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SCIONS OF THE

14 WHITE DWARF DAEMONS DESIGN NOTES


DARK GODS

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T
When the material his Chaos Daemons release is really
quite special. The reason for this is
world and the Realm very simple; it’s the first time in over
of Chaos collide, 20 years that we’ve done a simultaneous
fragments of a Chaos Warhammer and Warhammer 40,000 army
God’s dark will are let release. To find out why we’ve decided to
loose to wreak havoc do this I had a chat with Alan Merrett, who
was behind the whole idea. Alan holds the
and utter destruction rather grandiose title of Group Intellectual
– they are the scions Property Manager, which means that he is
of Chaos, known to responsible for overseeing the way that the
others simply as background and imagery of our game
Daemons. White worlds is developed and presented.
“The idea of the four great Chaos
Dwarf sent Andy Hall Powers and their daemonic followers,
out to converse with Daemons that share their patron god’s
the Ruinous Powers characteristics, came about almost at the
and their diabolical same time as the original Warhammer
servants, namely Alan manuscript,” begins Alan. “So the four
Chaos Gods and their attendant Daemons
Merrett, Mat Ward have nearly always been an important part
and Alessio Cavatore. of Warhammer, even though we didn’t
publish material about them until a few
years after Warhammer’s debut. We had a The Masque,
manuscript and we kept planning to
release it, but for a multitude of reasons I Eternal Dancer of Slaanesh
can barely remember it would slip further
and further back along the schedule. This
also had the effect that every time someone
Realm of Chaos took a look at the Chaos manuscript they
Realm of Chaos was would add a little bit more, and so it grew
published as two massive in size and ambition.”
seminal tomes – Slaves to
Darkness and the Lost
Eventually, what had become the
and the Damned. Even Design Studio finally cleared enough time
today, 20 years after first in the schedule to publish “Realm of
being published, they are Chaos”. By that time Warhammer 40,000
highly sought after. These was available in its first incarnation as
books were the first to Rogue Trader, and that effectively doubled
define the Chaos Gods in the size of the supplement so that Realm of
all their glory and have Chaos was released in two seminal
formed the template for volumes – “Slaves to Darkness” and “The
all our Chaos projects
ever since.
Lost and the Damned”.
“What these two classic books did was
introduce Chaos in all its manifest glory to
the world and explain how it worked Karanak,
within both the Warhammer and Hound of Vengeance
Warhammer 40,000 settings. The exact
reasons why the Chaos pantheon appeared
in the Warhammer 40,000 universe as well “Over the following years and
as in the Warhammer world are lost in the subsequent editions of the game systems
mists of time. It just seemed like the right the Chaos codexes and army books
thing to do and to be honest we’ve never featured the Daemons, but they tended to
looked back on it,” explains Alan. get less and less coverage and attention. In
And so the Chaos Gods, and their Warhammer, the Chaos Warriors took
daemonic minions in particular, enjoyed a centre stage, whilst in Warhammer 40,000
high status, being well represented in both the Chaos Space Marines did instead. The
Warhammer and Warhammer 40,000. Realm of Chaos books had done a fine job
People collected Warbands of Chaos, of defining the forces of Chaos and
armies of Daemons, and battles were illuminating all of the Daemons but over
fought both throughout the galaxy and time we were slowly but surely losing
upon the Warhammer world ably something. We are very proud of our
supported by the Citadel forges that Chaos mythos, with its rich detail and
produced an extensive range of Daemon awesome character. Inspired by this each
models. Time, like Chaos itself, is a fickle time we have come to work on a Chaos
thing and both game systems moved on book we have always been compelled to
and evolved into different editions that add yet more detail and wanted to create
eventually outdated the rules in the Realm more and more troops and characters.
of Chaos volumes. Eventually something had to give as we

16 WHITE DWARF DAEMONS DESIGN NOTES


The new special characters have added even
more layers to the rich history of the Realm of
the Chaos. From the mighty Heralds of the
Ruinous Powers to the likes of Karanak, a
malevolent Flesh Hound that will hunt its chosen
prey to the edge of the galaxy and beyond, these
characters not only look great but also add some
unique special rules to your games.

