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Introduction to MicroStation 3D Chapter 1
Introduction to MicroStation 3D
3D Space Consideration
When we work in 2D, we are drawing in a flat area, which only have X and Y
coordinate to define the position of an element in the design plane.
This is the 3D design cube of the seed file - seed3d.dgn. The direction of the
axis illustrates the direction of the drawing coordinate system.
In top view, the view coordinate and the drawing coordinate are coincided. In
view coordinate, the values keyed in are relative to a known existing point.
A 3d line has one endpoint of XY=10,10,10. You are now working on the right
view of the design file. You entered DX=5,10,15. What are the actual drawing
coordinates of the second endpoint?
10
10
10
3D Seed Files
There are numerous 3D seed files that you can use. When create a new
design file in the Create Design File Dialog box, you should pick the select
button and select a 3D seed file before you can start drawing.
seed3d.dgn This is the seed file you seen in the previous exercise. It has a
3D cube to help you to start drawing in three-dimensional space. You can turn
the label off in the View Attributes dialog box by uncheck the Construction.
3dm.dgn This is exactly the same as the seed3d.dgn except this file is
setup to handle metric units.
3D view controls
The 3D view control toolbox helps
you to change the view of 3D files.
Zoom In / Out
Previous
View
In MicroStation/J, the new Dynamic display helps you to view the perspective
change instantaneously. To enable the Dynamic Display, check the Dynamic
Display box in the Change View Perspective dialog box.
Front Clipping
Display Plane
Depth
Back Clipping
Plane
Display depth is equal to the distance between two clipping plane. Clipping
Planes are set to be perpendicular to a particular view. It is useful when we
want to zoom into a complex model and only like to look at a certain VIEW
Volume.
1. Select the set display depth tool from the 3D view control tool box.
3. Define the front clipping plane as promoted in the Front View, by data
pointing above the cube top. The front clipping plane will display in the
isometric view. It will appear dynamically
4. Define the Back clipping plane by data pointing below the top face of
the cube. You will also see the black clipping plane in the isometric
view as well.
First data
point
Second data
point
Active Depth
In each view, we know that the view coordinate is x is positive to the right and
Y is positive up the screen. This should be enough when we draw in 2D. But
in 3D, we need to know that XY plane located in where on the Z-axis. The
location of that XY plane on the Z-axis defines the depth for a view.
You can set an active depth in a view so that when you draw, elements would
fall onto that defined depth of the Z-axis.
Front Clipping
Plane
Active Depth
Back Clipping
Plane
The active depth of a design file should fall between the front clipping plane
and the back clipping plane.
In Conclusion,
1. Different views can have their own Active Depth individually
2. Snapping or Keyin can override the current Active Depth
3. You can define a new active depth or display depth whenever you
want.
4. To reset the active depth, do a Fit View with Center Active Depth
Checked
1. Create a new design file using the seed3d.dgn as seed file and name it as
activedepth.dgn
2. Access to the view attribute dialog box from the pull-down menu SETTING >
VIEW ATTRIBUTE or by pressing CTRL+B.
3. Turn off the “constructions” so as to turn the display of axis and labels off.
4. Change the Level to 2 and Line Weight to 5
5. Change the Snapping mode to Center and Snap to the cube on the front view.
6. Select the Place Active Point Tool and place a data point there.
You should see the data point we place is located in the bottom
of the cube where the active depth is equal to zero.
7. Now, select the set Active Depth tool from the 3D view toolbar
8. Place a data point on the top view
9. Set the new active depth in the middle of the cube on front view
10. Repeat Step 6 to place more Active point in the design cube.
11. You should notice that those points are place on different depth inside the
cube.
View Rotation
The depth in 3D environment cannot correctly be seen on a 2D screen. MicroStation
allows you to rotate your view so that you can look at the 3D object in any direction.
Both tools do not rotate the actual object. It just likes moving yourself around it.
There are two different methods for rotating view and they are totally different:
1. Change View Rotation
2. Rotate View
Standard View
option. You can
change the view
rotation here Step increment
for degree to
rotate
Rotate View
The rotate view tool shown up on each view. It resides
on the window view control tool bar where Update view,
Zoom in and Zoom out are there as well. A Simple
rotate view dialog box.
EXERCISE
When after the rotation, you cannot see the entire object. Just do a Fit View
with Expand Clipping Planes ON.
Dynamic Display
As seen from the previous exercise, the view rotation tool only gives you an
outline of a cube for rotation and sometimes it is pretty hard to see how the
real object look like. The Dynamic Display is being introduced in
MicroStation/J to allow user to Dynamically rotate the object real time in the
screen.
