Professional Documents
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References
Shirley, P et al 2010 Chapter 4 Raytracing in
Fundamentals of Computer Graphics, A K
Peters, Massachusetts, USA.
Object-Order Rendering.
Image-Based Rendering.
of each pixel.
“Object-Order rendering,
each object is considered
in turn, and for each
object all pixels that it
influences are found and
updated”.
(Shirley 2010)
Object-Order rendering is
generally less computationally
expensive than image order
rendering.
3d packages combine both object-order
and image-based rendering, using object
based rendering whenever possible.
light ray
shadow ray
A B
© kim edwards 2010
Image-based rendering
is not remarkably new in
concept.
Correct perspective
naturally follows this
system providing
geometric rules are
followed.
A Centre Of Projection
through a View plane
of pixels highlighting
distance-scale
relationship.
Parralell Perspective or “orthonographic”: a ray shot from the centre of each pixel. © kim edwards 2010
(Slater 2002)
0 0
This ray will then continue until it
in turn hits other geometry. This
point is tested with light and so
forth.
© kim edwards 2010
Glass = 1.53
Department of Digital Animation
jmc academy
Recursive Raytracing opaque
no specular
reflection
light ray
of complexity.
reflection ray
A
the tree of possible ray’s casted light ray
refraction.
light ray ignores IOR
opaque
A= specular
reflection
light ray
A= specular
2000