Professional Documents
Culture Documents
VOL- 1
“A Book for all Beginners, Amateurs & Intermediate Chess players”
Nitin Chatur
My Stunning Chess Games
VOL- 1
Nitin Chatur
NKC VOL-1
My Stunning Chess Games
Copyright
The right of Nitin Chatur to be identified as the author of this work has been asserted in
accordance with the Copyright, Designs and Patents Act 1957.
All rights reserved. No part of this book may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording or by information storage and
retrieval systems, without the written permission of the author.
This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-
sold, hired out or otherwise circulated in any form of binding or cover other than that in which it
is published and without a similar condition being imposed on the subsequent purchaser. Request
for permission should be sent to x_nitin@rediffmail.com
First edition:2010
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4
If you need a reason to play Chess, then here are some that will motivate you to play Chess.
Why play Chess?
“Chess, like love, like music, has the power to make people happy”… (Siegbert Tarrasch)
“The laws of chess are as beautiful as those governing the universe -and as deadly”.. (Katherine Nevill)
“Life is a kind of Chess, with struggle, competition, good and ill events”…(Benjamin Franklin)
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Contents 5
Game No. 1 Diehard (Nitin) v/s Koltyfan 10
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Symbols
6
+ Check
++ Double check
# Checkmate
!! Brilliant move
! Good move
? Bad move
O-O King side castle
O-O-O Queenside castle
1-0 The game ends in a win for white
1/2-1/2 The game ends in a draw
0-1 the game ends in a win for black
How to Read this Book: Instructions are for beginners to understand how to read this book.
1) Setting up chess board: “White on Right” & White king on black square & Black king on White Square.
K=King.
Q=Queen.
B=Bishop.
N=Knight.
R=Rook.
p = pawn.
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White plays, pawn in front of king to e4 square, e column & 4th row. Whenever pawn moves or captures,
it is denoted by square on which it stands. Black plays c6, c column & 6th row.
White’s pawn on e4 square captures black’s pawn on d5 square; this is written as e4xd5 or exd.
White moves his king from f1 square to g1 square, this is written as Kg1.
Black king captures white pawn, this is written as Kxd6.
White plays his knight from f2 square to h3 square, this is written as Nh3. N=Knight. Going on
h3 square hence Nh3. Black plays Qc5+ giving check to white king.
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Black’s bishop on g4 square pins white knight on f3 square, now if white knight moves then
white queen on d1 square is gone which is a more valuable piece than a knight, bishop or rook.
White’s knight moves from f4 square to e6 square in order to fork black’s queen & rook.
Fork means knight is attacking two pieces at a time & both of them are move valuable than knight.
One piece is going to fall for sure, either queen or rook. (NxQd8 or NxRf8)
For beginners who want to learn more basics on chess, these are helpful websites:
www.chess.com
www.chesscafe.com
www.chesscenter.com
www.chessninja.com
www.chessbase.com
www.chessdigest.com
www.chesspalace.com
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INTRODUCTION 9
I
“ f u think Chess is a boring, tiresome & dull game then this book will prove u wrong”
As the name suggest, this book contains my best chess games explained step by step & basic principles,
tips that will help u to develop your playing skills.
Moreover if you are stuck in between games thinking, “What move should I make next?” then this book
will help, to improve your thinking ahead ability in every phase of game in terms of, “Tactics & Strategy”.
I have tried to explain my exact thoughts and further thinking, while playing through these games.
Believe me, Beginners; Amateurs & Intermediate players of chess can understand me easily because me as
an intermediate player, we both have same strength & same wavelength to synchronize.
My aim is to make u a better chess player, after going through this Book.
This book presents analysis of my own played chess games explaining openings, middle games using
tactics & strategies that helped me to win those games against computer chess programs like Chess genius,
Chess partner 5.3, Chess mafia; Chess master challenge, & also human beings while playing online on
internet and some games from tournaments that I played.
Some of my games presented in this book are classy enough to catch an eye of few grandmasters.
In short, some of my games are of grandmaster class & elegance.
You will certainly face similar situations in many games ahead that u will be playing from now on, which
I did in these games, and the next time, I m sure u will find the right approach & right solution, that will
help you to win many of those games.
Hope u will definitely learn something from this book. So take out your chess board, set pieces & get
ready for a Rollercoaster Ride!!!
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Game: 1
[Event "Rated game, 3m + 3s"] 10
[White “Diehard” "(Nitin)]
[Black “Koltyfan”]
[Opening "Pirc Defense: Miscellaneous Systems"]
[ECO "B07"]
2) d4…going for ideal pawn centre, now d4 & e4 are controlling c5, d5, e5, f5 important squares. Hence
This makes difficult for Black to land up any pieces on those squares.
e5… strikes the centre. Fights back for equal share in centre but in this case it is a bad move, as we
will see as the game progress.
3) dxe5! This is a good move because, this pawn exchange, removes the only centre pawn that black has.
Moreover if black takes pawn on e5 with d6 pawn then queen exchange will take away the right to
King castle for black. Let’s see!
dxe5
4) Qxd8+! Exchanging queens thus stopping Black’s king from castling as he has to move in order to
recapture white’s queen.
Kxd8 … forced move.
Note: Beginners & Newbie’s please check the glossary given at the last page of this book to
understand some basic chess terms.
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9) a3 ..Idea is to attack black’s only active piece bishop, in centre, with a pawn move b4 on next white’s
move.
Ne7 ..Developing piece & clearing way to activate Rook.
10) b4! Attacking bishop with pawn, & strengthening mating net around black’s king.
Bb6
12) Nxd4! Exchanging Knight for Bishop & also freeing up a square for c1 bishop.
exd4
13) Rxd4 ..Keeps king in mating net by controlling open file, now black is also a pawn down.
Rd8 ..Idea to exchange rook’s, thus giving black king space to move freely after the exchange, thus
Idea is to neutralize the threat. But I had a surprise for him, waiting!
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And White wins, 1-0
KEY POINTS:
1) Quick Development of pieces.
2) Kingside castling, taking king to safety. (O-O)
3) Opening up file for an attack.( d-file)
4) Catching opponent king in center. (Kc7)
5) Gaining tempo by attacking opponents pieces with pawns. (a3, b4)
6) Controlling opened up files with rooks. (Rd1)
7) Creating mating net around opponent’s king. (a5, b4, Rd4, Bf4, Bc4)
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Game: 2
[White "Nitin"] 13
[Black "Kasparov chess deluxe (Expert mode)"]
[Opening "Smith-Morra Gambit"]
[ECO "B21"]
1) e4 …Games with e4 leads to open games, where later on in the game, open files, open ranks, open
diagonals are created leading to quick attacks & plenty of action packed games as compared to close
games starting with d4.
c5…This is the initial move of so called Sicilian Defense of Black, this defense is considered one of
Black’s most dynamic defense against e4.
2) d4…attacking center in order to open up d-file, white wants of take initiative from the very start.
cxd4..Black takes a center pawn of white.
3) c3! This is Smith-Morra gambit, White offers one more pawn here, the idea is to Open up d-file &
sideline blacks c-pawn, & to go ahead in development of pieces, & asking black to waste his time by
grabbing pawns while in that time white develops his pieces on active squares leading to attacking
opportunities for white in compensation for pawns!
dxc3..Black grabs material.
4) Bc4…White ignores c3 pawn & develops his bishop on an attacking square c4, aiming at f7 square
of black. Here White can also play Nxc3! which develops piece & capture blacks c3 pawn.
Qc7…develops queen & attacks bishop.
5) Qb3! Develops white Queen, supports bishop while creates Queen+Bishop Battery & creates threat
on f7 pawn.
cxb2..Black ignores threat as black king can move to d8 square, grabs more material & goes ahead
by 2 pawns.
8) Nh3! Develops knight & attacks black queen also clears back rank for kingside castle.
Qd6…retreats queen.
10) Nc4! Attacks black queen, & clears d1 square for rook.
Qc5
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12) Rad1! Controls open file, d-file on which black king stands, whites all pieces are deadly & on
aggressive post.
Nxe4…grabs pawn goes ahead by 2 pawns, but now center is open only for white to take advantage
of it.
13) Nf4! Bringing knight in center to contribute to attack, as knight gets a dangerous piece when it is
close to enemy post.
a5..Idea is to attack white queen & push it away.
But White has a stunning move which black overlooked.
14) Ne6+!! Uses the advantage of black’s d7 pawn pinned by white’s d1 rook, so it cant move & white
knight fork’s King & Queen & delivers a stunning Checkmate to black.
KEY POINTS:
1) Be prepared to sacrifice some material for an active attacking game. ( d4, c3, e4)
2) Speedy development of pieces.
3) Attacking opponent’s major pieces with minor pieces & gaining momentum & tempo. ( Nc4)
4) Kings safety. (O-O)
5) Activating all pieces on attacking squares before starting an attack.
6) Looking for deadly tactics like pin, fork, and decoy etc.
