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Warhammer Fantasy Roleplay 2nd Edition Character Sheet

Character Details Character Name:


Player __________________________ Weight________ Eye Color_______________ Current Career__________________________________
Race ___________________________ Height________ Hair Color______________ Previous Careers_________________________________
Star Sign ________________________ Gender_______ # Siblings ______________ Unspent Experience______________________________
Birthplace_______________________ Age__________ Distinguishing Characteristics______________________________________________

Characteristics
WS BS S T Ag Int WP Fel A W SB TB M Mag IP FP
weapon skill ballistic skill strength toughness agility intelligence willpower fellowship attacks wounds strength toughness move magic insanity fate points
bonus bonus points

Beginning
Advance Scheme
Advances
Current

Skills (Basic) Anyone can attempt these untrained at 1/2 skill


Animal Care (Int) + 10% or 20% + ___ = ___ % Charm (Fel) + 10% or 20% + ___ = ___ %
Command (Fel) + 10% or 20% + ___ = ___ % Concealment (Ag) + 10% or 20% + ___ = ___ %
Consume Alcohol (T) + 10% or 20% + ___ = ___ % Disguise (Fel) + 10% or 20% + ___ = ___ %
Drive (S) + 10% or 20% + ___ = ___ % Evaluate (Int) + 10% or 20% + ___ = ___ %
Gamble (Int) + 10% or 20% + ___ = ___ % Gossip (Fel) + 10% or 20% + ___ = ___ %
Haggle (Fel) + 10% or 20% + ___ = ___ % Intimidate (S) + 10% or 20% + ___ = ___ %
Outdoor Survival (Int) + 10% or 20% + ___ = ___ % Perception (Int) + 10% or 20% + ___ = ___ %
Ride (Ag) + 10% or 20% + ___ = ___ % Row (S) + 10% or 20% + ___ = ___ %
Scale Sheer Surface (S) + 10% or 20% + ___ = ___ % Search (Int) + 10% or 20% + ___ = ___ %
Silent Move (Ag) + 10% or 20% + ___ = ___ % Swim (S) + 10% or 20% + ___ = ___ %

Skills (Advanced) You Have to be trained to attempt these skills


Animal Training (Fel) + 10% or 20% + ___ = ___ % Blather (Fel) + 10% or 20% + ___ = ___ %
Channeling (WP) + 10% or 20% + ___ = ___ % Charm Animal (Fel) + 10% or 20% + ___ = ___ %
Dodge Blow (Ag) + 10% or 20% + ___ = ___ % Follow Trail (Int) + 10% or 20% + ___ = ___ %
Heal (Int) + 10% or 20% + ___ = ___ % Hypnotism (WP) + 10% or 20% + ___ = ___ %
Lip Reading (Int) + 10% or 20% + ___ = ___ % Magical Sense (WP) + 10% or 20% + ___ = ___ %
Navigation (Int) + 10% or 20% + ___ = ___ % Pick Lock (Ag) + 10% or 20% + ___ = ___ %
Prepare Poison (Int) + 10% or 20% + ___ = ___ % Read/Write (Int) + 10% or 20% + ___ = ___ %
Sail (Ag) + 10% or 20% + ___ = ___ % Set Trap (Ag) + 10% or 20% + ___ = ___ %
Shadowing (Ag) + 10% or 20% + ___ = ___ % Sleight of Hand (Ag) + 10% or 20% + ___ = ___ %
Torture (Fel) + 10% or 20% + ___ = ___ % Ventriloquism (Fel) + 10% or 20% + ___ = ___ %
_______________ ( ) + 10% or 20% + ___ = ___ % _____________ ( ) + 10% or 20% + ___ = ___ %
_______________ ( ) + 10% or 20% + ___ = ___ % _____________ ( ) + 10% or 20% + ___ = ___ %
_______________ ( ) + 10% or 20% + ___ = ___ % _____________ ( ) + 10% or 20% + ___ = ___ %
by texaspoet@gmail.com
Talents
Talent Description Talent Description
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Weapons
Weapon Group Damage Range Reload Qualities/Description Enc

Armor
Armor Type/Description Locations Covered Toughness Bonus Armor Points Enc
Head
Arms
Body
Legs
Gold Crowns: Silver Shillings: Brass Pennies:
Trappings 1 Gold = 20 Shillings, 1 Shilling = 12 Pennies

Item Location Enc Item Location Enc Item Location Enc Item Location Enc
Experience unspent xp: spent xp:
Skill/Talent/Char XP cost/Description Skill/Talent/Char XP cost/Description
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Notes & Miscellany


WARHAMMER FANTASY ROLEPLAY 2ND EDITION COMBAT OPTIONS ACTIONS TIME VARIES
HALF ACTIONS FULL ACTIONS Cast
One spell/round max. If the caster spends a half
Ready Guarded Attack action before casting, may make a Channeling
Ready or pick up an item or weapon, drink a -10% WS but +10% to dodges or parries this Test to augment roll.
draught turn
Reload
Aim Swift Attack Reload a missile weapon; loading time varies by
+10% to Standard attack after aiming All allowed melee or ranged attacks (equal to A) weapon/talents.
Standard Attack All Out Attack Use a Skill
Single ranged or melee attack Melee only +20% WS but cannot parry or dodge Time required varies by Skill.
this round
Parrying Stance
Any time before next turn, parry one successful Charge Attack COMBAT MODIFIERS: MELEE
melee attack (once per round). Ends at the start Move Mx2 in squares for 2+ squares (last 2
of your next turn. If you have a weapon in your squares must be in a straight line) and attack Unaware opponent +30%
secondary hand, may parry once per round as a with +10% WS
free action. Stunned opponent, or 3 vs. 1 +20%
Defensive Stance
Maneuver Foe’s melee attacks are at -20% WS until his next Knocked down, or 2 vs. 1 +10%
Opposed WS Test. If successful, foe moved 1 turn. You cannot attack this turn. You are knocked down, in hvy rain or mud -10%
square in the direction of your choice. You may
advance 1 square as well. Disengage Called shot, dodging while knocked down -20%
Make a normal Move without being subject to a
Feint Free Attack. Attacking in deep snow, parry giant’s club -30%
Opposed WS test. If successful, your following
Standard attack cannot be dodged or parried. Jump/Leap
Jumping down or leaping across a distance. COMBAT MODIFIERS: RANGED
Delay You must have line of sight to the target. Targets may not
Your turn ends immediately and a half action is Run dodge or parry ranged attacks. You cannot make ranged
reserved for use any time before your next turn. Run at full speed (Mx3 in squares). Attacks attacks in melee unless using a pistol or hand crossbow.
If two characters try to use a delayed action against you until your next turn: ranged -20%
BS, melee +20% WS. Cannot run in difficult Target has shield -10%
simultaneously, opposed Agility test.
terrain. Long Range -20%
Stand/Mount
Stand from prone position or mount a horse. Extreme Range May fire up to long
PARRYING range x2, but must Aim first -30%
Move Attacks or Parries from a secondary hand are -20% WS
Normal move (M in squares). Difficult terrain (except weapons with the Balanced quality); -10% for Shooting into Melee -20%
halves move. shields and weapons with the Defensive quality.

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