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Subject #11: Technology

Project #99: Internet Basx. Discuss internet (back/forward button, toolbar, links, home
page, netiquette—plagiarism, etc.)

Higher-order Technology- Subject Area/ Standard:


thinking skills specific: Learning-specific NETS-S
Grasp meaning, draw Internet basics, critical Any—reading, comprehension, 4.b, 5.b
conclusions thinking critical thinking
Grade level: K-4
Prior knowledge: none
Time required: 45 minutes
Software required: Internet
Vocabulary: netiquette, internet, plagiarism, links, back arrow, address bar,
address, problem solvers, favorites, bookmark,

Lesson Description • Start with the basics. Starfall.com is a


• Federal, state and local governments good site for introducing the internet
have spent millions of dollars to because it’s easy to maneuver
connect students to the Internet. By through and quick to enter
2005, 94% of public school into the
classrooms had internet address
access. Hopes are high that
Internet use will change the
process of education and
enhance student learning. bar.
• The internet offers a Type it in
multitude of freeware to for younger
enthuse students about a myriad students (most
of educational subjects. The kindergartners can’t
days of purchased read all of those letters and
software on a budget dots), but let first and second
are gone. If you graders do it themselves—even if it
know what to takes a while. They will learn from
do. the mistakes—no spaces in the
address, a dot is a period, and so on.
Have them save the site to ‘favorites’.
Next time, they can open from the
•Throughout
bookmark rather than typing (Find
this workbook,
the gold star for ‘Starfall’)
we’ve listed dozens
of free websites on • As they master these first steps, add
common academic subjects. the back arrow, links, icon pictures.
In this lesson, we’ll talk about • When the website is interesting
internet basics: How to access those enough, students will challenge
confusing web addresses and links. themselves to work through it.
Remind them they’re explorers—like
Computer Activity
Christopher Columbus or Star Trek—

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trying new things, going into the
unknown, not giving up. Explain this Stories for children
concept to them. www.magickeys.com/books/
• Remind them the machine won’t
break. Have plenty of help the first A must at the Holiday—shows children
months so students don’t get where Santa is and what he’s doing
frustrated, hands up forever, bored. www.noradsanta.org
• As they have problems, challenge
them to solve them. Ask questions The Magic Schoolbus
about the problem. What has solved www.scholastic.com/magicschoolbus/games
similar problems? When you make a
suggestion, have them do it. You’re a Clifford
guide, not a servant. Remind parent teacher.scholastic.com/clifford1/index.htm
helpers to adopt this attitude. There
will be a day students move beyond From Houghton Mifflin—Learning that
the classroom, and then it’s just sticks—Game Goo
them—problem-solvers or victims. www.earobics.com/gamegoo/
• Here are some websites that never
fail to intrigue even the youngest See the Appendix in this workbook for a
learner: full list, ordered by grade and topic.

Starfall—one of the handful of Extensions


premiere young learner sites. • Visit Welcome to the Web
www.starfall.com www.teachingideas.co.uk/welcome/

Games that make you think Troubleshooting Tips


www.zoopz.com • This is hard. (Have enough helpers,
and then guide the students to a
Games to teach mouse skills, solution. They’ll be proud of
problem-solving skills themselves when they can solve the
www.bbc.co.uk/cbeebies/ problem alone. And that happens
fast—just a couple of weeks!)
Dr. Seuss
www.seussville.com/

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