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Game: 3
[Event "Rated game, 3m + 3s"] 15
[White "Bret heart"]
[Black "ARAG"]
[Opening:"Danish Gambit"]
[ECO "C21"]
4. Bd3…develops piece in center, attacks black knight & makes it to move again.
Nxf2…Knight sacrifice by black in order to trap white king in center for checkmate.
Black sacrifices the only active piece he had in the centre of the board, with an idea of trapping
white king in center, but he can’t checkmate white king unless he develops his pieces, in the centre. Also he
thought that moving knight back would waste a tempo, so why not to sacrifice the knight so if then white
king captures knight, he loses the right to castle to safety & thus white king will be open to attack in the
center.
5. Kxf2…White king captures knight, thus loses right to castle. Now white king is open to attack in centre.
Bc5+ …black develops piece in center & forces white to defend his king.
11. Kd2…King moves to safety, and d6 pawn of black cant capture white’s e5 pawn as Nf5 defends it.
Qd7…again bad move, black moves queen same piece again, and doesn’t develop black’s bishop or
other piece.
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14. Rhf1…Controlling open f-file, thus activates rook & develops a piece.
c4…Attacks white bishop & now he must be very happy to see my bishop trapped as it didn’t had any
safe place to go to. But at that time he didn’t had any idea what so ever of what was going to happen next.
15. Bxh7+!! Stunning move that took black by surprise & it was a bolt out of the blue, for white.
Black’s happiness didn’t last long.
All this reasons are enough to point out that there is definitely a mating attack in this position,
so here it is:
a) Look at h7 square…which can be opened by bishop sacrifice.
b) Then look at white knight on f3 square, if it goes to g5 square it covers h7 square.
c) Then look at Queen on e2 square, it can go to h5 square if knight clears her way by moving to g5
square.
So after thinking on it; I found the exact move sequence that the position was demanding.
a) Bxh7 then Ng5+ then Qh5 then Qh7 mate #
..Kxh7
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16. Ng5+! This move forces black king to move again as in case of any knight check the only way to escape
is by making king to move. 17
..Kg8
17. Qh5! Controls open h-file & completely trapping black king in mating net, now its end of black as he
will be checkmated on white’s next move & black has no defense & no escape from Qh7#.
Black understood that & resigned. Black resigns after being stunned! White wins 1-0
KEY POINTS:
1) Early development of pieces. (Bd3, Nc3, Nf3, Qe2, Re1, Rf1)
2) Think twice before sacrificing material & don’t play a poor sacrifice. (Nxf2)
3) Working king to safety. ( Kd2, Kc1)
4) Play, what position demands & not what u want. ( Bxh7+)
5) Exact calculation before sacrificing material, to get decisive attack on opponent’s king. (Bxh7+)
6) Creating mating net around opponent’s king using combination & co-ordination of pieces.
(Bxh7+, Ng5+, Qh5, Qh7#)
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Game: 4
[White "Diehard"] 18
[Black "Groveer"]
[Opening: "King’s Indian attack v/s Sicilian defense"]
[ECO "B30"]
1) e4..Open game intention.
d6..Initial move in the so called, Pirc defense
5) Bg2
Bg4..Develops bishop & pins knight.
6) O-O..King’s safety.
e6..Opening up e7 square for bishop
8) c3
O-O..King’s safety
9) Qc2, h6
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16) Bxh6! Clears g5 for queen & gains pawn, attacks rook.
Rfe8.. Moves to safety
17) Qg5+! Forcing black king into corner, & creates mate threat to which black has no answer.
Kh8..Forced move
18) Qg7# Black has all pieces but yet loses & white is piece down & wins with a stunning attack.
KEY POINTS:
1) Developing pieces on active squares.
2) Gaining tempo by attacking Minor pieces of opponent with pawns. ( h3, g4)
3) Slowly & steadily developing kingside attack, with all pieces. ( Bh6, Qg5, Ndf3)
4) Sacrificing material for gaining an attack & opening up files to carry out attack. (Qd2)
5) Busting up opponents kingside castle & catching king in corner with no chance of escape.
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Game: 5
[White "Diehard"] 20
[Black "Gsiberger"]
[Opening:"Trompowsky attack."]
[ECO: "A45"]
1) d4…controls center squares c5, e5, gains space, & opens diagonal for black bishop.
Nf6…good move, it activates black knight in center which is best place for it, & knight also stops e4
as it can capture it.
2) e4…giving a gambit, sacrificing a center pawn with an idea of NxP, then white to play Bd3, thus
attacking knight & making black knight to move again, thus white gains development at cost of a
pawn & also gains tempo as black has to move same knight again to safety.
e6 …opening diagonal in center & defending d5 square.
4) f4…quite move, although it attacks center, but I should have considered protecting center
by playing Bd2.
Bxc3+..Capturing knight thus now my e4 pawn is weak now & black knight can capture it, while
I have to capture black bishop now.
6) Bd3…develops bishop to a good square, while it attacks knight which has to move now.
Nxc3…takes another pawn & attacks white queen.
8) Bb2…fianchetto’s Bishop to put pressure in center from standing at a safe corner &
under the protection of white king.
f5
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14) Qxd3
Qf7…anticipates d5, which unleashes bishop power by attacking black queen, discover attack.
& moreover that pawn attacks black c6 knight at the same time, so either Queen falls or
Knight falls. So its Discover Double Attack.
15) d5!! Now take a look at the position on the board, & take following aspects into consideration.
a) Black’s king is in center on e8 square, & white’s rook is on e1 square which means that
Black’s e6 pawn is pinned & it cannot capture if white plays d5 pawn.
b) Now d5 pawn of white attacks c6 knight , while it clears way for ferocious bishop that
Put pressure along a1-h8 diagonal, especially on hanging pawn g7.
c) Surprisingly black’s c6 knight has no good squares to go on.
1) If Black plays, Ne7 then…white plays dxe, now
If black plays dxe then white plays Qd8# & black is mated.
If black plays QxP then white plays RxQ & black will be mated on next move.
2) If black plays, Nd8 then … White plays, dxe,
If black plays Nxe, RxN & now if black plays, dxR then it is mate for black.
If black plays QxR, then Re1 takes black queen, so black plays QxR & white plays NxQ,
Thus advantage with white with active pieces and a superior position with queen on
The board, while black has hanging pieces & pawns & worst is king in the center.
3) If black plays, Nb8 then… White plays dxe
Now if black plays dxe, then white wins with Qd8#
If black plays, Qxe then that’s also bad move which gives winning position for white.
O-O Black rightfully understood the situation & decided for king’s safety rather than saving c6 knight.
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18) Rxe6! This move is made to decoy or lure black queen from defense of g7 square, now if Black plays,
QxR, then White plays, Qxg7 which is mate for black.
c5.. Clears the diagonal for bishop
19) Ng5! Attacks black queen & at the same time defends white rook, now black queen has to move in case
of a knight attack. But where…not e7 because it is covered by white rook, not d7 as it is also covered by 6th
rank white rook,& if black queen leaves 7th rank then its win for white with checkmating move Qxg7#
KEY POINTS:
1) Sacrificing material for activating pieces on attacking squares. ( c3, e4)
2) Developing pieces swiftly. ( Bishops, Queen, Rooks, Knights)
3) King safety, queenside castling. (O-O-O)
4) Activating all pieces before starting an attack.
5) Attacking Minor pieces with pawns to gain momentum. (c4)
6) Pawn storm inside opponent’s territory. (d5)
7) Looking for tactics like pin, decoy, back rank mate.
Note: Creating imbalance means having difference in position between your pieces & your opponent’s
pieces, either having more or less material in the game, thus creating imbalance in a chess game.
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Game: 6
[White "Divineboy"] 23
[Black "Ramon_ferar8888"]
[Opening:"Semi-Slav defense."]
[ECO: "D45"]
1) d4…This pawn move is equally good as e4; as it achieves similar objectives as e4; so it really
depends on your style of play, on what move u prefer playing. This move gains space, controls
center square c5, e5, opens up diagonal for bishop.
e6..Controls d5, opens up diagonal for bishop.
2) c4..Gains space, attacks centre squares b5, d5 makes way for Nc3.
c6..Controlling d5, opening up queen diagonal.
4) e3..Supporting d4 pawn & opening diagonal for bishop which now protects c4 pawn.
Nf6..Develops knight, make ay to castle, strengthening center control.
6) Bxc4..Develops bishop, improves centre grip makes way to castle. Advantage white.
a5..Queenside expansion
7) a3..Black’s idea to play b5 to attack bishop so just prevent later b4 by black which will kick knight.
b5..Attacks bishop
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13) e4! Clears c1-h6 bishop diagonal, gains space, more over if black carelessly replies then it will be
pawn fork, as black bishop & knight are attacked by pawn, so one of them will fall so there is a 24
threat created by pawn.
e5
14) dxe5..Moving white pawn to d5 wasn’t good, it was only helping black to develop, so exchanged to
open up files.
Nxe5..Knight in centre is attacking piece.
16) f4! Attacks bishop, hence gains a tempo as now black has to move bishop to safety, gains space,
creates pawn duo, clears f-file in order to rook lift or double rooks on f-file later.
