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EDITORIAL EDITORI Af words bo ery areal a Nether sale ved SRE apnea ZENITH foie Tithe fi pr of QUESTIONS & ANSWERS NEW FIGURES OVER THE LINE ORDER OF STAFF AND HAND Thy weor Wty eros o ple faa en ck cess, end re od «Sear or the Fosetnacker Al Bf Tey we NECROMUTANT TORMENTORS.. THE SECRET WORLD CONTENTS DEPARTMENTS AL moe tne we hw lot of lca i ts ae eens ete! FEATURES re. The masa wat atic elmore 10 embod rors il oad atte Neuman Tet, Teen ie AN SLAUGHTERMASTER no, desing the hoi se of your favorite magazine. Instead of telling you the regular suf, like the contents ofthis issue, I'l el you a bit about what's onthe way. A new yeor brings new exciting stuf. First, ‘wth so much materia, articles, and ‘miniatures coming this spring, we hhave to double the number of pages in Chronicles, Second, wt changing the name from “Chronicles from the Warzone" Here we are again with a new issue | THE EDITORIAL ‘Chronicles’—short and simple! | updated them a few months ago, but we want even more people to tae in ‘and turn on! Om the WEB, you can ask rules questions, get rules updates, check out other Mutant Chronicles news, get stats for some W ‘models, and give commer Warzone—simply lpn Warzone even better There are a fot of ew mini ir way to Warzone, plus compendium and fies from th Warzone archives. nis si we'l take, among other stuff closer look atthe Banshees and get a special vehicle sc We gota really big response on the Wes-poges ware se) when we Sea Siete se wig QUESTIONS Because of the Datk Symmetry's corruptive powers, a few things were mixed up in the Warzone rulebook. In this issue, we'll take a closer look and will compile all the official rules that have been added to the table-top game, Well also take a peek at some nile clarifications. ARMORY LIST a few things that need to be clarified regarding the various armory lists shown in the book: + The CSA 404. The rules for the Cybertronic sword CSA-404 should be: CR: CC; DAM 12; Cost: 8. The special rules are as follows: By using a Use Special Power action, a model may heat up the weapon and when itis next used, will do DAM 12 (x3). After being used once, successfully or not, it immediately cools and only does DAM 12 again, The reason is, to be used successfully the user must trigger the sword electric charge at the exact moment he or she attempts to strike the opponent. + Azogar. You don't have to rouse an Azogar as its in the example on page 56 of the rulebook. HEAVY WEAPONS There has been some confusion about when, and how, @ hheavy weapon may be fielded within a squad. A heavy weapon can be fielded in a squad whenever it specifically says so in the squac's description. Two heavy weapons may be fielded in a squad if che squad consists of atleast 7 models, SPECIAL EQUIPMENT & HEROIC ABILITIES ‘There is a new rule addition regarding special equipment heroic abilities, dark technology’necrobionics, programs, enhancements, and heroic abilities (as well as any other kind of enhancement which improves a model). A model may never have two or more abilities Which have the exact same effect For example: A Demn« Nepharite may not have the Lucky Fate heroie ability because he already possesses a special ability giving him the same effect. So, a model may sil have an autoinjector and lucky fate, for ‘example, because while both effects are similar, they are not ‘exactly the same Se THE ART, THE SYMMETRY, hide AND THE A.L.S There have been a lot of questions ‘on what can effect A. and what ‘an not. The following rules were supposed to appear in the rulebook but the Dark Symmetry deleted the information just before going to print ANSWERS QUESTIONS & ANSWERS + The following spells have no effect on A.l’s: Domination, Pain, Pani, Exorcise Wound and Exorcise Feat + The following Dark Symmetry spells have no effect on Alls: None. All Dark Symmeiry gifts can affect A.ls. The reason is that the Dark Symmetry corrupts electronic brains and components. No one is safe, Since the gift smalfunctions does such a small amount of damage it doesnt have any effect on Als PLAGUE WEAPONS AND THE A.I.S So do Plague weapons affect A..s? There is nothing in the rules to say they don't, Though the reason is not that the A. suffers from disease, but instead are affected by the Dark Symmetry within the plague. Just