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THE ABYSSYM 

 HIT DIE: D4
Lvl BA For Ref Wil Special Spellcasting
B t l
1 0 2 0 2 Eldritch Blast +1d6, See in Darkness +1 mystery-using class/+1 invocation-using class
2 1 3 0 3 Abyssm of Cold +1 mystery-using class/+1 invocation-using class
3 1 3 1 3 Bonus Metashadow Feat              +1 mystery-using class/+1 invocation-using class
4 2 4 1 4 Eldritch Blast +2d6                +1 mystery-using class/+1 invocation-using class
5 2 4 1 4 Abyssym of Fear, Eldritch Splice +1 mystery-using class/+1 invocation-using class
6 3 5 2 5 Bonus Invocation                  +1 mystery-using class/+1 invocation-using class
7 3 5 2 5 Eldritch Blast +3d6                +1 mystery-using class/+1 invocation-using class
8 4 6 2 6 Abyssym of Darkness                +1 mystery-using class/+1 invocation-using class
9 4 6 3 6 Bonus Metashadow Feat              +1 mystery-using class/+1 invocation-using class
10 5 7 3 7 Greater Eldritch Splice, Eldritch Blast +1 mystery-using class/+1 invocation-using class
+4d6
Class Skills (4 + Int modifier per level): Bluff, Concentration, Craft, Diplomacy, Hide, Intimidate, Knowledge (arcana),
Knowledge (the planes), Listen, Move Silently, Search, Spellcraft, Spot, Use Magic Device

Due to the prerequisites, it is perhaps best to assume class before becoming an eldritch disciple, you must
that most are shadowcasters. Cultists have no more decide to which class to add each level for the purpose
difficulty meeting the prerequisites, but shadowcasters of determining caster level and invocations known.
will be able to get the most versatility due to their larger
selection of mysteries. Eldritch Blast:At 1st level, and then again at 4th, 7th,
and 10th levels, the damage from your eldritch blast is
Entry Requirements increased by +1d6
Alignment: Any Nongood
Skills: Knowledge (arcana) 6 ranks, Knowledge (the See in Darkness (Su): Borrowing from shadow magic
planes) 6 ranks, Spellcraft 6 ranks and fiendish blood alike, you improve your sight,
Shadowcasting: Able to cast 2nd-level mysteries allowing you to see through darkness and magical
Special: Eldritch blast 2d6 darkness out to 60 feet.

CLASS FEATURES Abyssym of Cold (Ex): Starting at 2nd level, you can
As an abyssym, you blend together your shadow magic start to modify your eldritch blasts and mysteries
and invocations with great ease. through the interaction of energies that they generate.
As a free action, you may add the cold descriptor to the
Mysteries: At each level, you gain new mysteries and an next eldritch blast or mystery that you cast. Any
increase in caster level as if you had also gained a level creatures that are targeted or who are caught in the
in a mystery-using class to which you belonged before area of this eldritch blast or mystery take 1 cold
adding the prestige class level. You do not, however, damage/caster level (if a mystery) or invoker level (if an
gain any other benefits a character of that classes would eldritch blast)
have gained. If you had more than one mystery-using
class before becoming an abyssym, you must decide to Bonus Metashadow Feat: At 3rd level, and again at 9th
which class to add each level for the purpose of level, you gain any metashadow feat that you qualify for
determining caster level and mysteries known. as a bonus feat.

Invocations: At each level, you gain new invocations Abyssym of Fear (Ex): Starting at 5th level, you can
known and an increase in caster level as if you had also draw more power into your mysteries and eldritch
gained a level in an invocation-using class to which you blasts. As a free action, you may add the fear subschool
belonged before adding the prestige class level (this and the mind-affecting descriptor to the next eldritch
does not include eldritch blast). You do not, however, blast or mystery that you cast. Any creatures that are
gain any other benefit a characterof that class would targeted or who are caught in the area of this eldritch
have gained. If you had more than one invocation-using blast or mystery must make a will save or become
shaken for 1d4 rounds. This ability may be used with other pursuits, you seek to ascend into darkness, as
abyssym of cold. darkness is your birthright and strength.