Bd4+
17) Kh1
Rad8..Supports bishop & activates rook on open file was a mistake as he ignored e5 by white.
18) e5! Attacking f6 knight, which is defender of h7 pawn thus, knight has to move & h7 pawn falls.
Nd5
20) Ne4!!
Take a look at position now, & take following into consideration.
a) White’s king is completely safe.
b) Black’s king is in danger, as whites all pieces are pointing towards it.
c) Black queen & white square b7 bishop is inactive.
d) Now h-file is open with king trapped.
Now, h7 square is main focus, somehow white has to get queen & rook on h-file without
wasting a move.
If white knight goes on g5 square then it supports bishop & also queen can go on h7 as Ng5
support it. And hence I calculated bishop sacrifice.
Also if black played g6 to trap my bishop then I had Ng5 which supports bishop, then if black
plays f6 then forced exf..black can fight back but its king side is opened up with white having
attacking possibilities with activated rooks & queen &white has 2 pawns(+)…Accurate play will
lead white to win. So with every possible variation white has superior position & material
advantage with his king safety placed & well defended, which will definitely lead white to
victory with accurate play & exchanging blacks active pieces in order to cut down blacks
counter attack chances.
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21) Ng5++! Double check with Ng5 & discover check with queen.
Now black king has to move in case of a double check as well as knight check, but where?
Whatever move black plays next, it’s not enough to hang on.
Black is mated on white’s next move,
If Kh6 then Qh7 mate
If Kh8 then Qh7 mate
If Kg8 then Qh7 mate….Simply can’t stop Queen!
Black Resigns.
KEY POINTS:
1) Speedy piece development. ( Nf3, Nc3, Bd3, Qc2, Bd2)
2) King safety. ( O-O)
3) Starting an attack only after completing development of pieces & king’s safety. (e4)
4) Pawn storm. ( f4,e5)
5) Kingside attack. ( Bxh7+)
6) Using tactics like Double check, discover attack.
7) Creating mating net for opponent’s king. ( Bxh7+, Ng5, Qc2, f4,e5)
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Game: 7
[White: "Diehard"] 26
[Black:”Kindvall"]
[Opening:"Vienna game"]
[ECO "C29"]
3) f4..Putting question on e5 pawn, to gain space, clears f3 square for knight if exf then white plays d4
to gain strong center control. This is King’s Gambit opening then.
d5
4) fxe5..Attacks knight.
Nxe4..Takes e4 pawn, equalizes.
5) NxN
dxe4.. Symmetrical position now
6) d3..Attacks e-pawn.
exd3..No choice
8) h3..wasting tempo
O-O..Castle’s king to safety.
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16) Bxh7+! Discover attack on black queen & Black king in check, so helpless black king has to capture
bishop or move, while his queen is lost on the next move of white.
KxB
19) Rxd7..Captures & now double attack on weak f7 pawn & also 7th rank control.
Re5..Attacks queen.
21) Qxg7# black got mated. Black was stunned! White wins 1-0
KEY POINTS:
1) Going ahead in piece development. (Bxd3)
2) Castling on the side where opponent has no attacking pieces.( O-O-O Queenside castle)
3) Developing rooks on semi open & open files. (O-O-O brings rook on d-file which opens up.)
4) Decoying or Deflecting minor pieces of opponent with pawn. Setting up for a killer move (c3)
5) Because of c3 move by white, blacks bishop was out of the way & black queen was trapped with
white’s discover attack. (c3, Bxh7+)
6) Using queen as an aggressive attacking piece. (Qe2, Qh5, Qf7)
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Game: 8
[White:"Nitin"] 28
[Black:”Chess Mafia"]
[Opening: "French defense: Advance variation."]
[ECO: "C02"]
2) d4..Ideal centre pawns, activates both bishops, Queen & grabs space.
d5..Fights for centre, attacks e4, gains space
6) a3..Qb6 has pinned white c1 bishop as it has to defend b2 pawn, hence a3 in order to play b4 later.
c4..Gains space, locks center.
9) Nf1! Idea of Ng3 & exchanging knight, black has strong knight on f5, so good idea is to exchange it.
Be7..Clears way to castle
11) hxg3! Captures towards centre, White has double pawn weakness but white gets open h-fie in
compensation which activates rook.
O-O..Poor move by black, White’s pieces are directly pointing towards black’s kingside, looking for
an attack. Instead black should have activated his c8 bishop & castle queen side.
12) Qc2! Immediate mate threat on h7, by Qxh7 while queen is supported by Rook on h-file.
h6..Stops knight off g5, stops rook on h-file thus makes white queen’s attack neutral. g6 could have
been good. But white will then try to get Ng5 along with rook attacking backward h7 pawn & white
queen ill make way from d2.
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Black plays h6
On blacks g6
13) Bxh6! Bishop sacrifice, to open h-file for Q+R attack, also breaks up pawn guard around king castle
thus opening up black king for an attack.
gxh6? Black grabs bishop, suicide by black, g6 could have been tested white.
14) Rxh6..Takes control of h-file, & now mate on h7 is in-avoidable for black.
f5..Blacks white queen diagonal towards h7.
15) exf6..En-passant re-opens queens diagonal & white pawn attacks e7 bishop.
Rxf6..Develops rook, attacks white rook gives black king squares to move.
18) Rh7+
Kg6..Forced move
19) Nh4+! Introduces one more piece into attack with a tempo, now again black king has to move.
Kg5..Forced move
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Reason is that blacks c8 bishop is locked behind his own pawn structure, & more over if white plays
advance variation then there is less possibility of any pawn exchanges as center gets closed & no file,
diagonal, square opens for c8 bishop to get activated & while white attacks & black defends thus white has
advantage.
KEY POINTS:
1) Developing minor pieces.
2) Opening up file for attack. ( h-file)
3) Activating Queen on aggressive square. (Qc2)
4) Bishop sacrifices for gaining king side attack, opening up h-file where opponent’s king is. (Bxh6)
5) Taking en-passant in order to keep c2-h7 diagonal open for white queen. (exf6)
6) Bringing queen into attack at right time. ( Qh7)
7) Creating mating net around opponent’s king. ( Qh7+, Qh8+, Rh7+, Nh4+, Qg7#)
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Game: 9
[White:"Diiviineboy"] 31
[Black:”papanaldo"]
[Opening:"Sicilian defense: Taimanov variation"]
[ECO "B48"]
1) e4..Strikes centre.
c5..Sicilian defense, opening move, it stops d4 immediately, opens up diagonal for queen & clears
c6 square for knight.
3) d4..Strikes center, attack c5 pawn, open diagonal for bishop, gains space, and activates queen.
cxd4..Getting center pawn
8) Bxb5! Creating imbalance with bishop for 2 pawns, in order to gain attack while black king still in
center.
axb5
10) Nd6+,BxN
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12) O-O-O..Getting rook on d-file, supporting queen, white has attacking prospects with active pieces. 32
O-O
16) Bh6! .. g7 pawn is pinned & now has mate threat with Qg7#, thus escaping pawn fork.
g6
19) Qg4…idea is to clear open h-file with bishop sacrifice, to activate h8 rook.
NxB
20) Qg5,Nf5
21) h5!,Qxe5
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23) Rxh7# Double bishop sacrifice, giving up 2 bishops for 2 pawns & still won the game.
33
White’s king side attack was so fast & furious that black didn’t had any time to develop his bishop & rook.
“In chess, u might be on the top for 5-10 moves, but one bad move & u are down in the dumps.”
Black loses the game after being stunned! White wins 1-0
KEY POINTS:
1) Developing pieces on active squares.
2) Calculated early bishop sacrifice to gain attacking prospects. Creating imbalance in positions. (Bxb5)
3) King’s safety. ( Queenside castle O-O-O)
4) After ensuring King’s safety then only starting an attack. (h4)
5) Keeping center closed, by avoiding pawn exchange thus cutting down opponents counter chances. (e5)
6) Gaining knight outpost in enemy camp. (Nf6+)
7) Bishop sacrifices on h-file with the idea to open h-file, for kingside attack. (Qg4)
8) Opening up h-file for attack on enemy king. (h5)
9) Back rank mate of enemy king.
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Game: 10
[White:"Diehard"] 34
[Black:”Pitten"]
[Opening:"Carro-kann: Modern line."]
[ECO: "B17"]
1) e4..Best by Test.
c6..Opening move of Caro-Kann defense, this is black’s another solid defense to e4, it is played by
many grandmasters even at international level, it is 2nd most popular defense against e4, after
Sicilian defense. The basic idea is immediately fight for the center, playing c6, d5 on next move,
regardless of what white plays. This leads to semi-open games, where black opens c-file for attack.
2) d4..Ideal centre.
d5..Strikes center, attacks e4 pawn.
5) Qe2! Now if black plays carelessly then its checkmate on next move by playing Nd6+! Now e7
pawn is pinned by queen so it can’t capture & king has no place to move.
This has happened in many grandmaster games.
e6..Rightly played, now Nd6+ is not possible as BxN for free.