Skulltaker, The Champion of Khorne

Epidemius, The Tallyman of Nurgle

simply couldn’t keep adding all of the unique position in that the fantastic models
exciting new things we wanted to do for the sculptors are making for the new range
each army and at the same time treat the and the existing Citadel models can be
Daemons with the dignity and attention used in both games – this was quite a
they deserve. So unwittingly over the years challenge for the sculptors. It made perfect
they’ve gradually fallen away from the sense to release both the codex and the
spotlight as we make room for all of the


other new Chaos entities. Which isn’t at all
right when you consider that of all a Chaos We’ve given players of both
God’s multifarious minions he has to hand,
it is the Daemons that are his closest, most games the ability to use the full


willing and powerful servants, being
embodiments of his will.” gamut of the Daemonic pantheon.
Still, when you happen to be Alan
Merrett, such an injustice is easy to set
right. “Well, I simply asked the Studio to army book at the same time and gift
do two books to justly put the Chaos players of both Warhammer and
Daemons back in the frame as a viable Warhammer 40,000 with the ability to
force for both game systems, and that’s once more use the full gamut of the
what they’ve done. The Daemons are in a daemonic pantheon.”

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THE RUINOUS POWERS
The Realm of Chaos is ruled over by the four most powerful gods of Chaos.
Each has mastery over his own domain and has populated it with his daemonic
servants, who in turn mirror their master’s desires, traits and characteristics.

KHORNE
Khorne is the Blood God, the Lord of Skulls and Murder. He is perceived as an angry,
raging god of bestial strength and matchless battle prowess. Within the Realm of Chaos
Khorne is said to sit atop a mighty brass throne at the summit of a mountain of skulls.

Khorne’s Daemons: Bloodthirsters, Bloodletters, Bloodcrushers and Flesh Hounds.

“Blood for the Blood God!”

NURGLE
Nurgle is the Lord of Decay. It is he who unleashes famine and pestilence upon the
mortal worlds. To his followers Nurgle appears as a massively bloated creature,
festering with boils and poxes, and surrounded by a cloud of putrid black flies.

Nurgle’s Daemons: Great Unclean Ones, Plaguebearers, Beasts of Nurgle, and Nurglings.

“Come to Plaguefather Nurgle;


let him embrace you.”

SLAANESH
Slaanesh is the master of cruel passions and hidden vices, and of terrible temptations.
Of all the Dark Gods, Slaanesh alone stands perfect – long-limbed and elegant with a
haunting androgynous beauty that no being, mortal or otherwise, could resist.

Slaanesh’s Daemons: Keepers of Secrets, Daemonettes, Fiends and Seekers.

“Join our pageant, little one, and


dance for pleasure and the joy of pain.”

TZEENTCH
Tzeentch is the Changer of Ways, and change is the essence of Chaos itself. He is the Great
Schemer, his plans are insanely convoluted and vast, whether he is plotting against his fellow
Chaos Gods, or playing games with the lives of mortals.

Tzeentch’s Daemons: Lords of Change, Pink Horrors, Flamers and Screamers.

“Behold the Great Mutator and


the gifts he will bestow upon you.”
18 WHITE DWARF DAEMONS DESIGN NOTES
Nurgle, Tzeentch and Khorne Daemons
join forces to ravage an Imperial city.

Bretonnia is attacked by a fearsome


Daemon host led by a Lord of Change.

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DAEMONS OF
KHORNE
Herald of
Bloodletters of Khorne Khorne on
Juggernaut

The new Bloodletter


frame contains many
useful components,
including two different
Champion heads.