like the above. SNIPERS There have been some rumors that have suggested snipers can fire from hidden status and remain in it. Well, chat is \wrong. There is nothing in the rulebook which says that. However, snipers can pinpoint troopers within a squad (i.e. they don’t need to fire atthe closest target) CARTEL AGENTS. ‘The Dark Symmetry has corrupted the entire paragraph describing the Cartel Agent's equipment. It should say the following: + Cartel Agents are armed with whatever weapons, except for beayy, from any non-Dark Legion organization's Armory List. One Cartel Agent may be armed with @ heavy weapon. DOOMTROOPER CHASSEURS The Cardinal has suppressed the true word fora long time now, and given us false information. Sut not anymore. The Chasseur Doomtrooper should not have a LD of 13, but it should instead be 16. Seems the Brotherhood will try to do anything to place Cybertronic in a bad position EXPERIENCE ‘A model gets experience not only when killing in close ‘combat or shooting, but also when killing with the art, dark symmetry or any other special power. THE FORCE ABILITIES There has been some confusion over the diferent abilities the forces have in the rulebook. Here is a darifcation on whom can use which abilities + AIRSTRIKES: All Capitol sergeant and indivi can cal in Aistrkes, + HELICOPTER DEPLOYMENT: Only Capitol Infantry and Heavy Infantry may be airborne deployed. + THE MOMENT HAS Comet: Any Bauhaus force ‘+ RELIABILITY: All Bauhaus troops + BANZAI CHARGE: All Mishima troops, + SEIZE THE INITIATIVE: Any Imperial force +70 THE LAST WARRIOR: Blood Berets and Woltbanes + IMMUNITY TO THE ART AND DARK SYMMETRY: Any Cybertronic model. + ARTIFICIAL INTELLIGENCE: Cuirassiers and Eradicator Deathdroids. + ALIEN MINDSET: Ali Algeroth models In addition, other troop descriptions may say that itcan use any of the forces’ abilities. MISHIMA HATAMOTO The bravest and toughest men of the Mishima corporation are the Hatamoto. Only the most skilled of Samurai, those who have shown themselves to be worthy by incrediable acts of bravery, become Hatamoto, YOJIMBO - HATAMOTO DOOMTROOPER W/CEREMONIAL BLADES AND SCREECHGUN. a #9614 HATAMOTO HERO W/DRAGONFIRE HMG. HATAMOTO LEADER W/CEREMONIAL BLADES ‘AND SHOGUN, ae 985 HATAMOTO TROOPER HATAMOTO TROOPER WICEREMONIAL BLADES — W/CEREMONIAL BLADES. ‘AND SHOGUN [AND SHOGUN Ne] NECROMUTANTS W/TORMENTORS HELLFIRE CART WITH SLAVES ZENITHIAN SLAUGHTER- MASTER With purple waves of symmetry dancing above their heads the mighty slaughtermaster leads a ppack ofhis smaller kin into battle. ZENITHIAN SLAUGHTERMASTER es 99604 SPAWN OF DEMNOGONIS Js there something the human troops fear, it is the Spawns of Demnogonis, With the touch of Dermnogons Plague they tum normal men SPAWN OF DEMNOGONIS 9635 coca (2010: eee THE ORDER OF STAFF Sannin AND HAND THE OLD PILGRIM watched the darkness ron of him with fenifedees. twas dark now: Te sun had gone down one half out nd the rain lowed down wth such sitesi that to him that eveything was ust wrong, He was sure something was siting for im in the jungle in font of im. Bute knew that head to go, He was only bit more safe out ew inthe Yenusian ith the fabulous send fils then in the jungle in front of hm. Andon the other side ofthe jungle was safety -Heimaburg Cather, Ther he was going o find food and heat. Hwa hisfate and he had odo it fe picked out of his pocket is handgun, HG-25 «FQUALIZER> with pecal made ho bullets, and pusbed the unsafety button, He stared to walk dwn onthe path that ‘would eed im to sf that he special units within Bauhaus, Most of them actually lievets | come from either the Venusian Rangers or the Etoles| inthe word of the Cardinal and Morante, With the sills they already have there fs not much maybe thats not so strange, because | that has to be faught to these men and women, When they the first Cardinal, Cardinal Durand ‘ome to the order every man and woman has to make a test ‘ame from Bauhaus, Every year to show tht they have the spn needed to Become a masses of people emigrate from tember ofthe order Many of the soldiers make the test; the Bauhaus fora trip that Takes wo 2 wiho dont return to their normal ives years, so they can vist al the Once on duty, the guardians travel in groups of two t tas isthe one corp hedrals inthe sola system. To four lead by a guardian who always have the