7) Nxf6+ This move doesn’t achieve much, but only helps black to improve his position.
Ndxf6
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15) Qc2! Removes queen from rook attack file & creating Queen + Bishop Battery attacking h7 square.
h6 35
16) Ne5..Black will play c5 at some point, unleashing his fianchetto bishop attack f3 knight, if BxN ten
gxf3 will be bad for white king as castle is opened for an attack. So Ne5 as knight goes closer to
enemy camp where it becomes active & attacking piece.
Bxe5..Black realizes this so exchange to neutralize pressure.
17) Rxe5! Rook lift with a tempo, now blocking black queens diagonal hence cut down any attacking
prospects.
c5
19) Re1! Sacrificing pawns for activating rooks & gaining attacking prospects.
dxc3
21) Re3! Rook lift, now if black plays Qxc3 then black will be stunned by Bh7!! Check & discover attack
by rook on c3 on black queen. Thus black king will take go on h8 & he cannot capture bishop as
white queen supports it & the white rook on e3 takes black queen on c3.
Kh8..Black realizes that & moves to safety, now black queen can take c3 pawn.
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23) Rg3! Develops rook, attacks g7 pawn & also protects g2 mate.
b5..Attacks weak pawn on wing, White can’t play cxb, his losses Q+B for Q.
24) Qc3! Yet another pawn sacrifice but that’s not the main concern.
Rg8..Black defends weak g7 pawn but now will be stunned by white’s next move.
25) Rxh6! # mates, takes advantage if pinned g7 pawn & king in corner & under firing line of whites
powerful queen on c3.
KEY POINTS:
1) Developing all pieces on active squares.
2) King’s safety. (O-O)
3) Activating rook’s by bringing them in center & controlling semi-open file. (Re1)
4) Sacrificing pawns for active play with both rooks. ( d4, c3) (Rh5, Re3)
5) Looking for tactics like pin, back rank mate, discover attack etc.
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Game: 11 37
[White:"Diehard"]
[Black:”Aco 71"]
[Opening: "Modern defense"]
[ECO "B06"]
1) f4..This is Bird’s opening move, idea is to stop black’s e5, while white strikes center.
g6..Idea is to fianchetto black bishop, which attacks center from a corner as well as protects king if
black castle’s king side.
2) e4..Building strong center & following principle that play on the wings can easily countered by play
in center. Moreover e4 controls d5, f5 & f4 controls e5, g5.
Bg7..Activates bishop
5) c3..Supports d4 & creates strong pawn chain which makes g7 bishop useless.
Nf6..Develops knight & gets ready for kingside castle.
7) e5! Attacks knight, & will probably open file, gains space & takes initiative.
Ne8.. Defends g7 bishop, but Passive Square for knight
9) Nbd2..Develops knight.
b5..Clears b7 square for bishop & expands queenside for attack. This is little premature as principle
says before u start an attack, activate all pieces.
11) Neg5..Attacking h7 pawn, with knight on a good active square near enemy camp.
Qd7
14) Nxg5..Black’s only active bishop is gone which was best defender of black king.
Ng7
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38
18) NxRf8
Ra8xN..Reloads
19) fxe5..Opens f-file which proves to be very important file as the game concludes.
dxe5
20) Bxg6..Avoiding black king from escape & thus starts to create a mating net.
exd4..White goes pawn down for an attack.
22) Qf3+! Advantage of f-file open, again king has to move. White activates queen & ready for
queenside castle.
Ke8
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23) Bg6+! Attacks Black king & now king has to move & f8 rook is lost as king is the only piece
supporting it. 39
Kd8
24) Qxf8+
Ne8
25) O-O-O!! Superb timing for queenside castle. Castling can’t come at a better time than this.
Now if Black plays d4xB then RxQ+ & Black queen falls then knight falls & ultimately Black king
falls.
KEY POINTS:
1) Developing pieces on active squares.
2) Building strong center against a passive defense, using up space advantage. ( f4, d4, e4, Nf3, c3,Bd3)
3) Winning tempo by attacking minor pieces of opponent with pawns.(e5)
4) Starting attack on files where opponent’s king is resting. (h4)
5) Opening up h-file for an attack. (hxg6)
6) Busting up kings castle into open position. (Bxg6)
7) Kicking opponent’s king from a corner into the center. (Bh7+)
8) Bringing queen into attack at right time. (Qf3+)
9) Creating mating net around opponent’s king. ( Bg6, Qf8, Rd1, Rh1)
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Game: 12
[White:"Diiviineboy"] 40
[Black:”Slip"]
[Opening: "Sicilian defense: Smith-Morra gambit"]
[ECO "B21"]
1) e4..Open game.
c5..Sicilian defense
2) d4, cxd4
4) Nxc3..White knight developed, d-file open, Queen activated, bishop diagonal open for both bishop.
Center control while, black has just queen diagonal open.
Nc6..Develops the knight
7) O-O
g6..Idea of Bg7 fianchetto, supporting e5 square
8) Be3..develops Bishop
Bg7
12) b3, a6
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15) Bb2
Bg4..Pins knight.
17) exd5..forced
cxd5..Good center pawns.
21) Qa7!..Controls 7th rank which weakly defended by black. This is a key move.
Bxe5.. Black ignores & plays in center.
23) Rxc1..These exchanges only improve white’s position & weakened black’s position.
Bd3..Supports a6 pawn
25) Rc7!! White ignores Black’s pawn attacking bishop, thus planning a bishop sacrifice for gaining
total control of 7th rank which black cannot defend.
Black was stunned to see next move..
fxe5..Grabs free bishop.
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42
26) Rg7+! Makes Black King to move either on f-file or h-file, regardless of blacks move, mate cannot be
stopped by black now.
So Black resigns after getting stunned by Rc7!! Which sacrificed own bishop
KEY POINTS:
1) Sacrificing a pawn in the opening to go ahead in development & to open up d-file.
2) Early piece development & king’s safety.
3) Launching pawn to support pinned knight. (f4)
4) Taking into account opponent’s king position, thinking in terms of tactics & strategy.
5) Calculating exact mate of opponent’s king on back rank, before bishop sacrifice.(Rc7)
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Game: 13
[White:"Diwineboy"] 43
[Black:”Spartakus V"]
[Opening:"Caro-kann defense: Exchange variation and Panov-Botvinnik attack."]
[ECO: "B13"]
1) e4…Open game
c6..Initial move in the CARO-KANN Defense
7) O-O! Although black attacks d4 pawn twice, but this pawn is bait by white to catch the big fish, so
white deliberately played kingside castle.
Nxd4..Black grabs the free center pawn, & thinks he has an extra pawn, only to get stunned by next
few moves.
8) Nxd4! exchanges black’s active knight, to lure black queen in the fishing net.
QxNd4..Now black goes a pawn up but now gets stunned.
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44
11) Qxd4..Queen for free, black is whole queen down for getting a vicious pawn, so the bait has brought
the big fish in the net. Black should have resigned after been stunned but he was stubborn & game
continued.
Rc8
13) Nb5
f6..Idea of pawn forking white’s Queen & Bishop.
16) c4! Attacks d-file pawn to open it up & take on with rook.
a6
17) cxd5! Knight sacrifice for opening up center & starting a mating attack.
axb5..Black ignores the threat.
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21) Qe6+
Kd8
23) d6! Cuts-off black bishop from defense of black’s e7 knight, & threatens to open d-file with Queen
capture on e7 which leads to mate for black..
Bxf2+
24) Bxf2
Nf5
25) Bxb6+!
Rc7
26) dxc7++ # Black lost on a double check by white’s rook & pawn.
Nothing much to explain as black lost the game when he lost his queen, according to me.
KEY POINTS:
1) Developing pieces & King’s safety.
2) Trapping opponent’s queen by baiting a knight, using tactics discovers attack. ( Nxd4)
3) Attempting to open up opponent’s king position. (c4)
4) Sacrificing knight on b5, in order to catch opponent’s king in center. (cxd5)
5) Activating white rook’s on d & e files, avoiding any chances of black king’s escape. (Rd1, Re1)
6) Using tactics of Double check to checkmate Black’s king. (dxc7)
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Game: 14
[White:"Luwsk"] 46
[Black:”Diehard"]
[Opening: "Sicilian defense: Alapin variation."]
[ECO: "B22"]
1) e4..Intends open game
c5..Initial move in the Sicilian defense, This defense give rise to semi-open type games with
imbalances right from the beginning of the game, which produces lively attack & counter attacks
from both sides & game rarely ends in a draw.
2) c3..This is Alapin variation of Sicilian defense; the idea is to play a supporting move c3 first, in
order to launch d4 later to control the center.
e6..Supports c5 pawn by bishop, also attacks d5 square
8) Ba4
b5..Attacks bishop
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15) Be3
Qc7..Controls b8-h2 diagonal
16) exf6
Rxf6..This capture only helps black to develop.
19) Nc3
Qf7..Strengthens f-file attack
20) Nde4
Rf3!
22) Nxb7
Qxh4! Sacrificing bishop in order to attack white king.