To turn the Dynamic Display on, just checked the box “Dynamic Display” in
the Rotate View dialog box. You are only rotating the view (ie. How the object
is display). The actual object is never moved.
Questions
• Sketch a three-orthographic-view layout as shown and include the following:
a) The Xd-Yd-Zd positive drawing axis orientation in ALL three views.
b) The Xfs-Yfs-Zfs positive screen axis for and in the Front View
c) The Xls-Yls-Zls for the positive screen axis for and in the Left View.
‚ If you are working in the Right view of an object and you start a line with the
key-in of :XY=3,20,0 and then key-in the endpoint of the line as
:DX=5,10,15, what will the drawing coordinates of that endpoint be? Include
a sketch with the axis and values used to determine the endpoint.
ƒ If you are working in the Front view of an object and you start a line with the
key-in of :XY=5,32,17 and then key-in the other endpoint of the line as
:DX=30,–12,15, what will the drawing coordinates of that endpoint be?
Include a sketch with the axis and values used to determine the endpoint.
„ If you are working in the Front view of an object and you start a line with the
key-in of :XY=5,32,17 and then key-in the other endpoint of the line as
:DL=30,–12,15, what will the drawing coordinates of that endpoint be?
Include a sketch with the axis and values used to determine the endpoint.
… Explain the difference between the Active Depth and the Display Depth. Use a
sketch if needed.
† What is the setting in Fit View that helps you see all of the 3D graphics easily?
‡ When you’re using the Change View Rotation tool in the 3D View Control tool
box, what is the benefit of this area?
ˆ What is a visual cue to the 3D View Control tools that will show you information
but don’t actually change any settings?
AccuDraw in 3D
We can enter the coordinates according to the active ACS and MicroStation
will be able to translate the entered coordinate to the drawing coordinate
system. Unlike the view coordinate system, you can redefine it at any time
you want.
There are three types of ACS coordinate system: Rectangular, Cylindrical and
Spherical.
ACS Triad
The 3D cube inside the seed3d.dgn file helps you to identify the orientation of
your X,Y and Z drawing coordinate. The ACS Triad functions like the cube in
the 3D seed file.
When you are working on a design where you have ACS defined, you can
turn this setting on to see the X,Y and X location. It can be turn on by
checking the box of “ACS Triad” in the View Attribute dialog box.
Use of ACS
You can use ACS in a numbers of ways and it is especially useful when you
are trying to start your drawing in 3D.
For example, when you want to draw a line on an inclined plane. It is very
difficult to use drawing coordinate or view coordinate to define. It is where
ACS comes handy in this situation.
ACS Key-in
There are two keyin that are based on the ACS
Absolute Coordinate = AX
Relative Coordinate = AD
You can see only these two options when you are working in 3D design file. It
affect the placement of data point placement and snapping.
ACS Plane Lock, when on, all the data point are forced to lie on the XY Plane
of the ACS and it makes the Z coordinate in the ACS be zero.
ACS Plane Snap, when on, it will try to find a tentative point where it is only
the XY Plane of the ACS. It will NOT prevent the snapping of other elements.
A Data Point
is being place
here.
The XY Plane
of the ACS is
here.
It is how the ACS Plane Lock works. When on, the data point being place in
will automatically be falls into the XY Plane of the ACS coordinates.
Define ACS
Define by Element
The origin in the above ACS dialog box is where the ACS origin location in the
drawing coordinate system.
Define by Point
This is another useful method of defining the ACS. It got more control of how
the ACS will be.
Define by View
This is being use to set the ACS plane back to the same as the drawing
plane.
It is being done by :
1. Select the define by view ACS tool
2. Data point on the Top view of the drawing to confirm that you want it to
align with the view
The ACS is now oriented to the drawing plane but the coordinate is not at
(0,0,0) of the drawing coordinate. You can set the ACS origin to it by using the
ACS dialog box and change the number in the origin to (0,0,0).
Saving an ACS
You can save the origin of ACS so that you can use it later on. It is being done
in the ACS dialog box.
After you have defined an ACS, type a name and a description in the ACS
dialog box and click on the save button. It will then save your ACS origin so
that you can reuse it later on in the drawing.
AccuDraw in 3D
In previous example, we saw how ACS is being use. Now AccuDraw provides
you a more accuracy and precision. AccuDraw has its own coordinate system
and when AccuDraw is active data points are constrained on the AccuDraw
XY Plane.
