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presents

D E AT H W I N G
“We are gathered tonight, not as soldiers of the
Emperor, but by ancient custom, as warriors of the
People. To this, I give my blessing as Captain and
Warchief. We are here as speakers for our clans,
joined in brotherhood so that we might speak with
one voice, think as one mind and discern the correct
path for all our peoples.”
Cloud Runner knew his words rang false.
Those present were not speakers for their
clans. They were their clans.
“We must speak concerning the fate of our world
and our honour as warriors. This is a matter of life
and death. Let us speak honestly, according to the
manner of our people.”

The Deathwing Anthology


ORIGINS OF THE D E AT H W I N G
IN THE YEARS FOLLOWING THE DESTRUCTION OF CALIBAN IN THE SHROUDED
D AY S O F T H E HORUS HERESY, THE DARK ANGELS BEGAN TO RECRUIT FROM A
N U M B E R O F W O R L D S . O N E P L A I N S W O R L D W A S PA R T I C U L A R LY P R O D U C T I V E , I T S
I N H A B I TA N T S S T R O N G O F B O D Y A N D N O B L E O F S P I R I T .

MANY WERE INDUCTED INTO THE CHAPTER O N B E I N G T E S T E D AT T H E ABODE


OF THE ANCESTORS ON A PLACE THE TRIBES BELIEVED WAS HALLOWED BY THE
ANCESTORS NAMED SPIRIT HILL. TAKEN T O F I G H T A M O N G S T T H E D A R K S TA R S
OF THE IMPERIUM, A D I S P R O P O R T I O N AT E N U M B E R O F T H E S E C L A N W A R R I O R S
EARNED THEIR INDUCTION INTO THE ELITE F I R S T C O M PA N Y : THE D E AT H W I N G .

T H E D E AT H W I N G O F T H E P R E S E N T D AY I S A V E R Y D I F F E R E N T O R G A N I S AT I O N
T O T H AT W H I C H O P E R AT E D D U R I N G T H E G R E AT C R U S A D E A N D T H E D AY S T H AT
FOLLOWED. CLAD I N B U R N I S H E D B L A C K , T H O S E E A R LY M E M B E R S O F T H E FIRST
C O M PA N Y W E R E G R E AT H E R O E S A L L , E Q U A L L I N G A N D E X C E E D I N G T H E D E E D S
AND HONOURS OF THEIR BRETHREN IN THE REST OF THE C H A P T E R . T O D AY , THE
D E AT H W I N G M AT C H E S T H E I R F O R E B E A R S I N C O U R A G E , B U T S T R I D E I N T O B AT T L E
W E A R I N G B O N E - W H I T E TA C T I C A L D R E A D N O U G H T A R M O U R .

THIS I S T H E TA L E O F H O W T H I S C H A N G E C A M E A B O U T . IT I S A TA L E O F T H E
LOSS AND REBIRTH OF A WORLD; A TRAGEDY – AND A TRIUMPH.

Contents
Origins of the Deathwing 3

Heroes of the Deathwing 5


Squad Paulo 6
Squad Marius 7

Missions 8
I: Flight of Two Heads Talking 8

II: Beneath the Dark City 9

III: Secrets 10

IV: Revenge 11

V: Kill the Beast 12


ORIGINS OF THE D E AT H W I N G

WHEN THE DARK ANGELS RETURNED TO TEST THE POPULACE OF THE PLAINS
WORLD, IT WAS TRADITIONAL FOR THE MEMBERS OF THE D E AT H W I N G DRAWN FROM
THE WORLD TO REVISIT. BORNE IN ON THUNDERHAWK GUNSHIP, THE A S TA R T E S
W E R E A C C U S T O M E D T O B E I N G G R E E T E D B Y C E L E B R AT I O N S A N D REJOICING.

HOWEVER, WHEN C A P TA I N E Z E K I E L , WHO HAD BEEN KNOWN AS CLOUD RUNNER


BEFORE HIS ASCENSION, LED HIS MEN BACK TO THEIR HOMEWORLD, THERE WERE NO
WELCOMES; NO GREETINGS; NO SONGS.

THE CLANS HAD DISAPPEARED. THEIR HUNTING GROUNDS WERE DESERTED AND
T H E I R C A I R N S D E S E C R AT E D . IN T H E VA L L E Y B E L O W , A D A R K C I T Y H A D B E E N R A I S E D .
TO THEIR HORROR, THE A S TA R T E S REALISED IT WAS THE WORK OF GENESTEALERS.

