Professional Documents
Culture Documents
WAN-PING GAO
Graduate Institute of architecture, National Chiao-Tung University
1001 Ta Hsueh Road, Hsinchu, Taiwan 300, ROC
wpyng@arch.nctu.edu.tw
1. Introduction
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Building technique is not a tool for solving the problem of form, but is just
the source for considering architectural spatial form (Giedion, 1967).
Computers, an important technological feature of the new generation,
have already produced important breakthroughs in spatial form. By use of
digital computer technology, construction methods have gradually become a
product of computerized techniques. Computers are not just used in
graphical stages of design production, but are used in every step of the
construction process. Using many new techniques, such as CAD (computer
aided design), CAE (computer aided engineering), CAM (computer aided
manufacturing) and CNC (computer numerical control) etc, spatial form has
reached an entirely new level. Thus, computers have become an
indispensable interface in architectural design and construction (Mitchell,
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TECTONICS? A CASE STUDY FOR DIGITAL FREE-FORM ARCHITECTURE
1998 a; Kloft, 2001; Ruby, 2001; De Luca and Nardini, 2002; Ham, 2003).
With the aid of computer animation software, designers can handle
complicated form. Computers can also assist in transforming design into
construction. Computer software and hardware can be used to create an
interaction between design concept and manipulation of objects. The
development of digital free-form is the most obvious aspect of digital
techniques (Imperiale, 1996; De Luca and Nardini, 2002; Ham, 2003).
In the history of architecture, the curves of free-form and the
unconventional geometric approach that produce a flowing form have
always been something that architects have wanted to produce. However,
hindered by progress in techniques, only a figurative representation of this
vision could be produced. With the completion of the 20th century
Guggenheim Museum, Bilbao, architecture entered a brand new era. The use
of computerized techniques opened a new page for free-form architecture;
digitally produced architectural form began to appear (Mitchell, 1998 a;
Pongratz, C. and Perbellini M. R, 2000; Liu, 2001). Additionally, traditional
emphasis on site architectonics, its motionless space and stability, along with
limitations imposed on structure, was gradually overtaken and replaced by a
multidimensional and virtual digital environment. Now a designer could
explore a much more abstract world of design, a space filled with limitless
possibilities for new design. This would expand the possibilities for design
well beyond previous limits, leading the mind of designers into a three-
dimensional or even four dimensional space for design concepts (Mitchell,
1998 b; Wigley, 2001; Leach, 2002; Nardini, 2003).
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TECTONICS? A CASE STUDY FOR DIGITAL FREE-FORM ARCHITECTURE
matter of judging via web pages and email, thus choosing the winning digital
architecture product. Every year the number of contestants exceeds one
hundred. The contest was first held in the year 2,000, and this year is the
forth consecutive year that the contest has been held. Every year the best
published products are selected. The purpose is to encourage creativity in
virtual digital architecture. It’s an opportunity to bring into existence (albeit
in a virtual world) concepts and architectural expression that would be
impossible to produce in the real world and it also affords the opportunity to
see cutting-edge design concepts and brand-new spatial form. Therefore, the
10 winning entries from the years 2,000 to 2,002 are selected that display
strong digital free-form characteristics as objects for this study.
This study of spatial form has been comprised three parts: First,
observing the use of computer media to produce digital free-form and to
understand the difference between digital controlled design and traditional
architecture. Second, through the case-study explore the processes of digital
free-form architecture in a digital environment and analyze the
interrelationship between logical manipulation of design and digital free-
form production. In this phase, the cases are explored how this is different
from traditional architecture which emphasizes the structural relationship of
knowledge representation through structure. Finally, the technique and
mechanism involved in the design process of digital architecture are
analyzed and to present the phenomena expressed through digital
architecture. Moreover, the relationship of digital tectonics and the field of
traditional architecture are discussed.
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3.1.2. The Difference between Digital Design and Traditional Tectonic views
Semper (1951) thought that architecture could be categorized according to
building methods, pointing out that tectonics was all about spatial form
represented by the relationship between construction materials and
construction methods. Also, it is not just a functional concept, as if
architectural expression were just a mixing of materials and intentions. For
example, an architect will consider how to use glass to highlight the various
characteristics of light, or how to use concrete to present volume and
capacity, etc. Use of materials also calls for considering source quality. In
order to illustrate purpose through pillars, walls, beams, panels, doors, or
windows various materials and elements with differing functional qualities
must be used to achieve such representation. Aside from describe specific
knowledge and comprehension, using appropriate materials can also reflect
intent of design concepts. For example, the relationship of pillars and wall
on the plane how to affect depth of expression through shadows and light on
the elevations, etc.
Design in architecture has been affected by computer. When 3D models,
animation, simulation, deformation and other computer based techniques are
used in the design process, this allows the designer to have greater control
over the manipulation of the product design. And when using a computer, a
designer can transform material objects into dematerialized objects through
digital imagery manipulation. This can produce substantial changes in effect.
What was originally a concrete, static state of expression with specific
characteristics can be changed dramatically with the aid of computers. For
example, such things as distortions, explosions, copying, etc, can be
expressed in this manner. Fixed, cognitive expression of architecture is no
longer important. By using computer software, special, logical manipulation
of design can be achieved.
Frampton (1995) extended Semper’s views regarding construction. He
felt that joints play an essential role in architecture. Joints at various levels of
a building bind the structure together, making it a united whole. By giving
attention to the minutest details, material and construction components of
different properties can be bound together. For example, consideration needs
to be given to load-bearing and proportion when deciding how to join beams
and pillars. So it can be seen that different principles and elements of
architecture can be represented through joints. Tectonics expresses the
unique qualities of materials and elements of architecture by means of a
meaningfully designed structure.