For Example, if you are working on the isometric view, you can ask AccuDraw
to align to the top view so that the things being drawing are aligned.
1. The AccuDraw compass give you a visual cue as to its drawing plane’s
origin and orientation
2. The values in the AccuDraw compass are based on the AccuDraw
Drawing Plane and its origin.
3. For AccuDraw shortcut to work correctly, the focus should be in the
AccuDraw dialog.
4. The Change from a Polar Coordinate to Rectangular Coordinate, press
the <SPACEBAR>
AccuDraw helps on the rotation of the drawing plane with that specific view. It
can be TOP view, FRONT view and SIDE view.
To align the compass, you can use change it in the AccuDraw setting dialog
box in the SETTING>ACCUDRAW
Rotate ACS
The <R><A> shortcut in AccuDraw can let you define the AccuDraw
coordinate system in the same method used in Define By Point for a
Rectangular Type of ACS.
After you have done all the steps in the above. You should find that the
coordinate system in AccuDraw setting should now change to Auxiliary. You
can see the new ACS by turn on the ACS triad.
Write ACS
Get ACS
1. If Origin is turn off. The AccuDraw origin will not be move to match the
ACS.
2. If the Rotation is turn on. The AccuDraw drawing plane will be align to
match the ACS
Exercise – ACS
2. Activate AccuDraw
4. Move the pointer up and to the right, change the compress to Polar
mode by pressing the <SPACEBAR>
5. Keyin 1 in the AccuDraw distance field and 70 to the angle. Switch the
field by using the <TAB> key.
6. Press <S> to rotate the AccuDraw to side rotation, move the pointer
directly downwards and make sure it is indexed to the y-axis., press
<ENTER> to lock the axis.
7. Snap to the starting point of the first side. Accept to define the length of
the second side.
9. Accept, Reset.
1. Select the Copy Element tool, identify the triangle in the Right isometric
view with a data point
2. Press <T> for a Top rotation, moves the pointer index to X-axis to the
right of the AccuDraw origin.
2. The first point is to define the x-axis origin. Snapping to the leftmost
vertex in the triangle (Right isometric view), Accept a data point.
5. You now have the ACS defined and It’s origin is now on the leftmost
vertex in triangle.
1. Select the place block tool, use the isometric view to snap a corner of
the lower front vertex of one triangle, data point on that.
2. Select the upper front corner of another triangle and place a data point
there.
3. Now, use the AccuDraw shortcut <F> for a Front View rotation.
4. Use <G><A> shortcut and keyin the name of your previously saved
Name for an ACS.
5. Start to place the element again and you will notice that the element
will now be placed on the ACS plane.
Questions
ƒ Name the key-in that uses the absolute Auxiliary Coordinate System.
„ Name the key-in that uses the relative Auxiliary Coordinate System.
‡ In the Auxiliary Coordinate Systems dialog box there are three fields that give the
values for the Origin of the ACS. What coordinate system do these numbers refer
to?
‰ Name the AccuDraw shortcuts that would result in the following compass
orientation while you’re working in the Right Isometric view:
A B C
Š What does the AccuDraw shortcut <G><A> do? Explain some specific
advantages and disadvantages of using this shortcut.
3D Modeling
What is SmartSolid?
Apart from the new productivity tools found in MicroStation/J, the main
enchantment in 3D is the change from the Surface modeling to Solid
modeling. It uses SmartSolid to represent three-dimensional objects. Previous
version of MicroStation only had surface modeling capabilities. True solid
modeling is found only in the add-on product of MicroStation Modeler.
Wiremesh display
Similar to wireframe display — all elements are transparent and do not obscure other
elements. Hidden lines are not removed. Curved surfaces are represented by a polygonal
mesh — this can increase the realism of curved surfaces, although it may also increase the
amount of clutter as more lines are displayed for surfaces that would normally be hidden.
Constant shading
Surfaces are displayed as one or more polygons, each filled with a single (constant) color.
The color is determined by the material definition of the surface and the lighting applied. The
color for each polygon is calculated from the element color, material definitions, and lighting.
Curved surfaces are decomposed into a mesh of polygons, and appear tiled.
The color for each polygon is calculated from the element color and lighting. Curved surfaces
are broken down into a mesh of polygons, and appear tiled.
SmartSolids
The SmartSolid Settings dialog box (Element menu > SmartSolids) controls
the default display of SmartSolid elements.
