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D E AT H W I N G
“We are gathered tonight, not as soldiers of the
Emperor, but by ancient custom, as warriors of the
People. To this, I give my blessing as Captain and
Warchief. We are here as speakers for our clans,
joined in brotherhood so that we might speak with
one voice, think as one mind and discern the correct
path for all our peoples.”
Cloud Runner knew his words rang false.
Those present were not speakers for their
clans. They were their clans.
“We must speak concerning the fate of our world
and our honour as warriors. This is a matter of life
and death. Let us speak honestly, according to the
manner of our people.”
T H E D E AT H W I N G O F T H E P R E S E N T D AY I S A V E R Y D I F F E R E N T O R G A N I S AT I O N
T O T H AT W H I C H O P E R AT E D D U R I N G T H E G R E AT C R U S A D E A N D T H E D AY S T H AT
FOLLOWED. CLAD I N B U R N I S H E D B L A C K , T H O S E E A R LY M E M B E R S O F T H E FIRST
C O M PA N Y W E R E G R E AT H E R O E S A L L , E Q U A L L I N G A N D E X C E E D I N G T H E D E E D S
AND HONOURS OF THEIR BRETHREN IN THE REST OF THE C H A P T E R . T O D AY , THE
D E AT H W I N G M AT C H E S T H E I R F O R E B E A R S I N C O U R A G E , B U T S T R I D E I N T O B AT T L E
W E A R I N G B O N E - W H I T E TA C T I C A L D R E A D N O U G H T A R M O U R .
THIS I S T H E TA L E O F H O W T H I S C H A N G E C A M E A B O U T . IT I S A TA L E O F T H E
LOSS AND REBIRTH OF A WORLD; A TRAGEDY – AND A TRIUMPH.
Contents
Origins of the Deathwing 3
Missions 8
I: Flight of Two Heads Talking 8
III: Secrets 10
IV: Revenge 11
WHEN THE DARK ANGELS RETURNED TO TEST THE POPULACE OF THE PLAINS
WORLD, IT WAS TRADITIONAL FOR THE MEMBERS OF THE D E AT H W I N G DRAWN FROM
THE WORLD TO REVISIT. BORNE IN ON THUNDERHAWK GUNSHIP, THE A S TA R T E S
W E R E A C C U S T O M E D T O B E I N G G R E E T E D B Y C E L E B R AT I O N S A N D REJOICING.
THE CLANS HAD DISAPPEARED. THEIR HUNTING GROUNDS WERE DESERTED AND
T H E I R C A I R N S D E S E C R AT E D . IN T H E VA L L E Y B E L O W , A D A R K C I T Y H A D B E E N R A I S E D .
TO THEIR HORROR, THE A S TA R T E S REALISED IT WAS THE WORK OF GENESTEALERS.
A S PA C E H U L K H A D C R A S H - L A N D E D O N T H E P L A N E T M A N Y Y E A R S P R I O R T O T H E I R
R E T U R N , A N D T H E VA L I A N T P L A I N S P E O P L E H A D B E E N D R A G G E D I N T O S L AV E R Y B Y
T H E H I L L T R I B E S , O P E R AT I N G U N D E R T H E C O N T R O L O F T H E I N S I D I O U S X E N O S .
THE TRIBES, AND THE PLANET, WERE AS GOOD AS DEAD. DUTY TO THE WIDER
IMPERIUM WARRED WITH DUTY TO THEIR HOMEWORLD, AND LOST. CLOUD RUNNER
LED HIS MARINES AGAINST THE GENESTEALERS, DETERMINED TO WIPE OUT ALL
TRACE OF THE ALIENS AND RECLAIM THE PLANET.
KNOWING THE C H A P T E R W O U L D C E N S U R E T H E I R A C T I O N S A N D T H AT D E AT H L I K E LY
AWAITED THEM, THE A S TA R T E S A D O P T E D T H E C O L O U R S O F M O U R N I N G , A N D
PA I N T E D T H E I R A R M O U R W H I T E ; C O V E R I N G T H E C E N T U R I E S O F H O N O U R A N D V I C T O R Y
WITH THE ANCIENT SYMBOLS OF THEIR LOST CLANS.
