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On To Richmond!

Permitted Operations
Infantry Cavalry Artill
Move & fire initial volley Move 1/2, dismount, fire Limber, move 1/2
Change formation and move 1/2 Mount & move 1/2 Move, unlimber,
Move 1/2 and fire Dismount, move 1/2, fire Doubletime once
Change formation and fire Dismount, move full Hand haul & fire
Breechloader & Repeating rifle: Charge 24" Fire & limber
Move & fire initial volley Change formation & move 1/2
Fire more than once Change formation & mount
Change formation, dismt, fire

Movement (inches)
Unit Line Column Road
9-Att col
Infantry 6 12-March col 16
6-Dismtd
Cavalry 12-Normal 20 24
24-Charge
Field Artillery 2 9 20
Horse Artillery 2 12 24
Special Move ----------------------1D10---------------------------

Rough Terrain Movement Rough Terrain Modifiers


Modified D10 roll must be greater than number shown Elite 0
Hill, fence, rock wall, ditch 0 Vetern -1
Ford, gully 1 Regular -2
Woods 2 Green -3
Swamp, defended obstacles 3
Cavalry -1
Artillery -2
On To Richmond!
Attack
Column -1
Line -2
On To Richmond!

Artillery
ber, move 1/2
e, unlimber, fire
bletime once
d haul & fire
& limber

Doubletime

20

30

24
30
----

Modifiers
On To Richmond!
On To Richmond!
Artillery Fire Table
Artillery Type Range Stand Lost Morale Marker Die Roll Modifiers
0-10" 0-3 4-6 Target is -
Rifled 11-30" 0-3 4-7 In prepared works
31-40" 0-1 2-4 Behine stone wall
Behind breastworks
Artillery Type Range Stand Lost Morale Marker In sunken road
0-10" (x2) 0-4 5-9 In woods
Smoothbore 11-24" 0-1 2-7 Disorganized
25-30" 0 1-2 Mounted
(x2)-may fire twice In column
Enfiladed
Attached leader is casualty on a 1D10 roll of 0
CSA battery firing
*-bty must be within 10"

Small Arms Fire Table


Range Stands firing
Muzzle-loading rifle 12 In works
Muzzle-loading smooth-bore 5 Breechloader
Carbine 9 moving
Other long rifles 12 stationary
Pistols, shotguns 3 Repeater
In woods (1D10) 0-9 moving
stationary
Small Arms Results
Roll 1D10 per 6 stands firing
0-4 1 stand lost Attached leader is casualty on a
5-7 Morale marker 1D10 roll of 0

Die Roll Modifiers


Target Firing Unit
In hard cover +3 Disorganized +2
Behind rock walls / works '+2 Green +1
Sunken road '+2 Vetern -1
Woods, town +1 Weapon Support -1
In column -1 Elite -2
Disorganized -1 Fewer than 6 stds +1*
Mounted -2
On To Richmond!
Enfiladed -2 *-per std less than 6
On To Richmond!

ie Roll Modifiers
Target is -
prepared works +3
ehine stone wall +3
ehind breastworks +2
sunken road +2
woods +1
isorganized -1
ounted -2*
column -2
nfiladed -3
ttery firing +1
bty must be within 10"

Stands firing
n works 2 ranks
reechloader
moving X1
stationary X2
epeater
moving X2
stationary X3

Range
>10" +2
<4" -1
<2" -2
On To Richmond!
On To Richmond!
Melee Results Table
Melee Value = S x (CV + A) x M + 1D10

Combat Value (CV) Number of Stands in Combat (S)


Type Infantry Cavalry Artillery Infantry Attacking
Green 3 4 6 Cavalry attacking
Regular 4 5 6 Infantry defending
Veteran 5 6 6 Cavalry defending
Elite 6 7 6

Combat Value Modifiers (A) Melee Multipliers (M)


Defending Frontal Attack
In works +3 Flank Attack
Sunken Road +3 Rear Attack
Downhill +2 Unit in march column
Ford +2
Woods +2 Melee Value
Fence +1 Difference
Attacking Downhill +2 0-25
Corps or Division 26-50
commander attached +1 51-75
Cavalry in line +2* 76 >
Infantry attack colm +1*
Infantry reinforced line +1* #-winner many not advance
Unit disordered -2 0-3 leader casualty
Divisision Commander
Cautious defending +1 Attacking units roll 1D10 to close
Firebrand attacking +1 Melee - must be <= CV
Exceptional +1 Roll to close modifiers
Charging Cavalry
*- not if disordered Attached Exceptional CO
Attached Firebrand CO
Attached Poltroon CO
On To Richmond!

ands in Combat (S)


3 ranks
2 ranks
2 ranks
1 ranks

e Multipliers (M)
k X1
X2
X3
column X0

Stands lost
Winner Loser
1 1#
1 2
1 3
0 3

ny not advance

ts roll 1D10 to close for


be <= CV
modifiers
alry -2
eptional CO -2
brand CO -1
roon CO -1
On To Richmond!
Morale Results Table

USA Roll CSA Result explanation


Rout 00-04 Rout Unit disolves and is ta
Rout
Rout 05-09 wd2 table
wd2 10-14 wd1 wd2 Retreat 2 line moves
wd2 15-19 wd1 wd1 Retreat 1 line move
wd1 20-24 stand stand Stand and do nothing
stand 25-34 stand May change formation
deploy
deploy 35-39 deploy fire - no movement
1/2 speed 40-44 1/2 speed Unit may move, but a
1/2 speed
45° right 45-49 45° right normal rate, no specia
45° left 50-54 45° left Unit must take full mo
45° right
ne 55-84 ne right of its facing
ne 85-89 Advance Unit must take full mo
45° left
Advance 90-94 Revenge of its facing
Revenge 95-99 Revenge ne Unit may move as des
Advance Must move full straigh
Must charge to contac
Modifiers Revenge enemy regardless of d
Per base lost -5 Melee at 1.5 times nro
Green troops -5
Enemy on flank* -10
Enemy in rear* -15
Veteran troops +5 Units in defensive works, towns or
may ignore manditory advance re
Aggressive CO +5 speed through Revenge)
attached
Elite Troops +10
Exceptional or *-enemy unit must be in sight, inf
Firebrand CO +10 within 9", cavalry within 20", no u
attached terrain in between
Behind breastworks +10
Entrencments +15
On To Richmond!

esult explanation
nit disolves and is taken from
able
etreat 2 line moves
etreat 1 line move
tand and do nothing
ay change formation, face, or
re - no movement
nit may move, but at 1/2
ormal rate, no special move
nit must take full move 45°
ght of its facing
nit must take full move 45° left
f its facing
nit may move as desired
ust move full straight ahead
ust charge to contact nearest
nemy regardless of distance.
elee at 1.5 times nromal CV

nsive works, towns or woods


manditory advance results (1/2
h Revenge)

must be in sight, infantry


alry within 20", no uncrossable
ween
On To Richmond!
Formation Information

Line

Attack Columns

Reinforced Line

Reinforced Line: ratio of front-line to supporting line: 2-1, 3-1, 3-2, 4-2, 5-2, 5-3

Cavalry and Horseholders


Dismounted
Mounted Stands Stands Horse Holders
4 3 1
5 4 1
6 4 2
7 5 2
8 6 2
9 6 3
10 7 3
11 8 3
12 8 4
On To Richmond!
on

March Column

-1, 3-1, 3-2, 4-2, 5-2, 5-3, 6-3, 6-4

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