Display
By default, SmartSolids and SmartSurfaces are displayed in Wireframe
display mode. This is the more efficient mode for working with SmartSolids
and SmartSurfaces in a design session. Surfaces display mode should be
used only where the design is to be rendered with an earlier version of
MicroStation (pre MicroStation/J).
3D Main Toolbox
The 3D Main Toolbox is location in the pull-down menu TOOLS> 3D MAIN
It consists of four toolboxes that are used with SmartSolids. They are:
1. 3D construct
2. 3D Modify
3. 3D Primitivies
4. 3D Utility.
1
3
2
4
3D Primitives
There are six basic SmartSolid primitives:
Slab, Sphere, Cylinder, Cone, Torus and Wedge
There are the basic building blocks of your any model. A 3D object can be
creating by using these building blocks and some of the operations such as
union, difference and intersection.
Common Settings
Most of the tools placing the primitives have some
common settings.
Type
The default type is solid. The other option is surface. When we selected the
surface type, the model created will not be a “soild” model. You are
recommended to leave it as default. The Orthogonal check box should also be
checked before we go further.
Axis
The Axis setting can usually be through of the “height” of the primitive. The
axis setting determines which axis of the three-dimensional coordinates
system will be use to corresponding to the primitive’s axis.
It is very important for the primitive because it actually controls how it will be
oriented.
Place Slab
Place Sphere
Place Cylinder
Place Cone
Place Tours
If the Primary Radius you specify is smaller than the Secondary Radius, the
constrained value will be changed to Primary Radius so that the form of the
torus can maintain.
Place Wedge
The Place wedge primitive is also based on a cross-section that is revolved about an
axis.
Exercise – 3D primitives
Boolean Operation
Construct Union
Using this command will join two objects into one solid. Please make sure that
the Keep Original should be set to NONE.
Construct Difference
Used to construct a solid that is the intersection of two or more overlapping solids.
Typically, you can use this tool to create a solid from the projected front and side
elevations of an object.
Construct Difference
Used to subtract the volume of one or more overlapping solids from another solid.
A Slab and A cylinder. First select the cylinder First element is slab then
There are two objects. and then the slab will cylinder will result in a
result this hollow slab.
Export
Visible Edges Design Files
You can create a visible edges design file — a 2D or 3D design file that
contains the edges visible in a 3D view (that is, with those edges that would
be hidden, removed).
To export a visible edges design file
2. On the General tab, choose the view from the View option menu.
3. On the General tab, choose Exact from the Method option menu.
4. (Usually recommended) To create a visible edges design file, on the
Output tab, turn Store in Active Design off.
or
To place the visible edges in the active design file, turn Store in Active
Design on.
5. If the visible edges are to be saved in a separate file (that is, Store in
Active Design is off), on the Output tab, set File Dimension to choose if
the visible edges design file will be 2D or 3D.
6. Adjust other settings as desired.
7. Click the Export button.
The Save Visible Edges Design File As dialog box opens. By default,
the visible edges file is given the same filename as the active design
file but with the suffix “.hln.”
8. (Optional) Change the filename and/or choose a different directory.
9. Click OK.
Options
Try to draw this model using Basic Primitives of Slab, Cone, Cylinder, Torus,
Wedge and Sphere and Boolean Operations of Union, Difference and
Intersection.
Questions
• State the four tool boxes that are included in the 3D Main toolbox.
… What is the direction that the Angle setting of a Wedge is swept through—
clockwise or counterclockwise?
‡ What is the benefit of Hidden Line File? How do you access its dialog box?
Profile in 3D Construct
Using a unique profile in conjunction with modeling tool such as Extrude and
Revolve can often do more complex models quicker and easier. These tools
found in 3D Construct toolbox require a closed shape for a profile.
Thicken to
Solid
Extrude
Shell Solid
Construct
Revolution Extrude
along path
3D Construct Toolbox
Extrude
The extrude tool takes the profile and projects it in a straight line
perpendicular to the profile.
Tool
Effect
Setting
Type Can be Surface (not capped) or Solid (capped).
If on, the profile element is extruded orthogonally. If unchecked,
Orthogonal
the extrusion will be at an angle to the profile.
Distance If on, sets the distance, in working units, the element is extruded.
If on, sets the spin angle. An extrusion will be twisted about
Spin Angle
the point where you select the profile.
Exercise – Extrude
Using the design file “extrude.dgn” and try to use the extrude tool on the
following profile. The profile was drawn in Right view.
Construct Revolution
The construct revolution tool also uses a closed shape to construct the solid.