DIVISIONS W E R E D E E P , A N D TA L E S W E R E T O L D T H AT E X P L O R E D A L L P O S S I B L E
PAT H S , F R O M T H E S T R I C T D I R E C T I V E S O F T H E C O D E X A S TA R T E S , H A L L O W E D B AT T L E
MANUAL OF THE I M P E R I U M , T O T H E R E D - E Y E D I M P E R AT I V E T O A S S A U LT T H E C I T Y
I M M E D I AT E LY . E V E N T U A L LY , E Z E K I E L R E A C H E D H I S D E C I S I O N ...
“T W O H E A D S T A L K I N G R A N F O R H I S L I F E . T H R O U G H T H E D A R K E N E D S T R E E T S , G E N E S T E A L E R S P U R S U E D , L O P I N G A L O N G ,
S W I F T A N D D E A D LY . H E S E N S E D T H E I R P R E S E N C E A L L A R O U N D .
“H E L E A P T O V E R A P I L E O F R U B B I S H W H I C H L AY I N H I S PAT H A N D S W E P T R O U N D A C O R N E R I N T O A M A I N R O A D .
“T W O H E A D S T A L K I N G R A N W E A R I LY . H I S H E A R T W A S P O U N D I N G , A N D H I S B R E AT H W A S R A G G E D . T H E S T R A I N O F
M A I N TA I N I N G T H E S P E L L O F C O N C E A L M E N T F O R S O L O N G H A D S A P P E D H I S S T R E N G T H . H E W O N D E R E D H O W L O N G H E
C O U L D K E E P U P T H I S PA C E .”
OBJECTIVES Genestealers
Two Heads Talking must survive for as long as For turns 1–4, genestealers may only enter
possible and attempt to slay the Patriarch. play at the first wave entry points, marked
with 1 arrow. For turns 5–8, genestealers may
also enter play from second wave entry points,
FORCES
marked with 2 arrows. From turn 9 onwards,
Marines genestealers may also enter at third wave entry
The Marine player has the following forces: points, marked with 3 arrows.
1 Marine Librarian with Storm Bolter and The Patriarch must start play in the room
Force Axe. marked O.
OBJECTIVES DEPLOYMENT
The Marines must gain access to the Marines
lower levels via any of the squares The Marines enter play through either of the
marked B. They can use the controls on squares marked A.
the square marked X to unlock the doors
Genestealers
to the lower levels.
The Genestealer reinforcements can enter at
any of the marked entry points.
FORCES
Marines
SPECIAL RULES
The Marine player has the
Locked doors (marked with an X) are bulkheads,
following forces:
and may not be destroyed by shooting. They
Squad Paulo may be destroyed in close assault as normal.
1 Marine Sergeant with Storm Bolter and
Power Sword.
Genestealers are not forced to lurk in this
2 Marines armed with Storm Bolter and mission, and may enter play even if a marine is
Power Fist. within 6 squares of the entrey point.
1 Marine armed with Assault Cannon and
Power Fist.
Control point: Any Marine on the square
1 Marines armed with Storm Bolter and marked X may spend 2APs to open and close
Chain Fist. any number of doors on the board. He may
lock them open or closed.
Genestealers
The Genestealer player starts with 2 blips ENDING THE MISSION
and receives 2 blips as reinforcements If the Marine player manages to get
per turn. three or more marines off the board via
the squares marked B, the mission is a
success. If the Marines are all killed then
the mission is a failure.
M I S S I O N III – S E C R E T S
PUSHING DEEPER INTO THE BURIED HULK,
B R O T H E R S P I R I T F E AT H E R D E T E C T E D S E A L E D
BLAST DOORS AHEAD. UNSURE WHETHER
THE FORCE COULD CUT THROUGH BEFORE
BEING OVERWHELMED, CLOUD RUNNER
SPLIT HIS COMMAND, PUSHING ON WITH
SQUADS PAULO AND MARIUS, WHILE
SENDING THE REMAINING T E R M I N AT O R S ON
D E L AY I N G M I S S I O N S .