A S PA C E H U L K H A D C R A S H - L A N D E D O N T H E P L A N E T M A N Y Y E A R S P R I O R T O T H E I R
R E T U R N , A N D T H E VA L I A N T P L A I N S P E O P L E H A D B E E N D R A G G E D I N T O S L AV E R Y B Y
T H E H I L L T R I B E S , O P E R AT I N G U N D E R T H E C O N T R O L O F T H E I N S I D I O U S X E N O S .

THE TRIBES, AND THE PLANET, WERE AS GOOD AS DEAD. DUTY TO THE WIDER
IMPERIUM WARRED WITH DUTY TO THEIR HOMEWORLD, AND LOST. CLOUD RUNNER
LED HIS MARINES AGAINST THE GENESTEALERS, DETERMINED TO WIPE OUT ALL
TRACE OF THE ALIENS AND RECLAIM THE PLANET.

KNOWING THE C H A P T E R W O U L D C E N S U R E T H E I R A C T I O N S A N D T H AT D E AT H L I K E LY
AWAITED THEM, THE A S TA R T E S A D O P T E D T H E C O L O U R S O F M O U R N I N G , A N D
PA I N T E D T H E I R A R M O U R W H I T E ; C O V E R I N G T H E C E N T U R I E S O F H O N O U R A N D V I C T O R Y
WITH THE ANCIENT SYMBOLS OF THEIR LOST CLANS.

SUCCESS THROUGH SACRIFICE WOULD


B R I N G T H E M T H E C H A N C E T O AT O N E –
B U T G R E AT E R S T I L L , T H E K N O W L E D G E
OF VENGEANCE AND THE EMPEROR’S
JUDGEMENT BROUGHT TO THEIR
ENEMIES. THE ODDS WERE AGAINST
T H E M ; B U T T H E FAT E O F T H E W O R L D
AND ITS PEOPLE HUNG BY A THREAD.
WORSE – IF THE A S TA R T E S FA I L E D ,
N O T O N LY W O U L D T H E W O R L D FA L L ,
THE CHAPTER AND THE IMPERIUM
STOOD TO LOSE SOME OF THEIR
G R E AT E S T C H A M P I O N S ...

Hidden deep beneath


the dark city, the
bloated Patriarch, father
of the foul genestealer
brood, lies in wait.
H E R OE S OF THE D E AT H W I N G
T H I R T Y A S TA R T E S O F T H E D E AT H W I N G D E S C E N D E D T O T H E P L A N E T , L E D B Y
B R O T H E R -C A P TA I N E Z E K I E L A N D E P I S T O L A R Y L U C I A N . T H E Y W E R E H O R R I F I E D B Y
T H E P R E S E N C E O F T H E G E N E S T E A L E R M E N A C E , A N D T H E T R A G E D Y O F T H E I R W AY O F
L I F E PA S S I N G S T R U C K E A C H O N E D E E P .

D E E P LY C O N F L I C T E D B E T W E E N D U T Y A N D REVENGE, EZEKIEL CALLED A


G AT H E R I N G O F W A R R I O R S , A S K I N G A L L O F HIS WARRIORS FOR THEIR COUNCIL IN
T H E A G E - H A L L O W E D W AY .

DIVISIONS W E R E D E E P , A N D TA L E S W E R E T O L D T H AT E X P L O R E D A L L P O S S I B L E
PAT H S , F R O M T H E S T R I C T D I R E C T I V E S O F T H E C O D E X A S TA R T E S , H A L L O W E D B AT T L E
MANUAL OF THE I M P E R I U M , T O T H E R E D - E Y E D I M P E R AT I V E T O A S S A U LT T H E C I T Y
I M M E D I AT E LY . E V E N T U A L LY , E Z E K I E L R E A C H E D H I S D E C I S I O N ...

Known in his last days by


the old title ‘Shaman’, Two
Heads Talking is a powerful
psyker and expert tactician.
His personality exemplifies
the people of the plains
clans’ traditional virtues of
humility and self-sacrifice
crif
cr i icc e in
if
CLOUD RUNNER T W O H E A D S TA L K I N G the line of duty.
Brother-Captain Ezekiel is
remembered amongst the
Dark Angels as one who
laid the destiny of a world
before himself. When he
and his brethren did not W ithdrawn but commanding,
m an
a ndi
ding
di ng,,
ng
return, the Chapter was Four Deaths has foughtg ht tthe
he
forced to war without its genestealers before, and d
Terminator elite. For this, knows full well the miserable
his successor Broken Knife odds of survival, let alone
suspected him of Heresy. success. Despite this, Four
Cloud Runner’s wise council Deaths is respected, if not
and personal qualities liked, for his harsh leadership
ea
a de
dersrship
p
convinced him otherwise. To F O U R D E AT H S and high standards.
his last days, Cloud Runner
was an example of the best
and
a
an brightest
d br
brig
ig
g ht
ht in humanity.
S Q UA D P AU L O