The profile is revolved around an axis so that you get a radically symmetric
object. The orientation of the axis is very important since it determines the
final object.
Tool
Effect
Setting
Type Can be Surface (not capped) or Solid (capped).
Sets the direction of the axis of revolution. It could be Points,
Axis
Drawing and View.
Angle Sets the rotation angle. Goes in Positive direction
Keep
If on, the original profile element is kept in the design.
Profile
Exercise – Revolution
Using the design file “revolve.dgn” and try to use the extrude tool on the
following profile. The profile was drawn in Right view.
1. Type to Soild
2. Axis to Drawing Y
3. Angle equal to 360
4. Uncheck Keep Profile
1. Type to Soild
2. Axis to Drawing Y
3. Angle equal to 360
4. Uncheck Keep Profile
When you define the axis of revolution, you are defining the distance that
the axis is away from the profile. This is the radius of revolution. It is a
good practice that you snap on a specific point in the profile.
The extrude along path use a line string to define a path for the cross-
section to be extrude along. This is very useful to laying out pipes.
It can use a closed profile or you can use Circular setting, which lets you
constrain the outside and inside radii.
Tool
Effect
Setting
Type Can be Surface (not capped) or Solid (capped).
• Circular — A tube with a circular cross-section is
generated.
Inside
If on and Defined By is set to Circular, sets the inside radius.
Radius
Outside
If on and Define By is set to Circular, sets the outside radius.
Radius
To extrude a circular tube along a path
1. Select the Extrude Along Path tool.
2. In the Tool Settings window, set Defined By to Circular.
Define by circular
Define by Profile
Shell Solid
Used to create a hollowed out solid having faces of a defined thickness. One
or more selected faces also may be removed to create an opening.
• After selecting, the solid, as you move the screen pointer over the solid
the face nearest the pointer highlights. A data point selects the
highlighted face, which remains highlighted.
• You can enter a Reset to deselect an incorrect face. Where a number
of faces have been selected, consecutive Resets will deselect them in
the reverse order (that is, the last face selected is the first face
deselected).
Tool
Effect
Setting
Shell If on, material is added to the outside; the original solid
Outward defines the inside of the walls.
Shell
Sets the wall thickness for the remaining faces.
Thickness
Thicken to Solid
2. Turn on Thickness.
3. In the Thickness field, enter the value for the thickening.
4. If necessary, turn on Add To Both Sides.
5. Identify the surface.
The surface highlights. An arrow(s) displays, showing the distance and
to which side(s) the thickness will be added.
6. If Add To Both Sides is off, move the pointer, using the arrows as a
guide, to select the side for thickening.
7. Accept.
3D Modify Toolbox
Modify Solid
Tool
Effect
Setting
If on, sets the distance that the face is to be modified (moved)
Distance
relative to the center of the solid.
2. Turn on Distance.
3. In the Distance field, key in the desired value.
4. Identify the solid.
The solid highlights. Simultaneously, the face nearest the screen
pointer location highlights also.
5. Identify the face to modify.
The face highlights. An arrow displays the direction and distance of the
modification, normal to the face.
6. Move the pointer, using the arrow as a guide to define the direction of
the modification.
If Distance is off, the pointer defines both the direction and the distance
of the modification.
7. Accept to modify the face.
1. If the distance is unchecked, a single data point will define both the distance
and the direction.
2. If it is checked, a single data point is needed for defining the direction
For example, with Remove Logical Faces turned on, you can remove all faces
that are associated with:
• a cut
• a solid that has been added to or subtracted from the original
• a shell solid (returning the solid to its original form with no hollowing
out)
• a fillet or chamfer
by identifying any one face of the feature.
After identifying the solid, as you move the screen pointer over it, the face
nearest the pointer highlights. A data point selects the highlighted face, which
remains highlighted.
Cut Solid
Cut Depth (Cut Mode set to Define Depth only) Sets the cut's projection distance.
If on, no material is removed from the solid; it is split into two or more
Split Solid
segments.
Keep Profile If on, the original cutting profile remains in the design.
To create a cut in a solid using an element as the profile
When identify a single face. All the face associated with the hexagon will be
selected because of the “Logical Groups” setting. If the Method is set to face,
you have to select each face one by one.
Fillet Edges
• After identifying the solid, as you move the screen pointer over the
solid the edge nearest the pointer highlights. A data point selects the
highlighted edge, which remains highlighted.