knowledge protect al this people an order was | the art. They travel on the roads that are most often used bund. The oréers name became the | he pls, bur they are mostly seen i the cites they're Order of taf and Hand, as thes hot following herds of traveling pilgrims, Sometimes i men and women protec the pilgrims | happens that the guardians come to fight ie by side, with APPEARANCE der of Staff and Hand are dressed in sthelmets molded t spirits ie, oer corporations) white grey hussar armor, wearing BACKGROUND wearer's face. On ther backs they wea The Order of Staff and Hand was hat covers a big part oftheir body actually founded by the Counc o Common sign ofa guardian, The helmet is also purple, but Electors, nt ony to protect the With a slight darker shade. I the guacian isan ar user pilerims from danger thes blue smiling star on the right shoulderpad Become subject to durin Al guardians are equipped with the reputated heavy s but also fom the infitence of | ronshod stafhand some kind of fireweapon, most often a he comporations so that they | sidearm or the Panzerknackes, ‘would not find out that maybe the Tiberty and freedom of Capitol better than their life nove and the Dark Legion: to protec the pilgrims he cloak i the THE ART As the Brotherhood considers the Order of Staff and Hand to be one ofthe most important in Bauhaus, they show their fill support. They even teach the arto al the guardins, who ugh heretical contacts fe men and women inthe ‘Ozer are handpicked from the best PROFILE cc MW PW LD A WS MV AR Cost Guardian 15 12 fre 3 4 24 a5 Leader 6 4 #4 #14 3 2 3 4 24 60 THE ORDER OF SPECIAL RULES + Foran additional 23 points, and the blue smiling star painted on the right shoulderpad, a Guardian may have a PW of 10 and the knowiedge of one aspect of the Art. All ‘guardians (with the leaden) ina squad must have the same ‘Art aspect. The Guardian Leader can choose one Art aspect {for n0 point cost). * Members of the Orr of Staff and Hand may never cast Art _spels with higher level than 4, “+ Reliability lose Combat training EQUIPMENT ‘All Guardians are armed with the ebony stafTand a ‘fireweapon ether a Handgun from the Bauhaus armory or General armory. ora Panzerknacker. sTRUCTURE For every part of 50 pst be abet buy the stunt of Guardians you need to ply frat leas 450 pt) of Bata fore you have ot may Red one un of Guan, Erp: ‘yu ply 730 pss, yo may have one squad gf Garon, and one Guardian individual, (f you play @ 1200 prs, you may have 00 squads ond oe ind A standard squad from the Order of StafFand Hand consists of 2-4 Guardians and I leader. Guardian Leaders may also be ‘bought as individual models, in which cases you may only purchase one Guardian Leader individual for each Guardian squad in your force WEAPON (RMX RM DAM Cost’ WEAPON CR MK RM DAM. Cost HG-25 EQUALIZER 4 § 4 Ebony staf Ce is a we be neat ny eb te Merb fe rk 9 ao on arcs I ero ORDER OF STAFF AND HAND FIGURES there are no official Order of Staff and Hand figures made ‘an do isthe normal regular Guardian. You take a normal bur what you can dois some nice conversions. What follows | Hussar Trooper (#9503) witha facemask. You cut the top of is two description of how to make your Order of Staff and the helmet, and the two small tops ofthe face mask. You Hand troopers, as always when making conversions you have to be really carefl so that you don't cut your fingers ‘need some tools to da the conversions with: a sharp carpet and that you don't cutoff the whole skull. Ifyou by mistake knife ora scalpel, some millipuyMagic Sculp (from Forge do that you ean always try’ to fix it with some milpur or World Models | prefer the Magic Scalp because itis Magic Sulp (no, not your fingers. In that case you should mnix together and form), fast glue, a match or toothpick and | _use bandade). Then you cutoff the bayonett from the ifyou have it, aironsaw. Panzerknacker. Then you mix some Magic Sculp and adit to REGULAR GUARDIAN. The mostsimple conversion you | the back ofthe model and sculpt it to a cloak. The last ching ‘match ofa toothpick, carve it into a small ok that good) and then use some kat the back | glue and attach it to the dl | the Hussar Kapitan is carrying under his arm. This is really tough, and takes a while — lot of patience is needed. Then ‘when {had removed the helmet | took 2 Chasseur Hero, cut ‘of his