You are on page 1of 3

1500 Pts - Eldar

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Farseer (1 , 120 pts)
Farseer 1 5 5 3 3 3 5 1/2 10 -/4(i) 120
(pp.26, 28 & 60 Eldar); Independent Character; Psyker; Doom ; Guide ; Fleet;
Ghosthelm; Rune Armour; Spirit Stones; Shuriken Pistol; Witchblade
Elite: Howling Banshees (11 , 312 pts)
Howling Banshees 9 4 4 3 3 1 5/10 1/2 9 4+ 312
(pp.31 & 63 Eldar); Fleet; Banshee Mask; Power Weapon; Shuriken Pistol
Howling Banshee Exarch 1 - 5 5 3/5 3 1 6/10 2 9 3+ [48]
Fleet; Acrobatic; War Shout ; Banshee Mask; Shuriken Pistol; Executioner
Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]
(pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL
Shuriken Catapults; TL Missile Launchers
Elite: Fire Dragons (6 , 113 pts)
Fire Dragons 5 4 4 3 3 1 5 1 9 4+ 113
(pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs
Fire Dragon Exarch 1 - 5 5 3 3 1 6 2 9 3+ [33]
Fleet; Crack Shot ; Dragon's Breath Flamer; Melta Bombs
Troops: Dire Avengers (11 , 297 pts)
Dire Avengers 9 4 4 3 3 1 5 1 9 4+ 297
(pp.30 & 64 Eldar); Fleet; Avenger S-Catapult
Dire Avenger Exarch 1 - 5 5 3 3 1 6 2 9 3+/5(i) [69]
Fleet; Bladestorm ; Defend ; Power Weapon; Shimmershield
Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]
(pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL
Shuriken Catapults; TL Missile Launchers
Troops: Guardians (11 , 103 pts)
Guardians 11 3 3 3 3 1 4 1 8 5+ 103
(p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x11)
Weapon Platform 1 Grp: - [15]
Scatter Laser
Troops: Guardians (10 , 95 pts)
Guardians 10 3 3 3 3 1 4 1 8 5+ 95
(p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x10)
Weapon Platform 1 Grp: - [15]
Scatter Laser
Fast Attack: Warp Spiders (8 , 208 pts)
Warp Spiders 7 4 4 3 3 1 5 1 9 3+ 208
(pp.36 & 65 Eldar); Unit Type: Jump Infantry; Warp Jump Generators; Death Spinner
Warp Spider Exarch 1 - 5 5 3 3 1 6 2 9 3+ [54]
Unit Type: Jump Infantry; Withdraw ; Hit & Run; Warp Jump Generators; Death
Spinner x2
Heavy Support: Falcon (1 , 130 pts)
Falcon 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 130
(pp.42 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Transport Capacity: 6
models; Scatter Laser; TL Shuriken Catapults; Pulse Laser
Heavy Support: War Walker Squadron (2 , 120 pts)
War Walker Squadron 1 120
Walker; (pp.44 & 66 Eldar); Scouts
War Walker 1 Grp: - WS: 3 BS: 3 St: 5 In: 4 At: 2 FA: 10 SA: 10 RA: 10 [60]
Scatter Laser; Scatter Laser
War Walker 1 Grp: - WS: 3 BS: 3 St: 5 In: 4 At: 2 FA: 10 SA: 10 RA: 10 [60]
Scatter Laser; Scatter Laser
Total Cost: 1498

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Option Footnotes
Psychic Powers
Doom Select one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start
of the next Eldar turn. (p.28 Eldar)
Guide One unit wihtin 6" may re-roll shooting "to hit" rolls until the next Eldar Turn (can re-roll scatter dice).
(p.28 Eldar)
Special Rules
Acrobatic If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E)
Bladestorm Squad adds 1 to the number of shots in a turn. The following shooting phase they cannot shoot. (p.30
Eldar)
Crack Shot Ignores cover saves, re-roll failed 'To Wound ' rolls when shooting. (p.34 Eldar)
Defend Enemy Unit loses 1A in ea. assault phase. (min A1) (p.30 Eldar)
War Shout 1st round of Assault phase the enemy unit must pass a morale test or be reduced to WS1. (p.31 Eldar)
Withdraw Unit has Hit and Run Special rule. (p.36 Eldar)
Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E)
Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
Psyker 1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12"
2.) Farseer Psychic Tests: Roll 2D6 not more than Leadership stat. Warlocks and Shadowseers do not
roll psychic tests.
3.) Perils of the Warp: On a Psychic Test roll of 2 or 12, Psyker is wounded. Successful invulnerable
saves must be re-rolled. On a roll of 2 the power still works, even if killed.
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Unit Type
Unit Type: Jump Unit Type: Jump Infantry (p.52 WH40k)
Infantry 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
2) Assault 6" affected by Diff Terr.
3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Tank, Fast) (WH40k, pp. 68-71)
(Skimmer, Tank, Fast)
Vehicle Upgrades
Energy Field Wave Serpent protects the Front and Side Arcs. Weapons > S: 8 are no more then S: 8. Hits will never
get more than +1D6 for AP. Doesn't affect CC attacks or the rear. (p.45 Eldar)
Wargear
Banshee Mask Confers an Initiative of 10, and negates bonuses from cover and grenades. (p.31 Eldar)
Ghosthelm Wearer may ignore perils of the warp on a 3+.(p.26 Eldar)
Rune Armour 4+ Invulnerable Save
Spirit Stones Allows Psyker to use another power in the turn. You may not use the same one. (p.26 Eldar)
Warp Jump Generators Jump Packs; 2nd jump in the Assault phase instead of assaulting. 2D6" in direction nominated. If in
impassable Terrain model dies. A roll of a double, one model dies. Finish moving as Jump Infantry.
Weapons
Avenger S-Catapult 18" Range; S4; AP5; Assault 2
Death Spinner 12" Ranged; S6; AP-; Assault 2
Death Spinner x2 12" Ranged; S6; AP-; Assault 4
Dragon's Breath Flamer Range: Template; S5; AP4, Assault 1
Executioner 2 handed Power Weapon, +2S (already added to stats) (p.31 Eldar)
Fusion Gun 12" Range; S8; AP1; Assault 1; Melta
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Pulse Laser 48" Range; S8; AP2; Heavy 2 (p.42 Eldar)
Scatter Laser 36" Range; S6; AP6; Heavy 4
Shimmershield 5+ Invulnerable Save for Exarch and Unit in Close Combat.
Shuriken Catapult 12" Range; S4; AP5; Assault 2
Shuriken Pistol 12" Range; S4; AP5; Pistol
TL Missile Launchers 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Twin Linked
TL Shuriken Catapults 12" Range; S4; AP5; Assault 2, Twin Linked
Witchblade Wounds on 2+; Against Vehicles S9+D6 AP. (p.42 WH40K )

Validation Report
b-2. Apocalypse Allies: Trusted Allies only; Codex: Eldar Codex 2006; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org;
b-1. Roster Options: Apocalypse, Non-Codex Materials, Spearhead; a-1. Scenario: Normal Mission
Warning: The current roster or units within it may need opponents's permission to use.

Roster Statistics
% Elite: 28.4
% Fast: 13.9
Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
% Heavy: 16.7
% HQ: 8
Model Count: 61
% Troops: 33
% Wargear: 0
Files version: 1.15

Group Min Max Used


Formation - 0 0
Other Units - 0 9
Legendary Units - 0 0

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

You might also like