Bloodletter Standard Bearer

Bloodcrusher
of Khorne

Flesh Hounds of Khorne

M
at Ward is known as the Studio’s we’ve always let the Chaos Warriors hog
In the Book: evil genius, so who better then to the limelight and added the Daemons on
Warhammer Armies: author a book about creatures to that list. So I was keen to set that straight
Daemons of Chaos that are the epitome of evil? Mat admirably and let the Daemons take the centre stage.
contains: rose to the challenge, as a veteran With 96 pages all to themselves I was able
Warhammer writer with the Wood Elves to go into great detail about each
• A massive background and Orcs & Goblins books under his belt. daemonic type, and include all the many
section chronicling the “This project was very different,” says Lesser Daemons – that, I think, is a first
daemonic incursions
Mat. “With Alessio and Gav writing the since the Realm of Chaos books. The page
that have ravaged the
Warhammer world. Codex at exactly the same time, we space, especially in the background
worked closely together. Obviously the section, also allowed us to explore the
• A comprehensive rules differ greatly between the two games, Chaos Gods and the Realm of Chaos in
bestiary that details but a Bloodletter is a Bloodletter no matter greater detail than before. You’ll learn far
every type of Daemon. if it is fighting in the Great Forest of the more about the Chaos Gods – for instance,
• Hobby advice for Old World or on some half-baked planet in did you know that Nurgle is a creator as
collecting and painting the Eastern Fringes.” well as a destroyer?”
the multifarious Ever since Daemons appeared on the Of course, it’s much easier to say “let’s
Daemon hordes. ever-changing Studio schedule, Mat has make an all-Daemon army” than it is to
• A brand new army list. been champing at the bit to get started on actually design a valid, balanced army list
the project. “The Daemons are some of the that can be a force in its own right. So how
coolest things we’ve ever invented, but did he go about this? “The way Daemons

20 WHITE DWARF DAEMONS DESIGN NOTES


DAEMONS OF

Beasts of Nurgle
NURGLE

Beasts of Nurgle are hideous,


slug-like creatures that leave a
trail of slime in their wake.

The Citadel designers have Plaguebearers and Nurglings rally to


been very busy, not just the Daemon Prince of Nurgle.
producing the plastic kits
(such as the Bloodletters,
left, or the Daemonettes),
but also some splendid
new metal models like the
gruesome Beasts of
Nurgle, Plaguebearer
command group,
Bloodcrushers and Flesh
Hounds. These are among
the heaviest hitters in the
Daemon list – see them in
action later in this issue.

work in the game hasn’t changed that hard, Nurgle Daemons are tough and
much – there’s just more of them now. So, difficult to get rid of, Tzeentch have a Hordes of
they still all cause Fear, are Immune to plethora of ranged attacks and magic, Chaos
Psychology, have a 5+ ward save, magical while Slaanesh will hit you with a bucket The advent of Daemons
attacks and have to take a Daemonic load of attacks. A good Daemon general of Chaos changes the
Instability test if they lose a round of will be able to mix and match these way Chaos forces play in
combat – one small tweak is that daemonic different types of units to give him a highly Warhammer. This means
Leadership can now be modified as normal flexible force or even an army tailor-made the Hordes of Chaos
from Break tests. The difference is that to get the best advantage depending on army book can no longer
before you had one Daemon unit in your what he will be facing.” be used. But don’t worry,
force, or maybe two at the most; now Players with more narrative leanings your Chaos Warriors will
still be able to take to
you’ll have a whole army of Fear-causing may wish to field a daemonic army of just
the battlefield as we’ll
troops with ward saves!” one power, is that possible? “It is have an official “get-you-
The secret, however, to using the something I was aware of when designing by” Chaos Warrior army
Daemons is not with the daemonic special the list and although it is viable, I wouldn’t list in next month’s issue
rules. “Your choice of god or gods is recommend playing with one in a of White Dwarf! And fear
crucial to the success of your Daemon tournament. Single-power Daemon armies not – a brand new Chaos
horde,” continues Mat. “You have to pick are extremely specialised – a Slaanesh Warrior army book will
wisely, and factors such as your opponent’s army will be super-fast with a ridiculous be released very soon!
force and what you need the army to do number of attacks, for example – but bear
will have an impact. Khorne units will hit in mind they are extremely inflexible.”

www.games-workshop.com 21
A Daemon army, then, works best Back to the army list itself and, as I
when using Daemons from two or more of scour the pages, I notice the Heralds listed
the Chaos Powers. Mat is quick to pre- in the Heroes section. “They’re new,” says
empt the follow-on question about a Mat. “Heralds are Hero-level characters. It
broader Chaos force consisting of other wasn’t going to be practical to just have
elements such as Chaos Warriors and Greater Daemons as your only character
Beastmen. “Unlike the Hordes of Chaos choices. The Heralds can also be upgraded
book, there is no integrated system for to carry an icon and become the force’s
using allies,” he states. “You can’t Battle Standard Bearer. We’ve also
substitute part of your Core allowance to included four named Heralds as special
characters in the list.”