• You can enter a Reset to deselect an incorrect edge. Where a number
of edges have been selected, consecutive Resets will deselect them in
the reverse order (that is, the last edge selected is the first edge
deselected).
• Alternatively, you can deselect any highlighted edge by selecting it
again.
Chamfer Edges
• After selecting, the solid, as you move the screen pointer over the solid
the edge nearest the pointer highlights. A data point selects the
highlighted edge, which remains highlighted.
• You can enter a Reset to deselect an incorrect edge. Where a number
of edges have been selected, consecutive Resets will deselect them in
the reverse order (that is, the last edge selected is the first edge
deselected).
Alternatively, you can deselect any highlighted edge by selecting it
again.
Flip Direction
Surface Modeling
Tool
Effect
Setting
Sets how the surface is constructed.
Tool
Effect
Setting
Scale Sets the factor by which the section profile curve is scaled as it sweeps
Section in along the helix curve in the direction from the starting point of the helix
X curve to its center point — that is, the radius direction.
Scale Sets the factor by which the section profile curve is scaled as it sweeps
Section in along the helix curve in the direction of the helix axis — that is, the
Y height direction.
Spin Sets the angle at which the profile is spun as it sweeps along the helix
Angle curve.
Fillet Surfaces
Questions
• Sketch the results of the four different Boolean operations listed below and
applied to these Slab and Cylinder solid parametric primitives:
a) Union
b) Difference (slab selected first)
c) Difference (cylinder selected first)
d) Intersection
ƒ What type of element works well for the profile needed to construct a Parametric
Revolution or Projection?
„ Given this Front view profile, sketch a pictorial that would illustrate the following
free-form solids:
a) Projection in the Drawing Y-direction
b) Revolution about the Z-axis
c) Revolution about the X-axis
… Explain why there is a Flip direction setting for the Chamfer Edges tool and use a
sketch to illustrate your answer.
Section Generation
Although drawing sheets can be created with reference file attachment and
manipulation tools, the Drawing Composition dialog box simplifies the process
in a number of ways:
• An attached view in a sheet view can be any standard (Top, Bottom,
Right, Left, Front, Back, Isometric, or Right Isometric), fitted view or
any saved view of the model. Standard views can be clipped or set to
display only certain levels.
The steps for using Drawing Composition in conjunction with a 3D model are
similar to those used with 2D design file.
Since all standard views including Top, Back, Right Isometric etc. You don’t
have to get to those steps and saving these views.
The Drawing Composition Dialog box can be found in the pull-down menu
FILE > DRAWING COMPOSITION.
Sheet View
Attach Border
View Parameters
To Process the 3D
objects with Hidden
Line Method
1. From the Drawing Composition dialog box's Tools menu, choose Attach
Folded > Orthogonal.
2. Identify an element in an attached view from which to fold the new attached
view.
3. Identify the edge of the attached view about which the new attached view is to
be folded.
4. Enter a data point to position and attach the view.
5. Go back to step 3 to fold another attached view from the same existing
attached view.
or
Reset to finish.
1. From the Drawing Composition dialog box's Tools menu, choose Attach
Folded > About Line.
2. Identify an element in the attached view from which to fold the new attached
view.
3. Enter a data point to define one endpoint of the line about which the new
attached view will be folded.
4. Enter a data point to define the other endpoint of the line and attach the view.
5. Return to step 3 to attach another view.
or
Reset to finish.
1. From the Drawing Composition dialog box's Tools menu, choose Detach >
Single.
2. Identify an element in the attached view that is to be detached.
3. Accept the detachment.
1. From the Drawing Composition dialog box's Tools menu, choose Detach >
Group.
2. Identify an element in an attached view within the group to be detached. All
members of the group are outlined.
3. Accept the detachment.
1. From the Drawing Composition dialog box's Tools menu, choose Detach >
All.
An alert box asks you to confirm that all reference files are to be detached.
2. Click OK.
1. From the Drawing Composition dialog box's Tools menu, choose Move >
Single.
2. Identify an element in the attached view to be moved.
3. Accept the attached view.
4. Enter a data point to define the origin of the move.
5. Enter a data point to define the destination.
1. From the Drawing Composition dialog box's Tools menu, choose Move >
Group.
2. Identify an element in an attached view within the group to be moved. This
data point also defines the origin of the move.
3. Enter a data point to define the destination.
1. From the Drawing Composition dialog box's Tools menu, choose Move > All.
2. Enter a data point to define the origin of the move.
3. Enter a data point to define the destination.
Will default to the active design. If you want a different file then you’ll need to use
the File pull-down menu.
