Store
• Become the King of online Media and
Entertainment market
• Become a $1 billion quarterly business
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The Innovation Bootcamp
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Apple iPhone
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The Innovation Bootcamp
Apple iPhone
• In July 2008, Apple began selling iPhone 3G,
the second-generation iPhone.
• Vastly superior iPhone with 3G networking, built-
in GPS, increased capacity, faster performance,
app store, corporate email, calendar and
contacts, and lower ownership cost!
• Significantly expanded distribution by
establishing carrier relationships in over 70
countries
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The Innovation Bootcamp
Apple iPhone
• In July 2008, Apple began selling iPhone 3G,
the second-generation iPhone.
• Vastly superior iPhone with 3G networking, built-
in GPS, increased capacity, faster performance,
app store, corporate email, calendar and
contacts, and lower ownership cost!
• Significantly expanded distribution by
establishing carrier relationships in over 70
countries
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The Innovation Bootcamp
Apple iPhone
• ―iPhone 3G had a stunning opening weekend,‖
said Steve Jobs, Apple’s CEO. ―It took 74 days
to sell the first one million original iPhones, so
the new iPhone 3G is clearly off to a great start
around the world.‖
• Over 1 million units of iPhone 3G sold in 3 days
• Over 10 million iPhone apps downloaded in 1st
weekend of launch
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The Innovation Bootcamp
Apple iPhone
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The Innovation Bootcamp
Apple iPhone
• In fiscal Q4, 08, iPhone revenue was $806
million representing 10.2% of Apple’s total
revenue of $7.9 billion.
• iPhone deferred annual revenue totaled
$4.7 billion making Apple the 3rd largest
player in the cell phone market
• Over 12 million iPhones in 2008 (est)
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The Innovation Bootcamp
Apple iPhone
• iPhone App
Store hosted
by iTunes
• e.g. Epocrates
Rx application
• Healthcare
• Over 125K
downloads
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The Innovation Bootcamp
Apple iPhone
• Disruptive Innovation
• Disrupted Smartphone market category in
the worldwide mobile phone market share
• Overtook RIM, the established leader, in
new unit sales in the U.S.
• Can potentially expand and accelerate the
market of Smartphones further with ―Nano‖
• App Store provides new $$ opportunities
beyond mobile applications into the realm of
gaming, enterprise, entertainment & more
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The Innovation Bootcamp
Apple Leadership
•Steve Jobs – CEO of Apple
• Apple’s innovation and growth is first and
foremost driven by inner conviction about the
outer world – a conviction that is manifested
by Steve Jobs and largely led by him and
people around him.
• This conviction is about changing how
consumers live around music or
entertainment. – Erich Joachimsthaler
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Latest example…
• Precision aluminum unibody enclosure.
• Ultrathin 13.3-inch LED-backlit display.
• Up to 5x faster NVIDIA graphics
performance.
• All-new, smooth glass Multi-Touch trackpad.
• New design. New features. New
technologies.
• All engineered to standards that don’t exist
yet!
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The Innovation Bootcamp
Latest example…
• GO GREEN
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The Innovation Bootcamp
Latest example…
NEW MacBOOK
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The Innovation Bootcamp
www.InnovationMain.com Apple.com
The Innovation Bootcamp
Top-Down Bottom-Up
Innovations Innovations
Source of ideas Management / Customers and
Your Organization users
Drivers Internal resources, Deep
product, understanding of
positioning customer needs
Interaction Structured and Spontaneous and
managed non-linear
Strategy Go to the customer Invite customer to
participate
Processes Linear and strictly Emergent and
defined spontaneous
Methods Market research, Communities,
surveys, focus crowdsourcing,
groups peer-production,
social media
Questions?
• Creativity begins with asking questions…
• Innovation happens when you find
answers…
• No questions, no answer
• More questions, better answer
• ―The important thing is never to stop
questioning.‖ - Albert Einstein
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Driving Creativity and Innovation
www.InnovationMain.com
The Innovation Bootcamp
Contact Us
• Online: www.InnovationMain.com
• Email: info@InnovationMain.com
• Main: 1-877-904-6660
• Fax: 1-949-861-9320
www.InnovationMain.com
The Innovation Bootcamp
WELCOME!!
www.InnovationMain.com
The Innovation Bootcamp
Sanjay Dalal
Chief Innovator
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Building an Innovation Factory
www.InnovationMain.com
The Innovation Bootcamp
Today’s Agenda
• Innovators Case Studies
• Apple – Top Innovative Company
• Google – Innovations in Search
• Netflix – Innovations in Movie Rentals
• Toyota – Innovations in Hybrids
• Deloitte – Innovations in Consulting
www.InnovationMain.com
The Pyramid of Innovation
SUCCESS
Building an
Innovation Factory
© www.InnovationMain.com
The Innovation Bootcamp
www.InnovationMain.com
The Innovation Bootcamp
Google
• Google's mission is to organize the world's
information and make it universally accessible
and useful.