24) Ng3..Blocks.
h5! To attack pinned knight
25) Be4
h4! Going an exchange down, this means giving up rook for bishop or knight
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26) Bxf3
Rxf3! Reloading 48
27) Kg2
Nxe3!! Forks King & Queen, a double blow.
Look at the position,
1) White knight is pinned by queen.
2) f3 rook is supporting queen in attack, but still need more material in for attack on white king as
he has pieces defending threats so decided to introduce knight into attack, as White’s f2 pawn is
overloaded, defending both Bishop & Knight. Now after black’s PxN on e3 square, then white
plays QxN+, then Kh1 forced then Qh3+, Kg1 forced, then Rg3+, then Kf2 forced, then black
plays Qg2+, then Ke1 forced & then Rxe3+ # mate if pawn does not take knight then white loses
queen & the game soon.
KEY POINTS:
1) Choosing an active defense system, improves counter attacking chances. (Sicilian defense)
2) Developing pieces quickly to active post. (Ne7, Bg7, Nc6, Bb7)
3) Gaining tempo by attacking opponent’s minor pieces with pawns. (a6, b5)
4) King safety. (O-O)
5) Gaining Knight Outpost in the center. (Nd5)
6) Doubling up rooks on f-file for an attack. (Rf6, Rf8)
7) Rooks+ Queen on f-file.
8) Attacking on the side where opponent’s king is placed.
9) Bishop sacrifices for capturing h -file pawn by queen & creating mating net. (NxB7, Qxh4)
10) Black’s h-file pawn attack. (h5, h4)
11) Exchanging f3 rook for white’s e4 bishop in order to gain attacking chances. (Bxf3)
12) Looking for tactics like fork, pin, forced move checks.
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Game: 15
[White:"Diiviineboy"] 49
[Black:”Mosaferk"]
[Opening: "Danish gambit"]
[ECO: "C21"]
1) e4..Open game
e5
2) d4..Puts question on e5, thus if captures then d-file will open up.
exd4
3) c3! A gambit, this is Danish gambit opening. Idea to go ahead in development by gambiting a
pawn, which wastes time for black.
dxc3
7) f3..Supports e4 pawn.
O-O castles king to safety.
9) Bb3..Moves to safety.
Ng6
11) Kh1
Bd7..Develops piece
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15) f5!
Ne5..Outpost square for knight.
16) Qc3
c6..Attacks knight.
17) Ndf4
Nxf4
18) Nxf4..Reloads.
Ng4.. a purposeless move.
23) exf5
Qxf5..Forced or mate on g-file.
24) Rxf5
Rfd8
25) Rg5+
Kf8
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KEY POINTS:
1) Playing an opening to surprise an opponent, this also requires good preparation & knowledge
about openings. (“A player surprised is half beaten”)
2) Developing pieces on good squares. ( Nc3, Ne2, Bd2, Bb3)
3) King safety. (O-O)
4) Pawn attack on e & f file. ( e4, f4)
5) Opening up opponent’s king castle.( Nxf6+)
6) Rook lift for an attack on opponents kingside. (Rf3)
7) Creating Mating net around opponent’s kingside.
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Game: 16
[White:"Odysseus"] 52
[Black:”Diehard"]
[Opening: "Dutch defense: Stonewall variation."]
[ECO :"A85"]
1) d4..Equally good move as e4 with the same purpose of controlling the center.
d4 controls c5, e5 squares, gains space, opens up diagonal for bishop.
c6..Preparing d5 on next move, thus opting to play Caro-kann or Slav defense against d4
3) e3..Supports d4 pawn, opens up white bishop diagonal, thus clears way to castle for king.
e6..Over protects d5 square, but clears diagonal for e7 bishop.
6) Nc3..Develops knight.
Be7..Clears diagonal, develops bishop, supports f6 knight.
7) O-O..King safety.
O-O..King safety
9) Bb2..Bishop fianchetto.
Ne4..Clears way for d7 knight on f6 square, while taking knight near enemy territory
10) cxd5
exd5
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15) h3
Nh5..Eyeing, g3 square
16) e4
Bh2+! Kicks white king out of the castle, now
if Kh1, then Ng3+! Forks King & Rook. Goes an exchange up after KxB
If KxB, then NxR+ Double check by Queen & Knight, then Kg1 is forced, Ne3 attacks Queen.
18) Ke2
Nf4+! King’s knight close to enemy camp also wins tempo as now white has to move king again.
19) Kd1
Qxg2..Takes weak pawn & opens up file for attack.
20) exf5
Nxd3..White d3 bishop is protecting e2 square & also f1 square, hence removing the defender.
21) Qxd3
Bxf5..Develops bishop, connect rooks attacks queen.
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54
24) Ne4..Forced move as it blocks the open file, unpins white queen.
Bg3+! Activates bishop, strengthens attack. Now if, white plays NxB then Qg2 x Qe2 mate.
25) Kd2
Bf4+! Again if KxB then QxQ.
26) Ke1
dxe4! Now if white plays QxQ then exf!! Discover check by rook on white king & white queen can’t
be saved.
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Note: The safe place for king is where your opponent has no attacking pieces & pawns.
If your opponent is attacking on wings then corner is a bad place for your king.
The safe place for king should be decided on basis of position on board and opponent’s attacking
chances.
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Game: 17
[White:"Likche"] 56
[Black:”Diehard"]
[Opening:"Caro-kann defense"]
[ECO: "B10"]
1) e4..Open game.
c6..Caro-Kann defense, semi-open game.
3) exd5
cxd5..Black has a pawn in center.
4) Bf3
Nf6..Develops knight & supports pawn on d5.
5) Ne2..Develops knight with idea of Ng3 or Nd4, clears back rank for castle.
e6..Supports d5 pawn & clears diagonal for bishop on f8.
7) d4..Strikes center.
Bd6..Develops Bishop on an aggressive square
9) Nbc3..Develops knight.
O-O..King’s safety.
12) Kf1
Nd7..Retreats knight on a safe square.
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14) Nxg3
f6..Kicks bishop, prepares e5.
18) Be2
Bxe2
22) Kc2
Qa3..Stops a2 pawn from raiding in, also makes queen more aggressive.
24) Kc3
Rac8..Develops rook on a good square.
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28) Qb2..Idea to exchange queens in order to reduce tension on board & go up in material will be
advantage for white. But now came a stunning move that black was preparing when he went an
exchange down, playing b5.
Rc4+!!
Look at the position,
1) White’s king is in center.
2) Black queen is on an aggressive a3 square which pins b3 pawn of white.
3) Black’s C8 rook is on same file as white king.
4) Black’s b5 pawn is attacking white’s c4 pinned pawn.
So white’s b3 pawn are pinned which white didn’t saw & hence he got stunned by Rxc4+!
Now white loses his queen & the game.
White resigns as Kd2 is forced move & queen is lost. White was stunned! Black wins 0-1
KEY POINTS:
1) Developing pieces quickly.
2) King’s safety. (O-O)
3) Queen & Bishop battery. (Bd6, Qc7)
4) Sacrificing Bishop for busting opponent’s king castle. (Bxg3)
5) Queen & Knight combination attack. ( Qa3, Nb4+)
6) Activating rook on an active square. ( Rc8)
7) Looking for tactics like pin & mating net around opponent’s king.
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Game: 18
[White:"xyz.i"] 59
[Black:”Divineboy"]
[Opening:"Sicilian defense: Open variation."]
[ECO "B30"]
5) O-O..King safety.
a6..Stops bishop pin or Nb4
7) Nxd4
Qc7
8) Nxc6
Qxc6
9) Be2
Nf6
10) Bf3..Eyes queen & rook on h1-a8 diagonal & threatens e5.
e5..Stops white from playing e5.
12) exd5
Qc7
15) Qd3..Creates Queen + Bishop Battery, but black plays a stunning move.
f5! Now Bxf5 is forced because, if Bf3 then pawn forks, Bishop & Queen with e4.
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19) f3
Bd3
21) Qh3
Rf8..Activates rook, brings one more piece into attack.
22) g4..Makes way for queen escape but weakens white castle.
Qc5! Pins rook
23) Qg3
h5! Attacks g4 pawn to open up queen
25) Qh2
Rxf3! White f2 rook is pinned by black queen, so it can’t move.
)
Black plays Rxf3!
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27) Qxg3 61
hxg3! Now f2 rook is also lost & white loses game, now any continuation by black would lead to
white mate. Next Idea is capturing White f2 rook with Black queen & creating a mating net.
KEY POINTS:
1) Development of pieces.
2) Shutting off attacking chances of White’s f3 bishop. (e5)
3) King’s safety. (O-O)
4) Attacking White’s minor piece with center pawns. ( f5, e5)
5) Rook lift. (Rf6)
6) Activating both rooks on opponent’s kingside. (Rg6, Rf8)
7) Pinning opponent’s major piece. (Qc5)
8) Attacking on h-file, to open up g-file for attack. (h5)
9) Creating mating net around opponent’s king.
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Game: 19
[White:"Monitores 0309"] 62
[Black:”Diehard"]
[Opening: " Dutch defense, Stonewall variation. "]
[ECO: "A85"]
1) d4..Intends for a closed game.
