A new year brings new exciting stuff. On the WEB, you can ask rules questions. Get rules updates. There are a lot of new miniatures on their way to warzone.
A new year brings new exciting stuff. On the WEB, you can ask rules questions. Get rules updates. There are a lot of new miniatures on their way to warzone.
A new year brings new exciting stuff. On the WEB, you can ask rules questions. Get rules updates. There are a lot of new miniatures on their way to warzone.
EDITORIAL
EDITORI
Af words bo
ery areal
a Nether sale ved
SRE apnea
ZENITH
foie
Tithe fi pr of
QUESTIONS & ANSWERS
NEW FIGURES
OVER THE LINE
ORDER OF STAFF AND HAND
Thy weor Wty eros o ple faa en ck cess, end re od
«Sear or the Fosetnacker Al Bf Tey we
NECROMUTANT TORMENTORS..
THE SECRET WORLD
CONTENTS
DEPARTMENTS
AL
moe tne we hw lot of lca i ts ae
eens ete!
FEATURES
re. The masa wat
atic elmore
10
embod
rors il oad atte Neuman Tet, Teen ie
AN SLAUGHTERMASTER
no, desing the hoi se
of your favorite magazine. Instead of
telling you the regular suf, like the
contents ofthis issue, I'l el you a
bit about what's onthe way. A new
yeor brings new exciting stuf. First,
‘wth so much materia, articles, and
‘miniatures coming this spring, we
hhave to double the number of pages
in Chronicles, Second, wt
changing the name from “Chronicles
from the Warzone"
Here we are again with a new issue |
THE EDITORIAL
‘Chronicles’—short and simple! | updated them a few months ago, but
we want even more people to tae in
‘and turn on! Om the WEB, you can ask
rules questions, get rules updates,
check out other Mutant Chronicles
news, get stats for some W
‘models, and give commer
Warzone—simply lpn
Warzone even better
There are a fot of ew mini
ir way to Warzone, plus
compendium and fies from th
Warzone archives. nis si we'l
take, among other stuff closer look
atthe Banshees and get a special
vehicle sc
We gota really big response on the
Wes-poges ware se) when we Sea Siete se wigQUESTIONS
Because of the Datk Symmetry's corruptive powers, a
few things were mixed up in the Warzone rulebook.
In this issue, we'll take a closer look and will compile
all the official rules that have been added to the
table-top game, Well also take a peek at some nile
clarifications.
ARMORY LIST
a few things that need to be clarified
regarding the various armory lists shown in the book:
+ The CSA 404. The rules for the Cybertronic sword
CSA-404 should be: CR: CC; DAM 12; Cost: 8. The
special rules are as follows: By using a Use Special
Power action, a model may heat up the weapon and
when itis next used, will do DAM 12 (x3). After
being used once, successfully or not, it immediately
cools and only does DAM 12 again, The reason is, to be
used successfully the user must trigger the sword electric
charge at the exact moment he or she attempts to strike
the opponent.
+ Azogar. You don't have to rouse an Azogar as its
in the example on page 56 of the rulebook.
HEAVY WEAPONS
There has been some confusion about when, and how, @
hheavy weapon may be fielded within a squad. A heavy
weapon can be fielded in a squad whenever it specifically
says so in the squac's description. Two heavy weapons may
be fielded in a squad if che squad consists of atleast 7
models,
SPECIAL EQUIPMENT &
HEROIC ABILITIES
‘There is a new rule addition
regarding special equipment
heroic abilities, dark
technology’necrobionics,
programs, enhancements, and
heroic abilities (as well as any other
kind of enhancement which
improves a model). A model may
never have two or more abilities
Which have the exact same effect
For example: A Demn«
Nepharite may not have the Lucky
Fate heroie ability because he
already possesses a special ability
giving him the same effect. So, a
model may sil have an
autoinjector and lucky fate, for
‘example, because while both
effects are similar, they are not
‘exactly the same
Se THE ART, THE SYMMETRY,
hide AND THE A.L.S
There have been a lot of questions
‘on what can effect A. and what
‘an not. The following rules were
supposed to appear in the
rulebook but the Dark Symmetry
deleted the information just before
going to print
ANSWERS
QUESTIONS & ANSWERS
+ The following spells have no effect on A.l’s: Domination,
Pain, Pani, Exorcise Wound and Exorcise Feat
+ The following Dark Symmetry spells have no effect on
Alls: None. All Dark Symmeiry gifts can affect A.ls. The
reason is that the Dark Symmetry corrupts electronic
brains and components. No one is safe, Since the gift
smalfunctions does such a small amount of damage it
doesnt have any effect on Als
PLAGUE WEAPONS AND THE A.I.S
So do Plague weapons affect A..s? There is nothing in the
rules to say they don't, Though the reason is not that the
A. suffers from disease, but instead are affected by the Dark
Symmetry within the plague. Just like the above.