C O N TA C T W A S S W I F T LY L O S T B E T W E E N
THE SQUADS DUE TO THICK SHIELDING
THROUGHOUT THE HULK. IN TRYING TO
E S TA B L I S H A R A L LY P O I N T , SERGEANT FOUR
D E AT H S D E T E C T E D A HIDDEN SUB-LEVEL.
HE LED THE REMNANTS OF HIS SQUAD
UPWARDS INTO THE PITCH DARKNESS, WHERE
H E F O U N D T H E E M B AT T L E D S U R V I V O R S O F
SQUAD SWIFT KITE.
A P P R A I S E D O F T H E S I T U AT I O N , F O U R
D E AT H S W A S I N F O R M E D O F A C R U C I A L
CONTROL CHAMBER IN THE LEVEL. HE
DETERMINED TO SEIZE IT AND SPEED UP
CLOUD RUNNER’S DESCENT.
OBJECTIVES DEPLOYMENT
The Marines must access the control room Marines
and unlock the blast doors to the lower levels, Squad Four Deaths are deployed in the
speeding their brethren’s descent. Imperial control area marked.
Members of squad Swift Kite are placed by the
FORCES genestealer player in any of the rooms marked
Marines with an ‘o’. Both must be placed in the same
room. The marine player chooses their facing.
The Marine player has the following forces:
Squad Four Deaths
Genestealers
1 Sergeant with Storm Bolter and
Power Sword. The Genestealer reinforcements can enter at
any of the marked entry points.
2 Marines armed with Storm Bolter and
Power Fist.
1 Marine armed with Thunder Hammer and SPECIAL RULES
Storm Shield. Control room: The controls are in the square
marked A. Any Marine in this square may spend
2AP to unlock the blast doors to the lower
Squad Swift Kite
levels of the hulk.
1 Marine armed with Assault Cannon and
Biometric security: Genestealers may not open
Power Fist.
the door to the control room.
1 Marine armed with Lightning Claws.
Limited brood: Remove all but two blips
marked 3 from the stack before you begin.
Genestealers Alone in the Dark: This deck is pitch black. Line
The Genestealer player starts with of sight is reduced to 9 squares.
no blips and receives 3 blips as
reinforcements per turn.
ENDING THE MISSION
If the Marine player unlocks the blast doors
in 12 turns or less the Marine win. If the blast
doors are unlocked but it takes more than
12 turns the mission is a draw. If the Marines
are all killed without the blast doors being
unlocked the mission is lost.
M I S S I O N IV – R E V E N G E
“N O W THE STEALERS B E G A N T O AT TA C K A G A I N . BUT THIS “I SAW A SCORE OF THEM SLAIN BY FLAMER FIRE, AND
T I M E T H E I R AT TA C K S W E R E C O - O R D I N AT E D , G U I D E D B Y T H E S T E N C H T H AT F I L L E D T H E A I R W A S I N D E S C R I B A B L E .
SOME MALIGN INTELLIGENCE. THEY S P E N T T H E I R L I V E S R E C K L E S S LY I N T H E I R B L I N D L U S T
“T H E Y F L A N K E D U S T H R O U G H PA R A L L E L C O R R I D O R S , TO KILL US.
“S T I L L T H E Y C A M E . O U R P O I N T M E N A N D R E A R G U A R D I N U S .”
W E R E A M B U S H E D A N D K I L L E D . T H E T H R E AT S C A M E S O
FA S T , W E A L M O S T D I D N ’ T H AV E T I M E T O R E S P O N D .
OBJECTIVES DEPLOYMENT
The Marines must sell their lives as dearly as Marines
possible before they are overwhelmed. The Marines enter play through the square
marked X.