The main difference between a open game & a closed game is that , open games are more
tactical and attacking with quick end game, whereas closed games are more strategic, slow in
attack, and includes piece maneuvering & converting small advantage or a small mistake by
opponent to a long fighting win.
c6..Keeps option open for e4 thus transposing into Caro-Kann defense.
6) Bd3..Develops bishop.
Be7..Develops bishop
7) O-O..King’s safety.
O-O..King’s safety
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12) Rh3 63
Be8
16) Rg3
Nxg3..White goes an exchange down.
17) hxg3
Qxg3+
18) Kh1
f4..Black wants to open f-file quickly in order to continue attack with active rooks on f-file.
20) Kg1
fxe3! Open up f-file.
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21) Bxg6 64
Qg4+..Black doesn’t want to open h-file by capture hxg6 hence Qg4+ double attack.
22) Kh1
Qxg6
23) Qg1..White’s best option is exchanging queens as he is a piece up but position down.
Qe4+
26) Qh2
Qf2! Idea is to use pawn on e3 to promote.
27) Qxf2
exf2! Attacks pinned knight & now even king can’t stop blacks pawn promotion.
28) Kg2
fxg1=Q +...Black Promotes to Queen & white resigns.
KEY POINTS:
1) Piece development.
2) King’s safety. (O-O)
3) Calculated bishop sacrifice, for three pawns & attacking opportunity. (Bxg5)
4) Busting up opponent’s king’s castle.
5) Using queen for attack & not for defense. (Qg4, Qh4)
6) Attacking with rook on opponent’s back rank.
7) Promoting to queen in order to trap opponent’s king in mating net. (fxg1=Q +, Rg1)
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Game: 20
[White:"Diwineboy"] 65
[Black:”SuperGrandpatzer"]
[Opening: "Modern defense"]
[ECO: "B06"]
1) e4..Best by Test.
d6..Initial move of Pirc defense, idea to form Sicilian dragon structure, which is a dynamic defense
against e4
9) O-O..King safety.
Nd7..Idea to play f5, & open up file
10) Qd2! Clears back rank, connects rooks, creates Queen + Bishop Battery.
f5..Attacks e4 pawn, now e4xf5 is forced because of f4 for black, getting bishop for pawn.
11) exf5..forced
Nxf5..Activates Knight
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14) Bxg7
Kxg7
24) gxf5! Opens up g-file on which black king is there & white rook is ready to attack.
Rf8..Activates rook & defends.
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KEY POINTS:
1) Development of pieces & center control. (Nf3, Nc3, Bd3, Be3)
2) Attacking with center pawns. (d5)
3) King’s safety. (O-O)
4) Controlling open e-file with rook. (Re1)
5) Rook lift. (Rxe4)
6) Bringing White queen into attack. (Qh6)
7) Pawn storm. (f4, g4, f5)
8) Exchanging Rook for a Bishop (Exchange sacrifice) by white for an attack. (Rxf5)
9) Discover check tactics by white. (Ne6+)
10) Skewer tactics by white. (Rg7+)
11) Double attack tactics by White queen. (Qg7+)
12) Trapping opponent’s king in mating net.
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Game: 21
[White:"Divineboy"] 69
[Black:”Pippo 613"]
[Opening "Dutch defense"]
[ECO "A84"]
2) e3..a passive move here, now Nf3 has good move here.
e6..Copying white & symmetrical structure
3) c4..Puts questions on d5, opens up bishop on good aggressive square if capture takes place, clears c3
for knight.
c6..Supports d5 pawn
5) Nf3..Develops knight.
f5..Gains space on king side attack e4 square, clears f6 square for knight.
This move represents Dutch defense, stonewall variation as the position on board is now.
6) cxd5..Opens up square for white bishop also exchanges non-center pawn for a center pawn.
exd5..Recaptures
7) Bd3..Develops bishop on aggressive square & clears back rank for castle.
Nf6..Develops knight & clears back rank for castle.
9) Nd2..Idea to exchange weak white knight for powerful black knight on e4.
O-O.. Castle to safety
13) f4..White has to activate his pieces in order to neutralize blacks attack.
Bh3..Attack g2 pawn which is weak & pinned by black g6 queen
16) Bd2..Develops bishop & clears way for white rook on g2.
Qh6..Attacks weak h-pawn
18) g4! Attacks bishop, semi-opens g-file for rook, gains space, starts counter attack.
Bg6
19) Qd1..White queen on c2 was passive so on d1 it supports bishop & can enter into attack anytime.
This is queen maneuvering.
Be8
23) Qh4! Takes control of open h-file, supports g5 pawn aggressive queen on file which black king is
standing.
Be7..Attacks g5 pawn
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24) Rf1! Attacks f8 knight, now if black plays Bxg5 then white has RxN+, QxR forced & then QxB so far 71
a rook, White gets bishop & knight.
Bd7..Understands threat so develops bishop, & supports back rank with a8 rook.
25) Be1! Activates bishop, & sacrifices a pawn, with idea of Be5 after Bg3.
Bxg5...Grabs material, attack queen & e3 pawn so imbalance in position.
29) Bg3! Activates bishop on aggressive square with intention of bishop on e5.
Kg8..Supports queen of black.
…dxe4
Note: Queen Maneuvering: This means moving queen in a series of continuous moves with a plan of
reaching the queen to a specific square to achieve some advantage.
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72
32) Bc4+! Attacks black king & forces him to move to a corner & also takes him away from supporting
queen.
Kh8..Forced as nothing can block the check
34) Qxe5+! This was the main point of knight sacrifice; Black’s king is defenseless on back rank with its
own h-pawn locking it up.
Qg7..Forced
35) Qb8+! Attacks king on back rank & black is out of defense as black queen can’t protect black king
anymore, as black’s h7 pawn only helps white to trap black king.
The focal point of whites play was black’s g8 square, which is controlled by both white queen &
bishop & blacks unmoved h7 pawn, trapping black king in a corner.
I calculated this exact conclusion on the 31st move!! Black resigns after being stunned!
White wins 1-0
KEY POINTS:
1) Center control.
2) Developing pieces on active squares.
3) King’s safety. (O-O)
4) Activating both rooks & other pieces as well as taking care of king’s safety by white. (Rf2, Rg1)
5) Attacking black’s minor piece, bishop with pawn, gaining space & opening up g-file for attack. (g4)
6) Introducing Queen into attack at the right time after queen maneuvering. (Qh4)
7) Calculated Knight Sacrifice, in order to create mating net around opponent’s King. (Nxe4)
8) Attacking opponent’s king on its weak side, the back rank.
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Game 22
[White "Nitin"] 73
[Black "Chess genius”]
[Opening "A03 Bird's Opening"]
[ECO: A03]
1. f4…Indicates Bird’s opening.
Playing f-pawn is dangerous in opening if u are a beginner, it may lead u to quick lose if you are
inexperienced. Black Queen can attack king on h4 diagonal &
White king has no escape square. Don’t play this opening unless you have good understanding &
experience in chess.
4. Bb2, Bb4
5. Bd3…Bishop on attacking square looking menacingly at h7, both white bishops are aggressive and well
placed now.
Nc6
12. b5 , Nd8
74
13. a4 ,Bb4
14. Ne2, h6
16. Ng3, b6
18. Rg1…Taking rook on black king’s file which will open after few moves.
Bb7
19. Bxf6…Black’s last move Bb7 suggest that, he will open a8-h1 diagonal by his pawn push to d4, thus
blocking my black bishop, hence decided to exchange it for good Knight which is defending black king’s
pawns. Just look at black’s pawn on d5 & black bishop on b7 & my knight on f3.
Qxf6
21. g5! Hence I saw that I need to open file by same exchanges, then I saw that black’s h6 pawn is helpless
as knight blockade it from pushing forward, hence if I push my pawn to g5, he will have to exchange it or I
will exchange it on next move, so g-file open’s up & rook attacking black’s king.
hxg5 ..No choice.
22. Rxg5…Keeping file open & using rook lift tactics, so that I can bring my queen on g-file to support rook
g6
23. Qg1! Saw that black’s g6 pawn is pinned, so he cannot capture knight because my rook is attacking
Black’s king. So why to lose time by moving knight? I decided to strengthen g-file by putting queen on it.
Kh8..Black realizes threat, takes king to safety.
24. Ne5! This move was made to cut –off black queen & black king diagonal, by placing knight on a good
square, from where it can attack, black’s king. Now if black’s g6 pawn captures white knight..gxh5, then
Rxh5 & mate!
Be7….Attacking white rook
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27. Nxf6! Idea was to clear h-file for my rook, thus it will give check to black king.
Now look at white pieces, knight on e5, knight on h5, then bishop & rook & queen on same file, so what
move will threaten black king. Answer was capturing black’s pawn with knight on h5, so to clear that h5
square for rook then after Nxf6! If black’s bishop or rook captures knight then? White will play Rh5+, Kg7
or Kg8, if Kg7 then White play Be8! Kxf6, Qg5 # discover check on black king by white queen then
checkmate if Kg8 then Bf7+ Double check by white Bishop & Queen thus checkmate.