Born in the same clan as


Cloud Runner, Nest of
Scorpions enjoys a close
relationship with the Captain,
and like all members of their
clan, endured the Weasel’s
Claw ritual to prove hiss
B L O OD Y M O O N NEST OF S CO R P I O N S bravery, never once crying
yin
yi ng o
out.
ut.
ut

Honour guard to the


Librarian Two Heads
Talking and sergeant
amongst the Deathwing,
Bloody Moon exemplifies
the dutiful nature of the Touched by the ancestors,
Dark Angels. Sanguine Spirit Feather’s hair has always
in temperament, and been purest white, and even
moderate and considered the Primarch’s geneseed
in all his actions, Bloody did not alter this. Prone to
Moon brings wise council occasional brilliant flashes of
to Cloud Runner and his tactical insight, Spirit Feather’s
brethren. Despite his sharp eye and presence ce o off
S P I R I T F E AT H E R mind is vital to the squad.
u ad
a d.
great sorrow, he proposed
following the Codex’s
standard procedure:
evacuation and virus-
bombing. Over-ruled,
he bowed to the group’s
wishes and fights as bravely The only non-native member
off the marines.
as anyy o of the returning group,
Brother Ymiel was granted the
honorific ‘Embrace of Martyrs’
by the marines of the clans.
Embrace of Martyrs’ expertise
with a chainfist proved vital
within the confines of tthe
h
he
E M B R A C E O F M A R T Y R S buried hulk.

Sour Hawk is an expert in


heavy weaponry, being drafted
into the Deathwing directly
from the devastator company.
Deadly accurate with the
chapter’s whole armoury, Sour
or tthe
Hawk’s preference is for he
SOUR HAWK deadly assault cannon..
S Q UA D M A R I U S

Marked with the Y-shaped


scar tattooes of his tribe,
Broken Owl gave up his place
as son of the Chief to seek
immortality as a Sky Warrior.
Driven and deadly, Broken
Owl’s sorrow is rivalled onlyy byy
B R OK E N O W L the fury of his flamer. W E A S E L -F I E R C E
Later remembered as ‘the
greatest warrior of our
generation’, Brother Marius’
original name sums up
his feral intelligence and
Youngest of the Astartes cunnning character, traits
present, Harvest Buck is tempered by his taciturn
dutiful and detached. He nature. Untroubled by
had hoped to win glory as a sentimentality, Weasel-
member of the Deathwing, Fierce proposed taking the
but knows now he is nothing fight to the genestealers
but a ghost. His sole wish with bolter, blade and his
is to avenge his clan wi
w
with
t
th lightning claws. His squad
HARVEST BUCK hammer and shield. follows his example of fury
in assault, concentrating
on close-in weaponry
supported by White Eagle’s
fast reactions with storm
bolter and power fist.

A daring, quick-witted and


innovative Astartes, White
Eagle fully expected never to
return to the Chapter. In fact,
as one of the few survivors,
he re-established his clan
and later elected to rejoin
ejj oi
oinn his
WHITE EAGLE long-lost brethren.

Lame Bear is the bulwark


a rk
of the thirty marines that
h att
returned to find their
homeworld ruined. Huge,
ruled by his emotions of
grief and rage, Lame Bear is
a great ally – and a terrible
foe! Like Harvest Buck, this
L AME BEAR huge marine wields a Thunder
Hammer and Storm Shield.
M I S S I O N I – F L I G H T OF
T W O H E A D S TA L K I N G

“T W O H E A D S T A L K I N G R A N F O R H I S L I F E . T H R O U G H T H E D A R K E N E D S T R E E T S , G E N E S T E A L E R S P U R S U E D , L O P I N G A L O N G ,
S W I F T A N D D E A D LY . H E S E N S E D T H E I R P R E S E N C E A L L A R O U N D .