SNIPERS
There have been some rumors that have suggested snipers
can fire from hidden status and remain in it. Well, chat is
\wrong. There is nothing in the rulebook which says that.
However, snipers can pinpoint troopers within a squad (i.e.
they don’t need to fire atthe closest target)
CARTEL AGENTS.
‘The Dark Symmetry has corrupted the entire paragraph
describing the Cartel Agent's equipment. It should say the
following:
+ Cartel Agents are armed with whatever weapons, except for
beayy, from any non-Dark Legion organization's Armory
List. One Cartel Agent may be armed with @ heavy weapon.
DOOMTROOPER CHASSEURS
The Cardinal has suppressed the true word fora long time
now, and given us false information. Sut not anymore. The
Chasseur Doomtrooper should not have a LD of 13, but it
should instead be 16. Seems the Brotherhood will try to do
anything to place Cybertronic in a bad position
EXPERIENCE
‘A model gets experience not only when killing in close
‘combat or shooting, but also when killing with the art, dark
symmetry or any other special power.
THE FORCE ABILITIES
There has been some confusion over the diferent abilities
the forces have in the rulebook. Here is a darifcation on
whom can use which abilities
+ AIRSTRIKES: All Capitol sergeant and indivi
can cal in Aistrkes,
+ HELICOPTER DEPLOYMENT: Only Capitol Infantry
and Heavy Infantry may be airborne deployed.
+ THE MOMENT HAS Comet: Any Bauhaus force
‘+ RELIABILITY: All Bauhaus troops
+ BANZAI CHARGE: All Mishima troops,
+ SEIZE THE INITIATIVE: Any Imperial force
+70 THE LAST WARRIOR: Blood Berets and Woltbanes
+ IMMUNITY TO THE ART AND DARK SYMMETRY:
Any Cybertronic model.
+ ARTIFICIAL INTELLIGENCE: Cuirassiers and
Eradicator Deathdroids.
+ ALIEN MINDSET: Ali Algeroth models
In addition, other troop descriptions may say that itcan use
any of the forces’ abilities.MISHIMA
HATAMOTO
The bravest and toughest men of the Mishima corporation are
the Hatamoto. Only the most skilled of Samurai, those who
have shown themselves to be worthy by incrediable acts of
bravery, become Hatamoto,
YOJIMBO - HATAMOTO
DOOMTROOPER
W/CEREMONIAL BLADES
AND SCREECHGUN.
a
#9614
HATAMOTO HERO
W/DRAGONFIRE HMG.
HATAMOTO LEADER
W/CEREMONIAL BLADES
‘AND SHOGUN,
ae
985
HATAMOTO TROOPER HATAMOTO TROOPER
WICEREMONIAL BLADES — W/CEREMONIAL BLADES.
‘AND SHOGUN [AND SHOGUNNe]
NECROMUTANTS
W/TORMENTORS
HELLFIRE CART
WITH SLAVESZENITHIAN
SLAUGHTER-
MASTER
With purple waves of symmetry dancing above
their heads the mighty slaughtermaster leads a
ppack ofhis smaller kin into battle.
