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Quick rendering using Vray Sketchup/ Vray SR
Post by nomeradona on Sat Jan 10, 2009 9:33 pm
I am writing some tips here using Vray sketchup
If you want fast rendering time.
1. Do not use QMC. QMC calculation is the most exact yet the slowest.
2. When using IR engine (say-5, -3) calculate faster but be aware of light leaks
. for final render you can make it higher
3. Use Light Catche as your 2nd engine. the Default 1000/ samples .02 size/ make
it 500 or lower . Be sure you tick the glossy box something.
4. Now its always advisable to save your IR and LC and reload them later. so if
you rerender again your image, vray wont calculate those things anymore and it w
ill go direct to rendering process. Also saves on the memory used in the final r
ender process...very advised for HiRes
5. Image Sampler... Adaptive Subdivision is quicker than Adaptive QMC. but its n
ot advisable for dof, blurry refelections.
6. Antialiasing off. jsut use it for final render
7. QMC noise threshold.. the lower the noise threshold the longer render time..
use default for test.
8. Lighting. the more lights yo have the longer render time. maximize the use of
your vray sun.
9. Blurry reflection renders longers. the higher subdivision the longer time to
render.
10. Shadows... more subdivision more smoother, but longer render time.
11. BUMPS are easier to use, takes shorter time to render than Displacement. jsu
t use displacement if necessary.
12. For final render, re-start your computer, then just press render. (sometimes
su has memory leak, restarting will refresh sketchup in suing memory)
13. Alway purge your file. all those extra files takes space from your memory. A
lso, explode as many components as possible. Nested components might cause issue
s, and components also take longer to work with when reading the scene from SU.
14. Dont use caustic. calculation of caustics takes longer. jsut use caustic whe
n you are really in with it.
15 Translucent materials takes looooooooooooooooong time to render.
16. turn off sketchup shadow, outliner and all those extra windows in Sketchup d
uring render time.
17. when rendering always save the camera scene first. there are times you want
to rerender an area which has a flaw (just render and modify that area and not t
he whole scene using track mouse while rendering) then stitch the two images usi
ng photoshop.. what a time saver
18. Use track mouse during render time. point your mouse to the area you want to
see first. it will definitely save time. Only test an area that you are concern
ed about. After that, let the rendering proceed as normal. The sequence that is
used is setup to minimize the amount of setup time required for each bucket by k
eeping parts of the same geometry from bucket to bucket. If you have buckets goi
ng all over the place, more data needs to get swapped in and out.
19. removed coplanar objects or stray lines. there are some rubies that can do t
his easily
sana there are some more who can share their tips and timesavers.

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