Professional Documents
Culture Documents
QUICKSTART
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GENERAL PRESENTATION OF
THE GAME SCREEN
Total Population
Percentage of inhabitants
in each sociocultural group
Budget:
Available funds +
monthly balance
Build Menu:
Provides access
to all the
elements you
can build in
your town
Mini-map and
Navigation
Panel
Advisor’s Menu: Global Information Panel:
Provides access to the Provides general information
global information about the town
panel, to charts and Detail Information Panel:
information displayed Provides more detailed
on the map information
Contextual Window:
Shows information about
the selected building
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GAME CONTROLS
CONTROLS ACTIONS
ESC Main menu
Left click Select + pick up elements
Right click Stop selection
ZXCV Move map
page up Zoom in
page down Zoom out
CTRL + Z Rotate Camera Left
CTRL + X Rotate Camera Right
Wheel click + move mouse Rotate Camera
Wheel up / down Zoom out / Zoom in
Once the map is loaded, click on a Buy icon. The dark overlay will
disappear from the area you just bought and the City Hall will
appear below the mouse cursor.
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Inhabitants now have a place to live, and will come rapidly to the city.
But they need a place to work, so we will now create 2 businesses.
Once you have built it, the roads near the industry will be shown in
blue. This means the road is labeled “Blue Collar” and Blue Collars will
come in priority. Streets are labeled according to the number of
businesses that have been constructed on it. A street can be labeled
neutral or any of the 6 sociocultural groups.
The town in City Life must be balanced to develop. You must therefore
attract different types of cultures by offering different kinds of jobs. In
order to do so, create a business for a different sociocultural group such
as the Fringes.
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After a short while, several icons will appear above the buildings.
These icons show you which problems to manage.
UNEMPLOYED ICON
This icon indicates that some inhabitants in the
designated house don’t have a job. The number
below shows the amount of unemployed
inhabitants from the house’s total number of
inhabitants (for example: 1/3 means 1 inhabitant
out of 3 doesn’t have a job).
Once you have created jobs for the different sociocultural groups, you
must fulfill the general needs of the population, and new icons will
appear over the houses.
SHOPPING ICON
This indicates that the population requires
shopping facilities.
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Here you can see that City Services buildings only cost money.
Buildings which generate the most revenue in City Life are Houses and
Business/Industry buildings.
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Healthcare Icon
Once the Grocery Store has been built, the
icons above the houses will change into a cross
representing Healthcare.
You will then need somebody to work in the Grocery Store and/or the
Medical Office.
Now build new houses to welcome new workers and make the city
expand. To go faster, create an entire residential area instead of
constructing houses individually.
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Image 1
Do the same again on the other side of the road (see image 2
below).
Image 2
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The Road tool is now activated. Click and hold on the road corner
of the City Hall for about a second and then drag a diagonal road
to reach the corner of the residential area.
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When there are 120 inhabitants you will be able to create bigger
houses.
THE “SNIFFER”
When you build a house, you will
see an icon representing the
different sociocultural groups on
the upper right hand side of the
screen.
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When you zoom very close to the house you may see people being
harassed. This is what happens when opposites or incompatible
cultures live close to each other.
If the situation remains as it is, the inhabitants will be unhappy and will
leave the place.
There are several things which can be done to solve or avoid this
situation during the game:
- Create neighborhoods where only compatible cultures live together
(although this is not always possible)
- Build Security buildings to control cultural conflict (in City Services)
- Build Social peace buildings (in City Services)
At the beginning of the game you don’t have access to these types of
buildings, you must therefore construct your city with Blue Collars on
one side and Fringes on the other.
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ADDITIONAL INFORMATION
General tips :
- Always build offices first to provide employment as this attracts
new inhabitants. Then build houses to welcome the new
population.
- Make sure to build at least the same amount of houses are there
are working places.
- Always take into account the cultural distribution in your city.
You need all cultures for your city to work well.
- As your city grows, make sure the traffic moves freely and
appears in green when displayed (in Advisor Menu/ Traffic &
Needs/Cars).
Sociocultural influence
When you build your city, make sure that enemy cultures are not
too close to each other or they will leave you with empty buildings
leading you to bankruptcy as you will still have to pay their
upkeep costs.
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Large buildings
Don’t try to build large buildings immediately. They are too
expensive and will not allow you to balance your budget. Wait
until you have a large city before you construct large buildings.
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NOTES
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