ZENITHIAN
SLAUGHTERMASTER
es
99604
SPAWN OF
DEMNOGONIS
Js there something the human troops fear, it is
the Spawns of Demnogonis, With the touch of
Dermnogons Plague they tum normal men
SPAWN OF DEMNOGONIS
9635coca (2010: eee
THE ORDER OF STAFF
Sannin AND HAND
THE OLD PILGRIM watched the darkness ron of him with fenifedees. twas dark now: Te sun had gone down one half out
nd the rain lowed down wth such sitesi that to him that eveything was ust wrong, He was sure something was
siting for im in the jungle in font of im. Bute knew that head to go, He was only bit more safe out ew inthe Yenusian
ith the fabulous send
fils then in the jungle in front of hm. Andon the other side ofthe jungle was safety -Heimaburg
Cather, Ther he was going o find food and heat. Hwa hisfate and he had odo it fe picked out of his pocket is handgun,
HG-25 «FQUALIZER> with pecal made ho bullets, and pusbed the unsafety button, He stared to walk dwn onthe path that
‘would eed im to sf
that he special units within Bauhaus, Most of them actually
lievets | come from either the Venusian Rangers or the Etoles|
inthe word of the Cardinal and Morante, With the sills they already have there fs not much
maybe thats not so strange, because | that has to be faught to these men and women, When they
the first Cardinal, Cardinal Durand ‘ome to the order every man and woman has to make a test
‘ame from Bauhaus, Every year to show tht they have the spn needed to Become a
masses of people emigrate from tember ofthe order Many of the soldiers make the test; the
Bauhaus fora trip that Takes wo 2 wiho dont return to their normal ives
years, so they can vist al the Once on duty, the guardians travel in groups of two t
tas isthe one corp
hedrals inthe sola system. To four lead by a guardian who always have the knowledge
protect al this people an order was | the art. They travel on the roads that are most often used
bund. The oréers name became the | he pls, bur they are mostly seen i the cites they're
Order of taf and Hand, as thes hot following herds of traveling pilgrims, Sometimes i
men and women protec the pilgrims | happens that the guardians come to fight ie by side, with
APPEARANCE
der of Staff and Hand are dressed in
sthelmets molded t
spirits ie, oer corporations)
white grey hussar armor, wearing
BACKGROUND wearer's face. On ther backs they wea
The Order of Staff and Hand was hat covers a big part oftheir body
actually founded by the Counc o Common sign ofa guardian, The helmet is also purple, but
Electors, nt ony to protect the With a slight darker shade. I the guacian isan ar user
pilerims from danger thes blue smiling star on the right shoulderpad
Become subject to durin Al guardians are equipped with the reputated heavy
s but also fom the infitence of | ronshod stafhand some kind of fireweapon, most often a
he comporations so that they | sidearm or the Panzerknackes,
‘would not find out that maybe the
Tiberty and freedom of Capitol
better than their life nove and the
Dark Legion: to protec the pilgrims
he cloak i the
THE ART
As the Brotherhood considers the Order of Staff and Hand to
be one ofthe most important in Bauhaus, they show their
fill support. They even teach the arto al the guardins, who
ugh
heretical contacts
fe men and women inthe
‘Ozer are handpicked from the best
PROFILE cc MW PW LD A WS MV AR Cost
Guardian 15 12 fre 3 4 24 a5
Leader 6 4 #4 #14 3 2 3 4 24 60THE ORDER OF
SPECIAL RULES
+ Foran additional 23 points, and the blue smiling star
painted on the right shoulderpad, a Guardian may have a
PW of 10 and the knowiedge of one aspect of the Art. All
‘guardians (with the leaden) ina squad must have the same
‘Art aspect. The Guardian Leader can choose one Art aspect
{for n0 point cost).
* Members of the Orr of Staff and Hand may never cast Art
_spels with higher level than 4,
“+ Reliability
lose Combat training
EQUIPMENT
‘All Guardians are armed with the ebony stafTand a
‘fireweapon ether a Handgun from the Bauhaus armory or
General armory. ora Panzerknacker.
sTRUCTURE
For every part of 50 pst be abet buy the stunt of
Guardians you need to ply frat leas 450 pt) of Bata
fore you have ot may Red one un of Guan, Erp:
‘yu ply 730 pss, yo may have one squad gf Garon,
and one Guardian individual, (f you play @ 1200 prs, you may
have 00 squads ond oe ind
A standard squad from the
Order of StafFand Hand consists
of 2-4 Guardians and I leader.
