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♣In computer science, the syntax of a programming language is the set of rules that
define the combinations of symbols that are considered to be correctly structured
programs in that language. The syntax of a language defines its surface form. Text-based
programming languages are based on sequences of characters, while visual programming
languages are based on the spatial layout and connections between symbols (which may
be textual or graphical).
♣A compiler is a computer program (or set of programs) that transforms source code
written in a programming language (the source language) into another computer
language (the target language, often having a binary form known as object code). The
most common reason for wanting to transform source code is to create an executable
program.
The '<-' (or '←') assignment operator has played an influence in the S programming
language.
♣In programming languages, a declaration specifies the identifier, type, and other
aspects of language elements such as variables and functions. It is used to announce the
existence of the element to the compiler; this is important in many languages (such as C)
which require variables to be declared before use.
♣In computer programming, initialization is the assignment of an initial value for a data
object. The way how initialization is performed depends on programming language, as
well as type, storage class, etc., of an object to be initialized.
Programming constructs which perform initialization are typically called initializers and
initializer lists.
Initialization is distinct from (and preceded by) declaration, although the two can
sometimes be conflated in practice.
♣In computer programming, a data type (or datatype) is a classification identifying one
of various types of data, such as floating-point, integer, or Boolean, that determines the
possible values for that type; the operations that can be done on that type; and the way the
values of that type are stored.