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1500 Pts - Wood Elves

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost


Glade Guard Scouts (10 , 194 pts)
Glade Guard Scouts 9 In 5 4 4 3 3 1 5 1 8 - 194
Composition: Core
Musician ; Standard Bearer ; Hand Weapon; Longbow; Scouts; Skirmishers
Lord's Bowman 1 In 5 4 5 3 3 1 5 1 8 - [23]
Hand Weapon; Longbow
Glade Guard (20 , 264 pts)
Glade Guard 19 In 5 4 4 3 3 1 5 1 8 - 264
Composition: Core
Glade Guard Longbows: Strength 4 at short range.; Musician ; Standard Bearer ; Hand
Weapon; Longbow
Lord's Bowman 1 In 5 4 5 3 3 1 5 1 8 - [18]
Hand Weapon; Longbow
Glade Guard (20 , 264 pts)
Glade Guard 19 In 5 4 4 3 3 1 5 1 8 - 264
Composition: Core
Glade Guard Longbows: Strength 4 at short range.; Musician ; Standard Bearer ; Hand
Weapon; Longbow
Lord's Bowman 1 In 5 4 5 3 3 1 5 1 8 - [18]
Hand Weapon; Longbow
Treeman Ancient (1 , 325 pts)
Treeman Ancient 1 - 5 5 - 6 6 6 2 5 9 3+ 5+* 325
Composition: Lord
Forest Spirit: Attacks are magical. 5+ Ward Save vs nonmagical attacks. Immune to
Psychology. Strangle-roots: Shooting attack that can be used even when marching. Pick a
unit within 6" (not necessarily in line of sight). The unit takes an Artillery Dice worth of S4
hits, S5 if partially within a wood; Tree-Singing: May cast Tree Singing twice per magic
phase as a Bound Spell, power 3.; General; Causes Terror; Flammable; Large Target; Scaly
Skin; Stubborn; Thunder Stomp
1. Tree Singing 1 4+ Cast. Cast on a forest containing no enemy models within 18" (friendly [0]
models are ok, as long as their unit is fully within the wood). The wood
moves D3+1" in a direction chosen by the caster before rolling. The wood
stops moving as soon as it hits a unit of piece of terrain. Alternatively, a unit
partially or fully within a forest takes D6 Strength 5 hits.
Dryads (12 , 156 pts)
Dryads 11 In 5 4 - 4 4 1 6 2 8 - 5+* 156
Composition: Core
Forest Spirit: Attacks are magical. 5+ Ward Save vs nonmagical attacks. Immune to
Psychology.; Causes Fear; Skirmishers
Branch Nymph 1 In 5 4 - 4 4 1 6 3 8 - 5+* [24]
Wild Riders (10 , 296 pts)
Wild Riders of Kurnous 9 Ca 5 5 4 4 3 1 5 1 9 5+ 5+*, 296
6+
Composition: Special
Wild Hunt: Causes Fear when charging with a musician; Fury of Kurnous: +1 Attack when
NOT charging; Forest Spirit: Attacks are magical. 5+ Ward Save vs nonmagical attacks.
Immune to Psychology.; Musician ; Standard Bearer ; Spear; Light Armour; Fast
Cavalry; Magic Resistance (1)
Wild Hunter 1 Ca 5 5 4 4 3 1 5 2 9 5+ [44]
Spear; Light Armour
Elven Steed 10 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry.

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Squad (0 , 0 pts)
Spells
0 - - - 0
Use to add a spell summary table to the roster.
1. Tree Singing 1 4+ Cast. Cast on a forest containing no enemy models within 18" (friendly [0]
models are ok, as long as their unit is fully within the wood). The wood
moves D3+1" in a direction chosen by the caster before rolling. The wood
stops moving as soon as it hits a unit of piece of terrain. Alternatively, a unit
partially or fully within a forest takes D6 Strength 5 hits.
2. Fury of the Forest 1 6+ Cast. Cast on an unengaged enemy unit within 18". The unit takes D6 S4 [0]
hits, or D6 S5 hits if within 6" of a wood.
3. The Hidden Path 1 7+ Cast. Cast on an unengaged friendly unit within 18". The unit treats all [0]
terrain as open ground and cannot be harmed by non-magical missile weapons
until the start of the caster's next magic phase. The spell ends if the unit
enters close combat.
4. The Twilight Host 1 8+ Cast. Cast on a friendly unit within 18". The unit causes Fear (or Terror [0]
if it would normally cause Fear) until the caster's next magic phase. (This
spell may only be cast on a unit once per magic phase.)
5. Ariel's Blessing 1 9+ Cast. Cast on a unit within 18". The unit Regenerates until the start of the [0]
casters next magic phase.
6. The Call of the Hunt 1 11+ Cast. Cast on a unit within 18". If in combat, eachm model gains +1 [0]
attack (not steeds or ridden monsters). If not, the unit moves 2D6" toward the
nearest visible enemy (or straight forward if no enemy is visible) and cannot
shoot that turn. If it contacts an enemy unit, it charges, and the enemy may
not make a charge reaction, and is not required to take a Panic test if charged
by a terrifying opponent.
Total Cost: 1499

Option Footnotes
Options
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Light Armour 6+ Armour save.
Longbow 30" Range, Strength 3. Volley Fire
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).
Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Special
Flammable Wounds taken from flaming attacks are doubled.
Thunder Stomp D6 automatic hits at creature's strength, Always strikes last

Roster Design Information


Asrai Archery
Wood Elf Longbows (including magical longbows) do not suffer a -1 to hit for moving and shooting.
Forest Walkers
All models in the Wood Elf army, apart from flyers using their Flying movement, may ignore movement penalties for moving through
woods.
Woodland Ambush
In Pitched Battles, you can place an extra wood (no larger than 6" in diameter) anywhere on your half of the table.

Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Wood Elf Army
Roster satisfies all enforced validation rules

Roster Statistics
Casting Dice: 2
Dispel Dice: 2
General's Ld: 9
# Models: 73
Total Characters: 325
Total Core: 878
Total Magic Items: 0
Total Rare: 0
Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Total Special: 296
% Characters: 21.7
% Core: 58.6
% Magic Items: 0
% Rare: 0
% Special: 19.7

Group Min Max Used


Points of Lords 0 375 325
Points of Heroes 0 375 0
Points of Core 375 Unlimited 878
Points of Special 0 750 296
Points of Rare 0 375 0

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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