Guardian Leaders may also be
‘bought as individual models, in
which cases you may only
purchase one Guardian Leader
individual for each Guardian
squad in your force
WEAPON (RMX RM DAM Cost’ WEAPON CR MK RM DAM. Cost
HG-25 EQUALIZER 4 § 4 Ebony staf Ce is a we
be neat ny eb te Merb fe rk 9 ao onarcs I ero
ORDER OF STAFF AND HAND FIGURES
there are no official Order of Staff and Hand figures made ‘an do isthe normal regular Guardian. You take a normal
bur what you can dois some nice conversions. What follows | Hussar Trooper (#9503) witha facemask. You cut the top of
is two description of how to make your Order of Staff and the helmet, and the two small tops ofthe face mask. You
Hand troopers, as always when making conversions you have to be really carefl so that you don't cut your fingers
‘need some tools to da the conversions with: a sharp carpet and that you don't cutoff the whole skull. Ifyou by mistake
knife ora scalpel, some millipuyMagic Sculp (from Forge do that you ean always try’ to fix it with some milpur or
World Models | prefer the Magic Scalp because itis Magic Sulp (no, not your fingers. In that case you should
mnix together and form), fast glue, a match or toothpick and | _use bandade). Then you cutoff the bayonett from the
ifyou have it, aironsaw. Panzerknacker. Then you mix some Magic Sculp and adit to
REGULAR GUARDIAN. The mostsimple conversion you | the back ofthe model and sculpt it to a cloak. The last ching
‘match ofa toothpick, carve it into a small
ok that good) and then use some
kat the back
| glue and attach it to the dl
| the Hussar Kapitan is carrying under his arm. This is really
tough, and takes a while — lot of patience is needed. Then
‘when {had removed the helmet | took 2 Chasseur Hero, cut
‘of his hand and glued it onto the Hussar Kapitan. also used
Some miliput in the small holes and springs that appeared in
the new arm, Then | carved astafFout of a match and glued
| itonto tothe models hand,
4 Regular Guardian Guardian Hero
Continued
‘One hour went by and he was om his way. safety. Sule he elt a tear af ero flow through him. In front of him stood five great
bet, with white fangs that glimmered in the darkness, The man knew thatthe beasts were Rexes..Devats. He ad heand rumors that
these beasts hunted humans onfy in packs under the influnce of Dark Symmetry but he had never really believed in thse stories, He
pointed his gun atthe closest one and fr. The bullet penetrated the thick black fur ofthe enormous cat atl othe ground.
ead, The other cats leaped against him, andthe ol pilgyim was ure that his ast moment in life had ome Suddenly out of the forest
three men bust out The mien were dress inglowing white hussar armor with purple cloaks and white ebony tals As the Revs saw the
‘men come out ofthe fores they changed targets. One ofthe emerging men mumbled something and sodden bie lighting shot from
bis hand and stroke one of the Rexes, which fll down to the ground lifes, One ofthe other Rexes jumped with its fangs pointed against
cat in the face so hard that ll that was head was
jaa
“Site that of one the men in white armor The man took his staff and smashed the b
headbone cracking. The ast two Rene tacked the lst man, The man drew his Panzrknacker and shot one-handed one of the
attacking Rees in its chest. With the other hand he based the other rex in its face. It fl tothe ground, but leaped up with the spe
“light and grabbed the man in his throat, The man fell down with the ct ving on top of him, Unconeerned the man drew hidden
nisher and shot the beast several times in its chest. The old pilgrim watched the men and recogniaed them as guardians from theNECROMUTANT ..,., 32:
{ TORMENTORS ™™
‘Ther ia specaly ane Necomta foc within the Dark sreciat nutes
Itgon that peta eupped opens + ANecomeat enter yb puta an adden
| cameo che bulebl Boone too sque ftace | sad fNegromaste
Gwn.Aecomutanttomentoajomaniswctineraisot | thslaaigthesgsa[Wepon oF
Nocona auaceiienss o[wrere |
‘Tormentors are flamethrower’s that come in various ornate instead of the stated 3 t0 5, | Me cs! jor hs wear alent
forma ough he ane design ema cone ees pe
} Srvtmestoppediobstak rom eh estate, Sauna
ee ee a ae ‘ANectomutant Tormentor is armed witha Tormentor.
ignites on contact with air. The user guides the lame by.