hand and glued it onto the Hussar Kapitan. also used Some miliput in the small holes and springs that appeared in the new arm, Then | carved astafFout of a match and glued | itonto tothe models hand, 4 Regular Guardian Guardian Hero Continued ‘One hour went by and he was om his way. safety. Sule he elt a tear af ero flow through him. In front of him stood five great bet, with white fangs that glimmered in the darkness, The man knew thatthe beasts were Rexes..Devats. He ad heand rumors that these beasts hunted humans onfy in packs under the influnce of Dark Symmetry but he had never really believed in thse stories, He pointed his gun atthe closest one and fr. The bullet penetrated the thick black fur ofthe enormous cat atl othe ground. ead, The other cats leaped against him, andthe ol pilgyim was ure that his ast moment in life had ome Suddenly out of the forest three men bust out The mien were dress inglowing white hussar armor with purple cloaks and white ebony tals As the Revs saw the ‘men come out ofthe fores they changed targets. One ofthe emerging men mumbled something and sodden bie lighting shot from bis hand and stroke one of the Rexes, which fll down to the ground lifes, One ofthe other Rexes jumped with its fangs pointed against cat in the face so hard that ll that was head was jaa “Site that of one the men in white armor The man took his staff and smashed the b headbone cracking. The ast two Rene tacked the lst man, The man drew his Panzrknacker and shot one-handed one of the attacking Rees in its chest. With the other hand he based the other rex in its face. It fl tothe ground, but leaped up with the spe “light and grabbed the man in his throat, The man fell down with the ct ving on top of him, Unconeerned the man drew hidden nisher and shot the beast several times in its chest. The old pilgrim watched the men and recogniaed them as guardians from the NECROMUTANT ..,., 32: { TORMENTORS ™™ ‘Ther ia specaly ane Necomta foc within the Dark sreciat nutes Itgon that peta eupped opens + ANecomeat enter yb puta an adden | cameo che bulebl Boone too sque ftace | sad fNegromaste Gwn.Aecomutanttomentoajomaniswctineraisot | thslaaigthesgsa[Wepon oF Nocona auaceiienss o[wrere | ‘Tormentors are flamethrower’s that come in various ornate instead of the stated 3 t0 5, | Me cs! jor hs wear alent forma ough he ane design ema cone ees pe } Srvtmestoppediobstak rom eh estate, Sauna ee ee a ae ‘ANectomutant Tormentor is armed witha Tormentor. ignites on contact with air. The user guides the lame by. aes structure ___inting the nozle of the hose. This is usualy carved to NecromutantTormentors ae purchased individually (but they ee ea ee ee aR || See nian Ee cpaad offenses Tee wear sped rapa tes them Hom HE Hest | conaaera tba part oft ayund and aus obey the i and backblast that always accompany a Tormentors use. eer et ‘command structure rules, NECROMUTANT TORMENTOR cc mw PW LD ac west mv 2 13 : 12 3 1 2 3 ZENITHIAN SLAUGHTERMAST ‘Whe the Lord of sanity cals fr more potent emouts of ter te Staghtermastrs pea: ain packs of | ‘hei smaller brethren in frenzied rage onto the battlefield. They tower over the battlefield with cleuds of Dark Spumeay cling ead ie br of prey. Tei ery ees okie portal to hel. napearance they ok He ‘larger versions ofthe Sousaer wile ination they are mach me vidos ond cumin ZENITHIAN SLAUGHTERMASTER cc Mw PW LD AC W ST MV A cost 7 2 1 16 5 5 5 | Siamommtios SPECIAL RULES. ‘Damage 18 and mi Slaughtermasters are considered large models inake eweep aad, * The Slaughermaster may possess upto 5 Dark Gifts fom | rite the Dark Symmetry or the Gifts of Maui ists. + Slaughermasters may lead packs of Sulsiyers ico battle, | ‘The pack can consist of 2:03 Souslyers and one Slaughtermaster. The following rues apply to a Soulsayer r ack: 1) The Soulslayers may not posses any Dark cifts 2) The Soulsiayers muse remain within command distance of the Slaughtermasterorthey wll do nothing unt the pack ‘comes back into command distance again All models in the pack are considered large models, but You may chose to ire atthe Slaughtermaster instead of the Soulslaers because hei considerably taller. 