www.InnovationMain.com Google.com
The Innovation Bootcamp
Google
• Singular Focus on developing the "perfect
search engine," defined by co-founder Larry
Page as something that, "understands exactly
what you mean and gives you back exactly what
you want” in less than half a second.
www.InnovationMain.com Google.com
The Innovation Bootcamp
Google Business
• Search services and advertising
• Google AdWords advertisers create ads to drive
qualified traffic to their sites and generate leads
• Google publishing partners and Google Search deliver
those ads targeted to relevant search results powered by
Google AdSense.
• With AdSense, the publisher shares in the revenue
generated when readers click on the ads.
• Readers have to click for payment to get triggered.
www.InnovationMain.com Google.com
The Innovation Bootcamp
Google Principles
•Ten Design Innovation Principles:
•1. Focus on people – their lives, their
work, their dreams.
•2. Every millisecond counts.
•3. Simplicity is powerful.
•4. Engage beginners and attract experts.
•5. Dare to innovate.
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The Innovation Bootcamp
Google Principles
•Ten Design Innovation Principles
•6. Design for the world.
•7. Plan for today's and tomorrow's
business.
•8. Delight the eye without distracting the
mind.
•9. Be worthy of people's trust.
•10. Add a human touch.
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Google Grows
• Key reasons why Google is doing well:
•1. Quality of innovations
•2. Meaningful acquisitions (Earth, YouTube
and Double Click)
•3. Execution on core Search strategy
•4. International Search business (50%)
•New innovations: Android, phone the first
complete, open, and free mobile platform:
cheaper, better!
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Google Grows
• Sales rose 18% to $5.7 billion
• Earnings of $5.10 a share, up from $4.92
• "The performance was really very impressive,"
says Jeffrey Lindsay, an analyst with Sanford C.
Bernstein.
• Search advertising continues to look more
attractive to marketers than other kinds of ads
• Microsoft lost $1.6 billion last year alone on its
online business.
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Yahoo Falters
• "Yahoo's challenges are distinct between
search and display advertising and there needs
to be a plan to address fundamental and
competitive issues..," Martin Pyykkonen of
Wunderlich Securities
• Net revenue fell 2% to $1.38 billion, first decline
"since the '01 tech bubble." Leadership issues
• New CEO has set “really low” expectations
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Netflix
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Netflix Innovation
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About Netflix
• Netflix is the world's largest online movie
rental service, with more than eight million
subscribers.
• For one low monthly price, Netflix members
get DVDs delivered to their homes
• Members can instantly watch movies and
TV episodes streamed to their TVs and PCs,
all in unlimited amounts.
NO LATE FEES
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Business Model
NETFLIX = NO LATE FEES
1. Bet that Customers are OK for movies to
arrive instead of going to store to pick up
2. Customers will pay monthly subscription
3. Convenience, user reviews, choice
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Toyota
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Toyota
• Generates one million new creative ideas
each year
• Perennial top ten profitable companies of the
world
• Achieves market leadership while relentlessly
pursuing perfection and delivering some of the
best new innovations the world has ever seen.
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Toyota Innovations
•Matthew E. May, a senior University of Toyota
advisor, and the author of “The Elegant Solution:
Toyota's Formula for Mastering Innovation”
• How Toyota creates new innovations at the
breakneck speed of over 2,500 new ideas
implemented every day…
• History, foundation, guiding principles and
practice
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Toyota Innovations
• Guiding Principles for Driving Innovation
• 1. The Art of Ingenuity
• An individual has to be both an artist and a scientist.
“Is there a better way?”
• Ingenious vehicles such as Camry, RAV4, 4-Runner,
RX
•2. The (relentless) Pursuit of Perfection
• Rigorously search for an optimal solution – one that
yields low-cost, low-risk, high-impact breakthrough
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Toyota Innovations
• Guiding Principles for Driving Innovation
•2. The (relentless) Pursuit of Perfection
• Innovation happens at Toyota through
systematic pursuit of perfection at every level,
every department, in everything Toyota does.
• For example, the Lexus cars made by
Toyota epitomize perfection in the form of car
design, function, performance, service and
total satisfaction.
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Toyota Innovations
• Guiding Principles for Driving Innovation
• 3. The Rhythm of Fit
• How can a great innovation shape and then
change the attitudes and behaviors of people,
the way they think, they work, they live?
• A change that fits in the current time and
environment.
• For example, the Toyota Prius car.
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Toyota Innovations
• Blocking Innovation
• Obstacles or temptations that hinder
sustainable business innovation which Toyota
has tactfully avoided through out its history.