aes structure
___inting the nozle of the hose. This is usualy carved to NecromutantTormentors ae purchased individually (but they
ee ea ee ee aR || See nian Ee cpaad offenses Tee
wear sped rapa tes them Hom HE Hest | conaaera tba part oft ayund and aus obey the
i and backblast that always accompany a Tormentors use. eer et
‘command structure rules,
NECROMUTANT TORMENTOR
cc mw PW LD ac west mv
2 13 : 12 3 1 2 3
ZENITHIAN
SLAUGHTERMAST
‘Whe the Lord of sanity cals fr more potent emouts of ter te Staghtermastrs pea: ain packs of
| ‘hei smaller brethren in frenzied rage onto the battlefield. They tower over the battlefield with cleuds of Dark
Spumeay cling ead ie br of prey. Tei ery ees okie portal to hel. napearance they ok He
‘larger versions ofthe Sousaer wile ination they are mach me vidos ond cumin
ZENITHIAN SLAUGHTERMASTER
cc Mw PW LD AC W ST MV A cost
7 2 1 16 5 5 5 | Siamommtios
SPECIAL RULES. ‘Damage 18 and mi
Slaughtermasters are considered large models inake eweep aad,
* The Slaughermaster may possess upto 5 Dark Gifts fom | rite
the Dark Symmetry or the Gifts of Maui ists.
+ Slaughermasters may lead packs of Sulsiyers ico battle,
| ‘The pack can consist of 2:03 Souslyers and one
Slaughtermaster. The following rues apply to a Soulsayer
r ack:
1) The Soulslayers may not posses any Dark cifts
2) The Soulsiayers muse remain within command distance of
the Slaughtermasterorthey wll do nothing unt the pack
‘comes back into command distance again
All models in the pack are considered large models, but
You may chose to ire atthe Slaughtermaster instead of
the Soulslaers because hei considerably taller.
4) ifthe Staughermaster dies the Soullaers become individual
‘models and may act independently forthe resto the batle
{and they may 60 actions only allowed to individuals).
EQUIPMENT
‘Slaughtermasters use thee claws in Close Combat. They have
Stayghtermaster
uses a Use Special
Power action in
‘lose Combat, it
‘may use it's {
pinchers on a
Single target fora
144) damagesin
addition the
Slaughtermaster gets one
free attackaction with ts
talon a model within 2" of
itonce per ound for 3
damage 10.
stRucTURE
Slaughtermasters are purchased a individual models, or they
may be purchased to lead packs of Soulslyers,
|
iTHE SECRET
“OSFPH Goomay
Feeding every majestic skyscraper, beneath each monument to
heroes past, and under the most glorious Cathedrals known to
man, there fester the remnants of humanity’ triumphs,
Languishing
within the
endless tunnels
of every city’s
isthe
excrement of
society the
‘unwanted,
‘unknown, and
‘untouchable.
‘Men too ugly
to be accepted
by their fellows
and women so
terribly
disfigured that
‘even alife of
begging is
unthinkable —
these are the
‘occupants of
the sewers. In
numbers these
castoff of
society eke out
ameager and
dangerous
existence, their
domains
spread through
vast expanses
of pipes and
ladders, Social
hierarchies
‘unknown to
the uppe
world are well
established
under the surface, forthe residents of the sewers have had
generations to build their own underground society
‘The Dark Soul long ago recognized the usefulness ofthe
sewer societies. Disenfranchised people, cynical and bitter
about the upper world, ready to take their revenge on the
humanity that exiled them: these make ideal foot-soldiers in
the Dark Legion. Nepharites of every Apostle have labored t0
create and maintain strongholds in the sewers of every major
hhuman settlement. It is when these menaces are detected that
the megacorporations take the greatest interest in the sewers.
Batces in the sewers beneath a city or stronghold can take
an ordinary game of Warzone and transplant it into a whole
new world. The sewers are filled with new dangers and
unique situations, from the native residents to the dangerous
chemicals that leak from corporate factories.
WORLD
vlTHE SECRET WORLD
SEWER COMBAT IN WARZONE, PART 1
SPECIAL RULES FOR SEWER BATTLES
‘There are a variety of new dangers present in sewers. Players
involved in a sewer battle should agree beforehand to use
all, some, or none of the following special rules. (But if you
tuse none — why are you playing a battle in the sewers?)