In the digital environment, free-from the limits imposed on architecture in
the real world, a fixed object like joints becomes freer and more flexible. A
digital multidimensional design environment needn't propose the principles
that govern the real-world, such as mechanics, proportion, and materials, etc.
For example, free-form spaces are defined through interior and exterior
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TECTONICS? A CASE STUDY FOR DIGITAL FREE-FORM ARCHITECTURE
layers in the digital environment and the main structure system depending on
surface geometry shows the difference from the conventional frame
approach of construction. The entire structure and the interaction of its
various parts undergo dramatic change. The computer can manipulate all
phases of free-form design and construction, and can decide place and
position of each curve. Original order of design and construction becomes
unimportant. What is produced by computer design is a brand-new form of
architecture and a new spatial experience.
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the Americas, and Europe. Designs scale from small private space to quite
large community area. Some designs are quite clear; others are very complex,
from single unit structures to the study of a city. It is hoped that by
examining a number of processes involving manipulation of digital spatial
form, it could better understand the various applications and characteristics.
Most of the source material for this study came from information obtained
from a book published by FEIDAD Award, which reports on the yearly
digital design competition. By studying these images and texts, the concept
are understand, manipulation, construction, form, and space of the processes
used by the 10 winning entries.
TABLE 1. Index of 10 study cases
Project Ambient Amplifiers-The Logics of Uncertainty
Case-1 Designer OCEANnorth / Birger Sevaldson + Phu Duong
Country Norway + USA
Prize / Year Design Merit Award / 2000
Project DynaForm-Cablecar Station
Case-2 Designer Kuo-chien Shen
Country Taiwan
Prize / Year Design Merit Award / 2000
Project iNSTANT eGO
Case-3 Designer Adrien Raoul + Remi Feghali + Hyoungjin CHO
Country France + Lebanon + Korea
Prize / Year Special Prize for Digital Creativity / 2000
Project AEGIS HYPO-SURFACE(c) Patent pending
Case-4 Designer dECOi Architects
Country France + UK
Prize / Year Outstanding Award / 2001
Project Dynaform-BMW Frankfurt Motorshow 2001 Pavilion
Case-5 Designer ABB Architekten / Bernhard Franken
Country Germany
Prize / Year Design Merit Award / 2001
Project Pneumatrix : Pneumatic Architecture in the digital
Case-6 Designer Judit Kimpian
Country UK
Prize / Year Design Merit Award / 2001
Project video FIELD, Institute for Video Art, Hollywood
Case-7 Designer Chia-Hung Wang
Country Taiwan
Prize / Year Special Prize for Digital Analysis / 2001
Project Post agriculture
Case-8 Designer Achim Menges
Country UK + Germany
Prize / Year Outstanding Award / 2002
Project Stream in Field-Analogue Calculating Design
Case-9 Designer Ying-Chang Yu + Wen-Yu Tu
Country Taiwan
Prize / Year Special Prize / 2002
Project Metro Canopy
Case-10 Designer Max Asare
Country USA
Prize / Year TOP 10 / 2002
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TECTONICS? A CASE STUDY FOR DIGITAL FREE-FORM ARCHITECTURE
Figure 1.Case 5: When a car drives through tubematrix, a series of force-field simulations is
turned out to be an interactivity form.
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Figure 2.Case-7: Using two interrelated morphologies to simulate the movement of the
strands as a whole entity and the implicated sub-zones in the alterations of some strands.
Figure 3. Case-1: The relationship between Figure 4. Case-6: The deformation diagram
four states of shaping and site (islands). of pneumatic architecture
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TECTONICS? A CASE STUDY FOR DIGITAL FREE-FORM ARCHITECTURE
Figure 5. Case-2: It transforms information (the force, field, and traces) as the references for
design. The state of the form is controlled by the parameters of media scripts. After the
volume, surface, and slabs are created, structure frames would be made.
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Figure 7. Case-9: flow description of architec Figure 8. Case-10: spatial form express
ture composition. ion.
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TECTONICS? A CASE STUDY FOR DIGITAL FREE-FORM ARCHITECTURE
structure, allowing the building to be more that just a structure, but to posses
a body with life. Maybe this is the ultimate goal of digital architecture.
Figure 9. Case-3, Case-4 and Case-8: The constructions from digital tectonics are not only
the expression of form but also emphasize more sensibility capacity to interact with
surrounding world.
From this case study it can be seen that in a digital environment, form can be
seen early in the dynamic design manipulation process. Abstract thought and
abstract from can coexist. Changes can be made directly on the object, by
manipulating materials, components, structure, etc. replacing traditional
design habits. Because the thinking related to the manipulation of digital
design is very strong, the finished product is usually a space that reflects a
unity of the simple and the complex, quite different from what is emphasized
by traditional thinking: spatial form of orderly functions. Spaces weaved
together make for a very complicated state, boundaries become blurred
status. There is even the possibility of creating an interaction between many
more spaces.
4. Conclusion
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Acknowledgements
Most study materials are selected from FEIDAD Award web-site and publications.
I especially like to thank Prof. Yu-Tung Liu for extending my vision to look into this
theme. Besides, thank Dr. Chen-Cheng Chen and Dr. Teng-Wen Chang for giving
me digital design view and computing concept.
References
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TECTONICS? A CASE STUDY FOR DIGITAL FREE-FORM ARCHITECTURE
Heidegger, M.:1953, The Question Concerning technology, in R.J. Chu (ed and trans), 1999,
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Imperiale, A.:2000, New Flatness: Surface Tension in Digital Architecture, Birkhäuser, Basel,
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Kloft, H.:2001, Structural Engineering in the Digital Age, in P.C. Schmal et al. (eds),
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http:///www.feidad.org
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