Black was
Rf7
28. Rh5+ …First of all black king is trapped in corner, secondly black has rook as last protection of black
king. Thirdly my both knight are active as well as queen. So I calculated Rh5+, kg7, Bxf7! Discover check by
queen Kxf6, Qg5+
Kg7
29. Bxf7+! Cutting off black’s king escape squares & discover check by queen.
Kxf6 or Kxf8 would result the same mate in next move.
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Black lost the game after being stunned! White wins 1-0
76
And Black was
KEY POINTS:
1) Develop pieces on active squares without lose of tempo. (Bb2, Bd3, Nf3, O-O.)
2) Pawn push by attacking opponents bishop & knight thus gaining tempo.
3) King’s Safety. (O-O)
4) Placing Rooks on active files.
5) Placing knights near enemy camp but with maximum safety from opponent’s attackers.
6) Taking initiative to attack and open file g5! , hxg5
7) Planning a mating net.
Tactics used:
1) Pawn storm g5!
2) Exploiting pawn pin g6
3) Interference of white knight on e5 hence blocking queen diagonal.
4) Ready for Bishop sacrifice Bxg6!
5) Discovered check Bxf4!
6) Rook lift Rxg5
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Game 23
[White "Nitin"] 77
[Black "Chess genius”]
[Opening "CARO KANN DEFENCE]
[ECO: B15]
1) e4…opening with e4 results in open type games, where there are plenty of opportunities for attack, with
open files, diagonals, back ranks etc. Hence I will suggest a beginner to play e4 as it would definitely
improve his attacking skills; however it is a matter of taste whether you play e4, d4, c4, and f4. Whatever u
play, u must play it well.
c6.. Initial move of CARO KANN Defense, a very solid defense which is favorite of many grandmasters
Its idea is to attack e4 on 2nd move by playing d5, thus equalizing position after exchange of pawns.
3) Nd2 in order to keep initiative, developing piece knight & keeping tempo, by not capturing e4xd5,
protecting e4 in due course. Here Nc3 is also playable, but Black’s bishop on f8 may pin, Nc3 and result
you in backward double pawn weakness, after exchanging.
dxe4
4) Nxe4 advantage white, because knight is well placed & deadly attacking piece when at centre, so closer
the knight to enemy camp, the more deadly & strong it becomes.
Nf6… black immediately challenges white knight because white knight is strong. So a good strategy is
exchanging weak knight for a strong knight while developing a piece. This is Tartakower variation.
5) Nxf6+…in order to create double pawn & maintain tempo, white got equal exchange , but created
weakness of double pawns in black’s kingdom.
exf6.. gxf6 would have weaken pawn structure & black’s chances of castling king side would be
endangered.
Capturing exf6 gives good protective pawn structure, than capturing gxf6.
6) h3..Improvising, protection against deadly pin by black’s white bishop of c8, Hence want to place white
knight of f3 good square
Be6…Bishop goes to centre next good square g4.
8) Bd3! Bishop to an active square, this is a good move because chances of black castling on kingside are
more, hence bishop is nicely placed on an aggressive square.
O-O king’s safety
10) Qc2! White protects b2 pawn, thus freezing c1, bishop meanwhile creating a queen + bishop battery,
eyeing h7 pawn.
h6…black is alert & pushes pawn protecting against any piece coming to g5.
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13) Bd2…connecting rooks, also with idea of bishop +queen battery eyeing h6 pawn.
Bd5...Attacking Nf3 knight & ready to exchange rooks
14) Nh4! Knight has no good squares to retreat, also it cannot stand for exchange because, white’s pawn
structure will distort & king will be open if BxN take place. Hence knight goes on an attacking square h4;
view Black’s black bishop of d6 & black’s pawn on h6 when knight goes to Nf5!
Rxe1+ black exchanges rook to neutralize threat.
15) Rxe1! Control of e-file gained, last piece developed, now white’s all pieces are active & aggressively
placed which is a sign of fire works to start!!
Bxa2
17) Qc1! Eyeing h6 pawn with Queen + Bishop Battery & Knight.
Qc7
18) Bxh6! Bishop Sacrifice in order to open up king, by destroying pawn cover.
gxh6 Now g6 is countered by Qe3! With back rank mate threat, now Qd8 is forced for black &
Black’s d6 bishop is lost.
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22) Bxf5 Pawn gained back, so material is equal but white has initiative & attacking mode.
Qf4.. Helpless queen, sacrificing herself for king to stand longer
24) Qh6 tightening grip around king’s neck; allowing it no square to escape.
Bd5 protecting f7 pawn & also stopping advance of d4 pawn.
26) Bg6+ attacking pawn, with discover check. Two tactics used; discover attack on pawn + discover check.
Kg8 ..Nothing else to do
KEYPOINTS:
1) Centre control.
2) Develop pieces & exchange right pieces to create weakness in enemy camp. Nxf6+
3) Develop pieces to aggressive & active squares but ensure they don’t retreat back, giving enemy chance to
attack them thus losing tempo & initiative. Bd3.
4) Pawn chain, maintain it! C3.
5) Queen + Bishop Battery for attack
6) Castle king to safety. O-O
7) Centralize & connect rooks as fast as possible & control open files with them.
Tactics used:
1) Bishop sacrifice
2) Decoy of black bishop by knight check.
3) Black pawn tried to use blockade tactic.
4) Discovered attack + discovered check in single move by bishop. Bg6+
5) Back rank mate using Queen + rook.
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Game 24
[White "Nitin"] 80
[Black "CHESS MAFIA "]
[Opening "B08 Pirc: Classical Defense"]
[ECO: B08]
3. Nc3...Centre control.
g6 … Idea to fianchetto f8 bishop
5. Be3, O-O
7. Bd3...Strong centre
d5
8. e5 ...Space advantage
Nfd7
13. Qxh6, f6
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17. Bxg6! White pieces are attacking, black king camp is weak, so bishop can be given to open up king
pawn cover.
hxg6
20. e6+! Idea is to form mating net, stopping king from escape, to safety, hence Knight sacrificed.
Kxg6
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KEYPOINTS:
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Game 25
[White "Kasyrga"] 83
[Black "Diehard”]
[Opening "Caro kann: Exchange variation & Panov-Botvinnik Attack "]
[ECO: B13]
8) h3..Attacks bishop & creates escape square for back rank white king.
Bxf3..Exchanges to stay equal in development, no point in losing tempo by retreating bishop
9) Bxf3..Recaptures.
Bd6..Develops bishop & controls h2 square.
11) Bxf6..White exchanges. No point in exchange here. “A pin is mightier than sword.”
gxf6! Clear cut indication of queenside castle & king side attack opens up.
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13) Qf3..Develops queen, clears back rank & connects rooks, it looks a good move but its not. 84
f5! Attacks bishop on g4 square
16) g4..Idea is to activate bishop but white makes a decisive mistake of weakening kingside castle.
fxg4
20) Kg2
hxg4
21) Qb3
Rh2+
22) Kg1
Qh7! Mighty Queen shuffle, in this case black queen is in corner but yet most active.
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23) Ng3..Defends. 85
Bxg3..Keeps options open.
24) Qxg3
Rh3
25) Qg2
Nxd4..Tightens grip on white king.
28) Kf2
Qxc2+! Skewer tactics used by white queen.
KEYPOINTS:
1) Developing pieces & King’s safety.
2) Capturing bishop, gxf6 in order to open g-file for direct attack, as white king has castled there.
3) Attacking opponent’s minor piece with pawn. (f5)
4) Queenside castling as opponent is undeveloped in that area. (O-O-O)
5) Activating & controlling open g-file with rook. (Rdg8)
6) Looking for tactics like pin, skewer that are the reasons for these stunning victories.
7) Creating a mating net around opponent’s king.
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Game 26
[White "L Nogueira"] 86
[Black "Diehard”]
[Opening "Classical Carro-kann: Bf5 main line "]
[ECO: B19]
4) Nxe4
Bf5.. Develops bishop & attacks knight.
8) Bd3..attacks g6 bishop
Bxd3.. Exchanges
9) Qxd3..Develops queen.
e6.. Opens diagonal for bishop
10) Bf4
Bd6
11) Bxd6
Qxd6
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15) Qe5
Qd7..Exchanging queens would lead game to a draw as black has no attacking pieces for a win.
16) Qc5
b6..Attacks white queen.
17) Qc3
O-O..Castles kingside
19) Qxc6..White thinks he has gone a pawn up & wants to exchange queens.
Qxa2
22) Kd2..mistake
Rxd4+! Black takes initiative now.
24) Rxd5
Nxd5+
25) Kd2
Rd8! Activating rook & threat of discover check.
26) Ke2
Nf4+
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29) c4..White thinks he will win d8 rook of black but only gets stunned by..
Nc7! And now the table is reversed as black is winning d1 rook of white as white has to move his
queen & it can’t protect white’s d1 rook.