• Taking short cuts, trying to hit a home run every
time, creating products too complex that are top
loaded with extra dressing, and without a real
understanding of the innate customer need.
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Toyota Innovations
• Three Innovation Blockers
• 1. Swinging For Fences
• High risk. High reward. NOT. Build a
sustainable batting average, lasting innovation
• 2. Getting Too Clever
• Avoid extra "bells and whistles" that the
customer does not care about
• 3. Solving Problems Frivolously
• Creating without rigor and analysis
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Toyota Innovations
• Ten Principles for Making Innovation
• 1. Let Learning Lead
• Education and learning, especially
experiences, can drive substantial innovation.
• 2. Learn to See
• Unearth the latent needs of the customers,
and perceive the emerging needs.
• 3. Design for Today
• Focus on clear and present needs .
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Toyota Innovations
• Ten Principles for Making Innovation
• 4. Think in Pictures
• “Make your intentions visual -- you'll surprise
yourself with the image”
• 5. Capture the Intangible
• Capture the latent perceptions and emotions
• 6. Leverage the Limits
• Constraints and limits can spur ingenuity
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Toyota Innovations
• Ten Principles for Making Innovation
• 7. Master the Tension
• Learn to deliver when all else fails
• 8. Run the Numbers
• Sound technical analysis based on facts
• 9. Make Kaizen Mandatory
• Discipline – create standard, follow it, better it
• 10. Keep It Lean
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Toyota Challenges
• November U.S. car sales down 34% from last
year; luxury division (Lexus) sales down 40%
• $1.8 billion loss for the October-December
quarter, down sharply from ~$5 billion profit.
• Quarterly sales plunged 28.4 percent
• Expects a net loss of $3.85 billion for the
fiscal year through March - a stunning reversal
from the record ~$18 billion profit previous year
• First annual loss since 1950
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Toyota Challenges
• Turnaround Sales
• Cutting costs - Shutting down production at its
11 plants in Japan for 14 days
• New products. Committed to developing gas-
electric hybrids as a pillar of its growth strategy
• New Prius launched in January 09
• Increased and real competition from Ford and
Honda (profits) – Quality (Ford overtook),
Hybrids (good) and Innovations (Sync)
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Deloitte
• Accounting innovation can be "sexy".
• Strategic Innovation at Deloitte
• Deloitte is a worldwide organization
consisting of 147,000 employees
• Offices in more than 140 countries
• Revenue of $23.1 billion in fiscal year
2007
• More than 80% of the Fortune Global 500
References: Rick Rayson Presentation
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Deloitte Vision
•Strategic Innovation imperative at Deloitte
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Deloitte Innovation
•Deloitte has an urgent need to innovate on two
fronts:
* In our services to clients (for their often
unusual or difficult problems), and
* In our internal talent management and
execution (while facing a shrinking talent pool and
competition to recruit and harness the best talent).
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Deloitte “Edge”
• Innovation at Deloitte is driven by the thousands of
talented people working at the “edge” on client service
engagements
• Deloitte innovates by harnessing innovation that happens
at the edge, bringing it back to the core, and then pushing
it back out to the edge
• Deloitte consultants think of new ways to help solve their
clients’ business problems by leveraging thousands of
experiments in the field.
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Deloitte “Edge”
• Innovation for Deloitte is about :
• Accelerating the process of finding and
refining good ideas at the core,
• And then pushing them back out to the edge
• Speeding up the process of turning personal
innovation that happens in the field into
institutionalized innovation that can be
systematically delivered to our clients.
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Deloitte “Edge”
• How to find ways to efficiently and effectively
commercialize the ideas happening at the
“edge.”
• Deloitte has created Talent Innovation centers,
and Strategy, Research and Innovation Groups,
Innovation Quests, and Centers of Excellence
as part of the Client Innovation Services to
create game changing innovations.
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Deloitte “Edge”
• Enterprise Value Map: a tool that gives a
comprehensive view of all the drivers of value in
an organization.
• EVM has now morphed into a comprehensive
Value Map that all Deloitte clients benefit from..
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Today’s Agenda
• Innovators Case Studies
• Apple – Top Innovative Company
• Google – Innovations in Search
• Netflix – Innovations in Movie Rentals
• Toyota – Innovations in Hybrids
• Deloitte – Innovations in Consulting
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Questions?
• Creativity begins with asking questions…
• Innovation happens when you find
answers…
• No questions, no answer
• More questions, better answer
• “The important thing is never to stop
questioning.” - Albert Einstein
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Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Building an Innovation Factory
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Contact Us
• Online: www.InnovationMain.com
• Email: info@InnovationMain.com
• Main: 1-877-904-6660
• Fax: 1-949-861-9320
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WELCOME!!