“H E L E A P T O V E R A P I L E O F R U B B I S H W H I C H L AY I N H I S PAT H A N D S W E P T R O U N D A C O R N E R I N T O A M A I N R O A D .
“T W O H E A D S T A L K I N G R A N W E A R I LY . H I S H E A R T W A S P O U N D I N G , A N D H I S B R E AT H W A S R A G G E D . T H E S T R A I N O F
M A I N TA I N I N G T H E S P E L L O F C O N C E A L M E N T F O R S O L O N G H A D S A P P E D H I S S T R E N G T H . H E W O N D E R E D H O W L O N G H E
C O U L D K E E P U P T H I S PA C E .”

OBJECTIVES Genestealers
Two Heads Talking must survive for as long as For turns 1–4, genestealers may only enter
possible and attempt to slay the Patriarch. play at the first wave entry points, marked
with 1 arrow. For turns 5–8, genestealers may
also enter play from second wave entry points,
FORCES
marked with 2 arrows. From turn 9 onwards,
Marines genestealers may also enter at third wave entry
The Marine player has the following forces: points, marked with 3 arrows.
1 Marine Librarian with Storm Bolter and The Patriarch must start play in the room
Force Axe. marked O.

Genestealers SPECIAL RULES


The Genestealer player starts with 2 blips Patriarch: The Patriarch is identical in all
and receives 2 blips as reinforcements respects to the Broodlord.
per turn. W ise and Experienced: The Marine player may
redraw command points exactly as though he
DEPLOYMENT had a sergeant present.
Marines
The Marine Librarian enters play through ENDING THE MISSION
the indicated entry area. If the Librarian kills the Patriarch and survives
for 12 turns, the mission is a success. If the
Librarian survives for 12 turns or kills the
Patriarch, the mission is a draw. On any other
result, the mission is a failure.
M I S S I O N II – B E N E AT H
THE DARK CITY

“W E MARCHED THROUGH THE BLACK


G AT E S A N D W E R E A S S A U LT E D B Y
STEALERS. AT FIRST, THEY SEEMED
CONFUSED, AS IF THEY HAD SUFFERED
A G R E AT S H O C K . THEY AT TA C K E D I N
S M A L L G R O U P S W I T H N O PAT T E R N A N D
NO GUIDING INTELLIGENCE, AND WE
CUT THEM DOWN.

“I N THE CENTRE OF THE CITY WE


FOUND A TEMPLE – A B U I L D I N G T H AT
O B S C E N E LY PA R O D I E D T H E IMPERIAL
C U LT , D O M I N AT E D B Y A H U G E
F O U R - A R M E D S TAT U E O F W H AT W A S
INTENDED TO BE THE EMPEROR. WE
TOPPLED IT INTO THE STREET AND
B E N E AT H I T F O U N D A N E N T R A N C E
INTO THE UNDERWORLD.

“D O W N WE WENT INTO THE COLD


M E TA L C O R R I D O R S . WE PA S S E D
THROUGH AIRLOCKS AND BULKHEADS.
I T W A S L I K E A B U R I E D S PA C E C R A F T .
WE STILL FOLLOWED OUR LIBRARIAN’S
L O C AT O R F I X ...”

OBJECTIVES DEPLOYMENT
The Marines must gain access to the Marines
lower levels via any of the squares The Marines enter play through either of the
marked B. They can use the controls on squares marked A.
the square marked X to unlock the doors
Genestealers
to the lower levels.
The Genestealer reinforcements can enter at
any of the marked entry points.
FORCES
Marines
SPECIAL RULES
The Marine player has the
Locked doors (marked with an X) are bulkheads,
following forces:
and may not be destroyed by shooting. They
Squad Paulo may be destroyed in close assault as normal.
1 Marine Sergeant with Storm Bolter and
Power Sword.
Genestealers are not forced to lurk in this
2 Marines armed with Storm Bolter and mission, and may enter play even if a marine is
Power Fist. within 6 squares of the entrey point.
1 Marine armed with Assault Cannon and
Power Fist.
Control point: Any Marine on the square
1 Marines armed with Storm Bolter and marked X may spend 2APs to open and close
Chain Fist. any number of doors on the board. He may
lock them open or closed.
Genestealers
The Genestealer player starts with 2 blips ENDING THE MISSION
and receives 2 blips as reinforcements If the Marine player manages to get
per turn. three or more marines off the board via
the squares marked B, the mission is a
success. If the Marines are all killed then
the mission is a failure.
M I S S I O N III – S E C R E T S
PUSHING DEEPER INTO THE BURIED HULK,
B R O T H E R S P I R I T F E AT H E R D E T E C T E D S E A L E D
BLAST DOORS AHEAD. UNSURE WHETHER
THE FORCE COULD CUT THROUGH BEFORE
BEING OVERWHELMED, CLOUD RUNNER
SPLIT HIS COMMAND, PUSHING ON WITH
SQUADS PAULO AND MARIUS, WHILE
SENDING THE REMAINING T E R M I N AT O R S ON
D E L AY I N G M I S S I O N S .