Nc7! And now the table is reversed as black is winning d1 rook of white.
KEYPOINTS:
1) Developing pieces in order to control the center.
2) Not exchanging queen as minor pieces are out of the game, hence game would be heading for a
draw on queen exchange.
3) King’s safety.
4) Bringing queen at the center of the board where it is strongest.
5) Looking for tactics like Fork, discovered attack.
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Game 27
[White "Philom"] 89
[Black "Diiviineboy”]
[Opening "Reti opening: Newyork & Capablanca systems "]
[ECO: A07]
1) Nf3..Develops knight, it’s a Reti opening where white develops a piece to control center, as knight is
the only piece that can jump over the head of pawn in front of it. Nf3 is a flexible move as in most of
openings the knight is played on f3 square so the game may transpose into any opening.
d5..Controlling center by pawn
3) Bg2
e5..Ideal center pawn duo controlling f4, e4, d4, c4 squares, gains space.
5) Nbd2..Develops knight.
Nf6..Develops knight, gaining strong center control
6) O-O White castles kingside, this is a Kings Indian attack formation by white.
Bd6..Develops bishop, clears back rank.
9) Ngf3
f4..Attacks g-pawn, thus deciding to open file for attack
10) Ne1
fxg3..Opens up f-file
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14) Kh1
Rxf1+ Exchanges rook, white’s only defensive piece on kingside.
15) Nxf1
Nf2+! Knight’s fork, this was the idea behind Bc5+, RxR in order to push king on h1.
17) Kf3
Qf6+..Develops the queen
18) Ke2
Nxd1..Gets queen of white.
19) Kxd1
Qxf1..Knight for free & Black queen on Whites back rank.
20) Bd2
Rf8..Activates the last piece
21) Kc2
Rf2! Pins Bishop on d2, and rest of the game is child’s play.
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24) Kb3
Bxd2
25) Rxd2
Qxd2
26) Ka4
Bd7
27) b5
Nb8
28) Bb3
a6
29) Nc2
axb5+
30) Ka3
Qxc3
31) Ne3
b4# Black won the game.
White lost the game after being stunned! Black wins 0-1
KEYPOINTS:
1) Playing good sound moves against odd looking moves. (Nf3, d5)
2) Develop pawns & pieces in center which counters white’s play in corner. (Nf6, Nc6, Bd6, f5, e5, d5)
3) King’s safety. (O-O)
4) Attacking opponent’s pieces with pawns thus winning tempo. (h6)
5) Taking advantage of strong center control by starting kingside attack. (fxg3)
6) Looking for tactics like Fork, pin, discover attack that helps in winning games.
7) Activating pieces & coordinating attack with them on opponent’s king. (Nf2+, Bh3, Qf6, Rf8)
8) Creating mating net around opponent’s king.
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Final Word
92
So, how was the Ride? Thrilling Enough?
Finally I wanted you to know that, whether you are a Beginner or a Master level player in chess,
u will get a good game almost always when u try to follow some basic chess principals in each
and every game u play. Chances of committing mistakes are less when you follow some basic
chess principals laid by great masters of the chess game from their experience over the past years.
Try to learn few popular chess openings that suite your style of play, moreover instead of
mugging up opening moves blindly, try to understand the reason behind them. Also try to
understand various themes in middle game & endgames that arise in these openings, by playing
through & analysis of master games played by top grandmasters in chess. Understand the plan &
motif behind moves played. Also try to analyze your own played chess games that you won or
lost, in this way you will improve your chess playing strength. Only in this way you will improve
your chess playing skills, logical thinking, strength & imagination that will help you to develop as
an Expert chess player.
Korchnoi: “Better to carry out a wrong plan logically than to play with no plan at all.”
Smyslov: “Chess playing demands the development of analytical skill. The ability to analyze is a very
important quality for the improvement of a player, helping him to realize his errors & mistakes not only on
chessboard, but also, probably, in life.”
Botvinnik: “Chess, like any creative activity, can exist only through the combined efforts of those who have
creative talent, and those who have the ability to organize their creative work.”
Vainstein: “The philosophy of chess is the philosophy of sharp, logical conflict, resolved by
explosive means.”
About Me: Myself, Nitin Chatur working in the field of Mechanical engineering, is a professional
chess player now-a-days. I started playing chess at age of 24, initially playing in college I almost
lost every time I played chess & my friends taunted & treated me as a loser, it was only then I
decided to punch them back by improving my mental strength & sharpening chess playing skills.
So taking some time off my studies, I started learning chess to play systematically, I improved
slowly but surely, this also improved my interest in chess day by day and finally after a fair
amount of time I was good enough to compete with those idiots, Amazingly I knocked them off
by becoming College Chess champion for the year 2009; at college annual sports, during my final
year before graduating.
Please let me know which games you liked here in my book & have this book helped you to
improve your chess playing strength. Also suggest me improvements, ideas, your expectations
for my upcoming books. My Website: www. Divineboy.co.cc
My E-mail: x_nitin@rediffmail.com Thank you!!
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Glossary 93
Active piece: A piece that is developed and is actively participating in the conduct of the game. Active
pieces provide the basis for attack.
Back rank mate: Checkmate deliver by playing a queen or rook to an opponent’s back rank when the king
is kept from moving out of check by its own pawns.
Closed game: A game in which the center is closed, the piece that has the best mobility is the knight in such
positions.
Capture: The act of moving one of your pieces to a square occupied by one of your opponent’s pieces,
thereby removing your opponent’s piece from the board. Once a piece is captured, it is gone for the rest of
the game.
Check: Refers to when the king is attacked. When the opponent threatens to capture the king on his next
move, the king is “in check.”
Castling: A special move for the king, under certain circumstances, the king can move two squares to the
left or right towards one of the rooks, and then place that rook on the square immediately next to it on the
opposite side.
Checkmate: Refers to when the king is attacked, and there is no way to prevent it from being captured in
the next turn. Checkmate ends the game; the player whose king is checkmated loses the game.
Clearance sacrifice: To sacrifice a piece in order to vacate the square it was standing on.
Development: Moving a piece out early in the opening to a square where it will play a more active role.
Deflection: Refers to when one piece is forced to move away from a square where it is needed for some
reason. When it happens, the piece is deflected from its square.
Discovered check: The check that results because one piece moves & the piece behind it gives check.
Double check: Refers to when the king is put in check by two pieces at once.
Discovered attack: The movement of a piece or pawn that results in an attack by an unmoved piece, The
stationary piece is now able to attack, because the piece that was moved previously blocked the attack.
Double attack: A simultaneous attack by a single piece or pawn on two pieces of the opponent. (Fork)
En passant: Refers to a special pawn capture, where one pawn captures another that has advanced two
squares to land on the square immediately to its left or right. On the very next turn & only on the very next
turn the pawn may capture the enemy pawn as though it had advanced only one square.
Exchange: Giving up a rook (more valuable piece) for a bishop or knight (less valuable piece than a rook)
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Fianchetto: The placement of a bishop on b2 or g2 for white & b7 or g7 for black. Moves played on flank.
94
Gambit: Any opening that contains a planned sacrifice of material, usually to promote rapid development
or control of the center.
Open file: A file that is either completely or relatively cleared of pawns & pieces, so that if a rook were
posted on the file it would control all or most of the squares along it.
Outpost: A safe square near enemy territory that is protected by one’s own pieces and is subject to effective
occupation.
Passed pawn: A pawn that no longer can be captured or blocked by another pawn so long as no power
changes files by capturing
Pin: A piece or pawn that is immobilized because it stands between its king & an opponent’s piece that
would otherwise be attacking the king.
Pawn Promotion: When a pawn reaches the eighth rank, it must immediately become a piece of its own
color (except a king) at the player’s choice, regardless of what pieces he or she may still have on board.
Generally, a player will promote a pawn to a queen.
Sacrifice: To deliberately give up material to achieve an advantage. The advantage gained may be an
attack, a gain of tempo, greater board control etc.
Skewer: An attack on a piece that results in the win of another, less valuable piece that is on the same rank,
file, or diagonal after the attacked piece is moved.
Tactic: A move or sequence of moves played to achieve some goal, such as the win of material or mate.
Tempo: Losing a tempo is disadvantageous. The best method of gaining time is to develop with a threat.
Trap: A move whose natural reply results in a disadvantage to the replying player.
Transposition: Occurs when a position (usually an opening position) is arrived through a different order of
moves than normal.
Variation: It is a different or unusual move played, which is not expected in a particular position.
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This book is intended for all chess enthusiasts & beginners, who want to learn & improve at chess.
This book contains my own played 27 stunning chess games, explained step by step so that reader will
understand the ideas, motifs, theory & calculation behind each move played in terms of,
Tactics & Strategy, that led me to glorious victories. These games contain numerous different themes like
King Side attack, Catching opponent’s king in center, Queenside attack, & Piece sacrifices along with other
famous tactics, which are all explained to improve reader’s understanding, imagination & thinking power in
terms of chess.
The main aim of this book is to make reader a strong player in chess, by improving his basic
Understanding, Chess vision, Ability & Skills.
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