Eldritch Splice (Ex): Starting at 5th level, the roiling The Nightshade covenant sees you in much the same
powers of your magics start to mix. You may apply any manner as the Votaries of Vecna view children of night,
eldritch essence or blast shape invocation to any as a paragon of their cause. The Votaries of Vecna, for
applicable mystery. In addition, you may apply any this reason, is not particularly friendly towards
applicable metashadow feat to your eldritch blast or an abyssyms, although membership is not denied to them
invocation, by using up a daily use of that mystery. should they truly wish for it. The Tenebrous Cabal
admires your control of shadow magic and its
Bonus Invocation: At 6th level, an abyssym learns a new interactions with invocations.
invocation, which must be an eldritch essence or blast
shape invocation of a grade that they have access to. COMBAT
At low levels, you are just like any other mystery user or
Abyssym of Darkness: At 9th level, an abyssym can invocation user. As such, is may be wiser to remain at
power their mysteries and eldritch blasts even further. the back of the battlefield, harassing your opponents
As a free action, you may add the darkness descriptor to with mysteries, or, should you run out, with eldritch
the next eldritch blast or mystery that you cast. If the blasts.
area or target of the invocation or mystery is occupied
by a spell with the light descriptor of a lower or equal As you advance, your shadow magic and invocations
spell level, the light is dispelled. If the mystery or warp and fuse, granting you far greater versatility than
eldritch blast has a target, a 20 foot-radius emanation, practitioners of either path possess. Although this
originating from that target, is covered in shadowy greatly increases your power, it is still best, throughout
illumination for 1d4 rounds. If the mystery or eldritch your career, to remain away from the fray.
blast has an area, that area is covered in shadowy
illumination for 1d4 rounds. This ability may be used ADVANCEMENT
with abyssym of cold and abyssym of fear. As a practitioner of both learned shadow magic and
innate invocations, your methods are somewhat
Greater Eldritch Splice (Su): At 10th level, your shadow improvised, but not random. Some of the processes
magic and invocations have nearly roiled together to must be actively learned and practiced in some manner,
become one. Once per hour, plus one additional time but the mixing of the two energies happens all on its
per day per point of charisma bonus (if any), as a own, triggered by increasing the ties to both forms of
standard action, you may cast both a mystery and an magic simultaneously. Your ascension to shadow, unlike
invocation simultaneously. If the mystery would be cast that of the children of night, is arcane, rather than
as a spell, it is cast as a spell-like ability. If the mystery physical.
would be cast as a supernatural or extraordinary ability,
so is the invocation. If both the mystery and the Your mental abilities are key as you level up, especially
invocation allow saving throws, each one uses the charisma, which makes your abilities more virulent. Of
higher of the two save DCs. This ability may not be used course, you now have to choose both mysteries and
in combination with the abyssym of cold, abyssym of invocations carefully. Most of your mysteries will either
fear, or abyssym of darkness abilities. have an area, modifiable through blast shape
invocations, or will deal damage, which allows eldritch
PLAYING AN ABYSSYM essences to function upon them.
The depths of your power have been realized. By
combining the your tainted blood with shadow magic, RESOURCES
you have managed to grasp true power. You have Abyssyms usually take up a live and let live approach
learned that power invariably complements power and towards other abyssyms. They have nothing that they
search out for any and all new sources to complement can learn from one another and they naturally vie for
that which you already hold. You need not forsake or sources of power if left in the same vicinity. When an
forget about your compatriots, for they are a power all abyssym joins a shadow magic organization, they are
their own, able to compensate for your shortcomings. more expected to lead than to receive aid, although
Neither, however, do you desire to oppress them, for they may find some if they ask. The most reliable source
doing so would make them liabilities. More than your of aid that an abyssym can call upon are the fiends from
which they gained their power. Fiends (devils, demons,
and yugoloths alike) respect their desire to ascend to The Votaries of Vecna will allow abyssyms to join, but
shadow and are generally more willing to help them to they keep an even shorter leash on them, allowing
such an end. nothing less than complete and utter compliance from
them.
ABYSSYMS IN THE WORLD
“Children of night, as you call them, have quite their The Nightshade Covenant, which is dedicated to
journey midway. I, meanwhile, intend to finish it.” darkness as much as shadow, is the only group that
     -Nelson Greymane, Abyssym really welcomes someone to aspires to merge their
powers with darkness.
Abyssyms communicate a new viewpoint on shadow,
seeing it as a midway point towards darkness. These NPC REACTIONS:
enigmatic arcane practitioners have by far extended the As a combination of two untrusted sources of magic,
range of what their powers can do through the mixing very few people think highly of abyssyms. Common folk
of two taboo forms of magic. Some players would be are normally frightened to death of them, seeing them
overjoyed to mix these dark magics together. as darkness incarnate. Stronger opponents seek to drive
away such a threat, if possible. Warlocks tend to view
DAILY LIFE you indifferently but most shadow magic users are
Despite the scarcity of abyssyms in the world, it is easy unfriendly, as the basis of an abyssym’s philosophy is
to describe their everyday life. They typically work by that darkness, and not shadow, is the true eternal
night (or by dusk, if they should need some power.
inconspicuous light). The first part of their day is spent
studying or practicing their art, occasionally followed by Nearly everyone is an enemy of an abyssym, from the
some experimentation with their abilities. Afterwards, paladins that wish them dead, to the mystery users who
they proceed in their pursuit of power. This pursuit can think them wrong, to the shadow organizations that
take multiple forms, ranging from studying an ancient think them wrong, to the everyday farmer who fears
shrine in a library to exploring a tomb for a powerful them as he fears death. Most warlocks are used to such
item. solitude, however.