C O N TA C T W A S S W I F T LY L O S T B E T W E E N
THE SQUADS DUE TO THICK SHIELDING
THROUGHOUT THE HULK. IN TRYING TO
E S TA B L I S H A R A L LY P O I N T , SERGEANT FOUR
D E AT H S D E T E C T E D A HIDDEN SUB-LEVEL.
HE LED THE REMNANTS OF HIS SQUAD
UPWARDS INTO THE PITCH DARKNESS, WHERE
H E F O U N D T H E E M B AT T L E D S U R V I V O R S O F
SQUAD SWIFT KITE.
A P P R A I S E D O F T H E S I T U AT I O N , F O U R
D E AT H S W A S I N F O R M E D O F A C R U C I A L
CONTROL CHAMBER IN THE LEVEL. HE
DETERMINED TO SEIZE IT AND SPEED UP
CLOUD RUNNER’S DESCENT.

OBJECTIVES DEPLOYMENT
The Marines must access the control room Marines
and unlock the blast doors to the lower levels, Squad Four Deaths are deployed in the
speeding their brethren’s descent. Imperial control area marked.
Members of squad Swift Kite are placed by the
FORCES genestealer player in any of the rooms marked
Marines with an ‘o’. Both must be placed in the same
room. The marine player chooses their facing.
The Marine player has the following forces:
Squad Four Deaths
Genestealers
1 Sergeant with Storm Bolter and
Power Sword. The Genestealer reinforcements can enter at
any of the marked entry points.
2 Marines armed with Storm Bolter and
Power Fist.
1 Marine armed with Thunder Hammer and SPECIAL RULES
Storm Shield. Control room: The controls are in the square
marked A. Any Marine in this square may spend
2AP to unlock the blast doors to the lower
Squad Swift Kite
levels of the hulk.
1 Marine armed with Assault Cannon and
Biometric security: Genestealers may not open
Power Fist.
the door to the control room.
1 Marine armed with Lightning Claws.
Limited brood: Remove all but two blips
marked 3 from the stack before you begin.
Genestealers Alone in the Dark: This deck is pitch black. Line
The Genestealer player starts with of sight is reduced to 9 squares.
no blips and receives 3 blips as
reinforcements per turn.
ENDING THE MISSION
If the Marine player unlocks the blast doors
in 12 turns or less the Marine win. If the blast
doors are unlocked but it takes more than
12 turns the mission is a draw. If the Marines
are all killed without the blast doors being
unlocked the mission is lost.
M I S S I O N IV – R E V E N G E

“N O W THE STEALERS B E G A N T O AT TA C K A G A I N . BUT THIS “I SAW A SCORE OF THEM SLAIN BY FLAMER FIRE, AND
T I M E T H E I R AT TA C K S W E R E C O - O R D I N AT E D , G U I D E D B Y T H E S T E N C H T H AT F I L L E D T H E A I R W A S I N D E S C R I B A B L E .
SOME MALIGN INTELLIGENCE. THEY S P E N T T H E I R L I V E S R E C K L E S S LY I N T H E I R B L I N D L U S T

“T H E Y F L A N K E D U S T H R O U G H PA R A L L E L C O R R I D O R S , TO KILL US.

DROPPED THROUGH VENTS IN THE CEILING. HORDES OF “A N Y O T H E R S Q U A D , E V E N O T H E R T E R M I N AT O R S , W O U L D


STEALERS AT TA C K E D F R O M A L L S I D E S . W AV E S O F T H E M H AV E B E E N B E AT E N B A C K B Y T H E S H E E R F U R Y O F T H E I R
S C U T T L E D F O R W A R D W I T H B L I N D I N G S P E E D , T H R E AT E N I N G AT TA C K , B U T W E W O R E T H E M A R K O F T H E D E AT H W I N G .
TO OVERWHELM US WITH SHEER NUMBERS. OUR FUNERAL DIRGES HAD BEEN SUNG – FEAR WAS NOT

“S T I L L T H E Y C A M E . O U R P O I N T M E N A N D R E A R G U A R D I N U S .”