4) ifthe Staughermaster dies the Soullaers become individual ‘models and may act independently forthe resto the batle {and they may 60 actions only allowed to individuals). EQUIPMENT ‘Slaughtermasters use thee claws in Close Combat. They have Stayghtermaster uses a Use Special Power action in ‘lose Combat, it ‘may use it's { pinchers on a Single target fora 144) damagesin addition the Slaughtermaster gets one free attackaction with ts talon a model within 2" of itonce per ound for 3 damage 10. stRucTURE Slaughtermasters are purchased a individual models, or they may be purchased to lead packs of Soulslyers, | i THE SECRET “OSFPH Goomay Feeding every majestic skyscraper, beneath each monument to heroes past, and under the most glorious Cathedrals known to man, there fester the remnants of humanity’ triumphs, Languishing within the endless tunnels of every city’s isthe excrement of society the ‘unwanted, ‘unknown, and ‘untouchable. ‘Men too ugly to be accepted by their fellows and women so terribly disfigured that ‘even alife of begging is unthinkable — these are the ‘occupants of the sewers. In numbers these castoff of society eke out ameager and dangerous existence, their domains spread through vast expanses of pipes and ladders, Social hierarchies ‘unknown to the uppe world are well established under the surface, forthe residents of the sewers have had generations to build their own underground society ‘The Dark Soul long ago recognized the usefulness ofthe sewer societies. Disenfranchised people, cynical and bitter about the upper world, ready to take their revenge on the humanity that exiled them: these make ideal foot-soldiers in the Dark Legion. Nepharites of every Apostle have labored t0 create and maintain strongholds in the sewers of every major hhuman settlement. It is when these menaces are detected that the megacorporations take the greatest interest in the sewers. Batces in the sewers beneath a city or stronghold can take an ordinary game of Warzone and transplant it into a whole new world. The sewers are filled with new dangers and unique situations, from the native residents to the dangerous chemicals that leak from corporate factories. WORLD vlTHE SECRET WORLD SEWER COMBAT IN WARZONE, PART 1 SPECIAL RULES FOR SEWER BATTLES ‘There are a variety of new dangers present in sewers. Players involved in a sewer battle should agree beforehand to use all, some, or none of the following special rules. (But if you tuse none — why are you playing a battle in the sewers?) Difficult Ground. Very few sewer areas are dry. Mos ground in the sewers is covered by anything from a thin film Of slime to.a deep pool of sewer water. All areas of a sewer are considered difficult ground, meaning models move at half their normal MV in those areas. However, models can ‘choose to move at their normal MV ifthey are willing to risk sipping and falling into the muck, Before a player moves a model at its normal MV. he should roll a d20 and add the model's MV. The die roll should be made before the movement begins. Any result of 16 or higher indicates that the model has fallen. This counts as a furblé: the model doesn't move on this action, and all remaining actions are lost. ramped Quarters. Even fa sewer is dry, iis stil small and cramped. A model moving through a sewer may not shoot through friendly models infront oft. This means that only the front model of a squad in single-ile order may fire. iantsized or larger models may never enter the sewers. Unless tunnels are unusually large, large models may not travel through sewer tunnels, nor may any model fy in the tunnels. Nepharites seeking to control an area ofthe sewers are often confined to a throne room for months while their servants widen the tunnels in the surrounding areas. Sewer Chemicals. The “water” that fils the sewers can hardly be called that tis infested with the industrial fluids cof the city above it. Some areas of the sewers boil ‘unnaturally, even at low temperatures, because of the strange chemicals flowing through them; other areas form into a thick sludge that hardens like concrete when it touches flesh. The failed chemistry experiments of the ‘megacorporations are often “flushed down the toilet’ straight into the sewers Plague pools are areas of the sewers where chemical concentrations are most potent. Walking through a plague pool is dangerous. Any model that enters a plague pool immediately takes a DAM 12 hit that acts like a flamethrower hit — if the model takes one wound, roll to see ifit then THE SECRET