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Computer-aided design (CAD), also known as computer-aided design and drafting (CADD), is the use of computer technology

for the process of design and design-documentation. Computer Aided Drafting describes the process of drafting with a computer.
CADD software, or environments, provide the user with input-tools for the purpose of streamlining design processes; drafting,
documentation, and manufacturing processes. CADD output is often in the form of electronic files for print or machining operations.
The development of CADD-based software is in direct correlation with the processes it seeks to economize; industry-based software
(construction, manufacturing, etc.) typically uses vector-based (linear) environments whereas graphic-based software utilizes raster-
based (pixelated) environments.CADD environments often involve more than just shapes. As in the manual drafting of technical and
engineering drawings, the output of CAD must convey information, such as materials, processes, dimensions, and tolerances,
according to application-specific conventions.CAD may be used to design curves and figures in two-dimensional (2D) space; or
curves, surfaces, and solids in three-dimensional (3D) objects.[1]

CAD is an important industrial art extensively used in many applications, including automotive, shipbuilding, and aerospace
industries, industrial and architectural design, prosthetics, and many more. CAD is also widely used to produce computer animation
for special effects in movies, advertising and technical manuals. The modern ubiquity and power of computers means that even
perfume bottles and shampoo dispensers are designed using techniques unheard of by engineers of the 1960s. Because of its enormous
economic importance, CAD has been a major driving force for research in computational geometry, computer graphics (both hardware
and software), and discrete differential geometry.[2]

The design of geometric models for object shapes, in particular, is often called computer-aided geometric design (CAGD).[3]

presentation graphics

A type of business software that enables users to create highly stylized images for slide shows and reports. The software
includes functions for creating various types of charts and graphs and for inserting text in a variety of fonts. Most systems
enable you to import data from a spreadsheet application to create the charts and graphs. Presentation graphics is often
called business graphics. Put the pow in powerful presentations with positive tips and

Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound,
animation, video, CD-ROM, DVD-ROM, videogame, web site, algorithm, performance or gallery installation. Many traditional
disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works
created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital
techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is by its nature evolutionary since
changes in technology and software directly affect what is possible. Notable artists in this vein include James Faure Walker, Manfred
Mohr, Ronald Davis, Joseph Nechvatal, Matthias Groebel, George Grie, Olga Kisseleva, John Lansdown and Perry Welman
tutorials on designing effective presentations and presentation graphics. Design powerful presentations for
print, Web, Entertainment consists of any activity which provides a diversion or permits people to amuse themselves in their
leisure time. Entertainment is generally passive, such as watching opera or a movie. Active forms of amusement, such as recreations
or sports, are more often considered to be recreation.[1] Activities such as personal reading or practicing a musical instrument are
considered to be hobbies.

Entertainment also provides a lot of fun, enjoyment, laughter.The industry that provides entertainment is called the entertainment
industry. There are many forms of entertainment for example: cinema, theatre, sports, games and social dance. Puppets, clowns,
pantomimes and cartoons tend to appeal to children, though adults may also find them enjoyable.

Education in the largest sense is any act or experience that has a formative effect on the mind, character or physical ability of an
individual. In its technical sense, education is the process by which society deliberately transmits its accumulated knowledge, skills
and values from one generation to another.Etymologically, the word education is derived from educare (Latin) "bring up", which is
related to educere "bring out", "bring forth what is within", "bring out potential" and ducere, "to lead".[1]Teachers in educational
institutions direct the education of students and might draw on many subjects, including reading, writing, mathematics, science and
history. This process is sometimes called schooling when referring to the education of teaching only a certain subject, usually as
professors at institutions of higher learning. There is also education in fields for those who want specific vocational skills, such as
those required to be a pilot. In addition there is an array of education possible at the informal level, such as in museums and libraries,
with the Internet and in life experience. Many non-traditional education options are now available and continue to evolved.

A right to education has been created and recognized by some jurisdictions: since 1952, Article 2 of the first Protocol to the European
Convention on Human Rights obliges all signatory parties to guarantee the right to education. At world level, the United Nations'
International Covenant on Economic, Social and Cultural Rights of 1966 guarantees this right under its Article 13. Visualization is
any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been
an effective way to communicate both abstract and concrete ideas since the dawn of man. Examples from history include cave
paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for
engineering and scientific purposes.
Visualization today has ever-expanding applications in science, education, engineering
(e.g. product visualization), interactive multimedia, medicine, etc. Typical of a visualization
application is the field of computer graphics. The invention of computer graphics may be the
most important development in visualization since the invention of central perspective in the
Renaissance period. The development of animation also helped advance visualization

1 Overview
2 2 Applications of visualization
o 2.1 Scientific visualization
o 2.2 Educational visualization
o 2.3 Information visualization
o 2.4 Knowledge visualization
o 2.5 Product Visualization
o 2.6 Visual communication
o 2.7 Visual analytics

Image processing is a physical process used to convert an image signal into a physical image. The image signal can be either digital or
analog. The actual output itself can be an actual physical image or the characteristics of an image. The most common type of image
processing is photography. In this process, an image is captured using a camera to create a digital or analog image. In order to produce
a physical picture, the image is processed using the appropriate technology based on the input source type.

In digital photography, the image is stored as a computer file. This file is translated using photographic software to generate an actual
image. The colors, shading, and nuances are all captured at the time the photograph is taken the software translates this information
into an image.

graphical user interfaceAbbreviated GUI (pronounced GOO-ee). A program interface that takes advantage of the
computer's graphics capabilities to make the program easier to use. Well-designed graphical user
interfaces can free the user from learning complex command languages. On the other hand, many users
find that they work more effectively with a command-driven interface, especially if they already know the
command language.

Graphical user interfaces, such as Microsoft Windows and the one used by the Apple Macintosh, feature the following
basic components:

 pointer : A symbol that appears on the display screen and that you move to select objects and commands.
Usually, the pointer appears as a small angled arrow. Text -processing applications, however, use an I-beam
pointer that is shaped like a capital I.
 pointing device : A device, such as a mouse or trackball, that enables you to select objects on the display
screen.
 icons : Small pictures that represent commands, files, or windows. By moving the pointer to the icon and
pressing a mouse button, you can execute a command or convert the icon into a window. You can also move
the icons around the display screen as if they were real objects on your desk.
 desktop : The area on the display screen where icons are grouped is often referred to as the desktop
because the icons are intended to represent real objects on a real desktop.
 windows: You can divide the screen into different areas. In each window, you can run a different program
or display a different file. You can move windows around the display screen, and change their shape and size at
will.
 menus : Most graphical user interfaces let you execute commands by selecting a choice from a menu.

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