“ It’s easy to think of Daemons Talk of daemonic special characters


certainly got my attention. “There are nine
as faceless Warp-nasties, but of them in total,” says Mat with a
triumphant twirl of his moustache. “It’s
that’s far from the truth.

easy to think of Daemons as faceless Warp-
nasties, but that’s far from the truth. All
Daemons, possibly with the exception of
get some Chaos Warriors instead. The book Nurglings, are intelligent beings with their
has one self-contained army list, as will all own consciousness and personalities, and
other army books going forward. It keeps this book has really let us delve into that
the system clean and simple. That’s not to uncharted area. So you have Skarbrand,
say that creating a full-on Chaos host, the the Bloodthirster who tried to usurp
kind Archaon invaded the Old World with, Khorne, or the Fateweaver, a Lord of
is not possible. Of course it is – you can Change who can see the past and the
play in a big multiplayer battle with future but is blind to the present. All the
numerous armies per side, or use the rules characters mentioned in the book have a
Jervis wrote in the Legendary Battles timeless mythos attached to them as befits
Expansion (published in last month’s White creatures created by a Chaos God. It’s also
Dwarf – Grombrindal) which ably cover why they are equally at home in the grim
this situation.” darkness of the far future.”

A daemonic host battles with a Vampire Count


and her Undead horde near an ancient shrine.

22 WHITE DWARF DAEMONS DESIGN NOTES


HERETICAL VISIONS
1 3

B
oth the new books are awash with both books, each entry has a separate
some great new illustrations. I asked piece of art. Art key:
resident artist, Paul Dainton, about “Iconography was important,” adds
1. This piece, by Alex
the work he and Alex Boyd did on the Paul. “We included the runic emblems in Boyd, is of a Keeper of
Daemons. “It was different drawing the ways that were less obvious than just a Secrets and its attendant
same creatures in both a Warhammer and banner in the background, we tried to be Daemonettes
Warhammer 40,000 context,” says Paul. more subtle than that. So you have scars in slaughtering their way
“While the look of the Daemons stayed the the shape of the icons or small bits of through a High Elf line.
same, in 40K we’d have them ripping up jewellery – it was a good way of breaking
tanks and slaying Space Marines, while in up the skin.” 2. A Lord of Change’s
Warhammer they’re bashing Orcs and I then asked Paul which Chaos power sorcerous attack against
tearing apart Dwarfs.” he most likes to depict, thinking it would the Imperial Guard, also
painted by Alex.
Despite the two game systems there be a difficult question, but he immediately
was one consistency running through all grins and answers without hesitation. 3. Paul Dainton’s
the art. “We wanted lots of energy and “Definitely Nurgle,” he says. “Both me and painting shows a host of
violence,” states Paul. “‘Visceral’ and Alex really enjoy drawing Nurgle’s Daemons emerging from
‘exuberant’ were words used a lot when Daemons. There’s an element of fun and a defiled Lustrian temple,
we first started planning the art for the mischief the other gods don’t quite have. I intent on destroying the
books.” There’s a lot of it too! While it also really like drawing Slaanesh stuff Lizardman inhabitants.
would have been easy to use one piece of because of the fine line you have to tread –
art in the bestiary and forces section of but I don’t think I should dwell on that!”

www.games-workshop.com 23
DAEMONS OF
SLAANESH

Daemonette Daemonette Daemonette


Musician Icon Bearer Champion

The new plastic Daemonettes


have been a long time
coming, and allow Daemons
players to field large units
with as much personalisation
as they like. Also on these
pages are several examples of
Fiends of Slaanesh and
Tzeentch Daemons painted in
a variety of ways – Slaanesh
and Tzeentch models in
particular are great for
showing off your painting
skills and experimenting with
outlandish colour schemes.

W
hile Mat was busy writing the background at the same time as Mat
In the Book Warhammer Armies: Daemons was working on the Warhammer
Inside Codex: Chaos of Chaos, Alessio and Gav, who counterpart, especially when you have
Daemons you will find: had worked together on Codex: Chaos special characters that appear in both
Space Marines, were tasked with making books. If you put the two books together
• A comprehensive the Daemon forces work in Warhammer you’ll find that these strange mythic
background section 40,000. We caught up with Alessio, who characters appear in both, but one is
covering Warp space took the lead on this project. looking through a Warhammer mirror,
and the four Ruinous “The important thing to remember,” while the other is from the mirror of the
Powers.
begins Alessio, “is that it is the same army, 40K galaxy. Make no mistake though, these
• Complete guide to using the same range of figures, that are the same Daemons – Skulltaker,
each character, troop straddles two systems.” As you’ll see there Khorne’s greatest champion, is the same
type and vehicle. is one exception to this – we do have one being no matter what planet or battlefield
• Full-colour hobby kit that can only be used in Warhammer he strides across.”
section with painting 40,000, but more on that later. While the Daemons are the same in
tips that will help The book itself starts with a large both games, how they actually work within
make your daemonic background section detailing the Realm of the respective systems is quite different. In
force truly unique. Chaos, how daemonic incursions work and fact, a daemonic force in Warhammer
• Brand new army list. the relationship between Mankind and 40,000 plays in a very unique way. “Well,
Chaos. “This section was largely written by all Daemons are Fearless so they won’t run
Gav, but it was very interesting working on away. They’re Invulnerable, so can still