Flatten Section
This leaves the section boundary created parallel to the cutting plane. If on,
the section geometry is flattened to two dimensions along an axis
perpendicular to the section plane. This is useful when using a fence to define
a section. The section created by a fence is a 3D replica of the elements lying
within the fence.
Interactive Positioning
Assemble Segments
The elements that make up the section will be joined together as a complex
shape.
The plane is perpendicular to the screen, and it intersects the data point. The
plane extends throughout the view depth (along the z-axis). It is as tall as the
view window. This tool is the equivalent of drawing a line vertically across the
view and using it with the Construct Section by Projected Element tool.
Key-in: CONSTRUCT SECTION VIEW VERTICAL
Section by Element
Selects the Construct Section by Element tool, which is used to generate
section geometry for all elements that intersect a closed planar element
(shape, ellipse, or complex shape) or 3D element (cone, surface, solid, or B-
spline surface).
Key-in: CONSTRUCT SECTION ELEMENT
Section by Fence
Selects the Construct Section by Fence tool, which is used to generate
section geometry for all elements that intersect or are enclosed by a fence —
useful to “cut out” a section to provide a view of the model's interior. The fence
contents are always clipped; the Fence (Selection) Mode is ignored.
Key-in: CONSTRUCT SECTION FENCE
Section by Plane
Selects the Construct Section by Plane tool, which is used to generate section
geometry for all elements that a plane defined by three data points.
Key-in: CONSTRUCT SECTION PLANE
Questions
‚ With Drawing Composition, what Modeler Hidden Line setting can now be
controlled independently in attached views?
„ Explain the Margin% View Parameters setting and when its value may
need to be adjusted.
… List the three different Hidden Line Removal options, and give a brief
explanation of each.
‡ Name the specific method of view attachment to use for placing auxiliary
views.
Rendering
Rendering is the process of depicting a 3D model through the display of
shaded surfaces. Rendered views are most effective with a system capable of
displaying 256 or more colors, especially true-color displays.
Phong shading
Phong shading differs from Constant shading and Smooth (Gouraud) shading
in that the color of each pixel is individually
computed — useful when high quality is more
important than speed.
• Phong shading can be used to display,
Bump maps, and Distance Cueing in the
rendered images.
• Phong shading renders more realistic
lighting effects than either the Constant or
Smooth shading methods, particularly if
the light source is close to the object (for
example, to see a spotlight on a wall).
Ray Tracing
Radiosity
Radiosity solving, unlike Ray Tracing, is not a rendering technique on its own
— it merely generates a lighting solution that in turn can be rendered. In fact,
radiosity solving and ray tracing capabilities can be used together to produce
realistic images with the best qualities of both methods. Radiosity solving
operates as a rendering pre-process that computes the global, view-
independent (diffuse) lighting solution. Ray tracing uses this radiosity
solution to render a view-dependent image, adding specular highlights and
reflections.
Shading Type
When rendering a view, you can choose from Normal, Antialias and Stereo
shading types.
Normal
The view is shaded normally.
Antialias
Reduces the jagged edges (jaggies) that are particularly noticeable on low-
resolution displays. The additional time required for antialiasing is especially
worthwhile when saving images for presentation, publication, or animated
sequences.
Antialias Normal
Stereo
Renders a view with a stereo effect that is visible when viewed with 3D
(Red/Blue) glasses. Stereo Phong shading takes twice as long as Phong
because two images, one each from the perspective of the right and left eyes,
are rendered and combined into one “color coded” image.
View
Sets the source view.
Format
A list of supported file format
Compression
Sets the degree of compression for an image file
format. For example, compression options for a
JPEG Format image file are from Minimum Loss to
High Loss. Greater compression is achieved as
image quality is sacrificed: Minimum Loss yields the
highest image quality and least compression; High
Loss yields the poorest image quality and the
greatest compression.
Mode
Sets the number of colors in the image file's color
palette. The available options depend upon which
Format is chosen. For example, Intergraph RGB supports only 24-bit color, while PICT
supports 24-bit color, 256 colors, and grey scale.
Shading
Sets the rendering method — Wireframe, Hidden Line, Filled Hidden Line, Constant, Smooth
(Gouraud), Phong, RayTrace or Radiosity.
Shading Type
Sets the shading type — Normal, Antialiased (see Phong Antialiased shading), or Stereo.
Resolution X Y
Sets the resolution, in pixels, at which to save the image. When you set the X or Y resolution,
Y or X is automatically adjusted to match the view aspect ratio.
