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ON WINGS OF BLOOD
The Blood Angels’ Flaw has conspired to make them one of the most feared close
combat armies in the galaxy – but what’s the best way to forge an army around this
tragic trait? Mat Ward thinks he’s got some of the answers...
he scions of Sanguinius, the Sons of The Lost Brethren
T Baal; call them what you will, the
Blood Angels have acquired a
fearsome reputation as an assault army,
Selection of a Blood Angels army should
always begin in the Troops section with the
(in)famous Death Company. With Weapon
and it’s well deserved. Leaving aside the
Skill 5, 2 Attacks each and the Furious
effects of the Red Thirst special rule – a
Charge rule, even a small Death Company
1 in 6 chance of a unit gaining the Fearless
can be an intimidating foe for your
and Furious Assault special rules can make
opponent (though you’ll need to take care
a pretty scary close combat unit out of
that the unit’s Black Rage doesn’t disrupt
anything in the army – there are loads of
your battle plans). Therefore, don’t be too
dedicated assault units from which a close
surprised if your Death Company catch
combat-geared army can choose. But how
every bullet that’s going in the initial turns
Mat Ward is your best to assemble your troops? That’s the
of the game. Don’t worry too much either;
congenial host for this question. There’s a lot of choice to be had
Death Company are incredibly hardy
tactical tour of the in the Blood Angels army, and it can seem
(thanks to the Feel No Pain rule) and can
Blood Angels. As he a little daunting at first. Over the course of
weather a storm of incoming shots far
also authored the this article I’ll be talking about how I go
better than almost anything else in your
Codex then rest assured about putting a Blood Angels army
army. If they don’t survive your opponent’s
you’re in good hands. together, and hopefully illuminating a few
massed firepower, then you can take
helpful hints along the way.
comfort from the knowledge that their
SANGUINARY GUARD
These bad boys are assault elites par excellence. With Assault Squads, the Sanguinary Guard also benefit
jump packs, (master-crafted) power weapons, 2+ armour greatly from having a Sanguinary Priest nearby – Feel No
saves and souped-up boltguns, the Sanguinary Guard are Pain makes them pretty much immune to anything
perhaps best described as ‘flying Terminators’. smaller than a krak missile.
Sure, they may not be quite as durable, but they’ll Another option is a squad of Assault Terminators.
cleave through heavily armoured enemies like a hot Whether you choose to equip them all with lightning
knife through butterscotch. If their mere 15 Attacks on claws, thunder hammers or a mix, Terminators can be
the charge isn’t enough for you, consider adding a relied upon to get the job done. In a Blood Angels army,
Chapter Banner to the squad – this’ll give them (and any I’d always lean towards lightning claws, because they
friendly unit within 6") +1 Attack per model. As with benefit most if the squad succumbs to the Red Thirst.
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most unsubtle and the most Company a bit more punch – in which
straightforward – it runs and fleets towards case you don’t need (but might like) to
Vanguard Veterans the enemy as fast as possible and, well, include another HQ unit. Let’s take a look
Vanguard Veteran Squads you get the idea. Most of the time, you’ll at what your options are.
can assault on the turn want to consider a pair of blood talons – First up, we have the Captain. He’s a
they arrive from Deep with good dice rolls, these’ll generate a good all-round character with plenty of
Strike. That’s pretty good lot of attacks and, with the Initiative options for those of you who want to fine-
all by itself, but in a
Blood Angels army, where
bonus from Furious Charge, the tune his weapons and wargear. If you
the Descent of Angels Dreadnought can normally wade through want an HQ choice that can just get stuck
special rule reduces an enemy squad before they’ve even had in with a minimum of fuss, then the
scatter to D6", it more or a chance to strike back. The Furioso is the Captain is a good choice for you. Another
less guarantees that your Blood Angels equivalent of a Venerable nice all-round option is the Librarian.
Vanguard Veterans can Dreadnought. It has better armour and Blood Angels Librarians tend towards
arrive where you need more flexibility in weaponry than the powerful short-ranged and close combat-
them and get stuck in Death Company version, and can even be based psychic powers, rather than long-
right away. upgraded to be a Librarian. Both types of ranged zaps. However, as your army’s
Dreadnought can be outfitted with a looking to fight the foe eye-to-eye, that
magna-grapple – a powerful harpoon and shouldn’t be a problem, should it? My
winch system that can be used to snare personal favourite is to take a Librarian
vehicles and drag them towards the with the Wings of Sanguinius and Blood
Dreadnought. It’s always worth Lance powers. The former allows the
considering a magna-grapple – not only Librarian to scoot around the battlefield as
does it greatly increase the Dreadnought’s if he had a jump pack, whilst the latter
firepower (albeit at close range) it can pull can make a mess of heavily armoured
an enemy vehicle out of position, and troop clusters or vehicles squadrons – the
even create situations where the Blood Lance travels 4D6" in a straight line
Dreadnought can charge it a turn earlier away from the Librarian, inflicting a
than would otherwise be possible. Strength 8, AP 1 lance hit on enemy units.
‘But what of the special characters?’ I
Archangels hear you cry. Most of the Blood Angels
So, your army’s now got an intimidating special characters are, appropriately,
Death Company, as well as a few Assault specialists – you pay a lot of points for
Squads to grab objectives and perhaps them but, used properly, they’ll almost
even some veteran assault units to add always return your investment. Just
more punch. You’ll also be needing a remember, the more special characters
suitably heroic HQ unit to lead your army your army includes, the smaller it’ll get.
to victory, glory and all that other good So, who is the deadliest of the special
stuff. Now, you might have already characters? There’s some debate on this
chosen a Reclusiarch to give your Death issue. The Sanguinor is clearly a strong
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53
unsanctioned vernacular) trades his this will normally mean bringing missile
leadership abilities for a bulked up close launchers or lascannons to destroy (or at
combat profile, Feel No Pain, Furious least suppress) enemy tanks – you can
Charge, Fleet and, of course, Black Rage. destroy vehicles with power fists and the
He’s also not an Independent Character like, but an anti-tank gun can do so right
(fellow Blood Angels aren’t really from the first turn, probably saving the lives
comfortable in his presence any more). of many Battle-Brothers. That said, if your
So, those are your HQ options. Which army is shaping up to be small, spare a
one is best for your army really depends on thought to a touch more anti-horde
your playing style. Personally, I tend to firepower – your Blood Angels are tough,
gravitate towards the Sanguinor (if I’m but you don’t want to get overwhelmed.
feeling generous with my points) or an If you’re wanting more infantry in your
iteration of Tycho if I’m not. army, you’ve essentially got the choice of
Brother-Captain Tycho Scouts, Tactical Squads, Devastator Squads,
Tycho, after he
Supporting Fire Sternguard Veterans, and Terminators. If
succumbed to the Black Of course, even with an assault-heavy you want massed firepower, a combination
Rage and joined the Death army like the Blood Angels, you’re going to of Devastator and Tactical Squads probably
Company, lost his awe- want units to lay down a little supporting makes the most sense; whereas if you want
inspiring leadership fire. As a Codex Chapter at heart, the a small number of models with a
abilities but gained a Blood Angels have plenty of options in this proportionally greater firepower, go for
bloodthirsty edge. With regard. Regardless of which supporting fire Sternguard Veterans or Terminators. Tactical
his black-armoured units you choose, you’ll want to make sure Squads and Scouts have a further
brethren Tycho now seeks that the weapon loadout compensates for advantage, of course – they can claim
to die in battle.
any weaknesses in the rest of your army. In objectives, so they’re often a good choice if
the case of a Blood Angels assault army, you want a static firebase or a second
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