24 WHITE DWARF DAEMONS DESIGN NOTES


Screamers of Tzeentch
DAEMONS OF
TZEENTCH

Flamers of Tzeentch

Pink Horrors of Tzeentch

walk around with big holes in their bodies. and Deep Strikes onto the table later using
But what really makes the Daemons the normal Reserves rules.”
different is the Daemonic Assault rules. This is potentially very powerful,
Quite simply, Daemon armies do not allowing your Elite units to take objectives
deploy. When you start a game with a or engage with the enemy’s key units
Daemon force, no units from the Daemon extremely early in the game. Conversely, if
army will be on the table. What this

“ Skulltaker is the same being


represents is the Daemons tearing apart
reality, breaking through the barrier
between the real world and the Warp.
Fighting Daemons is not a normal
no matter what planet or battlefield
he strides across.

engagement; the planet is undergoing a
Chaos assault, reality is warping and
twisting,” says Alessio.
This immediately begs the question of the fates (no doubt manipulated by
when the Daemons actually appear on the Tzeentch) are against you, then your force
battlefield, and how? “The Daemons start could appear in dribs and drabs to be
to appear from Turn 1.” Alessio reveals. taken out by the concentrated fire of the
“Half your daemonic force will arrive on enemy. “It does have to be used carefully,”
the first turn using the Deep Strike rules. agrees Alessio. “Appearing in a long battle
The remainder of your force is held back line in front of the opposing army will not

www.games-workshop.com 25
A pair of Soul Grinders scour the
landscape in search of pitiful prey.

always be the best plan. However, Deep he mentioned that mixing Daemons from
Striking in and around the enemy at key the different powers was the best idea. Is
objectives may well give you a powerful that the case in Warhammer 40,000 as
advantage early on.” well? “Absolutely,” says Alessio. “The
Of course, this system means that if the Daemons share the same broad
opposing force goes first, then there will be characteristics as in Warhammer. Khorne
no Daemons on the table to react to or squads have Furious Charge as standard so
fight against. How does that work? “If the will hurt in assault, Tzeentch Lesser
game is objective driven then you’ll get a Daemons are the only squad-level troops
free turn running around and claiming the with ranged attacks in the army, Nurgle
objectives. Otherwise, you form a squads have a high Toughness and Feel No
Apocalypse defensive perimeter or position yourself for Pain, while Slaaneshi Daemons have lots
Chaos Daemons is a self- the best fields of fire as you try and predict and lots of Rending attacks. A good
contained army list used where and when the Daemons will appear. Daemon force will have a mixture of these
to create a wholly When this situation cropped up in squads. A one-power force is possible and
daemonic force, so there
playtesting the non-Daemon players always could even do well, but it is a one-trick
is no option of adding
the diabolical Chaos found it quite tense and nervy as they tried pony, so you’ll have to be careful.”
Traitor Legions in the to position their force, but then if I was The other surprise is the Heavy Support
Daemon list. However, facing Warp-born creatures of Chaos I’d be section that features just two choices – a
should you wish to play extremely tense as well!” Daemon Prince and something called the
in a battle that features On to the army list itself, and the first Soul Grinder. “The Daemon Prince is there
all the damned forces thing I notice is just how packed the HQ for two reasons. First, the HQ section was
Chaos has at its disposal, section is. “It is a large section,” agrees packed as it was. Secondly, his options and
then all you need do is Alessio. “You have the Greater Daemons, characteristics make him a true
play a game of
the majority of the special characters and heavyweight, capable of ripping tanks to
Apocalypse with armies
from both the Chaos the Heralds living in there. However, a shreds, so it was a natural home. However,
Daemons and Chaos single HQ slot can include up to two it is the Soul Grinder I’m most excited
Space Marine Codexes. Heralds, which takes the pressure off. So in about. This is a Daemon Engine, unique to
Don’t forget that you can a typical 1500-point game, you could take Warhammer 40,000 for obvious reasons. I
also add datasheets from four Heralds, or a Greater Daemon and love this model and think Mark Harrison
last month’s Liber two Heralds, or even two Greater has done a fantastic job. It really is a thing
Apocalyptica into your Daemons, but don’t expect to have many of beauty, so I made sure the rules lived up
force as well! troops in that force!” to the great kit,” gushes Alessio. Daemon
Back in our Warhammer chat with Mat, players will surely agree.