Gamma Correction
Sets the brightness of the image in the file. The default value is 1; the valid range is 0.1 to 3.0.
Increasing the Gamma Correction setting lightens the image; decreasing it darkens the
image.
Save…
Opens the Save Image As dialog box, which is used to save the image file.
Cancel
Closes the dialog box without creating an image file.
Banded Rendering
Contains controls that are used to break up the target rendering subject into a series of user-
defined bands. Each band is then processed as an individual image within the computer
system's memory and written to disk. On completion of the last band, the rendering operation
combines all of the bands into the finished image.
Rendering Tools
Lighting Types
Two types of lighting are available for
MicroStation rendering, Source Lighting
and Global Lighting.
Source lighting
MicroStation supports four source lighting
types — Distant, Point, Spot, and Area,
which come in the form of cells delivered in
the cell library “lighting cel.”
Define Light
Global Lighting
Ambient
Ambient light is all-pervasive. That is, it illuminates all surfaces equally. It is
controlled in the Global Lighting dialog box.
The intensity of ambient light can vary from None (0) to Full (1.0), and its color
can be adjusted.
Because ambient light illuminates all surfaces equally, increasing its intensity
reduces the depth, or contrast, of the shaded view.
0 0.2 0.4
Flashbulb
Flashbulb light provides a point light source from the eye-point of the view. It
is controlled in the Global Lighting dialog box.
The intensity of flashbulb light can vary from None (0) to Full (1.0), and its
color can be adjusted. Flashbulb lighting does not cast shadows.
Off On
Solar light simulates light from the sun. It is controlled in the Global Lighting
dialog box.
You can specify whether or not shadows are cast by the solar light (in Phong
and Ray Trace rendering). To display shadows requires that Shadows also be
on in the Rendering View Attributes dialog box (Phong rendering) or Ray
Tracing dialog box (Ray Trace rendering).
Materials
• Materials are defined in a material palette. Material definitions can include a
pattern map, a bump map, or both.
• A material assignment table assigns a material to elements on a level(s) with
a color(s) in the design. All elements on the same level with the same color
have the same material characteristics, unless individual elements have
materials attached to them.
Usually
Type of
Suffix/Extension: Stores: To modify: referred
File:
to by:
From the Settings
menu, choose
Rendering > Define
Materials.
Alternatively, in the Many
Material Material
.pal Apply Material tool design
palette file definitions
settings, double- files
click the material
preview box to open
the currently loaded
palette file.
In the Rendering
Tools tool box,
select the Apply
Material tool. (See
Assignment
Material The Apply Material One
to levels and
assignment .mat Tool.) design
colors in
table Alternatively, from file
design
the Settings menu,
choose:
Rendering > Assign
Materials
Applying Materials
Environment Maps
Define Materials
Animation
Animation adds a new dimension to 3D design. Using MicroStation's
Animation Producer utility, you can create animation sequences that show
your designs in action. For architectural models, you can produce
walkthroughs with a flexibility not available in the simple Fly Through
producer.
You can animate design elements, including camera and lighting cells. As
well, you can animate the settings for light sources, and material definitions.
With light sources, you can change the intensity/brightness, color, and the
cone/delta angle (spot lights). You can change a material's characteristics,
such as the pattern or bump map settings, as well as the associated scale
and offset values.
• Keyframe
• Flythrough
The FlyThrough Producer utility provides a set of tools that allow you to
create simple animations called flythrough sequences in which
frames of stationary geometry are recorded by a virtual camera at
specified intervals along a specified path.
Flythrough
General Procedure — To produce a flythrough sequence
To record a sequence
1. From the FlyThrough Producer dialog box's Tools menu, choose Record.
The Record Sequence dialog box opens.
2. From the List Files of Type option menu, choose the format in which to save
the sequence. For JPEG format, also choose the compression level from the
Compression option menu. See MicroStation Field format (GRD) support.
If you choose FLI or FLC, the sequence will be saved as a single 256-color
animation file.
If you choose any other format, a separate file will be created automatically
for each frame in the sequence. You must insert a number at the end of the
filename (step 3). The number will be incremented for each frame saved. For
example, naming the file that contains the first frame of a Targa-format
sequence “orbit01.tga” causes the subsequent frame files to be named
“orbit02.tga,” “orbit03.tga,” “orbit04.tga,” and so on.
3. Use the controls in the File section to name the sequence file (or the first file
in the series) and specify the destination drive and directory.
4. Click the OK button.