Difficult Ground. Very few sewer areas are dry. Mos
ground in the sewers is covered by anything from a thin film
Of slime to.a deep pool of sewer water. All areas of a sewer
are considered difficult ground, meaning models move at
half their normal MV in those areas. However, models can
‘choose to move at their normal MV ifthey are willing to risk
sipping and falling into the muck, Before a player moves a
model at its normal MV. he should roll a d20 and add the
model's MV. The die roll should be made before the
movement begins. Any result of 16 or higher indicates that
the model has fallen. This counts as a furblé: the model
doesn't move on this action, and all remaining actions are
lost.
ramped Quarters. Even fa sewer is dry, iis stil small
and cramped. A model moving through a sewer may not
shoot through friendly models infront oft. This means that
only the front model of a squad in single-ile order may fire.
iantsized or larger models may never enter the sewers.
Unless tunnels are unusually large, large models may not
travel through sewer tunnels, nor may any model fy in the
tunnels. Nepharites seeking to control an area ofthe sewers
are often confined to a throne room for months while their
servants widen the tunnels in the surrounding areas.
Sewer Chemicals. The “water” that fils the sewers can
hardly be called that tis infested with the industrial fluids
cof the city above it. Some areas of the sewers boil
‘unnaturally, even at low temperatures, because of the
strange chemicals flowing through them; other areas form
into a thick sludge that hardens like concrete when it
touches flesh. The failed chemistry experiments of the
‘megacorporations are often “flushed down the toilet’
straight into the sewers
Plague pools are areas of the sewers where chemical
concentrations are most potent. Walking through a plague
pool is dangerous. Any model that enters a plague pool
immediately takes a DAM 12 hit that acts like a flamethrower
hit — if the model takes one wound, roll to see ifit thenTHE SECRET
takes another; etc: A model tht is activated while in a plague
Pool will immediately take a hit
Each player may place one 2°x2" plague pool on the
tabletop for every 250 points in his force. Secretly note the
location of the plague pool without telling the other player
Where itis Wien a model has entered a plague pool. the
player should reveal its exact location. Plague pools ae
Usually indistinguishable from less dangerous Sewer waters,
50.n0 one can tell whether an area of brackish yellow water
is just excess dye or some toric materia.
Visibility. The sewers are unlit and visibility within them is
limited. Hiding is made even more easy by the constant
Presence of rubbish, debris, and water to duck under, All
weapon ranges are halved in the sewers due
and for the same reason a -4 penalty is applic
attempts to spot in the sewers.
MODELING IDEAS
Building a tabletop full of winding sewer pipes and maze-ike
rivers of sewaze can be avery interesting project, You could
choose to go about it witha grand goal in mind (like a full
8x8" tabletop completely finished and minutely detailed to
resemble a sewer combat zone) ora more modest but
equally playable objective (such as painted cardboard strips
to represent tunnels
It you're in the mood fora large project, a fallsized
tabletop is an impressive sight and worth the effort Here are
some ideas on how to build your "sewerzone
* Cardboard toilet paper tubes cut in half lengthwise make
00d pipes. A layer of clay plaster, or resin along the
Dottom ofthe tube will represent water and also give a
00d flat surface to stand miniatures on. You ean also cut
tubes lengthwise and then cut them into sections 2” or 3
tall get wall sections, which can be glued together to
‘make walls with plenty of aleoves for machinery or hiding
* Plastic food containers make good rooms and corridors.
Sample fastfood restaurants and the microwave-teady
Section of your local supermarket to get good containers.
With some paint and good application of random bite the
containers will be unrecognizable
* Ityou're willing to get yourself dirty ry applying paper
‘mache or plaster wrap toa Slinky toy. Ifyou stretch it out
and twist it you can get sewer tunnels of almost any shape
and dimension. Cover only the lower half ofthe slinky with
the solid material, You
can leave the top in place
to represent the ceiling,
‘or make certain the
dip off the upper | Cut strips of cardboard, platicard, or foam 2" wide and 6" to
away o represent
connections to the surface
world
large rooms with several entrances, The only thing t0
remember is make it look lke a sewer: dark, danke and
dangerous!UNITPACKS
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