26 WHITE DWARF DAEMONS DESIGN NOTES


THE SOUL GRINDER

Forge of Souls
Hidden deep within the
Realm of Chaos is the
Forge of Souls, where the
ever-mutating daemonic
craftsmen eternally
hammer at their
Range Strength AP Type creations in cyclopean
Armour smithies. The Soul
Vomit Template 6 4 Assault 1
WS BS S F S R I A Grinders are the creation
Tongue 24" 10 1 Assault 1
3 3 6 13 13 11 3 4 of these daemonic
Phlegm 24" 7 3 Ordnance 1, artificers. They are
Large Blast terrifying creatures that
The Soul Grinder is a Daemon Engine and are the fusion of the
follows all the usual Daemon rules. It is Harvester: Soul Grinders are also gifted most powerful daemonic
immune to the effects of Shaken and with the harvester of souls, a deadly entities with machines
Stunned damage results. secondary weapon. that originate outside the
Immaterium, but have
Mawcannon: Soul Grinders can unleash Range Strength AP Type felt the touch of Chaos.
lethal Warp energies from their mouth. Harvester 24" 4 5 Assault 6

www.games-workshop.com 27
PAINTING DAEMONS

Daemonette Skin

1 2 3 4

The Daemonette’s skin was given a A small amount of Skull White was The next highlight layer was A final highlight of pure Skull
3:1 basecoat mix of Hormagaunt added to the basecoat mix and created by adding even more Skull White was applied to the most
Purple and Dheneb Stone. applied over all the raised areas. White to the mix. prominent raised areas.

Daemonette Claws
1 2 3

The claws were basecoated with a A mid-tone was mixed by adding a More Bleached Bone was added to
4:4:1 mix of Hormagaunt Purple, spot of Bleached Bone to the the mix and applied to the most
Liche Purple and Chaos Black. basecoat mix. prominent ridges.

28 WHITE DWARF DAEMONS DESIGN NOTES


The Many Colours of Chaos

This Daemonette has very Pink and red are the This Bloodletter has been John Blanche has painted this
pale skin with a pinkish hue prominent colours used here. painted using a very dark Daemon in molten colours to
that contrasts sharply with The skin has been glazed to palette. The sword, on the give the impression that the
her black leather basque. The give it a warm hue, while other hand, has been Bloodletter has emerged from
patterning on the skin and still maintaining the deliberately painted much a hellish inferno. Even the
clothing was painted on by characteristic pallid tone. A brighter to contrast with the Hellblade has been painted
hand, adding to the intricate steady hand is required for dark flesh tones of the in this style to suggest it is
look of the model. the intricate patterns on the Daemon. The tongue and part of the creature, and not a
clothing and skin. horns add a further contrast. separate entity.

Bloodletter Skin

1 2 3 4

Mechrite Red was used as the The skin was given a wash of Red An initial highlight of Blood Red The next highlight was a 1:1 mix of
basecoat, painted evenly all over Ink all over. A second wash of was applied to the raised parts of Blood Red and Blazing Orange,
the Bloodletter’s flesh. Brown Ink was then applied to the the skin, making sure to avoid the followed by a 1:1 mix of Blazing
scales and deepest recesses. recessed areas. Orange and Fiery Red.

Bloodletter Sword
1 2 3

The Hellblade was first painted A 1:1 mix of Scab Red and Blood Finally, Blazing Orange was added
with Scab Red, straight over the Red was applied to the tip and to the previous mix and painted on
Chaos Black undercoat. raised areas of the blade. as a highlight.

www.games-workshop.com 29

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