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The Innovation Bootcamp
Sanjay Dalal
Chief Innovator
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The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Building an Innovation Factory
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The Pyramid of Innovation
SUCCESS
Building an
Innovation Factory
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The Innovation Bootcamp
Today’s Agenda
• Tools to Spark Ideas and Creativity
• Three Wave Pattern of Change
• Example of Innovation Process
• Five Principles for Driving Innovation
• Building an Innovation Factory
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Today’s Agenda
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Ridiculous Questions
There is no such thing as dumb question
Make connections to other objects or ideas
• Do we know any relevant proverbs or analogies?
• Does my favorite cartoon or Superhero have anything to
do with this? My favorite song? My favorite movie?
• How many roads must a man or woman walk down
before he can X? or make X? or do X?
• Could we make this more humorous? More beautiful?
• How could food be involved? Music? Sex? Nature?
Velcro? Love?
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The Innovation Bootcamp
Ridiculous Questions
There is no such thing as dumb question
What would your relatives or people you know think?
• What would my mother think? What would my best friend
think? What would my adversary think?
• What questions would a five-year-old child ask in this
situation?
• How would a teenager behave in this situation?
• Would my father do this? my son? my daughter?
• What does this have to do with the values of my
generation? The values of my organization?
Ridiculous Questions
There is no such thing as dumb question
What would happen if we Change this?
• What would happen if we turned it upside-down? Inside-
out? What if we break this into small parts?
• How can we pretend X is something else?
• What color should we use?
• What should it taste like? Smell like? Feel like? Sound
like?
• If I had unlimited time and money, how would I do it?
• What is the lifetime of X? Can it go on forever?
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The Innovation Bootcamp
Your Question
• Let us begin with your question…
• My Question:
•____________________________
Make Connections
• Combine or unite the contents of two or more
boxes that have never been united before
• e.g. Netflix
• Movies (Flix)
• Mail (Delivery)
• Postman (Person)
• Internet (Net)
• e.g. WebVan, YouTube, MySpace,
• Wikipedia, Craigslist, Facebook
Proverbs
• “Proverbs not only reflect the tried and true
wisdom of our culture, but that they also
reflect the way our brains are organized.”
• Roger Schank: Proverbs are an excellent
example of rules for understanding or
operating in the world e.g. explanation
patterns, or XPs.
Proverbs
Schank 3 Step Technique for Proverbs:
• 1. The first step is to look in a book of proverbs
under some of the headings that relate to this
problem
• 2. The next step in the process is to translate
the proverb into neutral terms
• 3. The third step is to relate the sound advice
in these proverbs to your own situation
Proverbs
Let us examine Your Question:
• 1. Associated Proverb:
•________________________
•
•2. Translate into neutral terms
•________________________
Today’s Agenda
Change
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Today’s Agenda
Innovation
Process
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Today’s Agenda
Five
Principles
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Top-Down Bottom-Up
Innovations Innovations
Source of ideas Management / Your Customers and
Partners
Organization users
Drivers Internal resources, Deep understanding Innate
product, positioning of customer needs need
Interaction Structured and Spontaneous and
managed non-linear Open
Strategy Go to the customer Invite customer to
Co-creation
participate
Processes Linear and strictly Emergent and Ordered
defined serendipitous Chaos
Methods Market research, Communities,
surveys, focus crowdsourcing, Web 2.0
groups peer-production,
social media
SUCCESS
Building an
Innovation Factory
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The Innovation Bootcamp
Key Takeaways
• Innovation is a strategic business growth driver, and
provides sustainable competitive advantage
• Be an Innovator – Learn, Inspire, Innovate
• Questions, Ideas, Creativity Tools, Institutional
memory, Don’t repeat Mistakes, Common sense,
Hard work, Six ways, Bottom-Up, Success stories
• Build an Innovation Factory
• Products, Design, Experience, Business Model,
People, Culture, Processes, Partners, Networks
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The Innovation Bootcamp
Questions?
• Creativity begins with asking questions…
• Innovation happens when you find answers…
• No questions, no answer
• More questions, better answer
• “The important thing is never to stop
questioning.” - Albert Einstein
www.InnovationMain.com
The Innovation Bootcamp
Bootcamp Schedule
• Six Engaging Online Sessions
• 1. Benchmarking & Leading with Innovation
• 2. Unblocking Creativity and Innovation
• 3. Unleashing Team Innovation
• 4. and 5. Innovators Case Studies
• 6. Building an Innovation Factory
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The Innovation Bootcamp
Contact Us
• Phone: 877-904-6660
• Email: info@innovationmain.com
• Sanjay Dalal: ceo@innovationmain.com
• Fax: 949-861-9320
• Online: www.InnovationMain.com
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Welcome to the Innovation Bootcamp!
On Demand Case Studies, Best Practices & Insights