When abyssyms acquire a position of status, they treat ABYSSYM LORE


it as another source of power, using it to gain more if Characters with ranks in Knowledge (arcane) or
possible. As abyssyms need to remain more or less free Knowledge (the planes) can research abyssyms to learn
in their pursuit of power and ascension, they tend to more about them. When a character makes a skill
ignore high-maintenance positions, sometimes leading check, read or paraphrase the following, including the
to large problems. information from lower DCs.
DC 10:Abyssyms are dark practitioners of both shadow
NOTABLES magic and invocations
Despite their scarcity, rumors and stories of one DC 15:Abyssyms are never good news, and they are
particular abyssym have reached across the planes. Mae almost always evil and self-centered.
Kiar, it is said, managed to bodily and spiritually ascend DC 20: The mixing of shadow magic and invocations
into darkness after capturing the soul of the balor her allows them to meld together, lending the abyssym
family’s soul belonged to. The exact method by which great versatility.
she captured the soul, as no such method exists either      A bardic knowledge check or a Gather Information
in shadow magic nor invocations, remains unknown to check can reveal the same information as these
this day. Mae Kiar today still lives as a deity of darkness Knowledge checks, but in each case the DC is 5 higher
and shadow (see later post for details). than the given value.

ORGANIZATION ABYSSYMS IN THE GAME


The Tenebrous Cabal officially greets abyssyms with Abyssyms are rare, as they not only need the tainted
open arms. Unofficially, they are not trusted and the bloodline of a warlock but the dedication to learn
cabal often sends spies to try and gain insight into their shadow magic and the devotion to shadow that fuels
power. None has ever found their way onto the the mixing of the two. For this reason, it is logical to
parliament of shadow. assume that the PCs have neither heard of nor fought
one yet. The abyssym is appropriate for players who
like both component forms of magic, as the abyssym
makes each more versatile. To make the player’s
investment worthwhile, try to vary your encounters, for
if the player is forced to rely on the exact same tactics in
each encounter, then the experience may quickly
become dull.

ADAPTATION
Due to the unique nature of both component classes
and the ways that they are allowed to interact, it is
much harder to adapt this class. To make it more PC
friendly, you could easily reverse engineer the abyssym
so that it is actually working towards light from
darkness. This way, good players will have an equal
chance to partake in the benefits of this class.

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