takes another; etc: A model tht is activated while in a plague Pool will immediately take a hit Each player may place one 2°x2" plague pool on the tabletop for every 250 points in his force. Secretly note the location of the plague pool without telling the other player Where itis Wien a model has entered a plague pool. the player should reveal its exact location. Plague pools ae Usually indistinguishable from less dangerous Sewer waters, 50.n0 one can tell whether an area of brackish yellow water is just excess dye or some toric materia. Visibility. The sewers are unlit and visibility within them is limited. Hiding is made even more easy by the constant Presence of rubbish, debris, and water to duck under, All weapon ranges are halved in the sewers due and for the same reason a -4 penalty is applic attempts to spot in the sewers. MODELING IDEAS Building a tabletop full of winding sewer pipes and maze-ike rivers of sewaze can be avery interesting project, You could choose to go about it witha grand goal in mind (like a full 8x8" tabletop completely finished and minutely detailed to resemble a sewer combat zone) ora more modest but equally playable objective (such as painted cardboard strips to represent tunnels It you're in the mood fora large project, a fallsized tabletop is an impressive sight and worth the effort Here are some ideas on how to build your "sewerzone * Cardboard toilet paper tubes cut in half lengthwise make 00d pipes. A layer of clay plaster, or resin along the Dottom ofthe tube will represent water and also give a 00d flat surface to stand miniatures on. You ean also cut tubes lengthwise and then cut them into sections 2” or 3 tall get wall sections, which can be glued together to ‘make walls with plenty of aleoves for machinery or hiding * Plastic food containers make good rooms and corridors. Sample fastfood restaurants and the microwave-teady Section of your local supermarket to get good containers. With some paint and good application of random bite the containers will be unrecognizable * Ityou're willing to get yourself dirty ry applying paper ‘mache or plaster wrap toa Slinky toy. Ifyou stretch it out and twist it you can get sewer tunnels of almost any shape and dimension. Cover only the lower half ofthe slinky with the solid material, You can leave the top in place to represent the ceiling, ‘or make certain the dip off the upper | Cut strips of cardboard, platicard, or foam 2" wide and 6" to away o represent connections to the surface world large rooms with several entrances, The only thing t0 remember is make it look lke a sewer: dark, danke and dangerous! UNITPACKS [aba PER BUSTER) ante! Toop Denon esd tera Waleane Nene ene Soxsming teponnaes rnd ce Sens hae ‘Aco elie Cart A Ste on Epc Manon Bmaees ‘im ide Wuben (Shean Mao ‘ocd Fry ie Gand esto Vena ager ‘gc Kamopiges LARGE FIGURES (/AGURE Pex BUSTER) an Domine ipa of Aeroth encima ceo Ng Aes Mao #1 omer Morttor #2 See eon of Bemnogpie Sees Spare Overed eh [ Oma Reporte ton Nearer Meh Zeman Suse Sw cna era! Keper af he At fephrte f Seat Sa Guenter Aint an berate Death ‘Nec hy race ‘Ghenonc aso Uae css Nene Trthehcod Death rl Cpls KAS? Guat ey Yer taat Spf deren him ester Scie Saco ater Mime Don here Sie tan please Bie ‘iabe Maha Nowior rma retoros eros Seeger ‘eek semor Dates Mister cn! vd och pera ‘Ager one ‘ger fe ‘er ee ofa Ai ea 2 Seven Bibipetioeoc: Dat epee INGLE FIGURES FIGURE PER BUSTER) ret Sean otis SRO huts Hema See Stop fata tecarwi shins Siow tader ‘roid Chistes onsen ‘tal Sex i 2 {Spt rN Sere ‘nar ner apes po! Capen #8 wwShon frothing oper wi Ft ee ope Seg Tesrioad ie Mons wt ‘otherbod Sere Wario: #2 Breteod Sed Wario Se Bees cron rated ase #1 Ren ie #2 toterosd eso Maas "numa wierd? festa sr tte ‘tis oes Neto Leader aha. ree Meant ero Ta enon ange" a (es enon Sanger apn Sts Yes ange’ 00 Maso soe Sa fh mons aus Drtoon Kt ‘Behar ooo wt ons ter St tan serpin FOR MORE INFORMATION ABOUT HOW TO GET YOUR HANDS ONA COPY OF WARZONE OR A COMPLETE UPDATED LISTING OF AVAILABLE MINIATURES, PLEASE CONTACI: Heartbreaker PO, Box 105 Folsom, PA 19033 USA. E-mail: hrtbrkr000@aol.com Heartbreaker co Gamecraft ‘A16 Gardner's Row Liverpool, L3 6) ENGLAND, Heartbreaker eo Walrus & Carpenter 1 st Floor 97-99 Argyle St. Parramatta, N.S.W. 2150 AUSTRALIA

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