FORCES Genestealers
Marines The Genestealer reinforcements can enter at
The Marine player has the any of the marked entry points.
following forces:
Squad Marius SPECIAL RULES
1 Marine Sergeant with Lightning Claws. Fear Was Not In Us: All of the marines
2 Marines armed with Thunder Hammer and count as combat veterans, gaining +1 to
Storm Shield. their dice rolls in close combat.
1 Marine armed with Heavy flamer and Power Fist.
1 Marine armed with Storm Bolter and Power Fist. ENDING THE MISSION
If the Marine player manages to
survive for 15 turns, the mission is a
Genestealers
success. If the marines kill more than 30
The Genestealer player starts with 2 blips and genestealers before they are all killed,
receives 2 blips as reinforcements per turn. the mission is a draw. Any other result is
a failure.
MISSION V – KILL THE BEAST
“B L O O D WASHED THE CORRIDORS AS WE FOUGHT
O U R W AY I N T O A G R E AT C E N T R A L C H A M B E R .
THERE WE FOUND THE BODY OF TWO HEADS
TALKING. HE WAS DEAD, HIS BODY RENT BY
G R E AT W O U N D S . N E A R B Y L AY T H E B O D Y O F T H E
P AT R I A R C H , N O T A M A R K O N H I M .
“T H E H A L L W A S F U L L O F F O E S . A H A N D F U L O F
U S H A D F O U G H T O U R W AY I N T O T H E T H R O N E -
R O O M . W E FA C E D M A N Y T I M E S O U R N U M B E R .
FOR A MOMENT, WE STOOD EXCHANGING
G L A R E S . I T H I N K B O T H S I D E S S E N S E D T H AT
T H E Y FA C E D T H E I R U LT I M AT E E N E M Y – T H AT T H E
O U T C O M E O F T H AT F I G H T W O U L D D E C I D E T H E
FAT E O F T H I S W O R L D .”
DEPLOYMENT
Marines
The Marines sets up his forces as he
wishes in the marked corridors.
Genestealers
The Genestealer reinforcements can enter
at any of the marked entry points.
SPECIAL RULES
Two-Heads-Talking: The body of Two
Heads Talking treated as an object and
marked with an ‘o’ on the map.
Captain: The Space Marine Captain is
treated like a sergeant in all respects
OBJECTIVES
except he gains +2 to his close assault die
The Marines must confirm the death of the Patriarch rather than +1.
by entering the Central Chamber (the room with the
locked door), reclaim the body of Two Heads Talking
and return to the outside. ENDING THE MISSION
If the Marine player manages to confirm
the Patriarch’s death by getting a marine
FORCES
into the central chamber, and evacuate
Marines the body of Two Heads Talking, the
The Marine player has the following forces: mission is a success. If the Marine player
1 Marine Captain with Storm Bolter, Power Sword manages to confirm the Patriarch’s death
and Power Fist. but does not evacuate the body, the
Squad Paulo mission is a draw. If the Marines are all
killed then the mission is lost.
1 Marine Sergeant with Storm Bolter
and Power Sword.
3 Marines armed with Storm Bolter VARIATION
and Power Fist. If you do not wish to play this mission as
part of the campaign, add the whole of
1 Marine armed with Assault Cannon squad Marius exactly as it appears below
and Power Fist. to the Marines’ forces:
Squad Marius Squad Marius
Any survivors from the previous mission. 1 Marine Sergeant with Lightning Claws.
2 Marines armed with Thunder Hammer
Genestealers and Storm Shield.
The Genestealer player starts with 2 blips 1 Marine armed with Heavy flamer and
and receives 2 blip as reinforcements Power Fist.
per turn. 1 Marine armed with Storm Bolter and
Power Fist.
Credits:
Space Hulk, Deathwing, Dark Angels and associated imagery and
concepts are trademarks of Games Workshop PLC. No challenge
is intended to their intellectual property or copyrights. The
authors of this document created it as a fan-work and challenge
no rights whatsoever.
All images © Games Workshop PLC. Used without permission.
Thanks to CRasterImage of Warseer, for his fantastic map-making
program; the PCRC for playtesting and suggestions; the Space
Hulk community; and Games Workshop for developing the game
in the first place!