W E R E A M B U S H E D A N D K I L L E D . T H E T H R E AT S C A M E S O
FA S T , W E A L M O S T D I D N ’ T H AV E T I M E T O R E S P O N D .

OBJECTIVES DEPLOYMENT
The Marines must sell their lives as dearly as Marines
possible before they are overwhelmed. The Marines enter play through the square
marked X.
FORCES Genestealers
Marines The Genestealer reinforcements can enter at
The Marine player has the any of the marked entry points.
following forces:
Squad Marius SPECIAL RULES
1 Marine Sergeant with Lightning Claws. Fear Was Not In Us: All of the marines
2 Marines armed with Thunder Hammer and count as combat veterans, gaining +1 to
Storm Shield. their dice rolls in close combat.
1 Marine armed with Heavy flamer and Power Fist.
1 Marine armed with Storm Bolter and Power Fist. ENDING THE MISSION
If the Marine player manages to
survive for 15 turns, the mission is a
Genestealers
success. If the marines kill more than 30
The Genestealer player starts with 2 blips and genestealers before they are all killed,
receives 2 blips as reinforcements per turn. the mission is a draw. Any other result is
a failure.
MISSION V – KILL THE BEAST
“B L O O D WASHED THE CORRIDORS AS WE FOUGHT
O U R W AY I N T O A G R E AT C E N T R A L C H A M B E R .
THERE WE FOUND THE BODY OF TWO HEADS
TALKING. HE WAS DEAD, HIS BODY RENT BY
G R E AT W O U N D S . N E A R B Y L AY T H E B O D Y O F T H E
P AT R I A R C H , N O T A M A R K O N H I M .
“T H E H A L L W A S F U L L O F F O E S . A H A N D F U L O F
U S H A D F O U G H T O U R W AY I N T O T H E T H R O N E -
R O O M . W E FA C E D M A N Y T I M E S O U R N U M B E R .
FOR A MOMENT, WE STOOD EXCHANGING
G L A R E S . I T H I N K B O T H S I D E S S E N S E D T H AT
T H E Y FA C E D T H E I R U LT I M AT E E N E M Y – T H AT T H E
O U T C O M E O F T H AT F I G H T W O U L D D E C I D E T H E
FAT E O F T H I S W O R L D .”

DEPLOYMENT
Marines
The Marines sets up his forces as he
wishes in the marked corridors.
Genestealers
The Genestealer reinforcements can enter
at any of the marked entry points.

SPECIAL RULES
Two-Heads-Talking: The body of Two
Heads Talking treated as an object and
marked with an ‘o’ on the map.
Captain: The Space Marine Captain is
treated like a sergeant in all respects
OBJECTIVES
except he gains +2 to his close assault die
The Marines must confirm the death of the Patriarch rather than +1.
by entering the Central Chamber (the room with the
locked door), reclaim the body of Two Heads Talking
and return to the outside. ENDING THE MISSION
If the Marine player manages to confirm
the Patriarch’s death by getting a marine
FORCES
into the central chamber, and evacuate
Marines the body of Two Heads Talking, the
The Marine player has the following forces: mission is a success. If the Marine player
1 Marine Captain with Storm Bolter, Power Sword manages to confirm the Patriarch’s death
and Power Fist. but does not evacuate the body, the
Squad Paulo mission is a draw. If the Marines are all
killed then the mission is lost.
1 Marine Sergeant with Storm Bolter
and Power Sword.
3 Marines armed with Storm Bolter VARIATION
and Power Fist. If you do not wish to play this mission as
part of the campaign, add the whole of
1 Marine armed with Assault Cannon squad Marius exactly as it appears below
and Power Fist. to the Marines’ forces:
Squad Marius Squad Marius
Any survivors from the previous mission. 1 Marine Sergeant with Lightning Claws.
2 Marines armed with Thunder Hammer
Genestealers and Storm Shield.
The Genestealer player starts with 2 blips 1 Marine armed with Heavy flamer and
and receives 2 blip as reinforcements Power Fist.
per turn. 1 Marine armed with Storm Bolter and
Power Fist.
Credits:
Space Hulk, Deathwing, Dark Angels and associated imagery and
concepts are trademarks of Games Workshop PLC. No challenge
is intended to their intellectual property or copyrights. The
authors of this document created it as a fan-work and challenge
no rights whatsoever.
All images © Games Workshop PLC. Used without permission.
Thanks to CRasterImage of Warseer, for his fantastic map-making
program; the PCRC for playtesting and suggestions; the Space
Hulk community; and Games Workshop for developing the game
in the first place!

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